SM OU Ban this and that and Mega-Slowbro! <<Kyurem included>> (Peaked #10) [1955]

Do you think Mega-Slowbro substitutes well Mega-Sableye in the mega slot?


  • Total voters
    59
Mega-Slowbro Cover.png




Hi Smogon!

With the departure of BP, the meta-game has been experiencing several changes, new playstyles have come up to thrive off on the ladder. For instance, it is estimated that Stall playstyle is the one that draws the attention the most, taking into consideration that BP has been banned, which was clearly a playstyle that could easily get it done when it comes to wearing down Stall. Nevertheless, it surprises me to hear from players using new Balance oriented teams wreaking havoc for Stall and other playstyles, putting themselves in position to earn a spot on high ladder. I initially thought that there was going to be an excessive usage of stall since BP is no more, but getting to watch how players eventually are still attempting to innovate with different playstyles other than stall, is a proof that not only Stall teams happen to showcase a slow tempo battle relying more on the defensive end but also players are seemingly revolutionising the meta-game to a point that Skill is going to be overly appreciated for nowadays level of competition.

(Peaked #10) [1955]
upload_2017-6-30_7-34-51.png



**Mega-Slowbro Hyper Stall team Brand New Update** <<Special defensive invested Skarmory included/Zapdos SubRoost set/Toxapex Haze set / Chansey Hazard setter>> [DO NOT MISS OUT!]


Importable
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Heal Bell
- Stealth Rock

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Roost
- Defog
- Spikes

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Substitute
- Roar

Kyurem @ Leftovers
Ability: Pressure
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Roost
- Substitute
- Earth Power

Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Toxic
- Thunder Wave

The Team





It is indispensable to not include Mega-Sableye in a Stall team, but I justly decided to take the risk and adventure with Mega-Slowbro. Even though Mega-Slowbro's ability Shell Armor may leave a ton to wish, I consider it to be pretty solid in regards to endure potent hard-hitting moves without getting critted, so that is very appreciable. Majority of players would opt out of running Mega-Slowbro because of it doesn't control the Hazard game and plus its regular form gets Regenarator as an excellent ability, which happens to be more benefitial for today's meta-game. Regardless of the lows that Mega-Slowbro portrays, I can safely say that if it is being given use of the indicated way it serves as an enthralling Defensive functionality. Reason being is because it has the ability of disrupting Offense while setting up status and healing for longevity, but that is an inpection that is going to be more detailed later on.

Team Building Process

Many would speculate that I built this team around Kyurem, but this time around this is not the case, because I believe in Thick Kyurem being already elevated at least on the defensive end. The whole team commenced out of an urge I had about elevating Mega-Slowbro while STILL making Kyurem look fearful. I soon came to a realization that Thick Kyurem sponges various of Mega-Slowbro's weaknesses in Grass/Electric, as well as Mega-Slowbro helping Kyurem out in Steel/Fighting weakness. Also the Mega-Slowbro I am running is double status (Toxic/Thunder Wave); meaning that the paralysis is only going to make Kyurem better at the Substitute/Roost gimmick.





Then I thought that it would be convenient to add yet another Pressure user. Reason being is because double pressure empowers this Stall team to effectively PP-stall opposing Stall teams and hence they have excellent synchronization as Volt switch enables me to switch in one of my pokemons against favorable matches and be able to keep the momentum going as slow tempo pokemons get statused or they can be wore down little by little due to entry hazard in the field. Zapdos is my unique Defogger in this team.




Ever since I already had the starting trio of Double Status Tank in Mega-Slowbro, Thick substitute user in Kyurem and Bulky defogger in Zapdos, it brought me to the foregone conclusion of wanting to add a rock resistant, Fairy/Psychic stopper and Specially defensive invested pokemon: Jirachi. Also I selected Jirachi as my one and only Hazard setter.





But then I saw that Fire moves + Grass moves could harm the efficiency of these 4 pokemons, and plus I realized that Jirachi needed more help on the Special Defensive side because mainly Tapu-Koko, Magearna and magnezone are capable of crippling the team as for these 4 starting pokemons. Also, this Chansey specifically runs Wish, which provide the team with more longevity and it is prone to be the Status healer of the team as well. In the wake of this I added Chansey.





And last but surely not least, a trapper pokemon in Toxapex. I decided to add Toxapex as a trapper more than a Boost dissipator because of how efficient it tends to be when trapping passive pokemons. Also Toxapex's ability Regenerator can be combined with Regular Slowbro's ability Regenerator, putting the team in position to save up PP in the moment of facing Stall. Toxapex's bulk helps chansey to wall out potent special attackers such as Charizard Y, Greninja and Gengar.



-------------------------
Team Breakdown
-------------------------

Slowbro

Item:
Slowbronite
Ability: Regenerator (Will be Shell Armor after Mega Evolving).
EVs: 248 HP / 232 Def / 28 SpD
Nature: Bold (+Def, -Atk)
Scald
Slack Off
Toxic
Thunder Wave / Iron Defense


This Stall team has been primarily built to showcase Mega-Slowbro's defensive prowess; the rest of the team takes advantage evenly from its capabilities. Its ability Shell Armor is not a very useful bar negating critical hits, but taking into consideration that it allows it to stall out physical attackers with Toxic and Iron Defense without having to worrying about taking a critical hit. Mega-Slowbro has access to reliable recovery as well as status moves and decent coverage options. While weak, Scald has a useful 30% burn chance, which helps to wear down checks and further wall physical attackers. Slack Off is important to keep Mega-Slowbro from getting worn down throughout the course of the match. Toxic cripples and wears down Pokemon that try to use Mega-Slowbro as setup fodder or those that can outlast its Scald. Thunder Wave. Reason being is because it provides a nice form of speed control and is especially useful against offensive Pokemon to essentially neuter them as threats. Another viable option for replacing Thunder Wave would be Iron Defense. It makes it impossible for physically boosting attackers, such as Zygarde, Bisharp and Charizard X. Also I would like to distinguish that Mega-Slowbro has a superb pre-evolution ability in Regenarator.

EV Spread - The HP and Defense investment provides optimal physical bulk, while 28 Special Defense EVs allow Slowbro to avoid the 2HKO from Choice Specs Keldeo's Hydro Pump.

Calcs
252+ Atk Choice Band Zygarde Thousand Arrows vs. 248 HP / 232+ Def Slowbro-Mega: 96-114 (24.4 - 29%) -- 99.5% chance to 4HKO

+2 252+ Atk Landorus-Therian Earthquake vs. 248 HP / 232+ Def Slowbro-Mega: 184-217 (46.8 - 55.2%) -- 69.9% chance to 2HKO

+3 252+ Atk Zygarde Outrage vs. 248 HP / 232+ Def Slowbro-Mega: 211-250 (53.6 - 63.6%) -- guaranteed 2HKO

+2 252+ Atk Bisharp Knock Off vs. 248 HP / 232+ Def Slowbro-Mega: 216-254 (54.9 - 64.6%) -- guaranteed 2HKO

+2 252 Atk Aerilate Pinsir-Mega Return vs. 248 HP / 232+ Def Slowbro-Mega: 214-253 (54.4 - 64.3%) -- guaranteed 2HKO

252+ Atk Huge Power Mawile-Mega Thunder Punch vs. 248 HP / 232+ Def Slowbro-Mega: 146-174 (37.1 - 44.2%) -- guaranteed 3HKO

+3 252 Atk Tough Claws Charizard-Mega-X Dragon Claw vs. 248 HP / 232+ Def Slowbro-Mega: 202-238 (51.3 - 60.5%) -- guaranteed 2HKO

252+ Atk Heracross-Mega Pin Missile (5 hits) vs. 248 HP / 232+ Def Slowbro-Mega: 280-340 (71.2 - 86.5%) -- guaranteed 2HKO

252+ Atk Life Orb Teravolt Kyurem-Black Fusion Bolt vs. 248 HP / 232+ Def Slowbro-Mega: 182-216 (46.3 - 54.9%) -- 63.7% chance to 2HKO

252+ Atk Choice Band Tapu Bulu Horn Leech vs. 248 HP / 232+ Def Slowbro-Mega in Grassy Terrain: 288-342 (73.2 - 87%) -- guaranteed 2HKO after Grassy Terrain recovery





Toxapex
Item:
Leftovers
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Nature: Bold (+Def, -Atk)
Scald
Recover
Toxic
Haze


Toxapex has decent bulk and an interesting defensive typing, possessing a plethora of resistances to Fairy-, Fighting-, Steel-, Water-, Ice- and Fire-type moves. Toxapex's resistances also allow it to soft check some physical sweepers, such as Bisharp and Mega-Mawile; however, it needs a timely Scald burn to beat Mega Mawile. Toxapex can absorb Toxic Spikes upon switching in, which is very useful for the defensive teams that it fits on. Toxapex possesses excellent recovery options in Recover and Regenerator, further cementing its efficacy as a defensive pivot on some stall teams. Scald is extremely weak, but its good chance to burn discourages most physical attackers from switching into Toxapex. Recover complements Regenerator, giving Toxapex reliable recovery and allowing it to Toxic stall opponents. Toxic allows Toxapex to immediately cripple switch-ins with bad poison, but it is prediction reliant. Haze prevents Toxapex from being setup fodder for several Pokemon, eliminating boosts from the likes of Volcarona, non-Taunt Gyarados, and Mega Charizard X. Black Sludge to provide Toxapex with longevity.

EV Spread - The given EV spread lets Toxapex endure strong special attackers after Stealth Rock, while the remaining EVs are dumped into Defense to better take on the likes of Mega Mawile, Mega Charizard X, Gyarados, and the rarely seen Swords Dance Mega Scizor.




Chansey
Item:
Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Nature: Bold (+Def, -Atk)
Seismic Toss
Soft-Boiled
• Heal Bell
Stealth Rock


Colossal HP and Special Defense, combined with the ability to use Eviolite, makes Chansey the ultimate wall in OU. Unlike that of her sister Blissey, Chansey's augmented physical bulk with Eviolite enables her to take powerful physical hits, making her a staple on defensively oriented teams. Wish and Natural Cure allow Chansey to heal her teammates and absorb status for them. Seismic Toss gives Chansey some offensive presence and will break Substitutes if the foe has less than 404 HP. Soft-Boiled gives Chansey easy recovery, prolonging her presence on the field. It is crucial to keep Chansey healthy with Soft-Boiled, because she lacks Leftovers. Heal Bell lets Chansey act as a cleric. Stealth Rock is a boon to every team. Natural Cure grants Chansey an essential immunity to status problems, and Eviolite makes Chansey even bulkier, boosting her Defense and Special Defense by 1.5x.

EV Spread - The given EVs maximize Chansey's physical and special bulk. Full investment in Special Defense maximizes Chansey's capabilities as a special wall, and a Bold nature is the best one to make Chansey as physically bulky as possible. Alternatively, you can use a spread of 252 HP / 252 Def / 4 SpD to truly maximize Chansey's physical bulk and to pass the largest Wishes possible to her teammates. Natural Cure grants Chansey an essential immunity to status problems, and Eviolite makes Chansey even bulkier, boosting her Defense and Special Defense by 1.5x.





Jirachi
Item:
Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Nature: Careful (+SpD, -SpA)
Iron Head
Wish
Body Slam
Stealth Rock


Jirachi's solid defenses and typing allow it to check Fairy-, Dragon-, and Psychic-types, such as Magearna, Kyurem-B, Latias, Latios, Clefable, and Mega Alakazam, and it notably is one of the best switch-ins to Tapu-Lele for bulky teams. Its movepool is huge, allowing it to take advantage of its balanced stats to perform a wide variety of roles. On top of all this, Jirachi's incredible ability, Serene Grace, allows it to turn games around in conjunction with many of its attacks, including the notorious Iron Head. Iron Head is Jirachi's main attacking move and is used to chip away at the Pokemon Jirachi walls. Additionally, thanks to Serene Grace, Iron Head has a 60% flinch chance, which is beneficial in Jirachi's matchup against slower Pokemon such as Clefable. Wish allows Jirachi to heal its teammates and itself. Body Slam can be used to spread paralysis and prevent Jirachi from being setup fodder for Steel-resistant Pokemon and Taunt users. Stealth Rock is a vital support move to have on every team, and Jirachi is an above-average setter of it thanks to its ability to take on the tier's most common Defogger, Latios. Leftovers serves as a form of passive recovery.

EV Spread - The given EVs and the Careful nature serve to improve Jirachi's special bulk, aiding it in taking on special attackers such as Tapu-Lele, Latios and Magearna.

**This 5th slot can also be occupied by Skarmory to negate Tapu-Bulu's augmented Attack / offensive prowess**


Skarmory
Item:
Shed Shell
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Nature: Careful (+SpD, -SpA)
Iron head
Roost
Defog
Spikes
Importable for Skarmory

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Roost
- Defog
- Spikes



Zapdos
Item:
Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold (+Def, -Atk)
Thunderbolt
Roost
Substitute
Roar


Zapdos is a great defensive check to several threats thanks to a few traits. The first is reliable recovery in the form of Roost, allowing it to stay healthy throughout the match, unlike many other Electric-types. The second is its solid bulk, which, coupled with a good defensive typing, allows Zapdos to check some of the tier's most dangerous threats, such as Mega Pinsir, Mega Scizor, and Tornadus-T. The third is its ability to pressure offensive teams with the combination of its decent power, rather good coverage, and Roost stalling. Finally, Zapdos has access to Defog and the ability to beat Bisharp, something no other Defogger can do besides Mandibuzz. Thunderbolt is a staple on any Zapdos set, hitting everything but Ground-types for respectable damage, even without any Special Attack investment. Roost helps keep Zapdos alive and mitigates its weakness to Stealth Rock. Substitute provides a dual purpose in that it staves off the one thing this Zapdos hates more than anything: status. Because of these attributes, SubRoost Zapdos makes a great candidate for use on balanced and stall teams as a defensive pivot. Roar allows Zapdos to phaze Pokemon that attempt to set up on it; the most notable example of where it would be used is versus Toxic variants of SubCoil Zygarde and SubCalm Mind Keldeo, which otherwise give stall teams a massive headache. It can also be used to shuffle Pokemon around to rack up entry hazard damage or disrupt switching attempts.

EV Spread - 252 HP EVs, a Bold nature, and 252 Defense EVs give Zapdos the physical bulk it needs to take on attackers like Mega Pinsir, Tapu Bulu, and Garchomp successfully.





Kyurem
Item: Leftovers
Ability: Pressure
EVs: 252 HP / 124 Def / 132 SpD
Nature: Bold (+Def, -Atk)
Ice Beam
Roost
Substitute
Earth Power/Protect



Kyurem hates entry hazards of all kinds, which makes Rapid Spin support almost compulsory. This can be somewhat counteracted by Kyurem's fantastic natural bulk, though; Kyurem's defensive stats would be considered good for a wall, and can allow it to switch into Water-, Grass-, and Electric-types with ease. Rather than focusing solely on Kyurem's massive Special Attack stat, this set is fully invested in its above-average bulk, its nice set of resistances, and its Pressure ability. Kyurem can make 101 HP Substitutes, or ones that will only fade after two hits of Seismic Toss or Night Shade. When combined with Roost, Substitute can even be used to stall out the opponent's PP with Pressure, which is especially effective if only one or two moves can break Kyurem's Substitutes. Pokemon you might expect to beat Kyurem, such as Ferrothorn or Celesteela, can be rendered useless as their attacking PP disappears. Ice Beam is Kyurem's STAB move and gives it solid offensive presence, despite being a wall. Roost allows Kyurem to recover off damage from Life Orb and entry hazards, and allows Kyurem to make some use of its bulk and Pressure ability. Substitute eases prediction and prevents Kyurem from being crippled by status or revenge killed easily. Earth Power is an excellent coverage move in either case, hitting every Steel-type but Skarmory, which is covered by Ice Beam, and Bronzong, which can be dealt with by PP stalling. Protect can be considered a viable option as it allows Kyurem to scout for coverage and status moves which can harm it, though it is mainly used to PP stall threats trying to break Kyurem's Substitute. Leftovers promotes Kyurem's longevity and makes it very difficult to take down in combination with Substitute and Roost. Pressure makes foes lose 2 PP whenever they use a move. Couple that with Kyurem's bulk, and it becomes adept at PP stalling.

EV Spread - The given HP EVs allow Kyurem to make 101 HP Substitutes, preventing Blissey from breaking its Substitutes with a single Seismic Toss. The remaining EVs are dumped into physical defense and special defense respectively to make Kyurem as Thick as possible.
Calcs
252 SpA Choice Specs Greninja Dark Pulse vs. 252 HP / 132 SpD Kyurem: 159-187 (35 - 41.1%) -- 69.9% chance to 3HKO after Leftovers recovery

252+ Atk Choice Band Zygarde Thousand Arrows vs. 252 HP / 124+ Def Kyurem: 177-208 (38.9 - 45.8%) -- guaranteed 3HKO after Leftovers recovery

252+ SpA Magearna Flash Cannon vs. 252 HP / 132 SpD Kyurem: 272-324 (59.9 - 71.3%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Keldeo Secret Sword vs. 252 HP / 124+ Def Kyurem: 242-288 (53.3 - 63.4%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Latios Draco Meteor vs. 252 HP / 132 SpD Kyurem: 404-476 (88.9 - 104.8%) -- 31.3% chance to OHKO

252 SpA Choice Specs Gengar Shadow Ball vs. 252 HP / 132 SpD Kyurem: 186-220 (40.9 - 48.4%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Landorus-Therian Stone Edge vs. 252 HP / 124+ Def Kyurem: 226-268 (49.7 - 59%) -- 74.2% chance to 2HKO after Leftovers recovery

252+ Atk Bisharp Iron Head vs. 252 HP / 124+ Def Kyurem: 242-288 (53.3 - 63.4%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Heracross-Mega Rock Blast (5 hits) vs. 252 HP / 124+ Def Kyurem: 340-410 (74.8 - 90.3%) -- guaranteed 2HKO after Leftovers recovery

0 SpA Tapu Fini Moonblast vs. 252 HP / 132 SpD Kyurem: 186-222 (40.9 - 48.8%) -- guaranteed 3HKO after Leftovers recovery

0 SpA Clefable Moonblast vs. 252 HP / 132 SpD Kyurem: 186-222 (40.9 - 48.8%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 252 HP / 132 SpD Kyurem: 260-307 (57.2 - 67.6%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Tapu Lele Moonblast vs. 252 HP / 132 SpD Kyurem: 296-350 (65.1 - 77%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Life Orb Teravolt Kyurem-Black Outrage vs. 252 HP / 124+ Def Kyurem: 595-704 (131 - 155%) -- guaranteed OHKO

4 SpA Life Orb Teravolt Kyurem-Black Ice Beam vs. 252 HP / 132 SpD Kyurem: 142-168 (31.2 - 37%) -- guaranteed 4HKO after Leftovers recovery

252+ Atk Choice Band Tapu Bulu Superpower vs. 252 HP / 124+ Def Kyurem: 374-442 (82.3 - 97.3%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery


-------------------------
Threats
-------------------------
Substitute + Calm Mind Keldeo

I normally don't allow Keldeo to be subbed, but if by any chance it does, make sure to switch into Zapdos and use Roar for disrupting Keldeo's rhythm. Plus if you opt to run Haze in Toxapex, or Amnesia in Mega-Slowbro, you can pretty much nullify Keldeo's efficacy.
Mega-Pinsir

I highly recommend to keep Zapdos on the shelf because it can potentially sponge Mega-Pinsir and disrupt its augmented attack. If not so, get to set up Iron Defense in Mega-Slowbro or use Body Slam in Jirachi.

Heatran

In this case, it is suggested that you manage to switch into Kyurem, so that you cripple Heatran with Earth Power and force a switch out. Once all of that has passed, Toxapex can trap and kill Heatran with Infestation+Scald. Chansey can sometimes cripple Heatran with Seismic Toss, but it will depend on how much HP Chansey has left.

Bisharp
As for Bisharp, I highly recommend to switch into Slowbro and inmediately set up Iron defense or cause status affliction in Thunder Wave. A Zapdos Heat Wave/Roar is sometimes necessary to prevent Bisharp from running through the whole team. Scald from Mega-Slowbro/Toxapex and Earth Power from Kyurem might help to a lesser degree.
Mega-Mawile

Mega-Mawile can be picked off if the gamble of Iron Defense/Thunder wave/Scald/Body Slam functions. Also Earth Power from Kyurem can pretty much get the job done if Mega-Mawile is under 70% HP; meaning a Rocky Helmet onto Zapdos wouldn't be surplus. A Zapdos Heat Wave/Roar can also cut off Mega-Mawile's potency.

Tapu-Bulu
There are various things that can be done in order to diminish Tapu-Bulu's potential:

  • Use Heat Wave and try reduce its HP as much as you can. Roar can sometimes work.
  • Body Slam in Jirachi as it resists Grass. Once Tapu-Bulu is paralyzed, go ahead and use Iron Head.
  • Mega-Slowbro and Toxapex can cause status afliction in Tapu-Bulu, it could be either a Burn in Scald, a Paralysis in Thunder Wave and Badly poisoned in Toxic.

Replays

**Zapdos SubRoost for the win!** [Do not miss out!]
http://replay.pokemonshowdown.com/gen7ou-598728011
Mega-Beedrill+Tapu-Lele+Magnezone Core
http://replay.pokemonshowdown.com/gen7ou-595760370

Manaphy Rest + Hydro Vortex/Waterium Z
http://replay.pokemonshowdown.com/gen7ou-595756322

Tapu-Lele + Ferrothorn + Kingdra Rain Team
http://replay.pokemonshowdown.com/gen7ou-595748487

Mega-Abomasnow+Heatran+Landorous-T Team
http://replay.pokemonshowdown.com/gen7ou-595718954

**Kyurem PP stalled Keldeo Choice Scarf Secret Sword!!!**[Do not miss out!]
http://replay.pokemonshowdown.com/gen7ou-595710315

**Mega-Slowbro resists 2.5 Atk Devastating Drake!**[Do not miss out!]
http://replay.pokemonshowdown.com/gen7ou-595633887

The Early Forfeit Occurrence (EFO)
http://replay.pokemonshowdown.com/gen7ou-595610819

Kyurem resists 2 SpA augmented Inferno Overdrive from Togekiss.
http://replay.pokemonshowdown.com/gen7ou-595279868

SubRoost Thick Kyurem for the win
http://replay.pokemonshowdown.com/gen7ou-594440110


Importable
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Toxic
- Thunder Wave

Toxapex @ Grip Claw
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Infestation

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Wish
- Heal Bell

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Wish
- Body Slam
- Stealth Rock

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Defog
- Roar

Kyurem @ Leftovers
Ability: Pressure
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Roost
- Substitute
- Earth Power


Shoutouts
DianaZaldivar❤
CamilaCruz❤

storm zone
manols
Crime♡
annakartana0
dia_sre
Fantastic_fuego
ilosetostalloroffense
Idud
nintendonoah
ZombieFriedChicken
 
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What are you supposed to do against Grassium Z Tapu Bulu? It OHKOes everything on the team at +2; Zapdos and Jirachi both drop to Bloom Doom; If one dies, the other can't OHKO and it just gets health back with Horn Leech, it turns Chansey into complete setup fodder, Kyurem can't outspeed and drops to superpower, Toxapex drops to Wood Hammer, etc. Looking at this the team immediately loses to Bulu as soon as it SDs on Chansey. It's literally game over from there.

Because of this, I'd recommend putting Skarmory over Jirachi on this team. It provides way more counterplay to Bulu than Jirachi / Zapdos do, still gives you rocks, still gives you a Pinsir check, Garchomp check, etc.(Zapdos is OHKOes at +2 by Z-Wood Hammer, if you were wondering)
 
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Leo

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MPL Champion
This Stall team is certainly different from what you usually see, which is nice ig but it does have some glaring issues. First of all, with no Sab you absolutely need some good hazard control, hence the use of 2 Defoggers on ilpm Stall. With phys def Zap as your only Defogger, your team can be easily overwhelmed by hazards, especially Spikes since 5/6 members are grounded. Spikes Ninja for instance has a high chance of ohkoing your Zap because you arent spdef and sets up Spikes vs a lot. Same deal with Spikes Ash Ninja altho it is forced out by Zap, it can get Spikes up in the long run. Stealth Rockers like SD Lando, SD Chomp and Clef also set them up with ease. Next, you lack a Dugtrio so you're extremely weak to Choice Band or even Specs Hoopa as well as Choice Band Tyranitar because it 2hkos the whole team with rocks up. Taunt Lele can also give you a lot of problems if they Taunt your Jirachi as you try to Wish and AoP does a lot to it once its weakened. Even Specs can be a nuisance with Spikes up and proper prediction. As stated above, SD Bulu absolutely destroys your team altho most Stall teams are weak to it anyways so it's not exactly an easy mon to prepare for. Mega Medicham+Koko also does a lot of work vs your team with Rocks up, pretty much 6-0ing it completely. The rare but still present Stallbreaker Koko does wonders vs it as well. You also rely on Mega Bro to check a lot of threatening mons such as SD Lando DD Zyg SD Mawile etc so a combination of these could easily overwhelm your team because it loses regenerator once it Mega Evolves. All in all, I don't know what you could change to improve your matchup vs these threats without completely changing your team composition because of the unorthodox stuff you have that arent that consistent on Stall. Sorry if this seems kinda rough, I just find it hard to build a succesful Stall team without Dug/reliable hazard control and this is no exception in my eyes.
 
What are you supposed to do against Grassium Z Tapu Bulu? It OHKOes everything on the team at +2; Zapdos and Jirachi both drop to Bloom Doom; If one dies, the other can't OHKO and it just gets health back with Horn Leech, it turns Chansey into complete setup fodder, Kyurem can't outspeed and drops to superpower, Toxapex drops to Wood Hammer, etc. Looking at this the team immediately loses to Bulu as soon as it SDs on Chansey. It's literally game over from there.

Because of this, I'd recommend putting Skarmory over Jirachi on this team. It provides way more counterplay to Bulu than Jirachi / Zapdos do, still gives you rocks, still gives you a Pinsir check, Garchomp check, etc.(Zapdos is OHKOes at +2 by Z-Wood Hammer, if you were wondering)
Thanks a lot for your recommendation! Due to your constructive complaint I went ahead and added Tapu-Bulu on the Threats List
 
This Stall team is certainly different from what you usually see, which is nice ig but it does have some glaring issues. First of all, with no Sab you absolutely need some good hazard control, hence the use of 2 Defoggers on ilpm Stall. With phys def Zap as your only Defogger, your team can be easily overwhelmed by hazards, especially Spikes since 5/6 members are grounded. Spikes Ninja for instance has a high chance of ohkoing your Zap because you arent spdef and sets up Spikes vs a lot. Same deal with Spikes Ash Ninja altho it is forced out by Zap, it can get Spikes up in the long run. Stealth Rockers like SD Lando, SD Chomp and Clef also set them up with ease. Next, you lack a Dugtrio so you're extremely weak to Choice Band or even Specs Hoopa as well as Choice Band Tyranitar because it 2hkos the whole team with rocks up. Taunt Lele can also give you a lot of problems if they Taunt your Jirachi as you try to Wish and AoP does a lot to it once its weakened. Even Specs can be a nuisance with Spikes up and proper prediction. As stated above, SD Bulu absolutely destroys your team altho most Stall teams are weak to it anyways so it's not exactly an easy mon to prepare for. Mega Medicham+Koko also does a lot of work vs your team with Rocks up, pretty much 6-0ing it completely. The rare but still present Stallbreaker Koko does wonders vs it as well. You also rely on Mega Bro to check a lot of threatening mons such as SD Lando DD Zyg SD Mawile etc so a combination of these could easily overwhelm your team because it loses regenerator once it Mega Evolves. All in all, I don't know what you could change to improve your matchup vs these threats without completely changing your team composition because of the unorthodox stuff you have that arent that consistent on Stall. Sorry if this seems kinda rough, I just find it hard to build a succesful Stall team without Dug/reliable hazard control and this is no exception in my eyes.
Thanks a lot! This comment is pretty righteous. It pushed me to add Tapu-Bulu on the Threat List. It seems to me I forgot about Tapu-Bulu hurting my team that I hadn't added it in the past.
 

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