Hello there. InvisibleWater here, presenting his first RMT.
The team:
In-depth analysis:
Steelix-Mega @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 16 Def / 240 SpD
Relaxed Nature
IVs: 0 Spe
Gyro Ball
Parting Shot
Milk Drink
Rapid Spin
Mega Steelix keeps the team together. It keeps hazards off the field, checks -ate users, and punishes Shedinja for using Endeavor. Rocky Helmet + Iron Barbs punishes FakeSpeeders, Gyro Ball finishes them off, and Parting Shot allows Steelix to function as a really, really slow pivot.
Gengar-Mega @ Spooky Plate
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Quiver Dance
Judgment
Secret Sword
Pursuit
Mega Gengar removes Imposters and Sturdninjas so Rayquaza and Scizor can sweep. This set is the standard Mold Breaker sweeper, with one small adjustment. Quiver Dance is used instead of Shell Smash to avoid boosting Pursuit. It can be be replaced with King's Shield, Sleep Talk, or Substitute if setting up isn't needed.
Gardevoir-Mega @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 244 Def / 12 SpD
Bold Nature
IVs: 0 Atk
Moonblast
Wish
Heal Bell
Protect
Mega Gardevoir is the team's cleric. Magic Bounce reflects random Taunts, Hazards, and Spore,Moonblast prevents it from being set-up fodder, but it can be replaced with anything you want. I copied the EV spread from an analysis, and there's probably a better one out there. If there is, please let me know.
Blissey @ Spooky Plate
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
Final Gambit
Parting Shot
Skill Swap
Spiky Shield
This is BH. It's almost impossible to build a team without an Imposter. Blissey is used instead of Chansey for the freedom of running items other than Eviolite. You won't be using any of these moves 99.9999% percent of the time, but if you have to, Parting Shot allows Blissey to pivot into another teammate, Final Gambit is a one-use nuke, and Skill Swap is for Substitute users. Forcing opponents to turn into Blisseys that can only pivot out or explode into smoldering clouds of FAIL is actually kind of funny.
Rayquaza-Mega @ Sharp Beak
Ability: Aerilate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
Fake Out
Extreme Speed
Boomburst
V-create
This is an ISO-standard Aerilate Mega Rayquaza. I initially went with Techno Blast instead of Boomburst, but most Soundproof users wall it anyway. V-Create prevents Mega Rayquaza from being walled by Steel-types, and the FakeSpeed combo is self-explanatory.
Scizor-Mega @ Leftovers
Ability: Primordial Sea
EVs: 164 HP / 252 Atk / 76 SpD / 16 Spe
Jolly Nature
Shift Gear
Crabhammer
Knock Off
Milk Drink
Once Imposters and Sturdninjas are gone, Mega Scizor can set up and attempt to sweep. At one point, Attack Order was used instead of Knock Off, but then it ended up being walled by Giratina. The EV investment allows it to outspeed Timid Mega Mewtwo Y after a Shift Gear boost. This is probably the most expendable member of the team, and I'm open to replacing it with something that doesn't get screwed over by Imposter.
Mold Breaker Leads: Many of them carry Spore. Since this team doesn't have anything with Prankster, the only way to deal with them is to pray that either they or Mega Gardevoir stay alive long enough to deal with them.
Mega Mewtwo: Unless Scizor or Gengar manage to set up, most encounters with a Mega Mewtwo Y will end in a clean sweep. Mega Mewtwo X is somewhat less annoying to deal with, but if Rayquaza is down, the only way to deal with it is to win a speed tie.
Mega Gengar: I have three checks to it, but all of them are extremely shaky. If it gets a Shell Smash boost, then the only way to win is to pray that Blissey wins the speed tie.
The team:
In-depth analysis:
Steelix-Mega @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 16 Def / 240 SpD
Relaxed Nature
IVs: 0 Spe
Mega Steelix keeps the team together. It keeps hazards off the field, checks -ate users, and punishes Shedinja for using Endeavor. Rocky Helmet + Iron Barbs punishes FakeSpeeders, Gyro Ball finishes them off, and Parting Shot allows Steelix to function as a really, really slow pivot.
Gengar-Mega @ Spooky Plate
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Mega Gengar removes Imposters and Sturdninjas so Rayquaza and Scizor can sweep. This set is the standard Mold Breaker sweeper, with one small adjustment. Quiver Dance is used instead of Shell Smash to avoid boosting Pursuit. It can be be replaced with King's Shield, Sleep Talk, or Substitute if setting up isn't needed.
Gardevoir-Mega @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 244 Def / 12 SpD
Bold Nature
IVs: 0 Atk
Mega Gardevoir is the team's cleric. Magic Bounce reflects random Taunts, Hazards, and Spore,Moonblast prevents it from being set-up fodder, but it can be replaced with anything you want. I copied the EV spread from an analysis, and there's probably a better one out there. If there is, please let me know.
Blissey @ Spooky Plate
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
This is BH. It's almost impossible to build a team without an Imposter. Blissey is used instead of Chansey for the freedom of running items other than Eviolite. You won't be using any of these moves 99.9999% percent of the time, but if you have to, Parting Shot allows Blissey to pivot into another teammate, Final Gambit is a one-use nuke, and Skill Swap is for Substitute users. Forcing opponents to turn into Blisseys that can only pivot out or explode into smoldering clouds of FAIL is actually kind of funny.
Rayquaza-Mega @ Sharp Beak
Ability: Aerilate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
This is an ISO-standard Aerilate Mega Rayquaza. I initially went with Techno Blast instead of Boomburst, but most Soundproof users wall it anyway. V-Create prevents Mega Rayquaza from being walled by Steel-types, and the FakeSpeed combo is self-explanatory.
Scizor-Mega @ Leftovers
Ability: Primordial Sea
EVs: 164 HP / 252 Atk / 76 SpD / 16 Spe
Jolly Nature
Once Imposters and Sturdninjas are gone, Mega Scizor can set up and attempt to sweep. At one point, Attack Order was used instead of Knock Off, but then it ended up being walled by Giratina. The EV investment allows it to outspeed Timid Mega Mewtwo Y after a Shift Gear boost. This is probably the most expendable member of the team, and I'm open to replacing it with something that doesn't get screwed over by Imposter.
If the imposter is...
A Mega Steelix: The imposter is forced out. Both of Steelix's attacking moves are contact moves.
A Mega Gengar: You're up against a bad player. Click Judgement and it goes down.
A Mega Gardevoir: Mega Steelix and Mega Scizor wall it. Wish can be a problem, though.
A Mega Rayquaza: Mega Steelix walls it. Switch to Mega Scizor if you think it's going to use V-Create.
A Mega Scizor: You're doomed. Mega Scizor can disable its Eviolite, but other than that, all you can do is throw Pokemon at it until it goes down.
A Mega Steelix: The imposter is forced out. Both of Steelix's attacking moves are contact moves.
A Mega Gengar: You're up against a bad player. Click Judgement and it goes down.
A Mega Gardevoir: Mega Steelix and Mega Scizor wall it. Wish can be a problem, though.
A Mega Rayquaza: Mega Steelix walls it. Switch to Mega Scizor if you think it's going to use V-Create.
A Mega Scizor: You're doomed. Mega Scizor can disable its Eviolite, but other than that, all you can do is throw Pokemon at it until it goes down.
Mold Breaker Leads: Many of them carry Spore. Since this team doesn't have anything with Prankster, the only way to deal with them is to pray that either they or Mega Gardevoir stay alive long enough to deal with them.
Mega Mewtwo: Unless Scizor or Gengar manage to set up, most encounters with a Mega Mewtwo Y will end in a clean sweep. Mega Mewtwo X is somewhat less annoying to deal with, but if Rayquaza is down, the only way to deal with it is to win a speed tie.
Mega Gengar: I have three checks to it, but all of them are extremely shaky. If it gets a Shell Smash boost, then the only way to win is to pray that Blissey wins the speed tie.
Steelix-Mega @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 16 Def / 240 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Parting Shot
- Milk Drink
- Rapid Spin
Gengar-Mega @ Spooky Plate
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Judgment
- Secret Sword
- Pursuit
Gardevoir-Mega @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 244 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Heal Bell
- Protect
Blissey @ Spooky Plate
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Final Gambit
- Parting Shot
- Skill Swap
- Spiky Shield
Rayquaza-Mega @ Sharp Beak
Ability: Aerilate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fake Out
- Extreme Speed
- Boomburst
- V-create
Scizor-Mega @ Leftovers
Ability: Primordial Sea
EVs: 164 HP / 252 Atk / 76 SpD / 16 Spe
Jolly Nature
- Shift Gear
- Crabhammer
- Knock Off
- Milk Drink
Ability: Iron Barbs
EVs: 252 HP / 16 Def / 240 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Parting Shot
- Milk Drink
- Rapid Spin
Gengar-Mega @ Spooky Plate
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Judgment
- Secret Sword
- Pursuit
Gardevoir-Mega @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 244 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Heal Bell
- Protect
Blissey @ Spooky Plate
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Final Gambit
- Parting Shot
- Skill Swap
- Spiky Shield
Rayquaza-Mega @ Sharp Beak
Ability: Aerilate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fake Out
- Extreme Speed
- Boomburst
- V-create
Scizor-Mega @ Leftovers
Ability: Primordial Sea
EVs: 164 HP / 252 Atk / 76 SpD / 16 Spe
Jolly Nature
- Shift Gear
- Crabhammer
- Knock Off
- Milk Drink