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Roleplay Battle Arcade Challenge: Nyttyn

Discussion in 'ASB' started by Aweshucks, Jun 24, 2012.

  1. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    "Welcome, challenger, to the Battle Arcade. It seems you will be playing singles with the following pokemon:"

    Necturine (Necty) @Anticipation (open)
    Necturine(*) Necty (F)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Abilities:
    Ability 1: Anticipation
    Type: Innate
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Ability 2: Telepathy (DW)
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3+
    SpA: Rank 2
    SpD: Rank 3
    Spe: 44-
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-o-Wisp
    Hex

    Sketch
    Leaf Blade
    Nightmare

    Substitute
    Protect
    Psychic

    Power Whip
    Pain Split

    Ralts (Sona) @Trace (open)

    [​IMG]
    Ralts(*) Sona (F)
    Nature: Timid(+15% Speed, +7% Accuracy, -1 Atk)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Trace
    Type: Can be Activated

    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Command: (Ability: Trace (Target Ability) )
    Ability 2: Synchronize
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Ability 3: Telepathy (DW) (Locked)
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 0-
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 46+
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9 Next Evolution at 4
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Confuse Ray
    Will-o-wisp
    Encore

    Thunderbolt
    Shadow Ball
    Taunt


    Brolax (Munchlax) @Thick Fat (open)

    [​IMG]
    Munchlax Brolax (M)
    Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Ability 1: Pick Up
    Type: Innate

    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Ability 2: Thick Fat

    Type: Innate

    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ability 3: Gluttony(DW)

    Type: Innate

    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3+
    SpD: Rank 3
    Spe: 4-
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Zen Headbutt
    Counter
    Substitute

    Flamethrower
    Thunderbolt
    Earthquake


    ----------------------------------------------------------

    [​IMG]
    Biker Sam would like to battle!

    "Heh. Piece of cake"

    RNG for opponent: 14/125
    (14)Machoke (open)

    [​IMG]
    Machoke (F)

    Type:

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Adamant Nature(+Atk,-SpA)
    Stats
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 45
    Size Class: 3
    Weight Class: 4

    Abilities:

    Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard(Innate): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Steadfast(Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability:
    No Guard

    Moves:
    Karate Chop
    Low Kick
    Leer
    Focus Energy
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw

    Focus Punch
    Earthquake
    Facade
    Payback
    Rock Slide
    Substitute

    Bullet Punch
    Close Combat
    Ice Punch
    ThunderPunch


    Roulette Randomization:
    Your roulette for this battle is as follows:

    1 | 20 | 17 | 22
    18 | 24 | 22 | 21
    8 | 3 | 11 | 20
    7 | 15 | 19 | 2

    1: Opponent’s Pokemon are poisoned for the battle.
    20: Snow Warning is applied to the battle.
    17: Drought is applied to the battle.
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    18: Drizzle is applied to the battle.
    24: Challenger wins 1 free CC, then battles normally
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    20: Snow Warning is applied to the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    19: Sandstream is applied to the battle.
    2: Opponent’s Pokemon are burned for the battle

    Please select 4 consecutive events on the roulette
  2. nyttyn

    nyttyn Congratulation
    is a Pre-Contributor

    Joined:
    Sep 8, 2010
    Messages:
    924
    22 18 24 22

    Wheee a chance for 1 free CC!

    [​IMG]

    "Necty, take care of this."

    [​IMG]
    "Necty Nect!"
  3. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    RNG for roulette result: 3/4
    24: Challenger wins 1 free CC, then battles normally

    [​IMG]
    "Looks like you got what you wanted. Not that it'll matter."

    Ice Punch ~ Rock Slide ~ Ice Punch
    If Will-o-Wisp, Substitute (15), unless you already have a substitute up
  4. nyttyn

    nyttyn Congratulation
    is a Pre-Contributor

    Joined:
    Sep 8, 2010
    Messages:
    924
    [​IMG]
    "You dare question the worth of CC? YOUR MACHOKE MUST PERISH!"

    Protect>>>Psychic>>>Psychic
  5. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    [​IMG]
    Necturine
    HP: 90
    EN: 100
    2/3/2/3/44
    Anticipation

    [​IMG]
    Machoke
    HP: 100
    EN: 100
    5/3/1/2/45
    No Guard


    Action 1

    Necturine used Protect!
    7+5.4=12.4 EN

    Machoke used Ice Punch!
    Protected
    (6+7.5-4.5)*1.5=13.5
    -6 EN

    Action 2

    Machoke used Rock Slide!
    Crit: 2156 (No)
    Flinch: 5523 (No)
    (8+7.5-4.5)=11
    -6 EN

    Necturine used Psychic!
    Crit: 3239 (No)
    SpD lower: 9698 (No)
    (10+3-4.5)*1.5=12.75
    -7 EN

    Action 3

    Machoke used Ice Punch!
    Crit: 2679 (No)
    Freeze: 160 (Yes)
    (6+7.5-4.5)*1.5=13.5
    -6 EN
    Freeze type: 2/2: 2 actions

    Necturine is frozen!


    [​IMG]
    Necturine
    HP: 69
    EN: 81
    2/3/2/3/44
    Anticipation
    Frozen (1 action)

    [​IMG]
    Machoke
    HP: 87
    EN: 82
    5/3/1/2/45
    No Guard

    [​IMG]
    "Your move"
  6. nyttyn

    nyttyn Congratulation
    is a Pre-Contributor

    Joined:
    Sep 8, 2010
    Messages:
    924
    [​IMG]
    "HAAAAAAAAAAAAAAAX <:L"

    Frozen(Power Whip)>>>Psychic>>>Power Whip


    If Machoke uses Ice Punch: Protect and push actions down, but only once.
  7. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Substitute (15) ~ Foresight ~ Focus Punch + Focus Punch
    If the substitute is broken by the end of a2, change a3 to Revenge

    [​IMG]
    Necturine
    HP: 69
    EN: 81
    2/3/2/3/44
    Anticipation
    Frozen (1 action)

    [​IMG]
    Machoke
    HP: 87
    EN: 82
    5/3/1/2/45
    No Guard

    Action 1

    Machoke set up a substitute!
    -12 EN

    Necturine is frozen!

    Action 2

    Machoke used Foresight!
    -6 EN

    Necturine used Psychic
    Crit: 2328 (No)
    SpD Lower: 8701 (No)
    (10+3-4.5)*1.5=12.75
    -7 EN

    Action 3

    Machoke tightened its focus

    Necturine used Power Whip
    Hit: 5233 (No)
    Crit: 4764 (No)
    (12+3+3-4.5)=13.5
    -7 EN
    Substitute broken

    Machoke used Double Focus Punch
    Crit: 2540 (No)
    (33.75+3+7.5-4.5)=39.75
    -41 EN

    [​IMG]
    Necturine
    HP: 29
    EN: 67
    2/3/2/3/44
    Anticipation

    [​IMG]
    Machoke
    HP: 87
    EN: 23
    5/3/1/2/45
    No Guard
    Foresight (4a)
  8. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    [​IMG]
    "Let's finish this"

    Cool Down ~ Ice Punch ~ Revenge
    If protect, chill
  9. nyttyn

    nyttyn Congratulation
    is a Pre-Contributor

    Joined:
    Sep 8, 2010
    Messages:
    924
    Nevermind I'm a derp.

    [​IMG]

    "I WILL DEVOUR YOUR SOUL"

    Psychic throw him back a ways>>>Psychic and try to throw him back more to keep him away>>>DOOOOOOOOOOOOOOOOOOOOODGE
  10. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    [​IMG]
    Necturine
    HP: 29
    EN: 67
    2/3/2/3/44
    Anticipation

    [​IMG]
    Machoke
    HP: 87
    EN: 23
    5/3/1/2/45
    No Guard
    Foresight (4a)


    Action 1

    Machoke had to cool down

    Necturine used Psychic
    Crit: 6609 (No)
    SpD Lower: 7958 (No)
    (10+3-4.5)*1.5=12.75
    -7 EN

    Action 2

    Machoke used Ice Punch
    Crit: 2823 (No)
    Freeze: 2904
    (6+7.5-4.5)*1.5=13.5
    -8 EN

    Necturine used Psychic
    Crit: 2316 (No)
    SpD Lower: 8944 (No)
    (10+3-4.5)*1.5=12.75
    -11 EN

    Action 3

    Necturine tried to dodge
    -5 EN

    Machoke used Revenge
    Crit: 2505 (No)
    (6+ 37.5-4.5)=12
    -7 EN
    KO


    [​IMG]
    Necturine
    HP: 4
    EN: 44
    2/3/2/3/44
    Anticipation

    [​IMG]
    Machoke
    HP: 62
    EN: 16
    5/3/1/2/45
    No Guard
    Foresight (1a)


    [​IMG]
    "Looks like someone forgot about No Guard"
  11. nyttyn

    nyttyn Congratulation
    is a Pre-Contributor

    Joined:
    Sep 8, 2010
    Messages:
    924
    Protect>>>Psychicx2

    If chill then sub for Psychic.
  12. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    [​IMG]
    "Take 'em down, Machoke"

    Chill ~ Bullet punch + Bullet Punch ~ Cooldown



    [​IMG]
    Necturine
    HP: 4
    EN: 44
    2/3/2/3/44
    Anticipation

    [​IMG]
    Machoke
    HP: 62
    EN: 16
    5/3/1/2/45
    No Guard
    Foresight (1a)



    Action 1

    Machoke chilled
    +12 EN

    Necturine used Psychic
    Crit: 4235 (No)
    SpD Lower: 5427 (No)
    (10+3-4.5)*1.5=12.75
    -7 EN

    Action 2

    Machoke used Double-Barreled Bullet Punch
    Crit: 2633 (No)
    (9+7.5-4.5)=12
    -21 EN
    KO


    [​IMG]
    Necturine
    HP: KO
    EN: N/A
    2/3/2/3/44
    Anticipation

    [​IMG]
    Machoke
    HP: 49
    EN: 28
    5/3/1/2/45
    No Guard



    [​IMG]
    "Sorry bud, but you've been eliminated from the Arcade. You were a good challenge though. Better luck next time. Heh."

    Rewards:
    Necturine- 2 MC, 1 DC, 1 EC
    Aweshucks- 5 UC

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