Sam
i say it's all just wind in sails
After much deliberation with Hikari and the UU Council, we have come to a conclusion that should effectively balance Scald in UU. From now on, Scald has a chance to faint the user. We have implemented this change on Pokemon Showdown for UU only. An example of this mechanic can be found here.
The chance of the user fainting is not constant. Instead, we have contracted a company to create a formula to determine how much a user is 'fishing for a burn'. The more likely you are fishing for a burn, the more likely you are to faint. For example, Scalding against an Entei is a good play and has almost zero chance to faint the user. However, if two Tentacruels stay in against each other and Scald, they will both have a high chance to faint. As you can see, this mechanic was added in order to encourage more thought in battling and add a little risk to Scald.
We hope this fixes everyone's problems and creates a better meta. Think twice before clicking Scald!
The chance of the user fainting is not constant. Instead, we have contracted a company to create a formula to determine how much a user is 'fishing for a burn'. The more likely you are fishing for a burn, the more likely you are to faint. For example, Scalding against an Entei is a good play and has almost zero chance to faint the user. However, if two Tentacruels stay in against each other and Scald, they will both have a high chance to faint. As you can see, this mechanic was added in order to encourage more thought in battling and add a little risk to Scald.
We hope this fixes everyone's problems and creates a better meta. Think twice before clicking Scald!