Battle Arcade Challenge: Houndoomsday

Thread: Nope
Challenge: Singles


2-2-0
Houndoom [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW UNLOCKED): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Attract
Bite (*)
Beat Up (*)

Body Slam
Captivate

Crunch
Counter (*)

Curse
Dark Pulse
Detect
Double Edge
Double Team
Dream Eater
Embargo

Ember (*)
Endure

Facade
Faint Attack
Feint

Fire Blast
Fire Fang
Fire Spin (*)
Flame Charge
Flamethrower
Foul Play
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power

Howl (*)
Hyper Beam
Hyper Voice
Incinerate
Inferno
Iron Tail

Leer (*)
Mimic
Mud Slap
Nasty Plot
Natural Gift
Nightmare

Odor Sleuth (*)
Overheat
Payback

Protect
Punishment
Pursuit
Rage
Rest
Retaliate
Return
Reversal

Roar (*)
Rock Smash
Role Play
Round
Secret Power

Shadow Ball
Sleep Talk
Sludge Bomb (*)
Smog (*)

Snarl
Snatch
Snore
Solarbeam
Spite
Strength
Substitute
Sucker Punch

Sunny Day (*)
Super Fang
Swagger
Swift
Taunt
Thief

Thunder Fang (*)
Torment
Toxic
Uproar

Will O'Wisp (*)



3-0-0
Banquo the Sableye
Nature: Naive (+15% speed, +4 acc, -1 SpD)

Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 58 (+)
Size: 1
Weight: 2
BST: 16

DC: 2/5
MC: 0

Attacks:
Aerial Ace
Astonish
Attract
Body Slam
Brick Bream
Calm Mind
Captivate
Confuse Ray
Counter
Cut

Dark Pulse
Detect

Dig
Double Edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure

Facade
Faint Attack
Fake Out
Feint

Fire Punch
Flash
Flatter
Fling
Focus Punch

Foresight
Foul Play
Frustration
Fury Cutter

Fury Swipes
Gravity
Headbutt
Hidden Power
Hone Claws
Ice Punch
Icy Wind
Incinerate
Knock Off

Leer
Low Kick
Low Sweep

Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud Slap
Nasty Plot
Natural Gift
Nightmare

Night Shade
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem

Protect
Psychic
Psych Up
Punishment
Rain Dance

Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round

Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw

Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute

Sucker Punch
Sunny Day
Swagger

Taunt
Telekenesis
Thief
Thunderpunch
Torment
Toxic
Trick
Water Pulse
Will'O'Wisp
Wonder Room
Zen Headbutt



Abomasnow (Obamasnow) [Male] OT: The Royal Guard
Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60 / 1.15v) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 2
DC: 1/5

Attacks: 18
Grasswhistle
Ice Punch
Icy Wind
Leer
Mist
Powder Snow
Razor Leaf
Swagger

Avalanche
Bullet Seed
Leech Seed
Skull Bash
Stomp

Earthquake
Toxic
Giga Impact
Ice Beam
Protect

RNG: 24/125

Sagittarius Aiolos wants to battle!




I will protect Athena with my life!



Dragonair (F)
Type: Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60(-)
Size Class: 3
Weight Class: 2

Abilities:

Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale(Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Hyper Beam
Thunderbolt
Thunder
Flamethrower
Dragon Tail
Waterfall

Aqua Jet
Dragon Pulse
Dragon Rush
Extremespeed



11/23/10/14
9/12/23/15
20/22/23/23
17/7/14/5

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
(Oh, Dragonair has Shed Skin)


RNG: 2/4


20: Snow Warning is applied to the battle.

Laaaaaaaame.




You will not harm her!


Waterfall -> Thunder-Wave -> Waterfall


If Counter when you would use Waterfall, use Wrap the first time, Dragon Rage the second and Thunder-Wave the third.
 
Oh, forgot to ask, what abilites will your pokemon have?





100 HP
100 EN
3/1/5/3/95



100 HP
100 EN
4/3/3/3/60

Action 1

Dragonair used Waterfall - 6 energy
To crit (615) - Yes
To flinch (2194) - No
(8 + 3 + 4,5)*1,5 = 23,25 damage

Houndoom used Smog Wisp - 16,5 energy
Dragonair was burned!
And Poisoned!

-4 HP to Dragonair

Action 2

Dragonair used Thunder-Wave - 7 energy


-4 HP to Dragonair

Action 3

Dragonair used Waterfall - 6 energy
(8 + 4,5 - 3)*1,5 = 14,25 ''damage''

Houndoom used Protect - 14 energy

Shed Skin (7616) - No




71 HP
69 EN
3/1/5/3/95
Paralysed (20%)


82 HP
81 EN
4/3/3/3/60
Burned
Poisoned
 



Burn, my cosmo.....BURN!


Dragon Rage -> Hyper Beam -> Dragon Rage





71 HP
69 EN
3/1/5/3/95
Paralysed (20%)


82 HP
81 EN
4/3/3/3/60
Burned
Poisoned


Action 1

Dragonair used Dragon Rage - 4 energy
-10 HP to Houndoom

Houndoom used Crunch - 5 energy
To crit (8192) - No
To lower Def (6561) - No
(8 + 3) = 11 damage

-4 HP to Dragonair

Action 2

Dragonair used Hyper Beam - 10 energy
To hit (6781) -Yes
To crit (847) - No
(15) = 15 damage

Houndoom chilled +12 energy

-4 HP to Dragonair

Action 3

Dragonair used Dragon Rage - 4 energy
-10 HP to Houndoom

Houndoom used Crunch - 5 energy
To crit (6105) - No
To lower Def (5) - FUCK YES SINGLE DIGIT NUMBER
(8 + 3) = 11 damage

-4 HP to Dragonair

Shed Skin -> (1-3333=Yes) -> 1874 - Yes




36 HP
71 EN
3/1/5/3/95
Paralysed (15%)


48 HP
63 EN
4/3/3/3/60
-1 Defense




Here comes....the power of Sagittarius! INFINITY BREAK!



Waterfall*3

If Counter, use Dragon Rage that action.

If Endure, use Wrap that action. Only activate this sub once.

 
Don't forget hail damage. Doubt it will matter however;

Crunch~Crunch+Crunch~Cooldown (Crunch+Crunch)

Thanks for reffing; sorry I was so bad!
 



You have been defeated. Now back off, i do not wish to use my full power, but i will not hesitate for the sake of Athena!




Ops, yeah, i forgot Hail again lol.

And yes, Houndoom is KO'ed.

You did nicely, do not worry about that. It is hard to see anyone doing well in the first Arcade, especialy when having a type disvatange.

Houndoom (Player!): 1 CC

Houndoom (Pokemon!): 3 MC

Matezoide: 5 UC
 
Houndoonsday is challenging the Singles Arcade with the following Pokemon:
Houndoom@Early Bird
Dragonite@Multiscale
Venusaur@Chlorophyll


2-2-0
Houndoom [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW UNLOCKED): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Attract
Bite (*)
Beat Up (*)

Body Slam
Captivate

Crunch
Counter (*)

Curse
Dark Pulse
Detect
Double Edge

Double Team
Dream Eater
Embargo

Ember (*)
Endure

Facade
Faint Attack
Feint

Fire Blast
Fire Fang
Fire Spin (*)
Flame Charge
Flamethrower
Foul Play
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power

Howl (*)
Hyper Beam
Hyper Voice
Incinerate
Inferno
Iron Tail

Leer (*)
Mimic
Mud Slap
Nasty Plot
Natural Gift
Nightmare

Odor Sleuth (*)
Overheat
Payback

Protect
Punishment
Pursuit
Rage

Rest
Retaliate
Return
Reversal

Roar (*)
Rock Smash
Role Play
Round
Secret Power

Shadow Ball
Sleep Talk
Sludge Bomb (*)
Smog (*)

Snarl
Snatch
Snore

Solarbeam
Spite
Strength

Substitute
Sucker Punch
Sunny Day (*)
Super Fang
Swagger
Swift

Taunt
Thief
Thunder Fang (*)
Torment
Toxic
Uproar

Will O'Wisp (*)



3-3-0
Venusaur [Bulby] (Female)
Nature: Modest (+SpA, -Att)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW UNLOCKED): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

Stats:
HP: 100
Attack: Rank 2 (-)
Defense: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Curse (*)
Double Team
Endure
Giga Drain (*)
Grass Knot
Growth (*)
Growl (*)
Leech Seed (*)
Poison Powder (*)
Protect (*)
Razor Leaf (*)
Rest (*)
Sleep Powder (*)
Sleep Talk
Sludge (*)
Solar Beam
Sunny Day
Sweet Scent (*)
Synthesis
Tackle (*)
Take Down (*)
Toxic (*)
Vine Whip (*)
Worry Seed



3-3-0
Dragonite [Smaug] (Male)
Nature: Rash (+SpA, -SpD)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Multiscale (DW UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Attack: Rank 5
Defense: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 3
Weight Class: 2

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Agility (*)
Aqua Jet (*)
Dragon Dance
Dragon Rage (*)
Dragon Rush
Dragon Tail
Extremespeed (*)
Fire Punch
Hurricane
Leer (*)
Light Screen (*)
Outrage
Protect (*)
Roost
Slam (*)
Safeguard (*)
Substitute
Supersonic (*)
Surf
Thunder Bolt
Thunder Wave (*)
Thunderpunch
Twister (*)
Wrap (*)
Battle #1

Guitarist Stella would like to battle!
"This Pokemon both battles and powers my amp!"

RNG roll (for Pokemon) 64/125

Minun (F)

Types:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Minus(Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Attacks:
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat
Electro Ball
Swift

Hidden Power Ice 7
Rain Dance
Thunderbolt
Thunder
Grass Knot
Substitute

Discharge
Lucky Chant
Sing
Wish


Roulette:
18 10 10 16
1 4 13 2
10 18 23 9
18 15 14 24

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events from the roulette
 
RNG roll (for event) 2/4 = 4
Opponent’s Pokemon are put to sleep(1 action) at the start of the battle


"Totally NOT cool."
Thunderbolt -> Thunder -> Thunderbolt
If Double Team clones are up when you would attack, change that action to Discharge
If successful P/E move, change that action to Rain Dance the first time and Quick Attack the second
 

"Heh. Didn't even do that on purpose. Guess it's just my style."

Pre-Round stats:

Hellhound
HP: 100
EN: 100
3/1/5/3/95

Minun
HP: 90
EN: 100
2/2/4/3/95
Asleep (1a)

RNG roll (for Speed tie, <=5000 Hellhound) 6391, 9081, 3291 = Minun, Minun, Hellhound

Action 1
Minun is asleep!

Fire Blast -> Minun (7 EN)
RNG roll (to hit, <=8500 hit) 7555 = hit
RNG roll (to crit, <=625 crit) 8045 = no crit
RNG roll (to burn, <=1000 burn) 5281 = no burn
(12+3+(5-3)1.5) = 18 DMG

Action 2
Thunder -> Hellhound (7 EN)
RNG roll (to hit) 4349 = hit
RNG roll (To crit) 7924 = no crit
RNG roll (to para) 4546 = no para
(12+3+(4-3)1.5) = 16.5 DMG

Flamethrower -> Minun (6 EN)
RNG roll (to crit) 3922 = no crit
RNG roll (to burn) 1751 = no burn
(10+3+(5-3)1.5) = 16 DMG

Action 3
Fire Blast -> Minun (7 EN)
RNG roll (to hit) 5859 = hit
RNG roll (to crit) 7070 = no crit
RNG roll (to burn) 5857 = no burn
(12+3+(5-3)1.5) = 18 DMG

Thunderbolt -> Hellhound (6 EN)
RNG roll (to crit) 365 = crit
RNG roll (to par) 6600 = no para
(10+3+3+(4-3)1.5) = 17.5 DMG


Post-Round stats:

Hellhound
HP: 66
EN: 80
3/1/5/3/95

Minun
HP: 38
EN: 87
2/2/4/3/95


"Hey, this isn't cool AT ALL!"
 

"Let's keep this song going as long as possible!"
Thunder -> Substitute (15 HP) -> Thunder

Pre-Round stats:

Hellhound
HP: 66
EN: 80
3/1/5/3/95

Minun
HP: 38
EN: 87
2/2/4/3/95

RNG roll (for speed tie) 9055, 3417, 447 = Minun, Hellhound, Hellhound

Action 1
Thunder -> Hellhound (7 EN)
RNG roll (to hit) 6185 = hit
RNG roll (to crit) 2526 = no crit
RNG roll (to para) 9888 = no para
(12+3+(4-3)1.5) = 16.5 DMG

Fire Blast -> Minun (11 EN)
RNG roll (to hit) 2913 = hit
RNG roll (to crit) 6360 = no crit
RNG roll (to burn) 2786 = no burn
(12+3+(5-3)1.5) = 18 DMG

Action 2
Minun used Substitute! (12 EN, 15 HP)

Super Flamethrower -> Minun ((7+11)1.75 -1 = 30.5 EN)
RNG roll (to crit) 4025 = no crit
The substitute faded!

Action 3
Hellhound must cool down!

Thunder -> Hellhound (7 EN)
RNG roll (to hit) 8172 = miss
Well shit :/


Post-Round stats:

Hellhound
HP: 49
EN: 38
3/1/5/3/95

Minun
HP: 5
EN: 61
2/2/4/3/95


"We did our best... Guess it just wasn't good enough."
Thunder x3
 

"That was a real rocking battle, kid!"

Battle #2

Bug Catcher Ash would like to battle!
"A-a Fire-type?! That's not good at all!"

RNG roll (for Pokemon) 4/125

Butterfree(F)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
Butterfree
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Compoundeyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Ability:
Tinted Lens

Attacks:
Tackle
String Shot
Bug Bite
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Silver Wind
Tailwind

Toxic
Venoshock
Hidden Power Fighting 7
Hyper Beam
Giga Drain
Psychic
Shadow Ball
Dream Eater
Substitute


Roulette:
6 18 22 22
16 6 9 24
11 5 12 8
21 6 1 23

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG roll (for event) 4/4 = 6
Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.

Ability is Tinted Lens


"Allright! Let's take a Fighting Gem!"
Hidden Power (GEM) x3
If successful P/E move, change that action to Tailwind the first time and Substitute (15) the second
If Houndoom has a Substitute up when you would attack, change that action to Whirlwind
 

"Come on Butterfree..."

Pre-Round stats:

Hellhound
HP: 100
EN: 100
3/1/5/3/95

Butterfree @ Fighting Gem
HP: 90
EN: 100
1/2/4/3/70

Action 1
Fire Blast -> Butterfree (7 EN)
RNG roll (to hit) 70 = hit
RNG roll (to crit) 7881 = no crit
RNG roll (to burn) 5948 = no burn
(12+3+(5-3)1.5)(1.5) = 27 DMG (shiiit)

Hidden Power -> Hellhound (5 EN)
RNG roll (to crit) 2161 = no crit
(7+3+(4-3)1.5)(1.5) = 17.25 DMG

Action 2
Flamethrower -> Butterfree (6 EN)
RNG roll (to crit) 3761 = no crit
RNG roll (to burn) 4983 = no burn
(10+3+(5-3)1.5)(1.5) = 24 DMG

Hidden Power -> Hellhound (9 EN)
RNG roll (to crit) 9962 = no crit
(7+3+(4-3)1.5)(1.5) = 17.25 DMG

Action 3
Fire Blast -> Butterfree (7 EN)
RNG roll (to hit) 8876 = miss
The attack missed!

Hidden Power -> Hellhound (13 EN)
RNG roll (to crit) 2308 = no crit
(7+3+(4-3)1.5)(1.5) = 17.25 DMG


Post-Round stats:

Hellhound
HP: 48
EN: 80
3/1/5/3/95

Butterfree @ Fighting Gem (2 uses)
HP: 39
EN: 73
1/2/4/3/70


"Just hang in there!"
 
Flamethrower~Flamethrower~Fire Blast

IF (Sleep Powder) AND (You don't have a sub up already) THEN (Sub-20) and push back
IF (Supersonic) AND (You don't have a sub up already) THEN (Sub-20) and push back
 

"Go out with a bang!"
Hyper Beam + Hidden Power combo (GEM)

Pre-Round stats:

Hellhound
HP: 48
EN: 80
3/1/5/3/95

Butterfree @ Fighting Gem (2 uses)
HP: 39
EN: 73
1/2/4/3/70

Action 1
Flamethrower -> Butterfree (6 EN)
RNG roll (to crit) 3643 = no crit
RNG roll (to burn) 2407 = no burn
(10+3+(5-3)1.5)(1.5) = 24 DMG

BWAAAAAAAH -> Hellhound ((10+5)1.5) = 22.5 EN)
RNG roll (to hit, <=9500 hit) 206 = hit
RNG roll (to crit) 1511 = no crit
(22+3+(4-3)1.5)(1.5) = 39.75 DMG

Action 2
Flamethrower -> Butterfree (10 EN)
(10+3+(5-3)1.5)(1.5) = 24 DMG
Butterfree fainted!


Post-Round stats:

Hellhound
HP: 8
EN: 64
3/1/5/3/95

Butterfree @ Fighting Gem (1 use)
HP: -9
EN: KO
1/2/4/3/70


"You were AWESOME, Butterfree!"

Your next battle will be up shortly
 
Battle #3

Nurse Retsu would like to battle!
"I usually use my Pokemon for healing... but when a fight arises..."

RNG roll (for Pokemon) 32/125

Togetic(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
HP: 110
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace(Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Ability:
Serene Grace

Attacks:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish

Water Pulse
Hidden Power Ice 7
Psychic
Shadow Ball
Shock Wave
Flamethrower
Roost
Thunder Wave
Psyshock


Roulette:
14 3 15 2
2 11 23 19
1 14 7 2
9 23 10 24

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 

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