Battle Arcade Challenge: DFrog

If you're not the current ref or DFrog, don't post, or poison dart frogs will get you with their poison darts.

DFrog is using the following Pokemon in the Singles arcade:

Scrafty* [Frank] M

Nature: Brave
Type: Dark/Fight
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 50 (-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 18


Abilities:

Shed Skin (innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie (innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate (can be activated):When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

EC: 6/6
DW: 5/5

MC: 1

Moves:
Leer
Low Kick
Sand Attack
Faint Attack
Swagger
Headbutt
Brick Break
Payback
Crunch
Hi Jump Kick
Head Smash
Drain Punch
Dragon Dance
Detect
Ice Punch
Fake Out
Thunder Punch
Fire Punch
Zen Headbutt
Dig
Double Team
Focus Blast
Taunt
Super Fang
Stone Edge
Dragon Tail​

Lucario [Lucy] F

Nature: Naughty
Type: Fighting/Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.


Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Abilities:

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

EC: 6/6
MC: 0
DC: 5/5


Moves:
Bone Rush
Metal Claw
Dark Pulse
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Hi Jump Kick
Crunch
Agility
Earthquake
Rock Slide
Substitute
Low Sweep
Shadow Claw
Ice Punch
Dragon Pulse
Close Combat
Extreme Speed
Aura Sphere
Detect
Me First
Metal Sound​

Necturna [Aphrodite] F

Nature: Quiet
Type: Grass/Ghost
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

Abilities:

Forewarn (Innate): This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

Telepathy (Innate): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

EC: 6/6
MC: 0
DC: 3/5


Moves
Super Fang
Poison Fang
Thunder Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Future Sight
Giga Drain
Sketch (Earthquake)
Shadow Ball
Solarbeam
Hidden Power Fighting (7)
Power Whip
Torment
Protect
Horn Leech​


Battle #1

Hiker Frederick would like to battle!

RNG roll (for Pokemon) 103/125

Boldore(M)

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Brave(+Atk, -Spe)
HP: 100
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 17(-)
Size Class: 2
Weight Class: 5
Base Rank Total: 16
+10% Evasion

Abilities:

Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sand Force(Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Ability:
Sturdy

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock

Protect
Frustration
Earthquake
Sandstorm
Facade
Stone Edge

Gravity
Heavy Slam
Lock-On
Magnitude

"You may have the advantage, but don't think we will go down without a fight!"

Roulette:
18 14 17 4
4 16 3 12
4 8 11 19
22 8 9 2

Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose 4 consecutive events from the roulette
 
Since Scrafty is listed first on your sign-up post, you must send out Scrafty. Sorry, but dem's the rules.

RNG roll (for event) 2/4 = 14
Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.

Please choose one item from this list for each of your Pokemon:

Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Rare Candy
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin
 

"Looks like our boasting is only going to make us look foolish now..."
Earthquake -> Frustration -> Earthquake
If Hi Jump Kick, change that action to Protect. Do not activate consecutively.
If Detect is used successfully, Gravity the first time and Sandstorm the second
 

"Well isn't this just great..."

Pre-Round stats:

HP: 100
EN: 100
4/4/2/4/50/ -10% Eva

Boldore
HP: 100
EN: 100
5/4/2/2/17/ -10% Eva

Action 1
Low Kick -> Boldore (4+(5/2) = 6.5 EN)
RNG roll (to crit, <=625 crit) 5951 = no crit
(9+3+(4-4)1.5)(1.5) = 18 DMG

Earthquake -> Frank (7 EN)
RNG roll (to crit) 5558 = no crit
(10+(5-4)1.5) = 11.5 DMG

Action 2
Drain Punch -> Boldore (11 EN)
RNG roll (to crit) 5957 = no crit
(7+3+3+(4-4)1.5)(1.5) = 19.5 DMG = 9.75 recovered

Frustration -> Frank (7 EN)
RNG roll (to crit) 9272 = no crit
(10+(5-4)1.5) = 11.5 DMG

Action 3
Low Kick -> Boldore (4+(5/2) = 6.5 EN)
RNG roll (to crit) 5951 = no crit
(9+3+(4-4)1.5)(1.5) = 18 DMG

Earthquake -> Frank (7 EN)
RNG roll (to crit) 4357 = no crit
(10+(5-4)1.5) = 11.5 DMG


Post-Round stats:

Frank
HP: 75
EN: 87
4/4/2/4/50/ -10% Eva

Boldore
HP: 44
EN: 68
5/4/2/2/17/ -10% Eva


"Whoopee..."
 
Taunt ~ Brick Break ~ Low Kick+Low Kick (Gem)
If Protect A1 use Taunt the next action and push down
 

"All we can do is stall... and even then we suck..."
Protect -> Earthquake -> Frustration

Pre-Round stats:

Frank
HP: 75
EN: 87
4/4/2/4/50/ -10% Eva

Boldore
HP: 44
EN: 68
5/4/2/2/17/ -10% Eva

Action 1
Boldore used Protect! (7 EN)

Taunt -> Boldore (9 EN)
But it failed!

Action 2
Taunt -> Boldore (13 EN)
Boldore was Taunted!

Earthquake -> Frank (7 EN)
RNG roll (to crit) 9144 = no crit
(10+(5-4)1.5) = 11.5 DMG

Action 3
Brick Break -> Boldore (5 EN)
RNG roll (to crit) 2293 = no crit
(7+3+(4-4)1.5)(1.5) = 15 DMG

Frustration -> Frank (7 EN)
RNG roll (to crit) 1717 = no crit
(10+(5-4)1.5) = 11.5 DMG


Post-Round stats:

Frank
HP: 52
EN: 60
4/4/2/4/50/ -10% Eva

Boldore
HP: 29
EN: 47
5/4/2/2/17/ -10% Eva
Taunt (4a)


"Let's see how quickly you can finish us off..."
Earthquake -> Frustration -> Earthquake
 

"Let's see... Can't miss, does ((10x2.25)-1+3)(1.5) = 36.75 DMG. Let's go home Boldore..."

Battle #2

Dragon Tamer Hans would like to battle!
RNG roll (for Pokemon) 120

Zweilous(F)

Types:

Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats
Adamant(+Atk, -SpA)
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Ability:

Hustke(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Ability:
Hustle

Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam

Taunt
Torment
Facade
Thunder Wave
Dragon Tail
Substitute

Fire Fang
Head Smash
Ice Fang
Thunder Fang

"Alright, let's get- OH COME ON."

Roulette:
8 1 19 2
18 21 5 1
8 10 6 13
3 20 9 15

Please choose 4 consecutive events from the roulette
 
RNG roll (for event) 2/4 = 1
Opponent’s Pokemon are poisoned for the battle.


"Just what we needed..." -.-
Dragon Tail -> Fire Fang -> Dragon Tail
If successful P/E move AND you don't have a Sub up, Substitute (15 HP)
 

"Whoopee..."

Pre-Round stats:

Frank @ Fighting Gem
HP: 100
EN: 100
4/4/2/4/50/ -10% Eva

Zweilous
HP: 100
EN: 100
4/3/2/3/58
Poisoned (2 DPA)

Action 1
Hi Jump Kick -> Zweilous (7 EN)
RNG roll (to hit, <=9000 hit) 1974 = hit
RNG roll (to crit) 8877 = no crit
(13+3+(4-3)1.5)(1.5) = 26.25 DMG

Dragon Tail -> Frank (4 EN)
RNG roll (to crit) 4024 = no crit
(6+3+(4-4)1.5) = 9 DMG

Poison -> Zweilous (2 DMG)

Action 2
Brick Break -> Zweilous (5 EN)
RNG roll (to crit) 6850 = no crit
(8+3+(4-3)1.5)(1.5) = 18.75 DMG

Fire Fang -> Frank (5 EN)
RNG roll (to crit) 644 = no crit
RNG roll (to burn) 2363 = no burn
(7+(4-4)1.5) = 7 DMG

Poison -> Zweilous (2 DMG)

Action 3
Hi Jump Kick -> Zweilous (7 EN)
RNG roll (to hit) 9092 = miss
((13+3+(4-3)1.5)(1.5))/2 = 13.125 recoil

Dragon Tail -> Frank (4 EN)
RNG roll (to crit) 1475 = no crit
(6+3+(4-4)1.5) = 9 DMG

Poison -> Zweilous (2 DMG)


Post-Round stats:

Frank @ Fighting Gem (5 uses)
HP: 62
EN: 81
4/4/2/4/50/ -10% Eva

Zweilous
HP: 49
EN: 87
4/3/2/3/58
Poisoned (2 DPA)


"Huh. Turns out we lucked out this round... Of course, we're still doomed, so don't get your hopes up Zweilous."
 
Sorry about the delays, I've had about 1 hour to ref on Friday, barely 2 hours yesterday, and I just got home today.

"SHIT SHIT SHIT SHIT SHIT..."
Dragon Tail -> Fire Fang -> Dragon Tail

Pre-Round stats:

Frank @ Fighting Gem (5 uses)
HP: 62
EN: 81
4/4/2/4/50/ -10% Eva

Zweilous
HP: 49
EN: 87
4/3/2/3/58
Poisoned (2 DPA)

Action 1
Hi Jump Kick -> Zweilous (7 EN)
RNG roll (to hit) 5304 = hit
RNG roll (to crit) 379 = crit
(13+3+3+(4-3)1.5)(1.5) = 30.75 DMG

Dragon Tail -> Frank (4 EN)
RNG roll (to crit) 2278 = no crit
(6+3+(4-4)1.5) = 9 DMG

Poison -> Zweilous (2 DMG)

Action 2
Fire Fang -> Frank (5 EN)
RNG roll (to crit) 8478 = no crit
RNG roll (to burn) 5960 = no burn
(7+(4-4)1.5) = 7 DMG

Brick Break -> Zweilous (5 EN)
RNG roll (to crit) 2541 = no crit
(8+3+(4-3)1.5)(1.5) = 18.75 DMG
Zweilous fainted!


Post-Round stats:

Frank @ Fighting Gem (5 uses)
HP: 46
EN: 74
4/4/2/4/50/ -10% Eva

Zweilous
HP: -3
EN: KO
4/3/2/3/58


"We'll be back... With effective moves!"

Battle #3

Ace Trainer would like to battle!

RNG roll (for Pokemon) 46/125

Porygon2 (Genderless)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Quiet Nature(+SpA, -Spe)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 52(-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
-10% Evasion

Abilities
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Ability:
Analytic

Attacks:
Conversion2
Tackle
Conversion
Agility
Defense Curl
Psybeam
Recover
Magnet Rise
Signal Beam
Sharpen

Psyshock
Ice Beam
Hyper Beam
Protect
Thunderbolt
Psychic
Shadow Ball
Endure
Substitute

"All right, your last two battles have been easy, but we got... Fuck."

Roulette:
23 18 24 7
18 6 23 24
6 24 18 21
21 11 13 14

You know what to do
 
RNG roll (for event) 1/4 = 23
No event!


"Oh boy... This'll be just a travesty, won't it?"
Thunderbolt -> Ice Beam -> Thunderbolt
If Hi Jump Kick AND you are not Taunted, change that action to Agility (Evasive). Do not activate consecutively.
If Taunt, Substitute (15 HP) and cry. Cry a lot.
 

"Yay..."

Pre-Round stats:

Frank @ Fighting Gem
HP: 100
EN: 100
4/4/2/4/50/ -10% Eva

Porygon2
HP: 100
EN: 100
3/3/5/3/52/ -10% Eva

Action 1
Porygon2 used Substitute! (12 EN, 15 HP)

Taunt -> Porygon2 (9 EN)
Porygon2 cried!

Action 2
Ice Beam -> Frank (7 EN)
RNG roll (to crit) 4839 = no crit
RNG roll (to freeze, <=1000 freeze) 2677 = no freeze
(10+(5-4)1.5) = 11.5 DMG

Hi Jump Kick -> Porygon2 (7 EN)
Substitute gets WRECKED!

Action 3
Ice Beam -> Frank (7 EN)
RNG roll (to crit) 8060 = no crit
RNG roll (to para) 1532 = no freeze
(10+(5-4)1.5) = 11.5 DMG

Hi Jump Kick (GEM) -> Porygon2 (11 EN)
RNG roll (to crit) 1631 = no crit
(13+3+3+(4-3)1.5)(1.5) = 30.75 DMG (oh my @_@)


Post-Round stats:

Frank @ Fighting Gem (4 uses)
HP: 77
EN: 73
4/4/2/4/50/ -10% Eva

Porygon2
HP: 54
EN: 74
3/3/5/3/52/ -10% Eva
Taunted (3a)


"Oh well... It was worth a shot trying to win..."
 
Does the gem refresh between battles or do uses stack?

Hi Jump Kick (Gem) ~ Hi Jump Kick (Gem) ~ Brick Break
 
Unless a gem is completely used up, Knocked Off, etc., it always is completely restored for the next battle.


"DAAAMN YOU TAAAAAAAAUUUUUNNT!"
Ice Beam -> Thunderbolt -> Ice Beam

Pre-Round stats:

Frank @ Fighting Gem (4 uses)
HP: 77
EN: 73
4/4/2/4/50/ -10% Eva

Porygon2
HP: 54
EN: 74
3/3/5/3/52/ -10% Eva
Taunted (3a)

Action 1
Ice Beam -> Frank (7 EN)
RNG roll (to crit) 9981 = no crit
RNG roll (to freeze) 6748 = no freeze
(10+(5-4)1.5) = 11.5 DMG

Hi Jump Kick (GEM) -> Porygon2 (7 EN)
RNG roll (to crit) 4655 = no crit
(13+3+3+(4-3)1.5)(1.5) = 30.75 DMG

Action 2
Thunderbolt -> Frank (7 EN)
RNG roll (to crit) 7434 = no crit
RNG roll (to para) 5826 = no para
(10+(5-4)1.5) = 11.5 DMG

Hi Jump Kick (GEM) -> Porygon2 (11 EN)
RNG roll (to crit) 6246 = no crit
(13+3+3+(4-3)1.5)(1.5) = 30.75 DMG
Porygon2 fainted!


Post-Round stats:

Frank @ Fighting Gem (2 uses)
HP: 54
EN: 55
4/4/2/4/50/ -10% Eva

Porygon2
HP: -8
EN: KO
3/3/5/3/52/ -10% Eva

Battle #4

Arcade Star Dahlia would like to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch


Please choose your first Pokemon
 

"Hmm... A tough choice, but I suppose Ludicolo will start us off!"

Roulette:
15 8 8 19
3 24 18 20
18 19 16 14
14 14 12 6

Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Choose 4!
 

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