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Roleplay Battle Arcade Challenge: DFrog

Discussion in 'ASB' started by waterwarrior, Jan 12, 2013.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    If you're not the current ref or DFrog, don't post, or poison dart frogs will get you with their poison darts.

    DFrog is using the following Pokemon in the Singles arcade:
    Frank the Scrafty @ Shed Skin (open)

    [​IMG]
    Scrafty* [Frank] M[​IMG]
    Nature: Brave
    Type: Dark/Fight
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50 (-10% evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    Abilities:

    Shed Skin (innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie (innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Intimidate (can be activated):When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    EC: 6/6
    DW: 5/5

    MC: 1

    Moves:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Swagger
    Headbutt
    Brick Break
    Payback
    Crunch
    Hi Jump Kick
    Head Smash
    Drain Punch
    Dragon Dance
    Detect
    Ice Punch
    Fake Out
    Thunder Punch
    Fire Punch
    Zen Headbutt
    Dig
    Double Team
    Focus Blast
    Taunt
    Super Fang
    Stone Edge
    Dragon Tail​
    Lucy the Lucario @ Inner Focus (open)
    [​IMG]
    Lucario [Lucy] F[​IMG]
    Nature: Naughty
    Type: Fighting/Steel
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.


    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20


    Abilities:

    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    EC: 6/6
    MC: 0
    DC: 5/5


    Moves:
    Bone Rush
    Metal Claw
    Dark Pulse
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Hi Jump Kick
    Crunch
    Agility
    Earthquake
    Rock Slide
    Substitute
    Low Sweep
    Shadow Claw
    Ice Punch
    Dragon Pulse
    Close Combat
    Extreme Speed
    Aura Sphere
    Detect
    Me First
    Metal Sound​
    Aphrodite the Necturna @ Forewarn (open)

    [​IMG]
    Necturna [Aphrodite] F[​IMG]
    Nature: Quiet
    Type: Grass/Ghost
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-10% Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    Abilities:

    Forewarn (Innate): This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

    Telepathy (Innate): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    EC: 6/6
    MC: 0
    DC: 3/5


    Moves
    Super Fang
    Poison Fang
    Thunder Fang
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Future Sight
    Giga Drain
    Sketch (Earthquake)
    Shadow Ball
    Solarbeam
    Hidden Power Fighting (7)
    Power Whip
    Torment
    Protect
    Horn Leech​


    Battle #1
    [​IMG]
    Hiker Frederick would like to battle!

    RNG roll (for Pokemon) 103/125
    Boldore (open)


    [​IMG]
    Boldore(M)

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    Brave(+Atk, -Spe)
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 17(-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16
    +10% Evasion

    Abilities:

    Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sand Force(Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Ability:
    Sturdy

    Attacks:
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Power Gem
    Rock Slide
    Stealth Rock

    Protect
    Frustration
    Earthquake
    Sandstorm
    Facade
    Stone Edge

    Gravity
    Heavy Slam
    Lock-On
    Magnitude

    "You may have the advantage, but don't think we will go down without a fight!"

    Roulette:
    18 14 17 4
    4 16 3 12
    4 8 11 19
    22 8 9 2

    Event Descriptions:
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally

    Please choose 4 consecutive events from the roulette
  2. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    I think I'm doing this right... 18 14 17 4
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    Since Scrafty is listed first on your sign-up post, you must send out Scrafty. Sorry, but dem's the rules.

    RNG roll (for event) 2/4 = 14
    Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.

    Please choose one item from this list for each of your Pokemon:

    Absorb Bulb
    Cell Battery
    Air Ballon
    Escape Button
    Red Card
    Rare Candy
    Berserk Gene
    Fire Gem
    Water Gem
    Electric Gem
    Grass Gem
    Ice Gem
    Fighting Gem
    Poison Gem
    Ground Gem
    Flying Gem
    Psychic Gem
    Bug Gem
    Rock Gem
    Ghost Gem
    Dragon Gem
    Dark Gem
    Steel Gem
    Normal Gem
    Eviolite
    Lucky Egg
    Exp. Share
    Amulet Coin
  4. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Fighting Gem (Scrafty)
    Exp Share (Lucario)
    Grass Gem (Necturna)
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    [​IMG]
    "Looks like our boasting is only going to make us look foolish now..."
    Earthquake -> Frustration -> Earthquake
    If Hi Jump Kick, change that action to Protect. Do not activate consecutively.
    If Detect is used successfully, Gravity the first time and Sandstorm the second
  6. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Who says I need to Hi Jump Kick?
    Low Kick ~ Drain Punch (Gem) ~ Low Kick
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    [​IMG]
    "Well isn't this just great..."

    Pre-Round stats:
    [​IMG]
    HP: 100
    EN: 100
    4/4/2/4/50/ -10% Eva
    [​IMG]
    Boldore
    HP: 100
    EN: 100
    5/4/2/2/17/ -10% Eva

    Show Hide

    Action 1
    Low Kick -> Boldore (4+(5/2) = 6.5 EN)
    RNG roll (to crit, <=625 crit) 5951 = no crit
    (9+3+(4-4)1.5)(1.5) = 18 DMG

    Earthquake -> Frank (7 EN)
    RNG roll (to crit) 5558 = no crit
    (10+(5-4)1.5) = 11.5 DMG

    Action 2
    Drain Punch -> Boldore (11 EN)
    RNG roll (to crit) 5957 = no crit
    (7+3+3+(4-4)1.5)(1.5) = 19.5 DMG = 9.75 recovered

    Frustration -> Frank (7 EN)
    RNG roll (to crit) 9272 = no crit
    (10+(5-4)1.5) = 11.5 DMG

    Action 3
    Low Kick -> Boldore (4+(5/2) = 6.5 EN)
    RNG roll (to crit) 5951 = no crit
    (9+3+(4-4)1.5)(1.5) = 18 DMG

    Earthquake -> Frank (7 EN)
    RNG roll (to crit) 4357 = no crit
    (10+(5-4)1.5) = 11.5 DMG


    Post-Round stats:
    [​IMG]
    Frank
    HP: 75
    EN: 87
    4/4/2/4/50/ -10% Eva
    [​IMG]
    Boldore
    HP: 44
    EN: 68
    5/4/2/2/17/ -10% Eva

    [​IMG]
    "Whoopee..."
  8. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Taunt ~ Brick Break ~ Low Kick+Low Kick (Gem)
    If Protect A1 use Taunt the next action and push down
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    [​IMG]
    "All we can do is stall... and even then we suck..."
    Protect -> Earthquake -> Frustration

    Pre-Round stats:
    [​IMG]
    Frank
    HP: 75
    EN: 87
    4/4/2/4/50/ -10% Eva
    [​IMG]
    Boldore
    HP: 44
    EN: 68
    5/4/2/2/17/ -10% Eva

    Show Hide

    Action 1
    Boldore used Protect! (7 EN)

    Taunt -> Boldore (9 EN)
    But it failed!

    Action 2
    Taunt -> Boldore (13 EN)
    Boldore was Taunted!

    Earthquake -> Frank (7 EN)
    RNG roll (to crit) 9144 = no crit
    (10+(5-4)1.5) = 11.5 DMG

    Action 3
    Brick Break -> Boldore (5 EN)
    RNG roll (to crit) 2293 = no crit
    (7+3+(4-4)1.5)(1.5) = 15 DMG

    Frustration -> Frank (7 EN)
    RNG roll (to crit) 1717 = no crit
    (10+(5-4)1.5) = 11.5 DMG


    Post-Round stats:
    [​IMG]
    Frank
    HP: 52
    EN: 60
    4/4/2/4/50/ -10% Eva
    [​IMG]
    Boldore
    HP: 29
    EN: 47
    5/4/2/2/17/ -10% Eva
    Taunt (4a)

    [​IMG]
    "Let's see how quickly you can finish us off..."
    Earthquake -> Frustration -> Earthquake
  10. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Low Kick Combo ~ Cool Down (Drain Punch) ~ Drain Punch
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    [​IMG]
    "Let's see... Can't miss, does ((10x2.25)-1+3)(1.5) = 36.75 DMG. Let's go home Boldore..."

    Battle #2
    [​IMG]
    Dragon Tamer Hans would like to battle!
    RNG roll (for Pokemon) 120
    Zweilous (open)


    [​IMG]
    Zweilous(F)

    Types:

    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats
    Adamant(+Atk, -SpA)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 58
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    Ability:

    Hustke(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Ability:
    Hustle

    Attacks:
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Slam

    Taunt
    Torment
    Facade
    Thunder Wave
    Dragon Tail
    Substitute

    Fire Fang
    Head Smash
    Ice Fang
    Thunder Fang

    "Alright, let's get- OH COME ON."

    Roulette:
    8 1 19 2
    18 21 5 1
    8 10 6 13
    3 20 9 15

    Please choose 4 consecutive events from the roulette
  12. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    8 1 19 2
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    RNG roll (for event) 2/4 = 1
    Opponent’s Pokemon are poisoned for the battle.

    [​IMG]
    "Just what we needed..." -.-
    Dragon Tail -> Fire Fang -> Dragon Tail
    If successful P/E move AND you don't have a Sub up, Substitute (15 HP)
  14. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Hi Jump Kick ~ Brick Break ~ Hi Jump Kick
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    [​IMG]
    "Whoopee..."

    Pre-Round stats:
    [​IMG]
    Frank @ Fighting Gem
    HP: 100
    EN: 100
    4/4/2/4/50/ -10% Eva
    [​IMG]
    Zweilous
    HP: 100
    EN: 100
    4/3/2/3/58
    Poisoned (2 DPA)

    Show Hide

    Action 1
    Hi Jump Kick -> Zweilous (7 EN)
    RNG roll (to hit, <=9000 hit) 1974 = hit
    RNG roll (to crit) 8877 = no crit
    (13+3+(4-3)1.5)(1.5) = 26.25 DMG

    Dragon Tail -> Frank (4 EN)
    RNG roll (to crit) 4024 = no crit
    (6+3+(4-4)1.5) = 9 DMG

    Poison -> Zweilous (2 DMG)

    Action 2
    Brick Break -> Zweilous (5 EN)
    RNG roll (to crit) 6850 = no crit
    (8+3+(4-3)1.5)(1.5) = 18.75 DMG

    Fire Fang -> Frank (5 EN)
    RNG roll (to crit) 644 = no crit
    RNG roll (to burn) 2363 = no burn
    (7+(4-4)1.5) = 7 DMG

    Poison -> Zweilous (2 DMG)

    Action 3
    Hi Jump Kick -> Zweilous (7 EN)
    RNG roll (to hit) 9092 = miss
    ((13+3+(4-3)1.5)(1.5))/2 = 13.125 recoil

    Dragon Tail -> Frank (4 EN)
    RNG roll (to crit) 1475 = no crit
    (6+3+(4-4)1.5) = 9 DMG

    Poison -> Zweilous (2 DMG)


    Post-Round stats:
    [​IMG]
    Frank @ Fighting Gem (5 uses)
    HP: 62
    EN: 81
    4/4/2/4/50/ -10% Eva
    [​IMG]
    Zweilous
    HP: 49
    EN: 87
    4/3/2/3/58
    Poisoned (2 DPA)

    [​IMG]
    "Huh. Turns out we lucked out this round... Of course, we're still doomed, so don't get your hopes up Zweilous."
  16. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    If it ain't broke...
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    Sorry about the delays, I've had about 1 hour to ref on Friday, barely 2 hours yesterday, and I just got home today.
    [​IMG]
    "SHIT SHIT SHIT SHIT SHIT..."
    Dragon Tail -> Fire Fang -> Dragon Tail

    Pre-Round stats:
    [​IMG]
    Frank @ Fighting Gem (5 uses)
    HP: 62
    EN: 81
    4/4/2/4/50/ -10% Eva
    [​IMG]
    Zweilous
    HP: 49
    EN: 87
    4/3/2/3/58
    Poisoned (2 DPA)

    Show Hide

    Action 1
    Hi Jump Kick -> Zweilous (7 EN)
    RNG roll (to hit) 5304 = hit
    RNG roll (to crit) 379 = crit
    (13+3+3+(4-3)1.5)(1.5) = 30.75 DMG

    Dragon Tail -> Frank (4 EN)
    RNG roll (to crit) 2278 = no crit
    (6+3+(4-4)1.5) = 9 DMG

    Poison -> Zweilous (2 DMG)

    Action 2
    Fire Fang -> Frank (5 EN)
    RNG roll (to crit) 8478 = no crit
    RNG roll (to burn) 5960 = no burn
    (7+(4-4)1.5) = 7 DMG

    Brick Break -> Zweilous (5 EN)
    RNG roll (to crit) 2541 = no crit
    (8+3+(4-3)1.5)(1.5) = 18.75 DMG
    Zweilous fainted!


    Post-Round stats:
    [​IMG]
    Frank @ Fighting Gem (5 uses)
    HP: 46
    EN: 74
    4/4/2/4/50/ -10% Eva
    [​IMG]
    Zweilous
    HP: -3
    EN: KO
    4/3/2/3/58

    [​IMG]
    "We'll be back... With effective moves!"

    Battle #3
    [​IMG]
    Ace Trainer would like to battle!

    RNG roll (for Pokemon) 46/125
    Porygon2 (open)


    [​IMG]
    Porygon2 (Genderless)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 52(-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18
    -10% Evasion

    Abilities
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Ability:
    Analytic

    Attacks:
    Conversion2
    Tackle
    Conversion
    Agility
    Defense Curl
    Psybeam
    Recover
    Magnet Rise
    Signal Beam
    Sharpen

    Psyshock
    Ice Beam
    Hyper Beam
    Protect
    Thunderbolt
    Psychic
    Shadow Ball
    Endure
    Substitute

    "All right, your last two battles have been easy, but we got... Fuck."

    Roulette:
    23 18 24 7
    18 6 23 24
    6 24 18 21
    21 11 13 14

    You know what to do
  18. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    23 18 24 7

    Continue to push shit in Frank!
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    RNG roll (for event) 1/4 = 23
    No event!

    [​IMG]
    "Oh boy... This'll be just a travesty, won't it?"
    Thunderbolt -> Ice Beam -> Thunderbolt
    If Hi Jump Kick AND you are not Taunted, change that action to Agility (Evasive). Do not activate consecutively.
    If Taunt, Substitute (15 HP) and cry. Cry a lot.
  20. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Taunt ~ Hi Jump Kick ~ Hi Jump Kick (Gem)

    Yay 100% accurate Hi Jump Kicks!
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    [​IMG]
    "Yay..."

    Pre-Round stats:
    [​IMG]
    Frank @ Fighting Gem
    HP: 100
    EN: 100
    4/4/2/4/50/ -10% Eva
    [​IMG]
    Porygon2
    HP: 100
    EN: 100
    3/3/5/3/52/ -10% Eva

    Show Hide

    Action 1
    Porygon2 used Substitute! (12 EN, 15 HP)

    Taunt -> Porygon2 (9 EN)
    Porygon2 cried!

    Action 2
    Ice Beam -> Frank (7 EN)
    RNG roll (to crit) 4839 = no crit
    RNG roll (to freeze, <=1000 freeze) 2677 = no freeze
    (10+(5-4)1.5) = 11.5 DMG

    Hi Jump Kick -> Porygon2 (7 EN)
    Substitute gets WRECKED!

    Action 3
    Ice Beam -> Frank (7 EN)
    RNG roll (to crit) 8060 = no crit
    RNG roll (to para) 1532 = no freeze
    (10+(5-4)1.5) = 11.5 DMG

    Hi Jump Kick (GEM) -> Porygon2 (11 EN)
    RNG roll (to crit) 1631 = no crit
    (13+3+3+(4-3)1.5)(1.5) = 30.75 DMG (oh my @_@)


    Post-Round stats:
    [​IMG]
    Frank @ Fighting Gem (4 uses)
    HP: 77
    EN: 73
    4/4/2/4/50/ -10% Eva
    [​IMG]
    Porygon2
    HP: 54
    EN: 74
    3/3/5/3/52/ -10% Eva
    Taunted (3a)

    [​IMG]
    "Oh well... It was worth a shot trying to win..."
  22. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Does the gem refresh between battles or do uses stack?

    Hi Jump Kick (Gem) ~ Hi Jump Kick (Gem) ~ Brick Break
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    Unless a gem is completely used up, Knocked Off, etc., it always is completely restored for the next battle.

    [​IMG]
    "DAAAMN YOU TAAAAAAAAUUUUUNNT!"
    Ice Beam -> Thunderbolt -> Ice Beam

    Pre-Round stats:
    [​IMG]
    Frank @ Fighting Gem (4 uses)
    HP: 77
    EN: 73
    4/4/2/4/50/ -10% Eva
    [​IMG]
    Porygon2
    HP: 54
    EN: 74
    3/3/5/3/52/ -10% Eva
    Taunted (3a)

    Show Hide

    Action 1
    Ice Beam -> Frank (7 EN)
    RNG roll (to crit) 9981 = no crit
    RNG roll (to freeze) 6748 = no freeze
    (10+(5-4)1.5) = 11.5 DMG

    Hi Jump Kick (GEM) -> Porygon2 (7 EN)
    RNG roll (to crit) 4655 = no crit
    (13+3+3+(4-3)1.5)(1.5) = 30.75 DMG

    Action 2
    Thunderbolt -> Frank (7 EN)
    RNG roll (to crit) 7434 = no crit
    RNG roll (to para) 5826 = no para
    (10+(5-4)1.5) = 11.5 DMG

    Hi Jump Kick (GEM) -> Porygon2 (11 EN)
    RNG roll (to crit) 6246 = no crit
    (13+3+3+(4-3)1.5)(1.5) = 30.75 DMG
    Porygon2 fainted!


    Post-Round stats:
    [​IMG]
    Frank @ Fighting Gem (2 uses)
    HP: 54
    EN: 55
    4/4/2/4/50/ -10% Eva
    [​IMG]
    Porygon2
    HP: -8
    EN: KO
    3/3/5/3/52/ -10% Eva

    Battle #4
    [​IMG]
    Arcade Star Dahlia would like to battle!

    "No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"
    Dusknoir (open)

    [​IMG]
    Dusknoir(F)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    -10% Evasion

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Moves
    ThunderPunch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Endure
    Embargo
    Giga Impact
    Flash
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Strength
    Rock Smash

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split

    Body Slam
    Counter
    DynamicPunch
    Double-Edge
    Headbutt
    Helping Hand
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud Slap
    Nightmare
    Seismic Toss
    Snore
    Spite
    Sucker Punch
    Trick
    Medicham (open)
    [​IMG]
    Medicham(F)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [6 Pure Power]
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy + Pure Power[Trait]

    Moves
    Fire Punch
    Ice Punch
    ThunderPunch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power Flying 7
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm
    Hi Jump Kick
    Psych Up
    Acupressure
    Power Trick
    Reversal
    Recover

    Focus Punch
    Psyshock
    Toxic
    Bulk Up
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Drain Punch
    Recycle
    Retaliate
    Giga Impact
    Flash
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Bullet Punch
    DynamicPunch
    Fake Out
    Foresight
    Guard Swap
    Power Swap
    Psycho Cut

    Body Slam
    Counter
    Double-Edge
    Gravity
    Headbutt
    Helping Hand
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    Trick
    Vacuum Wave
    Zen Headbutt
    Ludicolo (open)
    [​IMG]
    Ludicolo(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Ability:
    Swift Swim

    Moves:
    Astonish
    Growl
    Absorb
    Nature Power
    Fake Out
    Mist
    Fury Swipes
    Water Sport
    Rain Dance
    BubbleBeam
    Thief
    Natural Gift
    Mega Drain
    Zen Headbutt
    Uproar
    Hydro Pump

    Focus Punch
    Hone Claws
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power Flying 7
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Energy Ball
    Scald
    Fling
    Endure
    Drain Punch
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Grass Knot
    Swagger
    Substitute
    Surf
    Strength
    Whirlpool
    Rock Smash
    Waterfall
    Dive
    Rock Climb

    Counter
    Flail
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun

    Body Slam
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Mimic
    Mud-Slap
    Seed Bomb
    Sleep Talk
    Snore
    ThunderPunch


    Please choose your first Pokemon
  24. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Necturna can start
  25. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    [​IMG]
    "Hmm... A tough choice, but I suppose Ludicolo will start us off!"

    Roulette:
    15 8 8 19
    3 24 18 20
    18 19 16 14
    14 14 12 6

    Event Descriptions:
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally

    Choose 4!

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