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Roleplay Battle Arcade Challenge: Ragnarokalex

Discussion in 'ASB' started by Lord Jesseus, May 27, 2012.

  1. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,021
    Welcome puny human to the Battle Arcade! It seems you've brought the following Pokemon for a few rounds of Doubles:
    Daezara the Cyclohm @Shield Dust (open)

    [​IMG]
    *Cyclohm (Daezara) Female*
    Nature:
    Modest
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust:
    Type: Innate
    This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static:
    Type: Innate
    This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat:
    Type: Innate
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 41 Total
    Tackle*
    Growl*
    Dragon Rage*
    Charge*
    Thundershock*
    Rain Dance*
    Sonicboom*
    Leer*
    Twister*
    Spark*
    Hurricane
    Double Hit
    Slack Off
    Whirlwind
    Weather Ball
    Discharge
    Dragon Tail
    Dragon Pulse

    Hydro Pump*
    Dragonbreath*
    Signal Beam*
    Power Gem
    Heal Bell
    Magnet Rise

    Draco Meteor
    Swift

    Thunder*
    Hidden Power Fighting(7)*
    Protect*
    Thunder Wave
    Ice Beam
    Flamethrower
    Surf
    Substitute
    Fire Blast
    Blizzard
    Light Screen
    Hyper Beam
    Endure
    Hail
    Torment

    Feralyn the Octillery @Sniper (open)

    [​IMG]
    Octillery (Feralyn) Female
    Nature:
    Quiet
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper:
    Type: Innate
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody:(Dreamworld)
    Type: Innate
    This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 38 (-) (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    DC: 5/5
    MC: 1


    Attacks: 34 Total
    Water Gun
    Lock on
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Signal Beam
    Ice Beam
    Soak
    Octazooka
    Gunk Shot
    Constrict
    Wring Out
    Lock On

    Water Spout
    Rock Blast
    Thunder Wave

    Acid Spray
    Endure
    Bounce
    Seed Bomb

    Flamethrower
    Psychic
    Protect
    Energy Ball
    Surf
    Brine
    Scald
    Hidden Power Ghost (7)
    Payback
    Substitute
    Dive
    Whirlpool
    Charge Beam

    Zakireth the Chandelure @Flame Body (open)

    [​IMG]
    Chandelure (Zakireth) Male
    Nature:
    Timid
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body:
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire:
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag:
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92 (+) (+10% Accuracy & Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: 30 Total
    Ember
    Minimize
    Astonish
    Smog
    Firespin
    Confuse Ray
    Nightshade
    Will o Wisp
    Flame Burst
    Imprison
    Shadow Ball
    Pain Split
    Curse
    Overheat
    Inferno

    Endure
    Heat Wave
    Acid Armor

    Taunt
    Trick Room
    Energy Ball
    Psychic
    Flamethrower
    Sunny Day
    Solar Beam
    Protect
    Safeguard
    Toxic
    Flame Charge
    Substitute

    Maltia the Gengar @Levitate (open)

    [​IMG]
    Gengar (Maltia) Female
    Nature:
    Timid
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+) (+19% Accuracy % Evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: 33 Total
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Destiny Bond
    Dark Pulse
    Hex
    Shadow Ball
    Dream Eater

    Disable
    Will o Wisp
    Perish Song
    Knock Off

    Pain Split
    Counter
    Magic Coat
    Endure

    Psychic
    Substitute
    Venoshock
    Taunt
    Giga Drain
    Torment
    Protect
    Thunderbolt
    Bide
    Rest
    Snatch

    ----------------------------------------------------------
    [​IMG]
    Hiker John would like to battle!

    "Aw man I just got out of another battle..."

    RNG For opponents:
    109/125 Whomsicott
    84/125 Buizel

    109 - Whimsicott (open)
    [​IMG]
    Whimsicott(M)

    Type:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    Abilities:

    Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Ability:
    Prankster

    Attacks:
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Gust
    Tailwind
    Razor Leaf
    Poisonpowder
    Giga Drain
    Charm

    Hidden Power Ice 7
    Taunt
    Hyper Beam
    Double Team
    Energy Ball
    Substitute

    Encore
    Grasswhistle
    Tickle
    Worry Seed

    84 - Buizel (open)

    [​IMG]
    Buizel (F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 90
    Atk: 4(+)
    Def: 2
    SpA: 1(-)
    SpD: 2
    Spe: 85
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Water Veil(Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Ability:
    Water Veil

    Attacks:
    SonicBoom
    Growl
    Water Sport
    Quick Attack
    Water Gun
    Pursuit
    Swift
    Aqua Jet
    Agility

    Focus Punch
    Iron Tail
    Dig
    Brick Break
    Facade
    Waterfall

    Aqua Tail
    Me First
    Slash
    Tail Slap


    "I don't know why I have these things, they're not very hikery at all..."

    Roulette Randomisation:
    Your roulette for this battle is as follows:
    23 1 5 2
    13 23 7 9
    21 22 18 18
    9 10 14 11

    23: No Event
    1: Opponent’s Pokemon are poisoned for the battle.
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    23: No Event
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    19: Sandstream is applied to the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    18: Drizzle is applied to the battle.
    18: Drizzle is applied to the battle.
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.

    Please Select Four Consecutive Events from the Roulette.
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Whimsicott needs a partner there lol
  3. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,021
  4. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    meh lets be edgy......
    2 13 23 7
  5. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,021
    Not that edgy...

    RNG Roulette Result: 3/4
    23: No Event.
    [​IMG]
    "Excellent, an even playing field..."

    Buizel: Swift~Brick Break Octillery~Sonicboom Cyclohm
    If Targeted with an Electric Type damaging move: Dig Cyclohm
    If Target successfully uses a Protective/Evasive action a2 or a3, switch actions.

    Whimsicott: Taunt Cyclohm~Energy Ball Octillery~Hidden Power Cyclohm
    If Cyclohm uses a Protective/Evasive action a1, use Substitute 20 and push actions back.
    If Target successfully uses a Protective/Evasive Action a2 or a3, Chill and push actions back.
  6. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Daezara: Thunderbolt Buizel - Thunderbolt Buizel - Thunderbolt Buizel

    Feralyn: Energy Ball Buizel - Seed Bomb Buizel - Energy Ball Buizel

    IF Buizel is KOed, replace all remaining actions with Ice Beam Whimsicott
  7. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,021
    [​IMG] | [​IMG]
    110 HP | 100 HP
    100 EN | 100 EN
    1/4/5/3/80 | 4/3/5/3/38
    Shield Dust | Sniper
    N/A | N/A

    [​IMG]| [​IMG]
    100 HP | 90 HP
    100 EN | 100 EN
    2/3/4/3/116 | 4/2/1/2/85
    Shield Dust | Sniper
    N/A | N/A

    Action 1

    Whimsicott used Taunt!
    Vs Cyclohm:
    Cyclohm was Taunted!
    -10 EN

    Buizel burrowed underground...
    -10 EN

    Cyclohm used Thunderbolt!
    Vs Buizel:
    Missed!
    -7 EN

    Octillery used Energy Ball!
    Vs Buizel:
    Missed!
    -6 EN

    Buizel used Dig!
    Vs Cyclohm:
    To crit: 2/16 (1=Yes) No
    12 Damage

    Action 2

    Whimsicott used Energy Ball!
    Vs Octillery:
    To crit: 11/16 (1=Yes) No
    To lower SpD: 8/10 No (1=Yes) No
    18.75 Damage
    -5 EN

    Buizel burrowed underground...
    -14 EN

    Cyclohm used Thunderbolt!
    Vs Buizel:
    Missed!
    -11 EN

    Octillery used Seed Bomb!
    Vs Buizel:
    Missed!
    -6 EN

    Buizel used Dig!
    Vs Cyclohm:
    To crit: 5/16 (1=Yes) No
    12 Damage

    Action 3

    Whimsicott used Hidden Power!
    Vs Cyclohm:
    To crit: 8/16 (1=Yes) No
    12.75 Damage
    -5 EN

    Buizel burrowed underground...
    -18 EN

    Cyclohm used Thunderbolt!
    Vs Buizel:
    Missed!
    -15 EN

    Octillery used Energy Ball!
    Vs Buizel:
    Missed!
    -6 EN

    Buizel used Dig!
    Vs Cyclohm:
    To crit: 16/16 (1=Yes) No
    12 Damage

    [​IMG] | [​IMG]
    61 HP | 81 HP
    67 EN | 82 EN
    1/4/5/3/80 | 4/3/5/3/38
    Shield Dust | Sniper
    N/A | N/A

    [​IMG]| [​IMG]
    100 HP | 90 HP
    80 EN | 58 EN
    2/3/4/3/116 | 4/2/1/2/85
    Shield Dust | Sniper
    N/A | N/A
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Daezara: Thunder Buizel - Thunderbolt Buizel - Thunderbolt Buizel
    IF Buizel uses Dig, Ice Beam Whimsicott that action

    Feralyn: Energy Ball Buizel - Seed Bomb Buizel - Energy Ball Buizel
    IF Buizel uses Dig, Ice Beam Whimsicott that action
    IF an offensive Ice Type combo is used against Daezara, pass protect to it that action, but not if your taunted
  9. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,021
    [​IMG]
    Whimsicott: Energy Ball Octillery x3
    Buizel: Evasive Agility~Me First Octillery~Sonicboom Octillery
    If Octillery faints, replace remaining actions with Slash Cyclohm

    Oh I also realised that due to stab clohm should have 3 more en

    [​IMG] | [​IMG]
    61 HP | 81 HP
    70 EN | 82 EN
    1/4/5/3/80 | 4/3/5/3/38
    Shield Dust | Sniper
    N/A | N/A

    [​IMG]| [​IMG]
    100 HP | 90 HP
    80 EN | 58 EN
    2/3/4/3/116 | 4/2/1/2/85
    Shield Dust | Sniper
    N/A | N/A

    Action 1

    Buizel used Evasive Agility!
    -7 EN

    Whimsicott used Energy Ball!
    Vs Octillery:
    To crit: 10/16 (1=Yes) No
    To lower SpD: 5/10 No (1=Yes) No
    18.75 Damage
    -5 EN

    Cyclohm used Thunder!
    Vs Buizel:
    Missed!
    -7 EN

    Octillery used Energy Ball!
    Vs Buizel:
    Missed!
    -6 EN

    Action 2

    Whimsicott used Energy Ball!
    Vs Octillery:
    To crit: 5/16 (1=Yes) No
    To lower SpD: 4/10 No (1=Yes) No
    18.75 Damage
    -9 EN

    Buizel used Me First!
    Buizel used Seed Bomb!
    Vs Octillery:
    To crit: 12/16 (1=Yes) No
    20.25 Damage
    -7.5 EN

    Cyclohm used Thunderbolt!
    Vs Buizel:
    To crit: 15/16 (1=Yes) No
    To para: 10/10 No (1=Yes) No
    26.25 Damage
    -6 EN

    Octillery used Seed Bomb!
    Vs Buizel:
    To crit: 7/16 (1=Yes) No
    16.5 Damage
    -6 EN

    Action 3

    Whimsicott used Energy Ball!
    Vs Octillery:
    To crit: 4/16 (1=Yes) No
    To lower SpD: 8/10 No (1=Yes) No
    18.75 Damage
    -14 EN

    Buizel used Sonicboom!
    Buizel used Seed Bomb!
    10 Damage
    -5 EN
    OCTILLEY FAINTED

    Cyclohm used Thunderbolt!
    Vs Buizel:
    To crit: 3/16 (1=Yes) No
    To para: 2/10 No (1=Yes) No
    26.25 Damage
    -10 EN

    [​IMG] | [​IMG]
    61 HP | 0 HP
    47 EN | 82 EN
    1/4/5/3/80 | 4/3/5/3/38
    Shield Dust | Sniper
    N/A | N/A

    [​IMG]| [​IMG]
    100 HP | 21 HP
    47 EN | 38 EN
    2/3/4/3/116 | 4/2/1/2/85
    Shield Dust | Sniper
    N/A | N/A

    [​IMG]
    Whimsicott: Taunt~Hidden Power~Hidden Power all at Cyclohm
    If Protective/Evasive Action is used successfully: Chill and push actions back
    If Endure is used successfully: Encore and push actions back.
    Buizel: Dig~Tail Slap~Dig
    If Protective/Evasive Action is used successfully: Chill and push actions back
    If Targeted by an Electric Type Damaging move A2, Evasive Agility and push actions back.
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Thundershock+Discharge - Cooldown - Fire Blast Whimsicott
  11. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,021
    [​IMG] |
    61 HP |
    47 EN |
    1/4/5/3/80 |
    Shield Dust |
    N/A |

    [​IMG]| [​IMG]
    100 HP | 21 HP
    47 EN | 38 EN
    2/3/4/3/116 | 4/2/1/2/85
    Shield Dust | Sniper
    N/A | N/A

    Whimsicott used Taunt!
    Vs Cyclohm:
    Cyclohm Taunted!
    -10 EN

    Buizel used Dig!
    Vs Cyclohm:
    To crit: 13/16 (1=Yes) No
    12 Damage
    -10 EN

    Cyclohm used Thundershock+Discharge!
    Vs Buizel:
    To crit: 6/16 (1=Yes) No
    To paralyse: 9/10 (<4=Yes) No
    29.25 Damage
    BUIZEL FAINTED!
    Vs Whimsicott:
    To crit: 3/16 (1=Yes) No
    To paralyse: 9/10 (<4=Yes) No
    12.06 Damage
    -12.5 EN

    Whimsicott used Hidden Power!
    Vs Cyclohm:
    To crit: 9/16 (1=Yes) No
    12.75 Damage
    -5 EN

    Cyclohm is Cooling Down...

    Whimsicott used Hidden Power!
    Vs Cyclohm:
    To crit: 12/16 (1=Yes) No
    12.75 Damage
    -9 EN

    Cyclohm used Fire Blast!
    Vs Whimsicott:
    To hit: 58/100 (<85=Yes) Yes
    To crit: 6/16 (1=Yes) No
    To burn: 6/10 (1=Yes) No
    22.5 Damage
    -8 EN

    [​IMG] |
    23 HP |
    26 EN |
    1/4/5/3/80 |
    Shield Dust |
    Taunted (3a) |

    [​IMG]| [​IMG]
    65 HP | 0 HP
    23 EN | 28 EN
    2/3/4/3/116 | 4/2/1/2/85
    Shield Dust | Sniper
    N/A | FAINTED
  12. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,021
    Ok that's it, I'm afraid you're disqualified.
    You get nothing.
    I get 4 UC (1 for 1 ko in a DQ battle, 3 as the Arcade baseline).
    Sigh

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