Battle Arcade Challenge: Canis Majoris

Erm really sorry, this shouldn't have taken that long :<


"Then we'll counter with Ludicolo!"

Roulette:
15 19 15 17
24 1 11 4
22 12 19 10
17 5 22 21

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events
 
Your patience ASTOUNDS me

RNG roll (for event) 1/4 = 15
Challenger’s Pokemon become cloaked by a Safeguard (4 rounds)


"I feel like I've had better match-ups in the past..."
Hydro Pump -> Surf -> Hydro Pump
If Flare Blitz NOT in a combo AND it is not raining, change that action to Rain Dance
If Wood Hammer in a combo, change that action to Counter and the following action to Rain Dance
 
whoops sorry

90% Hydro Pump? I'll take that!
Wood Hammer > Blaze Kick > Wood Hammer
Not factoring in crits/misses, this still should put Pyroak's HP ahead of Ludi's by a whole lot.
 
Pre-Round stats:

Charles
HP: 120
EN: 100
4/4/3/3/52/ -10% Eva

Ludicolo
HP: 100
EN: 100
3/3/4/4/60/ -10% Eva

Action 1
Hydro Pump -> Charles (7 EN)
RNG roll (to hit) 3932 = hit
RNG roll (to crit) 320 = crit
(11+3+3+(4-3)1.5) = 18.5 DMG

Wood Hammer -> Ludicolo (8.5 EN)
RNG roll (to crit) 8488 = no crit
(13+3+(4-3)1.5) = 17.5 DMG

Action 2
Surf -> Charles (6 EN)
RNG roll (to crit) 1318 = no crit
(9+3+(4-3)1.5) = 13.5 DMG

Blaze Kick -> Ludicolo (6 EN)
RNG roll (to crit) 7937 = no crit
RNG roll (to burn) 7973 = no burn
(9+3+(4-3)1.5) = 13.5 DMG

Action 3
Hydro Pump -> Charles (7 EN)
RNG roll (to hit) 5084 = hit
RNG roll (to crit) 2936 = no crit
(11+3+(4-3)1.5) = 15.5 DMG

Wood Hammer -> Ludicolo (8.5 EN)
RNG roll (to crit) 2579 = no crit
(13+3+(4-3)1.5) = 17.5 DMG


Post-Round stats:

Charles
HP: 72
EN: 77
4/4/3/3/52/ -10% Eva
Safeguard (3 rounds)

Ludicolo
HP: 51
EN: 80
3/3/4/4/60/ -10% Eva


"Now it's OUR turn to take the advanage!"
 
you said you were on LoA

Flare Blitz > Wood Hammer > Flare Blitz
IF Counter THEN Energy Ball the first time, Flamethrower the second and Energy Ball the third, pushing back every time
IF it is raining when you would be using Flare Blitz THEN Blaze Kick that action instead


i honestly couldn't care less about this so w/e
 
I'm on LoA because I don't really have time to ref everything (as you can obviously see), but you're not, so you should post on time >.>


"Look at me making promises I can't keep..."
Protect -> Fake Out -> Protect

Pre-Round stats:

Charles
HP: 72
EN: 77
4/4/3/3/52/ -10% Eva
Safeguard (3 rounds)

Ludicolo
HP: 51
EN: 80
3/3/4/4/60/ -10% Eva

Action 1
Ludi used Protect! (7 EN)

Flare Blitz -> Ludicolo (8.5 EN)
(13+3+(4-3)1.5) = 17.5 DMG = 7 EN

Action 2
Fake Out -> Charles (4 EN)
RNG roll (to crit) 8228 = no crit
(4+(3-4)1.5) = 2.5 DMG

Charles flinched!

Action 3
Ludi used Protect! (7 EN)

Flare Blitz -> Ludicolo (8.5 EN)
(13+3+(4-3)1.5) = 17.5 DMG = 7 EN


Post-Round stats:

Charles
HP: 69
EN: 60
4/4/3/3/52/ -10% Eva
Safeguard (2 rounds)

Ludicolo
HP: 51
EN: 48
3/3/4/4/60/ -10% Eva


"Alright, Dusknoir, please take it from here!"

Counterswitch?
 
Last edited:
And now I can say I didn't see you post... sorry about that.


"I expected as much, to be honest."
Focus Blast -> Shadow Ball -> Focus Blast
(Two subs) If Wood Hammer OR Flare Blitz AND Pyroak has more than 13.5 HP, change that action to Counter and change the following action to Focus Blast
 
"Milady, please do forgive me for what I am about to do. Enguarde!"
Wood Hammer > Flare Blitz > Wood Hammer + Wood Hammer (Judgement: Nature's Crash)
 
Wheee being late because annotated bibs are a TOTAL FUCKING BITCH

Pre-Round stats:

Charles
HP: 69
EN: 60
4/4/3/3/52/ -10% Eva
Safeguard (2 rounds)

Dusknoir
HP: 90
EN: 100
4/5/4/5/30/ -10% Eva

Ludicolo
HP: 51
EN: 48
3/3/4/4/60/ -10% Eva


Action 1
Wood Hammer -> Dusknoir (10.5 EN)
RNG roll (to crit) 5580 = no crit
(13+3+(4-5)1.5) = 14.5 DMG

Counter -> Charles (13.25 EN)
(14.5x1.5) = 21.75 DMG

Action 2
Flare Blitz -> Dusknoir (10.5 EN)
RNG roll (to crit) 5305= no crit
(13+3+(4-5)1.5) = 14.5 DMG

Counter -> Charles (17.25 EN)
(14.5x1.5) = 21.75 DMG

Action 3
Super Wood Hammer -> Dusknoir (37.75 EN)
RNG roll (to crit) 6712 = no crit
(29.25+3+(4-5)1.5) = 30.75 DMG

Counter -> Charles (29.375 EN)
>25 DMG
Charles fainted!


Post-Round stats:

Charles
HP: KO
EN: KO
4/4/3/3/52/ -10% Eva
Safeguard (1 rounds)

Dusknoir
HP: 30
EN: 40
4/5/4/5/30/ -10% Eva

Ludicolo
HP: 51
EN: 48
3/3/4/4/60/ -10% Eva



"Oh, that was just atrocious... but... we can come back!! Right?!"
 
you didn't get my two messages?
my comp was in the titter and i couldn't post even if i wanted to right then
i'll order when i actually get home
 
also it would help if i had my profiles and dahlia's in one page
Kitsunoh
Shadow Strike > Shadow Claw > Shadow Strike
IF Dusknoir is under the effects of Endure AND Dusknoir is NOT behind a Substitute AND Dusknoir is NOT Poisoned AND you are NOT Taunted THEN Toxic and push back
IF Focus Punch in a combo AND you are NOT Taunted AND Dusknoir is behind a Substitute THEN Iron Defense and push back

Dusknoir is such a tit my god
 
Double posting to put both teams in one page as requested and stuff

Canis:

<Aurumoth> [Rita] (Female)
"Getting bored here!"
Desperation Theme: Tales of Vesperia - A Bet on This Bout
Her magic in full form and her abilities nigh-unmatched now, Rita decided to work as a mercenary for Deep Blue. Her true intentions are yet unknown.


Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type: Bug/Psychic
Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (DW) (Passive) (Unlocked)


Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5
SpD: 3 (+)
Spe: 81 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 5/5


Attacks:

Level Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Light Screen
Reflect
Final Gambit
Tail Glow
Will-O-Wisp
Confusion
Ancientpower
Wish
Healing Wish
Ominous Wind

Egg:
Close Combat
Megahorn
Disable
Bug Buzz
Hydro Pump
Counter

Tutor:
Zen Headbutt
Magic Coat
Trick
TM:
Thunder
Psychic
Toxic
Will-o-Wisp
Protect
Substitute
Blizzard
Focus Blast
Overheat
Psyshock
Solarbeam
Shadow Ball
Hyper Beam
X-Scissor
Giga Impact
Dazzling Gleam
Safeguard
Infestation
Hidden Power (Fire)
Surf
<Kitsunoh> [Emily] (Female)

Desperation Theme: [Niente] Neu - Pop'n Music (Piano Version)
Evolution seems to have brought a more morbid humor to Emily - she enjoys the pain of others, and yet her laugh and silliness lead to believe she's not dangerous.

Nature: Jolly (+15% Speed, +5% Acc, -1 SpA)
Type: Steel/Ghost
Abilities:
Frisk: (Passive)
Cursed Body: (DW) (Passive) (Unlocked)
Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5


Attacks:
Level Up:

Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Imprison
Tail Whip
Metal Claw
Copycat
ShadowStrike
Revenge
Iron Head
Fake Out
Shadow Claw
Perish Song
Trick-or-Treat

Egg:
Meteor Mash
Hex
Yawn
Featherdance
Psycho Shift
Phantom Force
Foul Play

Tutor:
Pain Split
Knock Off
Snatch
Magic Coat

TM:
Toxic
Will-O-Wisp
Torment
Taunt
Dream Eater
Earthquake
Bulldoze
Dig
Protect
Payback
Rock Slide
U-Turn
Roar
Double Team

Pyroak [Charles] (Male)
"Enguarde!"
Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead)
As a Pyroak, Charles took a liking towards honorable, powerful battles. Don't get in the way of his Flare Blitz, lest you be obliterated and removed from existence.
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type: Fire/Grass
Abilities:
Rock Head: (Passive)
Battle Armor: (Passive)
Chlorophyll: (DW)(Passive)(Unlocked)
Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Level Up:

Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis
Petal Dance
Zap Cannon
Heat Crash
Iron Defense
Double-Edge
Leaf Tornado
Egg:
Blaze Kick
Counter
Seed Bomb
Aromatherapy
Earth Power
Revenge
Inferno
Tutor:
Stealth Rock
Low Kick
TM:
Rock Slide
Flame Charge
Toxic
Protect
Grass Knot
Substitute
Energy Ball
Bulldoze
Earthquake
Light Screen
Flash Cannon
Overheat
Low Sweep
Nature Power
Dragon Tail
Facade
Endure
Giga Impact
Frustration
Return
Flamethrower
Fire Blast
Rest
Hyper Beam
Sleep Talk
Roar
Rock Tomb
Solar Beam
Attract


Dahlia:

Dusknoir (Female)
Type: Ghost
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

Abilities: Pressure

Attacks:
Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power Grass
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room

Medicham (Female)
Type: Fighting/ Psychic
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: Rank 3 (+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities: Pure Power

Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
DynamicPunch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power Flying
Hi Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power-Up Punch
Power Swap
Power Trick
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swagger
Swift
Telekinesis
ThunderPunch
Toxic
Trick
Vacuum Wave
Zen Headbutt

Ludicolo (Female)
Type: Water/ Grass
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities: Swift Swim

Attacks:
Absorb
Astonish
Attract
Blizzard
Body Slam
Brick Break
BubbleBeam
Bullet Seed
Captivate
Confide
Counter
Dive
Double-Edge
Double Team
Drain Punch
DynamicPunch
Echoed Voice
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flail
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Drain
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Hidden Power Flying
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Leech Seed
Mega Drain
Mimic
Mist
Mud-Slap
Natural Gift
Nature Power
Power-Up Punch
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Climb
Rock Smash
Round
Scald
Secret Power
Seed Bomb
Sleep Talk
Sleep Talk
Snore
SolarBeam
Strength
Substitute
Sunny Day
Surf
Swagger
Sweet Scent
Swords Dance
Synthesis
Teeter Dance
Thief
ThunderPunch
Tickle
Toxic
Uproar
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool
Zen Headbutt
 

"Dusky, I'm sorry about this..."
Destiny Bond -> Shadow Ball -> Shadow Sneak + Shadow Punch

Pre-Round stats:

Emily
HP: 100
EN: 100
4/3/1/3/127/ +19% Acc
Safeguard (1 round)

Dusknoir
HP: 30
EN: 40
4/5/4/5/30/ -10% Eva

Ludicolo
HP: 51
EN: 48
3/3/4/4/60/ -10% Eva


Action 1
Shadow Strike -> Dusky (7 EN)
RNG roll (to crit) 1268 = no crit
RNG roll (to lower Def) 6855 = no lower
(8+3+(4-5)1.5)(1.5) = 14.25 DMG

Destiny Bond -> Emily (15 EN)

Action 2
Shadow Claw -> Dusknoir (6 EN)
RNG roll (to crit) 6060 = no crit
(7+3+(4-5)1.5)(1.5) = 12.75 DMG

Shadow Ball -> Emily (5 EN)
RNG roll (to crit) 6922 = no crit
RNG roll (to lower SpD) 6208 = no lower
(8+3+(4-3)1.5)(1.5) = 18.75 DMG

Action 3
Sneaky Shadow Punch -> Emily (11 EN)
RNG roll (to crit) 609 = crit
(8+3+3+(4-3)1.5)(1.5) = 23.25 DMG

Shadow Strike -> Dusky (7 EN)
RNG roll (to crit) 128 = crit
RNG roll (to lower Def) 6227 = no lower
(8+3+3+(4-5)1.5)(1.5) = 18.75 DMG
Dusknoir fainted!

Destiny Bond -> Emily (30 DMG)


Post-Round stats:

Emily
HP: 28
EN: 80
4/3/1/3/127/ +19% Acc

Dusknoir
HP: -16
EN: KO
4/5/4/5/30/ -10% Eva

Ludicolo
HP: 51
EN: 48
3/3/4/4/60/ -10% Eva



"Wow, that went even better than expected! Ludicolo, come back in!"
Hydro Pump -> Surf -> Hydro Pump
If successful P/E move, change that action to Synthesis the first time and Chill the second
If Pain Split, change that action to Protect and push back. Do not activate consecutively.

Casual reminder Canis Majoris that you're now on a strict 72 Hour DQ time- unless you absolutely can't post in anything, if you go over you're done
 
Don't forget Cursed Body from Kitsunoh. It doesn't matter for last round, but it matters for this one.
"Oh, you wanted to use Protect? Okaaaay.... time for some fun!"
"I almost feel bad for that Ludicolo. Almost."
"Yeah, time sure flies by when someone you actually like is missing."
"What the-?!
Taunt > Pain Split > Phantom Force
 
Nice job me, posting after 8 days when putting the challenger on a strict 3 Day DQ


"Mmf... This isn't getting better."

Pre-Round stats:

Emily
HP: 28
EN: 80
4/3/1/3/127/ +19% Acc

Ludicolo
HP: 51
EN: 48
3/3/4/4/60/ -10% Eva

Action 1
Taunt -> Ludicolo (10 EN)

Hydro Pump -> Emily (7 EN)
RNG roll (to hit) 3394 = hit
RNG roll (to crit) 1454 = no crit
RNG roll (for Cursed Body) 2241 = fuck
(11+3+(4-3)1.5) = 15.5 DMG

Action 2
Pain Split -> Ludi (25.25 EN)
Both to 31.75 HP

Struggle -> Emily (5 EN)
RNG roll (to crit) 4797 = no crit
(5+(3-3)1.5) = 5 DMG = 2 recoil

Action 3
Phantom Force poof (11 EN)

Hydro Pump (7 EN)
Miss

Phantom Force -> Ludicolo
RNG roll (to crit) 5451 = no crit
(9+3+(4-3)1.5) = 13.5 DMG


Post-Round stats:

Emily
HP: 27
EN: 34
4/3/1/3/127/ +19% Acc

Ludicolo
HP: 16
EN: 29
3/3/4/4/60/ -10% Eva
Taunt (3a)

<="" i="" ]

"We're not done just yet!!"
 

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