Roleplay Battle Arcade Challenge: Orcinus Duo

#1
Singles
No thread
Mode: Singles

Snorlax will use Immunity
Scrafty will use Intimidate
Gengar will use Levitate


Nommy (Snorlax) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Immunity:
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Gluttony (Dream World UNLOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 25 (-)
Evasion: -10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Belly Drum
Yawn
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
Whirlpool
Heavy Slam
Crunch
Surf
Flamethrower
Thunderbolt
Zen Headbutt
Psychic
Snatch
Brick Break
Ice Beam
Endure
Shadow Ball
Fire Punch
Focus Blast
Protect
Fire Blast
Incinerate

Scrafty(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, unlocked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18



EC: 6/6
MC: 1
DC: 5/5

Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)

Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)

Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Zen Headbutt
Focus Punch
Head Smash
Fake out
Incinerate
Thief
Torment
Rock slide
Dragon tail
Rock Tomb
Scary Face
Counter
Protect
Facade
Low Sweep
Roar
Giga Impact
Dragon Dance
Sunny Day
Moves: 39



Gengar(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Accuracy: +17%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Dark Pulse
Venoshock
Dream Eater
Protect
Torment
Bide
Focus Blast
Destiny Bond
Endure
Counter
Perish Song
Double Team
Psychic
Giga Drain
Thunder






-----------------------------------------------------------------------------------

Battlegirl Amy would like to battle!

"I train with my pokemon every day, there's no way we can lose!"

RNG Roll for Opponent: 92/125


Croagunk (F)

Types:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Lonely nature(+Atk, -Def)
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

Abilities:

Anticipation(Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin(Innate): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch(Can be Disabled.): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Ability:
Poison Touch

Moves:
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Mud Bomb

Focus Punch
Brick Break
Sludge Bomb
Dark Pulse
Rock Slide
Poison Jab

Bullet Punch
Cross Chop
Drain Punch
Vacuum Wave


Roulette Randomization
Your roulette for this battle is as follows:
21 18 24 5
11 3 7 21
23 22 10 21
23 1 14 16


Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
18: Drizzle is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event

Please Select Four Events from the Roulette.
 
#3
RNG Roulette Result: 1/4
23: No Event


"Let's trip our foe up before we strike!"

Swagger - Taunt - Drain Punch
IF Protect is used, chill and push actions down
 
#5

125 HP
100 EN
Status: None
4/3/4/4/25
Immunity


90 HP
100 EN
Status: None
4/1/3/2/50
Poison Touch

Round 1:
Croagunk uses Swagger!
Nommy was Deeply Confused!
-7 Energy

Nommy uses Zen Headbutt!
Hit Self <5000, 9149 no
To Hit <9000, 9271 no
-6 Energy

Round 2:
Croagunk uses Taunt!
Nommy fell for the Taunt!
-10 Energy

Nommy uses Zen Headbutt!
Hit Self <5000, 929 yes
4+1.5+3.5=9 Damage Dealt
Nommy snapped out of confusion!
-3 Energy

Round 3:
Croagunk uses Drain Punch
To Crit <625, 7623 no
(8+3+[4-3]*1.5)*1.5=18.75 Damage
9.375 HP Regained
-11 Energy

Nommy uses Counter!
18.75*1.5=28.125 Damage
-15 Energy

Nommy: 9+18.75=28 Damage Taken
Croagunk: 28.125-9.375=19 Damage Taken


97 HP
76 EN
Status: Taunted (4 Actions), +1 Att
4/3/4/4/25
Immunity


71 HP
72 EN
Status: None
4/1/3/2/50
Poison Touch


Your turn to issue orders Orcinus!
 
#7

"Good, lets keep him off balance!"

Swagger - Chill - Drain Punch


97 HP
76 EN
Status: Taunted (4 Actions), +1 Att
4/3/4/4/25
Immunity


71 HP
72 EN
Status: None
4/1/3/2/50
Poison Touch

Round 1:
Croagunk uses Swagger!
Nommy was Intensely Confused
-7 Energy

Nommy uses Zen Headbutt!
Hit Self <5000, 1894 yes
4+1.5+5.25=10.75 Damage
-3 Energy

Round 2:
Croagunk Chills
+12 Energy

Nommy uses Earthquake
Hit Self <5000, 7140 no
To Crit <625, 9095 no
(10+4.5*1.5)*1.5+5.25=27 Damage
-7 Energy

Round 3:
Croagunk uses Drain Punch
To Crit <625, 9108 no
(8+3+[4-3]*1.5)*1.5=18.75 Damage
9.375 HP Regained
-11 Energy

Nommy uses Counter!
Hit Self <5000, 6729 no
18.75*1.5=28.125 Damage
-15 Energy
Nommy is no longer confused!

Nommy: 10.75+18.75=29.5=30 Damage Taken
Croagunk: 27+28.125-9.375=46 Damage Taken


71 HP
51 EN
Status: Taunted (1 Actions), +2 Att
4/3/4/4/25
Immunity


25 HP
66 EN
Status: None
4/1/3/2/50
Poison Touch



"uh oh, all we can do is hope for some hax!"

Swagger - Brick Break+Drain Punch - Cooldown(Drain Punch)
 
#9

71 HP
51 EN
Status: Taunted (1 Actions), +2 Att
4/3/4/4/25
Immunity


25 HP
66 EN
Status: None
4/1/3/2/50
Poison Touch

Round 1:
Croagunk uses Swagger!
Nommy was slightly Confused
-7 Energy

Nommy uses Zen Headbutt!
Hit Self <5000, 5999 yes
4+1.5+7=12.5 Damage
-3 Energy

Nommy snapped out of confusion!

Round 2:
Nommy uses Earthquake
To Crit <625, 8729 no
(10+4.5*1.5)*1.5+7=28.75 Damage
-7 Energy

Croagunk was KOed!



58 HP
41 EN
Status: none
4/3/4/4/25
Immunity


KO HP
KO EN
Status: None
4/1/3/2/50
Poison Touch

Congratulations, the next round will be posted shortly!
 
#10

Dragontamer Patrick would like to battle!

"Dragon Pokemon have supreme might! How can you hope to win?"

RNG Roll for Opponent: 24/125


Dragonair (F)
Type: Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60(-)
Size Class: 3
Weight Class: 2

Abilities:

Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale(Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Ability:
Marvel Scale

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Hyper Beam
Thunderbolt
Thunder
Flamethrower
Dragon Tail
Waterfall

Aqua Jet
Dragon Pulse
Dragon Rush
Extremespeed


Roulette Randomization
Your roulette for this battle is as follows:
9 20 21 11
24 17 2 19
5 21 1 16
9 13 20 20


Event Explainations:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
9: Challenger’s Pokemon are poisoned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
#12
RNG Roulette Result: 1/4
24: Challenger wins 1 free CC, then battles normally


"Now we will show you the might of a legendary lineage!"

Thunder Wave - Dragon Rush - Dragon Tail
IF Yawn is used, use Evasive agility and push actions down, but only once
 
#14

125 HP
100 EN
Status: None
4/3/4/4/25
Immunity


100 HP
100 EN
Status: None
4/3/3/3/3/60
Marvel Scale

Round 1:
Dragonair uses Thunderwave!
Nommy was Paralyzed!
-7 Energy

Nommy uses Outrage!
Paralyzed <2500, 614 yes
Nommy was Fully Paralyzed!

Round 2:
Dragonair uses Dragon Rush!
To Hit <8000, 7702 yes
To Crit <625, 6075 no
12+3+1.5=16.5 Damage
-7 Energy

Nommy uses Outrage!
Paralyzed <2000, 9820
To Crit <625, 8731 no
12+1.5*1.5=20.25 Damage
-8 Energy

Round 3:
Dragonair uses Dragontail!
To Crit <625, 5286 no
6+3+1.5=10.5 Damage
-3 Energy

Nommy uses Outrage!
Paralyzed <2000, 9820
To Crit <625, 8731 no
12+1.5*1.5=20.25 Damage
-8 Energy

Nommy: 16.5+10.5=27 Damage Taken
Dragonair: 20.25+20.25=40.5=41 Damage Taken


98 HP
84 EN
Status: Paralyzed (15%)
4/3/4/4/25
Immunity


59 HP
83 EN
Status: None
4/3/3/3/3/60
Marvel Scale


Your turn to issue orders Orcinus!
 

Orcinus Duo

Banned deucer.
#17
Ok then...
Outrage-Ice Beam-Ice Beam
If successful protective or evasive action, then chill (unless on A1 where you really don't have a choice)
 
#18

"We shall not fail!"

Evasive Agility - Dragon Rush - Dragon Rush



98 HP
84 EN
Status: Paralyzed (15%)
4/3/4/4/25
Immunity


59 HP
83 EN
Status: None
4/3/3/3/3/60
Marvel Scale

Round 1:
Dragonair uses Agility!
it avoided Nommy's attack!
-7 Energy

Nommy uses Outrage!
Paralyzed <1500, 4065 no
But it missed!
Nommy was deeply confused!
-8 Energy

Round 2:
Dragonair uses Dragon Rush!
To Hit <8000, 509 yes
To Crit <625, 3753 no
12+3+1.5=16.5 Damage
-7 Energy

Nommy uses Ice beam!
Hit self <5000, 9250 no
Paralyzed <1500, 1774 no
To crit <625, 2437 no
To Freeze <1000, 1915 no
10+1.5*1.5=17.25 Damage
-7 Energy

Round 3:
Dragonair uses Dragon Rush!
To Hit <8000, 1804 yes
To Crit <625, 9274 no
12+3+1.5=16.5 Damage
-11 Energy

Nommy uses Ice beam!
Hit self <5000, 8363 no
Paralyzed <1500, 7017 no
To crit <625, 2645 no
TO Freeze <1000, 2215 no
10+1.5*1.5=17.25 Damage
-11 Energy


Nommy: 16.5+16.5=33 Damage Taken
Dragonair: 17.25+17.25=34.5=35 Damage Taken


65 HP
58 EN
Status: Paralyzed (10%), Confused (1 action)
4/3/4/4/25
Immunity


24 HP
58 EN
Status: None
4/3/3/3/3/60
Marvel Scale



"Time to get extreme!!"

Dragon Rush - Dragon Rush+Extreme Speed - Cooldown
 
#20

65 HP
58 EN
Status: Paralyzed (10%), Confused (1 action)
4/3/4/4/25
Immunity


24 HP
58 EN
Status: None
4/3/3/3/3/60
Marvel Scale

Round 1:
Dragonair uses Dragon Rush!
To Hit <8000, 7587 yes
To Crit <625, 7155 no
12+3+1.5=16.5 Damage
-15 Energy

Nommy uses Outrage!
Hit Self <5000, yes
4+1.5=5.5 Damage
-3 Energy
Nommy is no longer confused!

Round 2:
Dragonair uses Dragon Rush EXTREME!!!
To Hit <9000, 7021 yes
To Crit <625, 5516 no
(12+8)+3+1.5=24.5 Damage
-38 Energy

Nommy uses Outrage!
Paralyzed <1000, 8500 no
To Crit <625, 1174 no
12+1.5*1.5=20.25 Damage
-8 Energy

Round 3:
Dragonair rests

Nommy uses Outrage!
Paralyzed <1000, 1150 no
To Crit <625, 8767 no
12+1.5*1.5=20.25 Damage
-8 Energy

Dragonair was KOed


Nommy: 16.5+24.5=31 Damage Taken
Dragonair: 20.5+20.5=41 Damage Taken


34 HP
39 EN
Status: Paralyzed (5%)
4/3/4/4/25
Immunity


KO HP
KO EN
Status: None
4/3/3/3/3/60
Marvel Scale

Congratulations, the next round will be posted shortly!
 
#21

Scientist Herbert would like to battle!

"My pokemon helps me explore gravity, you wanna touch it?!?"

RNG Roll for Opponent: 87/125


Bronzor (—)

Types:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Brave Nature(+Atk, -Spe)
Stats:
HP: 90
Atk: 2(+)
Def: 3
SpA: 1
SpD: 3
Spe: 20(-)
Size Class 1
Weight Class: 4
Base Rank Total: 11
-10% Evasion

Abilities:

Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Ability:
Heatproof + Levitate[Trait]

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Iron Defense
Safeguard

Hidden Power Ice 7
Light Screen
Protect
Earthquake
Reflect
Sandstorm
Gyro Ball
Rock Slide
Trick Room


Roulette Randomization
Your roulette for this battle is as follows:
20 22 24 3
15 20 23 6
12 15 13 7
17 13 17 5


Event Explainations:
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
17: Drought is applied to the battle.
20: Snow Warning is applied to the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
#23
(Yea your first mon is used for the entire challange until you hit the Arcade Star, and Bronzor has both Heatproof and Levitate, since levitate is a trait and is always on no matter what i guess.)

RNG Roulette Result: 2/4
24: Challenger wins 1 free CC, then battles normally.


"FOR SCIENCE!!!"

Confuse Ray - Sandstorm - Earthquake
IF a protective/evasive move is used A1, switch A1 and A2
 
#25

125 HP
100 EN
Status: None
4/3/4/4/25
Immunity


90 HP
100 EN
Status: None
2/3/1/3/20
Levitate
Heatproof

Round 1:
Bronzor uses Confuse Ray![/B[
(1-3) 1, Nommy was Slightly Confused
-7 Energy

Nommy uses Mega Focus Punch!
Hit Self <5000, 8619 no
To Crit <625, 1203 no
(15*2.25)+1.5=35.25 Damage
-48 Energy

Round 2:
Nommy Rests!

Bronzor uses Sandstorm!
A sandstorm kicked up!
-10 Energy

Sandstorm deals 2 Damage to Nommy

Round 3:
Bronzor uses Earthquake!
To Crit <625, 802 no
10-1.5=8.5 Damage
-7 Energy

Nommy uses Counter!
Hit Self <5000, 374 yes
4+1.5=5.5 Damage
-3 Energy

Sandstorm deals 2 Damage to Nommy


Nommy:8.5+5.5+4=18 Damage Taken
Bronzor: 35 Damage Taken


107 HP
49 EN
Status: None
4/3/4/4/25
Immunity


55 HP
76 EN
Status: None
2/3/1/3/20
Levitate
Heatproof

A sandstorm rages for 3 more rounds!


Your turn to issue orders Orcinus!