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Roleplay Battle Arcade Challenge: Ragnarokalex

Discussion in 'ASB' started by Pwnemon, Nov 24, 2012.

  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Infernape: Sunny Day - Solar Beam+Solar Beam Corsola - Cooldown

    Nidoking:[Sheer Force: ON] Protect Infernape - Helping Hand Infernape - Ice Beam Donphan
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Ugh....wheres the double for this scene?


    [​IMG]

    You called?



    [​IMG]

    Yeah, jump in front of that combo, will ya? I am not paid enough for that.

    [​IMG]


    100 HP
    100 EN
    5/3/4/2/108


    [​IMG]
    100 HP
    100 EN
    3/2/4/3/85
    Sheer Force

    [​IMG]

    90 HP
    100 EN
    2/3/4/3/30
    Regenerator


    [​IMG]
    100 HP
    100 EN
    5/5/1/3/50
    Sturdy

    Calcs (open)


    Infernape used Sunny Day - 9 energy

    Nidoking used Protect (Infernape) - 18,4 energy

    Donphan used Body-Slam - 6,3 energy
    12 damage

    Corsola used Scald - 5 energy
    16,5 damage

    Action 2

    Nidoking used Helping Hand - 31 energy

    Donphan used Earth Power - 5 energy
    To crit (201) - Yes
    To lower Sp.Def (9487) - No
    (9 + 3 + 3 - 1,5)*1,5 = 20,25 damage

    Corsola used Bubblebeam - 4 energy
    To crit (9488) - No
    To lower Speed (9991) - No
    (7 + 3 - 3 + 3)*1,5 = 15 damage

    Infernape used mega Solarbeam! - 35 energy
    (54 + 1,5)*2,25 = 124,875 damage SAP SIPPER BITCH

    Action 3

    Nidoking used Ice Beam - 7 energy
    To crit (9847) - No
    (10 + 1,5 + 2 - 1)*1,5 = 18,75 damage

    Donphan used Body Slam - 6,3 energy
    To crit (1872) - No
    To para (1003) - Yes
    (9 + 3) = 12 damage



    [​IMG]

    53 HP
    56 EN
    5/3/4/2/108
    1 KOC
    20% Para

    [​IMG]
    100 HP
    44 EN
    3/2/4/3/85
    Sheer Force

    [​IMG]

    ''KO'' HP
    ''KO'' EN
    2/3/4/3/30
    Regenerator


    [​IMG]
    81 HP
    82 EN
    5/5/1/3/50
    Sturdy


    Sunny Day (3 Rounds)


    [​IMG]

    Oh no, i am dead
    !


    Miltank does an overly exagerated death scene and falls on the ground while Corsola leaves.



    [​IMG]

    That was wierd, wasnt it?....Where did you find that Corsola, Boss?


    Oh well, sending out Clefable now ^o^
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    well this is less than ideal, i suppose a switch is in order

    Infernape out and slowking in
  4. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Staying, didnt you see the message on IRC? :P
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Slowking: Scald Donphan - Grass Knot Donphan - Scald Donphan
    IF Donphan uses dig, Future Sight Donphan the first time, Rain Dance the 2nd, and chill the 3rd
    IF Clefable uses Helping hand, Swagger Donphan that action, but only once

    Nidoking: Taunt Clefable - Ice Beam Donphan - Ice Beam Donphan
    IF Clefable is under the effect of a protective/evasive move when you would taunt it, Ice Beam Donphan and push down
    IF Clefable uses Magic Coat when you would Taunt it, Ice beam Donphan and push down


    there finally time
  6. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Dont be silly, boss. Donphan cant learn Dig. :P


    Clefable: Ice Beam (Nidoking) -> Psychic Combo (Nidoking) -> Cooldown

    If theres some shenanigan that would allow Nidoking to move first at A2 and A3, use Ice Beam (Nidoking) A1 and Psychic Combo (Nodking) A2

    Donphan: Earthquake -> Earthpower (Nidoking) -> Earthquake

    If theres some shenanigan that would allow Nidoking to move first at A2 and A3, use Ice Shard (Nidoking) A3.


    I recall reading somewhere that th
    [​IMG]
    100 HP
    44 EN
    3/2/4/3/85
    Sheer Force

    [​IMG]
    100 HP
    100 EN
    3/4/4/4/26
    4 KOC
    Regenerator

    Alex's bench (open)


    [​IMG]

    53 HP
    56 EN
    5/3/4/2/108
    1 KOC
    20% Para




    [​IMG]
    81 HP
    82 EN
    5/5/1/3/50
    Sturdy

    [​IMG]
    100 HP
    100 EN
    3/3/4/3/52
    Magic Guard

    Sun (3 Rounds)

    Calcs (open)


    Action 1

    Nidoking used Taunt (Clefable) - 10 energy

    Clefable used Ice Beam (Nidoking) - 7 energy
    (10 + 1,5)*1,5 = 17,25 damage

    Nidoking's speed fell!
    Slowking's speed fell lol

    Nidoking's new speed = 48
    Slowking's new speed = Who cares?

    Donphan used Earthquake - 6 energy

    CLEFABLE
    To crit (5818) - No
    (7,5 + 3 + 3) = 13,5 damage

    NIDOKING
    To crit (1991) - No
    (7,5 + 3 + 4,5)*1,5 = 22,5 damage

    SLOWKING
    To crit (1983) - No
    (7,5 + 3 + 1,5) = 11 damage

    Slowking used Scald (Donphan) - 5 energy
    To crit (5918) - No
    To burn (6677) - No
    (8 - 3 + 1,5 - 1)*1,5 = 12,75 damage

    Action 2

    Clefable used Psychic Combo (Nidoking) - 31,5 energy
    (22,5 + 1,5)*1,5 = 36 damage

    Donphan used EarthPower (Nidoking) - 6 energy
    (9 + 3 - 3)*1,5 = 13,5 damage

    Nidoking used Ice Beam (Donphan) - 7 energy
    To crit (5704) - No
    (10 + 1,5 + 2 - 1)*1,5 = 18,75 damage

    Slowking used Grass Knot - 6,5 energy
    To crit (313) - Yes
    (10 + 3 + 1,5 - 1)*1,5 = 20,25 damage

    Action 3

    Donphan used Ice Shard (Nidoking) - 4 energy
    (4 + 4,5)*1,5 = 12,75 damage

    Nidoking fainted!

    Slowking used Scald (Donphan) - 5 energy
    To crit (9128) - No
    To burn (2891) - Yes
    (8 - 3 + 1,5 - 1)*1,5 = 12,75 damage

    -2 HP to Donphan




    [​IMG]
    KO HP
    KO EN
    3/2/4/3/85
    Sheer Force

    [​IMG]
    86 HP
    79 EN
    3/4/4/4/26
    4 KOC
    Regenerator

    Alex's bench (open)


    [​IMG]

    53 HP
    56 EN
    5/3/4/2/108
    1 KOC
    20% Para




    [​IMG]
    16 HP
    66 EN
    5/5/1/3/50
    Sturdy
    Burn

    [​IMG]
    86 HP
    61 EN
    3/3/4/3/52
    Magic Guard
    Taunt (3 Actions)

    Sun (2 Rounds)


    Alex sends out his next pokemon.

    Dahlia decides what she wants to do.
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    dusknoir come on out!
  8. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    This should be risky, but lets see how it goes!

    Switching out!

    Donphan out, Mollux in!
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    nope, go ahead
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    As you wish >:D


    Mollux: Fire Blast (Dusknoir) -> Flamethrower (Dusknoir) -> Fire Blast (Dusknoir)

    If Earthquake AND you are not taunted AND Trick-Room is not up, use Acid Armor that action, but only onceand push-back.If Earthquake AND Trick-Room is up AND you are not taunted, use Recover that action, but only once, and push-back.

    Clefable: Fire Blast (Dusknoir) -> Shadow Ball (Dusknoir) -> Fire Blast (Dusknoir)



    Obviously not perfect, but w/e. Have fun killing me :D
  11. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    sorry, didnt mean to make you wait :(

    Dusknoir: Protect - Trick Room - Psychic Mollux

    Slowking: Rain Dance - Future Sight Mollux - Psychic Mollux
  12. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Pwomise? :c

    [​IMG]
    86 HP
    79 EN
    3/4/4/4/26
    4 KOC
    Regenerator
    [​IMG]
    90 HP
    100 EN
    4/5/4/5/38
    2 KOC
    Pressure

    Alex's bench (open)


    [​IMG]

    53 HP
    56 EN
    5/3/4/2/108
    1 KOC
    20% Para

    [​IMG]
    KO HP
    KO EN
    3/2/4/3/85
    Sheer Force




    [​IMG]
    86 HP
    61 EN
    3/3/4/3/52
    Magic Guard
    Taunt (3 Actions)


    [​IMG]
    100 HP
    100 EN
    1/4/5/4/76
    Dry Skin

    Dahlia's bench (open)

    [​IMG]
    16 HP
    66 EN
    5/5/1/3/50
    Sturdy
    Burn



    Sun (2 Rounds)

    Calcs (open)


    Action 1

    Dusky used Protect - 19,6 energy

    Clef used Fire Blast - 9 energy
    (12 + 3 - 1,5) = 13,5 damage

    Mollux used Fire Blast - 8 energy
    (12 + 3 + 3) = 18 damage

    Slowking used Rain Dance - 9 energy

    Action 2

    Mollux used Flamethrower - 7 energy
    To crit (6192) - No
    To burn (9901) - No
    (10 - 3 + 3) = 10 damage

    Clef used Shadow Ball - 8 energy
    To crit (5919) - No
    To lower Sp.Def (5918) - No
    (8 - 1,5)*1,5 = 9,75 damage

    Slowking used Future Sight - 7 energy

    Dusky used Trick-Room - 10 energy

    Action 3

    Slowking used Psychic - 5,5 energy
    To crit (3919) - No
    To lower (9581) - No
    (9 + 3)*1,5 = 18 damage

    Dusky used Psychic - 5,5 energy
    To crit (9381) - No
    To lower (5818) - No
    (9)*1,5 = 13,5 damage

    Clef used Fire Blast (Dusk) - 8 energy
    To crit (7019) - No
    To burn (9401) - No
    (12 - 3 - 1,5) = 7,5 damage

    Mollux used Fire Blast - 7 energy
    To crit (5115) - No
    To burn (1924) - No
    (12 + 3 - 3) = 12 damage

    +2 HP to Mollux


    [​IMG]
    86 HP
    57 EN
    3/4/4/4/26
    4 KOC
    Regenerator


    [​IMG]
    51 HP
    74 EN
    4/5/4/5/38
    2 KOC
    Pressure

    Alex's bench (open)


    [​IMG]

    53 HP
    56 EN
    5/3/4/2/108
    1 KOC
    20% Para

    [​IMG]
    KO HP
    KO EN
    3/2/4/3/85
    Sheer Force




    [​IMG]
    86 HP
    38 EN
    3/3/4/3/52
    Magic Guard


    [​IMG]
    70 HP
    78 EN
    1/4/5/4/76
    Dry Skin
    Future Sight is coming!

    Dahlia's bench (open)

    [​IMG]
    16 HP
    66 EN
    5/5/1/3/50
    Sturdy
    Burn



    Rain (3 Rounds)
    Trick Room (3 Rounds)
  13. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    dusknoir: Pain Split Clefable - Psychic Mollux - Psychic Mollux
    IF Clefable is under the effect of a protective/evasive move when you would pain split it, Future Sight Mollux and push down
    IF Clefable uses Magic Coat when you would Pain Split it, Psychic Mollux and push down

    Slowking: Taunt Clefable - Psychic Mollux - Psychic Mollux
    IF Clefable is under the effect of a protective/evasive move when you would taunt it, Psychic Mollux that action and push down
    IF Clefable uses Magic Coat when you would taunt it, Psychic Mollux that action and push down
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]


    Dont be silly, boss. Slowking does not have Taunt lol
  15. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    whoops :x

    Well in that case i guess a switch is in order

    Slowking out, Infernape in
  16. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    You know what? I am feeling crazy. Do your worst >;D
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Infernape: Dig Mollux - Slack Off - Fire Punch Mollux
    IF Thunder is ordered, and it is raining, Sunny Day that action and push down
    IF Mollux uses an HP recovery move, Snatch that action and switch Slack Off to Chill, and push down


    Dusknoir: Pain Split Clefable - Psychic Mollux - Psychic Mollux
    IF Clefable is under the effect of a protective/evasive move when you would Pain Split it, Psychic Mollux that action and push down
    IF Clefable uses magic Coat when you would Pain Split it, Psychic Mollux and push down
  18. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Lets do.....this!

    Mollux: Recover -> Recover -> Thunder (Dusknoir)

    Clefable: Encore (Dusknoir) -> Chill -> Encore (Infernape)

    If Infernape is unable to move A3, use Water Pulse (Infernape) that action.




    [​IMG]

    53 HP
    56 EN
    5/3/4/2/108
    1 KOC
    20% Para



    [​IMG]
    51 HP
    74 EN
    4/5/4/5/38
    2 KOC
    Pressure

    Alex's bench (open)



    [​IMG]
    KO HP
    KO EN
    3/2/4/3/85
    Sheer Force

    [​IMG]
    96 HP
    57 EN
    3/4/4/4/26
    4 KOC
    Regenerator




    [​IMG]
    86 HP
    38 EN
    3/3/4/3/52
    Magic Guard


    [​IMG]
    70 HP
    78 EN
    1/4/5/4/76
    Dry Skin
    Future Sight is coming!

    Dahlia's bench (open)

    [​IMG]
    16 HP
    66 EN
    5/5/1/3/50
    Sturdy
    Burn



    Rain (3 Rounds)
    Trick Room (3 Rounds)



    Calcs (open)


    Action 1

    Infernape used Snatch - 16 energy
    To move (3960) - Yes
    +20 HP

    Dusknoir used Pain Split - 17,6 energy
    68,5 HP to both!

    Clefable used Encore (Dusknoir) - 11 energy
    Dusknoir is encored!

    Mollux's Recover failled! - 12 energy

    FUTURE SIGHT
    To crit (948) - No
    (10 + 3)*1,5 = 19,5 damage
    +2 HP to Mollux

    Action 2

    Infernape used Snatch - 24 energy
    To move (3919) - Yes
    +20 HP

    Dusknoir used Pain Split - 6 energy

    Clefable chilled +12 energy

    Mollux's Recover failled! - 16 energy

    +2 HP to Mollux
    Action 3

    Infernape used Sunny Day - 9 energy
    To move (8476) - Yes
    It is sunny!

    Dusknoir used Pain Split - 6 energy

    Clefable used Encore (Infernape) - 9 energy

    Mollux used Thunder (Dusknoir) - 10 energy
    To hit (6961) - No :(

    -2 HP to Mollux


    [​IMG]
    93 HP
    7 EN
    5/3/4/2/108
    1 KOC
    20% Para
    Encore (2 Actions)


    [​IMG]
    68 HP
    44 EN
    4/5/4/5/38
    2 KOC
    Pressure

    Alex's bench (open)



    [​IMG]
    KO HP
    KO EN
    3/2/4/3/85
    Sheer Force

    [​IMG]
    96 HP
    57 EN
    3/4/4/4/26
    4 KOC
    Regenerator




    [​IMG]
    68 HP
    30 EN
    3/3/4/3/52
    Magic Guard


    [​IMG]
    52 HP
    78 EN
    1/4/5/4/76
    Dry Skin

    Dahlia's bench (open)

    [​IMG]
    16 HP
    66 EN
    5/5/1/3/50
    Sturdy
    Burn



    Sun (3 Rounds)
    Trick Room (2 Rounds)


    [​IMG]

    Atacar!


    Mollux: Fire Blast (Dusknoir) -> Flamethrower (Dusknoir) -> Fire Blast (Dusknoir)

    If Earthquake AND you are not taunted, use Morning Sun that action and push-back, but only once.
    If sucesful Protective/Evasive move, Chill that action and push-back.

    Clefable: Fire Blast -> Chill -> Fire Blast

    If Dusknoir targets you with Taunt, use Magic Coat that action and push-back, but only once.
    If sucesful Protective/Evasive move, Chill that action and push-back
  19. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Infernape: Sunny Day - Sunny Day - Mach punch clefable

    Dusknoir: Psychic Mollux - Pain Split Clefable - Psychic+Psychic Mollux
    IF Infernape is paralyzed A1, switch actions to Taunt Infernape - Psychic Mollux - Pain Split clefable
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    93 HP
    7 EN
    5/3/4/2/108
    1 KOC
    20% Para
    Encore (2 Actions)


    [​IMG]
    68 HP
    44 EN
    4/5/4/5/38
    2 KOC
    Pressure

    Alex's bench (open)



    [​IMG]
    KO HP
    KO EN
    3/2/4/3/85
    Sheer Force

    [​IMG]
    96 HP
    57 EN
    3/4/4/4/26
    4 KOC
    Regenerator




    [​IMG]
    68 HP
    30 EN
    3/3/4/3/52
    Magic Guard


    [​IMG]
    52 HP
    78 EN
    1/4/5/4/76
    Dry Skin

    Dahlia's bench (open)

    [​IMG]
    16 HP
    66 EN
    5/5/1/3/50
    Sturdy
    Burn



    Sun (3 Rounds)
    Trick Room (2 Rounds)


    Calcs (open)


    Infernape tries to use Sunny Day...
    To move (4991) - Yes
    Infernape fainted!

    Dusky used Psychic - 5,5 energy
    To crit (5781) - No
    To lower (9581) - No
    (9)*1,5 = 13,5 damage

    Clefable used Fire Blast - 10 energy
    To hit (7162) -Yes
    To crit (9581) - No
    To burn (8811) - No
    (12 + 3 - 1,5) = 13,5 damage

    Mollux used Fire Blast - 9 energy
    To hit (7616) - No
    To burn (1993) - No
    To crit (5614) - No
    (12 + 3 + 3) = 18 damage

    -2 HP to Mollux

    Action 2

    Dusky used Pain Split - 16,5 energy
    52,25 HP to both

    Clefable chilled +12 energy

    Mollux used Flamethrower - 8 energy
    To crit (986) - No
    To burn (1918) - No
    (10 + 3 + 3) = 16 damage

    Action 3


    Clefable used Fire Blast - 10 energy
    To hit (817) -Yes
    To crit (7671) - No
    To burn (5552) - No
    (12 + 3 - 1,5) = 13,5 damage

    Mollux used Fire Blast - 9 energy
    To hit (5995) - No
    To burn (1652) - No
    To crit (5817) - No
    (12 + 3 + 3) = 18 damage


    Dusky used Mega Psychic - 26,25 energy
    To crit (4891) - No
    To lower Sp.Def (8471) - No
    (20,25)*1,5 = 30,375 damage

    Dusknoir fainted!

    -2 HP to Mollux


    [​IMG]
    KO HP
    KO EN
    5/3/4/2/108
    1 KOC
    20% Para
    Encore (2 Actions)


    [​IMG]
    KO HP
    KO EN
    4/5/4/5/38
    2 KOC
    Pressure

    Alex's bench (open)



    [​IMG]
    KO HP
    KO EN
    3/2/4/3/85
    Sheer Force

    [​IMG]
    96 HP
    57 EN
    3/4/4/4/26
    4 KOC
    Regenerator




    [​IMG]
    52 HP
    22 EN
    3/3/4/3/52
    Magic Guard


    [​IMG]
    2 HP
    52 EN
    1/4/5/4/76
    Dry Skin

    Dahlia's bench (open)

    [​IMG]
    16 HP
    66 EN
    5/5/1/3/50
    Sturdy
    Burn





    Sun (2 Rounds)
    Trick Room (1 Round)
  21. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Slowking: Icy Wind - Flamethrower Clefable - Psychic Clefable
    IF Encore is used against you, Magic Coat that action and switch all remaining actions to Psychic Mollux
    IF Solar Beam is used A2 or A3, Rain Dance that action, but only once, and change all remaining actions to Surf
    IF Your target is KOed, Psychic the other one
  22. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Nice try, boss, but we wont be going down that easy!....I can still give you some extra KOCs though ;D



    Clefable: Rain Dance -> Thunder -> Thunder

    Mollux: Protect -> Thunder -> Mega Thunder (Thunder Combo)



    [​IMG]
    96 HP
    57 EN
    3/4/4/4/26
    4 KOC
    Regenerator
    Alex's bench (open)



    [​IMG]
    KO HP
    KO EN
    3/2/4/3/85
    Sheer Force

    [​IMG]
    KO HP
    KO EN
    5/3/4/2/108
    1 KOC
    20% Para
    Encore (2 Actions)


    [​IMG]
    KO HP
    KO EN
    4/5/4/5/38
    2 KOC
    Pressure




    [​IMG]
    52 HP
    22 EN
    3/3/4/3/52
    Magic Guard


    [​IMG]
    2 HP
    52 EN
    1/4/5/4/76
    Dry Skin

    Dahlia's bench (open)

    [​IMG]
    16 HP
    66 EN
    5/5/1/3/50
    Sturdy
    Burn



    Calcs (open)


    Mollux used Protect - 9 energy

    Slowking used Icy Wind - 3 energy

    CLEFABLE
    To crit (4981) - No
    (4 + 1,5) = 5,5 damage

    Clefable used Rain Dance - 10 energy

    +2 HP to Mollux

    Action 2

    Slowking used Flamethrowerr - 6 energy
    To crit (9499) - No
    (10 - 3 + 1,5) = 8,5 damage

    Clefable used Thunder - 8 energy
    (12)*1,5 = 18 damage

    Mollux used Thunder - 8 energy
    (12 + 1,5)*1,5 = 20,25 damage

    Action 3

    Slowking used Psychic
    Not enough to KO


    Clefable used Thunder - 8 energy
    (12)*1,5 = 18 damage


    Mollux used Mega Thunder - 49 energy
    (27 + 1,5)*1,5 = 42,75 damage

    Clefable fainted!
    Mollux fainted!
    Slowking fainted!


    [​IMG]
    KO HP
    KO EN
    3/4/4/4/26
    6 KOC
    Regenerator
    Alex's bench (open)



    [​IMG]
    KO HP
    KO EN
    3/2/4/3/85
    Sheer Force

    [​IMG]
    KO HP
    KO EN
    5/3/4/2/108
    1 KOC
    20% Para
    Encore (2 Actions)


    [​IMG]
    KO HP
    KO EN
    4/5/4/5/38
    2 KOC
    Pressure




    [​IMG]
    KO HP
    KO EN
    3/3/4/3/52
    Magic Guard


    [​IMG]
    KO HP
    KO EN
    1/4/5/4/76
    Dry Skin

    Dahlia's bench (open)

    [​IMG]
    16 HP
    66 EN
    5/5/1/3/50
    Sturdy
    Burn



    [​IMG]

    What a great match! I look foward your next visit ^^

    Sorry, Alex, but your Arcade is over.


    6 CC to Alex

    12 MC and 6 KOC to Arlin

    12 MC and 2 KOC to Cyclost

    3 MC and 1 KOC to Malspar

    3 MC to The Earthquake-Less Loser

    27 UC to me.
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513

    RNG: 62/125

    (62) Meditite (open)

    [​IMG]
    Meditite (M)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [5 Pure Power]
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2

    Abilities:

    Pure Power(Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.


    Moves:
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power Flying 7
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm

    Focus Punch
    Frustration
    Brick Break
    Facade
    Rock Slide
    Sleep Talk

    Drain Punch
    Ice Punch
    Psycho Cut
    Thunderpunch


    (65) Volbeat (open)

    [​IMG]
    Volbeat (M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Flash
    Tackle
    Confuse Ray
    Double Team
    Moonlight
    Quick Attack
    Tail Glow
    Signal Beam
    Protect

    Focus Punch
    Light Screen
    Aerial Ace
    Roost
    Acrobatics
    U-Turn

    Bug Buzz
    Dizzy Punch
    Encore
    Trick


    8/19/1/1
    4/7/24/20
    21/8/8/14
    9/20/4/2



    Show Hide

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    RNG: 3/4

    20: Snow Warning is applied to the battle.


    Meditite: Drain Punch (Clefable) -> Force Palm (Clefable) -> Drain Punch (Clefable)


    Volbeat: Confuse Ray (Clefable) -> Bug Buzz (Clefable) -> Confuse Ray (Dusknoir)

    If Substitute AND you are not taunted, use Encore that action and push-back.
    If Magic Coat when you would use Confuse Ray, use Bug Buzz (Clefable) that action and push-back.

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