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Roleplay Battle Arcade Challenge: Engineer Pikachu

Discussion in 'ASB' started by Destiny Warrior, Mar 22, 2012.

  1. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I'm an idiot, although as far as I can tell, I still got a chance...

    Unagi: Flamethrower (S) - Discharge - Flamethrower (S)
  2. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    [​IMG]
    Sunflora(M)
    78 HP
    23 EN
    3/2/4/3/30
    Solar Power
    15% PAR

    [​IMG]
    Lopunny (F)
    1 HP
    36 EN
    4/3/1/4/105
    Limber
    Cannot Endure(1R)


    [​IMG]
    Eelektross (M)
    38 HP
    44 EN
    4/3/5/3/43
    -10% Evasion
    Levitate

    Round 1
    Lopunny used Quick Impact!
    RNG Roll-To Crit(<=crit): 522 Crit
    2+13.3+3+3+1.5=22.8 damage
    -19 EN

    Eelektross used Flamethrower!
    RNG Roll-To Crit(<=625 crit): 1877 No
    RNG Roll-To Burn(<=1000 BRN): 6899 No
    (10+3)*1.5=19.5 damage
    -15 EN

    Sunflora cooled down!
    RNG Roll-To Attack(<=1500 PAR): 1966

    Round 2
    Sunflora began absorbing sunlight!

    Lopunny cooled down!

    Eelektross used Discharge!
    RNG Roll-To Crit(<=625 crit): 5845 No
    RNG Roll-To Crit(<=625 crit): 9603 No
    RNG Roll-To Refresh PAR(<=3000 yes): 636 Yes
    Sunflora's paralysis was refreshed!
    6+3+1.5=10.5 damage(Lopunny)
    (6+3+1.5)/1.5=7 damage(Sunflora)
    -5 EN


    Sunflora used SolarBeam!
    RNG Roll-To Attack(<=2000 PAR): 3464 No
    RNG Roll-To Crit(<=625 crit): 6729 No
    12+3+1.5=16.5 damage
    -15 EN

    Eelektross was KO'd!

    [​IMG]
    Sunflora(M)
    51.5 HP
    23 EN
    3/2/4/3/30
    Solar Power
    15% PAR

    [​IMG]
    Lopunny (F)
    KO


    [​IMG]
    Eelektross (M)
    KO


    Challenger Engineer Pikachu has been defeated!

    [​IMG]

    "So sonny jim..your money!"

    Final Streak: 2
    Continuable?: No
    Rewards
    Engineer Pikachu: 4 CC
    Eelektross: 9 MC, 3 KOC
    Camerupt: 9 MC, 3 KOC
    Destiny Warrior: 5+5+5+3=18 UC
  3. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    ONLY SUBWAYJ AND ENGINEER PIKACHU WILL BE POSTING IN THIS THREAD UNTIL THE END OF THIS CHALLENGE

    "Welcome back to the Battle Arcade! Lets see if you can start up another streak!"

    Engineer is Challenging SINGLES with the following Pokemon...

    Shinwa the Sazandora (Hydreigon) (open)

    [​IMG]
    Sazandora (Shinwa) (F)
    Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

    Type: Dragon / Dark
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats: 92 / 105 / 90 / 125 / 90 / 98

    HP: 100
    Atk+: ***** (5)
    Def: *** (3)
    SpA: ***** (5)
    SpD: *** (3)
    Spe-: 85 (98 / 1.15)

    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: Not Applicable.

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Double Hit
    Tri Attack
    Slam
    Dragon Pulse
    Work Up
    Dragon Rush
    Body Slam
    Scary Face
    Hyper Voice
    Outrage

    Assurance
    Dark Pulse (#)
    Earth Power (#)
    Head Smash
    Thunder Fang (#)
    Ice Fang
    Fire Fang

    Draco Meteor

    Taunt (#)
    Thunder Wave (#)
    Protect (#)
    Rock Slide
    Focus Blast
    Flamethrower
    Surf
    Fly
    Toxic
    Roar
    Earthquake
    Double Team
    Reflect
    Torment
    Payback
    Giga Impact
    Stone Edge
    Bulldoze
    U-Turn
    Substitute
    Dragon Tail
    Flash Cannon
    Fire Blast
    Rock Tomb
    Charge Beam
    Acrobatics

    Move Count: 52
    Tsuki the Kitsunoh (open)

    [​IMG]
    Kitsunoh
    * [Tsuki] (F)
    Nature: Jolly (+15% Speed, +19% [18.539%] Accuracy, Special Attack decreased by *)

    Type: Ghost / Steel
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats: 80 / 103 / 85 / 55 / 80 / 110

    HP: 100
    Atk: **** (4)
    Def: *** (3)
    SpA-: * (1)
    SpD: *** (3)
    Spe+: 127 (110 * 1.15)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Evolution Counter: 6 / 6
    Move Counter: 4
    Dream Counter: 5 / 5

    Attacks:
    Scratch (*)
    Iron Defense (*)
    Lick (*)
    Odor Sleuth (*)
    Metal Burst (*)
    Faint Attack (*)
    Shadow Sneak (*)
    Curse (*)
    Imprison
    Tail Whip
    Copycat
    Metal Claw
    Memento
    Fake Out
    Shadow Claw
    Iron Head
    Revenge
    ShadowStrike
    Perish Song

    FeatherDance (*)
    Flail (*)
    Foul Play
    Meteor Mash (*)
    Psycho Shift
    Yawn

    Endeavor
    Ice Punch
    Icy Wind
    Magic Coat
    Pain Split
    Sucker Punch
    Superpower
    Super Fang
    ThunderPunch

    Roar
    Toxic
    Taunt
    Protect
    Frustration
    Earthquake
    Return
    Dig (*)
    Double Team
    Torment
    Attract
    False Swipe
    Will-o-Wisp (*)
    Embargo
    Payback
    Giga Impact
    Flash
    Bulldoze
    Rock Slide (*)
    U-Turn
    Substitute

    Move Count: 55
    Hagane the Metagross (open)

    [​IMG]
    Metagross (Hagane) (U)
    Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

    Type: Steel / Psychic
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats: 80 / 135 / 130 / 95 / 90 / 70

    HP: 100
    Atk: ***** (5)
    Def: ***** (5)
    SpA-: ** (2)
    SpD+: **** (4)
    Spe: 70

    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 1
    Dream Counter: 5 / 5

    Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Meteor Mash
    Pursuit
    Psychic
    Iron Defense
    Agility
    Hammer Arm
    Zen Headbutt
    Hyper Beam

    Block
    Body Slam
    DynamicPunch
    Endure
    Fury Cutter
    Gravity
    Headbutt (#)
    Ice Punch
    Icy Wind
    Iron Head (#)
    Mimic
    Mud-Slap
    Signal Beam
    Swift
    ThunderPunch
    Trick
    Zen Headbutt (#)

    Psyshock
    Toxic
    Hidden Power [Fire 6]
    Light Screen
    Protect
    Telekinesis
    Rain Dance
    Frustration
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Rest
    Explosion
    Giga Impact
    Rock Polish
    Flash
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut

    Stealth Rock
    Sleep Talk
    Flash

    Move Count: 64


    They shall have the following abilities...

    Sazandora [Shinwa] w/ Levitate
    Kitsunoh [Tsuki] w/ Limber
    Metagross [Hagane] w/ Light Metal
    --------------------------------------------------------------------------

    [​IMG]
    Trainer Phineas would like to battle!
    "I know what we're gonna do today, we're going to crush some challenger!"

    Pokemon RNG: 58/125

    (58) Kirlia (open)
    [​IMG]
    Kirlia(Male)

    Types:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abilities:

    Synchronize(Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace(Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Synchronize

    Attacks:
    Magical Leaf
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Heal Pulse
    Calm Mind
    Psychic

    Psyshock
    Hidden Power
    Thunderbolt
    Shadow Ball
    Endure
    Trick Room

    Confuse Ray
    Destiny Bond
    Disable
    Encore


    "My Pokemon loves the ballet!"

    Roulette Randomization:
    Your roulette for this battle is...

    14-24-24-15
    1-3-1-24
    16-20-18-13
    18-4-2-20

    Effects: (open)

    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    24: Challenger wins 1 free CC, then battles normally
    24: Challenger wins 1 free CC, then battles normally
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    1: Opponent’s Pokemon are poisoned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    1: Opponent’s Pokemon are poisoned for the battle.
    24: Challenger wins 1 free CC, then battles normally
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    20: Snow Warning is applied to the battle.
    18: Drizzle is applied to the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    18: Drizzle is applied to the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    2: Opponent’s Pokemon are burned for the battle.
    20: Snow Warning is applied to the battle.


    "The roulette seems to like you!"

    Please select four consecutive events from the roulette!
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I'm not too keen on status events due to Synchronize, but this should hopefully work...

    14 | 24 | 24 | 15

    Either way, Shinwa, be ready to pull your weight!
  5. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    RNG Roll: 2/4
    Event 24(Challenger wins 1 free CC, then battles normally) shall be in effect this battle!


    [​IMG]
    "Looks like the RNG likes giving you money already!"

    Kirlia: Trick Room-Double Team-Confuse Ray
    **If you are Taunted replace that action and all following actions with these moves, HP ICE (7)-Thunderbolt-HP ICE (7)

    **If you are unable to use HP ICE and you are scheduled to use it A3 replace that action with Shadow Ball
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Okay.

    [​IMG]
    Shinwa: Taunt - Crunch - Dark Pulse
  7. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    [​IMG]
    Shinwa(F)
    100 HP
    100 EN
    5/3/5/3/85
    Levitate

    [​IMG]
    Kirlia(M)
    90 HP
    100 EN
    1/2/4/2/50
    Synchronize


    Round 1
    Shinwa used Taunt!
    -10 EN

    Kirlia used Hidden Power!
    RNG Roll-To Crit(<=625 Crit): 7512 No
    (7+1.5)*1.5=12.75 damage
    -5 EN

    Round 2
    Shinwa used Crunch!
    RNG Roll-To Crit(<=625 Crit): 9006 No
    RNG Roll- To DEF lower ( <=2000 Lower): 423 Yes
    (8+3+3)*1.5=21 damage
    -5 EN

    Kirlia used Thunderbolt!
    RNG Roll-To Crit(<=625 Crit): 6606 No
    RNG Roll-To PRZ(<=1000 PRZ): 4941 No
    (10+1.5)*.67=7.705 damage
    -7 EN

    Round 3
    Shinwa used Dark Pulse!
    RNG Roll-To Crit(<=625 Crit): 5258 No
    RNG Roll-To Flinch(<=2000 Flinch): 8822 No
    (8+3+3)*1.5=21 damage
    -5 EN

    Kirlia used Hidden Power!
    RNG Roll-To Crit(<=625 Crit): 9142 No
    (7+1.5)*1.5=12.75 damage
    -5 EN
    [​IMG]
    Shinwa(F)
    67 HP
    80 EN
    5/3/5/3/85
    Levitate

    [​IMG]
    Kirlia(M)
    48 HP
    83 EN
    1/2/4/2/50
    Synchronize
    Taunted 3a, -1Def 1R


    You're up Engineer!

    EDIT: Sorry, its sunny in the other battle I'm reffing so that messed me up, also IDK what I did with HP
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    heads up, Kirlia should have 90-42=48 HP instead of 38, and it's most definitely not sunny

    Anyway, we're doing a fairly decent job; three actions should be enough to finish it off, which is before it can Endure!

    [​IMG]
    Shinwa:
    Dark Pulse - Dark Pulse - Dark Pulse
  9. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    [​IMG]
    "Gah, why do you hate the ballet?!?!"

    Hidden PowerX3

    [​IMG]
    Shinwa(F)
    67 HP
    80 EN
    5/3/5/3/85
    Levitate

    [​IMG]
    Kirlia(M)
    48 HP
    83 EN
    1/2/4/2/50
    Synchronize
    Taunted 3a, -1Def 1R


    Round 1
    Shinwa used Dark Pulse!
    RNG Roll-To Crit(<=625 Crit): 3210 No
    RNG Roll-To Flinch(<=2000 Flinch): 6884 No
    (8+3+3)*1.5=21 damage
    -9 EN

    Kirlia used Hidden Power!
    RNG Roll-To Crit(<=625 Crit): 5344 No
    (7+1.5)*1.5=12.75 damage
    -9 EN

    Round 2
    Shinwa used Dark Pulse!
    RNG Roll-To Crit(<=625 Crit): 4172 No
    RNG Roll-To Flinch(<=2000 Flinch): 9044 No
    (8+3+3)*1.5=21 damage
    -13 EN

    Kirlia used Hidden Power!
    RNG Roll-To Crit(<=625 Crit): 8143 No
    (7+1.5)*1.5=12.75 damage
    -13 EN

    Round 3
    Shinwa used Dark Pulse!
    RNG Roll-To Crit(<=625 Crit): 3994 No
    RNG Roll-To Flinch(<=2000 Flinch): 304 Yes
    (8+3+3)*1.5=21 damage
    -17 EN

    Kirlia was KOed!

    [​IMG]
    Shinwa(F)
    42 HP
    41 EN
    5/3/5/3/85
    Levitate

    [​IMG]
    Kirlia(M)
    KO HP
    KO EN
    1/2/4/2/50
    Synchronize

    Good Job Engineer Pikachu!

    The Next Round will be posted shortly!


    Current Prizes
    Engineer Pikachu
    3CC
    Shinwa 3MC, 1KOC

    SubwayJ
    6UC
  10. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    [​IMG][​IMG]
    Trainer Ferb would like to battle!
    ".........................................."

    Pokemon RNG: 42/125

    (42) Sneasel (open)
    [​IMG]
    Sneasel(M)

    Types:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Abilities:

    Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Ability:
    Inner Focus

    Attacks:
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Icy Wind

    Focus Punch
    Dig
    Brick Break
    Facade
    X-Scissor
    Low Sweep

    Counter
    Fake Out
    Ice Punch
    Ice Shard


    Roulette Randomization
    Your roulette for this battle is...

    21-22-24-24
    24-24-13-6
    22-14-14-14
    14-7-22-21

    Event Effects (open)

    21: The roulette is sped up for the rest of the challenge(N is doubled)
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    24: Challenger wins 1 free CC, then battles normally
    24: Challenger wins 1 free CC, then battles normally
    24: Challenger wins 1 free CC, then battles normally
    24: Challenger wins 1 free CC, then battles normally
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    21: The roulette is sped up for the rest of the challenge(N is doubled)

    Please select four consecutive events from the roulette (Which loves you)
  11. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I like this roulette. A lot.

    22 | 14 | 14 | 14
  12. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    RNG Roll: 3/4
    Event 14(14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.) Will be in effect this battle!

    Choose an Item for each of your Pokemon!
    Absorb Bulb
    Cell Battery
    Air Ballon
    Escape Button
    Red Card
    Rare Candy
    Berserk Gene
    Fire Gem
    Water Gem
    Electric Gem
    Grass Gem
    Ice Gem
    Fighting Gem
    Poison Gem
    Ground Gem
    Flying Gem
    Psychic Gem
    Bug Gem
    Rock Gem
    Ghost Gem
    Dragon Gem
    Dark Gem
    Steel Gem
    Normal Gem
    Eviolite
    Lucky Egg
    Exp. Share
    Amulet Coin

    [​IMG]
    "..........................."
    Sneasel: Taunt-Fake Out-Ice Punch
    If Focus Blast A1 Agilidodge and Push actions back.
  13. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Sazandora: Dark Gem
    Kitsunoh: Ghost Gem
    Metagross: Psychic Gem

    Gee, I didn't see that coming.

    [​IMG]
    Shinwa: Fire Blast - Flamethrower - Fire Blast
  14. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    [​IMG]
    Shinwa(F)
    100 HP
    100 EN
    5/3/5/3/85
    Levitate

    [​IMG]
    Sneasel(M)
    90 HP
    100 EN
    4/2/1/3/115
    Inner Focus


    Round 1
    Sneasel used Taunt!
    -10 EN

    Shinwa used Fire Blast!
    RNG Roll-To Hit(<=8500 Hit): 8693 No
    It Missed!
    -8 EN

    Round 2
    Sneasel used Fake Out!
    RNG Roll-To Crit(<=625 Crit): 3788 No
    4+1.5=5.5 damage
    -4 EN

    Shinwa Flinched!

    Round 3
    Sneasel used Ice Punch!
    RNG Roll-To Crit(<=625 Crit): 1194 No
    RNG Roll-To FRZ(<=1000 FRZ): 341 (Sorry!)
    RNG Roll-Actions:1
    (8+3+1.5)*1.5=18.75 damage
    -5 EN

    Shinwa was frozen solid!

    [​IMG]
    Shinwa(F)
    86 HP
    92 EN
    5/3/5/3/85
    Levitate

    [​IMG]
    Sneasel(M)
    90 HP
    81 EN
    4/2/1/3/115
    Inner Focus
    (Sorry for all that Hax)
    Engineer its your turn to post!
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Nothing that we can't deal with, unless we're trolled this round as well.

    [​IMG]
    Shinwa: Fire Blast - Fire Blast - Fire Blast
    IF (Evasive Action is used successfully) THEN (Rock Slide instead)
    IF (Sneasel is in a stage of Dig when you move) THEN (Earthquake instead)
  16. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    [​IMG]
    "When in doubt hax yourself out!"
    X-Scissor-Ice Punch-X-Scissor
    *If Shinwa is frozen on A3, use Focus Punch instead

    [​IMG]
    Shinwa(F)
    86 HP
    92 EN
    5/3/5/3/85
    Levitate

    [​IMG]
    Sneasel(M)
    90 HP
    81 EN
    4/2/1/3/115
    Inner Focus

    Round 1
    Sneasel used X-Scissor!
    RNG Roll-To Crit(<=625 Crit): 449 Yes (lol)
    (8+3+1.5)*1.5=18.25 damage
    -6 EN

    Shinwa used Fire Blast!
    RNG Roll-To Hit(<=8500 Hit): 4604 Yes
    RNG Roll-To Crit(<=625 Crit): 3523 No
    RNG Roll-To BRN(<=1000 BRN): 5723 No
    (12+3)*1.5=22.5 damage
    -8 EN

    Round 2
    Sneasel used Ice Punch!
    RNG Roll-To Crit(<=625 Crit): 7655 No
    RNG Roll-To FRZ(<=1000 FRZ): 998 Engineer may kill Random.org
    RNG Roll-Actions: 2 (Even Moreso)
    (8+3+1.5)*1.5=18.75 damage
    -5 EN

    Shinwa Was Frozen Solid!

    Round 3
    Sneasel readied it's focus!!

    Shinwa was frozen solid!

    Sneasel used Focus Punch
    RNG Roll-To Crit(<=625 Crit): 2996 No
    (15+1.5)*1.5=24.75 damage
    -10 EN

    [​IMG]
    Shinwa(F)
    24 HP
    86 EN
    5/3/5/3/85
    Levitate

    [​IMG]
    Sneasel(M)
    67 HP
    60 EN
    4/2/1/3/115
    Inner Focus

    This is starting to look like MY arcade challenge. Freeze hax sucks doesnt it??
  17. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    [​IMG]
    "I'm really truthfully sorry"

    Ice Punch-X-Scissor-Ice Punch
  18. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    So apparently this chance is one out of twenty one thousand. And yet we're forced to rely on luck. =.=

    [​IMG]
    Shinwa: Double Team (4) - Rock Tomb - Fire Blast
  19. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    [​IMG]
    Shinwa(F)
    24 HP
    86 EN
    5/3/5/3/85
    Levitate

    [​IMG]
    Sneasel(M)
    67 HP
    60 EN
    4/2/1/3/115
    Inner Focus

    Round 1
    Sneasel used Ice Punch!
    RNG Roll-To Crit(<=625 Crit): 2498 No
    RNG Roll-To FRZ(<=1000 FRZ): 6983 No
    (8+3+1.5)*1.5=18.75 damage
    -5 EN

    Shinwa used Double Team (4)!
    -16 EN

    Round 2
    Sneasel used X-Scissor!
    RNG Roll-To Hit(<=2500 Hit): 6791 No
    A clone disappeared
    -6 EN

    Shinwa used Rock Tomb!
    RNG Roll-To Hit(<=8000 Hit): 2254 Yes
    RNG Roll-To Crit(<=625 Crit): 2949 No
    (5+4.5)*1.5=14.25 damage
    -4 EN

    Round 3

    Shinwa used Fire Blast!
    RNG Roll-To Hit(<=8500 Hit): 2460 Yes
    RNG Roll-To Crit(<=625 Crit): 6568 No
    RNG Roll-To BRN(<=1000 BRN): 4737 No
    (12+3)*1.5=22.5 damage
    -8 EN

    Sneasel used Ice Punch!
    RNG Roll-To Hit(<=3333 Hit): 2783 Yes
    RNG Roll-To Crit(<=625 Crit): 788 No
    RNG Roll-To FRZ(<=1000 FRZ): 8672 No
    (8+3+1.5)*1.5=18.75 damage
    -5 EN

    Shinwa was KOed

    [​IMG]
    Shinwa(F)
    KO HP
    KO EN
    5/3/5/3/85
    Levitate

    [​IMG]
    Sneasel(M)
    30 HP
    44 EN
    4/2/1/3/115
    Inner Focus

    Most Unfortunate luck (HAX) your battle arcade streak is now over!

    REWARDS
    Engineer Pikachu:
    2CC

    Shinwa:
    6MC, 1 KOC

    Me: 9 UC

    Better luck next time!
  20. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    And here's Engineer's lineup for this challenge~
    Aqua Admin Matt would like to battle!
    [​IMG]
    "I'll cut that stupid Dragonite down to size!"

    RNG roll: 10/155

    (10) Golbat (open)

    [​IMG]
    Golbat(M)

    Types:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Lonely Nature(+Atk, -Def)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4

    Abilities:

    Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Ability:
    Infiltrator

    Moves:
    Leech Life
    Screech
    Bite
    Supersonic
    Astonish
    Wing Attack
    Confuse Ray
    Air Cutter
    Mean Look

    Toxic
    Venoshock
    Hidden Power Fighting 7
    Shadow Ball
    Acrobatics
    Roost

    Brave Bird
    Giga Drain
    Hypnosis
    Zen Headbutt


    Roulette Randomization
    Your roulette for this battle is as follows:

    11 | 20 | 5 | 12
    15 | 4 | 2 | 9
    7 | 18 | 16 | 4
    16 |12 | 13 | 2

    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    20: Snow Warning is applied to the battle.
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    2: Opponent’s Pokemon are burned for the battle.
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    18: Drizzle is applied to the battle.
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    2: Opponent’s Pokemon are burned for the battle.

    Please choose four consecutive events from the roulette.
  21. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    16 | 12 | 13 | 02

    Of course, the bad one will probably get rolled...
  22. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    RNG roll: 1/4

    16: Challenger’s Pokemon become cloaked by a Mist (2 rounds).

    Toxic - Confuse Ray - Hypnosis

    IF Substitute THEN change actions to Toxic - Acrobatics - Venoshock
    IF Protective/Evasive move THEN chill and push actions back.
  23. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Meh.

    Safeguard - Thunderbolt - Ice Beam
    IF (Safeguard does not prevent confusion) THEN (Thunder Wave - Substitute [20] - Ice Beam instead)
  24. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    After speaking with SDS over your sub, I was told to ignore it.

    [box][04:03] <&SevenDeadlySins> ignore the sub
    [04:03] <&SevenDeadlySins> because that's not a legal sub
    [04:04] <&SevenDeadlySins> think of it this way
    [04:04] <&SevenDeadlySins> if (plan a would not be successful) then (use plan b)[/box]

    [​IMG]
    100 HP
    100 EN
    5/3/5/4/69
    Multiscale
    [​IMG]
    100 HP
    100 EN
    4/2/3/3/90
    Infiltrator


    Action One:

    Golbat used Toxic!
    (-6 EN)
    Dragonite was badly poisoned!

    Dragonite used Safeguard!
    (-10 EN)
    Dragonite is protected by Safeguard (4R)!
    -1 HP

    Action Two:

    Golbat used Confuse Ray!
    (-5 EN)
    Confusion roll: 3/3 (Intense)

    Dragonite is confused! (4a)
    Confusion hit: 5991/10000 (YES)
    Dragonite hurt itself in confusion! (-1a)
    Damage: (4 + 7.5 - 4.5) = 7/2 = 3.5
    -1 HP (Confusion -1a)

    Action Three:

    Golbat used Hypnosis!
    (-7 EN)
    Hit chance: 6822/10000 (YES)
    Sleep roll: 1/3 (Light Sleep)

    Dragonite is asleep!
    -1 HP


    [​IMG]
    94 HP
    90 EN
    5/3/5/4/69
    Multiscale (Broken)
    Badly poisoned (2DPA)
    Confused (2a)
    Asleep (0a)
    Safeguard (3R)
    [​IMG]
    100 HP
    82 EN
    4/2/3/3/90
    Infiltrator
  25. EspyOwner

    EspyOwner

    Joined:
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