Chou Toshio
Over9000
First I'll say that fundamentally, I agree very much with Maniaclyrasist, and that I agree with pretty much everything Doug said. From 4th gen it became clear that tiering was subjective, and we were not pursuing anything objective like some aloof concept of balance, but were merely constructing a "desired" metagame. To me, there's nothing wrong with that.
Do I think that we have gotten to be ban happy? Yes. Do I think it is startling to look at the number of nominations and bans? Yes.
But . . . when I actually read the nominations, do I heavily disagree with them? . . . no, not necessarily.
This probably goes back to Jabba's post but, there seems to be an awfully distinct rivet between "those who play the game," and "those who don't."
Due to my absence from my computer for the last month (most of my posts were via iPod), I didn't get to really participate in Round II, but I played Round I extensively and intensely. When you continue to play the ladder for hours you begin to understand. I think the opinions of those who do play heavily are more unified than one would expect. Even if not unified regarding "how to" fix the problems, we all "see the problems." It's not about comfort zones, but about the reality of how undesirable the current metagame is. Even without playing Round II (and have refrained from nominating for it), I can still imagine from Round I the abilities and impact of many of the nominees. "Drizzle, Landlos, Latios, Doryuuzu, Kingdra, Garchomp, Nattorei, Rankurusu...etc" with the exceptions of Garchomp and Nattorei (and obviously non-drizzle Kingdra), I can't really say I disagree with the others. The I really do believe the meta would be better off without them.
To give you an idea: in the 1st round of play, even with Darkrai and co., my team's only options for beating Rankurusu were A) sleep it B) Trick-Scarf it C)Hope it's a Trick Room variant and hope I get lucky playing round it. If it was a calm minder and I couldn't pull off A or B, I would lose. Needless to say I'm not about to agree with those who find a Ranku ban laughable.
Coming from this difference of "people who have actually played" and "people who haven't" it's very difficult to see eye-to-eye, and I'd say I definitely see things differently now than I did in 4th Gen (when I played less).
Honestly, can you say that those who play and make the nominations are the ones "stuck in the past"? Maybe the ones who are "stuck" are the ones who haven't yet come to terms with OU's identity as a subjective desired metagame, and not come to terms with the resulting bigger ban list. I mean-- there are more pokemon, that the ban list should also become bigger makes sense.
. . . also, with this dialogue, I would encourage everyone to stop throwing around (or even using) the phrases "broken" or "balanced" or like language . . . because frankly, none of us really know what you are talking about when you use them. Those terminology are far to vague to even be useful to dialogue except to talk about how hollow and unuseful they are (see Doug's post).
Do I think that we have gotten to be ban happy? Yes. Do I think it is startling to look at the number of nominations and bans? Yes.
But . . . when I actually read the nominations, do I heavily disagree with them? . . . no, not necessarily.
This probably goes back to Jabba's post but, there seems to be an awfully distinct rivet between "those who play the game," and "those who don't."
Due to my absence from my computer for the last month (most of my posts were via iPod), I didn't get to really participate in Round II, but I played Round I extensively and intensely. When you continue to play the ladder for hours you begin to understand. I think the opinions of those who do play heavily are more unified than one would expect. Even if not unified regarding "how to" fix the problems, we all "see the problems." It's not about comfort zones, but about the reality of how undesirable the current metagame is. Even without playing Round II (and have refrained from nominating for it), I can still imagine from Round I the abilities and impact of many of the nominees. "Drizzle, Landlos, Latios, Doryuuzu, Kingdra, Garchomp, Nattorei, Rankurusu...etc" with the exceptions of Garchomp and Nattorei (and obviously non-drizzle Kingdra), I can't really say I disagree with the others. The I really do believe the meta would be better off without them.
To give you an idea: in the 1st round of play, even with Darkrai and co., my team's only options for beating Rankurusu were A) sleep it B) Trick-Scarf it C)Hope it's a Trick Room variant and hope I get lucky playing round it. If it was a calm minder and I couldn't pull off A or B, I would lose. Needless to say I'm not about to agree with those who find a Ranku ban laughable.
Coming from this difference of "people who have actually played" and "people who haven't" it's very difficult to see eye-to-eye, and I'd say I definitely see things differently now than I did in 4th Gen (when I played less).
Honestly, can you say that those who play and make the nominations are the ones "stuck in the past"? Maybe the ones who are "stuck" are the ones who haven't yet come to terms with OU's identity as a subjective desired metagame, and not come to terms with the resulting bigger ban list. I mean-- there are more pokemon, that the ban list should also become bigger makes sense.
. . . also, with this dialogue, I would encourage everyone to stop throwing around (or even using) the phrases "broken" or "balanced" or like language . . . because frankly, none of us really know what you are talking about when you use them. Those terminology are far to vague to even be useful to dialogue except to talk about how hollow and unuseful they are (see Doug's post).