Battle Arcade Challenge: Flamestrike

Do not post in this thread if you are not the current ref or challenger, else the heavens will call down hundreds of Dragon-types that will all use Dragon Claw on your face.

Flamestrike is using the following Pokemon in the Singles Arcade.


Magmortar - Flamestrike (M)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 96 (83*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 47

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast
Hyper Beam

Barrier
Cross Chop
DynamicPunch
Mach Punch
ThunderPunch

Dual Chop
Low Kick

Counter
Endure
Heat Wave
Helping Hand
Mimic

Hidden Power Ice 7
Taunt
Protect
SolarBeam
Thunderbolt
Earthquake
Psychic
Brick Break
Double Team
Torment
Flame Charge
Rest
Overheat
Focus Blast
Will-O-Wisp
Rock Slide
Substitute

Focus Punch
Teleport
Bide


Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 47

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Whirlwind
Bide
Weather Ball
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Zap Cannon

Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Spark

Draco Meteor

Roar
Hidden Power Grass (7)
Sunny Day
Blizzard
Ice Beam
Hyper Beam
Light Screen
Protect
Thunderbolt
Thunder
Double Team
Flamethrower
Fire Blast
Torment
Volt Switch
Thunder Wave
Substitute
Trick Room
Surf

Endure


Braviary - Skystrike (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Toggle) Default effect: None.

Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 37

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Tailwind
Crush Claw
Sky Drop
Superpower
Whirlwind
Brave Bird
Thrash

Sky Attack
Roost

Toxic
Bulk Up
Hidden Power Ice 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Facade
Rest
Attract
Shadow Claw
Retaliate
Giga Impact
Rock Slide
Swagger
Pluck
U-Turn
Substitute
Rock Smash
Fly


Battle #1

Camper Bob would like to battle!

RNG: 33/125 (Flaaffy)

Flaaffy(M)

Types:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Modest Nature(+SpA, -Atk)
Stats
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:
Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Attacks:
Tackle
Growl
Thundershock
Thunder Wave
Cotton Spore
Charge

Hidden Power Ice 7
Light Screen
Rain Dance
Thunderbolt
Thunder
Volt Switch

Agility
Reflect
Flatter
Sand-Attack


Roulette:
4 23 9 9
18 24 20 23
3 5 3 4
15 2 7 1

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose four consecutive events from the Roulette.
 
RNG: 3/4 (1)
1: Opponent’s Pokemon are poisoned for the battle.


"NOT nice!"

Rain Dance --- Thunder --- Thunder
IF the weather is not Rain when you would attack, THEN use Rain Dance and push actions back.
IF Flamestrike successfully uses a Protective/Evasive move, THEN Chill and push actions back.
 


"We'll have none of that! Use Taunt to make him spend the entire round trying fruitlessly to set up rain, then nail him hard with a Fire Blast! Finish off with an Earthquake!

Summary:
Taunt -> Fire Blast -> Earthquake
 

Flaaffy
HP: 100
EN: 100
Other: Poisoned


Flamestrike
HP: 100
EN: 100
Other: none

Action 1:
Flamestrike used Taunt!
-10 Energy

Flaaffy cannot use Rain Dance!

-2 HP for Flaaffy

Action 2:
Flamestrike used Fire Blast!
Hit: [<=9600] 894/10000 (Yes)
Crit: [<=625] 2550/10000 (No)
Burn: [<=1000] 3274/10000 (No)
Calculation: 12+3+5*1.5-2*1.5=19.5
-7 Energy

Flaaffy used Struggle!
Calculation: 5+1*1.5-3*1.5=2
-5 Energy
0.8 recoil

-2 HP for Flaaffy

Action 3:
Flamestrike used Earthquake!
Crit: [<=625] 3265/10000 (No)
Calculation: (10+3*1.5-2*1.5)*1.5=17.25
-7 Energy

Flaaffy used Struggle!
Calculation: 5+1*1.5-3*1.5=2
-9 Energy
0.8 recoil

-2 HP for Flaaffy

END OF ROUND


Flaaffy
HP: 56
EN: 84
Other: Taunted (3a), Poisoned


Flamestrike
HP: 96
EN: 76
Other: none


"NOT NICE!"
 


Great work Flamestrike, now let's go for the KO! Nail it with a Flamethrower, follow up with a Heat Wave, and finish off with another Flamethrower! If it's raining when you go to act, use Sunny Day, and if he has Light Screen up when you go to act, use Brick Break!"

Summary:
Flamethrower -> Heat Wave -> Flamethrower
If it is raining when you go to act use Sunny Day
If he has Light Screen up when you go to act use Brick Break
 

"....................."

Volt Switch --- Rain Dance --- Rain Dance


Flaaffy
HP: 56
EN: 84
Other: Taunted (3a), Poisoned


Flamestrike
HP: 96
EN: 76
Other: none

Action 1:
Flamestrike used Flamethrower!
Crit: [<=625] 8023/10000 (No)
Burn: [<=1000] 4116/10000 (No)
Calculation: 12+3+5*1.5-2*1.5=19.5
-6 Energy

Flaaffy used Volt Switch!
Crit: [<=625] 5984/10000 (No)
Calculation: 7+3+4*1.4-2*1.5=13
-4 Energy

-2 HP for Flaaffy

Action 2:
Flamestrike used Heat Wave!
Crit: [<=625] 890/10000 (No)
Burn: [<=1000] 8976/10000 (No)
Calculation: 12+3+5*1.5-2*1.5=19.5
-6 Energy

Flaaffy used Rain Dance!
-10 Energy

-2 HP for Flaaffy

Action 3:
Flamestrike used Sunny Day!
-9 Energy

Flaaffy used Rain Dance!
-14 Energy

-2 HP for Flaaffy

END OF ROUND


Flaaffy
HP: 11
EN: 56
Other: none


Flamestrike
HP: 83
EN: 55
Other: none

Arena: Rain (3r)


"I did my best, I have no regrets."

Thunder*3
 

Flaaffy
HP: 11
EN: 56
Other: none


Flamestrike
HP: 83
EN: 55
Other: none

Arena: Rain (3r)

Action 1:
Flamestrike used Earthquake!
Crit: [<=625] 1943/10000 (No)
Calculation: (10+3*1.5-2*1.5)*1.5=17.25
-7 Energy
Flaaffy fainted!

END OF ROUND


Flaaffy
HP: -6
EN: 56
Other: KOed


Flamestrike
HP: 83
EN: 48
Other: none

Arena: Rain (3r)

Battle #2:

Ruin Maniac Bob would like to battle!

RNG: 112/125 (Krokorok)

Krokorok(F)

Types:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
Adamant Nature(+Atk, -SpA)
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 74
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Abilities:
Anger Point(Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-slap
Embargo
Swagger
Crunch

Taunt
Protect
Earthquake
Sandstorm
Torment
Stone Edge

Counter
Double-Edge
Fire Fang
Thunder Fang


Roulette:
24 7 11 2
3 14 9 12
11 18 23 4
17 14 15 24

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose four consecutive events from the Roulette.
 
Would be cool to know what ability Krokorok is using, though it shouldn't matter too much...



"Alright Flamestrike, time for round 2! Let's go with 2, 3, 14, and 9!"
 
RNG: 2/4 (3)
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.


"NOOOOOOOOO"

Earthquake*3
IF successful Protective/Evasive move, THEN Chill.
IF successful damaging Fighting-type move, AND it is not called Focus Blast, THEN use Counter.
 
A heads up, you're not allowed to say "if damaging fighting type move and not focus blast; that defeats the purpose of the "if damaging fighting type move" sub in the first place. So yeah, that sub should be ignored.



"Alright Flamestrike, Torment him, then while he's not able to do anything on action 2 slam him with a Focus Punch! Then finish off with a SolarBeam! If he's fully paralyzed the action before you would use Focus Punch, use SolarBeam instead and push actions down!"

Summary:
Torment -> Focus Punch -> SolarBeam
If he is fully paralyzed the action before you would use Focus Punch, use SolarBeam instead of Focus Punch and push actions down (ex: FP on A1, use SolarBeam on A2 and Focus Punch on A3, if FP a second time A2 use SolarBeam again A3)
 

Flamestrike
HP: 100
EN: 100
Other: none


Krokorok
HP: 90
EN: 100
Other: Paralyzed (15%)

Action 1:
Flamestrike used Torment!
-10 Energy

Krokorok used Earthquake!
Full para: [<=1500] 1545/10000 (No)
Crit: [<=625] 646/10000 (No)
Calculation: (10+3+4*1.5-3*1.5)*1.5=21.75
-6 Energy

Action 2:
Flamestrike is focusing!

Krokorok cannot use Earthquake!

Flamestrike used Focus Punch!
Crit: [<=625] 3951/10000 (No)
Calculation: (15+3*1.5-2*1.5)*1.5=24.75
-10 Energy

Action 3:
Flamestrike charged up energy!

Krokorok used Earthquake!
Full para: [<=1500] 5730/10000 (No)
Crit: [<=625] 6882/10000 (No)
Calculation: (10+3+4*1.5-3*1.5)*1.5=21.75
-6 Energy

Flamestrike used Solarbeam!
Crit: [<=625] 3894/10000 (No)
Calculation: (12+5*1.5-2*1.5)*1.5=24.75
-8 Energy

END OF ROUND


Flamestrike
HP: 56
EN: 72
Other: none


Krokorok
HP: 40
EN: 88
Other: Tormented (3a), Paralyzed (10%)


"HUEHUEHUEHUE"
 
SolarBeam should have done a touch more damage; Magmortar has Rank 5 Special Attack, not Rank 4.



"Alright Flamestrike, let's keep it up! Nail him with a Lava Plume, follow up with a Heat Wave and finish off with another Lava Plume! If he tries to hit you with a Swagger or a Taunt then Taunt him first!"

Summary:
Lava Plume -> Heat Wave -> Lava Plume
If he uses Sand-Attack or Taunt use Taunt and push actions back
 

"HAXHAXHAXHAX"

Swagger --- Sand Tomb --- Swagger
IF Flamestrike is confused A3, THEN use Stone Edge



Flamestrike
HP: 56
EN: 72
Other: none


Krokorok
HP: 40
EN: 88
Other: Tormented (3a), Paralyzed (10%)

Action 1:
Flamestrike used Lava Plume!
Crit: [<=625] 1716/10000 (No)
Burn: [<=3000] 4155/10000 (No)
Calculation: 8+3+5*1.5-2*1.5=15.5
-5 Energy

Krokorok used Swagger!
Full para: [<=1000] 5757/10000 (No)
Duration: 5785/10000 (3a)
-7 Energy

Action 2:
Flamestrike used Heat Wave!
Hit self: [<=5000] 6921/10000 (No)
Crit: [<=625] 4686/10000 (No)
Burn: [<=1000] 3560/10000 (No)
Calculation: 10+3+5*1.5-2*1.5=17.5
-6 Energy

Krokorok used Sand Tomb!
Full para: [<=1000] 1059/10000 (No)
Hit: [<=8500] 277/10000 (Yes)
Crit: [<=625] 9557/10000 (No)
Calculation: (4+3+4*1.4-3*1.5)*1.5=12.75
-4 Energy

-2 HP for Flamestrike

Action 3:
Flamestrike used Lava Plume!
Hit self: [<=5000] 2518/10000 (Yes)
Calculation: 4+3*1.5-3*1.5+4=8
-3 Energy

Krokorok used Stone Edge!
Full para: [<=1000] 5384/10000 (No)
Hit: [<=8000] 7347/10000 (Yes)
Crit: [<=1250] 7173/10000 (No)
Calculation: (10+4*1.4-3*1.5)*1.5=17.25
-7 Energy

-2 HP for Flamestrike

END OF ROUND


Flamestrike
HP: 22
EN: 58
Other: Sand Tomb (2a), +2 Attack


Krokorok
HP: 7
EN: 70
Other: Paralyzed (5%)


"We can do this!"

Earthquake*3
 

"Unfortunately for you, you really can't. Blow him away with a Hyper Beam Flamestrike and let's move on!"

Summary:
Hyper Beam -> Mach Punch -> Hyper Beam
 

Flamestrike
HP: 22
EN: 58
Other: Sand Tomb (2a), +2 Attack


Krokorok
HP: 7
EN: 70
Other: Paralyzed (5%)

Action 1:
Flamestrike used Hyper Beam!
MISSSSS....just kidding.

Krokorok fainted!


Flamestrike
HP: 22
EN: 48
Other: +1 Attack, Sluggish


Krokorok
HP: -13
EN: 70
Other: KOed

Battle #3:

Ruin Maniac Bob wants a rematch!

RNG: 91/125 (Hippopotas)

Hippopotas (M)

Types:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Adamant Nautre(+Atk, -SpA)
Stats:
HP: 100
Atk: 4(+)
Def: 3
SpA: 1(-)
SpD: 2
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:
Sand Stream(Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command[Command: (Ability: Sand Stream)]. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities.

Attacks:
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch

Earthquake
Sandstorm
Facade
Endure
Bulldoze
Rock Slide

Body Slam
Revenge
Slack Off
Sleep Talk


Roulette:
18 24 7 6
15 3 5 11
10 15 16 19
17 24 11 7

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose four consecutive events from the roulette.
 
RNG: 4/4 (24)
24: Challenger wins 1 free CC, then battles normally


"Congrats for the 1 CC. Now, SMASH MAGMORTAR."

Earthquake --- Bulldoze --- Earthquake
IF successful Protective/Evasive move, THEN Chill.
 

Flamestrike
HP: 100
EN: 100
Other: none


Hippopotas
HP: 100
EN: 100
Other: none

Action 1:
Sand Stream!

Hippopotas used Earthquake!
Crit: [<=625] 5956/10000 (No)
Calculation: (10+3+4*1.5-3*1.5)*1.5=21.75
-6 Energy

Flamestrike used Counter!
Damage: 21.75*1.5=32.625
-17 Energy

Action 2:
Hippopotas used Bulldoze!
Crit: [<=625] 7714/10000 (No)
Calculation: (6+3+4*1.5-3*1.5)*1.5=15.75
-4 Energy

Flamestrike used Counter!
Damage: 15.75*1.5=23.625
-18 Energy

Action 3:
Hippopotas used Earthquake!
Crit: [<=625] 8294/10000 (No)
Calculation: (10+3+4*1.5-3*1.5)*1.5=21.75
-6 Energy

Flamestrike used Counter!
Damage: 21.75*1.5=32.625
-25 Energy

END OF ROUND


Flamestrike
HP: 35
EN: 40
Other: none


Hippopotas
HP: 11
EN: 74
Other: none


"SMASH MAGMORTAR."
 


"Alright Flamestrike, just finish it off with a Hidden Power Ice! If it uses Endure then use Fire Spin to finish it off instead, and if you miss with the Fire Spin then use Fire Spin again!"

Summary:
Hidden Power Ice -> Hidden Power Ice -> Hidden Power Ice
If he uses Endure use Fire Spin
If you use Fire Spin and miss use Fire Spin the following action
 

"Hax?"

Endure --- Earthquake --- Earthquake


Flamestrike
HP: 35
EN: 40
Other: none


Hippopotas
HP: 11
EN: 74
Other: none

Action 1:
Hippopotas used Endure!
-15 Energy

Flamestrike used Fire Spin!
Hit: [<=9600] 702/10000 (Yes)
blahblahhippofainted


Flamestrike
HP: 33
EN: 36
Other: none


Hippopotas
HP: -1
EN: 59
Other: KOed

Battle #4:

Arcade Star Dahlia would like to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
Wonder Room


Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt


Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch
Hyper Voice


Please pick your first Pokemon.
 

"Ludicolo, come forth!"

Roulette:
3 13 18 17
3 4 6 9
7 14 13 5
11 19 24 4

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose four consecutive events from the Roulette.
 

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