Roleplay Battle Arcade Challenge: Matezoide

#1
Guess has chosen to challenge the Battle Arcade. His first challenge uses the following setup:

Name: Guess
Format: Singles
Thread: None
Mon #1: Beheeyem (Analytic)
Mon #2: Simisage (Overgrow)
Mon #3: Magcargo (Magma Armor)




<Beheeyem> [Peter] (Male)
Nature: Brave nature (+ Attack,-10% evasion)
Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: Peter was captured after being over-powered by Rob's Crunch, his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat, Peter strongly stands up for what he believes in and will fight until the bitter end.

Abilites:

Telepathy (Innate):

This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Synchronize (Innate):

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Analytic (Innate,DW UNLOCKED):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.


HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 34 (-)
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Confusion(*)
Growl(*)
Heal Block(*)
Miracle Eye(*)
Psybeam(*)
Headbutt(*)
Hidden-Power -> Fighting (7) (*)
Imprison(*)
Psychic
Recover
Simple-Beam

Trick-Room(*)
Thunderbolt(*)
Rock-Slide(*)
Shadow-Ball
Dark-Pulse
Energy Ball
Magic Coat
Pain-Split
Signal Beam

Skill-Swap(*)
Teleport(*)
Nasty-Plot(*)




<Pansage> [Johnny Bravo] (Male)
Nature: Hasty (+ Speed, - Def, + 16% accuracy)

Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

Abilites:

Gluttony (Innate):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (DW UNLOCKED,Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 1
DC: 5/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics
Crunch

Dig(*)
Attract(*)
Shadow-Claw(*)
Hidden-Power Ice (7 BP)
Double-Team
Solar Beam
Sunny Day
Focus Blast

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)




<Magcargo> [Tara] (F)
Nature: Modest (+ Sp.Attack, - Attack)

Type: Fire/Rock

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.


Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW LOCKED, Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Att: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spd: 30
Size Class: 2
Weight Class: 4

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Yawn (*)
Smog (*)
Ember (*)
Rock Throw (*)
Harden (*)
Recover (*)
Flame Burst (*)
Shell Smash
Flamethrower
Earth Power
Ancientpower

Solar Beam (*)
Light Screen (*)
Double Team (*)
Endure

Acid Armor (*)
Memento (*)
Heat Wave (*)



Without further ado, let the challenge begin!


Hiker Enrique wants to battle!

"I just got back from a mountain expedition and thought i would show off my new pokemon!"

RNG Roll-Pokemon: 25/125

"Why yes i was catching pokemon in a cave the whole time........ why do you ask?"


Bayleef(Male)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 52(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
-10% Evasion

Abilities:

Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Ability:
Leaf Guard

Attacks:
Tackle
Growl
Razor Leaf
PoisonPowder
Reflect
Synthesis
Body Slam
Magical Leaf
Natural Gift

Hidden Power Fire 7
Sunny Day
Light Screen
Giga Drain
Solarbeam
Substitute

AncientPower
Counter
Ingrain
Leech Seed
[

Roulette Randomization
Your roulette for the following battle is as follows:

15 7 22 6
2 11 2 14
20 14 21 20
10 24 22 14



Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Choose 4 consecutive events from the roulette.
 
#3
RNG Roulette Result: 2/4
2: Opponent’s Pokemon are burned for the battle.


"Well i guess we will just have to turn up the heat!"

Leech Seed - Poison Powder - Sunny Day
IF Magic Coat is ordered, Sunny Day and push actions down the first time, and use Light Screen and push actions down the 2nd time
IF an evasive/protective move is used, do the above sub
 
#5

100 HP
100 EN
Status: None
4/3/5/3/34
Analytic


100 HP
100 EN
Status: None
3/3/4/3/55
Leaf Guard




Round 1:
Bayleef uses Leech Seed!
Peter was seeded!
-9 Energy

Peter uses Trick Room!
The dimensions were twisted!
-9 Energy

Bayleef drains 3 HP from Peter!

Round 2:
Peter uses Heal Block!
Bayleef cannot heal itself!
-9 Energy

Bayleef uses Poison Powder!
To Hit <8500, 4027 yes
Peter was poisoned!
-7 Energy

Bayleef drains 3 HP from Peter!
Poison Deals 2 Damage to Peter!

Round 3:
Peter uses Signal Beam!
To Crit <625, 9723 no
TO Confuse <1000, 6286 no
8+3*1.5=16.5 Damage to Bayleef
-6 Energy

Bayleef uses Sunny Day!
The sun started shining!
-10 Energy

Bayleef drains 3 HP from Peter!
Poison Deals 2 Damage to Peter!

Peter: 9+6=15 Damage Taken
Bayleef: 16.5~17 Damage Taken



85 HP
76 EN
Status: Poisoned, Leech Seed (3 actions)
4/3/5/3/34
Analytic


67 HP
74 EN
Status: Heal Block (3 Rounds), Burned
3/3/4/3/55
Leaf Guard

The sun is shining for 3 more rounds!
The dimensions are twisted for 3 more rounds!
 
#7

"Let's just meet them blow for blow!"

Hidden Power - Giga Drain - Hidden Power



85 HP
76 EN
Status: Poisoned, Leech Seed (3 actions)
4/3/5/3/34
Analytic


67 HP
74 EN
Status: Heal Block (3 Rounds), Burned
3/3/4/3/55
Leaf Guard

The sun is shining for 3 more rounds!
The dimensions are twisted for 3 more rounds!




Round 1:
Peter uses Signal Beam!
To Crit <625, 6320 no
8+3*1.5=16.5 Damage to Bayleef
-10 Energy

Bayleef uses Hidden Power!
To Crit <625, 4872 no
7+3+1.5=11.5 Damage to Peter
-5 Energy

Poison Deals 2 Damage to Peter!
Bayleef drains 3 HP from Peter!
Burn deals 2 Damage to Bayleef!

Round 2:
Peter uses Psychic!
To Crit <625, 9456 no
Lower SpD <1000, 7211 no
8+3+3=14 Damage to Bayleef

Bayleef uses Giga Drain!
To Crit <625, 5196 no
8+3+1.5=11.5 Damage to Peter
-11 Energy

Poison Deals 2 Damage to Peter!
Bayleef drains 3 HP from Peter!
Burn deals 2 Damage to Bayleef!

Round 3:
Peter uses Signal Beam!
To Crit <625, 591 yes
8+3+3*1.5=21 Damage to Bayleef
-6 Energy


Bayleef uses Hidden Power!
To Crit <625, 9179 no
7+3+1.5=11.5 Damage to Peter
-5 Energy

Poison Deals 2 Damage to Peter!
Bayleef drains 3 HP from Peter!
Burn deals 2 Damage to Bayleef!

Peter: 11.5+11.5+11.5+15=40 Damage Taken
Bayleef: 16.5+14+21+6=58 Damage Taken


45 HP
76 EN
Status: Poisoned
4/3/5/3/34
Analytic


9 HP
74 EN
Status: Burned
3/3/4/3/55
Leaf Guard

The sun is shining for 2 more rounds!
The dimensions are twisted for 2 more rounds!



"Well nothing left to do"
Giga Drain*3
 
#9

45 HP
76 EN
Status: Poisoned
4/3/5/3/34
Analytic


9 HP
74 EN
Status: Burned
3/3/4/3/55
Leaf Guard

The sun is shining for 2 more rounds!


Round 1:
Peter uses Signal Beam!
To Crit <625, 1600 no
8+3*1.5=16.5 Damage to Bayleef
-10 Energy


Bayleef was KOed!



45 HP
76 EN
Status: Poisoned
4/3/5/3/34
Analytic


KO HP
KO EN
Status: Burned
3/3/4/3/55
Leaf Guard

The sun is shining for 2 more rounds!
The dimensions are twisted for 2 more rounds!


Congratulations on your victory! The next round will be posted shortly!
 
#10

Waitress Amy wants to battle!

"We will serve a delisious battle to the audience!"

RNG Roll-Pokemon: 10/125

"Bats are good for dinner parties.......right?"


Golbat(M)

Types:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Lonely Nature(+Atk, -Def)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Abilities:

Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Ability:
Infiltrator

Moves:
Leech Life
Screech
Bite
Supersonic
Astonish
Wing Attack
Confuse Ray
Air Cutter
Mean Look

Toxic
Venoshock
Hidden Power Fighting 7
Shadow Ball
Acrobatics
Roost

Brave Bird
Giga Drain
Hypnosis
Zen Headbutt


Roulette Randomization
Your roulette for the following battle is as follows:

6 2 9 24
16 8 20 12
12 7 2 7
3 6 17 18



Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Choose 4 consecutive events from the roulette.
 
#12
RNG Roulette Result: 2/4
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.


"Well this looks like its going to be a rocky first course....."

Confuse Ray - Shadow Ball - Shadow Ball
IF a protective/evasive move is used, chill that action and push actions down
IF Trick Room is used, and Peter isnt asleep already, Hypnosis that action
 
#15

100 HP
100 EN
Status: Asleep (1A)
4/3/5/3/34
Analytic


100 HP
100 EN
Status: None
4/2/3/3/90
Infiltraitor




Round 1:
Golbat uses Confuse Ray!
Duration (2-4) 2
Peter was confused for 2 rounds!
-6 Energy

Peter is asleep!

Round 2:
Golbat uses Shadow Ball!
To Crit <625, 8096 no
Lower SpD <1000, 6515 no
8*1.5=12 Damage to Peter
-6 Energy


Peter uses Imprison!
Hit Self <5000, 2758 yes
Peter hit itself in confusion!
4+1.5=5.5 Damage to Peter
Peter snapped out of confusion!
-2 Energy

Round 3:
Golbat uses Shadow Ball!
To Crit <625, 5052 no
Lower SpD <1000, 6870 no
8*1.5=12 Damage to Peter
-10 Energy


Peter uses Imprison!
Golbat cant use Shadow Ball/Hidden Power!
-7 Energy


Peter: 12+12+5.5=29.5~30 Damage Taken
Golbat: No Damage Taken



70 HP
91 EN
Status: None
4/3/5/3/34
Analytic


100 HP
78 EN
Status: Imprisoned (6 Actions)
4/2/3/3/90
Infiltraitor



Your turn to issue orders Matezoide!
 
#16
''Well, it could be worse.''

Trick Room -> Psychic -> Psychic

If sleep inducing move at any point, use Magic Coat and push back.
If confusion inducing move at any point, use Magic Coat and push back.
 
#17

"Well the first course was a hit, maybe we can get lucky with the second?"

Astonish - Acrobatics - Acrobatics




70 HP
91 EN
Status: None
4/3/5/3/34
Analytic


100 HP
78 EN
Status: Imprisoned (6 Actions)
4/2/3/3/90
Infiltraitor




Round 1:
Golbat uses Astonish!
To Crit <625, 7319 no
To Flinch <3000, 8916 no
4+1.5*1.5=8.25 Damage to Peter
-2 Energy

Peter uses Trick Room!
The dimensions were twisted!
-9 Energy

Round 2:
Peter uses Psychic!
To Crit <625, 435 yes
Lower SpD <1000, 466 yes
10+3+3+3*1.5=28.5 Damage to Golbat
-7 Energy

Golbat uses Acrobatics!
To Crit <625, 4552 no
11+3+1.5=15.5 Damage to Peter
-6 Energy


Round 3:
Peter uses Psychic!
To Crit <625, 3662 no
Lower SpD <1000, 9818 no
10+3+3*1.5+1.75=25.75 Damage to Golbat
-11 Energy


Golbat uses Acrobatics!
To Crit <625, 623 lol
11+3+3+1.5=18.5 Damage to Peter
-10 Energy


Peter: 15.5+18.5+8.25=42 Damage Taken
Golbat: 28.5+25.75=54.25 Damage Taken



28 HP
64 EN
Status: None
4/3/5/3/34
Analytic


46 HP
60 EN
Status: Imprisoned (6 Actions)
4/2/3/3/90
Infiltraitor



Hypnosis - Confuse Ray - Acrobatics
IF Magic Coat is used, Acrobatics+Acrobatics that action
IF evasive/protective move is used, chill and push actions down
 
#18
''Hum.....''


Recover -> Psychic combo -> Cooldown (Psychic combo)


If Hypnosis misses, change the following actions to Psychic -> Psychic

Fuck yeah Analytic.
 
#19

28 HP
64 EN
Status: None
4/3/5/3/34
Analytic


46 HP
60 EN
Status: Imprisoned (6 Actions)
4/2/3/3/90
Infiltraitor




Round 1:
Peter uses Recover!
It restored 20 HP!
-12 Energy

Golbat uses Hypnosis!
To Hit <7000, 9 yep thats a hit alright
Duration (1-3) 3
Peter fell into an intense sleep!
-7 Energy

Round 2:
Peter is fast asleep!

Golbat uses Confuse Ray!
Duration (2-4) 3
Peter was Deeply Confused!
-6 Energy

Round 3:
Peter is fast asleep!
Confusion -> 2

Golbat uses Acrobatics!
To Crit <625, 3624 no
11+3+1.5=15.5 Damage to Peter
-6 Energy

Peter: 15.5-20=-4.5~-5 Damage Taken
Golbat: No Damage Taken



33 HP
52 EN
Status: Confused (2 Actions), Asleep (0 Actions)
4/3/5/3/34
Analytic


46 HP
41 EN
Status: Imprisoned (3 Actions)
4/2/3/3/90
Infiltraitor

Trick Room is in effect for 2 more rounds!
 
#21

"Uh oh, looks like the meal is coming to an end!"

Brave Bird - Brave Bird+Brave Bird - Cooldown



33 HP
52 EN
Status: Confused (2 Actions), Asleep (0 Actions)
4/3/5/3/34
Analytic


46 HP
41 EN
Status: Imprisoned (3 Actions)
4/2/3/3/90
Infiltraitor

Trick Room is in effect for 2 more rounds!


Round 1:
Peter uses Recover!
Hit Self <5000, 4326 yes
4+1.5=5.5 Damage Dealt to Peter
-2 Energy

Golbat uses Brave Bird!
To Crit <625, 6714 no
14+3+1.5=18.5 Damage To Peter
6 Damage to Golbat
-8 Energy

Round 2:
Peter uses Recover!
It restored 20 HP!
-12 Energy

Golbat uses Mega Brave Bird!
To Crit <625, 2287 no
14*2.25+3+1.5=36 Damage to Peter
12 Damage to Golbat
-49 Energy

Peter was KOed!
Golbat fainted from Exhaustion!

Peter:6+18.5+36-20=40.5 Damage Taken
Golbat: 6+12=18 Damage Taken



KO HP
KO EN
Status: Confused (2 Actions), Asleep (0 Actions)
4/3/5/3/34
Analytic


KO HP
KO EN
Status: Imprisoned (3 Actions)
4/2/3/3/90
Infiltraitor

Trick Room is in effect for 1 more rounds!


SorryMatezoide, your arcade run has ended, your prizes for this run are as such:


Matezoide: 2 CC
Peter the Beheeyem: 6 MC 1 KOC


and 7 UC for me, you may rechallenge the arcade in exactly one week!
 
#22
Matezoide has challenged the Battle Arcade! Only users Ragnarokalex/Matezoide should be posting in this challenge!

Name: Ediozetam
Format: Singles
Thread: This failure
Mon #1: Crawdaunt (Adaptability)
Mon #2: Simisage (Overgrow)
Mon #3: Dodrio (Tangled Feet)



<Crawdaunt> [Rob] (Male)
Nature: Adamant
Type: Water/Dark

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger.
Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd.




Abilities:
Hyper Cutter: (Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Adaptability: (DW UNLOCKED, Innate)


The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 1
DC: 5/5


Attacks:
Bubble(*)
Harden(*)
Vice-Grip(*)
Leer(*)
BubbleBeam(*)
Protect(*)
Knock Off(*)
Crunch
Swords-Dance
Crabhammer
Taunt
Guillotine

Waterfall(*)
Brick-Break(*)
Double-Team(*)
X-Scissor
Hone-Claws
Superpower
Endeavor
Dig
Endure
Avalanche
Rock Slide
Rain Dance
Payback
Substitute
Rest

Dragon Dance (*)
Mudsport(*)
Trump Card(*)




<Pansage> [Johnny Bravo] (Male)
Nature: Hasty (+ Speed, - Def, + 16% accuracy)

Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

Abilites:

Gluttony (Innate):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (DW UNLOCKED,Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 1
DC: 5/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics
Crunch

Dig(*)
Attract(*)
Shadow-Claw(*)
Hidden-Power Ice (7 BP)
Double-Team
Solar Beam
Sunny Day
Focus Blast

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)



<Dodrio> [Barry] (M)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Normal/Flying

Summary:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, they are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly.

Abilities:
Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Early Bird:
(Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Tangled Feet (DW):
(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Acupressure
Agility
Double Hit
Drill Peck
Endeavor
Fury Attack
Growl
Peck
Pluck
Pursuit
Quick Attack
Rage
Thrash
Uproar

Brave Bird
Faint Attack
Flail
Endure
Taunt

Aerial Ace
Torment
Steel Wing
Giga Impact
Fly
Low Kick

Without further ado, let the challenge begin!


Scientist Arnold wants to battle!

"I'm really not a scientist, I just like lab coats!"

RNG Roll-Pokemon: 96/125

"Rotom likes lab coats too!"


Rotom (—)

Types:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Modest Nature(+SpA, -Atk)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Ability:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability:
Levitate

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind

Hidden Power Fire 7
Light Screen
Rain Dance
Thunderbolt
Thunder
Shadow Ball
Reflect
Will-O-Wisp
Volt Switch


Roulette Randomization
Your roulette for the following battle is as follows:

6 13 8 18
4 10 14 17
22 22 14 18
4 20 2 14



Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Choose 4 consecutive events from the roulette.
 
#24
RNG Roulette Result: 1/4
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle


"Sleeping in lab coats is even comfy too!"

Sleep - Reflect - Will o wisp
IF successfully taunted, switch A3 to Thunder
IF Protect is used A3, switch that action to Double Team (4 Clones)