"Welcome, challenger, to the Battle Arcade. It seems you will be playing singles with the following pokemon:"
Ralts(*) Sona (F)
Nature: Timid(+15% Speed, +7% Accuracy, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Trace
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )
Ability 2: Synchronize
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 3: Telepathy (DW) (Locked)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 0-
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 46+
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9 Next Evolution at 4
MC: 0
DC: 0/5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Confuse Ray
Will-o-wisp
Encore
Thunderbolt
Shadow Ball
Taunt
Munchlax Brolax (M)
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Ability 1: Pick Up
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Ability 2: Thick Fat
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Gluttony(DW)
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 3
Spe: 4-
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Zen Headbutt
Counter
Substitute
Flamethrower
Thunderbolt
Earthquake
----------------------------------------------------------
Biker Sam would like to battle!
"Heh. Piece of cake"
RNG for opponent: 14/125
Machoke (F)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Adamant Nature(+Atk,-SpA)
Stats
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4
Abilities:
Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard(Innate): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast(Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability:
No Guard
Moves:
Karate Chop
Low Kick
Leer
Focus Energy
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Focus Punch
Earthquake
Facade
Payback
Rock Slide
Substitute
Bullet Punch
Close Combat
Ice Punch
ThunderPunch
Roulette Randomization:
Your roulette for this battle is as follows:
1 | 20 | 17 | 22
18 | 24 | 22 | 21
8 | 3 | 11 | 20
7 | 15 | 19 | 2
1: Opponent’s Pokemon are poisoned for the battle.
20: Snow Warning is applied to the battle.
17: Drought is applied to the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
18: Drizzle is applied to the battle.
24: Challenger wins 1 free CC, then battles normally
22: The roulette is slowed down for the rest of the challenge(N is halved)
21: The roulette is sped up for the rest of the challenge(N is doubled).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
20: Snow Warning is applied to the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
19: Sandstream is applied to the battle.
2: Opponent’s Pokemon are burned for the battle
Please select 4 consecutive events on the roulette
Necturine(*) Necty (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Ability 1: Anticipation
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Ability 2: Telepathy (DW)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3+
SpA: Rank 2
SpD: Rank 3
Spe: 44-
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Sketch
Leaf Blade
Nightmare
Substitute
Protect
Psychic
Power Whip
Pain Split
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Ability 1: Anticipation
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Ability 2: Telepathy (DW)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3+
SpA: Rank 2
SpD: Rank 3
Spe: 44-
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Sketch
Leaf Blade
Nightmare
Substitute
Protect
Psychic
Power Whip
Pain Split
Ralts(*) Sona (F)
Nature: Timid(+15% Speed, +7% Accuracy, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Trace
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )
Ability 2: Synchronize
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 3: Telepathy (DW) (Locked)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 0-
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 46+
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9 Next Evolution at 4
MC: 0
DC: 0/5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Confuse Ray
Will-o-wisp
Encore
Thunderbolt
Shadow Ball
Taunt
Munchlax Brolax (M)
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Ability 1: Pick Up
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Ability 2: Thick Fat
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Gluttony(DW)
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 3
Spe: 4-
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Zen Headbutt
Counter
Substitute
Flamethrower
Thunderbolt
Earthquake
----------------------------------------------------------
Biker Sam would like to battle!
"Heh. Piece of cake"
RNG for opponent: 14/125
Machoke (F)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Adamant Nature(+Atk,-SpA)
Stats
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4
Abilities:
Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard(Innate): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast(Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability:
No Guard
Moves:
Karate Chop
Low Kick
Leer
Focus Energy
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Focus Punch
Earthquake
Facade
Payback
Rock Slide
Substitute
Bullet Punch
Close Combat
Ice Punch
ThunderPunch
Roulette Randomization:
Your roulette for this battle is as follows:
1 | 20 | 17 | 22
18 | 24 | 22 | 21
8 | 3 | 11 | 20
7 | 15 | 19 | 2
1: Opponent’s Pokemon are poisoned for the battle.
20: Snow Warning is applied to the battle.
17: Drought is applied to the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
18: Drizzle is applied to the battle.
24: Challenger wins 1 free CC, then battles normally
22: The roulette is slowed down for the rest of the challenge(N is halved)
21: The roulette is sped up for the rest of the challenge(N is doubled).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
20: Snow Warning is applied to the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
19: Sandstream is applied to the battle.
2: Opponent’s Pokemon are burned for the battle
Please select 4 consecutive events on the roulette