Roleplay Battle Arcade Challenge: EspyOwner

#1
Name: EspyOwner
Format: Singles
Thread: None
Mon #1: Gallade @ Inner Focus
Mon #2: Hitmonchan @ Iron Fist
Mon #3: Milotic @ Marvel Scale

Gallade [Matt Parkman] (Male)
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Swords Dance
Psycho Cut
Helping Hand
Protect
Close Combat
Imprison
False Swipe

Disable
Encore
Shadow Sneak

Fire Punch
Ice Punch
ThunderPunch
Magic Coat
Wonder Room
Pain Split
Drain Punch
Skill Swap
Zen Headbutt

Taunt
Torment
Will-O-Wisp
Light Screen
Reflect
Endure
Earthquake
Rock Slide
Trick Room
Safeguard

Hitmonchan [Peter Petrelli] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy..

Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76

Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Agility
Bullet Punch
Close Combat
Comet Punch
Counter
Detect
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Helping Hand
Ice Punch
Mach Punch
Mega Punch
Pursuit
Quick Guard
Revenge
Sky Uppercut
Tackle
Thunderpunch

Endure
Hi Jump Kick
Mega Kick
Mind Reader
Rapid Spin

Bide
Brick Break
Bulldoze
Double Team
Drain Punch
Earthquake
Facade
Low Sweep
Protect
Rage
Rest
Rock Slide
Stone Edge
Substitute
Theif
Toxic

Milotic [Claire Bennet] (Female)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Aqua Ring
Captivate
Flail*
Hydro Pump
Recover
Refresh
Safeguard
Splash*
Tackle*
Twister
Water Gun
Water Pulse
Water Sport
Wrap

Haze*
Hypnosis*
Mirror Coat*

Magic Coat
Icy Wind

Brine
Dive
Double Team
Dragon Tail
Hidden Power (Electric) (7)
Ice Beam*
Protect
Rain Dance*
Scald*
Substitute
Surf
Toxic

Opponent 1!

Emoticon wants to battle!
:adam:

RNG: 15/125


Weepinbell (F)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Modest Nature(+SpA, -Atk)
Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 1

Abilities:

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Ability:
Chlorophyll

Moves:
Vine Whip
Growth
Wrap
Sleep Powder
PoisonPowder
Stun Spore
Acid
Knock Off
Sweet Scent

Venoshock
Hidden Power Ice 7
Sunny Day
Giga Drain
Solarbeam
Sludge Bomb

Clear Smog
Ingrain
Synthesis
Weather Ball


13/18/4/9
14/9/11/17
24/12/17/1
5/13/10/24

Pick 4 consecutive events!

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Good luck!
 
#3
RNG: 3/4

Drizzle!


:adam:

You are going down, you gay piece of shit.


Sunny Day -> Solarbeam -> Solarbeam

If Taunt A1, change actions to Sludge-Bomb -> Weather Ball -> Sludge Bomb
 
#5


100 HP
100 EN
5/4/2/4/80



90 HP
100 EN
2/2/4/2/55




Wimp used Sunny Day - 10 energy

Let there be LIGHT!

Gallade used Trick-Room - 9 energy

Action 2

Gallade used Encore - 10 energy

Wimp used Sunny Day - 10 energy

Action 3

Gallade used Zen Headbutt - 5 energy
To hit (7842) - Yes
To crit (321) - Yes
To flinch (4319) - No
(8 + 3 + 4,5 + 3)*1,5 = 27,75 damage

Wimp used Sunny Day - 10 energy


Trick Room (3 Rounds)



100 HP
76 EN
5/4/2/4/80



62 HP
70 EN
2/2/4/2/55
 
#7


DIE!

Solarbeam -> Mega Solarbeam -> Cooldown




100 HP
76 EN
5/4/2/4/80



62 HP
70 EN
2/2/4/2/55



Gallade used Psycho Cut - Something
(7 + 3 + 4,5)*1,5 = 21,75 damage

Wimp used Solarbeam
To crit (666) - Yes
(12 + 3 + 3) = 18 damage

Action 2

Gallade used Zen Headbutt - Something2
(8 + 3 + 4,5)*1,5 = 23,25 damage

Wimp used mega Solarbeam
To crit (yolo) - Yes
(27 + 3 + 3) = 33 damage

Action 3

Gallade used combo -Something3

Wimp fainted!




49 HP
More than 0 EN
5/4/2/4/80



KO HP
KO EN
2/2/4/2/55


:adam:

FUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOU
 
#8


Bug Catcher Rick wants to battle!


''Did you know i am the first opponent in Pokemon Red/Blue?''

RNG: 4/125


Butterfree(F)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
Butterfree
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Compoundeyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Ability:
Tinted Lens

Attacks:
Tackle
String Shot
Bug Bite
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Silver Wind
Tailwind

Toxic
Venoshock
Hidden Power Fighting 7
Hyper Beam
Giga Drain
Psychic
Shadow Ball
Dream Eater
Substitute


Events!


22/20/24/8
5/22/21/24
18/9/2/5
22/1/7/4
 
#10
RNG: 4/4

18 - Drizzle is applied!

Again!




Go, Butterfree!

Tailwind -> Shadow Ball -> Toxic



If Taunt A1, change all actions to Shadow Ball
If Trick-Room, use Sleep Powder that action and push-back.
 
#12

100 HP
100 EN
5/4/2/4/80



90 HP
100 EN
1/2/4/3/70

Gallade used Rock-Slide - 6 energy
To hit (2798) - Yes
To flinch (3981) - No
To crit (3594) - No
(8 + 4,5)*2,25 = 28,125 damage


Butter used Tailwind - 9 energy


Action 2

Butter used Shadow-Ball - 5 energy
To crit (9831) - No
To Lower (7513) - No
(8)*1,5 = 12 damage

Gallade used Rock-Slide - 10 energy
To hit (2047) - Yes
To crit (7412) - No
(8 + 4,5)*2,25 = 28,125 damage

Action 3

Butter used Toxic - 7 energy

Gallade used combo - 56 energy
To hit (5944) - Yes
(18 + 4,5)*2,25 = 50,625 damage

Butter fainted!




87 HP
28 EN
5/4/2/4/80



KO HP
KO EN
1/2/4/3/70

Next opponent will come soon!
 
#13
RNG: 28/125


Furret(F)

Types:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16

Abilities:

Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Ability:
Frisk

Attacks:
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam
Rest
Sucker Punch
Amnesia
Baton Pass

Frustration
Return
Dig
Brick Break
Giga Impact
U-turn

Double-Edge
Last Resort
Reversal
Slash


18/14/5/21
20/15/23/22
11/10/16/1
21/3/8/3
 
#15
RNG: 1/4


8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Yeah, this is definetly going to help.

Double-Edge -> Slam -> Double Edge


If damaging fighting type move AND Trick-Room was not used, use Dig that action.
 
#17

100 HP
100 EN
5/4/2/4/80




100 HP
100 EN
4/3/1/2/90

Furrent used Double Edge - 6,2 energy
To crit (9300) - No
(12 + 3) = 15 damage
7,5 recoil to Furret

Gallade used Disable - 10 energy
Bye bye Double Edge

Action 2

Furret used Slam - 4 energy
To hit (2759) - Yes
(8 + 3) = 11 damage

Gallade used combo - 21,5 energy
To crit (9920) - No
(12 + 9 + 3 + 3)*1,5 = 40,5 damage

Action 3

Furrent tries to use Double-Edge....
But it failled!

Gallade is cooling down



77 HP
68 EN
5/4/2/4/80




52 HP
84 EN
4/3/1/2/90


Edit: Retcon magic gives +3 HP to Gallade and -6 EN to Furret
 
#20



Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch


''This is your first time here, right? Select your first pokemon and lets get the party started!''
 
#24
RNG: 2/4

8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Useful!


Trick-Room -> Shadow Ball -> Psychic


If Hitmonchan is not behind a Substitute A2 or A3, use Will-O-Wisp that action.
If Double Team clones are up at any point AND Hitmonchan is not behind a Substitute, use Earthquake that action and push-back.