Roleplay Battle Arcade Challenge: Glacier Knight

#1
Name: Glacier
Battle type: Singles
Thread: none!
Pokemon #1: Machamp (Ability: No Guard)
Pokemon #2: Mamoswine (Ability: Thick Fat)
Pokemon #3: Weavile (Ability: Pickpocket)


Machamp [Richter] (male)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Info on Richter: He could be different from the stereo-typcial "Beat'em up Fighting type", but Richter doesn't care. He knows he was made for Offense, so he works on perfecting that, not trying to better something he is not made for. Richter is a blunt, cut-throat pokemon who is fierce when it comes to not only winning a match but protecting his allies.


Type:
Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast: (DW, UNLOCKED) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Wide Guard
Low Kick
Leer
Focus Energy
Karate chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Cross Chop
Submisson

Light Screen
Thunder Punch
Rolling Kick
Ice Punch
Encore
Bullet Punch

Bulk Up
Brick Break
Focus Blast
Poison Jab
Protect
Payback
Earthquake
Smack Down
Mega Kick
Fire Punch
Stone Edge

Double Team

31 Moves



Mamoswine(*) [Truffles, "The Boss"] (Male)

Nature: Mild (+Spa, -Def)

Info on Truffles: Shunned and Rejected by its faults, Truffles doesn't care what others say. He knows his true power and can now use his eccentric abilities and brute force to turn the tides of the battle into his favor. He keeps his head high and rushes into battle with a grin on his face, but still keeps his eyes keen and mind sharp. Supposedly extinct since the last ice age? Far from it.

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5 Dream World Ability Unlocked!

Attacks:
Ancient Power
Peck
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake
Ice Fang
Scary Face
Ice Shard
Amnesia
Mist
Thrash
Double Hit

Curse*

Body Slam*
Icicle Spear*
Fissure
Horn Attack
Icicle Crash
Rock Slide
Bite
Sleep Talk
Earth Power
Iron Head
Super Power

Ice Beam*

Toxic*
Hail*
Dig
Light Screen
Protect
Avalanche
Bulldoze
Rock Tomb
Stone Edge
Secret Power
Facade
Substitute
Stealth Rock
Reflect
Rest
Hidden Power (Grass 7)
Double Team
Sandstorm
Roar
Attract
Giga Impact
Rock Climb
Return

54 moves

Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)


EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash
Icy Wind
Fling
Punishment

Crush Claw
Ice Punch
Fake Out
Counter
Feint

Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
Poison Jab
Strength
Endure
Avalanche
Substitute
X-Scissor

Hail
Shadow Claw
Reflect

39 Moves


Sailor Stewie would like to battle!

"I'm the finest sailor in the queen's navy!"

RNG Roll for opponent: 123/125


Privatyke(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Abilities:

Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz(Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Ability:
Unaware

Attacks:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach Punch

Focus Punch
Rain Dance
Brick Break
Drain Punch
Rock Slide
Waterfall

Cross Chop
Headbutt
Recover
Soak


Roulette Randomization
Your roulette for this battle is as follows:
21 5 19 16
14 17 20 23
21 12 17 4
6 16 18 14


Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
#3
RNG Roulette Result: 4/4
20: Snow Warning is applied to the battle.


"Well i guess we can have a little fun in the snow for now!

Yawn - Waterfall - Drain Punch
IF encore is used A2, use Drain Punch A1
 
#5

100 HP
100 EN
Status: None
6/3/2/3/55
No Guard


90 HP
100 EN
Status: None
4/3/1/2/45
Unaware

Round 1:
Richter uses Protect!
Richter protected itself
-7 Energy

Privatyke uses Yawn!
protected......
-7 Energy

Hail deals 2 Damage to Errybody

Round 2:
Richter uses Thunder Punch!
To Crit <625, 3652 no
To Paralyze <1000, 9165 no
8+3+1*1.5=18 Damage to Privatyke
-6 Energy

Privatyke uses Waterfall!
To Crit <625, 2820 no
8+3+1.5=12.5 Damage to Richter
-5 Energy

Hail deals 2 Damage to Errybody

Round 3:
Richter uses Cross Chop!
To Crit <1250, 1387 almost :(
10+3+3+1=17 Damage to Privatyke
-6 Energy

Privatyke uses Drain Punch!
To Crit <625, 3162, no
8+3+1.5=12.5 Damage to Richter
6.25 Health Restored
-11 Energy

Hail deals 2 Damage to Errybody


Richter: 12.5 +12.5+6 =31 Damage Taken
Privatyke: 18+17-6.25+6=35 Damage Taken



69 HP
81 EN
Status: None
6/3/2/3/55
No Guard


65 HP
77 EN
Status: None
4/3/1/2/45
Unaware


Hail Continues to Fall!

Issue your actions Glacier Knight!
 
#7

"Well this doesn't look good......"

Waterfall - Waterfall - Waterfall




69 HP
81 EN
Status: None
6/3/2/3/55
No Guard


65 HP
77 EN
Status: None
4/3/1/2/45
Unaware

Round 1:
Richter uses Thunder Punch!
To Crit <625, 7221 no
To paralyze <1000, 8977 no
8+3+1*1.5=18 Damage to Privatyke
-6 Energy

Privatyke uses Waterfall!
To Crit <625, 1102 no
8+3+1.5=12.5 Damage to Richter
-5 energy

Hail deals 2 Damage to Errybody

Round 2:
Richter uses Cross Chop!
To Crit <1250, 2363 no
10+3+3+1=17 Damage to Privatyke
-6 Energy

Privatyke uses Waterfall!
To Crit <625, 7359 no
8+3+1.5=12.5 Damage to Richter
-5 Energy

Hail deals 2 Damage to Errybody

Round 3:
Privatyke uses Waterfall!
To Crit <625, 4838 no
To Flinch <2000, 3223 no
8+3+1.5=12.5 Damage to Richter
-14 Energy

Richter uses DynoPunch!
To Crit <625, 9261 no
To paralyze <2000, 2355 no
8*2.25+3+1*1.5=33 damage to Privatyke
-24 Energy


Privatyke was KOed!


Richter: 12.5 +12.5+12.5+6 =44 Damage Taken
Privatyke: 18+17+33+6=74 Damage Taken



69 HP
45 EN
Status: None
6/3/2/3/55
No Guard


KO HP
KO EN
Status: None
4/3/1/2/45
Unaware


Congratulations, the next round will be posted shortly!
 
#8

Trainer Glacier Knight would like to battle!

"What are you doing here imposter?! I am the true lover of Mamoswine!"

RNG Roll for opponent: 70/125


Dusclops(F)

Types:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats
Adamant Nature(+Atk, -SpA)
HP: 90
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 5
Spe: 25
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse

Focus Punch
Earthquake
Brick Break
Facade
Will-O-Wisp
Rock Slide

Destiny Bond
Faint Attack
Imprison
Pain Split


Roulette Randomization
Your roulette for this battle is as follows:
5 23 23 18
23 2 7 4
17 20 13 1
12 5 23 19


Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
#10
RNG Roulette Result: 1/4
17: Drought is applied to the battle.


Willowisp - Confuse Ray - Earthquake
IF Richter isn't burned A1, keep using willowisp til it is
IF Encore is used A2, shadow sneak that action
 
#12

100 HP
100 EN
Status: None
6/3/2/3/55
No Guard


90 HP
100 EN
Status: None
4/5/1/5/25
Pressure

Round 1:
Richter uses Foresight!
Richter identified Dusclops
-7 Energy

Dusclops uses Willowisp!
Richter was burned!
-7 Energy

Burn deals 2 Damage to Richter

Round 2:
Richter uses Dynamic Punch!
To Crit <625, 8399 no
10+3+1-3=11 Damage to Dusclops
Dusclops was confused for 3 actions!
-9 Energy

Dusclops uses Confuse Ray!
Hit Self <5000, 2361 yes
4-1.5=2.5 Damage to Dusclops
Confusion counter 3 -> 1
-2 Energy

Burn deals 2 Damage to Richter

Round 3:
Richter uses Fire Punch!
To Crit <625, 8017 no
To Burn <1000, 4994 no
8+3+1-3=9 Damage to Dusclops
-8 Energy

Dusclops uses Earthquake!
Hit Self <5000, 8751 no
To Crit <625, 2884 no
10+1.5=11.5 Damage to Richter
Confusion Counter 1 -> 0
-7 Energy

Burn deals 2 Damage to Richter


Richter: 11.5+6=18 Damage Taken
Dusclops: 11+2.5+9=23 Damage Taken


82 HP
76 EN
Status: Burned
6/3/2/3/55
No Guard


67 HP
84 EN
Status: Foresight (3 Actions)
4/5/1/5/25
Pressure




Issue your actions Glacier Knight!
 
#13
Dynamic punch~cross chop~dynamic punch
-If dynapunch is disabled, use earthquake a1 and a3
-if earthquake is imprisoned, use fire punch a3

Also Alex, drought boosts the power of fire punch. I don't seethe boost in the calcs.
 
#14
8+3+1-3=9 Damage to Dusclops

thats the drought boost, dont forget my defense is 5, and your burned, so its not dealing much.


"Only the real Glacier would know to do this!"

Disable Dynamic Punch - Confuse Ray - Fire Punch
IF you hit yourself in confusion, push actions down


82 HP
76 EN
Status: Burned
6/3/2/3/55
No Guard


67 HP
84 EN
Status: Foresight (3 Actions)
4/5/1/5/25
Pressure

Round 1:
Richter uses Dynamicpunch!
To Crit <625, 9040 no
10+3+1-3=11 Damage to Dusclops
Dusclops was confused for 3 actions!
-9 Energy

Dusclops uses Disable!
Hit Self <5000, 3281 yes
4-1.5=2.5 Damage to Dusclops
Confusion counter 3 -> 1
-2 Energy

Burn deals 2 Damage to Richter

Round 2:
Richter uses Cross Chop!
To Crit <7127 no
10+3+1-3=11 Damage to Dusclops
-8 Energy

Dusclops uses Disable!
Hit Self <5000, 6051 no
Dynamicpunch was disabled
-6 Energy

Burn deals 2 Damage to Richter

Round 3:
Richter uses Earthquake!
To Crit <625, 4542 no
10+1-3=8 damage to Dusclops
-8 Energy

Dusclops uses Confuse Ray!
Richter was confused for 3 Actions!
-6 Energy

Burn deals 2 Damage to Richter


Richter: 6 Damage Taken
Dusclops: 8+11+11=30 Damage Taken


76 HP
51 EN
Status: Burned, Confused (3 actions), Dynamic Punch Disabled (5 actions)
6/3/2/3/55
No Guard


37 HP
70 EN
Status: none
4/5/1/5/25
Pressure





"Now i will prove that your a fake!"

Pain Split - Fire Punch - Fire Punch
IF Protective/evasive move is used, chill and push actions down, but not twice in a row
IF Encore is used A1 or A2, Shadow Sneak that action
 
#18

82 HP
76 EN
Status: Burned
6/3/2/3/55
No Guard


67 HP
84 EN
Status: Foresight (3 Actions)
4/5/1/5/25
Pressure

Round 1:
Dusclops uses Shadow Sneak!
To Crit <625, 8861 no
4+3+1.5=8.5 damage to Richter
-2 Energy

Richter uses Encore!
Hit Self <5000, 871 yes
4+3+1-3=5 Damage to Richter
-2 Energy

Burn deals 2 Damage to Richter

Round 2:
Richter uses Earthquake!
Hit Self <5000, 4111 yes
4+3+1-3=5 Damage to Richter
-2 energy

Dusclops uses Fire Punch!
To Crit <625, 3015 no
8+3+1.5=12.5 Damage to Richter
-6 Energy

Burn deals 2 Damage to Richter

Round 3:
Richter uses Earthquake!
To Crit <625, 2140 no
10+1-3=8 damage to Dusclops
-9 energy

Dusclops uses Fire Punch!
To Crit <625, 3707 no
8+3+1.5=12.5 Damage to Richter
-10 Energy

Burn deals 2 Damage to Richter


Richter: 8.5+12.5+12.5+5+5+6=48.5~49 Damage Taken
Dusclops: 8 damage Taken


27 HP
38 EN
Status: Burned, Dynamic Punch Disabled (2 actions)
6/3/2/3/55
No Guard


29 HP
52 EN
Status: none
4/5/1/5/25
Pressure

The sun is shining!



omg hax :x, your turn to try and recover Glacier.
 
#20

"And the real Glacier will win this fight!"

Shadow Sneak - Shadow Sneak - Shadow Sneak



27 HP
38 EN
Status: Burned, Dynamic Punch Disabled (2 actions)
6/3/2/3/55
No Guard


29 HP
52 EN
Status: none
4/5/1/5/25
Pressure

The sun is shining!

Round 1:
Dusclops uses Shadow Sneak!
To Crit <625, 689 no
4+3+1.5=8.5 damage to Richter
-2 Energy

Richter uses Rolling Kick!
To Crit <625, 3796 no
6+3+1-3=7 Damage to Dusclops
-6 Energy

Burn deals 2 Damage to Richter

Round 2:
Dusclops uses Shadow Sneak!
To Crit <625, 8862 no
4+3+1.5=8.5 damage to Richter
-6 Energy

Richter uses Rolling Kick!
To Crit <625, 7891 no
6+3+1-3=7 Damage to Dusclops
-10 Energy

Burn deals 2 Damage to Richter

Round 3:
Dusclops uses Shadow Sneak!
To Crit <625, 8862 no
4+3+1.5=8.5 damage to Richter
-10 Energy


Richter was KOed!


Richter: 8.5+8.5+8.5+4=29 Damage taken
Dusclops: 7+7=14 Damage Taken


KO HP
KO EN
Status: Burned, Dynamic Punch Disabled (2 actions)
6/3/2/3/55
No Guard


15 HP
34 EN
Status: none
4/5/1/5/25
Pressure

The sun is shining!



Sorry Glacier, but your Battle Arcade challange has ended, your prizes for this run are as such:

Richter the Machamp
6 MC+1 KOC

you recieve 2 CC

I recieve 7 UC


You may challange the Arcade again on the 15th of November, provided i get someone to help me ref arcades by then :x
 
#21
Glacier Knight is using the following Pokemon in the Doubles Arcade:

Norita @ Thick Fat


Walrein [Norita, "The Crash-Waker"] (Female)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Norita:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW Unlocked): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.


Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Rest
Snore
Blizzard
Hail
Crunch
Ice Fang
Sheer Cold
Swagger

Curse
Signal Beam
Yawn
Sleep Talk
Aqua Tail
Rollout
Water Pulse
Iron Head
Mimic
Super Fang
Block
Fury Cutter

Ice Beam
Earthquake
Hidden Power Psychic 7
Surf
Protect
Iron Tail
Brine
Rock Tomb
Bulldoze
Rock Slide
Avalanche
Roar
Dive
Waterfall
Giga Impact
Frost Breath

44 Moves

Gavin @ Pickpocket


Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)


EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash
Icy Wind
Fling
Punishment

Crush Claw
Ice Punch
Fake Out
Counter
Feint

Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
Poison Jab
Strength
Endure
Avalanche
Substitute
X-Scissor
Hail
Shadow Claw
Reflect
Surf
Strength
Cut

42 Moves

Kelvin @ Compoundeyes


Syclant [Kelvin, "The Recluse"] (Male)
Nature: Mild (+spa, -def)

Info on Sub-Zero:

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 6/6
MC: 1
DC: 5/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Icicle Crash
Bug Buzz
Hail
Icy Wind
Ice Punch
X-Scissor
Avalanche

Tail Glow
Earth Power
Super Power
Counter
Water Pulse
Signal Beam
Giga Drain
Knock Off
Electro Web

Ice Beam
Brick Break
Dig
Protect
Blizzard
Acrobatics
Venoshock
Aerial Ace
Earthquake
Substitute
U-Turn
Rock Slide
Endure
Taunt
Toxic
Quash
Focus Blast
Solar Beam
Swords Dance


43 Moves

Twiggy @ Snow Warning


Abomasnow [Twiggy "The Beserker"] (Female)
Nature:

Info on Twiggy:

Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 12
DC: 5/5

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Blizzard
Wood Hammer
Sheer Cold

Seed Bomb
Stomp
Leech Seed
Role Play
Worry Seed

Hail
Ice Beam
Swords Dance
Protect
Shadow Ball
Earthquake
Substitute

24 Moves


Battle #1
"You like Ice-types too? What a coincidence!"

RNG roll (for Pokemon) 103, 11

Boldore(M)

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Brave(+Atk, -Spe)
HP: 100
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 17(-)
Size Class: 2
Weight Class: 5
Base Rank Total: 16
+10% Evasion

Abilities:

Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sand Force(Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Ability:
Sturdy

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock

Protect
Frustration
Earthquake
Sandstorm
Facade
Stone Edge

Gravity
Heavy Slam
Lock-On
Magnitude


Gloom(F)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 16

Abilities:

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stench(Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Ability:
Chlorophyll

Attacks:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Natural Gift
Moonlight
Giga Drain
Petal Dance

Toxic
Venoshock
Hidden Power Fire 7
Sunny Day
SolarBeam
Sludge Bomb

Ingrain
Razor Leaf
Synthesis
Teeter Dance


Roulette:
11 1 5 13
13 19 9 3
10 19 2 2
1 8 12 19

The list of events is at the top of the page.

Please pick four consecutive events from the roulette!
 
#23
RNG roll (for event) 4/4 = 8
The opponent's Pokemon became cloaked by a Mist! (2 rounds)

"Wow we got lucky there... We're still not in the best shape though."

Boldore: Stone Edge (Gavin) -> Rock Slide -> Stone Edge (Gavin)
If Gavin uses Dig, change that action to Earthquake
Gloom: Hidden Power -> Solarbeam -> Hidden Power (all Gavin)
If Hail, Sunny Day and push back. Do not activate consecutively.

For Both: If Gavin uses a successful P/E move, redirect to Norita
For Both: If Gavin faints, redirect all remaining actions to Norita
 
#24
Boo. no matter,

Norita
Surf~Brine+Brine(Boldore)~Cooldown(Ice Beam Gloom)
if stone edge a1 misses, use surf a2 and push actions down
Gavin
Counter~Fake Out(Boldore)~Ice Punch(Gloom)
if stone edge a1 misses, use Revenge(Boldore)~Revenge(Boldore)~Fake Out(Boldore)
 
#25

"Oh fuck..."

Pre-Round stats:

Norita
HP: 110
EN: 100
3/3/4/3/56/ -10% Eva

Gavin
HP: 100
EN: 100
5/3/1/3/144/ +24% Acc

Boldore
HP: 100
EN: 100
5/4/2/2/17/ -10% Eva

Gloom
HP: 90
EN: 100
2/3/4/3/40

Speed order: Gavin -> Norita -> Gloom -> Boldore
Action 1
Surf -> All (6 EN)
Gavin: RNG roll (to crit, <=625 crit) 464 = crit (lol)
(7.5+3+3+(4-3)1.5) = 15 DMG
Boldore: RNG roll (to crit) 6014 = no crit
(7.5-1+3+(4-2)1.5)(1.5) = 18.75 DMG
Gloom: RNG roll (to crit) 2508 = no crit
(7.5+3+(4-3)1.5)(.67) = 8 DMG

Hidden Power -> Gavin (5 EN)
RNG roll (to crit) 384 = crit
(7+3+(4-3)1.5)(1.5) = 17.25 DMG

Stone Edge -> Gavin (6 EN)
RNG roll (to hit, <=8000 hit) 7614 = hit
RNG roll (to crit, <=1250 crit) 4644 = no crit
(10+3+(5-3)1.5)(1.5) = 24 DMG

Counter -> Boldore (6+(24/2) = 18 EN)
(24x1.5) = 36 DMG

Action 2
Fake Out -> Boldore (4 EN)
RNG roll (to crit) 5987 = no crit
(4-1+(5-4)1.5)(.67) = 3 DMG

Gloom gathered sunlight! (7 EN)

Boldore flinched!

The Briny Deep -> Boldore (34 EN)
RNG roll (to crit) 3202 = no crit
((13x2.25)-1+3+(4-2)1.5)(1.5) = 51.375 DMG
Boldore fainted!

Solarbeam -> Gavin
RNG roll (to crit) 1119 = no crit
(12+3+(4-3)1.5) = 16.5 DMG

Action 3
Ice Punch -> Gloom (5 EN)
RNG roll (to crit) 2169 = no crit
RNG roll (to freeze) 2820 = no freeze
(8+3+(5-3)1.5)(1.5) = 21 DMG

Norita must cool down!
Hidden Power -> Gavin (5 EN)
RNG roll (to crit) 8258 = no crit
(7+(4-3)1.5)(1.5) = 12.75 DMG


Post-Round stats:

Norita
HP: 110
EN: 60
3/3/4/3/56/ -10% Eva

Gavin
HP: 14
EN: 73
5/3/1/3/144/ +24% Acc

Boldore
HP: -9
EN: KO
5/4/2/2/17/ -10% Eva

Gloom
HP: 61
EN: 83
2/3/4/3/40


"Well there goes any chance I had of winning..."