Battle Arcade Challenge: akela


Let's-a keep it clean! FIGHT!
♫vs. Glass Joe
Akela: | Glass Joe:
|

Skull | Noctowl
HP: 110 | HP: 110
EN: 100 | EN: 100
Stats: 7/2/4/2/50 | Stats: 1/2/4/4/70
Sheer Force (OFF) | Tinted Lens
No ailments | Sleep (1 action)
-10 evasion | No changes
No other | No other

Field:
Nothing
Order: Noctowl, Rampardos

Action 1
Noctowl is fast asleep.
Skull used Rock Slide!
-Hit chance (Hit <= 9000): 2883 = Hit
-Crit chance (Crit <= 625 unless stated otherwise): 2672 = NOPE.
-Damage: (8 + 3 + 10 - 3) * 1.5 = 27 damage!
Numbers:
-Rampardos: -5 EN
-Noctowl: -27(!) HP

Action 2
Noctowl used Psychic!
-Crit chance: 2407 = NOPE.
-Damage: 11 + 6 - 3 = 14 damage
-Energy cost: 5 + (5 / 2) = 7.5 EN
-Effect chance (-1 SpD <= 1000): 4430 = NOPE.
Skull used Avalanche!
-Crit chance: 5394 = NOPE.
-Damage: (12 + 10 - 3) * 1.5 = 28.5 damage!
Numbers:
-Rampardos: -14 HP, -8 EN
-Noctowl: -28.5(!) HP, -7.5 EN

Action 3
Noctowl used Extrasensory!
-Crit chance: 9287 = NOPE.
-Damage: 8 + 6 - 3 = 11 damage
-Effect chance (Flinch <= 1000): 3026 = NOPE.
Skull used Thunderpunch!
-Crit chance: 3569 = NOPE.
-Damage: (8 + 10 - 3) * 1.5 = 22.5 damage!
-Effect chance (Paralyzed <= 1000): 7663 = NOPE.
Numbers:
-Rampardos: -11 HP, -6 EN
-Noctowl: -22.5(!) HP, -6 EN

Final Numbers:
-Rampardos: -25 HP, -19 EN
-Noctowl: -78 HP, -14 (13.5) EN
Akela: | Glass Joe:
|

Skull | Noctowl
HP: 85 | HP: 32
EN: 81 | EN: 86
Stats: 7/2/4/2/50 | Stats: 1/2/4/4/70
Sheer Force (OFF) | Tinted Lens
No ailments | No ailments
-10 evasion | No changes
No other | No other

Field:
Nothing
Stick and move, stick and move!​
 
Toggle Sheer Force

Rock Slide > Thunder Punch > Rock Slide
IF Noctowl uses Roost, THEN Focus Punch and push actions back
IF Noctowl uses Reflect AND Noctowl is NOT already under the effects of Reflect, THEN Focus Energy and push actions back
 

"Do I have time to take a nap before the next round?"
Hypnosis -> Dream Eater* -> Psychic
*If Rampardos is NOT asleep, use Hypnosis and push actions down


Round-a 2! FIGHT!
Order: Noctowl, Rampardos

Action 1
Noctowl used Hypnosis!
-Hit chance (Hit <= 7000): 8355 = NOPE.
Skull used Rock Slide!
-Hit chance (Hit <= 9000): 2684 = Hit
-Crit chance: 6618 = NOPE.
-Damage: (8 + 2 + 3 + 10 - 3) * 1.5 = 30 Damage!!
Numbers:
-Rampardos: -5 EN
-Noctowl: -30(Ouch!) HP, -7 EN

Action 2
Noctowl used Hypnosis!
-Hit chance (Hit <= 7000): 6466
-Sleep chance (1 = light; 2 = deep; 3 = intense): 2 = deep
Skull fell asleep! (1 action)
Skull is fast asleep.
Numbers:
-Rampardos: No changes
-Noctowl: -11 EN

Action 3
Noctowl used Dream Eater!
-Crit chance: 7697 = NOPE.
-Damage: 10 + 6 - 2 = 14 damage
-Absorption: 14 / 2 = 7 HP
Skull woke up!
Skull used Rock Slide!

-Hit chance (Hit <= 9000): 5731 = Yeah, this fight's over.
Numbers:
-Rampardos: -14 HP, -5 EN
-Noctowl: -2 HP, -12 EN

Final Numbers:
-Rampardos: -14 HP, -10 EN
-Noctowl: -32 HP, -30 EN
Akela: | Glass Joe:
|

Skull | Noctowl
HP: 71 | HP: KO
EN: 71 | EN: 56
Stats: 7/2/4/2/50 | Stats: 1/2/4/4/70
Sheer Force (OFF) | Tinted Lens
No ailments | No ailments
-10 evasion | No changes
No other | No other

Field:
Nothing


"Oooogh...my everything..." *thud*

MINOR CIRCUIT, BATTLE 2

Von Kaiser wants to fight!


"Mein name eez Von Kaiser - zee German Steel Machine! Why do zey kall me zee Steel Machine? Bekauze eet eez STEEL! STEEL IN ZEE 'EART, STEEL IN ZEE ARMZ, STEEL IN ZEE HEAD!"

Mon: 4 = Butterfree (Compoundeyes)

Butterfree (Female)

Types: Bug/ Flying
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities: Compoundeyes/ Tinted Lens

Attacks:
Tackle
String Shot
Bug Bite
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Silver Wind
Tailwind
Rage Powder
Safeguard
Captivate
Bug Buzz
Quiver Dance

Toxic
Venoshock
Hidden Power Fighting
Hyper Beam
Energy Ball
Psychic

Giga Drain
Endure
Roost
Substitute
Electroweb

[19 23 8 18]
[9 3 21 19]
[17 11 12 20]
[3 13 18 22]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 

Round-a 1! Heah we gohhhh!
♫Vs. Von Kaiser
Akela: | Von Kaiser:
|

Skull | Butterfree
HP: 110 | HP: 90
EN: 100 | EN: 100
Stats: 7/2/4/2/50 | Stats: 1/2/4/3/70
Sheer Force (OFF) | Compoundeyes
No ailments | No ailments
-10 evasion | No changes
No other | No other

Field:
Nothing
Order: Butterfree, Rampardos

Action 1
Butterfree used Energy Ball!
-Crit chance: 3523 = NOPE.
-Damage: (9 + 6 - 3) * 1.5 = 18 damage
-Effect chance (-1 SpD <= 1000): 4839 = NOPE.
Skull used Rock Slide!
-Hit chance (Hit <= 9000): 7947 = Hit
-Crit chance: 2602 = NOPE.
-Damage: (8 + 3 + 10 - 3) * 2.25 = 40.5 DAMAGE!!!
Numbers:
-Rampardos: -18 HP, -5 EN
-Butterfree: -40.5(Holy shit!) HP, -7 EN

Action 2
Butterfree used Giga Drain!
-Crit chance: 5459 = NOPE.
-Damage: (8 + 6 - 3) * 1.5 = 16.5 damage
-Absorption: 16.5 / 2 = 8.25 HP
Skull used Rock Slide!
-Hit chance (Hit <= 9000): 3567 = NOPE.
-Crit chance: 3738 = NOPE.
-Damage: (8 + 3 + 10 - 3) * 2.25 = 40.5 DAMAGE!!!
Numbers
-Rampardos: -16.5 HP, -9 EN
-Butterfree: -32.25(Ouch!) HP, -12 EN

Action 3
Butterfree used Giga Drain!
-Crit chance: 2146 = NOPE.
-Damage: (8 + 6 - 3) * 1.5 = 16.5 damage
-Absorption: 16.5 / 2 = 8.25 HP
Skull used Rock Slide!
-Hit chance (Hit <= 9000): 1495 = Yeah, this fight's over.
Numbers:
-Rampardos: -16.5 HP, -13 EN
-Butterfree: -17.25 HP, -16 EN

Final Numbers:
-Rampardos: -51 HP, -27 EN
-Butterfree: -90 HP, -35 EN
Akela: | Von Kaiser:
|

Skull | Butterfree
HP: 59 | HP: KO
EN: 73 | EN: 65
Stats: 7/2/4/2/50 | Stats: 1/2/4/3/70
Sheer Force (OFF) | Compoundeyes
No ailments | Faint
-10 evasion | No changes
No other | No other

Field:
Nothing


"Cuckoo...cuckoo...cuckoo..." *thud*

MINOR CIRCUIT, BATTLE 3

Piston Honda wants to fight!


"You've done well to get this far, but your journey ends here!"

Mon: 15 = Haunter (Levitate)

Haunter (Female)
Type: Ghost/ Poison
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

Abilities: Levitate

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond
Hex
Nightmare

Energy Ball
Thunderbolt
Taunt
Sludge Bomb
Substitute
Protect

Disable
Explosion
Reflect Type
Perish Song
Will-o-Wisp

[4 20 24 8]
[9 14 8 12]
[18 24 20 16]
[21 21 22 21]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please select four consecutive numbers from the roulette.​
 
1 = 21 = Roulette speeds up for the rest of the challenge. Starting next battle, you'll have to pick 8 consecutive numbers.


"UORYAAAAA!!!"
Hypnosis -> Dream Eater* -> Energy Ball
*If Rampardos is NOT asleep, use Energy Ball​
 
Sleep is not always the best option.


Zen Headbutt > Zen Headbutt > Zen Headbutt
IF you are asleep when you would act, THEN Sleep Talk (Zen Headbutt, Earth Power, Smack Down, Stone Edge)
IF Haunter is under the effects of Smack Down AND you are not asleep, THEN Earthquake instead
 

This is-a tuna with bacon! FIGHT!
♫vs. Piston Honda
Akela: | Piston Honda:
|

Skull | Haunter
HP: 110 | HP: 90
EN: 100 | EN: 100
Stats: 7/2/4/2/50 | Stats: 1/2/5/2/95
Sheer Force (OFF) | Levitate
No ailments | No ailments
-10 evasion | No changes
No other | No other

Field:
Nothing
Order: Haunter, Rampardos

Action 1
Haunter used Hypnosis!
-Hit chance (Hit <= 7000): 3296 = EEEEEEEEEEEYUP.
-Sleep chance (1 = light; 2 = deep; 3 = intense): 2 = deep
Skull fell asleep! (1 action)
Skull used Sleep Talk!
-Attack: (1 = Zen Headbutt; 2 = Earth Power; 3 = Smack Down; 4 = Stone Edge): 3 = Smack Down
Skull used Smack Down!
-Crit chance: 7137 = NOPE.
-Damage: 5 + 3 + 10 - 3 = 15 damage
-Energy Cost: 3 + 5 = 8 EN
Haunter was knocked to the ground! (6 actions)
Numbers:
-Rampardos: -8 EN
-Haunter: -15 HP, -7 EN

Action 2
Haunter used Dream Eater!
-Crit chance: 551 = EEEEEEEEEEEEYUP.
-Damage: 10 + 3 + 7.5 - 3 = 17.5 damage
-Absorption: 17.5 / 2 = 8.75 HP
Skull woke up!
Skull used Earthquake!

-Crit chance: 3448 = NOPE.
-Damage: (10 + 10 - 3) * 1.5 = 25.5 damage!
Numbers:
-Rampardos: -17.5 HP, -7 EN
-Haunter: -16.75 HP, -12 EN

Action 3
Haunter used Energy Ball!
-Crit chance: 2748 = NOPE.
-Damage: (9 + 7.5 - 3) * 1.5 = 20.25 damage!
-Effect chance (-1 SpD <= 1000): 5167 = NOPE.
Skull used Earthquake!
-Crit chance: 519 = EEEEEEEEEEEEEYUP.
-Damage: (10 + 3 + 10 - 3) * 1.5 = 30 Damage!!
Numbers:
-Rampardos: -20.25(!) HP, -11 EN
-Haunter: -30(Ouch!) HP, -7 EN

Final Numbers:
-Rampardos: -38 (37.75) HP, -26 EN
-Haunter: -62 (61.75) HP, -26 EN
Akela: | Piston Honda:
|

Skull | Haunter
HP: 72 | HP: 28
EN: 74 | EN: 74
Stats: 7/2/4/2/50 | Stats: 1/2/5/2/95
Sheer Force (OFF) | Levitate
No ailments | Smack Down (4 actions)
-10 evasion | No changes
No other | No other

Field:
Nothing
Put him away!​
 
Last edited:
Do remember that Poison/Ghost is weak to Ground-Type attacks. The first EQ should have done 25.5 damage and the second EQ should have done 30 damage.

Earthquake > Earthquake > Earthquake
IF Substitute, THEN Payback instead
IF Earthquake is Disabled, THEN Zen Headbutt instead.
 
Last edited:

"I'm not done yet! I'm nowhere near done yet!"
Hypnosis -> Nightmare -> Dream Eater


Round-a 2! FIGHT!
Order: Haunter, Rampardos

Action 1
Haunter used Hypnosis!
-Hit chance (Hit <= 7000): 5979 = EEEEEEEEEEEEYUP.
-Sleep chance (1 = light; 2 = deep; 3 = intense): 1 = light
Skull fell asleep! (1 action)
Skull is fast asleep.
Numbers:
-Rampardos: No changes
-Haunter: -7 EN

Action 2
Haunter used Nightmare!
Skull is locked in a nightmare! (sleep extended by 1 action)
Skull is fast asleep.
Skull is tormented by his nightmare!
(-4 HP, -2 EN)
Numbers:
-Rampardos: -4 HP, -2 EN
-Haunter: -6 EN

Action 3
Haunter used Dream Eater!
-Crit chance: 325 = EEEEEEEEEEEEEYUP.
-Damage: 10 + 3 + 7.5 - 3 = 17.5 damage
-Absorption: 17.5 / 2 = 8.75 HP
Skull woke up!
Skull used Earthquake!

-Crit chance: 6054 = NOPE.
-Damage: (10 + 10 - 3) * 1.5 = 25.5 damage!
Numbers:
-Rampardos: -17.5 HP, -7 EN
-Haunter: -16.75 HP, -12 EN

Final Numbers:
-Rampardos: -22 (21.5) HP, -9 EN
-Haunter: -17 (16.75) HP, -25 EN
Akela: | Piston Honda:
|

Skull | Haunter
HP: 50 | HP: 11
EN: 65 | EN: 49
Stats: 7/2/4/2/50 | Stats: 1/2/5/2/95
Sheer Force (OFF) | Levitate
No ailments | Smack Down (1 action)
-10 evasion | No changes
No other | No other

Field:
Nothing


"SEIYAAAAAAAAAAAAAA!!!"
Destiny Bond* -> Explosion -> Explosion
*If Rampardos uses Earthquake, use Disable (Earthquake) and push actions down​
 

Round-a 3! FIGHT!
Order: Haunter, Rampardos

Action 1
Haunter used...shit, I overlooked something important. Again.
Skull used Chill!
Skull recovered 12 EN!
Numbers
-Rampardos: +12 EN
-Haunter: -15 EN

Action 2
Haunter fucked herself over!
-Crit chance: 7267 = NOPE.
-Damage: (25 + 1.5 - 3) * .67 = 15.75 damage
Not that it would've helped anyway...
Numbers:
-Rampardos: -15.75 HP
-Haunter: -11 HP, -20 EN

Final Numbers:
-Rampardos: -16 (15.75) HP, +12 EN
-Haunter: -11 HP, -35 EN
Akela: | Piston Honda:
|

Skull | Haunter
HP: 34 | HP: KO
EN: 77 | EN: 14
Stats: 7/2/4/2/50 | Stats: 1/2/5/2/95
Sheer Force (OFF) | Levitate
No ailments | Faint
-10 evasion | No changes
No other | No other

Field:
Nothing


"That was...foolish of me..." *thud*

MINOR CIRCUIT, TITLE BOUT

Birkal wants to fight!

He's not coming, remember?!

Oh...shit. Alright then, King Hippo wants to fight!

He's fighting Gale!

Hasn't stopped him before! Send him in!


"Yeah, who says I can't gobble two shrimps at once?!"

Mons: Dusknoir (Pressure), Medicham (Pure Power), Ludicolo (Swift Swim)

Dusknoir (Female)
Type: Ghost
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

Abilities: Pressure/Frisk

Attacks:
Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power Grass
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room

Medicham (Female)
Type: Fighting/ Psychic
Nature: Jolly (+15% Speed, -1 SpA, +10% Accuracy)

Stats:
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities: Pure Power/ Telepathy

Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
DynamicPunch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power Flying
Hi Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power-Up Punch
Power Swap
Power Trick
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swagger
Swift
Telekinesis
ThunderPunch
Toxic
Trick
Vacuum Wave
Zen Headbutt

Ludicolo (Female)
Type: Water/ Grass
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities: Swift Swim/ Rain Dish/ Own Tempo

Attacks:
Absorb
Astonish
Attract
Blizzard
Body Slam
Brick Break
BubbleBeam
Bullet Seed
Captivate
Confide
Counter
Dive
Double-Edge
Double Team
Drain Punch
DynamicPunch
Echoed Voice
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flail
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Drain
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Hidden Power Flying
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Leech Seed
Mega Drain
Mimic
Mist
Mud-Slap
Natural Gift
Nature Power
Power-Up Punch
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Climb
Rock Smash
Round
Scald
Secret Power
Seed Bomb
Sleep Talk
Sleep Talk
Snore
SolarBeam
Strength
Substitute
Sunny Day
Surf
Swagger
Sweet Scent
Swords Dance
Synthesis
Teeter Dance
Thief
ThunderPunch
Tickle
Toxic
Uproar
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool
Zen Headbutt

Please select your starting mon.​
 
King Hippo sends out Ludicolo.
[2 10 16 14]
[12 2 6 6]
[20 18 1 5]
[14 20 11 14]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please select 8 consecutive numbers from the roulette.​
 
3 = 1 = King Hippo's mons are poisoned.


"Bah! So what?! You never had a chance to begin with!"
Rain Dance* -> Scald** -> Hidden Power**
*If Pangoro uses Sunny Day, use Focus Punch
**If Pangoro has a substitute up, use Hyper Voice​
 

Don't-a screw this up! FIGHT!
♫Minor Circuit Title Bout
Akela: | King Hippo:
OAO | OOA
|

PapaPanda | Ludicolo
HP: 100 | HP: 100
EN: 100 | EN: 100
Stats: 5/3/4/3/50 | Stats: 3/3/4/4/60
Mold Breaker | Swift Swim
No ailments | Poison
-10 evasion | -10 evasion
No other | No other

Field:
Nothing
Order: Ludicolo, Pangoro

Action 1
Ludicolo used Rain Dance!
It started to rain! (4 rounds)
PapaPanda used Snarl!
-Crit chance: 5851 = NOPE.
-Damage: 6 + 3 + 6 - 6 = 9 damage
Ludicolo's special attack fell! (-1 SpA, 1 round)
Ludicolo was hurt by poison! (-2 HP)
Numbers:
-Pangoro: -4 EN
-Ludicolo: -11 HP, -9 EN

Action 2
Ludicolo used Scald!
-Crit chance: 9668 = NOPE.
-Damage: 8 + 3 + 3 + 6 - 4.5 - 2 = 13.5 damage
-Effect chance (Burn <= 3000): 5474 = NOPE.
PapaPanda used Poison Jab!
-Crit chance: 6429 = NOPE.
-Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5 damage
Ludicolo was hurt by poison! (-2 HP)
Numbers:
-Pangoro: -13.5 HP, -6 EN
-Ludicolo: -18.5 HP, -5 EN

Action 3
Ludicolo used Hidden Power!
-Crit chance: 7427 = NOPE.
-Damage: ((6 + 6 - 4.5) * 1.5) - 2 = 9.25 damage
PapaPanda used Circle Throw!
-Crit chance: 7310 = NOPE.
-Damage: 6 + 3 + 7.5 - 4.5 = 12 damage
Ludicolo was hurt by poison! (-2 HP)
Ludicolo was thrown out of the battle!
-Replacement (1 = Dusknoir; 2 = Medicham): 2 = Medicham
Medicham was dragged out!
Numbers:
-Pangoro: -9.25 HP, -4 EN
-Ludicolo: -14 HP, -4 EN

Final Numbers:
-Pangoro: -23 (22.75) HP, -14 EN
-Ludicolo: -44 (43.5) HP, -18 EN
Akela: | King Hippo:
OAO | OAO
|

PapaPanda | Medicham
HP: 77 | HP: 100
EN: 86 | EN: 100
Stats: 5/3/4/3/50 | Stats: 2(5)/3/1/3/92
Mold Breaker | Pure Power
No ailments | Poison
-10 evasion | +10 accuracy
No other | No other

Field:
Rain (3 rounds)
King Hippo:

Ludicolo
HP: 56
EN: 82
Stats: 3/3/4/4/60
Swift Swim
Poison
-10 evasion
No other
Stick and move, stick and move!​
 
Mr. Mime: Dazzling Gleam > Shadow Ball > Dazzling Gleam
Sub 1: IF Medicham uses Poison Jab, THEN Skull Bash and push actions back
Sub 2: IF Medicham uses Light Screen, THEN Brick Break and push actions back
KO Sub: IF Medicham is KOed, THEN Chill and push actions back.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top