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Roleplay Battle Arcade Challenge: Matezoide

Discussion in 'ASB' started by Ragnarokalex, Nov 22, 2012.

  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Guess has chosen to challenge the Battle Arcade. His first challenge uses the following setup:




    Without further ado, let the challenge begin!

    [​IMG]
    Hiker Enrique wants to battle!

    "I just got back from a mountain expedition and thought i would show off my new pokemon!"

    RNG Roll-Pokemon: 25/125

    "Why yes i was catching pokemon in a cave the whole time........ why do you ask?"

    (25) Bayleef (open)

    [​IMG]
    Bayleef(Male)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 52(-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    -10% Evasion

    Abilities:

    Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Ability:
    Leaf Guard

    Attacks:
    Tackle
    Growl
    Razor Leaf
    PoisonPowder
    Reflect
    Synthesis
    Body Slam
    Magical Leaf
    Natural Gift

    Hidden Power Fire 7
    Sunny Day
    Light Screen
    Giga Drain
    Solarbeam
    Substitute

    AncientPower
    Counter
    Ingrain
    Leech Seed
    [

    Roulette Randomization
    Your roulette for the following battle is as follows:

    15 7 22 6
    2 11 2 14
    20 14 21 20
    10 24 22 14



    Event Descriptions (open)

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally


    Choose 4 consecutive events from the roulette.
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    15-2-20-14
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    RNG Roulette Result: 2/4
    2: Opponent’s Pokemon are burned for the battle.

    [​IMG]
    "Well i guess we will just have to turn up the heat!"

    Leech Seed - Poison Powder - Sunny Day
    IF Magic Coat is ordered, Sunny Day and push actions down the first time, and use Light Screen and push actions down the 2nd time
    IF an evasive/protective move is used, do the above sub
  4. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Trick-Room -> Heal Block -> Signal Beam

    If Leaf Guard actualy heals status conditions, change A3 to Simple Beam.
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    100 HP
    100 EN
    Status: None
    4/3/5/3/34
    Analytic

    [​IMG]
    100 HP
    100 EN
    Status: None
    3/3/4/3/55
    Leaf Guard




    Round 1:
    Bayleef uses Leech Seed!
    Peter was seeded!
    -9 Energy

    Peter uses Trick Room!
    The dimensions were twisted!
    -9 Energy

    Bayleef drains 3 HP from Peter!

    Round 2:
    Peter uses Heal Block!
    Bayleef cannot heal itself!
    -9 Energy

    Bayleef uses Poison Powder!
    To Hit <8500, 4027 yes
    Peter was poisoned!
    -7 Energy

    Bayleef drains 3 HP from Peter!
    Poison Deals 2 Damage to Peter!

    Round 3:
    Peter uses Signal Beam!
    To Crit <625, 9723 no
    TO Confuse <1000, 6286 no
    8+3*1.5=16.5 Damage to Bayleef
    -6 Energy

    Bayleef uses Sunny Day!
    The sun started shining!
    -10 Energy

    Bayleef drains 3 HP from Peter!
    Poison Deals 2 Damage to Peter!

    Peter: 9+6=15 Damage Taken
    Bayleef: 16.5~17 Damage Taken


    [​IMG]
    85 HP
    76 EN
    Status: Poisoned, Leech Seed (3 actions)
    4/3/5/3/34
    Analytic

    [​IMG]
    67 HP
    74 EN
    Status: Heal Block (3 Rounds), Burned
    3/3/4/3/55
    Leaf Guard

    The sun is shining for 3 more rounds!
    The dimensions are twisted for 3 more rounds!
  6. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Bayleef is burned :P

    Signal Beam -> Psychic -> Signal Beam

    If Light Screen is up when you would attack A2, change that action to Rock-Slide.
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    "Let's just meet them blow for blow!"

    Hidden Power - Giga Drain - Hidden Power


    [​IMG]
    85 HP
    76 EN
    Status: Poisoned, Leech Seed (3 actions)
    4/3/5/3/34
    Analytic

    [​IMG]
    67 HP
    74 EN
    Status: Heal Block (3 Rounds), Burned
    3/3/4/3/55
    Leaf Guard

    The sun is shining for 3 more rounds!
    The dimensions are twisted for 3 more rounds!




    Round 1:
    Peter uses Signal Beam!
    To Crit <625, 6320 no
    8+3*1.5=16.5 Damage to Bayleef
    -10 Energy

    Bayleef uses Hidden Power!
    To Crit <625, 4872 no
    7+3+1.5=11.5 Damage to Peter
    -5 Energy

    Poison Deals 2 Damage to Peter!
    Bayleef drains 3 HP from Peter!
    Burn deals 2 Damage to Bayleef!

    Round 2:
    Peter uses Psychic!
    To Crit <625, 9456 no
    Lower SpD <1000, 7211 no
    8+3+3=14 Damage to Bayleef

    Bayleef uses Giga Drain!
    To Crit <625, 5196 no
    8+3+1.5=11.5 Damage to Peter
    -11 Energy

    Poison Deals 2 Damage to Peter!
    Bayleef drains 3 HP from Peter!
    Burn deals 2 Damage to Bayleef!

    Round 3:
    Peter uses Signal Beam!
    To Crit <625, 591 yes
    8+3+3*1.5=21 Damage to Bayleef
    -6 Energy


    Bayleef uses Hidden Power!
    To Crit <625, 9179 no
    7+3+1.5=11.5 Damage to Peter
    -5 Energy

    Poison Deals 2 Damage to Peter!
    Bayleef drains 3 HP from Peter!
    Burn deals 2 Damage to Bayleef!

    Peter: 11.5+11.5+11.5+15=40 Damage Taken
    Bayleef: 16.5+14+21+6=58 Damage Taken

    [​IMG]
    45 HP
    76 EN
    Status: Poisoned
    4/3/5/3/34
    Analytic

    [​IMG]
    9 HP
    74 EN
    Status: Burned
    3/3/4/3/55
    Leaf Guard

    The sun is shining for 2 more rounds!
    The dimensions are twisted for 2 more rounds!


    [​IMG]
    "Well nothing left to do"
    Giga Drain*3
  8. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    ''Good job, Peter, now finish this.''

    Signal Beam*3
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    45 HP
    76 EN
    Status: Poisoned
    4/3/5/3/34
    Analytic

    [​IMG]
    9 HP
    74 EN
    Status: Burned
    3/3/4/3/55
    Leaf Guard

    The sun is shining for 2 more rounds!


    Round 1:
    Peter uses Signal Beam!
    To Crit <625, 1600 no
    8+3*1.5=16.5 Damage to Bayleef
    -10 Energy


    Bayleef was KOed!


    [​IMG]
    45 HP
    76 EN
    Status: Poisoned
    4/3/5/3/34
    Analytic

    [​IMG]
    KO HP
    KO EN
    Status: Burned
    3/3/4/3/55
    Leaf Guard

    The sun is shining for 2 more rounds!
    The dimensions are twisted for 2 more rounds!


    Congratulations on your victory! The next round will be posted shortly!
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    Waitress Amy wants to battle!

    "We will serve a delisious battle to the audience!"

    RNG Roll-Pokemon: 10/125

    "Bats are good for dinner parties.......right?"

    (10) Golbat (open)

    [​IMG]
    Golbat(M)

    Types:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Lonely Nature(+Atk, -Def)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4

    Abilities:

    Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Ability:
    Infiltrator

    Moves:
    Leech Life
    Screech
    Bite
    Supersonic
    Astonish
    Wing Attack
    Confuse Ray
    Air Cutter
    Mean Look

    Toxic
    Venoshock
    Hidden Power Fighting 7
    Shadow Ball
    Acrobatics
    Roost

    Brave Bird
    Giga Drain
    Hypnosis
    Zen Headbutt


    Roulette Randomization
    Your roulette for the following battle is as follows:

    6 2 9 24
    16 8 20 12
    12 7 2 7
    3 6 17 18



    Event Descriptions (open)

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally


    Choose 4 consecutive events from the roulette.
  11. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    24-12-20-2
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    RNG Roulette Result: 2/4
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.

    [​IMG]
    "Well this looks like its going to be a rocky first course....."

    Confuse Ray - Shadow Ball - Shadow Ball
    IF a protective/evasive move is used, chill that action and push actions down
    IF Trick Room is used, and Peter isnt asleep already, Hypnosis that action
  13. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    What the heck happened to my post....?

    Anyway, Beheeyem should be asleep, as it affects the challenger's pokemon.
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Maybe this will work....

    Sleep -> Imprison (Shadow Ball, Hidden Power) -> Psychic

    If hitself A2, use Imprison A3.
  15. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    100 HP
    100 EN
    Status: Asleep (1A)
    4/3/5/3/34
    Analytic

    [​IMG]
    100 HP
    100 EN
    Status: None
    4/2/3/3/90
    Infiltraitor




    Round 1:
    Golbat uses Confuse Ray!
    Duration (2-4) 2
    Peter was confused for 2 rounds!
    -6 Energy

    Peter is asleep!

    Round 2:
    Golbat uses Shadow Ball!
    To Crit <625, 8096 no
    Lower SpD <1000, 6515 no
    8*1.5=12 Damage to Peter
    -6 Energy


    Peter uses Imprison!
    Hit Self <5000, 2758 yes
    Peter hit itself in confusion!
    4+1.5=5.5 Damage to Peter
    Peter snapped out of confusion!
    -2 Energy

    Round 3:
    Golbat uses Shadow Ball!
    To Crit <625, 5052 no
    Lower SpD <1000, 6870 no
    8*1.5=12 Damage to Peter
    -10 Energy


    Peter uses Imprison!
    Golbat cant use Shadow Ball/Hidden Power!
    -7 Energy


    Peter: 12+12+5.5=29.5~30 Damage Taken
    Golbat: No Damage Taken


    [​IMG]
    70 HP
    91 EN
    Status: None
    4/3/5/3/34
    Analytic

    [​IMG]
    100 HP
    78 EN
    Status: Imprisoned (6 Actions)
    4/2/3/3/90
    Infiltraitor



    Your turn to issue orders Matezoide!
  16. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    ''Well, it could be worse.''

    Trick Room -> Psychic -> Psychic

    If sleep inducing move at any point, use Magic Coat and push back.
    If confusion inducing move at any point, use Magic Coat and push back.
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    "Well the first course was a hit, maybe we can get lucky with the second?"

    Astonish - Acrobatics - Acrobatics



    [​IMG]
    70 HP
    91 EN
    Status: None
    4/3/5/3/34
    Analytic

    [​IMG]
    100 HP
    78 EN
    Status: Imprisoned (6 Actions)
    4/2/3/3/90
    Infiltraitor




    Round 1:
    Golbat uses Astonish!
    To Crit <625, 7319 no
    To Flinch <3000, 8916 no
    4+1.5*1.5=8.25 Damage to Peter
    -2 Energy

    Peter uses Trick Room!
    The dimensions were twisted!
    -9 Energy

    Round 2:
    Peter uses Psychic!
    To Crit <625, 435 yes
    Lower SpD <1000, 466 yes
    10+3+3+3*1.5=28.5 Damage to Golbat
    -7 Energy

    Golbat uses Acrobatics!
    To Crit <625, 4552 no
    11+3+1.5=15.5 Damage to Peter
    -6 Energy


    Round 3:
    Peter uses Psychic!
    To Crit <625, 3662 no
    Lower SpD <1000, 9818 no
    10+3+3*1.5+1.75=25.75 Damage to Golbat
    -11 Energy


    Golbat uses Acrobatics!
    To Crit <625, 623 lol
    11+3+3+1.5=18.5 Damage to Peter
    -10 Energy


    Peter: 15.5+18.5+8.25=42 Damage Taken
    Golbat: 28.5+25.75=54.25 Damage Taken


    [​IMG]
    28 HP
    64 EN
    Status: None
    4/3/5/3/34
    Analytic

    [​IMG]
    46 HP
    60 EN
    Status: Imprisoned (6 Actions)
    4/2/3/3/90
    Infiltraitor



    Hypnosis - Confuse Ray - Acrobatics
    IF Magic Coat is used, Acrobatics+Acrobatics that action
    IF evasive/protective move is used, chill and push actions down
  18. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    ''Hum.....''


    Recover -> Psychic combo -> Cooldown (Psychic combo)


    If Hypnosis misses, change the following actions to Psychic -> Psychic

    Fuck yeah Analytic.
  19. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    28 HP
    64 EN
    Status: None
    4/3/5/3/34
    Analytic

    [​IMG]
    46 HP
    60 EN
    Status: Imprisoned (6 Actions)
    4/2/3/3/90
    Infiltraitor




    Round 1:
    Peter uses Recover!
    It restored 20 HP!
    -12 Energy

    Golbat uses Hypnosis!
    To Hit <7000, 9 yep thats a hit alright
    Duration (1-3) 3
    Peter fell into an intense sleep!
    -7 Energy

    Round 2:
    Peter is fast asleep!

    Golbat uses Confuse Ray!
    Duration (2-4) 3
    Peter was Deeply Confused!
    -6 Energy

    Round 3:
    Peter is fast asleep!
    Confusion -> 2

    Golbat uses Acrobatics!
    To Crit <625, 3624 no
    11+3+1.5=15.5 Damage to Peter
    -6 Energy

    Peter: 15.5-20=-4.5~-5 Damage Taken
    Golbat: No Damage Taken


    [​IMG]
    33 HP
    52 EN
    Status: Confused (2 Actions), Asleep (0 Actions)
    4/3/5/3/34
    Analytic

    [​IMG]
    46 HP
    41 EN
    Status: Imprisoned (3 Actions)
    4/2/3/3/90
    Infiltraitor

    Trick Room is in effect for 2 more rounds!
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Recover -> Psychic -> Psychic

    If Sleep Inducing move, use Magic Coat and push-back
    If hitself, push-back


    Come on RNG Gods....
  21. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    "Uh oh, looks like the meal is coming to an end!"

    Brave Bird - Brave Bird+Brave Bird - Cooldown


    [​IMG]
    33 HP
    52 EN
    Status: Confused (2 Actions), Asleep (0 Actions)
    4/3/5/3/34
    Analytic

    [​IMG]
    46 HP
    41 EN
    Status: Imprisoned (3 Actions)
    4/2/3/3/90
    Infiltraitor

    Trick Room is in effect for 2 more rounds!


    Round 1:
    Peter uses Recover!
    Hit Self <5000, 4326 yes
    4+1.5=5.5 Damage Dealt to Peter
    -2 Energy

    Golbat uses Brave Bird!
    To Crit <625, 6714 no
    14+3+1.5=18.5 Damage To Peter
    6 Damage to Golbat
    -8 Energy

    Round 2:
    Peter uses Recover!
    It restored 20 HP!
    -12 Energy

    Golbat uses Mega Brave Bird!
    To Crit <625, 2287 no
    14*2.25+3+1.5=36 Damage to Peter
    12 Damage to Golbat
    -49 Energy

    Peter was KOed!
    Golbat fainted from Exhaustion!

    Peter:6+18.5+36-20=40.5 Damage Taken
    Golbat: 6+12=18 Damage Taken


    [​IMG]
    KO HP
    KO EN
    Status: Confused (2 Actions), Asleep (0 Actions)
    4/3/5/3/34
    Analytic

    [​IMG]
    KO HP
    KO EN
    Status: Imprisoned (3 Actions)
    4/2/3/3/90
    Infiltraitor

    Trick Room is in effect for 1 more rounds!


    SorryMatezoide, your arcade run has ended, your prizes for this run are as such:


    Matezoide: 2 CC
    Peter the Beheeyem: 6 MC 1 KOC


    and 7 UC for me, you may rechallenge the arcade in exactly one week!
  22. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Matezoide has challenged the Battle Arcade! Only users Ragnarokalex/Matezoide should be posting in this challenge!


    Without further ado, let the challenge begin!

    [​IMG]
    Scientist Arnold wants to battle!

    "I'm really not a scientist, I just like lab coats!"

    RNG Roll-Pokemon: 96/125

    "Rotom likes lab coats too!"

    (96) Rotom (open)

    [​IMG]
    Rotom (—)

    Types:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Modest Nature(+SpA, -Atk)
    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Ability:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability:
    Levitate

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind

    Hidden Power Fire 7
    Light Screen
    Rain Dance
    Thunderbolt
    Thunder
    Shadow Ball
    Reflect
    Will-O-Wisp
    Volt Switch


    Roulette Randomization
    Your roulette for the following battle is as follows:

    6 13 8 18
    4 10 14 17
    22 22 14 18
    4 20 2 14



    Event Descriptions (open)

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally


    Choose 4 consecutive events from the roulette.
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    4, 20, 2, 14
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    RNG Roulette Result: 1/4
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle

    [​IMG]
    "Sleeping in lab coats is even comfy too!"

    Sleep - Reflect - Will o wisp
    IF successfully taunted, switch A3 to Thunder
    IF Protect is used A3, switch that action to Double Team (4 Clones)
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    ''Well, guess i will set-up a bit this round.''

    Dragon Dance -> Taunt -> Double Team (4 clones)

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