Its A Random has chosen to challenge the Battle Arcade! His first challenge uses the following setup: Without further ado, let the challenge begin! Dancer Random wants to battle! "Can you deal with my randomness?" RNG Roll-Pokemon: 87/125 "Go Bronzor!" (87) Bronzor (Move your mouse to reveal the content) (87) Bronzor (open) (87) Bronzor (close) Bronzor (—) Types: Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Brave Nature(+Atk, -Spe) Stats: HP: 90 Atk: 2(+) Def: 3 SpA: 1 SpD: 3 Spe: 20(-) Size Class 1 Weight Class: 4 Base Rank Total: 11 -10% Evasion Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Ability: Heatproof + Levitate[Trait] Attacks: Tackle Confusion Hypnosis Imprison Confuse Ray Extrasensory Iron Defense Safeguard Hidden Power Ice 7 Light Screen Protect Earthquake Reflect Sandstorm Gyro Ball Rock Slide Trick Room Roulette Randomization Your roulette for this battle is as follows: 16 | 14 | 2 | 20 6 | 1 | 8 | 2 24 | 16 | 18 | 1 6 | 3 | 4 | 3 16: Challenger’s Pokemon become cloaked by a Mist(2 rounds). 14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge. 2: Opponent’s Pokemon are burned for the battle. 20: Snow Warning is applied to the battle. 6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle. 1: Opponent’s Pokemon are poisoned for the battle. 8: Opponent’s Pokemon become cloaked by a Mist(2 rounds). 2: Opponent’s Pokemon are burned for the battle. 24: Challenger wins 1 free CC, then battles normally 16: Challenger’s Pokemon become cloaked by a Mist(2 rounds). 18: Drizzle is applied to the battle. 1: Opponent’s Pokemon are poisoned for the battle. 6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle. 3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle. 4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle 3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle. Select 4 consecutive events from the roulette.