Hello Fellow Smogonites. Welcome to my RMT, Balance is Key. This team was my 1st serious attempt at a UU team and my second attempt overall (the 1st was for a battle against a friend). This team was at its prime in the BW1 metagame where it peaked at #14 on the Showdown ladder. I don't have photographic evidence however because the ladder reset; sorry. This is a balanced UU team that has been successful and that is why I'm posting it here. I have tweaked the team to fit the BW2 meta. But I do show the changes I made from the peak to now. And so, without further adieu, I present to you my team. Team Building Process: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide I started the team off with two of my favorite pokes and a great offensive core which I have never seen used in conjunction in the same way, but one which has worked for me: Zapdos and Victini. Zapdos forms the special part of the core and Victini the physical. Although there are pokes who shut both of them down *coughgligarcough* I quickly realized that I'd need a defensive core. I chose Registeel and Blastoise for the job. I then proceeded to swap Registeel out for Bronzong. Then, I changed Bronzong and Blastoise to Claydol and Empoleon. All of those were failures. This is what I settled at: I know that Steelix was an odd choice, but it suited my needs:a Stealth Rock user, a Ground type, a Physically Defensive poke, and a second pHazer, all while retaining some offensive pressure (2HKOs Flygon with Gyro Ball). Then I knew that I needed a late-game sweeper. Around the same time I was building this team, I was testing one of the best typed Pokemon in the game in OU: Scrafty. Before Tornadus-T had stepped into OU, Scrafty was working wonders, outspeeding most things after one DD and surviving a hit from most everything due to its fantastic bulk. My team at this point: I have always been a fan of the classic FWG core. I tried using Shaymin in my last slot, but found myself vulnerable to Toxic Spikes. I didn't want to have too stereotypical of a team, but Roserade seemed like the only thing that could do the job. I chose to run a more offensively oriented version even still (the Spikes user was much more common at the time). And there we have my team that I laddered with in BW1: --------------------------------------------------------------------------------------------------------------------------------------------- I decided to bring this team out for a spin again in the new BW2 meta. It wasn't doing too bad. But it definitely wasn't living up to its potential. I knew that I'd have to make some changes. Roserade and Steelix were my two weakest links. I didn't want to lose out on either of their typings though as Steel helps against Flygon and Kingdra (when locked into Outrage), Ground gives me an effective way to handle Raikou, Grass gives me a FWG core, and Poison removes Toxic Spikes. I, thus, rearranged the types into Grass/Steel and Poison/Ground. Nidoking used to be quite the pain for my team in BW1 and Ferroseed was helping me out A LOT in LC, so I decided to use them. They worked to an adequate degree of success, especially Nidoking, who, at one point, I'd switched out to test Rhyperior. After a few team rates, I decided to swap out Ferroseed and Scrafty for Sableye and Virizion. I tested Sableye and Virizion and they didn't do as well as I'd have like them to. So I replaced them with Whimsicott and Cobalion. Those two do do/did a much better job and allowed me to handle Ice types better. After even more testing, I found that Blastoise was underwhelming at best. Its Rapid Spin was the only reason that I was even using it and it had become fairly easy to keep hazards off of my field due to Whimsicott's Taunt. I decided to replace it with Kingdra who is arguably the best Water type sweeper in UU with its astounding typing to keep offensive pressure high. Then, I found my team was very weak to Ghost types and was stopped by most physical walls. Nidoking wasn't packing enough punch. I knew that I needed a Specially oriented Dark type with access to a boosting move. I decided to use Zoroark. After testing out SilverShadow's suggestions, I realized that his advice was invaluable and that Snorlax and Cofagrigus truly do work much better than Zoroark and Whimsicott. They are great devensive pivots and Snorlax especially keeps offensive pressure high. They have both helped in covering up my Ghost and Fighting weaknesses respectively. My team at this point, due to the loss of Whimsicott once again became weak to Stealth Rocks. Sandslash was added to my team in place of Kingdra. Kingdra was by no means performing poorly. There were to reasons, however, that Sandslash replaced it: (1) because Cobalion was outshining Kingdra in the Physical sweeper position and (2) because I needed both hazards and a way to rid my field of hazards desperately. After the addition of Sandslash, my team became weak to Bulky Waters, particularly Milotic, Slobro, and Suicune. To patch up this weakness, I decided to use Virizion on my team again. It has been a great fit. Smeargle has replaced Sandslash because Sandslash wasn't doing too effective a job and also because Smeargle can induce sleep and pHaze. Thanks to whomever took the time to read this. It really took a long time to make. I apologize for the bit of disarray that occurred near the middle. It is my first RMT. For those of you who didn't read my Team Building Process The Team at a Glance Now to the sets: Victini @ Choice Scarf Trait: Victory Star EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature Moves: V-create Bolt Strike (used to be Fusion Bolt) Zen Headbutt U-turn My first poke is Choice Scarf Victini. With a Choice Scarfed equipped, Victini becomes a great scouter who can also hit like a truck with V-Create. The thing about a CS is that I can fire off 2 V-Creates while still retaining the ability to move faster than most. V-Create is for STAB, Bolt Strike is for Water types, Zen Headbutt is for things like Nidoking who resist V-Create and take a ton of damage from Zen Headbutt, and U-Turn is for scouting. Zen Headbutt is also good as a secondary STAB option when I don't want a speed and defense drop. Victini is my lead ~75% of the time. Team Preview is what I use to decide who leads. Victini does very well against Bronzong, Machamp, Azelf, Mienshao, and Crobat leads. It can U-Turn out on the rest. Zapdos @ Life Orb Trait: Pressure EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature Moves: Thunderbolt Ancient Power Hidden Power [Grass] Roost I tried out Hypnotize's suggestion of a non-choiced Zapdos and it has worked really well. It not only eases pressure, but creates a large offensive pressure for the other team. Despite its relatively shallow movepool, it succeeds at being rather unpredictable. The EVs are standard. Thunderbolt is for STAB. HP Grass is there to catch the plethora of Ground types in the tier, especially Rhyperior and Swampert, and hit them hard. Roost is for recovery. Ancient Power is a curve ball that I added on to throw at Rotom-H because I quite frankly hate facing them. The unorthodox Ancient Power is better than Heat Wave in my opinion on this team because for some reason I never end up using it. At least I'll use Ancient Power sometimes and if, by chance, I get the boost, it'll probably be game over. Old Zapdos Set: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Zapdos @ Choice Specs Trait: Pressure EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature Moves: Thunderbolt Heat Wave --> Extrasensory Hidden Power [Flying] (was Grass)--> [Ice] Volt Switch Choice Specs Zapdos forms the special part of my offensive core. It hits extremely hard as well, especially with Specs attached. Thunderbolt is for STAB. Hidden Power [Flying] is now a better option than HP Grass because of things like Heracross and just the plethora of Fightings that plague UU in general. I used to use Grass to hit Rhyperior on the switch and it worked well against it and things like Swampert. HP Flying also provides STAB. Volt Switch is for scouting and creates a Volt-Switch combo with Victini. Zapdos is my lead ~10% of the time, depending upon whether or not the opposing team has a Ground type or not. I changed my HP to Ice to handle Gligar better. It would otherwise wall my VoltTurn core. I have been trying out Extrasensory for a while now in place of Heat Wave. In the absense of HP Flying, Zapdos was having a harder time dealing with Fighting types and that is why I use Extrasensory now. I am going to try the non-choiced set as per Hypnotize's suggestion and see how that works out. Smeargle @ Focus Sash Trait: Own Tempo EVs: 252 Spd / 252 HP / 4 Def Jolly Nature Moves: Stealth Rock Rapid Spin Spore Whirlwind This slot used to be held by Kingdra. Although it may seem weird that I replaced Kingdra with Smeargle, it is actually very logical. As stated in my Team Building process, I needed something with the ability to set up Rocks and spin at the same time, and Kingdra was replaced because Cobalion (now Virizion) was my more prominent sweeper. I replaced Sandslash with Smeargle because Sandslash had minimal offensive presense and provided little else but Rocks and spinning (which I know is a lot already). Smeargle provides both of those, has better speed, and can act as a sleep inducer and pHazer all at the same time. Smeargle is my lead ~20% of the time. Blastoise Set: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Blastoise @ Leftovers Trait: Torrent EVs: 252 HP / 252 Def / 4 SDef (used to be 252 SpD/4 Def) Bold Nature IVs: 0 Atk Moves: Scald Ice Beam Rapid Spin Roar This is a pretty standard Physically Defensive Blastoise. Scald for STAB and hopeful burn. Rapid Spin for spinning. Roar for pHazing. I chose Ice Beam instead of Toxic because it seems to be more of a help. 0 Atk Ivs to take minimal damage from confusion. I know I should lengthen this description, but there isn't much to say. Blastoise is used because it's the best spinner in UU. Hitmontop is good, but its typing would be redundant with Scrafty's. Snorlax (M) @ Choice Band Trait: Thick Fat EVs: 4 Spd / 252 SDef / 252 Atk --> 252 Atk/ 52 Def/ 196 SpD/ 8 Spe Adamant Nature Body Slam Pursuit Earthquake Fire Punch --> Ice Punch I tested Snorlax thanks to SilverShadow's suggestion and it was amazing. Snorlax is definitely staying on my team. It provides an excellent defensive pivot while also packing quite the punch thanks to CB. Thich Fat is also great as it helps against the physically based Fire types in the tier and Specially based fire types are stopped cold. Body Slam is for STAB and has a nice chance of paralysis. Pursuit is for trapping Ghost types, who usually can't do much even if they choose to stay in. EQ and Fire Punch are for coverage. I changed Fire Punch to Ice Punch because it still hits Grass types but has the added advantage of 2HKOing Gligar, one of the biggest pests for this team to handle. Nidoking Set: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Nidoking (M) @ Life Orb Trait: Sheer Force EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature IVs: 0 Atk Moves: Earth Power Fire Blast Ice Beam Focus Blast --> Stealth Rock Nidoking is another hard-hitter. It is my secondary Special Attacker and hits things which Zapdos and Victini can't. Earth Power is STAB and OHKO's many things with the fearsome Sheer Force+LO combo. Fire Blast is for levitating Steels and bulky Grass types. Ice Beam is for Gligar, Flygon, Togekiss and the like. Focus Blast is there because of Snorlax. Snorlax was a huge threat to my team. But with Focus Blast on here, I can take most variants on with a bit of team support (I'll talk about it more in the threats list). Focus Blast has been changed to Stealth Rock because Ferroseed was replaced by Sableye and then Whimsicott, who both take Snorlax well enough. I also added Virizion and later Cobalion to help remedy my Snorlax problem. Rocks was more important. Roserade Set: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Roserade@Life Orb Trait: Natural Cure EVs: 252 SpA/ 252 Spe/ 4 HP Timid Nature Moves: Sleep Powder Leaf Storm Hidden Power [Ground] Shadow Ball At the time I was using this set, Roserade was almost always used as a Spikes stacker. This set caught many people off-guard. Sleep Powder was fun to use because it induced Sleep. Leaf Storm was STAB and OHKO'd many. Hidden Power [Ground] was for Fire types, Raikou, etc. Shadow Ball was to hit Cofagrigus and Mismagius. Cofagrigus @ Leftovers Trait: Mummy EVs: 252 HP / 4 SDef / 252 Def Bold Nature Calm Mind Shadow Ball Hidden Power [Fighting] Will-O-Wisp --> Substitute The OTR set left me vulnerable to Honchkrow. So I decided to test CM. It is working great. Cofagrigus is both my physical wall and my special sweeper and is working incredibly well. CM gives it the opportunity to sweep. Shadow Ball for STAB. HP Fighting is for coverage. WoW is so that I can cripple Physical sweepers. The EVs are the way they are because after a CM or 2, my SpD is ridiculously high anyways. I replaced WoW with Substitute because it not only provides me security against Sucker Punch users, but also protects me from status, like Toxic. Btw, does anyone have a good IV spread for HP Fighting? Ferroseed Set: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Ferroseed @ Eviolite Trait: Iron Barbs EVs: 252 HP / 4 Def / 252 SDef Sassy Nature IVs: 0 Spd Moves: Stealth Rock Spikes Gyro Ball Thunder Wave Ferroseed is my special wall and the final piece to my FWG core. It is my lead the other ~40% of the time. Usually, people switch their set-up sweeper in on this guy to take advantage of his poor attacking stats. I like to start off with T-Wave for this reason. I then proceed to getting hazards up and then Gyro Ball until I feel threatened. Occasionally, I'll use it as a suicide lead, if I feel that I won't need it much. I am most open to changing Ferro. I am currently considering Sableye as a replacement. Steelix Set: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Steelix@Leftovers Trait: Sturdy EVs: 252 HP/ 220 Def/ 36 SpD Relaxed Nature Moves: Stealth Rock Earthquake Gyro Ball Dragon Tail Steelix was the physically defensive part of my defensive core. He had Sturdy, which was always helpful, and could take a physical hit from anything, inclusive of CB Flygon's EQ. Earthquake was STAB. Gyro Ball hurt faster threats and set-up sweepers. Dragon Tail allowed Steelix to also pHaze. Virizion @ Lum Berry Trait: Justified EVs: 4 HP/ 252 Atk / 252 Spd Jolly Nature Swords Dance Close Combat Leaf Blade Stone Edge Virizion is my physical sweeper of choice. Close Combat is for STAB and in conjunction with Leaf Blade and Stone Edge hits all but 2 pokes for neutral damage, neither of which might I add are used in UU (Toxicroak and Croagunk). Swords Dance is there for boosting and sweeping which is generally not too hard because of Virizion's already great 108 base Speed stat. I use Lum Berry because, other than Scarf users, most people's answer for Virizion is a wall attempting to status it. Leaf Blade is for secondary STAB and is the reason that I chose Virizion. This slot was previously occupied by Cobalion. When Cobalion was here, my team was weak to certain bulky Waters because Zapdos was my only line of defense against them. Now that I have Virizion, they are no longer threats to this team. Stone Edge is for the Flying types trying to take advantage of Virizion's 4x weakness and also for added coverage. Scrafty Set: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Scrafty @ Chople Berry Trait: Shed Skin EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature Moves: Dragon Dance Hi Jump Kick Crunch Ice Punch This is one of my favorite sets that I have created. To counter Scrafty, everyone brings in their Fighting type, since, in UU, Flying types are lost often in the very beginning of the match, i.e. Crobat dying to Victini first turn (which happens a lot). On the switch, Scrafty DD's. It survives the Fighting type move, KO's, or sometimes gets 2 DD's up, and proceeds to sweep. More often than not my opponent's second resort goes to their wall, suviving a hit, and trying to status. Shed Skin really helps out with this and has bailed me out of some tight situations, as has my Chople Berry. I was once up against a Virizion after a double kill. It and my Scrafty had both been damaged a bit throughout the match. I went for the DD, survived the CC at 4% because of the Chople Berry, and KO'd with Ice Punch. New Threat List (WIP): Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide : Honchkrow is the hardest Pokemon for my team to handle. The Scarf variant isn't a problem. What is a problem is the Life Orb set. With Brave Bird, Superpower, and Sucker Punch, Honchkrow hits 5/6 pokes on my team for SE damage. If it gets a moxie boost by means of one of these pokes, it pretty much KO's my entire team. To combat it, I generally use Zapdos, which does often work. However, there are situations in which Honchkrow is brought in and Zapdos isn't alive. I am thus using SubCM Cofagrigus. If I have a Sub up or Sub on the Sucker Punch, then I have the potential to defeat it. : Heracross is one of the lesser threats to this team. It is annoying to deal with, but Victini can take it down well enough. Moxie adds to the problems here, especially when I don't know if Hera has Guts or Moxie. : Umbreon is the most problematic wall for this team. It defeats both of my main walls, Snorlax and Cofagrigus, and walls Zapdos. Sandslash is almost a nonfactor here. Victini does a lot of damage to it via V-Create, but is taken down by Foul Play. This leaves Virizion, who can be taken care of by means of team support. To defeat Umbreon, I must be in a position to sweep my opponent's whole team or switch in on a well-predicted Foul Play/ Dark Pulse/ Payback. The latter of these is not always a permanent solution either, only a delay to the inevitable. : Qwilfish is another annoyer. It is quite bulky and has Intimidate, which tends to shut down my offensive pokes. I try to switch Snorlax in and get an EQ off or have Zapdos go for the T-bolt, but those are hard feats sometimes. : Mienshao can be a pain sometimes. The LO variants are easily taken out by Victini. The Scarf variants are a whole other affair. They are, again, simply annoying. However, in this case, they hit hard. : Dusclops walls my team almost as well as Umbreon. However, it does more damage because I have to wear it down slowly and instead of Wishing like Umbreon, it uses Pain Split. It also gets WoW which means that I have to use Victini. Old Threat List: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide The good new for me is that my team has very few threats. The bad news is that they are all relatively common. : Snorlax is a pain in the arse for my team. It walls a good portion of it, especially because of Thick Fat. The ResTalk set is handled well by Nidoking. The CB set depends on what it locks itself into. Blastoise does a good job and sometimes burns. CurseLax I try to pHaze, but it is, by far, the hardest to handle for me. : Cofagrigus is also very annoying. Zapdos handles the defensive variant well. The CM and OTR ones are the hardest to handle. Against the CMer, I try to get Scrafty set up or pHaze. Against, the OTR, I try to stall out the TR and not let it set up. : Generally not quite as dangerous, but with a Sub and a Moxie boost, it becomes very, very hard to take down and has the potential to sweep my team. Zapdos and Nidoking are usually what I use to take it down. For all of you great team stealers: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Thanks for Reading! Feel free to give any suggestions! And don't forget to Luvdisc if you liked it!