BH Balanced Hackmons

Lcass4919

The Xatu Warrior
Been quite a while since i've been using this, don't think anyone else used this on ladder b4


Groudon-Primal @ Choice Band
Ability: Stakeout
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Precipice Blades
- V-create
- Thousand Arrows
- U-turn/shoreup/trick

Stakeout Primal groudon threatens current defensive builds in the meta really well right now. It punishes defensive play & scouting. It helps out with removing Zygod, which pokemon such as Zekrom appreciate. Choice band lets it deal the most damage to switch ins.Pblades can oko imposter on switch. This is pretty easy to imposterproof, I like to use Fur coat Zygarde as it takes nothing from the imposter.

YOUR GROUDON v OPP (NO SR)
+2 252+ Atk Choice Band Groudon-Primal Precipice Blades vs. 252 HP / 252+ Def Fur Coat Gyarados-Mega: 280-330 (71 - 83.7%) -- guaranteed 2HKO
+2 252+ Atk Choice Band Groudon-Primal V-create vs. 252 HP / 252+ Def Fur Coat Gyarados-Mega: 210-247 (53.2 - 62.6%) -- guaranteed 2HKO
+2 252+ Atk Choice Band Groudon-Primal Thousand Arrows vs. 252 HP / 252+ Def Fur Coat Gyarados-Mega: 211-249 (53.5 - 63.1%) -- guaranteed 2HKO

+2 252+ Atk Choice Band Groudon-Primal Precipice Blades vs. 252 HP / 252+ Def Gyarados-Mega: 559-658 (141.8 - 167%) -- guaranteed OHKO
+2 252+ Atk Choice Band Groudon-Primal V-create vs. 252 HP / 252+ Def Gyarados-Mega: 419-493 (106.3 - 125.1%) -- guaranteed OHKO (top kek)
+2 252+ Atk Choice Band Groudon-Primal Thousand Arrows vs. 252 HP / 252+ Def Gyarados-Mega: 420-495 (106.5 - 125.6%) -- guaranteed OHKO

+2 252+ Atk Choice Band Groudon-Primal Precipice Blades vs. 252 HP / 252+ Def Zygarde-Complete: 519-612 (81.6 - 96.2%) -- guaranteed 2HKO
+2 252+ Atk Choice Band Groudon-Primal V-create vs. 252 HP / 252+ Def Zygarde-Complete: 389-458 (61.1 - 72%) -- guaranteed 2HKO
+2 252+ Atk Choice Band Groudon-Primal Thousand Arrows vs. 252 HP / 252+ Def Zygarde-Complete: 390-459 (61.3 - 72.1%) -- guaranteed 2HKO

+2 252+ Atk Choice Band Groudon-Primal Precipice Blades vs. 252 HP / 0 Def Zygarde-Complete: 700-825 (110 - 129.7%) -- guaranteed OHKO (spdef variants)
+2 252+ Atk Choice Band Groudon-Primal V-create vs. 252 HP / 0 Def Zygarde-Complete: 525-618 (82.5 - 97.1%) -- guaranteed 2HKO
+2 252+ Atk Choice Band Groudon-Primal Thousand Arrows vs. 252 HP / 0 Def Zygarde-Complete: 526-619 (82.7 - 97.3%) -- guaranteed 2HKO

+2 252+ Atk Choice Band Groudon-Primal Precipice Blades vs. 252 HP / 0 Def Fur Coat Zygarde-Complete: 351-414 (55.1 - 65%) -- guaranteed 2HKO (FC)
+2 252+ Atk Choice Band Groudon-Primal V-create vs. 252 HP / 0 Def Fur Coat Zygarde-Complete: 263-309 (41.3 - 48.5%) -- guaranteed 3HKO (FC)
+2 252+ Atk Choice Band Groudon-Primal Thousand Arrows vs. 252 HP / 0 Def Fur Coat Zygarde-Complete: 262-310 (41.1 - 48.7%) -- guaranteed 3HKO (FC)

+2 252+ Atk Choice Band Groudon-Primal Precipice Blades vs. 252 HP / 252+ Def Giratina: 523-616 (103.7 - 122.2%) -- guaranteed OHKO
+2 252+ Atk Choice Band Groudon-Primal V-create vs. 252 HP / 252+ Def Giratina: 392-462 (77.7 - 91.6%) -- guaranteed 2HKO
+2 252+ Atk Choice Band Groudon-Primal Thousand Arrows vs. 252 HP / 252+ Def Giratina: 393-463 (77.9 - 91.8%) -- guaranteed 2HKO

+2 252+ Atk Choice Band Groudon-Primal Precipice Blades vs. 252 HP / 252+ Def Fur Coat Giratina: 262-309 (51.9 - 61.3%) -- guaranteed 2HKO (FC)
+2 252+ Atk Choice Band Groudon-Primal V-create vs. 252 HP / 252+ Def Fur Coat Giratina: 196-231 (38.8 - 45.8%) -- guaranteed 3HKO (FC)
+2 252+ Atk Choice Band Groudon-Primal Thousand Arrows vs. 252 HP / 252+ Def Fur Coat Giratina: 196-232 (38.8 - 46%) -- guaranteed 3HKO (FC)

+2 252+ Atk Choice Band Groudon-Primal V-create vs. 248 HP / 0 Def Water Bubble Kyogre-Primal: 507-597 (125.8 - 148.1%) -- guaranteed OHKO

IMPOSTER CALCS v YOUR ZYGOD

+2 252+ Atk Groudon-Primal Precipice Blades vs. 252 HP / 252+ Def Fur Coat Zygarde-Complete: 174-205 (27.3 - 32.2%) -- guaranteed 4HKO
+2 252+ Atk Groudon-Primal V-create vs. 252 HP / 252+ Def Fur Coat Zygarde-Complete: 130-153 (20.4 - 24%) -- guaranteed 5HKO
+2 252+ Atk Groudon-Primal Thousand Arrows vs. 252 HP / 252+ Def Fur Coat Zygarde-Complete: 130-154 (20.4 - 24.2%) -- guaranteed 5HKO


Also HUGE shoutout to aki0s on helping me out with the calcs.
something ive been using is SCARF stakeout pdon, which is a AMAZING Rkiller capable of dispatching walls that think they can switch in safely.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
If we're talking about sample teams, I might as well contribute my own.
The Crazy Spirits

Crazy Spirits (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Tail Glow
- Judgment
- Secret Sword
- Roost

Crazy Spirits (Arceus-Ghost) @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Boomburst
- Magic Coat
- Stealth Rock
- Heal Order

Crazy Spirits (Arceus-Ghost) @ Choice Band
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Knock Off
- Close Combat
- U-turn

Houndoom-Mega @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Steam Eruption
- Lunar Dance
- Trick

Gyarados-Mega @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Nuzzle
- Rapid Spin
- U-turn
- Liquidation

Cresselia @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Heart Swap
- Shore Up
- Secret Power
- Core Enforcer

This is the team I used to get reqs. The idea of using a Multitype Arceus-Ghost and camouflaging it with two normal Arceus comes from a couple of years ago, and it was for Classic Hackmons, not BH. However, the team didn't work nearly as well then as it does now, partly because all the sets were bad. The Ghost Arceus was a Shell Smash set, and the other two Arceus didn't really do anything. Now, each Arceus is powerful in its own way.

I decided to steal Zephyr Dragon Lord's Arceus-Dark set and make it Ghost-type, for the better offensive typing and synergy with the other Arceus. It's an Imposter proof wallbreaker that can 2HKO even a fully invested Zygarde at +3. Additionally, it can stop sweepers that try to use Fighting-type moves on it.

The Fur Coat Arceus is mainly a Primal Groudon check because that guy is dumb. It also checks most physical attackers and functions as a lead. Speed EVs are for Primal Groudon/Kyogre.

The last Arceus hits as hard as +2 Extreme Killer, which is pretty good. It's a useful revenge killer with ok bulk, and it does very well against offense.

Houndoom-Mega is a meme that beats defensive Steel-types, allowing you to spam Boomburst and Extreme Speed like you're bad at the game. Steam Eruption is for Primal Groudon and although you rarely get them because of Desolate Land/switching out, it's the most satisfying thing in the world when you do.

Gyarados-Mega is a pretty standard set other people have been using lately to counter the menace that is CFZs. Mega Mewtwo Y does like 60% with 1VT so you can't switch in too reliably tho.

Cresselia counters all the setup sweepers without MGB. People have been using lots of Normal-types so Heart Swap > Spectral Thief. Secret Power has that nice paralysis chance. It was used because it doesn't make contact (unlike Body Slam) but the Terrain moves, which modify its secondary effect, are far more common and dangerous than Rocky Helmet, so Body Slam might be better. Core Enforcer is good vs. Triage Mega Rayquaza which just wins at +3 otherwise.

Replays

Thanks for reading!
 
A discourse on weather teams.
There are four weathers, and I'll point now the benefits and weaknesses of them.
Pros:
Sun: Helps checking water bubble, increased power of morning sun and family, fire moves get a buff, might be usable a solar power set, give access to solar blade/beam.
Rain: Boosts even more water bubble, use dry skin to absorb water bubble and regenerate health at the same time, give access to thunder/hurricane.
Sand: Breaks sashes, rock mons gets a free assault vest, shore up actually shows his superiority over other regenerating moves, easy to run a team without hurting yourself.
Hail: Breaks sashes on more stuff, give access to aurora veil/blizzard.
Cons:
Sun: It hurts your water move users, and the circumstantial moves/ability are rather unusable.
Rain: Even weaker to water bubble without immunity, gets the worst results when the weather is changed (being desolate land a fair ability to stop water).
Sand: Might power up the opponent defenses and shore up. Indirectly forces you to run a physical team.
Hail: Who the hell has the time to click aurora veil in this meta? Also building a team based on this weather is difficult without hurting yourself.

An additional point to be noticed; in GEN VII every weather has the x2 speed ability, and it let the user ignore the passive damage (if applicable); this means that you can make a bloody fast mon that can shut up most setup mons. An example;

Greninja-Ash @ Leftovers
Ability: Sand Rush
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Encore
- Taunt
- Steam Eruption
- U-turn

This, thing, happens to touch 798 speed under the sand! That's faster than any scarfed mon in existence (including Deoxys-S!). Under the sand it's an hard counter to comaphaze that keeps momentum by U-turning away. Another remarkable achievement is that it's faster than any variant of Simple Tyranitar after Shell Smash. The fact that you also are a dark type means you accidentally are immune to prankster, which is nice.
Deoxys-A is also taken care of, because you can click u-turn and switch to a wall (don't expect a psychic move, expect coverage), while the sand finishes the job. Shedinja, while losing popularity, needs Safety Googles to survive the day. This set can 100% be used under hail (Slash Rush). It also spread confusion to the opponent ("What the hell is happening? It's outspeeding everything, has leftovers and is immune to sand? WTF?!").
This set also pushes psychic terrain against the opponent, because nothing can switch and outspeed you then.
A similiar role can be achieved by Aerodactyl-Mega, which can run the same offence but physical. You won't benefit the effects of terrain.

Now some numbers:
(under rain)
252+ SpA Choice Specs Water Bubble Greninja-Ash Water Spout (150 BP) vs. 252 HP / 252+ SpD Assault Vest Zygarde: 678-800 (106.6 - 125.7%) -- guaranteed OHKO
252+ SpA Choice Specs Water Bubble Greninja-Ash Steam Eruption vs. 252 HP / 252+ SpD Assault Vest Zygarde: 498-588 (78.3 - 92.4%) -- guaranteed 2HKO
252+ SpA Choice Specs Water Bubble Greninja-Ash Steam Eruption vs. 252 HP / 252+ SpD Assault Vest Gyarados-Mega: 202-238 (51.2 - 60.4%) -- guaranteed 2HKO
It takes Palkia to survive an hit (bar immunities)
252+ SpA Choice Specs Water Bubble Greninja-Ash Water Spout (150 BP) vs. 252 HP / 252+ SpD Assault Vest Palkia: 144-170 (37.5 - 44.2%) -- guaranteed 3HKO

Unfortunately the sun doesn't let you kill anything relevant with solar blade/beam. Stick with Kartana/Power Whip.
The average Joe that doesn't like eating ice beam will like even less blizzards.
That is.
 
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Lcass4919

The Xatu Warrior
A discourse on weather teams.
There are four weathers, and I'll point now the benefits and weaknesses of them.
Pros:
Sun: Helps checking water bubble, increased power of morning sun and family, fire moves get a buff, might be usable a solar power set, give access to solar blade/beam.
Rain: Boosts even more water bubble, use dry skin to absorb water bubble and regenerate health at the same time, give access to thunder/hurricane.
Sand: Breaks sashes, rock mons gets a free assault vest, shore up actually shows his superiority over other regenerating moves, easy to run a team without hurting yourself.
Hail: Breaks sashes on more stuff, give access to aurora veil/blizzard.
Cons:
Sun: It hurts your water move users, and the circumstantial moves/ability are rather unusable.
Rain: Even weaker to water bubble without immunity, gets the worst worst results when the weather is changed (being desolate land a fair ability to stop water).
Sand: Might power up the opponent defenses and shore up. Indirectly forces you to run a physical team.
Hail: Who the hell has the time to click aurora veil in this meta? Also building a team based on this weather is difficult without hurting yourself.

An additional point to be noticed; in GEN VII every weather has the x2 speed ability, and it let the user ignore the passive damage (if applicable); this means that you can make a bloody fast mon that can shut up most setup mons. An example;

Greninja-Ash @ Leftovers
Ability: Sand Rush
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Encore
- Taunt
- Steam Eruption
- U-turn

This, thing, happens to touch 798 speed under the sand! That's faster than any scarfed mon in existence (including Deoxys-S!). Under the sand it's an hard counter to comaphaze that keeps momentum by U-turning away. Another remarkable achievement is that it's faster than any variant of Simple Tyranitar after Shell Smash. The fact that you also are a dark type means you accidentally are immune to prankster, which is nice.
Deoxys-A is also taken care of, because you can click u-turn and switch to a wall (don't expect a psychic move, expect coverage), while the sand finishes the job. Shedinja, while losing popularity, needs Safety Googles to survive the day. This set can 100% be used under hail (Slash Rush). It also spread confusion to the opponent ("What the hell is happening? It's outspeeding everything, has leftovers and is immune to sand? WTF?!").
This set also pushes psychic terrain against the opponent, because nothing can switch and outspeed you then.
A similiar role can be achieved by Aerodactyl-Mega, which can run the same offence but physical. You won't benefit the effects of terrain.

Now some numbers:
(under rain)
252+ SpA Choice Specs Water Bubble Greninja-Ash Water Spout (150 BP) vs. 252 HP / 252+ SpD Assault Vest Zygarde: 678-800 (106.6 - 125.7%) -- guaranteed OHKO
252+ SpA Choice Specs Water Bubble Greninja-Ash Steam Eruption vs. 252 HP / 252+ SpD Assault Vest Zygarde: 498-588 (78.3 - 92.4%) -- guaranteed 2HKO
252+ SpA Choice Specs Water Bubble Greninja-Ash Steam Eruption vs. 252 HP / 252+ SpD Assault Vest Gyarados-Mega: 202-238 (51.2 - 60.4%) -- guaranteed 2HKO
It takes Palkia to survive an hit (bar immunities)
252+ SpA Choice Specs Water Bubble Greninja-Ash Water Spout (150 BP) vs. 252 HP / 252+ SpD Assault Vest Palkia: 144-170 (37.5 - 44.2%) -- guaranteed 3HKO

Unfortunately the sun doesn't let you kill anything relevant with solar blade/beam. Stick with Kartana/Power Whip.
The average Joe that doesn't like eating ice beam will like even less blizzards.
That is.
lets not forget the biggest issue :deso land and primsea stop ALL weather shenanigans.
 
lets not forget the biggest issue :deso land and primsea stop ALL weather shenanigans.
This is the bane of many a sand team I built...

(Not to mention that sand/sun by nature of their types tend to suffer against POgre)

E: after thinking about it, can anyone suggest a Gengar@Gengarite set that could trap and kill the common forms of each primal to keep their primal weather away?
 
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lets not forget the biggest issue :deso land and primsea stop ALL weather shenanigans.
Heavy weather, at this moment, is used for 3 occasions: Desoland for checking water bubble, Primosea to patch Scizor-like typing, and both to run an imposterproofable couple of Pokemon. The first one is the most used in my opinion/experience, and it's fair to assume that the user is either pdon or another fire or steel mon; usually leading to the conclusion that 1000-arrows is good enough to check Desolate Land users.
This is the bane of many a sand team I built...

(Not to mention that sand/sun by nature of their types tend to suffer against POgre)

E: after thinking about it, can anyone suggest a Gengar@Gengarite set that could trap and kill the common forms of each primal to keep their primal weather away?
While I can see an earth power 2HKO pdon, pogre is specially bulky and Gengar-Mega lacks the sheer power necessary to overpower it. You can attempt a Perish Song/Spikey Shield/Disable/Encore set, but you'll need to switch on the correct move or you'll get Gengar-Mega murdered. I think you should use an entirely new set for that purpose. Anchor Shot is also a good way of trapping, lacking immunities.
 
GIRATINA HYPER BALANCE feat. Kyurem, Kyogre and Groudon.


Achievements with the team

https://m.imgur.com/2iqI84w -my peak of 1759 before ladder reset for suspect

https://m.imgur.com/JVWA8Hq -got #5 and #6

https://m.imgur.com/E73HEpM -went 29-2 on the suspect ladder

This is my most successful team I've built so far in gen 7. This team is a balanced offence team with 3 threats which you aim to pivot in as much as possible into walls or frail but fast offensive mons. There are 3 pivots on the team to bring in threats safely but are also able to set up rocks, burn and phase to weaken the opposing team so one of the threats can come in later and clean up the game.


free priority 2017 (Kyurem-Black) @ Focus Sash
Ability: Refrigerate
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature

- Fake Out
- Extreme Speed
- Boomburst
- Spectral Thief

First we have Kyurem, a forgotten threat from generations past. Kyurem is really good right now because of all the Zygardes running around. This is one of your leads and you should lead this against teams without an ice resist or Mewtwo. When leading against another -ate, always switch directly to Registeel. Kyurem's sash is valuable and something you shouldn't just throw away to a faster fake out turn one. Not much explanation is needed, you want to pivot this on to frail but fast sweepers WITHOUT ANTI PRIORITY and either Fake Out or double into pdon on the obvious steel type -ate check. An interesting thing about this set is sash + spectral thief. Although it seems gimmicky, it is a nice check to set up sweepers and for punishing people that switches in their psychic terrain Mewtwo or Dazzling Gengar into this mon thinking they are safe. It's also a coverage which hits Solgaleo which seems to be the most popular -ate check these days and Aegislash but not Registeel super effectively.


the tidal hand (Kyogre-Primal) @ Choice Scarf
Ability: Water Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Naive Nature
IVs: 0 Atk

- Water Spout
- Water Shuriken
- Steam Eruption
- Bolt Strike / Blue Flare / Grass Knot / Precipice Blades

Next we have scarf Kyogre which is currently definitely one of my favourite mons to use. The number of times this Kyogre has surprise killed a Mewtwo or Gengar is surprisingly high and is definitely a good feeling. In fact, this is usually your lead against teams with Mewtwo Y because they usually predict Kyurem. You want to pivot this mon into Mewtwo, Gengar, Kartana, Pdon, and anything that is fast and frail to fire off a spout and hopefully kill something along the way. The coverage can be changed to Blue Flare, Grass Knot or Precipice Blades to snipe water absorb steels, other water types and Pdon respectively but do not use anything that is super effective against Giratina because that is your imposter check. Also, DO NOT use Earth Power, the chance of SpDef drop has lost me a game, if you want to kill Desolate Land Pdon it's a lot safer to just use Pblades or even Blue Flare or Grass Knot. Bolt Strike is the best to revenge kill other Kyogres with Grass Knot being the second best. Grass Knot also hits Pdon for nice damage though.


nothing but ash (Groudon-Primal) @ Choice Band
Ability: Tinted Lens
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature

- V-create
- Thousand Arrows
- U-turn / Crabhammer
- Switcheroo

Next we have the god of wallbreakers, Tinted Lens Pdon. Pdon is definitely one of the best mons in BH and this set is fucking powerful. To give you an idea, only select fur coat mons and physdef Zygarde can avoid the 2HKO from V-Create. For example, spdef Giratina gets OHKOd and physdef Giratina and spdef Zygarde gets 2HKOd. basically you want to pivot this into steels and weakened Giratina or other uncommon walls like Shuckle and Lugia to get a kill every time. You will be clicking V-Create 99% of the time but Thousand Arrows is there because in some cases you would rather keep your bulk and speed such as when you want to 2HKO Impostors after a bit of damage when that's the only switchin they have. The speed EVs are there to outspeed absolute min speed Giratina at -1 and uninvested Solgaleo at neutral speed. U-turn and Switcheroo are simply fillers, you will only use U-turn after you trick your band to a wall but Crabhammer is an alternative option to kill impostors.


let none survive (Giratina) @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 4 Spe

- Shore Up
- U-turn
- Stealth Rock
- Scald / Whirlwind

Finally, the pivots. Without a single doubt, playing your pivots well is the most important aspect to having a successful and enjoyable time with this team. You never want your sweepers to take damage if possible, and these pivots are here to do just that. Generally you want to switch in your pivots into the mons they wall and recover straight away to check for coverage. Then the next time you switch in again pivot you U-turn or recover when you get low. This Fur Coat Giratina is the most important pivot of the team. It imposter proofs PDon and Kyogre. As such, if the opponent has an imposter Chansey, it is crucial to keep this Giratina as healthy as possible. The speed IVs are actually important since it lets the other Giratina which counters this Giratina outslow it but more importantly so that it can outspeed an imposter PDon at -1. Be aware that this Giratina does not carry a phasing move so do not switch this into setup sweepers.


rip prankster (Registeel) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD

Sassy Nature
IVs: 0 Spe
- U-turn
- Destiny Bond
- Whirlwind
- Shore Up

Registeel is your primary check to -ates and dangerous special setup sweepers like Mewtwo Y, Gengar and Rayquaza. With Destiny Bond and Whirlwind, you are almost guaranteed to never get swept as long as you play well and not sac this to a V-Create ray (like me sometimes). Generally you want to dbond as soon as you switch into an -ate user because you want to avoid getting traumatised by V-Create. Afterwards just U-turn or recover accordingly. When you switch this into a boosted sweeper, ALWAYS Destiny Bond first, then either phase or recover if their move does less than 50%. You never know what coverage they have and Destiny Bond into Whirlwind is much safer than just straight up Whirlwind.



no time for games (Giratina) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe

- Shore Up
- Defog
- U-turn
- Whirlwind

PH Giratina is the status absorber, defogger and one of the two phasers of the team. This is the Giratina you want to switch into physical setup sweepers like Zygarde, Mewtwo X and desolate land PDon. This Giratina as also a secondary check to Water zbubble Kyogre and primary check to QD Kyogres. After Water Bubble Kyogres are weakened water spout will not 2HKO so you are free to spam recover and then pivot or phase.

Deoxys A spam -this is actually a very good matchup for this team, as the combination of your 2 Giratinas, Registeel, scarf Kyogre and sash Kyurem make this almost a free win. Simply lead fur coat Giratina, switch to Registeel on the Genesis Supernova, then spam recover until the Psychic Terrain runs out. If they switch, use dbond as it likely has a move to kill you. Then set up rocks (this is pretty easy as Giratina is very tanky) then spam recover and Scald. As long as you have rocks up you can lose every member of the team and still win with scarf Kyogre as long as they don't have a scarf Deoxys that can OHKO your Kyogre. Every member of the team except PDon basically beats Deoxys.

252 SpA Water Bubble Kyogre-Primal Water Spout (11 BP) vs. 0 HP / 0 SpD (0 SpD IVs) Deoxys-Attack: 242-288 (100.4 - 119.5%) -- guaranteed OHKO

Dark types -now these are very hard to deal with and you must be very careful handling them. Thanks to Game Freak, Prankster Whirlwind DOESN'T affect dark types and they got their IMO broken dark Stored Power this gen. It is usually worth it to go 1 for 1 with Registeel using dbond as after they are extremely problematic if they have shell smash and dazzling. Scarf Kyogre can outspeed +2 slow ttar and gyarados if it comes down to it but uninvested Yveltal is naturally faster at +2. You do not want to switch in your pivots on these when one of your threats are out, just go for the kill to stop them from setting up. If it's just support then PH Giratina can wall them because Knock Offs won't be doing very much.

Zygarde -Zygardes aren't threatening but the physdef ones are difficult to kill. You can usually switch in one of your Giratinas to wall them and set up rocks, burn or phase it. If it's SpDef then PDon can lure it in and 2HKO if it's slow but if it's physdef you will have to trick it a band, burn it or kill it with Kyurem or Kyogre which is not easy to do since any competent player will not let their Zygarde take a hit from a Kyogre and especially not from Kyurem.

Rayquaza -the most threatening Ray is the Triage Ray and they are a pretty big threat as they can kill Registeel if it gets down low enough with a +3 Oblivion Wing after the switchin. This normally wouldn't be a problem but since with Triage they are faster you always have to stay above +3 Oblivion Wing range at all times which is not easy considering this is also your check to other setup sweepers. You should always Destiny Bond after switching in just in case of Earth Power, then if they don't have the coverage to hit Registeel just phase it out. If Registeel has died then Giratina can tank one +3 Oblivion Wing and phase or Kyurem has a sash to live one hit and OHKO back if it's not sash Ray.

Specs Kyogre -this I want to mention specifically since other Water Bubble Kyogres and PH Kyogres are walled by the Giratinas. After your Fur Coat Giratina presumable got 2HKOd by specs spout, you will have to go to your own Kyogre and revenge kill it. Afterwards you will have to play more conservatively with your poison heal giratina and be very careful around imposter PDon because if you are weakened, v-create will 2HKO your PH giratina on the switchin. Note that Water Spout does more damage than Grass Knot

Imposters -in general Imposters aren't a problem as both primals are free rocks for fur coat Giratina but do be careful when playing Kyurem after you had bdonded your Registeel away.

Comatose -fucking cancer to play against. Always make sure there are no hazards on your field. Always switch in your defog Giratina on their hazard setter and defog immediately. If it's taunt hazards then you have to try and kill their comatose user with fakespeed or scarf Kyogre if it's not fast like ttar for example.

Shedinja -LOL shedinja in gen 7 BH (just get up rocks and keep phasing if you see one, no one uses this mon with Sunsteel Strike and Moongeist Beam though)

free priority 2017 (Kyurem-Black) @ Focus Sash
Ability: Refrigerate
EVs: 252 Atk / 4 SpA / 252 Spe

Naughty Nature
- Fake Out
- Extreme Speed
- Boomburst
- Spectral Thief

the tidal hand (Kyogre-Primal) @ Choice Scarf
Ability: Water Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Water Shuriken
- Steam Eruption
- Grass Knot

nothing but ash (Groudon-Primal) @ Choice Band
Ability: Tinted Lens
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- V-create
- Thousand Arrows
- U-turn
- Switcheroo

let none survive (Giratina) @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 4 Spe
- Shore Up
- U-turn
- Stealth Rock
- Scald

rip prankster :( (Registeel) @ Safety Goggles
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Destiny Bond
- Whirlwind
- Shore Up

no time for games (Giratina) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Shore Up
- Defog
- U-turn
- Whirlwind



Thanks for reading.
 
Last edited:
Here is a resource I have been working on, taking many set from it's previous iteration: the BH set list. Its main point is for everyone to be able to copy/paste it into the damage calculator here: https://pokemonshowdown.com/damagecalc/ and use it for damage calculation, as BH sets are not included which means you would usually have to make them by hand.
With this list, you can know whether or not you will get OHKOes, 2HKOes and such easily.

Please note that:
1/ This list is far from flawless and I am happily taking improvements and suggestions
2/ Many of the present movesets are not accurate (moves, not spread): this is due to the fact that you are unlikely to find any useful calc with recover M-Audino, while one with, say, dragon tail, might see more usefulness although the move itself is extremely rare.
3/ This list does not include z-moves, as I do not believe they will stay in the metagame after the suspect. Since I do not know a way to delete sets once imported in the damage calc, I would rather not pollute the calculator with them
4/ Some sets included are definitely niche (in particular galvanize pdon), but are mostly included because I use them so why not let other people use such calc (especially given the fact that it's the only mixed P-don of the set, so potentially the quickest one to edit)

BH Steelworker (Kartana) @ Choice Scarf
Ability: Steelworker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Power Whip
- Bullet Punch
- U-turn

BH Water Bubble Scarf (Greninja-Ash) (M) @ Choice Scarf
Ability: Water Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Steam Eruption
- Water Shuriken
- Moongeist Beam

BH Water Bubble Fast Specs (Greninja-Ash) (M) @ Choice Specs
Ability: Water Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Shuriken
- Steam Eruption
- Water Spout
- Moongeist Beam

BH Innards Out (Chansey) (F) @ Sitrus Berry
Ability: Innards Out
EVs: 252 HP / 252 Spe
Hasty Nature
- Soft-Boiled
- Metal Burst

Zygarde-Complete @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Def
Impish Nature
- U-turn
- Dragon Tail
- Spectral Thief
- Thousand Arrows

BH Doom Desire (Dialga) @ Steelium Z
Ability: Steelworker
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Doom Desire
- Spacial Rend
- Moongeist Beam
- Volt Switch

BH GalvaIce Mixed Sweeper (Groudon-Primal) @ Icicle Plate
Ability: Galvanize
EVs: 236 Atk / 252 SpA / 20 Spe
Rash Nature
- Judgment
- Boomburst
- Extreme Speed
- Shell Smash

BH Comatose (Deoxys-Speed) @ Safety Goggles
Ability: Comatose
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Tail
- Circle Throw
- Sleep Talk
- Whirlwind

BH Water Bubble/Ate check (Magearna) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Milk Drink
- U-turn
- Dragon Tail
- Spectral Thief

BH Water Bubble Sweeper (Kyogre-Primal) @ Splash Plate
Ability: Water Bubble
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Water Shuriken
- Core Enforcer
- Moongeist Beam

Ditto

BH Bubble Counter (Xerneas) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpD
Sassy Nature
- Roost
- U-turn
- Moonblast
- Dragon Tail

BH AV Psychic Check (Gyarados-Mega) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
- U-turn
- Spectral Thief
- Sunsteel Strike
- Knock Off

Solgaleo @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- U-turn
- Sunsteel Strike
- Spectral Thief
- Knock Off

BH Power Trip (Yveltal) @ White Herb
Ability: Simple
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Power Trip
- Sunsteel Strike
- Extreme Speed
- Beat Up

BH Poison Heal (Yveltal) @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Roost
- Knock Off
- U-turn
- Sunsteel Strike

BH Fur Coat (Zygarde-Complete) @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 252 SpD
Sassy Nature
- Spectral Thief
- U-turn
- Sunsteel Strike
- Thousand Arrows

Zygarde-Complete @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 SpD
Sassy Nature
- Spectral Thief
- U-turn
- Sunsteel Strike
- Thousand Arrows

BH Galvanize FakeSpeed (Zekrom) @ Zap Plate
Ability: Galvanize
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Fake Out
- Extreme Speed
- Boomburst
- Dragon Hammer

BH Banded Assist (Groudon-Primal) @ Choice Band
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Thousand Arrows
- Shadow Force

BH Specially Offensive (Deoxys-Attack) @ Focus Sash
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Secret Sword
- Moonblast
- Moongeist Beam

BH Skill Link Deo-A Slayer (Pheromosa) @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Bone Rush
- Pin Missile
- V-create

BH Psychic Surge (Mewtwo-Mega-Y) @ Life Orb
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Moongeist Beam
- Secret Sword
- Moonblast

BH Stakeout Band (Groudon-Primal) @ Choice Band
Ability: Stakeout
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- V-create
- Thousand Arrows
- U-turn
- Ice Hammer

BH Water Bubble Scarf (Kyogre-Primal) @ Choice Scarf
Ability: Water Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Volt Switch
- Steam Eruption
- Moongeist Beam

BH Water Bubble Specs Breaker (Kyogre-Primal) @ Choice Specs
Ability: Water Bubble
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Water Spout
- Water Shuriken
- Steam Eruption
- Moongeist Beam

BH SoundProof -Ate Counter (Slowbro-Mega) @ Safety Goggles
Ability: Shell Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Recover
- U-turn
- Defog
- Scald

BH Choice Specs (Rayquaza-Mega) @ Choice Specs
Ability: Aerilate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Volt Switch
- Magma Storm
- Secret Sword

BH Triage (Rayquaza-Mega) @ Safety Goggles
Ability: Triage
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Oblivion Wing
- Tail Glow
- Earth Power
- Magma Storm

BH Poison Heal Wall (Giratina) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Recover
- Spiky Shield
- U-turn
- Defog

BH FakeSpeed (Diancie-Mega) @ Pixie Plate
Ability: Pixilate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fake Out
- Extreme Speed
- Boomburst
- Secret Sword

BH Magic Guard (Diancie-Mega) @ Life Orb
Ability: Magic Guard
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Head Smash
- Light of Ruin
- Magma Storm
- Flare Blitz

BH Spooky Trapper (Gengar-Mega) @ Spooky Plate
Ability: Teravolt
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Pursuit
- Sludge Wave

BH FakeSpeed (Kyurem-Black) @ Never-Melt Ice
Ability: Refrigerate
EVs: 252 HP / 252 Atk
Adamant Nature
- Fake Out
- Extreme Speed
- Boomburst
- Precipice Blades

BH Mold Breaker Band (Garchomp-Mega) @ Choice Band
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Thousand Arrows
- Knock Off
- U-turn

BH Poison Heal Shift Gear (Garchomp-Mega) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Thousand Arrows
- Shift Gear
- Substitute
- Knock Off

BH Specially Defensive (Ho-Oh) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Brave Bird
- Sacred Fire
- High Jump Kick
- U-Turn

BH Contrary (Deoxys-Attack) @ Focus Sash
Ability: Contrary
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Def / 0 SpD
- Psycho Boost
- Draco Meteor
- Overheat
- Superpower

BH FakeSpeed (Rayquaza-Mega) @ Sky Plate
Ability: Aerilate
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fake Out
- Extreme Speed
- Boomburst
- Magma Storm

BH Offensive Poison Heal (Tyranitar-Mega) @ Toxic Orb
Ability: Poison Heal
EVs: 128 HP / 252 Atk / 4 SpD / 124 Spe
Adamant Nature
- Knock Off
- Sacred Fire
- Diamond Storm
- Sucker Punch

BH Fur Coat wall (Giratina) @ Safety Goggles
Ability: Fur Coat
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Recover
- Dragon Tail
- U-turn
- Defog

BH Specially Defensive (Aegislash) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- U-turn
- Defog
- Taunt

BH Specially Defensive (Registeel) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- U-turn
- Spectral Thief
- Haze

BH The Wall (Chansey) @ Eviolite
Ability: Fur Coat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Metal Burst
- U-turn
- Transform

BH Imposter (Chansey) @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Fake Out
- Metal Burst
- U-turn
- Skill Swap
 
Here is a resource I have been working on, taking many set from it's previous iteration: the BH set list. Its main point is for everyone to be able to copy/paste it into the damage calculator here: https://pokemonshowdown.com/damagecalc/ and use it for damage calculation, as BH sets are not included which means you would usually have to make them by hand.
With this list, you can know whether or not you will get OHKOes, 2HKOes and such easily.

Please note that:
1/ This list is far from flawless and I am happily taking improvements and suggestions
2/ Many of the present movesets are not accurate (moves, not spread): this is due to the fact that you are unlikely to find any useful calc with recover M-Audino, while one with, say, dragon tail, might see more usefulness although the move itself is extremely rare.
3/ This list does not include z-moves, as I do not believe they will stay in the metagame after the suspect. Since I do not know a way to delete sets once imported in the damage calc, I would rather not pollute the calculator with them
4/ Some sets included are definitely niche (in particular galvanize pdon), but are mostly included because I use them so why not let other people use such calc (especially given the fact that it's the only mixed P-don of the set, so potentially the quickest one to edit)

BH Steelworker (Kartana) @ Choice Scarf
Ability: Steelworker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Power Whip
- Bullet Punch
- U-turn

BH Water Bubble Scarf (Greninja-Ash) (M) @ Choice Scarf
Ability: Water Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Steam Eruption
- Water Shuriken
- Moongeist Beam

BH Water Bubble Fast Specs (Greninja-Ash) (M) @ Choice Specs
Ability: Water Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Shuriken
- Steam Eruption
- Water Spout
- Moongeist Beam

BH Innards Out (Chansey) (F) @ Sitrus Berry
Ability: Innards Out
EVs: 252 HP / 252 Spe
Hasty Nature
- Soft-Boiled
- Metal Burst

Zygarde-Complete @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Def
Impish Nature
- U-turn
- Dragon Tail
- Spectral Thief
- Thousand Arrows

BH Doom Desire (Dialga) @ Steelium Z
Ability: Steelworker
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Doom Desire
- Spacial Rend
- Moongeist Beam
- Volt Switch

BH GalvaIce Mixed Sweeper (Groudon-Primal) @ Icicle Plate
Ability: Galvanize
EVs: 236 Atk / 252 SpA / 20 Spe
Rash Nature
- Judgment
- Boomburst
- Extreme Speed
- Shell Smash

BH Comatose (Deoxys-Speed) @ Safety Goggles
Ability: Comatose
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Tail
- Circle Throw
- Sleep Talk
- Whirlwind

BH Water Bubble/Ate check (Magearna) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Milk Drink
- U-turn
- Dragon Tail
- Spectral Thief

BH Water Bubble Sweeper (Kyogre-Primal) @ Splash Plate
Ability: Water Bubble
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Water Shuriken
- Core Enforcer
- Moongeist Beam

Ditto

BH Bubble Counter (Xerneas) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpD
Sassy Nature
- Roost
- U-turn
- Moonblast
- Dragon Tail

BH AV Psychic Check (Gyarados-Mega) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
- U-turn
- Spectral Thief
- Sunsteel Strike
- Knock Off

Solgaleo @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- U-turn
- Sunsteel Strike
- Spectral Thief
- Knock Off

BH Power Trip (Yveltal) @ White Herb
Ability: Simple
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Power Trip
- Sunsteel Strike
- Extreme Speed
- Beat Up

BH Poison Heal (Yveltal) @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Roost
- Knock Off
- U-turn
- Sunsteel Strike

BH Fur Coat (Zygarde-Complete) @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 252 SpD
Sassy Nature
- Spectral Thief
- U-turn
- Sunsteel Strike
- Thousand Arrows

Zygarde-Complete @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 SpD
Sassy Nature
- Spectral Thief
- U-turn
- Sunsteel Strike
- Thousand Arrows

BH Galvanize FakeSpeed (Zekrom) @ Zap Plate
Ability: Galvanize
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Fake Out
- Extreme Speed
- Boomburst
- Dragon Hammer

BH Banded Assist (Groudon-Primal) @ Choice Band
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Thousand Arrows
- Shadow Force

BH Specially Offensive (Deoxys-Attack) @ Focus Sash
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Secret Sword
- Moonblast
- Moongeist Beam

BH Skill Link Deo-A Slayer (Pheromosa) @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Bone Rush
- Pin Missile
- V-create

BH Psychic Surge (Mewtwo-Mega-Y) @ Life Orb
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Moongeist Beam
- Secret Sword
- Moonblast

BH Stakeout Band (Groudon-Primal) @ Choice Band
Ability: Stakeout
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- V-create
- Thousand Arrows
- U-turn
- Ice Hammer

BH Water Bubble Scarf (Kyogre-Primal) @ Choice Scarf
Ability: Water Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Volt Switch
- Steam Eruption
- Moongeist Beam

BH Water Bubble Specs Breaker (Kyogre-Primal) @ Choice Specs
Ability: Water Bubble
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Water Spout
- Water Shuriken
- Steam Eruption
- Moongeist Beam

BH SoundProof -Ate Counter (Slowbro-Mega) @ Safety Goggles
Ability: Shell Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Recover
- U-turn
- Defog
- Scald

BH Choice Specs (Rayquaza-Mega) @ Choice Specs
Ability: Aerilate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Volt Switch
- Magma Storm
- Secret Sword

BH Triage (Rayquaza-Mega) @ Safety Goggles
Ability: Triage
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Oblivion Wing
- Tail Glow
- Earth Power
- Magma Storm

BH Poison Heal Wall (Giratina) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Recover
- Spiky Shield
- U-turn
- Defog

BH FakeSpeed (Diancie-Mega) @ Pixie Plate
Ability: Pixilate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fake Out
- Extreme Speed
- Boomburst
- Secret Sword

BH Magic Guard (Diancie-Mega) @ Life Orb
Ability: Magic Guard
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Head Smash
- Light of Ruin
- Magma Storm
- Flare Blitz

BH Spooky Trapper (Gengar-Mega) @ Spooky Plate
Ability: Teravolt
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Pursuit
- Sludge Wave

BH FakeSpeed (Kyurem-Black) @ Never-Melt Ice
Ability: Refrigerate
EVs: 252 HP / 252 Atk
Adamant Nature
- Fake Out
- Extreme Speed
- Boomburst
- Precipice Blades

BH Mold Breaker Band (Garchomp-Mega) @ Choice Band
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Thousand Arrows
- Knock Off
- U-turn

BH Poison Heal Shift Gear (Garchomp-Mega) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Thousand Arrows
- Shift Gear
- Substitute
- Knock Off

BH Specially Defensive (Ho-Oh) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Brave Bird
- Sacred Fire
- High Jump Kick
- U-Turn

BH Contrary (Deoxys-Attack) @ Focus Sash
Ability: Contrary
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Def / 0 SpD
- Psycho Boost
- Draco Meteor
- Overheat
- Superpower

BH FakeSpeed (Rayquaza-Mega) @ Sky Plate
Ability: Aerilate
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fake Out
- Extreme Speed
- Boomburst
- Magma Storm

BH Offensive Poison Heal (Tyranitar-Mega) @ Toxic Orb
Ability: Poison Heal
EVs: 128 HP / 252 Atk / 4 SpD / 124 Spe
Adamant Nature
- Knock Off
- Sacred Fire
- Diamond Storm
- Sucker Punch

BH Fur Coat wall (Giratina) @ Safety Goggles
Ability: Fur Coat
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Recover
- Dragon Tail
- U-turn
- Defog

BH Specially Defensive (Aegislash) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- U-turn
- Defog
- Taunt

BH Specially Defensive (Registeel) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- U-turn
- Spectral Thief
- Haze

BH The Wall (Chansey) @ Eviolite
Ability: Fur Coat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Metal Burst
- U-turn
- Transform

BH Imposter (Chansey) @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Fake Out
- Metal Burst
- U-turn
- Skill Swap
Nice list! From experience clearing your cache and cookies resets the damage calculator (assuming you're using the web based one) but also deletes every other useful thing that you use day to day. Out of curiosity what calculators are people using since as far as I can find the standard PS one has not got Zygarde-complete form (maybe I'm being dumb?)
 
Kyogre-Primal @ Icicle Plate
Ability: Fur Coat
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Steam Eruption
- Shore Up
- Freeze-Dry


Here's a fat Kyogre set with Calm Mind>Quiver Dance to counter imposter mons. Freeze-Dry helps with other Kyogres.
 
Nice list! From experience clearing your cache and cookies resets the damage calculator (assuming you're using the web based one) but also deletes every other useful thing that you use day to day. Out of curiosity what calculators are people using since as far as I can find the standard PS one has not got Zygarde-complete form (maybe I'm being dumb?)
You can adjust the base stats in the standard PS calculator. Just choose Zygarde, double its base HP, and you've effectively got Zygarde-Complete. I used the same trick for calcs for Solgaleo and Pheromosa (starting with Metagross and Heracross respectively) before they were added.
I also have an Excel spreadsheet, but since I haven't looked up exactly when and how the game uses rounding in its damage calcs, it might give results that are slightly off.
 
A discourse on weather teams.
There are four weathers, and I'll point now the benefits and weaknesses of them.
Pros:
Sun: Helps checking water bubble, increased power of morning sun and family, fire moves get a buff, might be usable a solar power set, give access to solar blade/beam.
Rain: Boosts even more water bubble, use dry skin to absorb water bubble and regenerate health at the same time, give access to thunder/hurricane.
Sand: Breaks sashes, rock mons gets a free assault vest, shore up actually shows his superiority over other regenerating moves, easy to run a team without hurting yourself.
Hail: Breaks sashes on more stuff, give access to aurora veil/blizzard.
Cons:
Sun: It hurts your water move users, and the circumstantial moves/ability are rather unusable.
Rain: Even weaker to water bubble without immunity, gets the worst results when the weather is changed (being desolate land a fair ability to stop water).
Sand: Might power up the opponent defenses and shore up. Indirectly forces you to run a physical team.
Hail: Who the hell has the time to click aurora veil in this meta? Also building a team based on this weather is difficult without hurting yourself.

An additional point to be noticed; in GEN VII every weather has the x2 speed ability, and it let the user ignore the passive damage (if applicable); this means that you can make a bloody fast mon that can shut up most setup mons. An example;

Greninja-Ash @ Leftovers
Ability: Sand Rush
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Encore
- Taunt
- Steam Eruption
- U-turn

This, thing, happens to touch 798 speed under the sand! That's faster than any scarfed mon in existence (including Deoxys-S!). Under the sand it's an hard counter to comaphaze that keeps momentum by U-turning away. Another remarkable achievement is that it's faster than any variant of Simple Tyranitar after Shell Smash. The fact that you also are a dark type means you accidentally are immune to prankster, which is nice.
Deoxys-A is also taken care of, because you can click u-turn and switch to a wall (don't expect a psychic move, expect coverage), while the sand finishes the job. Shedinja, while losing popularity, needs Safety Googles to survive the day. This set can 100% be used under hail (Slash Rush). It also spread confusion to the opponent ("What the hell is happening? It's outspeeding everything, has leftovers and is immune to sand? WTF?!").
This set also pushes psychic terrain against the opponent, because nothing can switch and outspeed you then.
A similiar role can be achieved by Aerodactyl-Mega, which can run the same offence but physical. You won't benefit the effects of terrain.

Now some numbers:
(under rain)
252+ SpA Choice Specs Water Bubble Greninja-Ash Water Spout (150 BP) vs. 252 HP / 252+ SpD Assault Vest Zygarde: 678-800 (106.6 - 125.7%) -- guaranteed OHKO
252+ SpA Choice Specs Water Bubble Greninja-Ash Steam Eruption vs. 252 HP / 252+ SpD Assault Vest Zygarde: 498-588 (78.3 - 92.4%) -- guaranteed 2HKO
252+ SpA Choice Specs Water Bubble Greninja-Ash Steam Eruption vs. 252 HP / 252+ SpD Assault Vest Gyarados-Mega: 202-238 (51.2 - 60.4%) -- guaranteed 2HKO
It takes Palkia to survive an hit (bar immunities)
252+ SpA Choice Specs Water Bubble Greninja-Ash Water Spout (150 BP) vs. 252 HP / 252+ SpD Assault Vest Palkia: 144-170 (37.5 - 44.2%) -- guaranteed 3HKO

Unfortunately the sun doesn't let you kill anything relevant with solar blade/beam. Stick with Kartana/Power Whip.
The average Joe that doesn't like eating ice beam will like even less blizzards.
That is.
I'm running a rain based team with amazing results. I didn't planned that, but look at this:

Kyogre-Primal @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Earth Power
- Volt Switch
- Ice Beam

The big whale sits at 558 speed while raining, enough to outspeed the entire unboosted/non scarfed metagame. Good.
But let's compare it to a much commoner pogre set, Scarf Water Bubble, against a random bulky opponent (I choose Arceus).
252+ SpA Water Bubble Kyogre-Primal Water Spout (150 BP) vs. 252 HP / 252+ SpD Arceus: 438-516 (98.6 - 116.2%) -- 87.5% chance to OHKO
(with rain)
252+ SpA Choice Specs Kyogre-Primal Water Spout (150 BP) vs. 252 HP / 252+ SpD Arceus: 492-580 (110.8 - 130.6%) -- guaranteed OHKO
Ouch. We are outdamaging (and outspeeding) something that risks the ban (Water Bubble). That's horrible!
Imposters are walled by regenvest Mega Gyarados, that switches in and then U-turns until said Imposter is gone.
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
If we're going to talk about weather, don't forget to mention this guy:




Tyranitar @ Tyranitarite
Ability: Misty Surge
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Shore Up
- Extreme Speed
- Pursuit

This nifty set packs a lot of Deoxys-A checks into one condensed, efficient Pokemon. The foundation behind the success of Deoxys-A spam lies Deoxys's ability to be nigh unkillable thanks to two major things: 1. Hyper offense and 2. Focus Sash. The reason why most teams cannot keep up is because they are built to counter Hyper offense (1.) but cannot do it twice (2.), or because they can easily sweep through Focus Sash strategies (2.) but cannot withstand Hyper offense (1.). Thus, Tyranitar is built to be able to beat both strategies; it counters common offensive Deoxys-A sets while also being able to dismantle their Focus Sashes through both Stealth Rock and through Sandstorm.

The magic of this set lies in the abilities. The reason why Tyranitar is perfect for this role is because it can control both terrain and weather at the same time - with Misty Surge countering Psychic Surge, and Sandstorm helping to increase Tyranitar's Special Defense and also adding chip damage to break Sashes even without Stealth Rock. Tyranitar's Dark typing also comes in clutch here, blocking Genesis Supernova and guaranteeing that Psychic Surge will not come up again until a Deoxys dies to Pursuit. Misty Terrain was chosen here because it blocks status, allows Extreme Speed to KO non-Dazzlers, and weakens any Dragon-type moves that might be carried (not really a specific benefit but who knows); I personally use Electric Terrain to boost Electric-type attacks, but if your team does not benefit from that then definitely use Misty because Electric Terrain Catastropika hurts quite a lot. Grassy Surge is horrible because it heals off the Sandstorm damage, defeating the purpose of this set. Another thing that I like about this is that you don't have to Mega Evolve Tyranitar right off the bat; if you fear they are more reliant on Psychic Surge than usual you can keep it in its normal form as it still tanks hits incredibly well, and then Mega Evolve when necessary.

Each of the moves are chosen specifically for their ability to check different aspects of the Deoxys spam strategy. First up is Stealth Rock - the quintessential passive way of dealing chip damage and breaking Focus Sashes. If you can guarantee Stealth Rock up for the whole match or even just a large enough portion of the match, you can check Deoxys spam by bringing in faster sweepers and sometimes even priority to destroy the offensive line before Stealth Rock can be removed and the Focus Sash defense can be restored. Next is Shore Up - a new Gen VII move that allows Tyranitar to restore 66% of its health while under its own Sandstorm. This is huge, as rarely can an unboosted Deoxys-A even 2HKO you; with Shore Up, Tyranitar's longevity is significantly enhanced, allowing it to also switch out and come back in to restore Sandstorm or lay Stealth Rocks again if it needs to. Extreme Speed and Pursuit are Tyranitar's attacks, and allow it to both trap, revenge kill, and pre-emptively KO Deoxys-A in order to fully take advantage of the momentum shift as much as possible. Extreme Speed does what it always does - it is a reliable, powerful, and most of all fast way to dispose of Deoxys without Dazzling or Queenly Majesty. Together, as was explained earlier, they guarantee the removal of Psychic Terrain, letting Tyranitar and your other priority users to check sets that are confirmed non-Dazzling.

With this set, Tyranitar can switch into virtually any Deoxys-A lead as rarely do the leads carry Oceanic Operetta, and most often use Psychic- or Ghost-type attacks even if they see a Tyranitar. In general, this set acts as a pretty reliable Psychic-spam counter across the board; just watch out because lone Deoxys-A or Mega Mewtwo-Y are much more prone to using Fighting-coverage (though, you can stall Aura Sphere with Shore Up). It will probably lose its viability once Deoxys-A spam is less prevalent, but it can still support its team outside of that role. Stealth Rock is of course useful for every team, as is Extreme Speed as a way to check sweepers and revenge kill. Unfortunately, it is quite easy setup bait because it is quite weak; you can remedy this with Attack investment, or you can patch up those holes with support from Tyranitar's other team members.

This set is best paired with physically bulky walls not only for synergy but also to scout random Fighting-type coverage and check Pheromosa.

Z-moves
252 SpA Deoxys-Attack Oceanic Operetta vs. 252 HP / 252+ SpD Tyranitar-Mega: 230-272 (56.9 - 67.3%) -- guaranteed 2HKO
252 Atk Deoxys-Attack Catastropika vs. 252 HP / 4 Def Tyranitar-Mega: 205-242 (50.7 - 59.9%) -- guaranteed 2HKO
^ Note: these two are the only things you really ever have to be wary about from Deoxys-A. The good thing is, they are easily handled just like any other Deoxys-A set. If Leppa Harvest is revealed, simply continue to heal back up until Leppa is not refreshed and then snipe with ESpeed, or just snipe with ESpeed right after if you dont mind taking some damage. If Leppa is not revealed, then you have nothing to worry about, as that means they no longer have any way to significantly damage you.

252 SpA Deoxys-Attack 10,000,000 Volt Thunderbolt vs. 252 HP / 252+ SpD Tyranitar-Mega: 115-136 (28.4 - 33.6%) -- 0.2% chance to 3HKO
252 SpA Deoxys-Attack Moongeist Beam vs. 252 HP / 252+ SpD Tyranitar-Mega: 30-35 (7.4 - 8.6%) -- possibly the worst move ever
252 SpA Deoxys-Attack Fleur Cannon vs. 252 HP / 252+ SpD Tyranitar-Mega: 154-182 (38.1 - 45%) -- guaranteed 3HKO
252 Atk Deoxys-Attack Sunsteel Strike vs. 252 HP / 4 Def Tyranitar-Mega: 196-232 (48.5 - 57.4%) -- 94.1% chance to 2HKO
252 SpA Deoxys-Attack Frost Breath vs. 252 HP / 252+ SpD Tyranitar-Mega on a critical hit: 54-64 (13.3 - 15.8%) -- possible 7HKO
 
CallMeLefty here's some more sets
BH Offensive Poison Heal (Zygarde-Complete) @ Toxic Orb
Ability: Poison Heal
EVs: 64 HP / 48 Atk / 252 Def / 128 SpD / 16 Spe
Impish Nature
- Thousand Arrows
- Shift Gear
- King's Shield
- Will-O-Wisp

BH Like a Brick Wall (Chansey) @ Eviolite
Ability: Fur Coat
EVs: 8 HP / 252 Def / 248 SpD
Relaxed Nature
IVs: 0 Spe
- Heal Order
- Metal Burst
- Whirlwind
- U-Turn

BH Water Bubble Check (Groudon-Primal) @ Safety Goggles
Ability: Water Absorb
EVs: 248 HP / 176 Def / 84 SpD
Relaxed Nature
IVs: 0 Spe
- Nuzzle
- Shore Up
- Thousand Waves
- Volt Switch

BH Krazyglue (Yveltal) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Stealth Rock
- Slack Off
- Pursuit

BH Prankster Pivot (Celesteela) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 128 Def / 128 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Recover
- Haze
- Parting Shot
- Destiny Bond

BH Mixed Triage (Rayquaza-Mega) @ Focus Sash
Ability: Triage
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Oblivion Wing
- Shell Smash
- Sunsteel Strike
- Core Enforcer


All of these except one are taken straight from my stall team (see if you can spot the odd one out) and so should stay relevant for a while.
 
Here is a set that I'd like to share, since i've been having quite fun using it to sweep through many teams.

The Ice Dragon (Kyurem-White) @ Zap Plate
Ability: Refrigerate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Boomburst
- Judgment
- Spore

Kyurem-White threatens many pokémon that are on almost all teambuilds. Basically, send this to the field against a wall, try to Spore, then set-up, and let the fun begin. Obviously this set is weak to -ates priority (whose use has decreased a lot) and Triage, however you have more 5 slots on the team to deal with threats like these, so the plan is to get rid of them first and leaving Kyurem for a late game sweep. Everything you think you can't OHKO, like obvious focus sash users like Deoxys or Greninja, or Steel walls like Regi or Solgaleo, just spore them (at +2 you're faster than everything) and kill them. I advise you to put the opposing Kyogre to sleep before killing them just for precaution. To imposterproof this Kyurem, just run a Unaware or Prankster(with haze and Safety Googles) Steel type like Registeel or Aegislash.

Some nice calcs:
252 SpA Refrigerate Kyurem-White Boomburst vs. 0 HP / 0 SpD Groudon-Primal: 366-432 (107.3 - 126.6%) -- guaranteed OHKO
+2 252 SpA Refrigerate Kyurem-White Boomburst vs. 252 HP / 252+ SpD Groudon-Primal: 517-609 (127.9 - 150.7%) -- guaranteed OHKO
+2 252 SpA Zap Plate Kyurem-White Judgment vs. 172 HP / 0 SpD Kyogre-Primal: 424-500 (110.4 - 130.2%) -- guaranteed OHKO
+2 252 SpA Refrigerate Kyurem-White Boomburst vs. 252 HP / 252+ SpD Registeel: 180-213 (49.4 - 58.5%) -- 98.8% chance to 2HKO
252 SpA Refrigerate Kyurem-White Boomburst vs. 248 HP / 252+ SpD Audino-Mega: 205-243 (50.1 - 59.4%) -- guaranteed 2HKO
+2 252 SpA Refrigerate Kyurem-White Boomburst vs. 248 HP / 252+ SpD Audino-Mega: 409-483 (100 - 118%) -- guaranteed OHKO
+2 252 SpA Refrigerate Kyurem-White Boomburst vs. 244 HP / 172 SpD Assault Vest Solgaleo: 205-242 (43 - 50.8%) -- 3.9% chance to 2HKO
Giratina and Zygarde don't need calcs i think.

Well, this set acts as a great wallbreaker, defeating pokémon like Audino, Giratina,Sp.Defensive Zygarde even at +0 and Registeel/Aegislash at +2 easilly, and has guaranteed me many victories, since most of the teams are not prepared for Spore+Shell Smash sweepers and Ice+Electric is actually a great offensive combo, like the classic BoltBeam.

Thanks for reading :)
 
BH Offensive Poison Heal (Zygarde-Complete) @ Toxic Orb
Ability: Poison Heal
EVs: 64 HP / 48 Atk / 252 Def / 128 SpD / 16 Spe
Impish Nature
- Thousand Arrows
- Shift Gear
- King's Shield
- Will-O-Wisp
I'm using a similar set on one of my teams. Can you explain why you chose that particular EV spread?
 
Obviously this set is weak to... ...Triage,
Run Quiver Dance over Shell Smash and your Triage issues will go away. Slightly slower set-up though, but you can run bulkier EVs.

...actually, you should run bulkier EVs anyway. 144 HP / 252 SpA / 112 Spe will outspeed positive Deo-S after one Shell Smash. You only need more if you need to outspeed stuff like Scarf Deo.
 
I'm using a similar set on one of my teams. Can you explain why you chose that particular EV spread?
The speed EVs outspeed MMY after a boost. The bulk EVs let it live some crazy stuff like Adamant Band Garchomp Dragon Hammer and Mewtwo Y Ice Beam. Everything else was dumped into Attack to 2HKO MMY at +1.
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Here is a set that I'd like to share, since i've been having quite fun using it to sweep through many teams.

The Ice Dragon (Kyurem-White) @ Zap Plate
Ability: Refrigerate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Boomburst
- Judgment
- Spore

Kyurem-White threatens many pokémon that are on almost all teambuilds. Basically, send this to the field against a wall, try to Spore, then set-up, and let the fun begin. Obviously this set is weak to -ates priority (whose use has decreased a lot) and Triage, however you have more 5 slots on the team to deal with threats like these, so the plan is to get rid of them first and leaving Kyurem for a late game sweep. Everything you think you can't OHKO, like obvious focus sash users like Deoxys or Greninja, or Steel walls like Regi or Solgaleo, just spore them (at +2 you're faster than everything) and kill them. I advise you to put the opposing Kyogre to sleep before killing them just for precaution. To imposterproof this Kyurem, just run a Unaware or Prankster(with haze and Safety Googles) Steel type like Registeel or Aegislash.

Some nice calcs:
252 SpA Refrigerate Kyurem-White Boomburst vs. 0 HP / 0 SpD Groudon-Primal: 366-432 (107.3 - 126.6%) -- guaranteed OHKO
+2 252 SpA Refrigerate Kyurem-White Boomburst vs. 252 HP / 252+ SpD Groudon-Primal: 517-609 (127.9 - 150.7%) -- guaranteed OHKO
+2 252 SpA Zap Plate Kyurem-White Judgment vs. 172 HP / 0 SpD Kyogre-Primal: 424-500 (110.4 - 130.2%) -- guaranteed OHKO
+2 252 SpA Refrigerate Kyurem-White Boomburst vs. 252 HP / 252+ SpD Registeel: 180-213 (49.4 - 58.5%) -- 98.8% chance to 2HKO
252 SpA Refrigerate Kyurem-White Boomburst vs. 248 HP / 252+ SpD Audino-Mega: 205-243 (50.1 - 59.4%) -- guaranteed 2HKO
+2 252 SpA Refrigerate Kyurem-White Boomburst vs. 248 HP / 252+ SpD Audino-Mega: 409-483 (100 - 118%) -- guaranteed OHKO
+2 252 SpA Refrigerate Kyurem-White Boomburst vs. 244 HP / 172 SpD Assault Vest Solgaleo: 205-242 (43 - 50.8%) -- 3.9% chance to 2HKO
Giratina and Zygarde don't need calcs i think.

Well, this set acts as a great wallbreaker, defeating pokémon like Audino, Giratina,Sp.Defensive Zygarde even at +0 and Registeel/Aegislash at +2 easilly, and has guaranteed me many victories, since most of the teams are not prepared for Spore+Shell Smash sweepers and Ice+Electric is actually a great offensive combo, like the classic BoltBeam.

Thanks for reading :)
After reading through this description a few times, I am still as confused as ever to what the benefits of this set are.

Reliable setup in BH requires a lot of careful planning; especially in today's metagame, "run ____ as a partner" simply doesn't suffice because matches often depend on one seized instance of momentum, especially when your possibilities are basically limitless and you CAN run monster sets that can actually consistently dominate against a variety of different playstyles and a variety of different setup checks WITHOUT relying on switching to other Pokemon the moment any setup check switches in.

First things first, looking at this set, I was immediately reminded of Haylighter's Shell Smash Zekrom set (he posted it somewhere, I can't find it right now, but when I do I will edit it in later). Both Pokemon rely on -ate, Shell Smash, and Judgment coverage to sweep through teams, but I would argue that Zekrom does this much more efficiently and in a much less risky way. This is because Zekrom's set in and of itself is inherently imposter proof; you don't have to worry about a Chansey coming in and countersweeping you because without Draco Plate, the opposing Chansey won't be able to hurt your Zekrom with x4 resisted attacks, nor will it be able to hurt Ground-types at all. With your set, a Chansey can switch in after a kill and fight the Speed tie - either simply just OHKO with Boomburst, or Spore and continue to set up. Of course, thanks to your power, you win 35% of the time (50% to win the Speed tie x ~70% to OHKO), but why run a set that will cause you to flat out lose to every Chansey you meet two-thirds of the time? (Note: this is why Rumors Quiver Dance is a bad change for this set because in that case you would definitely lose to Chansey while only slightly mitigating the weakness against -ate; remember that -ate priority is physical and will KO you through your SpDef boost, and you still lose to Triage MMX, one of the two most common Triage users in the tier.)

I know that conclusion leaves a lot left unconsidered - but the point of me bringing it up is to highlight some of the errors in the philosophy of the set and what you consider makes a setup sweeper strong in this metagame. I'd argue that your Kyurem-W, on paper, would lose to almost any valid player simply because it offers no resistance against any of the known common responses to setup sweepers that every player worth mentioning would have to carry. For example:
- You can't hit Shedinja.
- You can't hit through Unaware.
- You can't beat passive Prankster (neutral Prankster intended to nullify even priority-resist Pokemon but that otherwise does little in terms of damage).
- You can't even beat active Prankster.
- You can't beat -ate priority.
- You can't beat Triage priority.
- You can't beat Spectral Thief.
- And, as said earlier, you can't beat Imposter most of the time.

In comparison to other prominent sweepers in the metagame, like Focus Sash + Dazzling Pokemon that can usually beat up to 3/4 of that list by themselves, or other Judgment Shell Smashers like Zekrom or Mega Gengar, whom at least beat Imposter, this Kyurem-W set is just average. There isn't anything special about it.


Of course, this is not to say that your Kyurem-W set is bad. I think you could possibly counterargue in the fact that this Kyurem-W has added value from its power and its ease of setup thanks to Spore, two qualities of which are arguably just as valuable as difficulty to wall. But to this I would respond that power is definitely less important because there are plenty of other sweepers in the tier that can reach similar levels of power but can also incorporate defenses against opposing defenses. The Spore argument is a good one, but I would also reply that there are also plenty of other sweepers that can also use Spore and incorporate some sort of defense against anti-setup, and would outclass Kyurem-W in this regard as well.

At the least, I think this set could definitely be improved in many ways. Zap Plate + Judgment seems pretty useless in this regard because it serves neither purpose JudgPlate serves for setup - coverage and the ability to check imposter. Your Boomburst is less than 10 BP less powerful than Judgment on every common Pokemon in the meta except Primal Kyogre and Mega Gyarados (AVest survives Judgment anyway so you are better off using Spore), as there are very few x4 resists to Ice in the meta and far fewer relevant Water-types. Again, every tweakable characteristic of every set is another opportunity to add a layer of utility onto your Pokemon, so taking up both your item and a coverage attack for almost no added value is a waste. Thus, I suggest you run Grass Knot instead of Judgment - it hits 120 BP for both POgre and Mega Gyara, barely less than Judgment's 122.4, so damage taken will be the same. You could also run non-coverage moves to help beat setup checks; for example, Extreme Speed with mixed EVs lets you beat priority. Now, you have a free item slot - which you can dedicate to countering setup counters. There are many options now for what you want depending on your playstyle, but the two best options in my opinion are Focus Sash and Lum Berry. Focus Sash is a good item to carry with Spore because, if kept intact, it drastically increases your chances of winning against Chansey - the only way for Chansey to win is Spore and both lucky sleep turns and outspeeding you on the final hit. Focus Sash also gives you an extra layer of protection against one-hit priority, primarily from Triage but also from -ate users that don't use Fake Out. Lum Berry I think has less utility but I guess it can be used to cure yourself against Magic Bouncers, Prankster status, or Chanseys that try to Spore you instead of attacking.

I like Rumors ' spread suggestion though, particularly because the 112 HP EVs guarantees your survival against +0 Imposter Chansey's Boomburst.


EDIT: I found Haylighter's set!

Dont think Ive seen anyone use this yet.

Zekrom @ Draco Plate
Ability: Galvanize
Happiness: 0
EVs: 252 Atk / 236 SpA / 20 Spe
Naughty Nature
- Frustration
- Extreme Speed
- Judgment
- Shell Smash

After a shell smash, Zekrom will outspeed and kill most major threats.

The speed EVs allow Zekrom to outspeed Pheromosa after a shell smash. Rest of the EVs are dumped into Att and SpA.

Send in any ground type if Zekrom gets impostered.
This thing is amazing, though personally I run 56 Spe instead of 20 to beat 252+ Choice Scarf base 90s, notable ones which include Primal Kyogre and Primal Groudon.
 
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I'm sorry. But I have a problem with your reasoning. Let's start with your little list you decided to draw up and compare it to Haylighter's Zekrom - which you seem to idolize. See the quote below for context. (For here-on-out I'll be referring to the Zekrom set as HZ)

I know that conclusion leaves a lot left unconsidered - but the point of me bringing it up is to highlight some of the errors in the philosophy of the set and what you consider makes a setup sweeper strong in this metagame. I'd argue that your Kyurem-W, on paper, would lose to almost any valid player simply because it offers no resistance against any of the known common responses to setup sweepers that every player worth mentioning would have to carry. For example:
- You can't hit Shedinja.
- You can't hit through Unaware.
- You can't beat passive Prankster (neutral Prankster intended to nullify even priority-resist Pokemon but that otherwise does little in terms of damage).
- You can't even beat active Prankster.
- You can't beat -ate priority.
- You can't beat Triage priority.
- You can't beat Spectral Thief.
- And, as said earlier, you can't beat Imposter most of the time.
1: Shedinja: HZ cannot touch it. And this is easily remedied with some form of hazard or passive weather.
2: Unaware: HZ cannot hit through it either; Kyurem-W has the benefit of hitting common spdef unaware users (M-Audino etc) really, really hard.
3 & 4: Set-up sweepers in general don't deal well with prankster (haze, etc). So I don't see the point of this.
5: Priority: As BHfreakmons has said, priority is substantially less prominent than Gen-6. HZ doesn't beat priority either fyi.
6: Triage: Triage is hardly a meta-game threat compared to things such as water bubble etc and once again, HZ doesn't beat it either.
7: Spectral thief: HZ doesn't beat it either. To use spectral thief as a discouragement of a set is akin to saying: "Don't use this set-up pokemon because it loses to X anti-setup move". Are you instead advocating the all sweepers be normal? I don't think that's wise at all.

Ok. Now that I've dealt with that, lets look at some other things shall we?

First things first, looking at this set, I was immediately reminded of Haylighter's Shell Smash Zekrom set (he posted it somewhere, I can't find it right now, but when I do I will edit it in later). Both Pokemon rely on -ate, Shell Smash, and Judgment coverage to sweep through teams, but I would argue that Zekrom does this much more efficiently and in a much less risky way. This is because Zekrom's set in and of itself is inherently imposter proof; you don't have to worry about a Chansey coming in and countersweeping you because without Draco Plate, the opposing Chansey won't be able to hurt your Zekrom with x4 resisted attacks, nor will it be able to hurt Ground-types at all. With your set, a Chansey can switch in after a kill and fight the Speed tie - either simply just OHKO with Boomburst, or Spore and continue to set up. Of course, thanks to your power, you win 35% of the time (50% to win the Speed tie x ~70% to OHKO), but why run a set that will cause you to flat out lose to every Chansey you meet 66% of the time? (Note: this is why Rumors Quiver Dance is a bad change for this set because in that case you would definitely lose to Chansey while only slightly mitigating the weakness against -ate; remember that -ate priority is physical and will KO you through your SpDef boost, and you still lose to Triage MMX, one of the two most common Triage users in the tier.)
Yes, you are mostly right. Using the HZ set is slightly less risky, however not so much so. Normal judgment still does a decent amount of damage to -1 spdef Zekrom; +2 236 SpA Teravolt Zekrom Judgment vs. -1 0 HP / 0- SpD Zekrom: 340-401 (99.7 - 117.5%) -- 93.8% chance to OHKO. Meaning in theory, the Zekrom set suffers from the same things BHFreakmon's Kyurem set suffers. Does that make either set bad? Not at all. And I don't think any person worth their salt would use Triage MMx with the meta currently as it is.
E: Forgot about galvanize, ignore.

Of course, this is not to say that your Kyurem-W set is bad. I think you could possibly counterargue in the fact that this Kyurem-W has added value from its power and its ease of setup thanks to Spore, two qualities of which are arguably just as valuable as difficulty to wall. But to this I would respond that power is definitely less important because there are plenty of other sweepers in the tier that can reach similar levels of power but can also incorporate defenses against opposing defenses. The Spore argument is a good one, but I would also reply that there are also plenty of other sweepers that can also use Spore and incorporate some sort of defense against anti-setup, and would outclass Kyurem-W in this regard as well.
If it is not bad, why did you take up your time to discredit it...? Kyurem-w arguably does this set really well right now. With the prominence of Zygarde-Complete, regen-vest Solgale / M-Gyarados, M-Audino / P-Groudon based cores, it does it really well. I don't know how often you've had the displeasure of facing a boomburst from Kyurem-w, but it does damage. Even unboosted.
Ex;
252 SpA Refrigerate Kyurem-White Boomburst vs. 252 HP / 252+ SpD Audino-Mega: 205-243 (50 - 59.2%) -- guaranteed 2HKO (taken from BHfreakmons wall of calcs)

Concerning your suggestion to run other items, there is really no need as it would take away from the allure of using this set.

I won't talk about it much more, but yes, the set is not unique in the fact that is uses shell-smash + spore. Nor is it unique in using a plate etc. But is it good in the current meta with the current focus on certain walls? Yes, it is very good. I have personally lost to this set many a time. And yes, you may counter-argue that I might be a "not-so-great player" compared to other greats. But I at least consider myself knowledgeable about the metagame and a more than adequate player. And I certainly don't think there's anything wrong with this set, BHFreakmons also never mentioned there was anything special about it, only that it is really threatening right now, that it has obviously been putting in work for her, and thus she wanted to share it.
TL;DR: There is nothing wrong with the set. Don't bash it just because you can.
 
There's really no reason to get overly defensive man.

As far as I can see BFs is taking advantage of a bunch of new meta trends / changes here. Refrigerate is getting better due to hitting a bunch of major threats in the meta like Zyggy, Ybird and Giratina. Spore can fuck up a bunch of teams that rely heavily on regenVest users which has become more and more frequent, especially since the switchins to KyuW would most likely be RegenVest Gyarados or RegenVest Solgaleo which are some of the most popular users of it. The overall priority nerf and decrease in popularity made set-up sweepers / late game cleaners more potent and being that -ate mons naturally beat unawares because they hit too hard, it would be a good pick for a shell smash set.

I can get behind that and I see how it would probably fuck up a lot of current teams. But it's also true that her set isn't perfect, or doesn't use its potential to its fullest extent, the coverage is poor and the item slot is essentially waisted, and I see no reason why it shouldn't be criticised for that. It's pretty wrong to accuse him of needlessly bashing since I really doubt that's how he wanted his post to sound.
 

Electrolyte

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I'm sorry. But I have a problem with your reasoning. Let's start with your little list you decided to draw up and compare it to Haylighter's Zekrom - which you seem to idolize. See the quote below for context. (For here-on-out I'll be referring to the Zekrom set as HZ)

1: Shedinja: HZ cannot touch it. And this is easily remedied with some form of hazard or passive weather.
2: Unaware: HZ cannot hit through it either; Kyurem-W has the benefit of hitting common spdef unaware users (M-Audino etc) really, really hard.
3 & 4: Set-up sweepers in general don't deal well with prankster (haze, etc). So I don't see the point of this.
5: Priority: As BHfreakmons has said, priority is substantially less prominent than Gen-6. HZ doesn't beat priority either fyi.
6: Triage: Triage is hardly a meta-game threat compared to things such as water bubble etc and once again, HZ doesn't beat it either.
7: Spectral thief: HZ doesn't beat it either. To use spectral thief as a discouragement of a set is akin to saying: "Don't use this set-up pokemon because it loses to X anti-setup move". Are you instead advocating the all sweepers be normal? I don't think that's wise at all.

Ok. Now that I've dealt with that, lets look at some other things shall we?
You seem to miss the entire main point of my post. Why did you ignore the fact that Kyurem-W loses to Chansey? That is an immediate flaw that makes the entire set less rewarding compared to other similar sweepers. No, I do not idolize Zekrom, and the fact that you have decided to use it to go down my list as a form of counterargument suggests that you never understood what I was saying in the first place. Sure, Zekrom has trouble handling those setup checks, but at least it has no trouble handling Chansey, which is extremely significant and much more relevant than power or convenient type coverage. And that's just Zekrom. I'm not saying that every person has to pick a Pokemon that counters everything by itself, but when there are so many Pokemon that can handle so many things on that list, I don't see many reasons to instead pick something that can't even handle one thing.
4. There are plenty of ways of dealing with active Prankster - which is why I distinguished it from passive Prankster. Dark-types are immune, Dazzling / QM are immune, Psychic Surge is immune. Haze I agree is less of a priority; however, this is because the cost of beating Haze and passive Prankster is too much for the little reward you get, so people just accept that they can't beat it. There are some setup sweepers, however, that can hit Prankster Steel-types very hard even unboosted, so they too have an advantage over Kyurem-W, which can't do that. (Also: HZ checks Prankster thanks to a faster Extreme Speed.)
5. Priority is weaker in Gen-6 but it certainly cannot be ignored, especially once CFZs are banned. Just because some sweepers choose to be priority-immune does not mean that priority automatically loses its viability, and to assume so can put you at a heavy disadvantage, which is especially the case for sets like this. (Also: HZ beats priority thanks to a faster Extreme Speed.)
6. Triage falls similarly under the 'Priority' category. Thinking that one or two priority-immune mons on each team (which is already an overstatement) will nerf the entire viability of the once most viable strategies in the entire meta will not get you far, especially considering priority is stronger than ever if not for those checks or once those checks are removed.
7. Again, I'm not saying every Pokemon needs to counter every threat, but their immunity to Spectral Thief make PHeal Regigigas and Shell Smash Arceus even better than would be another Pokemon all else basically equal but without the immunity.


If it is not bad, why did you take up your time to discredit it...? Kyurem-w arguably does this set really well right now. With the prominence of Zygarde-Complete, regen-vest Solgale / M-Gyarados, M-Audino / P-Groudon based cores, it does it really well. I don't know how often you've had the displeasure of facing a boomburst from Kyurem-w, but it does damage. Even unboosted.
Ex;
252 SpA Refrigerate Kyurem-White Boomburst vs. 252 HP / 252+ SpD Audino-Mega: 205-243 (50 - 59.2%) -- guaranteed 2HKO (taken from BHfreakmons wall of calcs)
Just because it's not bad doesn't mean it's good - I was qualifying my post. Again, power alone is not what makes a setup sweeper strong.

Sure, Kyurem-W does this set well right now. But what I was calling into question was whether this set was worth running in the first place. Yeah Zygarde-C is prominent, but there are plenty of other ways for you to beat it without having to use something that isn't as useful everywhere else. And I can pull lots of sweepers that have no trouble beating the main things your set claims to beat (SS Mega Gengar OHKOs both Regenners you mentioned, Zekrom 2HKOs 252 HP M-Audino unboosted and OHKOs 252 HP PGroudon at +2, and also OHKOs 252 HP Zygarde-C and has a chance of OHKOing 252 / 252 SpDef AND 252 / 252+ SpDef versions of Zyggy as well). Yes, Ice is strong offensively in this metagame, but that's absolutely nothing new. The reason why Ice-types are not more prevalent and have never been as prevalent as their offensive strength would lead you to believe is because STAB on Ice is not needed to obtain enough of its desired effects. If you want to beat those things, run something like PH QD Primal Kyogre or even SS Kyurem-B at least.

Concerning your suggestion to run other items, there is really no need as it would take away from the allure of using this set.
Allure? What? I've shown with reasonable logic that my suggested changes make the Kyurem-W better. I don't understand what you mean by this. What is most alluring to me is a set that can help me win games. Or maybe you just want to use something that's not so obviously powerful. And that's fine, but at least optimize it, and then realize that we have different metrics for measuring worth instead of blaming my reasoning itself.

I won't talk about it much more, but yes, the set is not unique in the fact that is uses shell-smash + spore. Nor is it unique in using a plate etc. But is it good in the current meta with the current focus on certain walls? Yes, it is very good. I have personally lost to this set many a time. And yes, you may counter-argue that I might be a "not-so-great player" compared to other greats. But I at least consider myself knowledgeable about the metagame and a more than adequate player. And I certainly don't think there's anything wrong with this set, BHFreakmons also never mentioned there was anything special about it, only that it is really threatening right now, that it has obviously been putting in work for her, and thus she wanted to share it.
Again, you seem to miss my point. When I point out other things that perform similarly to this Kyurem-W set, I point them out because they do what Kyurem-W does and they do it better. You can argue in favor of its benefits, but as I again already noted, I and many others could consider those benefits to be outweighed by the risks.

Consider also that perhaps the reason why you lose to this set is because you've convinced yourself that my list of setup checks are all universally ineffective and are therefore not using them :P

TL;DR: You can't argue that the set doesn't have flaws. What you CAN do is decide for yourself, as a knowledgeable player, whether you care about those flaws or not. My intent was not to bash, get defensive, or blame anybody - it was just to comment on why this set could possibly be outclassed. Isn't that the point of having discussions on forums like these?
 

anaconja

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Arguments about Kyurem-W and its viability aside, I have an interesting set of my own.



Lugia @ Normalium Z
Ability: Simple
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Power Trip
- Conversion
- Drain Punch / Recover / Sunsteel Strike
- Spectral Thief

It's essentially a physical version of the Stored Power set, and in my opinion, better as Power Trip can hit Dark Types.

Back when Extreme Evoboost wasn't banned yet, it was overwhelmingly powerful. Z-Conversion does the same with Simple and makes Lugia a Dark type making Power Trip hit even harder. Drain Punch is here as coverage and adds even more bulk, though Recover may be more reliable for healing. Sunsteel Strike hits pesky Unaware users, and Spectral Thief is there in case others try to steal your boosts.

A Specially Defensive EV set is used to be able to use Z-Conversion without taking too much damage; once Attack is boosted Power Trip should OHKO anyone without resistances or Unaware.
 
I would put conversion first so that Lugia transforms into normal when it uses it, that way spectral thief users can't steal its boosts. Otherwise great set! The only drawback is that yo lose stab on power trip, but with 260 bp it will still hit like a truck making dark types the only thing that can switch, you can deal with those via drain punch unless they are Mega Sableye which you should make sure to weaken first. Also make sure you have bulky fairy types like Mega Audino weakened. Recover seems a suboptimal move on this set as fighting coverage is vital for breaking past steel types, which are more often physically defensive and could take your other moves. Sunsteel is definitely a good alternative though.
 
After reading through this description a few times, I am still as confused as ever to what the benefits of this set are.

Reliable setup in BH requires a lot of careful planning; especially in today's metagame, "run ____ as a partner" simply doesn't suffice because matches often depend on one seized instance of momentum, especially when your possibilities are basically limitless and you CAN run monster sets that can actually consistently dominate against a variety of different playstyles and a variety of different setup checks WITHOUT relying on switching to other Pokemon the moment any setup check switches in.

First things first, looking at this set, I was immediately reminded of Haylighter's Shell Smash Zekrom set (he posted it somewhere, I can't find it right now, but when I do I will edit it in later). Both Pokemon rely on -ate, Shell Smash, and Judgment coverage to sweep through teams, but I would argue that Zekrom does this much more efficiently and in a much less risky way. This is because Zekrom's set in and of itself is inherently imposter proof; you don't have to worry about a Chansey coming in and countersweeping you because without Draco Plate, the opposing Chansey won't be able to hurt your Zekrom with x4 resisted attacks, nor will it be able to hurt Ground-types at all. With your set, a Chansey can switch in after a kill and fight the Speed tie - either simply just OHKO with Boomburst, or Spore and continue to set up. Of course, thanks to your power, you win 35% of the time (50% to win the Speed tie x ~70% to OHKO), but why run a set that will cause you to flat out lose to every Chansey you meet two-thirds of the time? (Note: this is why Rumors Quiver Dance is a bad change for this set because in that case you would definitely lose to Chansey while only slightly mitigating the weakness against -ate; remember that -ate priority is physical and will KO you through your SpDef boost, and you still lose to Triage MMX, one of the two most common Triage users in the tier.)

I know that conclusion leaves a lot left unconsidered - but the point of me bringing it up is to highlight some of the errors in the philosophy of the set and what you consider makes a setup sweeper strong in this metagame. I'd argue that your Kyurem-W, on paper, would lose to almost any valid player simply because it offers no resistance against any of the known common responses to setup sweepers that every player worth mentioning would have to carry. For example:
- You can't hit Shedinja.
- You can't hit through Unaware.
- You can't beat passive Prankster (neutral Prankster intended to nullify even priority-resist Pokemon but that otherwise does little in terms of damage).
- You can't even beat active Prankster.
- You can't beat -ate priority.
- You can't beat Triage priority.
- You can't beat Spectral Thief.
- And, as said earlier, you can't beat Imposter most of the time.

In comparison to other prominent sweepers in the metagame, like Focus Sash + Dazzling Pokemon that can usually beat up to 3/4 of that list by themselves, or other Judgment Shell Smashers like Zekrom or Mega Gengar, whom at least beat Imposter, this Kyurem-W set is just average. There isn't anything special about it.


Of course, this is not to say that your Kyurem-W set is bad. I think you could possibly counterargue in the fact that this Kyurem-W has added value from its power and its ease of setup thanks to Spore, two qualities of which are arguably just as valuable as difficulty to wall. But to this I would respond that power is definitely less important because there are plenty of other sweepers in the tier that can reach similar levels of power but can also incorporate defenses against opposing defenses. The Spore argument is a good one, but I would also reply that there are also plenty of other sweepers that can also use Spore and incorporate some sort of defense against anti-setup, and would outclass Kyurem-W in this regard as well.

At the least, I think this set could definitely be improved in many ways. Zap Plate + Judgment seems pretty useless in this regard because it serves neither purpose JudgPlate serves for setup - coverage and the ability to check imposter. Your Boomburst is less than 10 BP less powerful than Judgment on every common Pokemon in the meta except Primal Kyogre and Mega Gyarados (AVest survives Judgment anyway so you are better off using Spore), as there are very few x4 resists to Ice in the meta and far fewer relevant Water-types. Again, every tweakable characteristic of every set is another opportunity to add a layer of utility onto your Pokemon, so taking up both your item and a coverage attack for almost no added value is a waste. Thus, I suggest you run Grass Knot instead of Judgment - it hits 120 BP for both POgre and Mega Gyara, barely less than Judgment's 122.4, so damage taken will be the same. You could also run non-coverage moves to help beat setup checks; for example, Extreme Speed with mixed EVs lets you beat priority. Now, you have a free item slot - which you can dedicate to countering setup counters. There are many options now for what you want depending on your playstyle, but the two best options in my opinion are Focus Sash and Lum Berry. Focus Sash is a good item to carry with Spore because, if kept intact, it drastically increases your chances of winning against Chansey - the only way for Chansey to win is Spore and both lucky sleep turns and outspeeding you on the final hit. Focus Sash also gives you an extra layer of protection against one-hit priority, primarily from Triage but also from -ate users that don't use Fake Out. Lum Berry I think has less utility but I guess it can be used to cure yourself against Magic Bouncers, Prankster status, or Chanseys that try to Spore you instead of attacking.

I like Rumors ' spread suggestion though, particularly because the 112 HP EVs guarantees your survival against +0 Imposter Chansey's Boomburst.


EDIT: I found Haylighter's set!



This thing is amazing, though personally I run 56 Spe instead of 20 to beat 252+ Choice Scarf base 90s, notable ones which include Primal Kyogre and Primal Groudon.
Electrolyte the fact is that the Zekrom set that you are suggesting to contraargue mine set has almost the same weaknesses that you listed for mine:

- You can't hit Shedinja.
- You can't hit through Unaware.
- You can't beat passive Prankster (neutral Prankster intended to nullify even priority-resist Pokemon but that otherwise does little in terms of damage).
- You can't even beat active Prankster.
- You can't beat Triage priority.
- You can't beat Spectral Thief.

Those are the weaknesses of almost any Shell Smasher that you run, no matter what pokémon it is. That's why i say in my post that you have more 5 slots in your team to deal with these kind of things. This kyurem doesn't play alone. It's obvious that in my team I have ways to beat priority, shed and to avoid prankster. As I said in my post, this is for late game sweep. The plan is to get rid of priority or shed first of course. We are not playing 1v1 BH, we are playing 6v6.

You say that my Kyurem loses to chansey? Wow! But thats why i said it on my post how to imposterproof it properly. Just carry an unaware Regi or Aegi with Safety Googles. Even a Hazer one works. Your argument isn't much valid, and i give you an example: Gale Wings Tail Glow Ray from gen 6: If this thing gets impostered, the set was Spore, Tail Glow, Oblivion Wing, it can beat your own ray too lol Thats why you saw Registeel, Aegislash and Shedinja everywhere paired with this set.

In the other hand, i wanted something different that could beat easilly some pokémon that are in almost every teams: Zygarde and Groudon. I wanted something that is not as much used as the principal sweepers like MMY, MMX, Ray, Gengar, Regigigas, etc to take the role as a wallbreaker. By using this set i found that most of the teams are so worried about how to counter other sets that forgot how Ice Boomburst from a special attacker can be threatning even at +0. The meta is full of Giratinas, Zygardes, Unaware Audinos, Arceus, Yveltals, etc that can be KO'ed by Special Boomburst even at +0. People are tired to see Shell Smash Gengar for example, its a set more than used and abused in gen 6.

However I will consider your suggestions on the Grass Knot move and the item change since i see that can be a nice change to the set, and if what you say is correct, the damage from grass knot is almost the same as Judgment, so i find it a good change to free my item slot for anything more useful.

Thanks for the help tho :)
 
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