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Roleplay Battle Arcade Challenge: Orcinus Duo

Discussion in 'ASB' started by Ragnarokalex, May 2, 2012.

  1. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Crunch-chill-crunch
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    [​IMG]
    "My pokemon like to play with beakers, would you like to play with beakers too!?!?!"

    Confuse Ray - Earthquake - Earthquake

    [​IMG]
    107 HP
    49 EN
    Status: None
    4/3/4/4/25
    Immunity

    [​IMG]
    55 HP
    76 EN
    Status: None
    2/3/1/3/20
    Levitate
    Heatproof

    A sandstorm rages for 3 more rounds!

    Round 1:
    Nommy uses Crunch!
    To Crit <625, 1158 no
    Lower Def <1000, 3809 no
    8+1.5=9.5 Damage
    -6 Energy

    Bronzor uses Confuse Ray![/B[
    (1-3) 3, Nommy was Intensely Confused
    -7 Energy

    Sandstorm deals 2 Damage to Nommy

    Round 2:
    Nommy Chills!
    Hit Self <5000, 180 yes
    4+1.5=5.5 Damage
    -3 Energy

    Bronzor uses Earthquake!
    To Crit <625, 7219 no
    10-1.5=8.5 Damage
    -7 Energy

    Sandstorm deals 2 Damage to Nommy

    Round 3:
    Nommy uses Crunch!
    Hit Self <5000, 2629 yes
    4+1.5=5.5 Damage
    Nommy snapped out of confusion
    -3 Energy

    Bronzor uses Earthquake!
    To Crit <625, 7153 no
    10-1.5=8.5 Damage
    -11 Energy

    Nommy uses Counter!
    Hit Self <5000, 374 yes
    4+1.5=5.5 Damage
    -3 Energy

    Sandstorm deals 2 Damage to Nommy


    Nommy:5.5+5.5+6+8.5+8.5=34 Damage Taken
    Bronzor: 9.5=10 Damage Taken

    [​IMG]
    73 HP
    37 EN
    Status: None
    4/3/4/4/25
    Immunity

    [​IMG]
    45 HP
    51 EN
    Status: None
    2/3/1/3/20
    Levitate
    Heatproof

    A sandstorm rages for 2 more rounds!


    [​IMG]
    "Looks like you don't like Hax!"

    Confuse Ray - Earthquake - Earthquake
    IF a protective move is used, chill and push actions down
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    God fuck
    focus Punch-chill-crunch
  4. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    [​IMG]
    73 HP
    37 EN
    Status: None
    4/3/4/4/25
    Immunity

    [​IMG]
    45 HP
    51 EN
    Status: None
    2/3/1/3/20
    Levitate
    Heatproof

    A sandstorm rages for 2 more rounds!

    Round 1:
    Nommy tightens its focus!

    Bronzor uses Confuse Ray![/B[
    (1-3) 1, Nommy was Slightly Confused
    -7 Energy

    Nommy uses Focus Punch!
    Hit Self <5000, 4953 yes
    4+1.5=5.5 Damage
    Nommy snapped out of confusion!
    -3 Energy

    Sandstorm deals 2 Damage to Nommy

    Round 2:
    Nommy Chills!
    +12 Energy

    Bronzor uses Earthquake!
    To Crit <625, 6121 no
    10-1.5=8.5 Damage
    -7 Energy

    Sandstorm deals 2 Damage to Nommy

    Round 3:
    Nommy uses Crunch!
    To Crit <625, 9992 no
    Lower Def <1000, 9208 no
    8+1.5=9.5 Damage
    -6 Energy

    Bronzor uses Earthquake!
    To Crit <625, 7320 no
    10-1.5=8.5 Damage
    -11 Energy

    Sandstorm deals 2 Damage to Nommy


    Nommy:6+5.5+8.5+8.5=28.5=29 Damage Taken
    Bronzor: 9.5=10 Damage Taken

    [​IMG]
    44 HP
    40 EN
    Status: None
    4/3/4/4/25
    Immunity

    [​IMG]
    35 HP
    26 EN
    Status: None
    2/3/1/3/20
    Levitate
    Heatproof

    A sandstorm rages for 1 more round!

    Your turn to order Orcinus!
  5. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Ok.

    Ok.

    Ok. I got this.

    Not losing to a bronzor here.

    Crunch-Focus Blast-Crunch
    If confuse ray, then focus punch.
  6. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    [​IMG]
    "Lets keep playing with the shiny lights!"

    Confuse Ray - Chill - Earthquake

    [​IMG]
    44 HP
    40 EN
    Status: None
    4/3/4/4/25
    Immunity

    [​IMG]
    35 HP
    26 EN
    Status: None
    2/3/1/3/20
    Levitate
    Heatproof

    A sandstorm rages for 1 more rounds!

    Round 1:
    Nommy tightens its focus!

    Bronzor uses Confuse Ray![/B[
    (1-3) 2, Nommy was Deeply Confused
    -7 Energy

    Nommy uses Focus Punch!
    Hit Self <5000, 5456 no
    To Crit <625, 8352 no
    15+1.5=16.5 Damage
    -10 Energy

    Sandstorm deals 2 Damage to Nommy

    Round 2:
    Nommy uses Focus Blast!
    Hit Self <5000, 252 yes
    4+1.5=5.5 Damage
    Nommy Snapped out of confusion!
    -3 Energy

    Bronzor Chills!
    +12 Energy

    Sandstorm deals 2 Damage to Nommy

    Round 3:
    Nommy uses Crunch!
    To Crit <625, 4174 no
    Lower Def <1000, 5534 no
    8+1.5=9.5 Damage
    -6 Energy

    Bronzor uses Earthquake!
    To Crit <625, 8948 no
    10-1.5=8.5 Damage
    -7 Energy

    Sandstorm deals 2 Damage to Nommy
    The Sandstorm faded!


    Nommy:6+5.5+8.5=20 Damage Taken
    Bronzor: 9.5+16.5=26 Damage Taken

    [​IMG]
    24 HP
    21 EN
    Status: None
    4/3/4/4/25
    Immunity

    [​IMG]
    9 HP
    26 EN
    Status: None
    2/3/1/3/20
    Levitate
    Heatproof

    The Sandstorm Faded!

    [​IMG]
    "OMG THE LIGHTS BLINDED ME!!!!"

    Confuse Ray - Earthquake - Earthquake
  7. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Protect-crunch-chill

    My god that was annoying
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    [​IMG]
    24 HP
    21 EN
    Status: None
    4/3/4/4/25
    Immunity

    [​IMG]
    9 HP
    26 EN
    Status: None
    2/3/1/3/20
    Levitate
    Heatproof


    Round 1:
    Nommy uses Protect!
    Nommy protected itself!
    -7 Energy

    Bronzor uses Confuse Ray![/B[
    But it failed!
    -7 Energy

    Round 2:
    Nommy uses Crunch!
    To Crit <625, 4174 no
    Lower Def <1000, 5534 no
    8+1.5=9.5 Damage
    -6 Energy

    Bronzor was KOed


    Nommy:No Damage Taken
    Bronzor: 10 Damage Taken

    [​IMG]
    24 HP
    8 EN
    Status: None
    4/3/4/4/25
    Immunity

    [​IMG]
    KO HP
    KO EN
    Status: None
    2/3/1/3/20
    Levitate
    Heatproof

    Congrats, the next round will be posted shortly!
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    [​IMG]
    Arcade Star Dahlia wants to battle!

    "No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

    Dusknoir (open)
    [​IMG]
    Dusknoir(F)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    -10% Evasion

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Moves
    ThunderPunch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Endure
    Embargo
    Giga Impact
    Flash
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Strength
    Rock Smash

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split

    Body Slam
    Counter
    DynamicPunch
    Double-Edge
    Headbutt
    Helping Hand
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud Slap
    Nightmare
    Seismic Toss
    Snore
    Spite
    Sucker Punch
    Trick
    Medicham (open)
    [​IMG]
    Medicham(F)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [6 Pure Power]
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy + Pure Power[Trait]

    Moves
    Fire Punch
    Ice Punch
    ThunderPunch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power Flying 7
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm
    Hi Jump Kick
    Psych Up
    Acupressure
    Power Trick
    Reversal
    Recover

    Focus Punch
    Psyshock
    Toxic
    Bulk Up
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Drain Punch
    Recycle
    Retaliate
    Giga Impact
    Flash
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Bullet Punch
    DynamicPunch
    Fake Out
    Foresight
    Guard Swap
    Power Swap
    Psycho Cut

    Body Slam
    Counter
    Double-Edge
    Gravity
    Headbutt
    Helping Hand
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    Trick
    Vacuum Wave
    Zen Headbutt
    Ludicolo (open)
    [​IMG]
    Ludicolo(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Ability:
    Swift Swim

    Moves:
    Astonish
    Growl
    Absorb
    Nature Power
    Fake Out
    Mist
    Fury Swipes
    Water Sport
    Rain Dance
    BubbleBeam
    Thief
    Natural Gift
    Mega Drain
    Zen Headbutt
    Uproar
    Hydro Pump

    Focus Punch
    Hone Claws
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power Flying 7
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Energy Ball
    Scald
    Fling
    Endure
    Drain Punch
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Grass Knot
    Swagger
    Substitute
    Surf
    Strength
    Whirlpool
    Rock Smash
    Waterfall
    Dive
    Rock Climb

    Counter
    Flail
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun

    Body Slam
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Mimic
    Mud-Slap
    Seed Bomb
    Sleep Talk
    Snore
    ThunderPunch


    "Choose which Pokemon you will lead with challenger!"
  10. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Gengar looks like a fair bet against everyone.
  11. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    [​IMG]
    "Then we shall start with Medicham, we'll see who has better tricks up their sleeve!"

    Roulette Randomization
    Your roulette for this battle is as follows:
    21 16 18 7
    5 3 19 2
    23 4 3 16
    4 8 6 16


    Event Descriptions:
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    23: No Event

    Please Select Four Consecutive Events from the Roulette.
  12. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
  13. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    RNG Roulette Result: 1/4
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.

    Dusknoir: Lum Berry
    Medicham: Lum Berry
    Ludicolo: Wiki Berry

    [​IMG]
    "Oooh, how unfortunate for you, we shall have to press this advantage!"

    Light Screen - Swagger - Zen Headbutt
    IF Taunt is used, AND the target isnt taunted, switch that action to Magic Coat
    IF Counter is used A3, switch that action to Chill
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    Orcinus has gone past DQ without contacting the ref with details, disqualifying him from his arcade run. Orcinus may rechallange the Arcade after a week has gone by.
  15. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    ----------------------------------------------------------
    [​IMG]
    Scientist Henry would like to battle!

    "This battle should yield some interesting observations."

    RNG For opponent:
    114/125 Duosion
    Duosion (open)

    [​IMG]
    Duosion(M)

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 6(+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Abilities:

    Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Ability:
    Magic Guard

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power
    Light Screen
    Charm
    Recover
    Psyshock
    Endeavor

    Rain Dance
    Thunder
    Psychic
    Shadow Ball
    Energy Ball
    Trick Room

    Acid Armor
    Confuse Ray
    Night Shade
    Trick

    "This thing is great for experiments! I wonder how it does in battle though..."

    Roulette Randomisation:
    Your roulette for this battle is as follows:
    12 15 6 7
    19 1 4 1
    21 24 22 6
    6 24 23 2

    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    19: Sandstream is applied to the battle.
    1: Opponent’s Pokemon are poisoned for the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    1: Opponent’s Pokemon are poisoned for the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    24: Challenger wins 1 free CC, then battles normally
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    24: Challenger wins 1 free CC, then battles normally
    23: No Event
    2: Opponent’s Pokemon are burned for the battle.

    Please Select Four Consecutive Events from the Roulette
  16. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
  17. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    RNG Roulette Result: 2/4
    1: Opponent’s Pokemon are poisoned for the battle.

    [​IMG]
    "Poison doesn't worry us!"
    Psychic~Psyshock~Psychic
    The first time Protect is used: Trick Room
    If Bide is ordered, used Confuse Ray and replace the next action with Light Screen.
  18. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    I KNEW I should've gotten gastro acid
    God DAMN
    Oh well GG
    Confuse Ray-Sludge Wave Spam
  19. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    [​IMG]
    100 HP/100 EN
    1/2/6/2/30
    Magic Guard
    [​IMG]
    100 HP/100 EN
    1/4/5/4/76
    Dry Skin

    Mollux used Confuse Ray!
    Confusion Stage: 2/3 3 Actions
    -7 EN

    Duosion is confused...
    To hit self: 1/2 (1=Yes) Yes
    Duosion hurt itself in confusion!
    2.5 Damage, Confusion Stage lowered
    -3 EN

    Mollux used Sludge Wave!
    To crit: 11/16 (1=Yes) No
    17.5 Damage
    -6 EN

    Duosion is confused...
    To hit self: 1/2 (1=Yes) Yes
    Duosion hurt itself in confusion!
    2.5 Damage, Confusion Stage lowered
    -3 EN

    Mollux used Sludge Wave!
    To crit: 11/16 (1=Yes) No
    17.5 Damage
    -10 EN

    Duosion used Psychic!
    To crit: 6/16 (1=Yes) No
    To lower SpD: 5/10 (1=Yes) No
    21.75Damage!-6 EN

    [​IMG]
    60 HP/88 EN
    1/2/6/2/30
    Magic Guard
    Poisoned
    [​IMG]
    78 HP/77 EN
    1/4/5/4/76
    Dry Skin
  20. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Haxing the hall
    Confuse ray-sludge wave spam
  21. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    [​IMG]
    "This is troublesome..."

    Psyshock~Psychic~Psychic

    [​IMG]
    60 HP/88 EN
    1/2/6/2/30
    Magic Guard
    Poisoned
    [​IMG]
    78 HP/77 EN
    1/4/5/4/76
    Dry Skin

    Mollux used Confuse Ray!
    Confusion Stage: 2/3 3 Actions
    -7 EN

    Duosion is confused...
    To hit self: 1/2 (1=Yes) Yes
    Duosion hurt itself in confusion!
    2.5 Damage, Confusion Stage lowered
    -3 EN

    Mollux used Sludge Wave!
    To crit: 2/16 (1=Yes) No
    17.5 Damage
    -6 EN

    Duosion is confused...
    To hit self: 1/2 (1=Yes) Yes
    Duosion hurt itself in confusion!
    2.5 Damage, Confusion Stage lowered
    -3 EN

    Mollux used Sludge Wave!
    To crit: 13/16 (1=Yes) No
    17.5 Damage
    -10 EN

    Duosion used Psychic!
    To crit: 8/16 (1=Yes) No
    To lower SpD: 5/10 (1=Yes) No
    21.75
    Damage!
    -6 EN

    [​IMG]
    20 HP/76 EN
    1/2/6/2/30
    Magic Guard
    Poisoned
    [​IMG]
    56 HP/54 EN
    1/4/5/4/76
    Dry Skin
    [​IMG]
    "This test isn't goign well..."
    Psychic~Psychic+Psychic~Psychic+Psychic
  22. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    HAHAHAHAHAHAHA OH MY GOD
    Words cannot express my gratitude towards random.org

    Dream, this is a good start.

    Thunderbolt-Sludge Wave-Sludge Wave
  23. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    I don't think calcs are necessary...
    YOU WIN!

    [​IMG]
    "Well, at least I got some good results to study..."
    ----------------------------------------------------------
    [​IMG]
    Photographer Dirk would like to battle!

    "I'm filming a documentary about the Battle Arcade!"

    RNG For opponent:
    4/125 Butterfree

    4 - Butterfree (open)

    [​IMG]
    Butterfree(F)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Modest Nature(+SpA, -Atk)
    Stats
    Butterfree
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Compoundeyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Ability:
    Tinted Lens

    Attacks:
    Tackle
    String Shot
    Bug Bite
    Harden
    Confusion
    PoisonPowder
    Stun Spore
    Sleep Powder
    Gust
    Supersonic
    Whirlwind
    Psybeam
    Silver Wind
    Tailwind

    Toxic
    Venoshock
    Hidden Power Fighting 7
    Hyper Beam
    Giga Drain
    Psychic
    Shadow Ball
    Dream Eater
    Substitute


    "They uh... wouldn't let me in unless I was battling. This is all I had so..."

    Roulette Randomisation:
    Your roulette for this battle is as follows:
    5 8 4 14
    7 14 24 6
    10 22 9 4
    4 20 21 13

    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    24: Challenger wins 1 free CC, then battles normally
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    20: Snow Warning is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

    Please Select Four Consecutive Events from the Roulette.
  24. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
  25. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    RNG Roulette Result: 3/4
    1: Challenger’s Pokemon are poisoned for the battle.

    [​IMG]
    "I'm not getting much interesting roulette related footage..."

    Psychic x3
    If Bide: Substitute 15

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