Roleplay Battle Arcade Challenge: Engineer Pikachu

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#27

Sunflora(M)
78 HP
23 EN
3/2/4/3/30
Solar Power
15% PAR


Lopunny (F)
1 HP
36 EN
4/3/1/4/105
Limber
Cannot Endure(1R)



Eelektross (M)
38 HP
44 EN
4/3/5/3/43
-10% Evasion
Levitate

Round 1
Lopunny used Quick Impact!
RNG Roll-To Crit(<=crit): 522 Crit
2+13.3+3+3+1.5=22.8 damage
-19 EN

Eelektross used Flamethrower!
RNG Roll-To Crit(<=625 crit): 1877 No
RNG Roll-To Burn(<=1000 BRN): 6899 No
(10+3)*1.5=19.5 damage
-15 EN

Sunflora cooled down!
RNG Roll-To Attack(<=1500 PAR): 1966

Round 2
Sunflora began absorbing sunlight!

Lopunny cooled down!

Eelektross used Discharge!
RNG Roll-To Crit(<=625 crit): 5845 No
RNG Roll-To Crit(<=625 crit): 9603 No
RNG Roll-To Refresh PAR(<=3000 yes): 636 Yes
Sunflora's paralysis was refreshed!
6+3+1.5=10.5 damage(Lopunny)
(6+3+1.5)/1.5=7 damage(Sunflora)
-5 EN


Sunflora used SolarBeam!
RNG Roll-To Attack(<=2000 PAR): 3464 No
RNG Roll-To Crit(<=625 crit): 6729 No
12+3+1.5=16.5 damage
-15 EN

Eelektross was KO'd!


Sunflora(M)
51.5 HP
23 EN
3/2/4/3/30
Solar Power
15% PAR


Lopunny (F)
KO



Eelektross (M)
KO


Challenger Engineer Pikachu has been defeated!



"So sonny jim..your money!"

Final Streak: 2
Continuable?: No
Rewards
Engineer Pikachu: 4 CC
Eelektross: 9 MC, 3 KOC
Camerupt: 9 MC, 3 KOC
Destiny Warrior: 5+5+5+3=18 UC
 
#28
ONLY SUBWAYJ AND ENGINEER PIKACHU WILL BE POSTING IN THIS THREAD UNTIL THE END OF THIS CHALLENGE

"Welcome back to the Battle Arcade! Lets see if you can start up another streak!"

Engineer is Challenging SINGLES with the following Pokemon...


Sazandora (Shinwa) (F)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Type: Dragon / Dark
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats: 92 / 105 / 90 / 125 / 90 / 98

HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA: ***** (5)
SpD: *** (3)
Spe-: 85 (98 / 1.15)

Size Class: 4
Weight Class: 5
Base Rank Total: 22

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Tri Attack
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage

Assurance
Dark Pulse (#)
Earth Power (#)
Head Smash
Thunder Fang (#)
Ice Fang
Fire Fang

Draco Meteor

Taunt (#)
Thunder Wave (#)
Protect (#)
Rock Slide
Focus Blast
Flamethrower
Surf
Fly
Toxic
Roar
Earthquake
Double Team
Reflect
Torment
Payback
Giga Impact
Stone Edge
Bulldoze
U-Turn
Substitute
Dragon Tail
Flash Cannon
Fire Blast
Rock Tomb
Charge Beam
Acrobatics

Move Count: 52

Kitsunoh
* [Tsuki] (F)
Nature: Jolly (+15% Speed, +19% [18.539%] Accuracy, Special Attack decreased by *)

Type: Ghost / Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats: 80 / 103 / 85 / 55 / 80 / 110

HP: 100
Atk: **** (4)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 127 (110 * 1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Evolution Counter: 6 / 6
Move Counter: 4
Dream Counter: 5 / 5

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Odor Sleuth (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Copycat
Metal Claw
Memento
Fake Out
Shadow Claw
Iron Head
Revenge
ShadowStrike
Perish Song

FeatherDance (*)
Flail (*)
Foul Play
Meteor Mash (*)
Psycho Shift
Yawn

Endeavor
Ice Punch
Icy Wind
Magic Coat
Pain Split
Sucker Punch
Superpower
Super Fang
ThunderPunch

Roar
Toxic
Taunt
Protect
Frustration
Earthquake
Return
Dig (*)
Double Team
Torment
Attract
False Swipe
Will-o-Wisp (*)
Embargo
Payback
Giga Impact
Flash
Bulldoze
Rock Slide (*)
U-Turn
Substitute

Move Count: 55

Metagross (Hagane) (U)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

Type: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats: 80 / 135 / 130 / 95 / 90 / 70

HP: 100
Atk: ***** (5)
Def: ***** (5)
SpA-: ** (2)
SpD+: **** (4)
Spe: 70

Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

Evolution Counter: 9 / 9
Move Counter: 1
Dream Counter: 5 / 5

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Pursuit
Psychic
Iron Defense
Agility
Hammer Arm
Zen Headbutt
Hyper Beam

Block
Body Slam
DynamicPunch
Endure
Fury Cutter
Gravity
Headbutt (#)
Ice Punch
Icy Wind
Iron Head (#)
Mimic
Mud-Slap
Signal Beam
Swift
ThunderPunch
Trick
Zen Headbutt (#)

Psyshock
Toxic
Hidden Power [Fire 6]
Light Screen
Protect
Telekinesis
Rain Dance
Frustration
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Rock Tomb
Aerial Ace
Rest
Explosion
Giga Impact
Rock Polish
Flash
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Cut

Stealth Rock
Sleep Talk
Flash

Move Count: 64


They shall have the following abilities...

Sazandora [Shinwa] w/ Levitate
Kitsunoh [Tsuki] w/ Limber
Metagross [Hagane] w/ Light Metal
--------------------------------------------------------------------------


Trainer Phineas would like to battle!
"I know what we're gonna do today, we're going to crush some challenger!"

Pokemon RNG: 58/125


Kirlia(Male)

Types:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Synchronize(Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace(Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Synchronize

Attacks:
Magical Leaf
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic

Psyshock
Hidden Power
Thunderbolt
Shadow Ball
Endure
Trick Room

Confuse Ray
Destiny Bond
Disable
Encore


"My Pokemon loves the ballet!"

Roulette Randomization:
Your roulette for this battle is...

14-24-24-15
1-3-1-24
16-20-18-13
18-4-2-20

14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
24: Challenger wins 1 free CC, then battles normally
24: Challenger wins 1 free CC, then battles normally
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
1: Opponent’s Pokemon are poisoned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
1: Opponent’s Pokemon are poisoned for the battle.
24: Challenger wins 1 free CC, then battles normally
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
20: Snow Warning is applied to the battle.
18: Drizzle is applied to the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
18: Drizzle is applied to the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
2: Opponent’s Pokemon are burned for the battle.
20: Snow Warning is applied to the battle.


"The roulette seems to like you!"

Please select four consecutive events from the roulette!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#29
I'm not too keen on status events due to Synchronize, but this should hopefully work...

14 | 24 | 24 | 15

Either way, Shinwa, be ready to pull your weight!
 
#30
RNG Roll: 2/4
Event 24(Challenger wins 1 free CC, then battles normally) shall be in effect this battle!



"Looks like the RNG likes giving you money already!"

Kirlia: Trick Room-Double Team-Confuse Ray
**If you are Taunted replace that action and all following actions with these moves, HP ICE (7)-Thunderbolt-HP ICE (7)

**If you are unable to use HP ICE and you are scheduled to use it A3 replace that action with Shadow Ball
 
#32

Shinwa(F)
100 HP
100 EN
5/3/5/3/85
Levitate


Kirlia(M)
90 HP
100 EN
1/2/4/2/50
Synchronize


Round 1
Shinwa used Taunt!
-10 EN

Kirlia used Hidden Power!
RNG Roll-To Crit(<=625 Crit): 7512 No
(7+1.5)*1.5=12.75 damage
-5 EN

Round 2
Shinwa used Crunch!
RNG Roll-To Crit(<=625 Crit): 9006 No
RNG Roll- To DEF lower ( <=2000 Lower): 423 Yes
(8+3+3)*1.5=21 damage
-5 EN

Kirlia used Thunderbolt!
RNG Roll-To Crit(<=625 Crit): 6606 No
RNG Roll-To PRZ(<=1000 PRZ): 4941 No
(10+1.5)*.67=7.705 damage
-7 EN

Round 3
Shinwa used Dark Pulse!
RNG Roll-To Crit(<=625 Crit): 5258 No
RNG Roll-To Flinch(<=2000 Flinch): 8822 No
(8+3+3)*1.5=21 damage
-5 EN

Kirlia used Hidden Power!
RNG Roll-To Crit(<=625 Crit): 9142 No
(7+1.5)*1.5=12.75 damage
-5 EN

Shinwa(F)
67 HP
80 EN
5/3/5/3/85
Levitate


Kirlia(M)
48 HP
83 EN
1/2/4/2/50
Synchronize
Taunted 3a, -1Def 1R


You're up Engineer!

EDIT: Sorry, its sunny in the other battle I'm reffing so that messed me up, also IDK what I did with HP
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#33
heads up, Kirlia should have 90-42=48 HP instead of 38, and it's most definitely not sunny

Anyway, we're doing a fairly decent job; three actions should be enough to finish it off, which is before it can Endure!


Shinwa:
Dark Pulse - Dark Pulse - Dark Pulse
 
#34

"Gah, why do you hate the ballet?!?!"

Hidden PowerX3


Shinwa(F)
67 HP
80 EN
5/3/5/3/85
Levitate


Kirlia(M)
48 HP
83 EN
1/2/4/2/50
Synchronize
Taunted 3a, -1Def 1R


Round 1
Shinwa used Dark Pulse!
RNG Roll-To Crit(<=625 Crit): 3210 No
RNG Roll-To Flinch(<=2000 Flinch): 6884 No
(8+3+3)*1.5=21 damage
-9 EN

Kirlia used Hidden Power!
RNG Roll-To Crit(<=625 Crit): 5344 No
(7+1.5)*1.5=12.75 damage
-9 EN

Round 2
Shinwa used Dark Pulse!
RNG Roll-To Crit(<=625 Crit): 4172 No
RNG Roll-To Flinch(<=2000 Flinch): 9044 No
(8+3+3)*1.5=21 damage
-13 EN

Kirlia used Hidden Power!
RNG Roll-To Crit(<=625 Crit): 8143 No
(7+1.5)*1.5=12.75 damage
-13 EN

Round 3
Shinwa used Dark Pulse!
RNG Roll-To Crit(<=625 Crit): 3994 No
RNG Roll-To Flinch(<=2000 Flinch): 304 Yes
(8+3+3)*1.5=21 damage
-17 EN

Kirlia was KOed!


Shinwa(F)
42 HP
41 EN
5/3/5/3/85
Levitate


Kirlia(M)
KO HP
KO EN
1/2/4/2/50
Synchronize

Good Job Engineer Pikachu!

The Next Round will be posted shortly!


Current Prizes
Engineer Pikachu
3CC
Shinwa 3MC, 1KOC

SubwayJ
6UC
 
#35

Trainer Ferb would like to battle!
".........................................."

Pokemon RNG: 42/125


Sneasel(M)

Types:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Abilities:

Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Ability:
Inner Focus

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Icy Wind

Focus Punch
Dig
Brick Break
Facade
X-Scissor
Low Sweep

Counter
Fake Out
Ice Punch
Ice Shard


Roulette Randomization
Your roulette for this battle is...

21-22-24-24
24-24-13-6
22-14-14-14
14-7-22-21

21: The roulette is sped up for the rest of the challenge(N is doubled)
22: The roulette is slowed down for the rest of the challenge(N is halved)
24: Challenger wins 1 free CC, then battles normally
24: Challenger wins 1 free CC, then battles normally
24: Challenger wins 1 free CC, then battles normally
24: Challenger wins 1 free CC, then battles normally
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
22: The roulette is slowed down for the rest of the challenge(N is halved)
21: The roulette is sped up for the rest of the challenge(N is doubled)

Please select four consecutive events from the roulette (Which loves you)
 
#37
RNG Roll: 3/4
Event 14(14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.) Will be in effect this battle!

Choose an Item for each of your Pokemon!
Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Rare Candy
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin


"..........................."
Sneasel: Taunt-Fake Out-Ice Punch
If Focus Blast A1 Agilidodge and Push actions back.
 
#39

Shinwa(F)
100 HP
100 EN
5/3/5/3/85
Levitate


Sneasel(M)
90 HP
100 EN
4/2/1/3/115
Inner Focus


Round 1
Sneasel used Taunt!
-10 EN

Shinwa used Fire Blast!
RNG Roll-To Hit(<=8500 Hit): 8693 No
It Missed!
-8 EN

Round 2
Sneasel used Fake Out!
RNG Roll-To Crit(<=625 Crit): 3788 No
4+1.5=5.5 damage
-4 EN

Shinwa Flinched!

Round 3
Sneasel used Ice Punch!
RNG Roll-To Crit(<=625 Crit): 1194 No
RNG Roll-To FRZ(<=1000 FRZ): 341 (Sorry!)
RNG Roll-Actions:1
(8+3+1.5)*1.5=18.75 damage
-5 EN

Shinwa was frozen solid!


Shinwa(F)
86 HP
92 EN
5/3/5/3/85
Levitate


Sneasel(M)
90 HP
81 EN
4/2/1/3/115
Inner Focus
(Sorry for all that Hax)
Engineer its your turn to post!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#40
Nothing that we can't deal with, unless we're trolled this round as well.


Shinwa: Fire Blast - Fire Blast - Fire Blast
IF (Evasive Action is used successfully) THEN (Rock Slide instead)
IF (Sneasel is in a stage of Dig when you move) THEN (Earthquake instead)
 
#41

"When in doubt hax yourself out!"
X-Scissor-Ice Punch-X-Scissor
*If Shinwa is frozen on A3, use Focus Punch instead


Shinwa(F)
86 HP
92 EN
5/3/5/3/85
Levitate


Sneasel(M)
90 HP
81 EN
4/2/1/3/115
Inner Focus

Round 1
Sneasel used X-Scissor!
RNG Roll-To Crit(<=625 Crit): 449 Yes (lol)
(8+3+1.5)*1.5=18.25 damage
-6 EN

Shinwa used Fire Blast!
RNG Roll-To Hit(<=8500 Hit): 4604 Yes
RNG Roll-To Crit(<=625 Crit): 3523 No
RNG Roll-To BRN(<=1000 BRN): 5723 No
(12+3)*1.5=22.5 damage
-8 EN

Round 2
Sneasel used Ice Punch!
RNG Roll-To Crit(<=625 Crit): 7655 No
RNG Roll-To FRZ(<=1000 FRZ): 998 Engineer may kill Random.org
RNG Roll-Actions: 2 (Even Moreso)
(8+3+1.5)*1.5=18.75 damage
-5 EN

Shinwa Was Frozen Solid!

Round 3
Sneasel readied it's focus!!

Shinwa was frozen solid!

Sneasel used Focus Punch
RNG Roll-To Crit(<=625 Crit): 2996 No
(15+1.5)*1.5=24.75 damage
-10 EN


Shinwa(F)
24 HP
86 EN
5/3/5/3/85
Levitate


Sneasel(M)
67 HP
60 EN
4/2/1/3/115
Inner Focus

This is starting to look like MY arcade challenge. Freeze hax sucks doesnt it??
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#43
So apparently this chance is one out of twenty one thousand. And yet we're forced to rely on luck. =.=


Shinwa: Double Team (4) - Rock Tomb - Fire Blast
 
#44

Shinwa(F)
24 HP
86 EN
5/3/5/3/85
Levitate


Sneasel(M)
67 HP
60 EN
4/2/1/3/115
Inner Focus

Round 1
Sneasel used Ice Punch!
RNG Roll-To Crit(<=625 Crit): 2498 No
RNG Roll-To FRZ(<=1000 FRZ): 6983 No
(8+3+1.5)*1.5=18.75 damage
-5 EN

Shinwa used Double Team (4)!
-16 EN

Round 2
Sneasel used X-Scissor!
RNG Roll-To Hit(<=2500 Hit): 6791 No
A clone disappeared
-6 EN

Shinwa used Rock Tomb!
RNG Roll-To Hit(<=8000 Hit): 2254 Yes
RNG Roll-To Crit(<=625 Crit): 2949 No
(5+4.5)*1.5=14.25 damage
-4 EN

Round 3

Shinwa used Fire Blast!
RNG Roll-To Hit(<=8500 Hit): 2460 Yes
RNG Roll-To Crit(<=625 Crit): 6568 No
RNG Roll-To BRN(<=1000 BRN): 4737 No
(12+3)*1.5=22.5 damage
-8 EN

Sneasel used Ice Punch!
RNG Roll-To Hit(<=3333 Hit): 2783 Yes
RNG Roll-To Crit(<=625 Crit): 788 No
RNG Roll-To FRZ(<=1000 FRZ): 8672 No
(8+3+1.5)*1.5=18.75 damage
-5 EN

Shinwa was KOed


Shinwa(F)
KO HP
KO EN
5/3/5/3/85
Levitate


Sneasel(M)
30 HP
44 EN
4/2/1/3/115
Inner Focus

Most Unfortunate luck (HAX) your battle arcade streak is now over!

REWARDS
Engineer Pikachu:
2CC

Shinwa:
6MC, 1 KOC

Me: 9 UC

Better luck next time!
 
#45
And here's Engineer's lineup for this challenge~
oh right this exists

Mode - Singles
Thread - URL
Pokemon
Kidoku [Dragonite] @ Multiscale
Hagane [Metagross] @ Light Metal
Shogun [Tomohawk] @ Prankster

Dragonite* (Kidoku) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Dragon / Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats: 91 / 134 / 95 / 100 / 100 / 80

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

Size Class: 4
Weight Class: 6
Base Rank Total: 22

Evolution Counter: 9 / 9
Move Counter: 3
Dream Counter: 5 / 5

Attacks:

Agility (*)
Aqua Tail
Dragon Dance
Dragon Rage (*)
Fire Punch
Hurricane
Hyper Beam
Leer (*)
Outrage
Roost
Safeguard
Slam (*)
ThunderPunch
Thunder Wave (*)
Twister (*)
Wrap (*)

Aqua Jet (*)
Dragon Pulse (*)
ExtremeSpeed (*)

Draco Meteor
Heat Wave
Ominous Wind
Superpower
Tailwind

Dragon Claw
Toxic
Ice Beam (*)
Light Screen
Protect
Rain Dance
Thunderbolt (*)
Earthquake
Brick Break
Double Team
Fire Blast (*)
Focus Blast
Sky Drop
Stone Edge
Bulldoze
Dragon Tail
Substitute
Fly
Surf
Dive

Reflect
Bide
Shock Wave
Focus Punch
Endure
Sleep Talk

Dispel [Raid]

Move Count: 51

Metagross (Hagane) (U)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

Type: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats: 80 / 135 / 130 / 95 / 90 / 70

HP: 100
Atk: ***** (5)
Def: ***** (5)
SpA-: ** (2)
SpD+: **** (4)
Spe: 70

Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

Evolution Counter: 9 / 9
Move Counter: 4
Dream Counter: 5 / 5

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Attacks:
Agility
Bullet Punch
Confusion
Hammer Arm
Hyper Beam
Iron Defense
Magnet Rise
Metal Claw
Meteor Mash
Psychic
Pursuit
Scary Face
Take Down
Zen Headbutt

Block
Body Slam
DynamicPunch
Endure
Fury Cutter
Gravity
Headbutt (#)
Ice Punch
Icy Wind
Iron Head (#)
Mimic
Mud-Slap
Signal Beam
Swift
ThunderPunch
Trick
Zen Headbutt (#)

Psyshock
Toxic
Hidden Power [Fire 6]
Light Screen
Protect
Telekinesis
Rain Dance
Frustration
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Rock Tomb
Aerial Ace
Rest
Explosion
Giga Impact
Rock Polish
Flash
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Cut

Stealth Rock
Sleep Talk
Flash

Move Count: 64

Tomohawk (Shogun) (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Flying / Fighting
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 105 / 60 / 90 / 115 / 80 / 85

HP: 110
Atk-: * (1)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe: 85

Size Class: 2
Weight Class: 3
Base Rank Total: 19

Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5

Attacks:
Aerial Ace
Air Slash
Aura Sphere
Bulk Up
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Rain Dance
Rest
Retaliate
Roar
Rock Smash
Sky Drop
Submission
Sunny Day
Superpower
Whirlwind
Work Up

Confuse Ray
Nature Power (#)
Rapid Spin
Roost (#)
Stealth Rock
Yawn (#)

Toxic
Taunt (#)
Protect
Frustration
SolarBeam
Return
Brick Break (#)
Double Team
Reflect
Rock Tomb
Thief
Focus Blast
Quash
Acrobatics
Flash
Bulldoze
Rock Slide (#)
Grass Knot
Substitute
Fly

Move Count: 50
Aqua Admin Matt would like to battle!

"I'll cut that stupid Dragonite down to size!"

RNG roll: 10/155


Golbat(M)

Types:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Lonely Nature(+Atk, -Def)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Abilities:

Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Ability:
Infiltrator

Moves:
Leech Life
Screech
Bite
Supersonic
Astonish
Wing Attack
Confuse Ray
Air Cutter
Mean Look

Toxic
Venoshock
Hidden Power Fighting 7
Shadow Ball
Acrobatics
Roost

Brave Bird
Giga Drain
Hypnosis
Zen Headbutt


Roulette Randomization
Your roulette for this battle is as follows:

11 | 20 | 5 | 12
15 | 4 | 2 | 9
7 | 18 | 16 | 4
16 |12 | 13 | 2

11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
20: Snow Warning is applied to the battle.
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
2: Opponent’s Pokemon are burned for the battle.
9: Challenger’s Pokemon are poisoned for the duration of the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
18: Drizzle is applied to the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
2: Opponent’s Pokemon are burned for the battle.

Please choose four consecutive events from the roulette.
 
#47
RNG roll: 1/4

16: Challenger’s Pokemon become cloaked by a Mist (2 rounds).

Toxic - Confuse Ray - Hypnosis

IF Substitute THEN change actions to Toxic - Acrobatics - Venoshock
IF Protective/Evasive move THEN chill and push actions back.
 
#49
After speaking with SDS over your sub, I was told to ignore it.

[box][04:03] <&SevenDeadlySins> ignore the sub
[04:03] <&SevenDeadlySins> because that's not a legal sub
[04:04] <&SevenDeadlySins> think of it this way
[04:04] <&SevenDeadlySins> if (plan a would not be successful) then (use plan b)[/box]


100 HP
100 EN
5/3/5/4/69
Multiscale

100 HP
100 EN
4/2/3/3/90
Infiltrator


Action One:

Golbat used Toxic!
(-6 EN)
Dragonite was badly poisoned!

Dragonite used Safeguard!
(-10 EN)
Dragonite is protected by Safeguard (4R)!
-1 HP

Action Two:

Golbat used Confuse Ray!
(-5 EN)
Confusion roll: 3/3 (Intense)

Dragonite is confused! (4a)
Confusion hit: 5991/10000 (YES)
Dragonite hurt itself in confusion! (-1a)
Damage: (4 + 7.5 - 4.5) = 7/2 = 3.5
-1 HP (Confusion -1a)

Action Three:

Golbat used Hypnosis!
(-7 EN)
Hit chance: 6822/10000 (YES)
Sleep roll: 1/3 (Light Sleep)

Dragonite is asleep!
-1 HP



94 HP
90 EN
5/3/5/4/69
Multiscale (Broken)
Badly poisoned (2DPA)
Confused (2a)
Asleep (0a)
Safeguard (3R)

100 HP
82 EN
4/2/3/3/90
Infiltrator