Battle Arcade Challenge: Elevator Music

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Chansey (F)
54 HP
58 EN
1/1/2/4/50
Natural Cure


Ninetales(F)
65 HP
44 EN
2/3/3/4/115
Drought

Round 1
Ninetales used Bide!

Chansey used Ultra Thunderbolt!
RNG Roll-To Crit(<=625 Crit): 5031 No
RNG Roll-To PAR(<=2000 PAR): 945 PAR
Ninetales was paralyzed!
22.5-3=19.5 damage
-32 EN

Round 2
RNG Roll-To Attack(<=1500 PAR): 2641 Yes
Ninetales is storing energy!

Chansey cooled down!

Round 3
RNG Roll-To Attack(<=1500 PAR): 7138 Yes
Ninetales unleashed its stored energy!
34.125 damage
-23 EN

Chansey used Sing!
RNG Roll-To Hit(<=4500 Miss): 8852 Hit
Ninetales fell asleep!
RNG Roll-Duration(1-6667 1A, 6668+ 2A): 1486 1A
-6 EN


Chansey (F)
20 HP
20 EN
1/1/2/4/50
Natural Cure


Ninetales(F)
45 HP
21 EN
2/3/3/4/115
Drought
10% PAR
Asleep(1A)
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Chansey should have had 3 SpA, not 2, so 9tales has 13.5~14 less HP, and Chansey has
2.6~3 HP less

Chansey (F)
17 HP
20 EN
1/1/2/4/50
Natural Cure


Ninetales(F)
31 HP
21 EN
2/3/3/4/115
Drought
10% PAR
Asleep(1A)

Round 1
Chansey chilled out!
+12 EN

Ninetales is fast asleep!

Round 2
Chansey used Softboiled!
+20 HP
-15 EN

Ninetales woke up!
Ninetales used Fire Blast!
RNG Roll-To Attack(<=1000 PAR): 8732 No
RNG Roll-To Hit(<=1500 Miss): 2077 Hit
RNG Roll-To Crit(<=625 Crit): 154 Crit
A critical hit!
12+3+3+3-1.5=19.5 damage
-7 EN

Round 3
Chansey used Toxic!
RNG Roll-To Hit(<=1000 Miss): 7755 Hit
Ninetales was badly poisoned!
-7 EN

RNG Roll-To Attack(<=1000 PAR): 6423 Yes
Ninetales used Overheat!
RNG Roll-To Hit(<=1000 Miss): 3370 Hit
RNG Roll-To Crit(<=625 Crit): 4771 No
14+3+3=20 damage
-8 EN
Ninetales' Special Attack fell!

Chansey has been KO'd!


Chansey (F)
KO


Ninetales(F)
31 HP
6 EN
2/3/3/4/115
Drought
5% PAR
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Backpacker Karen wants to battle!

"Strong Pokemon...weak Pokemon...these are the perceptions of weak trainers!"

RNG Roll-Pokemon: 45/125

"Go Delibird!"


Delibird (F)

Types:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2

Abilities:

Insomnia(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its evasion is raised by one (1) stage permanently.

Hustle(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Ability:
Vital Spirit

Moves:
Present
Aurora Beam
Bestow
Fake Out
Future Sight
Ice Ball
Ice Punch
Ice Shard
Icy Wind
Quick Attack
Rapid Spin
Splash

Water Pulse
Hail
Hidden Power Grass 7
Ice Beam
Blizzard
Substitute


Roulette Randomization
Your roulette for this battle is as follows:

10 | 9 | 23 | 19
18 | 20 | 18 | 14
1 | 14 | 3 | 16
1 | 5 | 1 | 10

10: Challenger’s Pokemon are burned for the duration of the battle.
9: Challenger’s Pokemon are poisoned for the duration of the battle.
23: No Event
19: Sandstream is applied to the battle.
18: Drizzle is applied to the battle.
20: Snow Warning is applied to the battle.
18: Drizzle is applied to the battle.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
1: Opponent’s Pokemon are poisoned for the battle.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
1: Opponent’s Pokemon are poisoned for the battle.
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle
1: Opponent’s Pokemon are poisoned for the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.

Select 2 consecutive events from the roulette.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
RNG Roll-Roulette: 2/2

Event 1(Opponent’s Pokemon are poisoned for the battle.) shall be in effect this battle!



"Oh no!"

Fake Out~Future Sight~Hail

IF Ninetales uses a self-protecting/evasive/evasive attacking move A1(this counts as 2 subs ok), THEN replace that action with Substitute(15).
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Delibird(F)
90 HP
100 EN
1/2/4/2/75
Vital Spirit
Poisoned


Ninetales(F)
100 HP
100 EN
2/3/3/4/115
Drought

Round 1
Ninetales' Drought activated!
-9 EN

Delibird used Fake Out!
RNG Roll-To Crit(<=625 Crit): 313 Crit
A critical hit!
4-3+3=4 damage
-4 EN

Ninetales flinched!

Delibird was hurt by poison!

Round 2
Ninetales used Fire Blast!
RNG Roll-To Crit(<=625 Crit): 1367 No
RNG Roll-To BRN(<=1000 BRN): 5020 No
(12+3+3+1.5)*1.5=29.25 damage
-7 EN

Delibird used Future Sight!
Delibird foresaw an attack!

Delibird was hurt by poison!

Round 3
Ninetales used Fire Blast!
RNG Roll-To Crit(<=625 Crit): 9928 No
RNG Roll-To BRN(<=1000 BRN): 5848 No
(12+3+3+1.5)*1.5=29.25 damage
-11 EN

Delibird used Hail!
It began to hail!
-9 EN

Ninetales was buffeted by the hail!

Delibird was hurt by poison!


Delibird(F)
25 HP
89 EN
1/2/4/2/75
Vital Spirit
Poisoned


Ninetales(F)
94 HP
73 EN
2/3/3/4/115
Drought
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Delibird(F)
25 HP
89 EN
1/2/4/2/75
Vital Spirit
Poisoned


Ninetales(F)
94 HP
73 EN
2/3/3/4/115
Drought

Round 1
Ninetales used Overheat!
RNG Roll-To Crit(<=625 Crit): 4126 No
(14+3+1.5)*1.5=27.75 damage
-9 EN
Ninetales' SpA fell sharply!

Delibird has been KO'd!


Delibird(F)
KO


Ninetales(F)
94 HP
64 EN
2/3/3/4/115
Drought
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch


"Send out your first Pokemon!"
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus


"In that case, my choice will be Medicham!"

Roulette Randomization
Your roulette for this battle is as follows:

5 | 10 | 22 | 7
9 | 6 | 7 | 12
16 | 23 | 12 | 5
20 | 19 | 4 | 13

5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
23: No Event
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
20: Snow Warning is applied to the battle.
19: Sandstream is applied to the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

Select 2 consecutive events from the roulette.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
RNG Roll-Roulette: 1/2

Event 4(Opponent’s Pokemon are put to sleep(1 action) at the start of the battle) shall be in effect for this battle!



"The time has come!"

Medicham: Sleep Talk(Force Palm, Brick Break,Hi Jump Kick, Zen Headbutt)~Hi Jump Kick~Force Palm
IF Ninetales uses a self-protecting/evasive successfully, THEN replace that action with Feint.
IF Ninetales is underground when you are to move, THEN replace that action with Reflect the first time, and Light Screen the second time.
 

100 HP
100 EN
2/3/3/4/115(+15% Acc)
Drought


90 HP
100 EN
Status: None
6/3/1/3/80
Pure Power

The Sun is Shining!

Round 1:
Ninetails uses Willowisp!
To Hit <8500, 7239 yes
Medicham was burned!
-6 Energy

Medicham uses Sleep Talk!
Move Used: 1/4, 1 (Force Palm)
To Crit <625, 3077 no
To Paralyze <3000, 3427 no
6+3-2+3+1=11 Damage
-6 Energy

Burn deals 2 Damage to Medicham

Round 2:
Ninetails uses Reflect!
Elevator's team was protected!
-7 Energy

Medicham uses Hi Jump Kick!
To Hit <9000, 284 yes
To Crit <625, 9723 no
6.5+3-2+3+1=11.5 Damage
-9 Energy

Burn deals 2 Damage to Medicham

Round 3:
Ninetails uses Fire Blast!
To Crit <625, 8022 no
12+3+3=18 Damage
-7 Energy

Medicham uses Force Palm!
To Crit <625, 7652 no
To Paralyze <3000, 6086 no
3+3-2+3+1=8 Damage
-3 Energy

Burn deals 2 Damage to Medicham

Ninetails:11.5+8+11=3-.3=31 Damage
Medicham:6+18=24 Damage




72 HP
70 EN
2/3/3/4/115(+15% Acc)
Drought
Reflect (4 Actions)


66 HP
82 EN
Status: None
6/3/1/3/80
Pure Power
Burned

The Sun is Shining!
 
burn is actually -3 bap, so ninetales should have 3 more hp
also drought costs 10 en, so it should be at 70 en

I think I'll switch to Revenankh
 

"I shall counterswitch to Dusknoir!"

Taunt - Reflect - Shadow Ball
IF Taunt is used A1, switch actions Shadow Ball - Future Sight - Shadow Ball
 

100 HP
100 EN
Status: None
5/3/2/4/65
Pure Power
Reflect (4 Actions)






90 HP
100 EN
Status: None
4/5/4/5/39 (-10% Eva)
Pressure
Burned




72 HP
70 EN
2/3/3/4/115(+15% Acc)
Drought
Reflect (4 Actions)





66 HP
82 EN
Status: None
6/3/1/3/80
Pure Power
Burned



The Sun is Shining!



Round 1:
Revenankh uses Protect!
It protected itself!
-7 Energy


Dusknoir uses Taunt!
BUT ITS ASLEEP!
-0 Energy

Round 2:
Revenankh uses Toxic!
Dusknoir was badly Poisoned!
-7 Energy


Dusknoir uses Reflect!
Dahlia's team was protected!
-7 Energy

Poison deals 1 Damage to Dusknoir

Round 3:
Revenankh uses Shadow Punch!
To Crit <625, 3333 no
3.5+3+1.5*1.5=12 Damage to Dusknoir
-4 Energy


Dusknoir uses Shadow Ball!
To Crit <625, 2447 no
Lower SpD <1000, 4399 no
8+3+1.5*1.5=16.5 Damage to Revenankh
-5 Energy

Poison deals 1 Damage to Dusknoir



Revenankh: 16.5=17 Damage Taken
Dusknoir: 6+2+12=20 Damage Taken



83 HP
78 EN
Status: Reflect (1Action)
5/3/2/4/65
Pure Power



76 HP
88 EN
Status: Toxic (1DPA), Reflect (4 Actions)
4/5/4/5/39 (-10% Eva)
Pressure




The Sun is Shining!
 
Dusknoir should have asleep a1, not burned, so it should have 6 more hp and 10 more energy. Also, you forgot about Pressure, so Rev should have 4 less energy. :s

Switch back to Ninetales
 

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