Battle Arcade Challenge: Mylo Xyloto



Name: Mylo Xyloto
Thread: ...
Format: Singles
Pokemon:


Salamence [Radioactive]
Nature: Naive (+15% Speed, +6% Accuracy, -1 SpD)

Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 115 (100*1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Heatbutt
Protect
Double Edge
Fly
Dragon Tail

Dragon Dance
Hydro Pump
Fire Fang
Dragon Pulse
Shadow Claw

Dragon Claw
Fire Blast
Rock Slide
Brick Break
Hidden Power (Grass, 7)

Draco Meteor
Outrage
Roost


Gengar [Figure 8] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levite (Innate):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC:
9/9
MC:

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Hex

Disable
Ice Punch
Fire Punch
ThunderPunch
Will-O-Wisp

Taunt
Sludge Bomb
Shadow Ball
Venoshock
Psychic
Thunderbolt
Protect
Dynamic Punch

Pain Split


Sigilyph [Clarity] (M)
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
Type: Flying / Psychic
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Wonder Skin: Innate
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Magic Guard: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens: Innate
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe:112 (97*1.15) (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

MC: 0
DC: 0/5

Attacks
Air Cutter
Gust
Hypnosis
Light Screen
Miracle Eye
Psywave
Psybeam
Tailwind
Whirlwind

Ancient Power
Psycho Shift
Roost
Skill Swap
Steel Wing

Energy Ball
Ice Beam
Protect
Psyshock
Shadow Ball

RNG: 16/125

Hiker Percival wants to battle!



Me and Graveler have been through a lot, dont expect to take us out that easily!



Graveler (F)

Types:

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 15

Abilities:
Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sand Veil(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Rollout
Rock Blast
Smack Down
Selfdestruct

Earthquake
Sandstorm
Facade
Stone Edge
Gyro Ball
Substitute

Hammer Arm
Flail
Focus Punch
Endure



16/4/8/2
13/4/23/17
21/21/1/1
5/19/22/23

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally



Pick 4 consecutive events and lets start this party!
 
RNG: 3/4


4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle



Take a nap, my friend.


Sleep -> Sandstorm -> Stone Edge


If you wake up A1, use Sandstorm that action and Rock-Blast A2.

If Fly, use Smackdown that action, but only once.
 
Trigger Intimidate

Focus Energy | Hidden Power | Hydro Pump
If I cant Trigger Intimidate upon switch in replace A1 with Trigger Intimidate​
 
Oh, forgot to state, Graveler has Sturdy.



100 HP
100 EN
5/3/4/2/115
+15% Accuracy
Intimidate


90 HP
100 EN
4/4/1/2/35

Intimidate!

Salamence is so intimidating it intimidates it's enemy's dreams!

Action 1

Sala used Focus Energy - 10 energy

Action 2

Sala used Hidden Power - 5 energy
(7 - 1 + 3 + 3)*2,25 = 27 damage

Graveler used Sandstorm - 9 energy

-2 HP

Action 3

Sala used Hydro Pump - 8 energy
(12 - 1 + 3 + 3 - 2)*1,5 = 33,75 damage

Graveler used Stone Edge - 6 energy
To hit (8918) - yolo

-2 HP



96 HP
77 EN
5/3/4/2/115
+15% Accuracy
Intimidate


30 HP
85 EN
4/4/1/2/35
 


Yolo

Stone Edge Combo!





96 HP
77 EN
5/3/4/2/115
+15% Accuracy
Intimidate


30 HP
85 EN
4/4/1/2/35


Crit yes!

(22,5 + 3 + 3 + 1,5)*1,5 = 45 damage


49 HP
?? EN
5/3/4/2/115
+15% Accuracy
Intimidate


KO HP
KO EN
4/4/1/2/35


Grats on your first victory, Mylo. Your next opponent will come soon.
 
RNG: 56/125


Dancer Eduardo wants to battle!



''Show me your moves!.....Sorry, i saw that on a video game once.''


Lombre(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Abilities:

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Mega Drain
Bubble Beam
Zen Headbutt

Hidden Power Fighting 7
Ice Beam
Rain Dance
Giga Drain
Energy Ball
Surf

Counter
Leech Seed
Razor Leaf
Teeter Dance



14/6/23/17
2/2/5/17
24/24/4/3
1/11/11/11

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 2/4


4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle. Again!



A real dancer knows that a good night of sleep is very important!

Ice Beam -> Ice Beam -> Ice Beam


If damaging/evasive move, use Counter that action.
 

100 HP
100 EN
5/3/4/2/115
+15% Accuracy
Intimidate



90 HP
100 EN
1/2/3/3/50


Action 1

Salamence used Focus Energy - 10 energy

Action 2

Salamence used Fly - 10 energy
(9 + 3 + 3 + 4,5)*1,5 = 29,25 damage

Lombre used Counter - 20,625 energy
43,875 damage

Action 3

Salamence used Fly - 14 energy
(9 + 3 + 3 + 4,5)*1,5 = 29,25 damage

Lombre used Counter - 24,625 energy
43,875 damage



12 HP
66 EN
5/3/4/2/115
+15% Accuracy
Intimidate



31 HP
55 EN
1/2/3/3/50
-1 Attack
 
Roost | Draco Meteor | Outrage
IF Ice Beam use Fly and push back actions​
IF Lombre uses Fake Out use Protect and push back actions​
 


Alright! We got him!

Ice Beam Combo*3






12 HP
66 EN
5/3/4/2/115
+15% Accuracy
Intimidate



31 HP
55 EN
1/2/3/3/50
-1 Attack


Action 1

Salamence used Fly - 18 energy
(9 + 3 + 3 + 4,5)*1,5 = 29,25 damage

Lombre used Mega Ice Beam
(22,5 + 1,5)*2,25 = 54 damage

Salamence fainted!



KO HP
KO EN
5/3/4/2/115
+15% Accuracy
Intimidate



2 HP
?? EN
1/2/3/3/50
-1 Attack





Great work, Lombre!


Mylo: 2 CC
Salamence: 6 MC 1 KOC


Matezoide: 7 UC


Better luck next time, Mylo.
 

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