JETZero3
Professional stick figure artist
I'm just starting to get into the RU tier, and wanted to get a feel of the tier. As such, I'm looking for some advice to improve this team, if I'm weak to anything.
Thanks for the advice Lemonade, Goddess Briyella, and Molk. Much appreciated taking time out to look at the team. Working in some changes to see how they work.
Team Changes
This was the first iteration of the team. A decent start, but could use work.
Clawitzer was admittedly not the bulkiest Pokemon, and while it was a strong offensive threat, it was hard to bring in without sacrificing another Pokemon. Gastrodon could definitely take hits on the switch, and takes on Magneton well, but I found Slowking to be a better offensive threat, with more coverage. Since Slowking could tank special hits, a physical EV spread was set for Aromatisse.
Houndoom was brought in to replace Delphox after a particularly annoying Meloetta started spamming Psychics after putting itself behind a sub.
While I really like Doublade, I'm currently trying out Bronzong to bring up Stealth Rock, while dealing with Fletchinder with Rock Slide.However, this makes me very Bug-weak, so I may end up switching it up for something else(forgot that Bronzong is neutral to Bug). Rhyperior may be a good replacement here, as the Fighting weakness is covered by Aromatisse.
Current Team Setup
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Rock Slide
- Earthquake
- Stealth Rock
Bronzong is the hazard setter for the team, and can bring some offense when needed. It's a pseudo-check for Fletchinder, as while it can take an Acrobatics at +2, a +2 Flame Charge will deal enough for a possible 2HKO. Gyro Ball is to deal with the Fairy types that the rest of the team doesn't really deal with. Rock Slide OHKOes Fletchinder, even with 0 Attack investment. Earthquake deals with Magneton on the switch, and is generally a good attack all around. A Bold Nature is used to take the hits that bother Aromatisse, although this could change with more tests.
Aromatisse (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
While Aromatisse used to be the special wall (with Doublade taking physical hits), it now makes up the physical wall for the team, as well as the team's cleric. Wish/Protect is essential for healing members of the team, even with Sceptile's Giga Drain and Slowking's Regenerator ability. Aromatherapy is used, as the rest of the team does not appreciate burns and paralysis. This team lives and dies by keeping status off of it, so Aromatisse is used over other walls, such as Alomomola or Gligar.
Houndoom (F) @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Taunt
- Nasty Plot
Houndoom is next up. While Delphox could revenge kill nicely, a Choice-locked Pokemon is relatively easy to set up on. Houndoom can beat on Doublade, which Delphox wishes it could, and while Houndoom isn't as fast as Delphox, being able to switch up moves is nice, and Houndoom is plenty fast anyway. Houndoom tends to force switches, so it can set up a Nasty Plot and break down possible walls. At +2, Houndoom can 2HKO Alomomola with Dark Pulse, and Fire Blast breaks down Pokemon that doesn't resist. Houndoom also deals with setup sweepers and Substitute users by using Taunt, which can be a problem.
------->
Sceptile (F) @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Giga Drain
With Houndoom (Delphox previously) in, Water types were an issue. Mega Sceptile is a good fit, as Delphox can deal with the Steel types and Sceptile hits Water types. Mega Sceptile can function as a wallbreaker for Hitmonlee to clean up, or can function as a late game cleaner.
Leaf Storm is used for immediate power, while Giga Drain is useful for a spammable Grass move that increases the longevity of Mega Sceptile.
Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Sharpedo is a large problem for this team, even with Mega Sceptile. Because of this, Hitmonlee is used as a check, and serves as the team's secondary revenge killer.
High Jump Kick annihilates anything that doesn't resist it, and can break down walls not named Cresselia. Knock Off deals with Slowking, Doublade, and Cresselia, while removing Eviolites from Gligar and Golbat, 2 Pokemon that can take High Jump Kicks relatively well. Mach Punch is the reason that Sharpedo fears Hitmonlee, as it's a clean OHKO with full investment and a Life Orb. Rapid Spin clears away hazards so that Houndoom doesn't have to fear SR, and the team has less to fear from other miscellaneous hazards.
Slowking (F) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 92 Def / 168 SpA
Modest Nature
- Scald
- Ice Beam
- Psyshock
- Fire Blast
Slowking is an awesome Special pivot, and can hit back with strong special attacks that have good coverage. Scald helps on the physical end by fishing for burns. Ice Beam gives a chance of the OHKO on physically defensive Gligar, and deals with Fire types in general. Psyshock scores the 2HKO on Dragalge, and hits the lower Defense of Hitmonlee if it wants to switch in. Fire Blast rounds out the coverage on Steel types like Magneton and Registeel. 92 Defense EVs for never OHKOing on a +2 Acrobatics from Fletchinder after rocks (Molk's words, not mine).
Doublade (F) @ Eviolite
Ability: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Shadow Sneak
- Iron Head
- Sacred Sword
- Swords Dance
Delphox (F) @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psyshock
- Grass Knot
- Switcheroo
Clawitzer (F) @ Expert Belt
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- Aura Sphere
Considerations
There are a few considerations that I'm thinking about for the team:
Well, that's it. Feel free to rip my team apart if it's not great. Thanks.
Thanks for the advice Lemonade, Goddess Briyella, and Molk. Much appreciated taking time out to look at the team. Working in some changes to see how they work.
Team Changes
This was the first iteration of the team. A decent start, but could use work.
Clawitzer was admittedly not the bulkiest Pokemon, and while it was a strong offensive threat, it was hard to bring in without sacrificing another Pokemon. Gastrodon could definitely take hits on the switch, and takes on Magneton well, but I found Slowking to be a better offensive threat, with more coverage. Since Slowking could tank special hits, a physical EV spread was set for Aromatisse.
Houndoom was brought in to replace Delphox after a particularly annoying Meloetta started spamming Psychics after putting itself behind a sub.
While I really like Doublade, I'm currently trying out Bronzong to bring up Stealth Rock, while dealing with Fletchinder with Rock Slide.
Current Team Setup
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Rock Slide
- Earthquake
- Stealth Rock
Bronzong is the hazard setter for the team, and can bring some offense when needed. It's a pseudo-check for Fletchinder, as while it can take an Acrobatics at +2, a +2 Flame Charge will deal enough for a possible 2HKO. Gyro Ball is to deal with the Fairy types that the rest of the team doesn't really deal with. Rock Slide OHKOes Fletchinder, even with 0 Attack investment. Earthquake deals with Magneton on the switch, and is generally a good attack all around. A Bold Nature is used to take the hits that bother Aromatisse, although this could change with more tests.
Aromatisse (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
While Aromatisse used to be the special wall (with Doublade taking physical hits), it now makes up the physical wall for the team, as well as the team's cleric. Wish/Protect is essential for healing members of the team, even with Sceptile's Giga Drain and Slowking's Regenerator ability. Aromatherapy is used, as the rest of the team does not appreciate burns and paralysis. This team lives and dies by keeping status off of it, so Aromatisse is used over other walls, such as Alomomola or Gligar.
Houndoom (F) @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Taunt
- Nasty Plot
Houndoom is next up. While Delphox could revenge kill nicely, a Choice-locked Pokemon is relatively easy to set up on. Houndoom can beat on Doublade, which Delphox wishes it could, and while Houndoom isn't as fast as Delphox, being able to switch up moves is nice, and Houndoom is plenty fast anyway. Houndoom tends to force switches, so it can set up a Nasty Plot and break down possible walls. At +2, Houndoom can 2HKO Alomomola with Dark Pulse, and Fire Blast breaks down Pokemon that doesn't resist. Houndoom also deals with setup sweepers and Substitute users by using Taunt, which can be a problem.
Sceptile (F) @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Giga Drain
With Houndoom (Delphox previously) in, Water types were an issue. Mega Sceptile is a good fit, as Delphox can deal with the Steel types and Sceptile hits Water types. Mega Sceptile can function as a wallbreaker for Hitmonlee to clean up, or can function as a late game cleaner.
Leaf Storm is used for immediate power, while Giga Drain is useful for a spammable Grass move that increases the longevity of Mega Sceptile.
Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Sharpedo is a large problem for this team, even with Mega Sceptile. Because of this, Hitmonlee is used as a check, and serves as the team's secondary revenge killer.
High Jump Kick annihilates anything that doesn't resist it, and can break down walls not named Cresselia. Knock Off deals with Slowking, Doublade, and Cresselia, while removing Eviolites from Gligar and Golbat, 2 Pokemon that can take High Jump Kicks relatively well. Mach Punch is the reason that Sharpedo fears Hitmonlee, as it's a clean OHKO with full investment and a Life Orb. Rapid Spin clears away hazards so that Houndoom doesn't have to fear SR, and the team has less to fear from other miscellaneous hazards.
Slowking (F) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 92 Def / 168 SpA
Modest Nature
- Scald
- Ice Beam
- Psyshock
- Fire Blast
Slowking is an awesome Special pivot, and can hit back with strong special attacks that have good coverage. Scald helps on the physical end by fishing for burns. Ice Beam gives a chance of the OHKO on physically defensive Gligar, and deals with Fire types in general. Psyshock scores the 2HKO on Dragalge, and hits the lower Defense of Hitmonlee if it wants to switch in. Fire Blast rounds out the coverage on Steel types like Magneton and Registeel. 92 Defense EVs for never OHKOing on a +2 Acrobatics from Fletchinder after rocks (Molk's words, not mine).
Doublade (F) @ Eviolite
Ability: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Shadow Claw
- Iron Head
- Shadow Sneak
- Swords Dance
Aromatisse (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
Delphox (F) @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psyshock
- Grass Knot
- Switcheroo
Sceptile (F) @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Hidden Power [Dark]
Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Poison Jab
- Mach Punch
Clawitzer (F) @ Expert Belt
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- Aura Sphere
Ability: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Shadow Claw
- Iron Head
- Shadow Sneak
- Swords Dance
Aromatisse (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
Delphox (F) @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psyshock
- Grass Knot
- Switcheroo
Sceptile (F) @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Hidden Power [Dark]
Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Poison Jab
- Mach Punch
Clawitzer (F) @ Expert Belt
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- Aura Sphere
Doublade (F) @ Eviolite
Ability: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Shadow Sneak
- Iron Head
- Sacred Sword
- Swords Dance
Delphox (F) @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psyshock
- Grass Knot
- Switcheroo
Clawitzer (F) @ Expert Belt
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- Aura Sphere
Considerations
There are a few considerations that I'm thinking about for the team:
- Giga Drain vs. Hidden Power Fire: While I like having a spammable Grass STAB that helps keep Mega Sceptile in the game, the utility of HP Fire is very tempting, especially against Doublade and Escavalier.
- Rhyperior vs. Bronzong: Rhyperior provides some strong STAB moves, as well as beating Mega Pidgeot. Meanwhile, Bronzong has the Fighting neutrality, as well as a good Steel STAB type move. As well, I could put both in, but that will mean removing Aromatisse.
- Doublade: Doublade provides a solid switch to Hitmonlee, KOing it after SR and HJK recoil with a Shadow Sneak. It also has less to fear from Cinccino (yeah, this thing).
Well, that's it. Feel free to rip my team apart if it's not great. Thanks.
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