Battle Arcade Challenge: Orcinus Duo


"My pokemon like to play with beakers, would you like to play with beakers too!?!?!"

Confuse Ray - Earthquake - Earthquake


107 HP
49 EN
Status: None
4/3/4/4/25
Immunity


55 HP
76 EN
Status: None
2/3/1/3/20
Levitate
Heatproof

A sandstorm rages for 3 more rounds!

Round 1:
Nommy uses Crunch!
To Crit <625, 1158 no
Lower Def <1000, 3809 no
8+1.5=9.5 Damage
-6 Energy

Bronzor uses Confuse Ray![/B[
(1-3) 3, Nommy was Intensely Confused
-7 Energy

Sandstorm deals 2 Damage to Nommy

Round 2:
Nommy Chills!
Hit Self <5000, 180 yes
4+1.5=5.5 Damage
-3 Energy

Bronzor uses Earthquake!
To Crit <625, 7219 no
10-1.5=8.5 Damage
-7 Energy

Sandstorm deals 2 Damage to Nommy

Round 3:
Nommy uses Crunch!
Hit Self <5000, 2629 yes
4+1.5=5.5 Damage
Nommy snapped out of confusion
-3 Energy

Bronzor uses Earthquake!
To Crit <625, 7153 no
10-1.5=8.5 Damage
-11 Energy

Nommy uses Counter!
Hit Self <5000, 374 yes
4+1.5=5.5 Damage
-3 Energy

Sandstorm deals 2 Damage to Nommy


Nommy:5.5+5.5+6+8.5+8.5=34 Damage Taken
Bronzor: 9.5=10 Damage Taken


73 HP
37 EN
Status: None
4/3/4/4/25
Immunity


45 HP
51 EN
Status: None
2/3/1/3/20
Levitate
Heatproof

A sandstorm rages for 2 more rounds!



"Looks like you don't like Hax!"

Confuse Ray - Earthquake - Earthquake
IF a protective move is used, chill and push actions down
 

73 HP
37 EN
Status: None
4/3/4/4/25
Immunity


45 HP
51 EN
Status: None
2/3/1/3/20
Levitate
Heatproof

A sandstorm rages for 2 more rounds!

Round 1:
Nommy tightens its focus!

Bronzor uses Confuse Ray![/B[
(1-3) 1, Nommy was Slightly Confused
-7 Energy

Nommy uses Focus Punch!
Hit Self <5000, 4953 yes
4+1.5=5.5 Damage
Nommy snapped out of confusion!
-3 Energy

Sandstorm deals 2 Damage to Nommy

Round 2:
Nommy Chills!
+12 Energy

Bronzor uses Earthquake!
To Crit <625, 6121 no
10-1.5=8.5 Damage
-7 Energy

Sandstorm deals 2 Damage to Nommy

Round 3:
Nommy uses Crunch!
To Crit <625, 9992 no
Lower Def <1000, 9208 no
8+1.5=9.5 Damage
-6 Energy

Bronzor uses Earthquake!
To Crit <625, 7320 no
10-1.5=8.5 Damage
-11 Energy

Sandstorm deals 2 Damage to Nommy


Nommy:6+5.5+8.5+8.5=28.5=29 Damage Taken
Bronzor: 9.5=10 Damage Taken


44 HP
40 EN
Status: None
4/3/4/4/25
Immunity


35 HP
26 EN
Status: None
2/3/1/3/20
Levitate
Heatproof

A sandstorm rages for 1 more round!

Your turn to order Orcinus!
 

Orcinus Duo

Banned deucer.
Ok.

Ok.

Ok. I got this.

Not losing to a bronzor here.

Crunch-Focus Blast-Crunch
If confuse ray, then focus punch.
 

"Lets keep playing with the shiny lights!"

Confuse Ray - Chill - Earthquake


44 HP
40 EN
Status: None
4/3/4/4/25
Immunity


35 HP
26 EN
Status: None
2/3/1/3/20
Levitate
Heatproof

A sandstorm rages for 1 more rounds!

Round 1:
Nommy tightens its focus!

Bronzor uses Confuse Ray![/B[
(1-3) 2, Nommy was Deeply Confused
-7 Energy

Nommy uses Focus Punch!
Hit Self <5000, 5456 no
To Crit <625, 8352 no
15+1.5=16.5 Damage
-10 Energy

Sandstorm deals 2 Damage to Nommy

Round 2:
Nommy uses Focus Blast!
Hit Self <5000, 252 yes
4+1.5=5.5 Damage
Nommy Snapped out of confusion!
-3 Energy

Bronzor Chills!
+12 Energy

Sandstorm deals 2 Damage to Nommy

Round 3:
Nommy uses Crunch!
To Crit <625, 4174 no
Lower Def <1000, 5534 no
8+1.5=9.5 Damage
-6 Energy

Bronzor uses Earthquake!
To Crit <625, 8948 no
10-1.5=8.5 Damage
-7 Energy

Sandstorm deals 2 Damage to Nommy
The Sandstorm faded!


Nommy:6+5.5+8.5=20 Damage Taken
Bronzor: 9.5+16.5=26 Damage Taken


24 HP
21 EN
Status: None
4/3/4/4/25
Immunity


9 HP
26 EN
Status: None
2/3/1/3/20
Levitate
Heatproof

The Sandstorm Faded!


"OMG THE LIGHTS BLINDED ME!!!!"

Confuse Ray - Earthquake - Earthquake
 

24 HP
21 EN
Status: None
4/3/4/4/25
Immunity


9 HP
26 EN
Status: None
2/3/1/3/20
Levitate
Heatproof


Round 1:
Nommy uses Protect!
Nommy protected itself!
-7 Energy

Bronzor uses Confuse Ray![/B[
But it failed!
-7 Energy

Round 2:
Nommy uses Crunch!
To Crit <625, 4174 no
Lower Def <1000, 5534 no
8+1.5=9.5 Damage
-6 Energy

Bronzor was KOed


Nommy:No Damage Taken
Bronzor: 10 Damage Taken


24 HP
8 EN
Status: None
4/3/4/4/25
Immunity


KO HP
KO EN
Status: None
2/3/1/3/20
Levitate
Heatproof

Congrats, the next round will be posted shortly!
 

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch


"Choose which Pokemon you will lead with challenger!"
 

"Then we shall start with Medicham, we'll see who has better tricks up their sleeve!"

Roulette Randomization
Your roulette for this battle is as follows:
21 16 18 7
5 3 19 2
23 4 3 16
4 8 6 16


Event Descriptions:
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
23: No Event

Please Select Four Consecutive Events from the Roulette.
 
RNG Roulette Result: 1/4
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.

Dusknoir: Lum Berry
Medicham: Lum Berry
Ludicolo: Wiki Berry


"Oooh, how unfortunate for you, we shall have to press this advantage!"

Light Screen - Swagger - Zen Headbutt
IF Taunt is used, AND the target isnt taunted, switch that action to Magic Coat
IF Counter is used A3, switch that action to Chill
 
Orcinus has gone past DQ without contacting the ref with details, disqualifying him from his arcade run. Orcinus may rechallange the Arcade after a week has gone by.
 
Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3466254
Leading with Mollux
Mollux has dry skin, rotom has levitate and will be a heat rotom for this battle, snorlax has immunity


Mollux - Dream (F)
Nature: Bold
Type: Fire/Poison
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW Locked): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Heal Bell
Heal Pulse
Stealth Rock

Sludge Wave
Thunderbolt
Protect


Rotom - Palm
Nature: Modest
Type: Electric/Ghost
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

(Heat Rotom stats)
Rotom-H
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

MC: 0


Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave

Mud-Slap
Swift
Sucker Punch

Thunderbolt
Shadow Ball
Light Screen


Snorlax - Nommy (F)
KOC: 16
Nature: Quiet
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 25 (-)
Evasion: -10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Belly Drum
Yawn
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
Whirlpool
Heavy Slam
Crunch
Surf
Flamethrower
Thunderbolt
Zen Headbutt
Psychic
Snatch
Brick Break
Ice Beam
Endure
Shadow Ball
Fire Punch
Focus Blast
Protect
Fire Blast
Incinerate
Bide
Hyper Voice
Seed Bomb
----------------------------------------------------------

Scientist Henry would like to battle!

"This battle should yield some interesting observations."

RNG For opponent:
114/125 Duosion

Duosion(M)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 6(+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Ability:
Magic Guard

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock
Endeavor

Rain Dance
Thunder
Psychic
Shadow Ball
Energy Ball
Trick Room

Acid Armor
Confuse Ray
Night Shade
Trick

"This thing is great for experiments! I wonder how it does in battle though..."

Roulette Randomisation:
Your roulette for this battle is as follows:
12 15 6 7
19 1 4 1
21 24 22 6
6 24 23 2

12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
19: Sandstream is applied to the battle.
1: Opponent’s Pokemon are poisoned for the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
1: Opponent’s Pokemon are poisoned for the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
24: Challenger wins 1 free CC, then battles normally
22: The roulette is slowed down for the rest of the challenge(N is halved)
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
24: Challenger wins 1 free CC, then battles normally
23: No Event
2: Opponent’s Pokemon are burned for the battle.

Please Select Four Consecutive Events from the Roulette
 
RNG Roulette Result: 2/4
1: Opponent’s Pokemon are poisoned for the battle.


"Poison doesn't worry us!"
Psychic~Psyshock~Psychic
The first time Protect is used: Trick Room
If Bide is ordered, used Confuse Ray and replace the next action with Light Screen.
 

100 HP/100 EN
1/2/6/2/30
Magic Guard

100 HP/100 EN
1/4/5/4/76
Dry Skin

Mollux used Confuse Ray!
Confusion Stage: 2/3 3 Actions
-7 EN

Duosion is confused...
To hit self: 1/2 (1=Yes) Yes
Duosion hurt itself in confusion!
2.5 Damage, Confusion Stage lowered
-3 EN

Mollux used Sludge Wave!
To crit: 11/16 (1=Yes) No
17.5 Damage
-6 EN

Duosion is confused...
To hit self: 1/2 (1=Yes) Yes
Duosion hurt itself in confusion!
2.5 Damage, Confusion Stage lowered
-3 EN

Mollux used Sludge Wave!
To crit: 11/16 (1=Yes) No
17.5 Damage
-10 EN

Duosion used Psychic!
To crit: 6/16 (1=Yes) No
To lower SpD: 5/10 (1=Yes) No
21.75Damage!-6 EN


60 HP/88 EN
1/2/6/2/30
Magic Guard
Poisoned

78 HP/77 EN
1/4/5/4/76
Dry Skin
 

"This is troublesome..."

Psyshock~Psychic~Psychic


60 HP/88 EN
1/2/6/2/30
Magic Guard
Poisoned

78 HP/77 EN
1/4/5/4/76
Dry Skin

Mollux used Confuse Ray!
Confusion Stage: 2/3 3 Actions
-7 EN

Duosion is confused...
To hit self: 1/2 (1=Yes) Yes
Duosion hurt itself in confusion!
2.5 Damage, Confusion Stage lowered
-3 EN

Mollux used Sludge Wave!
To crit: 2/16 (1=Yes) No
17.5 Damage
-6 EN

Duosion is confused...
To hit self: 1/2 (1=Yes) Yes
Duosion hurt itself in confusion!
2.5 Damage, Confusion Stage lowered
-3 EN

Mollux used Sludge Wave!
To crit: 13/16 (1=Yes) No
17.5 Damage
-10 EN

Duosion used Psychic!
To crit: 8/16 (1=Yes) No
To lower SpD: 5/10 (1=Yes) No
21.75
Damage!
-6 EN


20 HP/76 EN
1/2/6/2/30
Magic Guard
Poisoned

56 HP/54 EN
1/4/5/4/76
Dry Skin

"This test isn't goign well..."
Psychic~Psychic+Psychic~Psychic+Psychic
 

Orcinus Duo

Banned deucer.
HAHAHAHAHAHAHA OH MY GOD
Words cannot express my gratitude towards random.org

Dream, this is a good start.

Thunderbolt-Sludge Wave-Sludge Wave
 
I don't think calcs are necessary...
YOU WIN!


"Well, at least I got some good results to study..."
----------------------------------------------------------

Photographer Dirk would like to battle!

"I'm filming a documentary about the Battle Arcade!"

RNG For opponent:
4/125 Butterfree


Butterfree(F)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
Butterfree
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Compoundeyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Ability:
Tinted Lens

Attacks:
Tackle
String Shot
Bug Bite
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Silver Wind
Tailwind

Toxic
Venoshock
Hidden Power Fighting 7
Hyper Beam
Giga Drain
Psychic
Shadow Ball
Dream Eater
Substitute


"They uh... wouldn't let me in unless I was battling. This is all I had so..."

Roulette Randomisation:
Your roulette for this battle is as follows:
5 8 4 14
7 14 24 6
10 22 9 4
4 20 21 13

5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
24: Challenger wins 1 free CC, then battles normally
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
9: Challenger’s Pokemon are poisoned for the duration of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

Please Select Four Consecutive Events from the Roulette.
 
RNG Roulette Result: 3/4
1: Challenger’s Pokemon are poisoned for the battle.


"I'm not getting much interesting roulette related footage..."

Psychic x3
If Bide: Substitute 15
 

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