Battle Arcade Challenge: Matezoide


100 HP
100 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body



90 HP
100 EN
Status: Burned
2/3/1/3/20 (-10%EVA)
S/W: 1/4
Heatproof



Round 1:
Twilight uses Substitute!
it created 20 HP Sub!
-18 Energy

Bronzor uses Confuse Ray!
but it failed......
-6 Energy

Burn deals 1 damage to Bronzor!

Round 2:
Twilight uses Drill Run!
To Crit <1250, 4301 no
8+1.5*1.5=14.25 Damage to Bronzor
-6 Energy

Bronzor uses Extrasensory!
To Crit <625, 4098 no
8+3-1.5=10.5 Damage to Twilight
-5 Energy

Burn deals 1 damage to Bronzor!

Round 3:
Twilight uses Fire Blast!
To Crit <625, 6463 no
12+3=15 Damage to Bronzor
-7 Energy

Bronzor uses Extrasensory!
To Crit <625, 398 lol
8+3+3-1.5=13.5 Damage to Twilight
Twilight's Sub faded
-9 Energy

Burn deals 1 damage to Bronzor!


Twilight:20 Damage Taken
18+6+7=31 Energy Used
Bronzor:10.5+15+3=29 Damage Taken
6+5+9=20 Energy Used



80 HP
69 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body



61 HP
80 EN
Status: Burned
2/3/1/3/20 (-10%EVA)
S/W: 1/4
Heatproof
 
A crit :C


Drill Run -> Fire Blast -> Drill Run


If Confuse Ray AND you are not behind a Substitute, use Substitute (20) that action and push-back.
 

"Well this experiment doesn't seem to be going very well....."

Extrasensory - earthquake - Extrasensory



80 HP
69 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body



61 HP
80 EN
Status: Burned
2/3/1/3/20 (-10%EVA)
S/W: 1/4
Heatproof



Round 1:
Twilight uses Drill Run!
To Crit <1250, 2850 no
8+1.5*1.5=14.25 Damage to Bronzor
-6 Energy

Bronzor uses Extrasensory!
To Crit <625, 1501 no
8+3-1.5=10.5 Damage to Twilight
-13 Energy

Burn deals 1 damage to Bronzor!

Round 2:
Twilight uses Fire Blast!
To Crit <625, 7203 no
12+3=15 Damage to Bronzor
-7 Energy

Bronzor uses Earthquake!
To Crit <625, 1985 no
10-3-1.5*1.5=8.5 Damage to Twilight
-7 Energy

Burn deals 1 damage to Bronzor!

Round 3:
Twilight uses Drill Run!
To Crit <1250, 8755 no
8+1.5*1.5=14.25 Damage to Bronzor
-6 Energy

Bronzor uses Extrasensory!
To Crit <625, 6254 no
8+3-1.5=10.5 Damage to Twilight
-5 Energy

Burn deals 1 damage to Bronzor!


Twilight:10.5+8.5+10.5=30 Damage Taken
6+7+6=19 Energy Used
Bronzor: 14.25+15+14.25+3=47 Damage Taken
13+7+5=35 Energy Used



50 HP
50 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body



14 HP
45 EN
Status: Burned
2/3/1/3/20 (-10%EVA)
S/W: 1/4
Heatproof



"Hmmmm it appears this model will need more improvement....."

Earthquake+Earthquake - Cooldown - Extrasensory+Extrasensory
 


He did fight extremely well though. I would say your research is on the right track.




Maybe some magic to power it up would be the answer.



Drill Run*3
 

50 HP
50 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body



14 HP
45 EN
Status: Burned
2/3/1/3/20 (-10%EVA)
S/W: 1/4
Heatproof



Round 1:
Twilight uses Drill Run!
To Crit <1250, 2850 no
8+1.5*1.5=14.25 Damage to Bronzor
-6 Energy

Bronzor was KOed!



50 HP
50 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body



KO HP
KO EN
Status: Burned
2/3/1/3/20 (-10%EVA)
S/W: 1/4
Heatproof


Congrats on your victory, Your pokemon will be healed while Dahlia is summoned to the stage!
 

Arcade Star Dahlia wants to battle!

"Hello Matezoide! It's so good to see you return to my grand spectacle here at the arcade. I hope you and your pokemon have been hard at work training, because my audience is expecting a show of epic proportions today, and I have no intention to disappoint them! But i know I have nothing to fear, you have your skill, your love for your pokemon, and just a little bit of Twilight's magic :p. Come Matezoide, let us not keep the crowd waiting any longer, release your pokemon and let the game begin!!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:
Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch


"Choose which Pokemon you will lead with challenger!"
 


Long time no see, Dahlia. I look foward for yet another spectacular battle. Good luck :D


Twilight, you are up!



I shall do my best!
 

"Then it looks like we will have to begin with Ludicolo!"

Select 4 events from the roulette!
9 13 2 17
18 24 21 8
19 9 17 6
23 19 9 20

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG Roulette Result:2/4
21: The roulette is sped up for the rest of the challenge(N is doubled).


"Well that's no fun, onto the battle then!

Hydro Pump - Bubble Beam - Hydro Pump
IF Bounce is used, Counter that action and push down
IF Double Team clones are up when you would attack, Surf that action and push down
 

100 HP
100 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body



100 HP
100 EN
Status: None
3/3/4/4/60 (-10%EVA)
S/W: 3/4
Rain Dish



Round 1:
Twilight uses Agility!
It dodged Ludicolo's attack!
-7 Energy

Ludicolo uses Hydro Pump!
but it missed......
-7 Energy

Round 2:
Twilight uses Megahorn!
To Hit <9700, 8300, yes
To Crit <625, 1114 no
12+1.5*1.5=20.25 Damage to Ludicolo
-8 Energy

Ludicolo uses Bubble Beam!
To Crit <625, 5219 no
To Lower Speed <1000, 7109 no
7+3+3*1.5=19.5 Damage to Twilight
-4 Energy

Round 3:
Twilight uses Agility!
It dodged Ludicolo's attack!
-7 Energy

Ludicolo uses Hydro Pump!
but it missed......
-7 Energy


Twilight: 20 Damage Taken
7+8+7=22 Energy Used
Ludicolo: 20 Damage Taken
7+4+7=18 Energy Used



80 HP
78 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body



80 HP
82 EN
Status: None
3/3/4/4/60 (-10%EVA)
S/W: 3/4
Rain Dish
 


80-80....beautiful. Twilight, you have performed amazingly in this Arcade, but it is time to rest a bit.

Fiona, i count on you!




Did you ask her out yet?




Shut up, Ernie.



Fiona IN, Twilight OUT

Counter-Switch?
 

"We'll take that dance! Medicham take the stage for your grand performance!"

Hi Jump Kick - Brick Break - Hi Jump Kick
IF Double team i used, Foresight that action and push back, but only once
IF Hail, taunt that action
 

100 HP
100 EN
Status: None
2/3/5/3/79
S/W: 3/4
Ice Body

80 HP
78 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body




90 HP
100 EN
Status: None
6/3/1/3/80
S/W: 3/3
Pure Power

80 HP
82 EN
Status: None
3/3/4/4/60 (-10%EVA)
S/W: 3/4
Rain Dish




Round 1:
Fiona uses Protect!
it protected itself!
-19 Energy

Medicham uses Hi Jump Kick!
Medicham took 15 Damage
-7 Energy

Round 2:
Medicham uses Brick Break!
To Crit <625, 848 no
8+3+3+1*1.5=22.5 Damage to Fiona
-5 Energy

Fiona uses Icy Wind!
To Hit <9500, 6366 yes
To Crit <625, 2064 no
6+3+3=12 Damage to Medicham
Medicham's speed fell!
-3 Energy

Round 3:
Fiona uses Protect!
it protected itself!
-19 Energy

Medicham uses Hi Jump Kick!
Medicham took 15 Damage
-7 Energy


Fiona: 23 Damage Taken
20+3+20=43 Energy Used
Medicham:12 Damage Taken
7+5+7=19 Energy Used




77 HP
59 EN
Status: None
2/3/5/3/79
S/W: 3/4
Ice Body



48 HP
81 EN
Status: -1 Speed
6/3/1/3/80
S/W: 3/3
Pure Power
 


Did he ask her out yet?




No.





Will you two SHUT UP?



Ice Beam -> Ice Beam -> Ice Beam


If Double-Team clones are up when you would attack, use Icy Wind that action the first time and Blizzard the second
If Hi Jump Kick, use Protect the first time, Acid Armor the second and Protect the third



They are a wierd bunch, are they not?




Yup.

 

"Well it looks like its time to pull out a big play!

Substitute 20 - Focus Punch - Focus Punch




77 HP
59 EN
Status: None
2/3/5/3/79
S/W: 3/4
Ice Body

80 HP
78 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body




48 HP
81 EN
Status: -1 Speed
6/3/1/3/80
S/W: 3/3
Pure Power

80 HP
82 EN
Status: None
3/3/4/4/60 (-10%EVA)
S/W: 3/4
Rain Dish




Round 1:
Fiona uses Ice Beam!
To Crit <625, 9971 no
To Freeze <1000, 9445 no
10+3+3=16 Damage to Medicham
-6 Energy

Medicham uses Substitute!
it created a 20 HP Sub!
-18 Energy

Round 2:
Fiona uses Ice Beam!
To Crit <625, 2268 no
10+3+3=16 Damage to sub
-10 Energy

Medicham uses Focus Punch!
To Crit <625, 8126 no
15+3+3+1*1.5=33 Damage to Fiona
-9 Energy

Round 3:
Fiona uses Ice Beam!
To Crit <625, 9761 no
10+3+3=16 Damage to sub
-14 Energy

Medicham uses Focus Punch!
To Crit <625, 6353 no
15+3+3+1*1.5=33 Damage to Fiona
-13 Energy


Fiona: 33+33=66 Damage Taken
6+10+14=30 Energy Used
Medicham: 16+20=36 Damage taken
18+9+13=40 Energy Used




11 HP
29 EN
Status: None
2/3/5/3/79
S/W: 3/4
Ice Body



12 HP
41 EN
Status: None
6/3/1/3/80
S/W: 3/3
Pure Power



"Looks like this act is over!

Drain Punch - Bullet Punch - Bullet Punch
IF Protective/evasive, Chill that action and push down, but not twice in a row
IF Acid Armor, Chill that action and push down, but only once
 


Uh-oh


Acid Armor + Water Pulse -> Cooldown -> Ice Beam




Acid Armor: The mon turns into water

Water Pulse: The mons shoots water


Turn into water and then use it to attack! Or become water and attack at once!



Hydro-Man does that all the time and he is really dumb >:I




:3
 

77 HP
59 EN
Status: None
2/3/5/3/79
S/W: 3/4
Ice Body

80 HP
78 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body




48 HP
81 EN
Status: -1 Speed
6/3/1/3/80
S/W: 3/3
Pure Power

80 HP
82 EN
Status: None
3/3/4/4/60 (-10%EVA)
S/W: 3/4
Rain Dish




Round 1:
Medicham chills!
+12 Energy

Fiona uses Why not im aqua man!
To Crit <625, 9738 no
6+3=9 Damage to Medicham
-A lot of energy

Round 2:
Medicham uses Drain Punch!
To Crit <625, 8463 no
8+3+3+1*1.5=22.5 Damage to Fiona
5.5 HP Restored
-11 Energy

Fiona was KOed!




KO HP
KO EN
Status: None
2/3/5/3/79
S/W: 3/4
Ice Body



8 HP
42 EN
Status: None
6/3/1/3/80
S/W: 3/3
Pure Power





send out your next mon and issue orders for it!
 


Great job, Fiona. Twilight, take him out!


Strength*3



If Endure and Medicham is not poisoned, change actions to Toxic -> Ember -> Flamethrower
If Hi Jump Kick AND Medicham used Endure earlier, use Bounce that action
 

"Well I do believe Medicham would like to put on a little show for you!"

Protect - Fake Out - Protect



80 HP
78 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body



8 HP
42 EN
Status: None
6/3/1/3/80
S/W: 3/3
Pure Power

80 HP
82 EN
Status: None
3/3/4/4/60 (-10%EVA)
S/W: 3/4
Rain Dish




Round 1:
Medicham uses Protect!
it protected itself!
-11 Energy

Twilight uses Strength!
it was protected
-6 Energy

Round 2:
Medicham uses Fake Out!
To Crit <625, 1105 no
4+3+1=8 damage to Twilight
-4 Energy

Twilight Flinched!

Round 3:
Medicham uses Protect!
it protected itself!
-11 Energy

Twilight uses Strength!
it was protected
-6 Energy


Twilight: 8 Damage Taken
6+6=12 Energy Used
Medicham: NO Damage Taken
11+4+11=26 Energy Used




72 HP
66 EN
Status: None
4/3/3/2/121 (+17% ACC)
S/W: 4/4
Flame Body



8 HP
15 EN
Status: None
6/3/1/3/80
S/W: 3/3
Pure Power



"This show is almost ready for the next act!"

Endure - Drain Punch - Drain Punch
IF Bounce is used when you would Drain Punch, Counter that action
IF Double Team clones are up when you would drain Punch, Rock Slide that action
 

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