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RNG roll (for event) 3/4 = 18
Drizzle is applied to the battle.
"Don't you just love the rain~?" Ice Beam -> Hydro Pump -> Ice Beam
If successful P/E action, Substitute (15) and push back. Only activate once.
If Torment, change that action to Dive the first time and Hidden Power the second
Horn Leech (Gem) ~ Power Whip (Gem) ~ Horn Leech (Gem) If protective evasive action use Future Sight (if not already used) that action and push down, on subsequent uses then use Shadow Sneak
If damaging evasive move use Future Sight (if not already used) that action and push down, on subsequent uses then use Shadow Sneak
"Wow, what a horrible spell of bad luck... But you seem pretty competent to me! Show me how you get out of this!" Hydro Pump -> Ice Beam -> Hydro Pump If successful P/E move, change that action to Chill
If Torment A1, change A2 to Ice Punch
(also, just to be clear, if the original Future Sight misses/is blocked/etc., it completely misses, and the delayed attack does not happen)
Horn Leech + Power Whip (Gem) ~ Cool Down (Giga Drain) ~ Giga Drain (Gem)
I don't understand how future sight can miss/be avoided when it is not the 'attack'. It seems more like the charge up phase to Solar Beam or Sky Attack, in my opinion, and you can't miss that. Also necturna should've used power whip A3 because of my substitution.
Power Whip is fixed, but that's just not how Future Sight works. I see your point, but at the same time, it's kinda like saying that because Protect is a barrier, it can't block Protect or Confusion, saying as there's nothing for the shield to actually block.
If Protective/Evasive action chill that action and push down
If Combo would energy KO without damaging Ludicolo used Vine Whip+Shadow Sneak (Gem) [because shadow sneak BP is reduced to 2, the combo is grass typed]
Forewarn Sub:If Protective/Evasive action AND the second sub is active chill and push down actions
Pretty sure if I calc'd it right the combo should do enough to result in a double down or a necturna with an action to cool down & a KO if I didn't calc right
"Again, I apologize DEARLY for reffing this so late..."
Send in your next mon!
Also, to clarify, sub 2 is just plain illegal, and I'm not sure why you would think it would work :/
Forewarn subs are not allowed to have any clauses, including "and" clauses, so sub 3 is illegal as well
Action 1 Fire Fake -> Lucy ((4+6)1.5 = 15 EN)
RNG roll (to crit) 3414 = no crit
RNG roll (to burn, <=1000 burn) 7070 = no burn
(2+8+(3-3)1.5)(.67) = 6.7 DMG
Feint -> Ludicolo (4 EN) Ludicolo fainted!
Post-Round stats:
Lucy @ Exp. Share
HP: 93
EN: 96
5/3/4/2/90
Ludicolo
HP: KO
EN: KO
3/3/4/4/60 (120)/ -10% Eva
Toxic Spikes (2 layers)
Rain (infinite)
"And just as we were starting to have fun... Well, it may seem a little weird, but come on out Dusknoir! I know you can't let us down!" Earthquake -> Focus Blast -> Earthquake If Foresight, change that action to Will-o-Wisp and push back
If Counter AND Foresight has been used successfully, change that action to Focus Blast and push back
"It'll be almost silly of us not to switch to Medicham!" Hi Jump Kick -> Brick Break -> Hi Jump Kick If successful P/E move, change that action to Feint and push back
If Scrafty has Double Team clones when you would use Hi Jump Kick, change that action to Rock Slide
Taunt ~ Crunch ~ Crunch If Taunt in a combo A1 use Double Team (3) and push action down (do once)
If Protect A1 use Double Team (3) and push actions down
Yeah, I've been both lazy and busy lately. Sorry :/
"And we think you should think again!" Fake Out x3 If Detect is used successfully, change that action to Recover the first time and Chill the second
If Fake Out + Fake Out is used successfully, change that action to Protect and the following action to Brick Break