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Baton Pass Guide

Discussion in 'Uploaded Analyses' started by Komodo, Mar 1, 2011.

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  1. Komodo

    Komodo I have a custom title?
    is a Site Staff Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

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    http://www.smogon.com/forums/showthread.php?t=84420

    First HTML, I expect a lot of mistakes v.v

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    [title]
    Baton Pass Guide
    [head]
    <meta name="description" contents="A guide to building a successful  Baton Pass team in DPP, thanks to maddog, with re-writes by Fuzznip and  Komodo." />
    [page]
    <div class="author">By <a  href="/forums/member.php?u=9458/">maddog</a>, with rewrites by  <a href="/forums/member.php?u=30331/">Fuzznip</a> and <a  href="/forums/member.php?u=26964/">Komodo</a>.</div>
     
    <ol>
    <li><a href="#intro">Introduction</a></li>
    <li><a href="#whatis">What is Baton Pass?</a></li>
    <li><a href="#whocan">Who can Baton Pass?</a></li>
    <ul>
    <li><a href="#whocanuu">UU</a></li>
    <li><a href="#whocanou">OU</a></li>
    </ul>
    </li>
    <li><a href="#receive">Who can receive?</a></li>
    <ul>
    <li><a href="#receiveuu">UU</a></li>
    <li><a href="#receiveou">OU</a></li>
    </ul>
    </li>
    <li><a href="#teambuild">How do I build a team?</a></li>
    <ul>
    <li><a href="#lead">The Lead</a></li>
    <li><a href="#chain">The Chain</a></li>
    <li><a href="#receiver">The Receiver</a></li>
    </ul>
    </li>
    <li><a href="#example">Example Team</a></li>
    <ul>
    <li><a href="#exampleuu">UU</a></li>
    <li><a href="#exampleou">OU</a></li>
    </ul>
    </li>
    <li><a href="#howtoplay">How to play the chain</a></li>
    <li><a href="#whatelse">What else can Baton Pass do?</a></li>
    <li><a href="#whatbeats">What beats Baton Pass?</a></li>
    <li><a href="#end">Conclusion</a></li>
    </ol>
     
    <h3><a name="intro">Introduction</a></h3>
     
    <p>Baton Pass chains were fairly common in the third generation,  as there was nothing faster than Jolteon or Aerodactyl and it was easy  to spam Substitute and take care of threats quite easily. However, the  addition of hard hitters, such as Lucario, Azelf, and Infernape, and new  phazers, such as Drapion, Zapdos, and Vaporeon, the more widespread use  of the move Taunt and the proliferation of Choice Scarf users have made  this strategy less popular in fourth generation. Even though they're  not quite as potent as they once were, Baton Pass teams can still be  deadly when used correctly. While there may be many more phazers in  today's metagame, many of these Pokemon forgo their phazing moves for  more "useful" options, which means an unprepared opponent will likely  fall under numerous Pokemon setting up in his or her face. The most  important part in building a successful Baton Pass team is the  teambuilding itself. This guide will help you make a fantastic Baton  Pass team that'll put a smile on your face.</p>
     
    <h3><a name="whatis">What is Baton Pass</a></h3>
    <p>Baton Pass is a 40 PP (64 with PP Max) move that allows the  user to switch out of battle with normal priority. The user also passes  any stat boosts or other conditions to the Pokemon being switched in.  Baton Pass also allows the user to escape from the effects of Shadow  Tag, Magnet Pull, Arena Trap, and Pursuit's effect of hitting before the  user switches out.</p>
     
    <h2><a name="whocan">Who can Baton Pass</a></h2>
     
    <h3><a name="whocanuu">UU</a></h3>
     
    <p><img src="/download/sprites/dp/359.png" alt="" /><br />
    <a href="/dp/pokemon/absol/">Absol</a><br />
    <strong>Usable moves:</strong> Mean Look, Swords Dance<br />
    <strong>Description:</strong> Absol is one of only a few  Pokemon who can trap-pass. Absol also causes a lot of switches thanks to  its huge Attack stat and useful STAB, as most Psychic- and Ghost-types  will switch out in fear of Sucker Punch or Night Slash. In addition to  Mean Look, Absol can also pass Swords Dance boosts. Not only can it pass  those boosts, it can also put them to good use to maim the opponent  with its STAB attacks should the need arise. Finally, Absol also has  Taunt to slow down and cripple phazers.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Absol @ Leftovers<br />
    Ability: Super Luck<br />
    EVs: 4 HP / 252 Atk / 252 Spe<br />
    Jolly nature (+Spe, -SpA)<br />
    - Swords Dance<br />
    - Mean Look<br />
    - Baton Pass<br />
    - Sucker Punch</p>
     
    <p><img src="/download/sprites/dp/424.png" alt="" /><br />
    <a href="/dp/pokemon/ambipom/">Ambipom</a><br />
    <strong>Usable moves:</strong> Agility, Nasty Plot<br />
    <strong>Description:</strong>Ambipom is one of the fastest  Baton Passers around, capable of Taunting phazers and escaping before  anything can attack it. Ambipom is also one of the few decent passers of  Special Attack boosts, with Nasty Plot in its arsenal.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Ambipom @ Leftovers<br />
    Ability: Technician<br />
    EVs: 252 HP / 4 SpD / 252 Spe<br />
    Timid nature (+Spe, -Atk)<br />
    - Agility<br />
    - Nasty Plot<br />
    - Baton Pass<br />
    - Taunt</p>
     
    <p><img src="/download/sprites/dp/168.png" alt="" /><br />
    <a href="/dp/pokemon/ariados/">Ariados</a><br />
    <strong>Usable moves:</strong> Spider Web, Agility<br />
    <strong>Description:</strong>Although Ariados doesn't have  the highest defenses, it makes a decent Baton Passer as it is one of the  few Pokemon who can trap-pass; Ariados also has Agility to boost its  Speed. Its ability is helpful as it makes Ariados immune to sleep  inducing moves, making it a good lead in UU teams.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Ariados @ Leftovers<br />
    Ability: Insomnia<br />
    EVs: 248 HP / 8 Def / 252 Spe <br />
    Nature: Jolly (+Spe, -SpA)<br />
    - Baton Pass<br />
    - Spider Web<br />
    - Agility<br />
    - Bug Bite</p>
     
    <p><img src="/download/sprites/dp/257.png" alt="" /><br />
    <a href="/dp/pokemon/blaziken/">Blaziken</a><br />
    <strong>Usable moves:</strong> Agility, Bulk Up, Swords Dance<br />
    <strong>Description:</strong> Blaziken is a good Baton  Passer mainly due to its surprise factor; most enemies think Blaziken  will be firing off powerful assaults, which will inevitably cause many  switches. As Blaziken confuses your opponent, it should be able to find  time to set up and pass Speed and Attack boosts to your team, giving  your team the upper hand.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Blaziken @ Leftovers<br />
    Ability: Blaze<br />
    EVs: 252 HP / 4 Def / 252 Spe<br />
    Jolly nature (+Spe, - SpA)<br />
    - Baton Pass<br />
    - Swords Dance<br />
    - Agility<br />
    - Fire Punch</p>
     
    <p><img src="/download/sprites/dp/426.png" alt="" /><br />
    <a href="/dp/pokemon/drifblim/">Drifblim</a><br />
    <strong>Usable moves:</strong> Calm Mind, Substitute, Stockpile<br />
    <strong>Description:</strong> Drifblim is the Baton Passer  with the highest HP stat, enabling it to pass massive Substitutes larger  than 101 HP to its teammates, and its good typing give it an immunities  to Ground-, Normal-, and Fighting-type attacks. Drifblim also happens  to be the only Ghost-type with Baton Pass, which makes it really  unique.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Drifblim @ Leftovers<br />
    Ability: Aftermath<br />
    EVs: 4 Def / 252 SpD / 252 Spe<br />
    Timid nature (+Spe, -Atk)<br />
    - Baton Pass<br />
    - Substitute<br />
    - Calm Mind<br />
    - Shadow Ball</p>
     
    <p><img src="/download/sprites/dp/359.png" alt="" /><br />
    <a href="/dp/pokemon/espeon/">Espeon</a><br />
    <strong>Usable moves:</strong>Calm Mind<br />
    <strong>Description:</strong>Espeon is one of the fastest  Baton Passers around, outspeeding the majority of UU with its impressive  350 Speed. Espeon's high Special Attack also allows it to use offensive  moves to severely dent the opponent.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Espeon @ Leftovers<br />
    Ability: Synchronize<br />
    EVs: 252 HP / 40 SpD / 216 Spe<br />
    Timid nature (+Spe, -Atk)<br />
    - Calm Mind<br />
    - Baton Pass<br />
    - Psychic<br />
    - Substitute<br />
     
    <p><img src="/download/sprites/dp/419.png" alt="" /><br />
    <a href="/dp/pokemon/floatzel/">Floatzel</a><br />
    <strong>Usable moves:</strong>Bulk Up, Agility, Taunt<br />
    <strong>Description:</strong> Floatzel's high Speed and  access to Taunt means that it can shut down the majority of phazers who  threaten your team. Bulk Up helps Floatzel boost its Attack, making  Waterfall a powerful weapon. Agility can also be passed.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Floatzel @ Leftovers<br />
    Ability: Swift Swim<br />
    EVs: 80 HP / 252 Def / 176 Spe<br />
    Jolly nature (+Spe, -SpA)<br />
    -Baton Pass<br />
    -Taunt<br />
    -Bulk Up<br />
    -Waterfall</p>
     
    <p><img src="/download/sprites/dp/207.png" alt="" /><br />
    <a href="/dp/pokemon/gligar/">Gligar</a><br />
    <strong>Usable moves:</strong> Swords Dance, Agility, Rock Polish, Taunt<br />
    <strong>Description:</strong> Gligar is played almost  exactly the same way that Gliscor is in OU. Its great typing grants it  resistances to Fighting- and Poison-type attacks and immunities to  Electric- and Ground-type attacks. It's generally a good idea to pass  Gligar some defensive boosts, as it will usually be the last Pokemon in  the chain before the receiver. Taunt is a good move as it blocks phazing  moves and Haze.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Gligar @ Leftovers<br />
    Ability: Sand Veil<br />
    EVs: 252 HP / 4 Def / 252 Spe<br />
    Jolly nature (+Spe, - SpA)<br />
    - Swords Dance<br />
    - Agility<br />
    - Baton Pass<br />
    - Taunt</p>
     
    <p><img src="/download/sprites/dp/368.png" alt="" /><br />
    <a href="/dp/pokemon/gorebyss/">Gorebyss</a><br />
    <strong>Usable moves:</strong> Agility, Amnesia, Aqua Ring, Barrier, Iron Defense<br />
    <strong>Description:</strong> Gorebyss is an excellent  defensive Baton Passer, boosting its teammates' defenses with Iron  Defense and Amnesia. Also, Gorebyss is one of few Pokemon who can pass  Aqua Ring, making it fairly unique.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Gorebyss @ Leftovers<br />
    Ability: Swift Swim<br /> 
    EVs: 252 HP / 24 SpA / 232 Spe<br />
    Timid nature (+Spe, -Atk)<br />
    - Amnesia<br />
    - Iron Defense<br />
    - Surf<br />
    - Baton Pass</p>
     
    <p><img src="/download/sprites/dp/97.png" alt="" /><br />
    <a href="/dp/pokemon/hypno/">Hypno</a><br />
    <strong>Usable moves:</strong> Calm Mind, Nasty Plot, Barrier<br />
    <strong>Description:</strong> Hypno is an excellent  defensive Baton Passer, and it has a nice variety of moves to abuse.  Hypno's ability helps it block the sleep moves that can cripple your  chain. Hypno also has a nice support movepool that includes moves like  Wish and Thunder Wave.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Hypno @ Leftovers<br />
    Ability: Insomnia<br />
    EVs: 252 HP / 80 Def / 176 SpD<br />
    Calm nature (+SpD, -Atk) <br />
    - Calm Mind<br />
    - Psychic<br />
    - Baton Pass<br />
    - Substitute</p>
     
    <p><img src="/download/sprites/dp/166.png" alt="" /><br />
    <a href="/dp/pokemon/ledian/">Ledian</a><br />
    <strong>Usable moves:</strong> Swords Dance, Agility, Encore<br />
    <strong>Description:</strong> Ledian has good Special  Defense and Speed, an immunity to Ground-type attacks, a 4x resistance  to Fighting-type attacks, and access to good support moves such as  Encore, which gives it a much easier time setting up.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Ledian @ Lum Berry<br />
    Ability: Early Bird<br />
    EVs: 152 HP / 104 SpD / 252 Spe<br />
    Jolly nature (+Spe, -SpA)<br />
    - Agility<br />
    - Swords Dance<br />
    - Baton Pass<br />
    - Encore</p>
     
    <p><img src="/download/sprites/dp/470.png" alt="" /><br />
    <a href="/dp/pokemon/leafeon/">Leafeon</a><br />
    <strong>Usable moves:</strong> Swords Dance<br />
    <strong>Description:</strong> Leafeon's high Speed, Attack,  and Defense make it an excellent Baton Passer, and the threat of a  powerful STAB Leaf Blade against Water-types will force many switches.  Leafeon also has useful support moves like Roar and Wish.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Leafeon @ Leftovers<br />
    Ability: Leaf Guard<br />
    EVs: 132 HP / 4 Atk / 120 Def / 252 Spe<br />
    Jolly nature (+Spe, -Spe)<br />
    - Baton Pass<br />
    - Swords Dance<br />
    - Roar<br />
    - Leaf Blade</p>
     
    <p><img src="/download/sprites/dp/428.png" alt="" /><br />
    <a href="/dp/pokemon/lopunny/">Lopunny</a><br />
    <strong>Usable moves:</strong> Agility, Encore, Switcheroo<br />
    <strong>Description:</strong> Lopunny is a unique Baton  Passer due to Encore, enabling it to cripple set up Pokemon and those  who cannot hit Lopunny very hard. Switcheroo also allows Lopunny to  weaken physical attackers by giving them a Flame Orb and subsequently  inflicting them with a burn, while Klutz will protect Lopunny from  experiencing the same effect.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Lopunny @ Flame Orb<br />
    Ability: Klutz<br />
    EVs: 252 HP / 4 SpD / 252 Spe<br />
    Timid nature (+Spe, -Atk)<br />
    - Baton Pass<br />
    - Switcheroo<br />
    - Agility<br />
    - Encore</p>
     
    <p><img src="/download/sprites/dp/337.png" alt="" /><br />
    <a href="/dp/pokemon/lunatone/">Lunatone</a><br />
    <strong>Usable moves:</strong> Rock Polish, Calm Mind, Cosmic Power<br />
    <strong>Description:</strong> Lunatone is a decent passer of  Rock Polish due to its good Special Defense, reasonable typing, and  access to other support moves like Calm Mind. Although it may not pose a  serious offensive threat, Lunatone is fast after a Rock Polish and set  up a sweep by a dangerous receiver.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Lunatone @ Leftovers<br />
    Ability: Levitate<br />
    EVs: 252 HP / 28 SpD / 228 Spe<br />
    Calm nature (+SpD, -Atk)<br />
    - Rock Polish<br />
    - Baton Pass<br />
    - Psychic<br />
    - Calm Mind</p>
     
    <p><img src="/download/sprites/dp/122.png" alt="" /><br />
    <a href="/dp/pokemon/mr_mime/">Mr. Mime</a><br />
    <strong>Usable moves:</strong> Nasty Plot, Calm Mind, Barrier<br />
    <strong>Description:</strong> Mr. Mime is a unique Baton  Passer, having high Speed and Special Defense, a variety of good moves  to pass, such as Calm Mind and Barrier, and access to Encore. The fun  doesn't stop there, Mr. Mime also has two good abilities in Soundproof  and Filter as well. Soundproof is the superior choice as it stops  opponents from phazing Mr.Mime out with Roar, but Filter is still useful  since it weakens super effective attacks aimed at Mr. Mime, potentially  saving it from an unexpected assault. Finally, Mr. Mime even has Taunt  to stop phazers in their tracks.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Mr. Mime @ Leftovers<br />
    Ability: Soundproof<br />
    EVs: 252 HP / 4 SpD / 252 Spe<br />
    - Nasty Plot<br />
    - Baton Pass<br />
    - Taunt<br />
    - Psychic</p>
     
    <p><img src="/download/sprites/dp/123.png" alt="" /><br />
    <a href="/dp/pokemon/scyther/">Scyther</a><br />
    <strong>Usable moves:</strong> Agility, Swords Dance<br />
    <strong>Description:</strong> Scyther makes a good Baton  Passer as it causes a lot of switches, has high Attack and Speed, has  access to Pursuit, and has a few good moves to pass like Agility and  Swords Dance. Scyther works best in the lead position due to its 4x  weakness to Stealth Rock.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Scyther @ Leftovers<br />
    Ability: Technician<br />
    EVs: 224 HP / 68 Def / 216 Spe<br />
    - Baton Pass<br />
    - Aerial Ace<br />
    - Substitute<br />
    - Swords Dance</p>
     
    <p><img src="/download/sprites/dp/338.png" alt="" /><br />
    <a href="/dp/pokemon/solrock/">Solrock</a><br />
    <strong>Usable moves:</strong> Rock Polish, Cosmic Power, Calm Mind, Iron Defense<br />
    <strong>Description:</strong> Solrock may seem like a poor  choice for a teamslot, but on Baton Pass teams it has a chance to shine  (no pun intended). Its decent defenses, Levitate ability, and access to  many different stat-boosting moves and Stealth Rock make it much more  appealing, especially as a lead.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Solrock @ Leftovers<br />
    Ability: Levitate<br />
    EVs: 252 HP / 28 Def / 228 Spe<br />
    Impish nature (+Def, - SpA) <br />
    - Rock Polish<br />
    - Baton Pass<br />
    - Stone Edge<br />
    - Explosion</p>
     
    <h3><a name="whocanou">OU</a></h3>
     
    <p><img src="/download/sprites/dp/251.png" alt="" /><br />
    <a href="/dp/pokemon/celebi/">Celebi</a><br />
    <strong>Usable moves:</strong> Calm Mind, Nasty Plot, Swords Dance<br />
    <strong>Description:</strong> Celebi is one of the best  Baton Passers around, having high defenses, decent stat up moves like  Calm Mind, Nasty Plot, and Swords Dance, and reliable recovery in  Recover and Leech Seed. Celebi also makes a good attacker when Seed Bomb  or Grass Knot is boosted.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Celebi @ Leftovers<br />
    Ability: Natural Cure<br />
    EVs: 252 HP / 4 Atk / 252 Spe<br />
    Jolly nature (+Spe, -SpA)<br />
    - Swords Dance<br />
    - Baton Pass<br />
    - Seed Bomb<br />
    - Recover</p>
     
    <p><img src="/download/sprites/dp/472.png" alt="" /><br />
    <a href="/dp/pokemon/gliscor/">Gliscor</a><br />
    <strong>Usable moves:</strong> Agility, Rock Polish, Swords Dance<br />
    <strong>Description:</strong> Gliscor is a good Baton Passer  due to his good defensive typing, high Speed, and access to multiple  offensive stat-boosting moves. Taunt also helps cripple status users and  phazers the opponent has. Hyper Cutter ensures the opponent won't lower  Gliscor's Attack, preserving any stat boosts that Gliscor is trying to  Baton Pass. Dual screen support is helpful, giving Gliscor turns to set  up against opponents who carry super effective attacks.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Gliscor @ Yache Berry<br />
    Ability: Hyper Cutter<br />
    EVs: 252 HP / 196 SpD / 60 Spe<br />
    Jolly nature (+Spe, -SpA)<br />
    - Agility<br />
    - Swords Dance<br />
    - Baton Pass<br />
    - Taunt</p>
     
    <p><img src="/download/sprites/dp/135.png" alt="" /><br />
    <a href="/dp/pokemon/ jolteon/">Jolteon</a><br />
    <strong>Usable moves:</strong> Agility, Charge Beam<br />
    <strong>Description:</strong> Jolteon is the fastest Baton  Passer in the game, allowing it to set up and Baton Pass before the  opponent can attack. Agility and Charge Beam are good stat boosting  moves, though Charge Beam can be unreliable at times. Jolteon can also  set up a Substitute against Choiced Rotom or Zapdos with his ability,  Volt Absorb. <br />
    <strong>Example moveset:</strong></p>
     
    <p>Jolteon @ Leftovers<br />
    Ability: Volt Absorb<br />
    EVs: 252 HP / 4 SpA / 252 Spe<br />
    Timid nature (+Spe, -Atk)<br />
    - Substitute<br />
    - Agility<br />
    - Baton Pass<br />
    - Charge Beam</p>
     
    <p><img src="/download/sprites/dp/291.png" alt="" /><br />
    <a href="/dp/pokemon/ninjask/">Ninjask</a><br />
    <strong>Usable moves:</strong> Swords Dance<br />
    <strong>Description:</strong> Ninjask is probably the best  Baton Passer in the game due to its ability, Speed Boost, which allows  it to boost its Speed freely while stalling with Substitute or Protect.  Ninjask also has access to Swords Dance, boosting his Attack to great  levels. A major downside to using Ninjask is its 4x Stealth Rock  weakness, and using Substitute will make its HP deplete quickly, making  it a single-use Baton Passer most of the time.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Ninjask @ Leftovers<br />
    Ability: Speed Boost<br />
    EVs: 176 HP / 252 Atk / 80 Spe<br />
    Jolly nature (+Spe, -SpA)<br />
    - Substitute<br />
    - Swords Dance<br />
    - Baton Pass<br />
    - X-Scissor</p>
     
    <p><img src="/download/sprites/dp/212.png" alt="" /><br />
    <a href="/dp/pokemon/scizor/">Scizor</a><br />
    <strong>Usable moves:</strong> Swords Dance, Agility, Iron Defense <br />
    <strong>Description:</strong> Scizor is capable of passing  many stat boosts; it great bulk, single weakness to Fire-type attacks,  and ability to cause switches with its huge Attack stat make it an  excellent addition to any Baton Pass team. Scizor is almost guaranteed  to get two boosts, unless your opponent carries Heatran.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Scizor @ Leftovers<br />
    Ability: Techinician<br />
    EVs: 248 HP / 88 Atk / 172 Spe<br />
    Adamant nature (+Atk, -SpA)<br />
    - Swords Dance<br />
    - Baton Pass<br />
    - Roost<br />
    - Bullet Punch</p>
     
    <p><img src="/download/sprites/dp/235.png" alt="" /><br />
    <a href="/dp/pokemon/smeargle/">Smeargle</a><br />
    <strong>Usable moves:</strong> Belly Drum, Ingrain, Spore, Spider Web<br />
    <strong>Description:</strong> Smeargle is one of the most  popular Baton Passers for one reason, Sketch. Smeargle can learn every  attack in the game, which means it can learn every stat boosting and  support move available. Access to the 100% accurate Spore all-important  and Ingrain makes Smeargle an amazing addition to Baton Pass teams, as  it both buys time to set up and prevents your chain from being phazed.  <br />
    <strong>Example moveset:</strong></p>
     
    <p>Smeargle @ Leftovers<br />
    Ability: Own Tempo<br />
    EVs: 4 HP / 252 Def / 252 Spe<br />
    Jolly nature (+Spe, - SpA)<br />
    - Spore<br />
    - Ingrain<br />
    - Baton Pass<br />
    - Substitute</p>
     
    <p><img src="/download/sprites/dp/468.png" alt="" /><br />
    <a href="/dp/pokemon/togekiss/">Togekiss</a><br />
    <strong>Usable moves:</strong> Nasty Plot<br />
    <strong>Description:</strong> Togekiss is one of the few  Pokemon who can pass Nasty Plot boosts in OU, making it a fine choice  when choosing a special booster. Togekiss may also abuse Air Slash to  flinch slower opponents, which would include most Pokemon if you could  pass it some Speed. Togekiss also has decent defenses and a bunch of  good support moves, like Encore, Yawn, and Heal Bell.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Togekiss @ Leftovers<br />
    Ability: Serene Grace<br />
    EVs: 252 HP / 64 SpD / 192 Spe<br />
    Calm nature (+SpD, -Atk)<br />
    - Nasty Plot<br />
    - Air Slash<br />
    - Baton Pass<br />
    - Roost</p>
     
    <p><img src="/download/sprites/dp/197.png" alt="" /><br />
    <a href="/dp/pokemon/umbreon/">Umbreon</a><br />
    <strong>Usable moves:</strong> Mean Look, Curse, Taunt<br />
    <strong>Description:</strong> Umbreon is the best trap  passer in the game, due to it huge defenses, good typing, and expansive  support movepool, which contains moves like Wish, Taunt, and Yawn.  Umbreon may also use Curse to boost its Attack and Defense, at the cost  of Speed. Umbreon shares excellent defensive synergy with Gliscor, and  is thus an ideal partner.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Umbreon @ Leftovers<br />
    Ability: Synchronize<br />
    EVs:252 HP / 128 SpD / 128 Spe<br />
    Calm nature (+SpD, -Atk) <br />
    - Mean Look<br />
    - Baton Pass<br />
    - Wish<br />
    - Yawn</p>
     
    <p><img src="/download/sprites/dp/134.png" alt="" /><br />
    <a href="/dp/pokemon/vaporeon/">Vaporeon</a><br />
    <strong>Usable moves:</strong> Acid Armour, Aqua Ring<br />
    <strong>Description:</strong> Vaporeon is one of the most  reliable passers of Defense, as its great defensive typing and massive  HP stat make it very difficult to take out after a boost. That massive  HP also helps Vaporeon make sturdy Substitutes that it can pass to its  teammates. Access to Wish also helps Vaporeon survive powerful attacks  and restore its HP. Vaporeon is one of the few Pokemon who can pass Aqua  Ring as well. <br />
    <strong>Example moveset:</strong></p>
     
    <p>Vaporeon @ Leftovers<br />
    Ability: Water Absorb<br />
    EVs: 252 HP / 128 Def / 128 Spe<br />
    Bold nature (+Def, -Atk)<br />
    - Baton Pass<br />
    - Substitute<br />
    - Acid Armour<br />
    - Roar</p>
     
    <p><img src="/download/sprites/dp/145.png" alt="" /><br />
    <a href="/dp/pokemon/zapdos/">Zapdos</a><br />
    <strong>Usable moves:</strong> Agility, Charge Beam<br />
    <strong>Description:</strong> Zapdos is very similar to  Jolteon, except its dual typing grants it an immunity to Ground-type  moves and access to Roost at the cost of gained weaknesses to Rock- and  Ice-type attacks. Zapdos also sports higher defenses than Jolteon,  allowing it to possibly obtain more boosts. Charge Beam is available for  garnering Special Attack boosts to pass to a teammate. Just watch out  for Stealth Rock, as Zapdos will take a lot of damage if it has to  constantly switch in and out.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Zapdos @ Leftovers<br />
    Ability: Pressure<br />
    EVs: 248 HP / 140 Def / 88 SpA / 32 Spe<br />
    Timid nature (+Spe, -Atk)<br />
    - Baton Pass<br />
    - Agility<br />
    - Substitute<br />
    - Charge Beam</p>
     
    <h2><a name="receive">Who can receive Baton Pass?</a></h2>
     
    <h3><a name="receiveuu">UU</a></h3>
     
    <p><img src="/download/sprites/dp/400.png" alt="" /><br />
    <a href="/dp/pokemon/bibarel/">Bibarel<br />
    <strong>Playstyle:</strong> Physical<br />
    <strong>Description:</strong> Bibarel is one of the most  overlooked Pokemon in the game, though its ability really makes it  something special on Baton Pass teams. Simple is an amazing ability,  doubling any stat boosts Bibarel receives, meaning a single Swords Dance  is equivalent to two, allowing your team to set up a sweep for it much  more quickly and efficiently. Waterfall and Return provide an unresisted  STAB combo, while Taunt can stop phazing and Toxic will cripple bulkier  Pokemon Bibarel is unable to damage along with the rarely-seen  Shedinja.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Bibarel @ Life Orb<br />
    Ability: Simple<br />
    EVs: 252 HP / 252 Atk / 4 Spe<br />
    Adamant nature (+Atk, -SpA)<br />
    - Waterfall<br />
    - Return<br />
    - Quick Attack<br />
    - Taunt / Toxic</p>
     
    <p><img src="/download/sprites/dp/224.png" alt="" /><br />
    <a href="/dp/pokemon/octillery/">Octillery<br />
    <strong>Playstyle:</strong> Special<br />
    <strong>Description:</strong> Octillery is a powerful  special attacker, boasting a maximum Special Attack of 339. Octillery  also has access to an excellent special movepool, containing moves such  as Surf, Fire Blast, Ice Beam, and Energy Ball, turning it into a  fearsome sweeper. Octillery's ability, Suction Cups, is also helpful as  it stops it from being phazed by Roar or Whirlwind.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Octillery @ Lum Berry<br />
    Ability: Suction Cups<br />
    EVs: 4 HP / 252 SpA / 252 Spe<br />
    Modest nature (+SpA, -Atk)<br />
    - Surf<br />
    - Ice Beam<br />
    - Fire Blast<br />
    - Energy Ball</p>
     
    <p><img src="/download/sprites/dp/257.png" alt="" /><br />
    <a href="/dp/pokemon/blaziken/">Blaziken<br />
    <strong>Playstyle:</strong> Mixed<br />
    <strong>Description:</strong> Blaziken is an amazing Baton  Pass receiver due to its huge mixed attacking stats, great offensive  movepool, and ability to break through the majority of UU's walls with  its STAB moves. Blaziken also has access to priority in Vacuum Wave,  beating most other priority users.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Blaziken @ Lum Berry<br />
    Ability: Blaze<br />
    EVs: 4 Atk / 252 SpA / 252 Spe<br />
    Rash nature (+SpA, -SpD)<br />
    - Fire Blast<br />
    - Superpower<br />
    - Hidden Power Grass<br />
    - Vacuum Wave</p>
     
    <h3><a name="receiveou">OU</a></h3>
     
    <p><img src="/download/sprites/dp/485.png" alt="" /><br />
    <a href="/dp/pokemon/heatran/">Heatran<br />
    <strong>Playstyle:</strong> Special<br />
    <strong>Description:</strong> Heatran is one of the most  dangerous Pokemon in OU, with a massive Special Attack stat and great  type coverage; it's access to Explosion to use as a last resort doesn't  hurt either. Heatran's good typing and high defenses also help it switch  in, while Flash Fire gives it an immunity to Fire-type attacks.<br  />
    <strong>Example moveset:</strong></p>
     
    <p>Heatran @ Life Orb<br />
    Ability: Flash Fire<br />
    4 HP / 252 SpA / 252 Spe<br />
    Modest nature (+SpA, -Atk)<br />
    - Flamethrower<br />
    - Earth Power<br />
    - Dragon Pulse<br />
    - Hidden Power Electric</p>
     
    <p><img src="/download/sprites/dp/448.png" alt="" /><br />
    <a href="/dp/pokemon/lucario/">Lucario<br />
    <strong>Playstyle:</strong> Physical<br />
    <strong>Description:</strong> Lucario is a devastating mixed  sweeper once it has received the boosts from the Baton Pass chain.  Having a great offensive movepool to work with (which includes priority  attacks like Mach Punch and ExtremeSpeed) and excellent offensive stats,  Lucario can sweep teams with relative ease.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Lucario @ Life Orb<br />
    Ability: Inner Focus<br />
    4 Atk / 252 SpA / 252 Spe<br />
    Rash nature (+SpA, -SpD)<br />
    - Hidden Power Ice<br />
    - Dark Pulse<br />
    - Vacuum Wave<br />
    - Close Combat</p>
     
    <p><img src="/download/sprites/dp/376.png" alt="" /><br />
    <a href="/dp/pokemon/metagross/">Metagross<br />
    <strong>Playstyle:</strong> Physical<br />
    <strong>Description:</strong> Metagross has fantastic typing  that affords it resistances to Bullet Punch, ExtremeSpeed, and Ice  Shard, immunity to Toxic and Toxic Spikes, and neutrality to all other  priority attacks. It also has a great offensive movepool that allows it  to hit many types for super effective damage. Clear Body gives it an  immunity to Intimidate from users like Gyarados, meaning Metagross will  never have to worry about having its Attack lowered. Lastly, it has a  huge base Attack stat of 135 and great overall defenses.<br />
    <strong>Example moveset:</strong></p>
     
    <p>Metagross @ Lum Berry<br />
    Ability: Clear Body<br />
    4 HP / 252 Atk / 252 Spe<br />
    Adamant nature (+Atk, -SpA)<br />
    - Meteor Mash<br />
    - ThunderPunch<br />
    - Ice Punch<br />
    - Earthquake</p>
     
    <p>These are just a few examples, as there are plenty more Pokemon  who make fine receivers; in UU, Cradily, Moltres, Marowak, and Milotic  are great receivers, while in OU, Tyranitar, Togekiss, Kingdra, and  Infernape are all fantastic receivers.</p>
     
    <h2><a name="teambuild">How do I build a team?</a><h2>
     
    <p>This is the part where things get a bit tricky. Team design,  right down to your EV spreads, is crucial for the success of a Baton  Pass chain. Overall, your team should consist of five Baton Passers and  one receiver (which will be explained in more detail later on) to finish  off the opponent. A good Baton Pass team should be able to beat common  phazers, such as Swampert and Skarmory, and deal with Haze, Taunt,  Encore, sleep-inducing moves, Perish Song, and even Trick Room. Below  will explain what your lead, chain, and receiver should look like. Do  note that while the comments and examples will be directed towards the  OU environment, rather than the UU environment, the comments can still  be applied to the UU metagame as well.</p>
     
    <h3><a name="lead">The Lead</a></h3>
     
    <p>Your lead should be able to scare away or outpace most users of  Taunt. The best leads of choice for Baton Pass chains are usually the  ones who can pass Agility or Rock Polish boosts, since moving before  your opponent is almost mandatory when passing boosts, setting up  Substitutes, and using Taunt. Ninjask, Gliscor, and Zapdos are probably  the most common examples of Speed passers. Ninjask is the most common  due to its ability, Speed Boost, which allows it to forgo using a Speed  boosting move and focus on boosting other stats with moves like Swords  Dance. Other commonly-used leads are ones who can trap-pass, most  notably Smeargle. This gives your team the opportunity to trap a Pokemon  who may be relatively weak, Baton Pass out, and completely wall the  Pokemon by using the proper defense boost. Also, most leads who are  slower than Smeargle (Hippowdon, Swampert, Bronzong) will try to absorb  Spore, which basically means that it can use Spider Web first turn  instead of Spore, and then proceed with Spore, Ingrain, and then Baton  Pass.</p>
     
    <p>Sleep-inducing leads like Roserade and Bronzong are a huge  problem for many Baton Pass chain leads, since being prevented from  setting up Agility or Rock Polish means that your Baton Pass chain will  be slower than usual, which leads to Pokemon stopping your chain by  using Taunt or just firing off powerful attacks before your Pokemon have  a chance to Baton Pass. With that being said, Lum Berry is one of the  most commonly held items in Baton Pass teams, since your lead can use  Agility or Rock Polish on the first turn, absorb the sleep, and use  Substitute on the next turn to gain immunity to the sleep-inducing move,  allowing it to Baton Pass safely to your next Pokemon in the  chain.</p>
     
    <p>Suicide leads are also a major problem for Baton Pass teams;  they use a combination of Focus Sash and Taunt to stop their opponent  from setting up Stealth Rock and then set it up themselves. These leads  will also use Taunt to stop your lead from using Agility or Rock Polish,  which makes it harder for your team to complete a chain. However, there  are certain ways that a Baton Pass team can get around a fast Taunter.  One idea is to use a Fake Out user who learns Baton Pass, such as  Ambipom, to eliminate Focus Sash immediately. Overall, the best way to  beat this new generation of leads is to pretend that you are using a  standard team and worry about beating the lead before you start Baton  Passing.</p>
     
    <p>Here's an example of a potential match-up against a suicide  lead: I lead with Zapdos, and my opponent leads with Azelf. Instead of  trying to set up Agility and fail to complete a pass due to Taunt, I can  simply attack it with Thunderbolt. After that, I switch to a Pokemon  whom a standard team and a Baton Pass team would have in common, such as  Vaporeon, Scizor, Togekiss, or Celebi. Then, I try to set up a  Substitute, pass back to my lead, pull off an Agility or Rock Polish,  and continue with the chain. With this method, suicide leads will be  more of an inconvenience than a game-breaking start for your opponent.  Another kind of lead strategy that has been gaining immense popularity  are Explosion leads, such as Metagross, Heatran, and Bronzong. This type  of Pokemon can easily obliterate one of your team members, which is  horrible since you can easily lose a Pokemon who is part of your Baton  Pass chain. It may be obvious to use Substitute as they use Explosion,  but this is not always the case. A good battler can just as easily  attack to break your Substitute, predict when you use Baton Pass, and  try to bring down one of your Pokemon. It's not as difficult to deal  with this problem as it is suicide leads, since it's possible to use  Drifblim or a Pokemon who resists Explosion, such as Scizor.</p>
     
    <h3><a name="chain">The Chain</a></h3>
     
    <p>As for the rest of the team, two Pokemon are almost required in  the chain: Smeargle and Mr. Mime. These Pokemon prevent phazers from  stopping you from completing your strategy. Smeargle is the only Pokemon  who can Baton Pass Ingrain, whereas Mr. Mime has access to Soundproof  to block Roar and Perish Song. Having these Pokemon supports your team  greatly, and with smart prediction, they can prevent your chain from  being destroyed. Mr. Mime is not as necessary as Smeargle; however, it's  strongly recommended.</p>
     
    <p>Pokemon who sport the Spider Web / Mean Look and Baton Pass  combination are extremely useful to have on a Baton Pass team, but are  by no means required. If you manage to trap a wall like Blissey with  them, your chain will be nearly unbreakable. You will also find that if  you can trap just the right Pokemon, setting up and sweeping becomes a  lot easier. Umbreon, Smeargle, Absol, and Ariados are the only Pokemon  who have access to this combination, so you will have to choose between  these four for your team.</p>
     
    <p>The rest of your team should be used to counter the threats who  could destroy your chain, while also contributing to the chain  themselves. Defense boosts help keep your Pokemon alive and beef up  their Substitutes, allowing for a much easier time setting up. Attack  boosts should correspond to the type of sweeper you are trying to set  up; use Nasty Plot for a special sweeper, and Swords Dance or Belly Drum  for a physical sweeper. If your finisher is mixed, use Swords Dance and  Calm Mind for predominantly physical sets, and Nasty Plot and Bulk Up  for more special-based attackers. However, you might find it easier to  just rely on one stat to increase the overall Speed of your Baton Pass  chain.</p>
     
    <p>A commonly asked question is: should the Pokemon on your team  be geared towards being extremely bulky, or should they focus on being  speedy? In ADV, fast Pokemon were preferred because there was nothing  faster than Aerodactyl or Jolteon in OU, save for a Pokemon who just  used Agility or Dragon Dance. In the current DPP metagame, faster  Pokemon could put up a Substitute to prevent it from being statused,  stop most damage, and would force your opponent to limit their switches.  However, the introduction of Choice Scarf has made this benchmark close  to useless. Bulky Baton Passers are generally much more valuable than  they were back then, and most likely should make up a good majority of  your team.</p>
     
    <h3><a name="receiver">The Receiver</a></h3>
     
    <p>One Pokemon on your team should be your receiver, the Pokemon  who is passed the boosts your Baton Pass chain has gathered. When this  Pokemon gets +6 in the attack stat chosen to use (or some mixed sweeper  equivalent), it should be able to OHKO every single Pokemon on the  opponent's team with 100% accurate moves, since one miss can mean big  trouble. Your receiver should also not be 4x weak to any priority move,  and it might be helpful for your receiver to also have Baton Pass, but  fitting it onto your receiver's moveset can be difficult while  simultaneously trying to OHKO every single Pokemon on your opponent's  team. Immunity to Toxic Spikes is a great thing to look into, and if  your receiver needs to use a Life Orb to get certain KOs, it should be  immune to sandstorm as well due to how common it is in OU, or else it  can be stalled by good prediction on your opponent's side.</p>
     
    <h2><a name="example">Example teams</a></h2>
     
    <p>In order to make sense of the explanations above, an example  team should help put everything in context and give you ideas for your  own Baton Pass team. There will be two example teams provided below; one  for UU, and one for OU. Along with each team, there will be short  descriptions for each team member about what role they play in the  team.</p>
     
    <h3><a name="exampleuu">UU</a></h3>
     
    <p><img src="/download/sprites/dp/168.png" alt="" /><<br />
    Ariados @ Leftovers<br />
    Ability: Insomnia<br />
    EVs: 248 HP / 8 Def / 252 Spe<br />
    Nature: Jolly (+Spe, -SpA)<br />
    - Baton Pass<br />
    - Spider Web<br />
    - Agility<br />
    - Bug Bite</p>
     
    <p>Ariados makes an excellent lead for a Baton Pass chain. Being  one of the few Pokemon who can trap-pass, Ariados can take advantage of  defensive leads, such as Hippopotas and some Omastar, and allow your  team to set up with impunity. Ariados also has access to Agility, which  is one of the first boosts a chain should be using. Ariados can also  come back in to absorb Toxic Spikes, which will otherwise severely limit  the amount of boosts your chain can accumulate.</p>
     
    <p><img src="/download/sprites/dp/207.png" alt="" /><br />
    Gligar @ Yache Berry<br />
    Ability: Hyper Cutter<br />
    EVs: 252 HP / 4 Def / 252 Spe<br />
    Jolly nature (+Spe, - SpA)<br />
    - Swords Dance<br />
    - Agility<br />
    - Baton Pass<br />
    - Taunt</p>
     
    <p>Gligar's main purpose is to gather Attack boosts, as well as  grabbing Speed boosts should Ariados not be able to do so. It can come  in on its key immunities to Ground- and Electric-type attacks and  proceed to set up with Swords Dance or, if your team still needs Speed  boosts, Agility. Taunt is what makes Gligar a great addition to Baton  Pass teams, preventing your opponent from inflicting status or phazing  away their boosts.</p>
     
    <p><img src="/download/sprites/dp/368.png" alt="" /><br />
    Gorebyss @ Leftovers<br />
    Ability: Swift Swim<br />
    EVs: 252 HP / 24 SpA / 232 Spe<br />
    Timid nature (+Spe, -Atk)<br />
    - Amnesia<br />
    - Iron Defense<br />
    - Surf<br />
    - Baton Pass</p>
     
    <p>Gorebyss takes on the role of a defensive Passer, using both  Amnesia and Iron Defense. After receiving an Agility boost, it will most  likely be moving first, meaning it can set up the appropriate defense  boost for the situation it's in. To stop Gorebyss from being Taunt bait,  Surf is used, providing a solid, strong STAB attack. Near-max Speed is a  must to ensure Gorebyss outpaces basically everything after a +2 Speed  boost.</p>
     
    <p><img src="/download/sprites/dp/122.png" alt="" /><br />
    Mr. Mime @ Leftovers<br />
    Ability: Soundproof<br />
    EVs: 252 HP / 4 SpD / 252 Spe<br />
    - Baton Pass<br />
    - Taunt<br />
    - Light Screen<br />
    - Reflect</p>
     
    <p>Like mentioned many times before, Mr. Mime is almost a  necessity on Baton Pass teams, especially in the UU environment. With UU  lacking an Ingrain Passer to stop Roar and Whirlwind from breaking the  chain, it can use its ability, Soundproof, to be immune Roar and Perish  Song. The role Mr. Mime plays on this team is a dual screen Baton  Passer, which definitely helps your team score more boosts than usual.  Taunt is used again to avoid phazing moves, since it's not pretty when  your Baton Pass chain is broken.</p>
     
    <p><img src="/download/sprites/dp/426.png" alt="" /><br />
    Drifblim @ Leftovers<br />
    Ability: Aftermath<br />
    EVs: 4 Def / 252 SpD / 252 Spe<br />
    Timid nature (+Spe, -Atk)<br />
    - Baton Pass<br />
    - Substitute<br />
    - Calm Mind<br />
    - Shadow Ball</p>
     
    <p>Being the only Ghost-type who can Baton Pass, Drifblim can  utilize its immunities to Ground-, Fighting-, and Normal-type attacks,  to take moves that the rest of your team cannot afford to take. Drifblim  is able to create massive Substitutes that will be nearly impossible to  break after a few defensive boosts that also shield your chain from  status moves and Trick. Calm Mind makes Drifblim even tougher to take  down, as well as powering up the team's special attacks.</p>
     
    <p><img src="/download/sprites/dp/257.png" alt="" /><br />
    Blaziken @ Lum Berry<br />
    Ability: Blaze<br />
    EVs: 4 Atk / 252 SpA / 252 Spe<br />
    Rash nature (+SpA, -SpD)<br />
    - Flamethrower<br />
    - Superpower<br />
    - Hidden Power Grass<br />
    - Vacuum Wave</p>
     
    <p>The receiver of the team, Blaziken is able to run through teams  once it has gathered the proper boosts. Lum Berry is to prevent  Blaziken from being ruined by status, while Flamethrower and Superpower  both provide STAB attacks with the power to break through the top  defensive threats in the tier. Hidden Power Grass allows Blaziken to get  through bulky Water-types such as Slowbro and Quagsire, while Vacuum  Wave gives Blaziken a way to beat other priority users.</p>
     
    <h3><a name="exampleou">OU</a></h3>
     
    <p><img src="/download/sprites/dp/145.png" alt="" /><br />
    Zapdos @ Lum Berry<br />
    Ability: Pressure<br />
    EVs: 252 HP / 152 SpD / 104 Spe<br />
    Calm nature (+SpD, -Atk)<br />
    - Agility<br />
    - Baton Pass<br />
    - Thunderbolt<br />
    - Substitute</p>
     
    <p>Zapdos is the lead and Speed passer of the team. The way to use  this Zapdos is to use Agility on turn one, allowing Lum Berry to save  it from unnecessary status, especially sleep. On the next turn, set up  Substitute as a barrier to more status moves. Finally, Baton Pass out  when you feel ready; Thunderbolt is used to beat Skarmory and Gyarados,  two big threats to a Baton Pass chain. 104 Speed EVs allow Zapdos to  outrun Adamant Gyarados before a boost, and everything else after an  Agility, save Scarfed Weavile and Aerodactyl, who are rarely seen  carrying those items.</p>
     
    <p><img src="/download/sprites/dp/235.png" alt="" /><br />
    Smeargle @ Shed Shell<br />
    Ability: Own Tempo<br />
    EVs: 252 HP / 4 Def / 252 Spe<br />
    Jolly nature (+Spe, -SpA)<br />
    - Ingrain<br />
    - Spore<br />
    - Substitute<br />
    - Baton Pass</p>
     
    <p>Smeargle is necessary for every Baton Pass chain: it is the  only Pokemon who can pass Ingrain, which will prevent Roar and Whirlwind  from working and also helps heal your team every turn. Get Smeargle in  with a bulky Substitute from one of the other members of the team and  proceed to use Spore. Substitute will prevent Smeargle from being hit by  a Sleep Talker or another switch-in, so use Ingrain and Baton Pass out.  Smeargle needs all of the bulk it can get while being as fast as  possible, and the EV spread accomplishes this. Shed Shell is there  because this Pokemon is the most vulnerable to Taunt, so it might need  Shed Shell's help to switch out without using Baton Pass.</p>
     
    <p><img src="/download/sprites/dp/212.png" alt="" /><br />
    Scizor @ Leftovers<br />
    Ability: Technician<br />
    EVs: 252 HP / 104 Def / 152 Spe<br />
    Impish nature (+Def, -SpA)<br />
    - Swords Dance<br />
    - Baton Pass<br />
    - Iron Defense<br />
    - Bullet Punch</p>
     
    <p>Scizor passes the Defense and Attack boosts to the rest of the  members. 152 Speed EVs allow Scizor to reach 406 Speed at +2, enough to  outpace Scarf Heracross among other potential threats. Scizor is also  the team's Tyranitar counter, setting up in its face and defeating it  with Bullet Punch. Besides Bullet Punch, some find it viable to use  Brick Break to kill off Magnezone.</p>
     
    <p><img src="/download/sprites/dp/134.png" alt="" /><br />
    Vaporeon @ Leftovers<br />
    Ability: Water Absorb<br />
    EVs: 192 HP / 252 Def / 60 Spe<br />
    Calm nature (+SpD, -Atk)<br />
    - Baton Pass<br />
    - Substitute<br />
    - Wish<br />
    - Ice Beam</p>
     
    <p>With some defensive boosts passed to it, Vaporeon becomes very  difficult to take down. It supports the team with Wish and passes very  bulky Substitutes to the rest of the teammates. With 60 Speed EVs, it  outruns Starmie, Azelf, and others in the base 115 group after receiving  an Agility boost. A Calm nature grants it more bulk on the special  side; ideally, it should have Defense boosts from Scizor to boost its  ability to handle other physical attacks.</p>
     
    <p><img src="/download/sprites/dp/122.png" alt="" /><br />
    Mr. Mime @ Leftovers<br />
    Ability: Soundproof<br />
    EVs: 252 HP / 4 SpD / 252 Spe<br />
    Calm nature (+SpD, -Atk)<br />
    - Baton Pass<br />
    - Taunt<br />
    - Light Screen<br />
    - Reflect</p>
     
    <p>Mr. Mime is another essential element of a Baton Pass team.  Soundproof prevents Roar and Perish Song from breaking the Baton Pass  chain when there's no time pass to Smeargle. Mr. Mime is used as a dual  screener, giving your team extra bulk, and extra turns to set up. Using  252 HP is quite obvious, and the 252 Speed EVs allow it to tie with base  90 Pokemon before a boost. The rest of the EVs go in Special Defense to  make it marginally easier to stand up to other powerful special  threats, like Heatran.</p>
     
    <p><img src="/download/sprites/dp/448.png" alt="" /><br />
    Lucario @ Life Orb<br />
    Ability: Inner Focus<br />
    EVs: 252 Atk / 60 SpA / 196 Spe<br />
    Adamant nature (+Atk, -SpA)<br />
    - Close Combat<br />
    - Crunch<br />
    - Hidden Power Ice<br />
    - Bullet Punch</p>
     
    <p>Once the team amasses enough boosts, Lucario can come in to  wreck the opponent. As far as recipients go, Lucario is one of the best,  sporting immunity to sandstorm and Toxic Spikes, resistances to most  priority attacks, and a movepool that will OHKO every Pokemon legal in  OU. Cresselia's OHKOed by +6 Crunch, Bronzong loses to Close Combat, and  Gliscor is obliterated by Hidden Power Ice. Brick Break is an option  over Close Combat, but without Stealth Rock down, there is a chance that  Hippowdon will survive, meaning it can hit for big damage with  Earthquake or cripple Lucario with Yawn. If you elect to use Brick  Break, be sure to either use Stealth Rock support, or get at least three  Calm Minds in so Lucario can OHKO Hippowdon with Hidden Power Ice.  Lucario can also outpace everything with an Agility boost from Zapdos,  save Scarf Aerodactyl and Weavile (whom Lucario can beat with Bullet  Punch anyway). Life Orb is used because the boost is necessary, and  Ingrain helps make up for the 10% loss of health after every attack.  Bullet Punch is to eliminate other priority users such as Weavile and  Mamoswine, and it also allows Lucario to kill Gengar if it loses its  Speed boosts.</p>
     
    <h2><a name="howtoplay">How to play the chain</a></h2>
     
    <p>Playing a Baton Pass team is all about knowledge and planning.  You should have a good idea about how you are going to switch when  specific threats come out. For example, if a Tyranitar came out, what  would your initial switch be? On the example team, bring out Scizor and  use Iron Defense, and then switch to Vaporeon to take the possible, but  rare, Flamethrower or Fire Blast. As stated in the opening, you have to  be able to counter certain threats this generation or your entire team  could fall apart. If a powerful special sweeper such as Azelf came out,  who would you pass to? How would you stop it? These are pretty important  questions you need be able to answer, especially if you don't have a  Substitute up when those threats switch in.</p>
     
    <p>Speaking of Substitute, it is recommended that your chain keeps  a Substitute up as often as possible while setting up Ingrain.  Substitute will protect your team from critical hits that can cut  through its defense boosts. They also stop status and the move Trick,  which is crucial. When the team doesn’t have Ingrain up yet, you should  be more careful, since your Pokemon aren't going to be healing a lot of  health each turn. Here's a scenario that you may encounter: say your  opponent brings in Tyranitar, and you Baton Pass to Scizor. Scizor uses  Substitute, and they bring in Skarmory. Skarmory then proceeds to  Whirlwind Scizor, making your chain lose all of its boosts and its  Substitute, assuming Smeargle hasn't set up Ingrain yet. Instead of  using Substitute, it might have been smarter to Baton Pass and predict  the switch. That way, if they actually go to Skarmory, you can bring in  Smeargle. From there, just use Spore, Substitute, and then Ingrain. If  they keep Tyranitar in, then proceed to play accordingly. This kind of  "prediction" is something that comes from experience, and it should be  practiced and mastered in order to gain the upper-hand in your  battle.</p>
     
    <p>One of the most difficult Pokemon to get out onto the  battlefield happens to be the most important to the success of your  Baton Pass chain. Smeargle is extremely fragile, and if it faints you  might be out of luck. Predicting to get Smeargle in against, say, a  Choice Specs Shadow Ball is too risky to be effective. The best way get  Smeargle out is to either bring it out against a wall like Skarmory or  Blissey, or pass it a bulky Substitute that won't break on the switch.  An early Ingrain is ideal, but it is often not worth the risk. The best  way to ensure Smeargle gets the Ingrain off is after you have a few  Defense boosts and a Substitute to pass to Smeargle. Smeargle is also  the most Taunt-vulnerable Pokemon in a Baton Pass chain. If Smeargle  isn't carrying a Shed Shell and has Ingrain up, a well-timed Taunt can  leave it trapped and force it to Struggle, since Ingrain stops it from  switching out. Don't take any unnecessary risks to get an early Ingrain  or Spore; most of the time, it isn't worth it.</p>
     
    <h2><a name="whatelse">What else can Baton Pass do?</a></h2>
     
    <p>Baton Pass isn't only a move that must be used in a Baton Pass  chain, since there are other ways that you can use Baton Pass to your  advantage. As you may have noticed, OU and UU are the tiers being  discussed throughout this guide, leaving Ubers out of the picture. The  reason for this is because, unlike OU and UU, the Ubers tier lacks many  Baton Passers, since Mew is probably the only Uber who can do so. Also,  Ubers is filled with very hard hitters, so it's not as easy to set up a  long Baton Pass chain, not to mention that there are very bulky  defensive Pokemon, like Giratina and Lugia, who can try to phaze or  cripple your receiver. Even though it may be difficult to pull off a  full Baton Pass chain, it doesn't mean that it should be steer you away  from using Baton Pass related teams in Ubers. Ninjask and Mew are two  Pokemon who are commonly used as Baton Passers in Ubers, the former  passing Swords Dance and Speed boosts and the latter setting up  practically anything and passing the boosts to the next Pokemon in the  chain, or the receiver if you are going for a simpler chain.</p>
     
    <p>A strategy that's been gaining attention is the "dry Passing"  strategy. What this means is that the Baton Passer is not necessarily  passing any boosts to its teammates, but it is scouting the opponent’s  switch-ins. This strategy is commonly used by Jolteon, since it can  force many switches with its powerful Thunderbolt. When you predict that  your opponent will switch out from Thunderbolt, using Baton Pass means  that you can scout what the opponent will be switching in, meaning you  can then switch in a Pokemon to counter whatever the opponent brought  in. This strategy is mostly used in trap-related teams, since scouting  your opponent's switch-in can give your team an opportunity to trap the  switched in Pokemon. For example, Jolteon can try to use Thunderbolt,  but you then realize that your opponent can switch in Rotom-A to take  the hit. With that said, you can use Baton Pass instead, switch in  Tyranitar, and proceed to dispose of Rotom-A with a STAB Pursuit. This  also works with Dugtrio, who is able to trap a Pokemon like Tyranitar (a  common Jolteon switch-in) with its ability, Arena Trap, and attempt to  finish it off with a powerful Earthquake.</p>
     
    <p>Like mentioned earlier in this guide, Baton Pass can escape the  grips of Pursuit, Arena Trap, and Shadow Tag. This can be very useful  since Pursuit won't be hitting with 80 Base Power and will hit the  switch-in, not the user. Also, your Pokemon will no longer have to worry  about being trapped from Dugtrio or Magnezone, since they can now Baton  Pass away from them.</p>
     
    <p>The most popular Baton Pass strategy is known as "screen boost  Passing". This strategy involves Dual Screen Azelf, Pure Baton Pass  Gliscor, and a receiver of choice, most commonly Metagross. This is by  far one of the most effective strategies Baton Pass can be used for and  is extremely successful. The procedure to accomplishing this strategy is  simple. Bring out Azelf when you feel the time is right, set up Stealth  Rock and both of the screens, and then use Explosion to bring in  Gliscor safely while trying to bring down the opposing Pokemon with  Azelf. Once that has been done, Gliscor can then try to boost its Speed  and Attack by using Rock Polish and Swords Dance whenever it can, using  Taunt when it's about to be phazed. Once Gliscor has gathered several  boosts, complete the strategy by bringing in Metagross (or your receiver  of choice) and attempt to wreak havoc and destroy the opponent. This  strategy is also used in UU, Uxie being in place of Azelf, while Gligar  takes the role of Gliscor, and Bibarel (or another receiver) takes place  of Metagross. This strategy is very devastating once you have pulled it  off, since it's very difficult to stop it when it's rolling.</p>
     
    <h2><a name="whatbeats">What beats Baton Pass?</a></h2>
     
    <p>It can be extremely difficult to beat a well-made Baton Pass  team. While it is harder to pull off the chain in DPP, in some ways it  can be easier. In ADV, people were well aware of the threat of Baton  Pass teams, and thus made their team accordingly. Meanwhile, in DPP,  even with the large increase in the number of Pokemon who can mess up a  Baton Pass chain, many forgo those options due to the decline in their  popularity. This "counter" list will help the maker of the team more  aware of the threats they might face, allowing them to build their team  accordingly.</p>
     
    <dl>
    <dt>Roar</dt>
    <dd>One of the most common ways to attempt to stop a Baton Pass  chain. However, it's harmless when yor Pokemon are rooted with Ingrain  or have Mr. Mime waiting in the wings. If a Baton Pass team does not use  Mr. Mime, and the Roarer is faster and strong enough to kill Smeargle,  there's not much the Baton Pass team can do.<br />
    <br />
    <strong>Common OU users:</strong> Gyarados, Hippowdon, Latias, Suicune, Swampert, Vaporeon, Zapdos<br />
    <strong>Common UU users:</strong> Altaria, Arcanine,  Donphan, Blastoise, Lapras, Nidoqueen, Rhyperior, Steelix Torterra,  Venusaur</dd>
     
    <dt>Whirlwind</dt>
    <dd>Whirlwind can only be stopped by Ingrain, so it poses much  more of a threat than Roar. However, it's not as commonly seen as  Roar.<br />
    <br />
    <strong>Common OU users:</strong> Skarmory<br />
    <strong>Common UU users:</strong> Hariyama, Drapion</dd>
     
    <dt>Taunt</dt>
    <dd>Taunt is a very deadly weapon against Baton Pass teams. Now  that its duration has increased from three to five turns, it can stop  your entire chain dead in its tracks. The only ways to beat Taunt is to  either sleep their Taunter, scare it away before it can use Taunt, or  Taunt them before they can Taunt your Pokemon. Most Taunters are used as  leads, so your lead should be able to stop them.<br />
    <br />
    <strong>Common OU users:</strong> Aerodactyl, Azelf, Gliscor, Gyarados, Heatran, Skarmory, Weavile<br />
    <strong>Common UU users:</strong> Alakazam, Ambipom, Drapion, Electrode, Mismagius, Spiritomb</dd>
     
    <dt>Encore</dt>
    <dd>If you don't expect it coming, Encore can easily eliminate  your Baton Pass chain. It can make your team lose all of its gathered  boosts by forcing the Encored Pokemon to switch out. If your chain is  Ingrained and then Encored, you might lose one part of your chain, and  from there the entire game, possibly. The way to beat it is to keep  Baton Passing until they switch out or run out of Encore PP, as the  opponent only has eight. A Pressure Pokemon such as Zapdos is extremely  helpful in this process, only allowing the Encore user to use it four  times.<br />
    <br />
    <strong>Common OU users:</strong> Infernape, Machamp, Togekiss<br />
    <strong>Common UU users:</strong> Alakazam, Cacturne, Gardevoir, Lopunny</p>
     
    <dt>Haze</dt>
    <dd>Haze eliminates all stat changes, and can be game-breaking  once used. However, it’s extremely rare, as no one relies on this kind  of move anymore, with the exception of Milotic in UU.<br />
    <br />
    <strong>Common OU users:</strong> Tentacruel, Vaporeon<br />
    <strong>Common UU users:</strong> Articuno, Blastoise, Lapras, Milotic, Omastar, Weezing</dd>
     
    <dt>Perish Song</dt>
    <dd>Forces a switch or causes a Pokemon to faint in three turns, but it's blocked by Soundproof from Mr. Mime.<br />
    <br />
    <strong>Common OU users:</strong> Celebi<br />
    <strong>Common UU users:</strong> Altaria, Mismagius</dd>
     
    <dt>Explosion</dt>
    <dd>It can easily eliminate one of your Pokemon, and therefore  your boosts. It can be stopped by keeping a Substitute up at all times,  or passing to Drifblim if you suspect the opponent may try to  Explode.<br />
    <br />
    <strong>Common OU users:</strong>Azelf, Bronzong, Forretress, Gengar, Heatran, Magnezone, Metagross<br />
    <strong>Common UU users:</strong> Claydol, Cloyster,  Electrode, Exeggutor, Lickilicky, Qwilfish, Magneton, Registeel,  Regirock, Shiftry, Skuntank, Steelix</dd>
     
    <dt>Toxic Spikes</dt>
    <dd>A new threat this generation. One or two layers of Toxic  Spikes will limit the success of your team and the amount of time you  can use to get all of your boosts passed on. The best way to counter  Toxic Spikes is to either have Taunt on your lead or use Ariados on your  team, as it can absorb them, making sure your receiver isn't affected  by Toxic Spikes. Try to limit the overall number of Pokemon on your team  who are affected by Toxic Spikes, if possible. Also note that if your  chain Baton Passes a Substitute, the Pokemon who switches in will not be  poisoned.<br />
    <br />
    <strong>Common OU users:</strong> Forretress, Roserade, Tentacruel<br />
    <strong>Common UU users:</strong> Cloyster, Drapion, Nidoqueen, Qwilfish, Omastar</dd>
     
    <dt>Priority Moves</dt>
    <dd>These moves cancel out the Speed boosts your team has gathered  and can end up killing something or forcing a hard switch if you are  not careful.<br />
    <br />
    <strong>Common OU users:</strong> Scizor (Bullet Punch),  Lucario (Bullet Punch, ExtremeSpeed, Vacuum Wave), Mamoswine (Ice  Shard), Metagross (Bullet Punch), Weavile (Ice Shard)<br />
    <strong>Common UU users:</strong> Ambipom (Fake Out),  Arcanine (ExtremeSpeed), Azumarill (Aqua Jet), Blaziken (Vacuum Wave),  Cloyster (Ice Shard), Dugtrio (Sucker Punch), Hitmonchan (Bullet Punch,  Mach Punch), Hitmonlee (Bullet Punch, Mach Punch, Sucker Punch),  Hitmontop (Bullet Punch, Fake Out, Mach Punch), Medicham (Bullet Punch,  Fake Out), Skuntank (Sucker Punch), Spiritomb (Shadow Sneak, Sucker  Punch), Swellow (Quick Attack), Toxicroak (Bullet Punch, Fake Out,  Sucker Punch, Vacuum Wave)</dd>
     
    <dt>Critical Hits</dt>
    <dd>There's no way you can stop critical hits from happening in  battle (aside from the move Lucky Chant; however, it is still very  unreliable since it only lasts for five turns), so there's always going  to be a chance that your opponent can score a lucky one. Sadly, there  aren't any Baton Passers who have the abilities to negate critical hits,  so it's going be tough if your opponent has a Pokemon that uses moves  with a high critical hit ratio. Not only that, but critical hits can  break through your gathered defensive boosts, and there are many moves  that increase the chance of a critical hit happening. However, there are  ways to work around this. The biggest strategy is to switch in a  Pokemon who is resistant to all or most of the opposing Pokemon's moves,  since it will have a smaller chance of being OHKOed. Another way to  stop critical hits from ending your chain is to keep up a Substitute at  all times, since using Substitute will protect the chain from unexpected  critical hits.</dd>
    </dl>
     
    <h2><a name="end">Conclusion</a></h2>
     
    <p>To sum up, don't overlook Baton Pass chains because they can  really cause some serious damage if they are used by a skilled player. A  Baton Pass team can be a nice change of pace from a standard team, and  if designed and played well, they might even achieve more victories.  Most importantly, who doesn't like sweeping a team with a Pokemon who  has +6 in all of its stats?</p>
  2. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

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    Hi, not bad job for a first time!

    • You should use more descriptive anchors for your table of contents. #wsr is not very helpful. Don't use hyper long names, but using #receivers would be much better for instance. This applies to basically all of your anchors.
    • You can get rid of the strange spacing by using an internet tool like this. I recommend it to make the HTML easier to read.
    • Table of contents doesn't get a header
    • Needs a period at the end of the author line.
    • Don't use hanging <img> code. <img> code should be inside other code, like a <div> or a <p> at the very least.
    • You should work on your indenting so that everything's on the same indentation. The link above helps with it, but it may not fix it everywhere, so check it manually.
    • You need a space between the hyphen and the move on a set. Like this: "- Calm Mind" instead of like "-Calm Mind". See the difference? You make this mistake everywhere.
    • For sets, you should specify the ability even if the Pokemon has only one ability. We don't do this for analyses because the ability is listed at the top of the page, but that is not the case for this article (or any article). For that reason, include stuff like Jolteon's Volt Absorb ability in its sets, etc.
    • This line: <h3><a name="hdibat">How do I build a team?</a><h3> is missing an end quotation mark that I bolded for inclusion.
    • This line: <strong><a name="tl">The Lead</a></strong> is missing one as well. I bolded where it should go.
    • Did it again here: <strong><a name="tc">The Chain</a></strong>
    • In the "What beats Baton Pass?" section, you have dangling <strong> tags. These should absolutely be inside of <p> tags. You should also really consider a delimited list for these, since that section looks pretty ugly when parsed.
    Fix all of these and I'll give it another look over. Cheers.
  3. Komodo

    Komodo I have a custom title?
    is a Site Staff Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

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    Okay, I believe I've made the changes. How we looking now?
  4. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

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    Some new things I noticed now that the code is more readable and the other stuff is fixed. Looking better, though!

    • You have more dangling text tags not inside of a <p> tag. These require CnPing, so check below.

      <div><img src="/download/sprites/dp/359.png" alt="" /></div>
      <a href="/dp/pokemon/absol/"><strong>Absol</strong></a>
      <p><strong>Usable moves:</strong> LOTS OF LONG TEXT I'VE REMOVED FOR NOW<br />
      <strong>Example moveset:</strong></p>

      I bolded the problematic parts. You also don't really need blank div tags; you can put the images inside of <p> tags as well and it's HTML4.01 compliant. You'll need to make the following changes to all of the code structured like this. Try this for these sections:

      <p><img src="/download/sprites/dp/359.png" alt="" /><br />
      <a href="/dp/pokemon/absol/">Absol</a><br />
      <strong>Usable moves:</strong> LOTS OF LONG TEXT I'VE REMOVED FOR NOW<br />
      <strong>Example moveset:</strong></p>

      Notice that I've also gotten rid of the <strong> tags around the Pokemon's name in the URL. I think this looks better when parsed, but it's not an actual error. Use your judgment here.
    • You have numerous errors that will cause your anchors to not work. I've highlighted as many as I could find below. Remove stuff in bolded font.
      • <h2><a name="#exampleuu">UU</a></h2>
      • <h2><a name="#receiveuu">UU</a></h2>
      • <h2><a name="#receiveou">OU</a></h2>
    • Sometimes you do weird stuff like: <strong><a name="lead">The Lead</a></strong>. This has the issue of creating dangling text, and really doesn't follow the site conventions for headers. In all of these cases, you should do: <h4><a name="lead">The Lead</a></h4>
    • Your delimited list at the bottom is looking better, but has <p> tags inside of it that make it fail to align up with everything else. If you want to move stuff to the next line, use <br />, don't use <p> tags inside of the list ever.
    • You have a nasty mistake here; I've bolded what needs to be added: <strong>Common UU users:</strong> Altaria, Mismagius</p>
    • <dt> tags are automatically bolded in formatting for Smogon, so putting <strong> tags inside of them is unnecessary. You can remove those <strong>'s.
  5. Komodo

    Komodo I have a custom title?
    is a Site Staff Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

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    Ok, third time lucky? :P
  6. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

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    There are still some things wrong with it, but they're minor. I could just fix them myself and upload this now, but I think it'd be more instructional if I point them out for you to fix. Hopefully you don't mind. :3

    • Your headers aren't ordered sequentially. The topmost header should be <h2>, then the next lower header <h3>, and the last-most <h4>. Right now, for instance, your Introduction header is <h3>. I think you actually have it exactly backwards throughout the whole HTML.
    • On all of the Pokemon listings, you have something that looks like this: <a href="/dp/pokemon/absol/">Absol<br /> Notice how you forgot to close the <a> tag with </a> before the <br />. You do this everywhere.
    • On some of the example team sets, you accidentally forget to use </p> and instead start a new paragraph with a <p> tag. At a glance, you do this on OU Vaporeon and OU Mr. Mime, but you should check elsewhere just in case I glanced over one. Check the below bolded part to see what you're missing in just that one example:

      Vaporeon @ Leftovers<br />
      Ability: Water Absorb<br />
      EVs: 192 HP / 252 Def / 60 Spe<br />
      Calm nature (+SpD, -Atk)<br />
      - Baton Pass<br />
      - Substitute<br />
      - Wish<br />
      - Ice Beam</p>
    • In the Haze section of the delimited list, you have: <strong>Common UU users:</strong> I've bolded what should be added.
    Otherwise, this looks good. These are very minor problems, so fix them up real fast and I'll go ahead and upload this!
  7. Komodo

    Komodo I have a custom title?
    is a Site Staff Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

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    Okay, I think I'm finally done >.< I need more practice at this!
  8. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

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    Alright, well, there are still more than a few mistakes, but I think I should just fix them as I upload this. Good work!

    EDIT:
    Just so you know, many of your sprites were linking to the wrong on-site sprites. You used Dex # for the sprite name, but that's not true on Smogon where we increment dex number with formes as well. (All of your DPP sprites were exactly 5 behind the actual sprite on-site) I fixed this. You also had hanging <a href=""> tags again in the example teams that you didn't fix from my last go-over, and you had a hanging <h2> tag that I fixed.

    Your table of contents also had errors that I hadn't previously noticed and you had a missing </dd> tag in your delimited list that was still a </p> tag incorrectly.

    I fixed all of this up, though, and it's now on-site. :)
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