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Roleplay Battle Arcade Challenge Sign-Ups 2.0! Open for business!

Discussion in 'Network Center' started by Ragnarokalex, Dec 5, 2012.

Thread Status:
Not open for further replies.
  1. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,727
    Thread: Here ya go.
    Format: Singles

    Gallade (open)
    [​IMG]
    Gallade (M)

    Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    Attacks:
    38 / 123

    Aerial Ace
    Ally Switch
    Attract
    Body Slam
    Brick Break
    Bulk Up
    Bulldoze

    Calm Mind
    Captivate
    Charge Beam
    Charm

    Close Combat
    Confuse Ray
    Confusion
    Cut
    Defense Curl

    Destiny Bond
    Disable
    Double-Edge
    Double Team
    Drain Punch
    Dream Eater
    Dual Chop
    Earthquake
    Echoed Voice

    Encore
    Endure
    Facade
    False Swipe
    Feint
    Fire Punch
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration

    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot

    Growl
    Grudge
    Headbutt

    Heal Pulse
    Helping Hand
    Hidden Power
    Hyper Beam
    Hyper Voice

    Hypnosis
    Ice Punch
    Icy Wind

    Imprison
    Knock Off
    Leaf Blade
    Leer
    Light Screen
    Low Kick
    Low Sweep

    Lucky Chant
    Magical Leaf
    Magic Coat
    Magic Room
    Mean Look
    Memento
    Mimic
    Mud-Slap
    Natural Gift
    Nightmare

    Night Slash
    Pain Split
    Poison Jab

    Protect
    Psychic
    Psycho Cut
    Psych Up
    Psyshock
    Rain Dance
    Recycle
    Reflect
    Rest
    Retaliate
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power

    Shadow Ball
    Shadow Sneak
    Shock Wave
    Signal Beam

    Skill Swap
    Slash
    Sleep Talk
    Snatch
    Snore
    Stone Edge
    Stored Power
    Strength

    Substitute
    Sunny Day
    Swagger
    Swift

    Swords Dance
    Synchronoise
    Taunt
    Telekinesis

    Teleport
    Thief
    Thunderbolt
    ThunderPunch
    Thunder Wave
    Torment
    Toxic
    Trick

    Trick Room
    Vacuum Wave
    Will-O-Wisp
    Wonder Room
    Work Up
    X-Scissor
    Zen Headbutt
    Rotom Fridge (open)
    [​IMG] [​IMG]
    My mother works as an important electrical engineer in a far away country. It broke her heart to leave me behind, but she needed the money to send me to school, especially since father wasn't around anymore. She constantly wrote me letters; I've kept all of them tucked away over the years. In one of the letters, she attached a lone Poké Ball. It housed a mischievous Rotom, who's color was a bit paler than most I've seen in textbooks. She noted that other Rotom at the power plant she works at would shun this Rotom because of its pigment deficiency. Both it and I are similar in that regard; I'm sure we'll become inseparable friends.

    Rotom
    Nature: Modest (+SpA, -Atk)

    Type: Electric / Ice
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    24 / 56
    Astonish
    Charge
    Charge Beam

    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Dream Eater
    Electro Ball
    Electroweb
    Endure
    Facade
    Flash
    Frustration
    Hex
    Hidden Power

    Light Screen
    Mud-Slap
    Natural Gift
    Ominous Wind
    Pain Split
    Protect
    Psych Up

    Rain Dance
    Reflect
    Rest
    Return
    Round
    Secret Power

    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Spite

    Sucker Punch
    Sunny Day
    Swagger

    Swift
    Telekinesis
    Thief

    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Toxic
    Trick
    Uproar
    Volt Switch
    Will-O-Wisp


    Air Slash
    Blizzard
    Hydro Pump
    Leaf Storm
    Overheat

    Tomohawk (open)
    [​IMG]
    Tomohawk (F)

    Nature:
    Modest (+1 SpA, -1 Atk)

    Type:
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Justified (DW): (Innate) (Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6 / 6
    MC: 0
    DC: 3 / 5

    Attacks:
    25 / 80
    Acrobatics
    Aerial Ace
    After You
    Air Slash
    Attract
    Aura Sphere
    Baton Pass
    Bounce
    Brick Break
    Bulk Up
    Bulldoze

    Confuse Ray
    Covet
    Double Team
    Drain Punch

    Earth Power
    Earthquake
    Echoed Voice
    Facade
    False Swipe
    Flash
    Fling
    Fly

    Focus Blast
    Focus Energy
    Frustration
    Fury Swipes
    Giga Impact
    Grass Knot

    Harden
    Haze
    Healing Wish
    Heat Wave
    Hidden Power

    Hurricane
    Hyper Beam
    Hyper Voice
    Incinerate
    Iron Tail
    Last Resort
    Memento

    Morning Sun
    Nature Power
    Protect
    Quash
    Rain Dance
    Rapid Spin
    Reflect
    Rest
    Retaliate
    Return

    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Safeguard

    Scratch
    Sky Attack
    Sky Drop
    Sleep Talk
    Snatch
    Snore
    SolarBeam

    Stealth Rock
    Strength
    Submission

    Substitute
    Sunny Day
    Superpower
    Swagger
    Tailwind

    Taunt
    Thief
    Toxic
    Uproar

    Whirlwind
    Work Up
    Yawn


    Queue
    Ragnarokalex
    Matezoide
    King Serperior
    Glacier Knight
    The Wanderer
    Birkal
  2. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Thread=no
    Format= singles
    Challenging with these dudes
    Hep (open)

    Arghonaut

    [​IMG]
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Nature: Adament +Att -Spa

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Hp 110
    Atk: Rank 5+
    Def: Rank 3
    SpA: Rank 2-
    SpD: Rank 4
    Spe: 75

    MC 0
    EC 6/6
    DC 5/5

    Moves
    Night slash
    Constrict
    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet
    Mach punch
    Taunt
    Thief
    Revenge
    Focus punch
    Submission


    Toxic
    Protect
    Earthquake
    Torment
    Waterfall
    Rock slide

    Bulk up
    Rock Blast
    Cross Chop
    Recover
    Seismic Toss

    Simba (open)

    Simba
    [​IMG]
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    EC=0/6
    MC=0
    DC=0/5
    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Nature= adament
    HP: 90
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 0-
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Bulk up
    Superpower
    Retaliate
    Taunt

    Tm/HM
    Rain Dance
    Sunny day
    Double team
    Rock slide
    Aerial Ace

    Nature power
    Roost
    Stealth Rock
    Rapid spin
    Confuse ray
    KFC (open)

    Torchic
    [​IMG]
    Type=Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Abilities Blaze:

    Type: Innate

    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost:DW

    Type: Innate

    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    EC 0/9
    MC 0
    DC 0/5

    Naive nature

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1-
    Spe: 52 + (+10%Acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Moves
    Scratch
    Growl
    Focus energy
    Ember
    Peck
    Sand attack
    Fire Spin

    Egg moves
    Agility
    Counter
    Crush claw
    Feather dance
    Endure

    Tm
    Fire blast
    Rock slide
    Shadow claw
    Swords dance
    Will o wisp

    Arghonaut Iron fist
    Scratchet prankster
    Torchic Blaze


    Queue
    Maserato
    Ragnarokalex
    Matezoide
    King Serperior
    Glacier Knight
    The Wanderer
    Birkal
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Taking Maserato and Alex.
  4. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    As my first Arcade reffing, I will use you as a test run. So sorry to everyone else.

    Queue:
    King Serperior
    Glacier Knight
    The Wanderer
    Birkal
  5. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "I will not quit until I win!" D:<

    Mode: Singles
    Thread: Here.

    Chosen Pokemon with Abilities:
    Scylant: Technician
    Togekiss: Serene Grace
    Kitsunoh: Limber

    Frostbite the Scylant (open)

    [​IMG]
    Frostbite - Scylant (M)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
    Type: Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    KOs: 11

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician: (Dream World; Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    -Acrobatics
    -Aerial Ace
    -Blizzard
    -Brick Break
    -Bug Bite
    -Bulldoze
    -Counter
    -Dig
    -Earth Power
    -Electroweb
    -Endure
    -Focus Energy
    -Frost Breath
    -Fury Attack
    -Hail
    -Hidden Power: Grass 6
    -Hone Claws
    -Ice Shard
    -Icicle Crash
    -Icicle Spear
    -Icy Wind
    -Leech Life
    -Leer
    -Pin Missile
    -Protect
    -Rock Slide
    -Scratch
    -Sheer Cold
    -Silver Wind
    -Slash
    -Spikes
    -Stone Edge
    -Substitute
    -Tail Glow
    -Taunt
    -Toxic
    -U-Turn
    -Water Pulse
    -X-Scissor

    Total Moves: 39

    Serenity the Togekiss (open)
    [​IMG]
    Serenity - Togekiss (F)
    Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    KOs: 9
    Original Trainer: rickheg

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    Togekiss
    HP: 100
    Atk: Rank 1
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 6
    DC: 5/5

    Attacks:
    -After you
    -Air Slash
    -AncientPower
    -Attract
    -Aura Sphere
    -Bestow
    -Brick Break
    -Charm
    -Counter
    -Covet
    -Defog
    -Double Team
    -Dream Eater
    -Encore
    -Endeavor
    -Endure
    -Extrasensory
    -Extremespeed
    -Fire Blast
    -Flamethrower
    -Fling
    -Fly
    -Follow Me
    -Foresight
    -Future Sight
    -Grass Knot
    -Growl
    -Heal Bell
    -Heat Wave
    -Helping Hand
    -Hidden Power: Ice 7
    -Hyper Beam
    -Hyper Voice
    -Incinerate
    -Light Screen
    -Magic Coat
    -Magical Leaf
    -Metronome
    -Mimic
    -Mirror Move
    -Morning Sun
    -Mud-Slap
    -Nasty Plot
    -Pluck
    -Protect
    -Psych Up
    -Psycho Shift
    -Psyshock
    -Rain Dance
    -Reflect
    -Rest
    -Role Play
    -Roost
    -Safeguard
    -Shadow Ball
    -Shock Wave
    -Signal Beam
    -Sky Attack
    -Sleep Talk
    -Solarbeam
    -Stored Power
    -Substitute
    -Sunny Day
    -Sweet Kiss
    -Swift
    -Tailwind
    -Thunder Wave
    -Toxic
    -Tri Attack
    -Trick
    -Twister
    -Uproar
    -Water Pulse
    -Wish
    -Yawn
    -Zap Cannon

    Total Moves: 77

    Hakumen the Kitsunoh (open)
    [​IMG]
    Hakumen - Kitsunoh (M)
    Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
    Type:
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    KOs: 10

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:
    -Copycat
    -Curse
    -Earthquake
    -Endeavor
    -Endure
    -Faint Attack
    -Fake Out
    -Foul Play
    -Ice Punch
    -Imprison
    -Iron Defense
    -Iron Head
    -Leer
    -Lick
    -Low Kick
    -Magic Coat
    -Metal Burst
    -Metal Claw
    -Meteor Mash
    -Odor Sleuth
    -Pain Split
    -Payback
    -Perish Song
    -Protect
    -Psycho Shift
    -Revenge
    -Rock Slide
    -Safeguard
    -Scratch
    -Shadow Claw
    -Shadow Sneak
    -Shadowstrike
    -Snatch
    -Super Fang
    -Superpower
    -Tackle
    -Tail Whip
    -Taunt
    -Thunderpunch
    -Torment
    -Trick Room
    -U-Turn
    -Will-o-Wisp
    -Yawn

    Total Moves: 44
  6. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Mode: Doubles
    Thread: no

    Pokemon with abilities:
    Sableye: Prankster
    Hydreigon: Levitate
    Scrafty: Shed Skin
    Honchkrow: Super Luck

    Muninn (open)
    [​IMG]
    Honchkrow Muninn (M)
    Nature: Relaxed (+Def, -Spe)

    Type:
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    HP: 110
    Atk: Rank 5
    Def: Rank 3(+)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 61(-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC 6/6
    MC 0
    DC 5/5

    Peck
    Astonish
    Wing Attack
    Night Shade
    Assurance
    Faint Attack
    Sucker Punch
    Taunt
    Pursuit
    Haze
    Dark Pulse
    Night Slash
    Quash
    Torment

    Featherdance
    Brave Bird
    Roost

    Psychic
    Payback
    Double Team
    Fly
    Heat Wave
    Superpower
    Toxic
    Tailwind
    Endure
    Icy Wind
    Substitute
    Sky Attack
    Thief
    Protect

    31 moves


    Tyr (open)

    [​IMG]
    Scrafty Tyr (M)
    Nature: Impish (+1 Def, -1 SpA)
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Intimidate:(Innate)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    6/6 EC
    0 MC
    5/5 DC

    HP: 100
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Crunch
    Hi Jump Kick
    Head Smash
    Focus Punch
    Chip Away
    Facade
    Rock Climb
    Scary Face

    Fire Punch
    Ice Punch
    Thunderpunch
    Fake Out
    Counter

    Dragon Claw
    Stone Edge
    Protect
    Drain Punch
    Poison Jab
    Dig
    Taunt
    Substitute
    Zen Headbutt
    Super Fang
    Double Team


    32 moves


    Typhon (open)

    [​IMG]
    Hydreigon Typhon (M)
    Nature: Rash(+Sp.Atk, -Sp.Def)
    Type:
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability:Levitate(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading all the seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC:9/9
    MC: 0

    Tri Attack
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Dragon Pulse
    Outrage

    Dark Pulse
    Earth Power
    Fire Fang

    Taunt
    Protect
    Thunder Wave
    Hyper Voice
    Flamethrower
    Surf
    Charge Beam
    Draco Meteor
    Tailwind
    Focus Blast
    Reflect
    Stone Edge
    Roost
    Spite
    Substitute
    Fly
    Double Team
    Dragon Tail
    34 moves


    Sigyn (open)

    [​IMG]
    Sableye Sigyn (F)
    Nature: Quiet (+Sp. Atk,-Spe)
    Type:
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Abilities:
    Keen Eye:This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall:This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (Innate):The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    MC 0
    DC5/5

    Attacks:
    Leer
    Scratch
    Night Shade
    Foresight
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak
    Knock Off
    Faint Attack
    Power Gem
    Shadow Claw
    Zen Headbutt
    Punishment

    Sucker Punch
    Recover
    Metal Burst
    Feint
    Trick

    Protect
    Substitute
    Payback
    Shadow Ball
    Psychic
    Taunt
    Toxic
    Will-O-Wisp
    Torment

    29 moves
  7. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Taking Lupus.

    Current Queue:
    King Serperior
    Glacier Knight
    Me
    Birkal
    TheWolfe
  8. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Current Queue:
    King Serperior
    Glacier Knight
    The Wanderer

    Birkal
    TheWolfe
    AOPSUser

    Threads up first thing tomorrow.

    Mode: Doubles
    Thread: Here

    Pokemon with abilities:
    Cyclohm with Shield Dust
    Infernape with Blaze
    Medicham with Pure Power
    Revenankh with Shed Skin

    Cyclohm (open)
    [​IMG]

    Cyclohm [Gandalf] (M)
    Nature: Modest (+Special Attack, -Attack)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon
    Double Hit
    Thrash
    Whirlwind
    Bide
    Tri Attack
    Outrage

    DragonBreath
    Hydro Pump
    Magnet Rise
    Heal Bell
    Power Gem
    Mud-Slap
    Endure
    Shock Wave
    Dragon Dance
    Gust
    Water Pulse
    Dragon Rush
    Headbutt
    Swift

    Light Screen
    Thunder
    Thunder Wave
    Thunderbolt
    Protect
    Draco Meteor
    Flamethrower
    Toxic
    Hail
    Blizzard
    Substitute
    Hidden Power (Ground 7)
    Fire Blast
    Volt Switch
    Surf
    Sunny Day
    Ice Beam
    Electroweb
    Sleep Talk
    Rest
    Torment
    Hyper Beam
    Double Team
    Roar
    Earthquake
    Charge Beam
    Signal Beam
    Snore
    Hone Claws
    Flash
    Sandstorm
    Attract
    Round
    Incinerate
    Bulldoze
    Trick Room
    Dragon Claw
    Facade

    Total: 75/85
    Infernape (open)
    [​IMG]

    Infernape "Vanguard" (M)
    The name Vanguard copyrighted by Leethoof and Treadshot A1. Vagnuard the Chimchar is a trademark of A1 Incorporated.

    Nature: Rash (+Special Attack, -Special Defense)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW UNLOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:

    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Close Combat
    Flare Blitz
    Slack Off
    Acrobatics
    Fire Spin
    Facade
    Feint
    Punishment

    Fire Punch
    Thunderpunch
    Focus Punch
    Encore
    Fake Out
    Blaze Kick

    Protect
    Fire Blast
    U-Turn
    Flamethrower
    Blast Burn
    Heat Wave
    Helping Hand
    Endeavor
    Low Kick
    Stealth Rock
    Grass Knot
    Dual Chop
    Earthquake

    Total: 36
    Revenankh (open)
    [​IMG]

    Revenankh "Tutankhamen" (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Punishment
    Revenge
    Vital Throw
    Grudge

    Shadow Sneak
    Counter
    Mach Punch
    Focus Punch
    Drain Punch
    Endure
    Superpower
    Trick
    Wide Guard
    Destiny Bond

    Taunt
    Protect
    Earthquake
    Toxic
    Substitute
    Double Team
    Brick Break
    Bulldoze
    Return
    Telekinesis
    Rest
    Facade
    Pain Split
    Sleep Talk
    Helping Hand
    Ice Punch
    Rock Slide
    Smack Down

    Dispel
    Shadow Mend


    Total: 44/90
    Medicham (open)
    [​IMG]

    Medicham "Karate Kid" (M)
    Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

    Type: Fighting/Psychic
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2 [5 Pure Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18
    +10% Accuracy

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Bide
    Meditate
    Confusion
    Hidden Power (Ice 7)
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Hi Jump Kick
    Recover
    Force Palm
    Reversal
    Power Trick
    Acupressure
    Psych Up
    Fire Punch
    Thunderpunch
    Ice Punch
    Detect

    Fake Out
    Bullet Punch
    Drain Punch
    Psycho Cut

    Protect
    Focus Punch
    Substitute
    Zen Headbutt
    Double Team

    Total: 28
  9. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Mode: Singles
    Bad Thread: Here!

    Houndoom@Early Bird
    Dragonite@Multiscale
    Venusaur@Chlorophyll

    Houndoom (open)

    [​IMG]
    2-2-0
    Houndoom [Hellhound] (Male)
    Nature: Mild (+SpA, -Def)
    Type: Dark/Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (DW UNLOCKED): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-1)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Bite (*)
    Beat Up (*)

    Body Slam
    Captivate

    Crunch
    Counter (*)

    Curse
    Dark Pulse
    Detect
    Double Edge

    Double Team
    Dream Eater
    Embargo

    Ember (*)
    Endure

    Facade
    Faint Attack
    Feint

    Fire Blast
    Fire Fang
    Fire Spin (*)
    Flame Charge
    Flamethrower
    Foul Play
    Frustration
    Giga Impact
    Headbutt
    Heat Wave
    Hidden Power

    Howl (*)
    Hyper Beam
    Hyper Voice
    Incinerate
    Inferno
    Iron Tail

    Leer (*)
    Mimic
    Mud Slap
    Nasty Plot
    Natural Gift
    Nightmare

    Odor Sleuth (*)
    Overheat
    Payback

    Protect
    Punishment
    Pursuit
    Rage

    Rest
    Retaliate
    Return
    Reversal

    Roar (*)
    Rock Smash
    Role Play
    Round
    Secret Power

    Shadow Ball
    Sleep Talk
    Sludge Bomb (*)
    Smog (*)

    Snarl
    Snatch
    Snore

    Solarbeam
    Spite
    Strength

    Substitute
    Sucker Punch
    Sunny Day (*)
    Super Fang
    Swagger
    Swift

    Taunt
    Thief
    Thunder Fang (*)
    Torment
    Toxic
    Uproar

    Will O'Wisp (*)


    Venusaur (open)

    [​IMG]
    3-3-0
    Venusaur [Bulby] (Female)
    Nature: Modest (+SpA, -Att)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
    Chlorophyll (DW UNLOCKED): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

    Stats:
    HP: 100
    Attack: Rank 2 (-)
    Defense: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Curse (*)
    Double Team
    Endure
    Giga Drain (*)
    Grass Knot
    Growth (*)
    Growl (*)
    Leech Seed (*)
    Poison Powder (*)
    Protect (*)
    Razor Leaf (*)
    Rest (*)
    Sleep Powder (*)
    Sleep Talk
    Sludge (*)
    Solar Beam
    Sunny Day
    Sweet Scent (*)
    Synthesis
    Tackle (*)
    Take Down (*)
    Toxic (*)
    Vine Whip (*)
    Worry Seed


    Dragonite (open)

    [​IMG]
    3-3-0
    Dragonite [Smaug] (Male)
    Nature: Rash (+SpA, -SpD)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Multiscale (DW UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Attack: Rank 5
    Defense: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 3
    Weight Class: 2

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility (*)
    Aqua Jet (*)
    Dragon Dance
    Dragon Rage (*)
    Dragon Rush
    Dragon Tail
    Extremespeed (*)
    Fire Punch
    Hurricane
    Leer (*)
    Light Screen (*)
    Outrage
    Protect (*)
    Roost
    Slam (*)
    Safeguard (*)
    Substitute
    Supersonic (*)
    Surf
    Thunder Bolt
    Thunder Wave (*)
    Thunderpunch
    Twister (*)
    Wrap (*)


    Current Queue:
    Birkal
    TheWolfe
    AOPSUser
    Houndoomsday
  10. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
  11. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Lucario (open)

    Lucario (Anubis) (M)

    [​IMG]

    Nature: Naughty
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel type:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:
    Inner Focus:

    Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast:

    Type: Innate

    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified:

    Type: Innate

    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats
    HP: 100
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2-
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC 6/6
    MC 0
    DC 5/5

    Moves:
    quick attack
    Metal claw
    Metal sound
    Dark pulse
    Detect
    Endure
    Foresight
    Counter
    Feint
    Force Palm
    Copycat
    Screech
    Reversal
    Nasty plot
    Final gambit
    Aura Sphere
    Close combat
    Dragon pulse

    Detect
    Cross chop
    Follow me
    Iron defense
    Low kick
    Sky uppercut
    Crunch
    Earthquake
    Drain punch
    Focus blast
    Hidden power Flying 7
    Rock slide
    Dual chop
    Ice punch
    Bulk up
    Dig
    Protect
    Shadow claw
    Payback
    Psychic
    Thunder punch
    Bullet punch
    Hi Jump Kick
    Circle Throw
    Agility
    Blaze Kick

    Hep (open)

    Arghonaut

    [​IMG]
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Nature: Adament +Att -Spa

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Hp 110
    Atk: Rank 5+
    Def: Rank 3
    SpA: Rank 2-
    SpD: Rank 4
    Spe: 75

    MC 0
    EC 6/6
    DC 5/5

    Moves
    Night slash
    Constrict
    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet
    Mach punch
    Taunt
    Thief
    Revenge
    Focus punch
    Submission


    Toxic
    Protect
    Earthquake
    Torment
    Waterfall
    Rock slide

    Bulk up
    Rock Blast
    Cross Chop
    Recover
    Seismic Toss

    stefan (open)

    Sawk
    [​IMG]

    Sawk the Karate pokemon
    Fighting type
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Inner Focus:

    Abilities: Sturdy, Inner focus, Mold breaker(DW)

    Inner focus
    Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Sturdy:

    Type: Innate

    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Mold Breaker:

    Type: Innate

    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Jolly Nature
    Sawk
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 98
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Acc bonus+11

    DC 0/5
    MC 0

    Moves
    Rock smash
    Leer
    Bide
    Focus energy
    Double kick
    Low sweep
    Counter
    Karate chop
    Reversal
    Endure
    Close combat
    Bulk up

    Tutor moves(no egg moves)
    Ice punch
    Thunder punch
    Fire punch
    Pain split
    Sleep talk

    Tm/HM
    Stone edge
    Earthquake
    Substitute
    facade
    dig

    Mono fighting Arcade team? hells yea
    Thread be here http://www.smogon.com/forums/showthread.php?t=3483374&page=2
    Mode=singles
    Lucario @ Inner focus
    Arghonaut @ Iron Fist
    Sawk @ Sturdy
  12. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    Format: Singles
    Thread: Here.

    Monohm | Shield Dust (open)
    [​IMG]
    Monohm [Pewny] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Shield Dust, Static, Overcoat (DW)
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    [LOCKED] Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks [19/73]

    Aerial Ace
    Attract
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    DragonBreath
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Incinerate
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weatherball
    Wild Charge
    Zap Cannon



    Sealeo | Thick Fat (open)

    [​IMG]
    Sealeo [Fatty] (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Ice/Water
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Thick Fat, Ice Body, Oblivious (DW)
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    LOCKED Oblivious (DW): (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Stats
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    EC: 3/9
    MC: 1
    DC: 3/5

    Attacks [24/64]

    Aqua Ring
    Aqua Tail
    Attract
    Aurora Beam
    Blizzard
    Body Slam
    Brine
    Bulldoze
    Captivate
    Curse
    Defense Curl
    Dive
    Double Team
    Double Edge
    Earthquake
    Echoed Voice
    Encore
    Endure
    Facade
    Fissure
    Frost Breath
    Frustration
    Growl
    Hail
    Headbutt
    Hidden Power
    Ice Ball
    Ice Beam
    Icy Wind
    Iron Tail
    Mimic
    Mud-Slap
    Natural Gift
    Powder Snow
    Protect
    Rain Dance
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Round
    Secret Power
    Sheer Cold
    Signal Beam
    Sleep Talk
    Snore
    Spit Up
    Stockpile
    Strength
    Substitute
    Super Fang
    Surf
    Swagger
    Swallow
    Toxic
    Waterfall
    Water Gun
    Water Pulse
    Water Sport
    Whirlpool
    Yawn



    Meditite | Pure Power (open)

    [​IMG]
    Meditite [Hum] (F)
    Nature: Adamant (+1 Atk, -1 SpA )
    Type: Fighting/Psychic
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Abilities: Pure Power, Telepathy
    Pure Power: (Innate) - This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
    Telepathy: (Innate) - This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks [19/90]

    Acupressure
    Attract
    Baton Pass
    Bide
    Body Slam
    Brick Break
    Bulk Up
    Bullet Punch
    Calm Mind
    Captivate
    Confusion
    Counter
    Detect
    Double Team
    Double-Edge
    Drain Punch
    Dream Eater
    Dynamic Punch
    Endure
    Façade
    Fake Out
    Feint
    Fire Punch
    Flash
    Fling
    Focus Blast
    Focus Punch
    Force Palm
    Foresight
    Frustration
    Grass Knot
    Gravity
    Guard Swap
    Headbutt
    Helping Hand
    Hi Jump Kick
    Hidden Power Dark (7)
    Ice Punch
    Light Screen
    Low Kick
    Low Sweep
    Magic Coat
    Meditate
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mind Reader
    Mud-Slap
    Natural Gift
    Pain Split
    Posion Jab
    Power Swap
    Power Trick
    Protect
    Psych Up
    Psychic
    Psycho Cut
    Psyshock
    Rain Dance
    Recover
    Recycle
    Reflect
    Rest
    Retaliate
    Return
    Reveral
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Round
    Secret Power
    Seismic Toss
    Shadow Ball
    Signal Beam
    Sleep Talk
    Snore
    Strength
    Substitute
    Sunny Day
    Swagger
    Swift
    Telekinesis
    Thunder Punch
    Toxic
    Trick
    Vacuum Wave
    Work Up
    Zen Headbutt



    Queue
    Birkal
    TheWolfe
    AOPSUser
    Houndoomsday
    LouisCyphre
    Maserato
    Cube
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    I don't know why I'm doing this.
    I'm not entirely sure how I'm doing this.
    I do, however, know for a fact that I have lost my mind.

    Clearing the queue and adding my own challenge into the mix

    Singles... again

    Dovahkiin the Weavile @ Pressure (open)

    [​IMG]
    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (73/ 102 total moves)
    Physical:
    Aerial Ace
    Assurance
    Avalanche
    Beat Up
    Bite
    Brick Break
    Counter
    Crash Claw
    Dig
    Facade
    Faint Attack
    Fake Out
    Feint
    Fling
    Focus Punch
    Foul Play
    Frustration
    Fury Cutter
    Fury Swipes
    Giga Impact
    Ice Punch
    Ice Shard
    Iron Tail
    Knock Off
    Low Kick
    Low Sweep
    Metal Claw
    Night Slash
    Payback
    Poison Jab
    Punishment
    Pursuit
    Quick Attack
    Return
    Revenge
    Scratch
    Shadow Claw
    Slash
    X-Scissor

    Special:
    Blizzard
    Dark Pulse
    Focus Blast
    Hidden Power Rock (7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Mud-Slap
    Shadow Ball
    Snarl
    Surf
    Whirlpool

    Status:
    Agility
    Attract
    Double Team
    Embargo
    Endure
    Hail
    Hone Claws
    Leer
    Moonlight
    Nasty Plot
    Protect
    Reflect
    Rest
    Screech
    Sleep Talk
    Snatch
    Spite
    Substitute
    Swords Dance
    Taunt
    Torment
    Toxic

    Franziska the Serperior @ Contrary (open)

    [​IMG]

    Serperior (Franziska) Female
    Nature: Serious
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW ability- UNLOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (34 total)
    Physical:
    Aqua Tail
    Dragon Tail
    Iron Tail
    Leaf Blade
    Pursuit
    Slam
    Tackle
    VINE WHIP
    Wrap

    Special:
    Dragon Pulse
    Energy Ball
    Giga Drain
    Grass Pledge
    Hidden Power Fire (7)
    Hyper Beam
    Leaf Storm
    Leaf Tornado
    Magical Leaf
    Mega Drain
    Mirror Coat
    Twister
    Wring Out

    Status:
    Attract
    Coil
    Double Team
    Gastro Acid
    Glare
    Growth
    Leech Seed
    Leer
    Light Screen
    Protect
    Reflect
    Substitute
    Synthesis
    Taunt
    Torment

    Squirts the Blastoise @ Torrent (open)

    [​IMG]
    Blastoise* (Squirts) Female
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish (DW ability- UNLOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 67 (78/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (34 total)
    Physical:
    Aqua Tail
    Bite*
    Brick Break
    Counter
    Dragon Tail
    Fake Out
    Rapid Spin*
    Skull Bash
    Tackle*

    Special:
    Blizzard
    Brine*
    Bubble*
    Flash Cannon
    Focus Blast
    Hidden Power (Grass- 7)
    Hydro Pump
    Ice Beam*
    Mirror Coat
    Scald
    Surf*
    Waterfall
    Water Gun*
    Water Pledge
    Water Pulse*
    Water Spout

    Status:
    Aqua Ring*
    Double Team*
    Endure
    Iron Defense
    Protect*
    Rain Dance
    Substitute
    Tail Whip*
    Toxic
    Withdraw*
    Yawn*
  14. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Challenging again
    Name: Akela
    Format: Doubles
    Thread: Battle Arcade Challenge - Akela
    Chosen Pokemon with Abilities:
    Eelektross: Levitate
    Exploud: Scrappy
    Carracosta: Sturdy
    Miltank: Sap Sipper

    Ma'ar Nasai the Eelektross (open)

    Eelektross [Ma'ar Nasai] (F)
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Egg Group: Amorphous
    Ability:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: (65/65)
    Physical
    Acrobatics
    Aqua Tail
    Bind
    Bounce
    Brick Break
    Crunch
    Crush Claw
    Cut
    Dragon Claw
    Dragon Tail
    Drain Punch
    Facade
    Fire Punch
    Frustration
    Giga Impact
    Headbutt
    Iron Tail
    Knock Off
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Spark
    Strength
    Super Fang
    Superpower
    Tackle
    Thrash
    ThunderPunch
    U-Turn
    Wild Charge
    Special
    Acid
    Acid Spray
    Charge Beam
    Discharge
    Flamethrower
    Flash Cannon
    Giga Drain
    Grass Knot
    Hidden Power (Type: Ice; BAP: 7)
    Hyper Beam
    Round
    Signal Beam
    Snore
    Thunder
    Thunderbolt
    Volt Switch
    Zap Cannon
    Other
    Attract
    Coil
    Double Team
    Flash
    Gastro Acid
    Hone Claws
    Light Screen
    Magnet Rise
    Protect
    Rain Dance
    Rest
    Roar
    Sleep Talk
    Substitute
    Swagger
    Thunder Wave
    Toxic

    Titanus the Exploud (open)

    Exploud [Titanus] [M]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Monster/Field
    Abilities:
    Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 59 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Astonish
    Bite
    Circle Throw
    Crunch
    Fire Fang
    Ice Fang
    Pound
    Rock Slide
    SmellingSalt
    Stomp
    Thunder Fang
    Zen Headbutt
    Special
    Blizzard
    Extrasensory
    Flamethrower
    Focus Blast
    Hyper Beam
    Hyper Voice
    Ice Beam
    Icy Wind
    Round
    Shadow Ball
    Snore
    SolarBeam
    Surf
    Synchronoise
    Uproar
    Other
    Howl
    Rest
    Roar
    Screech
    Sleep Talk
    Supersonic
    Toxic

    Oo the Carracosta (open)

    Carracosta [Oo] [F]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Water 1/Water 3
    Abilities:
    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 27 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Physical
    Aqua Jet
    Aqua Tail
    Bide
    Bite
    Body Slam
    Crunch
    Rollout
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Smack Down
    Waterfall
    Special
    AncientPower
    Brine
    Hidden Power (Type: Fire; BAP: 7)
    Hydro Pump
    Ice Beam
    Water Gun
    Water Pulse
    Other
    Curse
    Iron Defense
    Protect
    Rain Dance
    Rock Polish
    Shell Smash
    Toxic
    Wide Guard
    Withdraw

    Calci the Miltank (open)

    Miltank [Calci] [F]
    [​IMG]
    Adamant Nature (+1 Atk, -1 SpA)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Field
    Abilities:
    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 0/0
    MC: 0
    DC: 5/5

    Attacks: (27/89)
    Physical
    Body Slam
    Dizzy Punch
    Double Edge
    Facade
    Frustration
    Gyro Ball
    Ice Punch
    Present
    Rollout
    Stomp
    Tackle
    ThunderPunch
    Wake-Up Slap
    Zen Headbutt
    Special
    Other
    After You
    Bide
    Captivate
    Curse
    Defense Curl
    Growl
    Heal Bell
    Helping Hand
    Milk Drink
    Protect
    Rest
    Sleep Talk
    Substitute
  15. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    First time lgi!

    Name: Complications
    Format: Singles
    Thread: None
    Abilities:
    Kitsunoh- Cursed Body
    Bronzong- Levitate
    Durant- Hustle

    Baal (open)

    Kitsunoh (Baal) (M)
    [​IMG]
    Nature: Adamant +Atk, -SAtk

    Type:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk
    Can be Activated
    The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Limber
    Innate
    This Pokemon’s body is well trained and immune to paralysis.

    Cursed Body (DW Unlocked)
    Innate
    When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch (*)
    Iron Defense (*)
    Lick (*)
    Metal Burst (*)
    Faint Attack (*)
    Shadow Sneak (*)
    Curse (*)
    Imprison
    Tail Whip
    Odor Sleuth
    Metal Claw
    Copycat
    Fake Out
    Shadow Claw
    Iron Head
    Revenge
    Shadow Strike

    Meteor Mash (*)
    Psycho Shift (*)
    Yawn (*)

    Will-O-Wisp (*)
    Payback (*)
    Dig (*)
    Protect
    Taunt
    Roar
    Earthquake
    Double Team
    Torment
    Giga Impact
    Bulldoze
    U-Turn
    Rock Slide
    Substitute
    Endure

    Ice Punch
    Low Kick
    Magic Coat
    Pain Split
    Snatch
    Superpower
    Super Fang
    Thunderpunch


    Bolshevik (open)

    Bronzong (Bolshevik)
    [​IMG]
    Nature: Brave (+Atk, -Spe, -10% Evasion)

    Type:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate
    Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Heatproof
    Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal (Unlocked)
    Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (23/1.15=20)
    Size Class: 3
    Weight Class: 5 [8 Heavy Metal]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle (*)
    Confusion (*)
    Hypnosis (*)
    Imprison (*)
    Confuse Ray (*)
    Psywave (*)
    Iron Defense (*)
    Extrasensory (*)
    Faint Attack (*)
    Safeguard (*)
    Heavy Slam
    Metal Sound
    Sunny Day
    Rain Dance
    Payback

    Stealth Rock (*)
    Signal Beam (*)
    Trick (*)
    Zen Headbutt
    Iron Head

    Earthquake (*)
    Psyshock (*)
    Gyro Ball (*)
    Light Screen
    Reflect
    SolarBeam
    Block
    Bulldoze
    Protect
    Trick Room


    Durant (open)

    Durant (Möbius) M
    [​IMG]
    Nature: Jolly (+Spe, +18% ACC, -SAtk

    Type
    Steel:*Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Bug:**Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Swarm
    Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Hustle
    Can Be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Traunt (DW Locked)
    Trait
    This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 126 (125.4>126)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    MC: 0
    DC: 5/5

    Attacks
    Vice Grip (*)
    Sand Attack (*)
    Fury Cutter (*)
    Bite (*)
    Agility (*)
    Metal Claw (*)
    Iron Head
    Dig
    X-Scissor
    Bug Bite
    Crunch
    Guillotine
    Iron Defense


    Endure (*)
    Faint Attack (*)
    Rock Climb (*)
    Screech (*)
    Thunder Fang (*)
    Baton Pass

    Protect (*)
    Aerial Ace (*)
    Stone Edge (*)
    Rock Slide (*)
    Substitute (*)
    Double Team

    Superpower
    Endeavor
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Well, since Lupus seems to be away at the moment, I'll take Complications, seeing as he's new blood.

    Queue:
    Akela
  17. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Challenge!
    Thread: http://www.smogon.com/forums/showthread.php?t=3477405&page=5
    Format: Triples
    Team:

    Undine the Vaporeon with Hydration (open)

    [​IMG]
    Vaporeon [Undine] (Female)
    Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Water
    Normal: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Hydration (DW): (Innate) [UNLOCKED] This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:

    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 55 (65*0.85v)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks (39):
    Acid Armor
    Aqua Ring
    Aurora Beam
    Bide
    Blizzard
    Brine
    Charm (*)
    Dig (*)
    Dive
    Endure
    Focus Energy
    Growl (*)
    Ice Beam
    Icy Wind
    Haze
    Heal Bell
    Helping Hand (*)
    Hydro Pump
    Muddy Water
    Protect
    Quick Attack (*)
    Rain Dance
    Reflect
    Rest
    Sand-attack (*)
    Scald
    Shadow Ball (*)
    Sleep Talk
    Swift (*)
    Substitute
    Surf
    Tackle (*)
    Tail Whip (*)
    Tickle (*)
    Toxic
    Water Gun
    Water Pulse
    Wish
    Yawn (*)


    Bongo Bongo the Dusknoir with Pressure (open)

    [​IMG]
    Dusknoir * (Bongo Bongo) M
    Nature: Brave (+ Attack; - Speed, -10% evasion)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0

    Abilities:
    Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (54):
    Astonish (*)
    Bind
    Blizzard
    Brick Break
    Bulldoze
    Confuse Ray (*)
    Counter
    Curse
    Destiny Bond (*)
    Disable (*)
    DynamicPunch
    Earthquake
    Endure
    Fire Punch
    Focus Punch
    Foresight (*)
    Future Sight
    Gravity
    Grudge
    Helping Hand
    Hex
    Ice Punch
    Imprison (*)
    Leer (*)
    Mean Look
    Memento
    Metronome
    Night Shade (*)
    Pain Split (*)
    Payback
    Protect
    Pursuit (*)
    Rapid Spin
    Return (*)
    Rest
    Rock Slide
    Shadow Punch
    Shadow Sneak (*)
    Skill Swap
    Sleep Talk
    Snatch
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Taunt
    Telekinesis
    Thunder Punch
    Trick
    Trick Room (*)
    Torment
    Toxic
    Will-o-Wisp (*)
    Wonder Room


    Ganon the Emboar with reckless (open)

    [​IMG]
    Ganon (M) Emboar

    Type:

    Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Reckless (DW) (Innate) [UNLOCKED] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    EC 9/9
    MC 0
    DC 5/5

    Nature:

    Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Emboar
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    Attacks (47):

    Arm Thrust
    Assurance
    Blast Burn
    Brick Break
    Defense Curl
    Earthquake
    Ember
    Endeavor
    Fire Blast
    Fire Pledge
    Flame Charge
    Flamethrower
    Flare Blitz
    Focus Blast
    Grass Knot
    Hammer Arm
    Head Smash
    Heat Crash
    Heat Wave
    Helping Hand
    Incinerate
    Low Kick
    Low Sweep
    Odor Sleuth
    Overheat
    Protect
    Rest
    Roar
    Rock Slide
    Rollout
    Scald
    Sleep Talk
    Smack Down
    Smog
    Solarbeam
    Stone Edge
    Substitute
    Sunny Day
    Superpower
    Tackle
    Tail Whip
    Take Down
    Taunt
    Toxic
    Wild Charge
    Will-o-Wisp
    Yawn


    Dethl the Fidgit with Prankster (open)

    [​IMG]
    Fidgit (Dethl) Male
    Nature: Careful
    Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Persistent:
    Type: (Innate)
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit:
    Type: (Innate)
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (Dreamworld) [UNLOCKED]
    Type:(Innate)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (41):
    After You
    Air Slash
    Body Slam
    Circle Throw
    Clear Smog
    Comet Punch
    Copycat
    Disable
    Drill Run
    Earth Power
    Earthquake
    Encore
    Entrainment
    Gastro Acid
    Gravity
    Gust
    Heal Block
    Heal Pulse
    Helping Hand
    Knock Off
    Light Screen
    Lucky Chant
    Magic Room
    Metronome
    Rapid Spin
    Razor Wind
    Reflect
    Sand Attack
    Skill Swap
    Sludge Bomb
    Snatch
    Stealth Rock
    Tailwind
    Taunt
    Toxic
    Toxic Spikes
    Trick Room
    Venoshock
    Whirlwind
    Wide Guard
    Wonder Room



    Gleeok the Cyclohm with shield dust (open)

    [​IMG]
    Cyclohm[Gleeok] (Male)
    Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 69 (80/1.15) (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (74):
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Dragonbreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustation
    Growl
    Gust
    Hail
    Heal Bell
    Hidden Power Grass (7)
    Hone Claws
    Hydro Pump
    Hyper Beam
    Hurricane
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Sandstorm
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon


    Majora's Wrath the Tangrowth with regenerator (open)

    [​IMG]
    Tangrowth [Majora's Wrath] (F)
    Nature: Sassy (+ SpD, - Spe, -10% evasion)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 3 (+)
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (66):
    Absorb
    Aerial Ace
    Amnesia
    Ancientpower
    Bide
    Bind
    Block
    Brick Break
    Bulldoze
    Bullet Seed
    Constrict
    Covet
    Curse
    Double Team
    Earthquake
    Endeavor
    Endure
    Energy Ball
    Flail
    Focus Blast
    Frustation
    Giga Drain
    Giga Impact
    Grass Knot
    Growth
    Hidden Power Fire [7]
    Hyper Beam
    Ingrain
    Knock Off
    Leaf Storm
    Leech Seed
    Mega Drain
    Natural Gift
    Nature Power
    Pain Split
    Payback
    Poison Jab
    PoisonPowder
    Power Swap
    Power Whip
    Protect
    Psych up
    Rage Powder
    Reflect
    Rest
    Rock Slide
    Rock Smash
    Rock Tomb
    Secret Power
    Seed Bomb
    Shock Wave
    Slam
    Sleep Powder
    Sleep Talk
    Sludge Bomb
    Snore
    Solarbeam
    Stun Spore
    Substitute
    Sunny Day
    Swords Dance
    Synthesis
    Thief
    Tickle
    Toxic
    Vine Whip
    Worry Seed
    Wring Out
  18. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    Name: Hm, let's see here...
    Life Story Thread: Well, I was born into a middle-class family with a caring mother and an overworked father...
    Format: Singles
    Pokemon:
    Empoleon @ Torrent
    Emperor Iceberg the Empoleon (open)

    [​IMG]
    Empoleon [Emperor Iceberg] (M) (*)
    Nature: Modest​

    Type: Water/Steel
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive

    Stats:
    HP: 100
    Atk: Rank 2-
    Def: Rank 3
    SpA: Rank 5+
    SpD: Rank 4
    Spe: 60
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19​

    EC: 9/9
    MC: 3
    DC: 4/5​

    Attacks:
    Aqua Ring | Other | Egg
    Bide | Physical | Level Up
    Blizzard | Special | Technical Machine
    Brine | Special | Level Up
    Bubble | Special | Level Up
    Double Hit | Physical | Egg
    Featherdance | Other | Egg
    Fury Attack | Physical | Level Up
    Growl | Other | Level Up
    Hydro Pump | Special | Level Up
    Icy Wind | Special | Egg
    Metal Claw | Physical | Level Up
    Mist | Other | Level Up
    Peck | Physical | Level Up
    Pound | Physical | Level Up
    Protect | Other | Technical Machine
    Rest | Other | Technical Machine
    Scald | Special | Technical Machine
    Sing | Other | Event
    Snore | Special | Egg
    Substitute | Other | Technical Machine
    Surf | Special | Technical Machine
    Swagger | Other | Level Up
    Swords Dance | Other | Level Up
    Water Sport | Other | Level Up
    Whirlpool | Special | Level Up​

    Total Moves: 20
    [/CENTER]

    Rotom-H @ Levitate
    Overclock the Rotom (open)
    [​IMG]
    Rotom [Overclock] (-)
    Nature: Modest

    Type: Electric/Ghost or Grass or Fire or Water or Flying or Ice
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [​IMG]Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [​IMG]Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [​IMG] Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [​IMG]Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [​IMG]Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    [​IMG]Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.​

    Stats:
    [​IMG]
    HP:
    90
    Atk: 1 -
    Def: 3
    SpA: 4 +
    SpD: 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    HP:
    90
    Atk: 2 -
    Def: 4
    SpA: 5 +
    SpD: 4
    Spe: 86
    [​IMG]Size Class: 2
    Weight Class:
    3
    Base Rank Total: 20
    [​IMG]Size Class: 4
    Weight Class: 5
    Base Rank Total: 20
    [​IMG]Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    [​IMG]Size Class: 1
    Weight Class: 2
    Base Rank Total: 20
    [​IMG]Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    MC: 4​

    Attacks:
    Astonish | Physical | Level Up
    Charge | Other | Level Up
    Confuse Ray | Other | Level Up
    Dark Pulse | Special | Tutor
    Discharge | Special | Level Up
    Double Team | Other | Level Up
    Electro Ball | Special | Level Up
    Electroweb | Special | Tutor
    Hex | Special | Level Up
    Hidden Power 7 Grass | Special | Technical Machine
    Ominous Wind | Special | Level Up
    Pain Split | Physical | Tutor
    Protect | Other | Technical Machine
    Shock Wave | Special | Level Up
    Rest | Other | Technical Machine
    Signal Beam | Special | Tutor
    Sleep Talk | Other | Tutor
    Snatch | Other | Tutor
    Spite | Other | Tutor
    Substitute | Other | Level Up
    Thunder Wave | Other | Level Up
    Thunderbolt | Special | Technical Machine
    Toxic | Other | Technical Machine
    Trick | Other | Level Up
    Uproar | Special | Level Up
    Volt Switch | Special | Technical Machine
    Will-o-Wisp | Other | Technical Machine
    [​IMG]ThunderShock | Special | Level Up [Forme-based]
    [​IMG]Leaf Storm | Special | Level Up [Forme-based]
    [​IMG]Blizzard | Special | Level Up [Forme-based]
    [​IMG]Overheat | Special | Level Up [Forme-based]
    [​IMG]Air Slash | Special | Level Up [Forme-based]
    [​IMG]Hydro Pump | Special | Level Up [Forme-based]

    Total Moves:
    18​

    Revenankh @ Shed Skin
    Hatshepsut the Revenankh (open)
    [​IMG]
    Revenankh [Hatshepsut] (F)
    Nature: Relaxed

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    (DW) Locked

    Stats:
    HP:
    Atk: 4
    Def: 4 +
    SpA: 3
    SpD: 4
    Spe: 56 - (-10% evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 0/5​

    Attacks:
    Arm Thrust | Physical | Level Up
    Bide | Physical | Level Up
    Counter | Physical | Egg
    Destiny Bond | Other | Egg
    Earthquake | Physical | Technical Machine
    Glare | Other | Level Up
    Hex | Special | Egg
    Mach Punch | Physical | Egg
    Mean Look | Other | Level Up
    Payback | Physical | Technical Machine
    Protect | Other | Technical Machine
    Psychic | Special | Technical Machine
    Rock Tomb | Physical | Level Up
    Sand Tomb | Physical | Level Up
    Shadow Punch | Physical | Level Up
    Shadow Sneak | Physical | Egg
    Substitute | Other | Technical Machine
    Wrap | Physical | Level Up
    Wring Out | Physical | Level Up

    Total Moves:
    19​
  19. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Name: Aweshucks
    Format: Singles
    Thread: http://www.smogon.com/forums/showthread.php?p=4248233
    Kitsunoh @ Cursed Body
    Tauros @ Anger Point
    Escavalier @ Swarm

    Kitsunoh (open)

    [​IMG]
    Kitsunoh (Female)
    Nature: Jolly (+Spe, -SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities-
    Frisk (Can be Activated): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW- Unlocked, Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats-
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+, +19% Accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Counters-
    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks-
    Physical: Scratch, Lick, Metal Burst, Faint Attack, Shadow Sneak, Metal Claw, Fake Out, ShadowStrike, Foul Play, Dig, Rock Slide, Meteor Mash, Super Fang, Superpower, Earthquake, U-Turn, Iron Head, Revenge, Shadow Claw, Low Kick, Sucker Punch, Thunder Punch, Ice Punch, Giga Impact, Gyro Ball, Retaliate, Iron Tail, Strength
    Special: Hex, Hidden Power [Grass 7], Aerial Ace, Dark Pulse
    Status: Tail Whip, Imprison, Iron Defense, Odor Sleuth, Copycat, Curse, Psycho Shit, Taunt, Will-o-Wisp, Torment, Double Team, Memento, Perish Song, Snatch, Substitute, Toxic, Sunny Day, Protect, Rain Dance, Safeguard, Magic Coat, Rest, Trick Room, Defog, Sleep Talk, Captivate, Trick, Spike, Snore, Roleplay
    Tauros (open)

    [​IMG]
    Tauros (Male)
    Nature: Naive (+Spe, -SpD)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities-
    Intimidate (Toggle): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Anger Point (Passive): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
    Sheer Force (DW-Locked, Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


    Stats-
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 127 (+10 Accuracy)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    Counters-
    MC:
    DC: 0/5

    Attacks-
    Level Up:
    Tackle
    Stomp
    Tail Whip
    Leer
    Rage
    Horn Attack
    Scary Face
    Pursuit
    Rest

    Tutor:
    Outrage
    Zen Headbutt
    Double-Edge
    Mimic

    Special Giveaway:
    Quick Attack

    TM:
    Protect
    Wild Charge
    Rock Slide
    Substitute
    Double Team

    Escavalier (open)

    [​IMG]
    Escavalier (Male)
    Nature: Sassy (-Spd, +Sp.Def, -10% Evasion)
    Type: Bug
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5)

    Abilities-
    Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat (Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats-
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 5 (+)
    Spe: 17 (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Counters-
    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks-
    Physical: Peck, Fury Cutter, Fury Attack, Headbutt, False Swipe, Counter, Faint Attack, Megahorn, Twineedle
    Special: N/a
    Status: Leer, Endure, Substitute, Double Team, Rest, Quick Guard
  20. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,495
    Sounds like someone is bored out of their mind!

    Name: Read Username.
    Format: Singles
    Thread: Nope.
    Pokémon:
    Rita the Aurumoth @No Guard
    Eris the Delcatty @Normalize
    Cecille the Houndoom @Flash Fire

    Rita the Aurumoth (open)

    [​IMG]
    <Aurumoth> [Rita] (Female)
    "Getting bored here!"
    Desperation Theme: Tales of Vesperia - A Bet on This Bout
    Her magic in full form and her abilities nigh-unmatched now, Rita decided to work as a mercenary for Deep Blue. Her true intentions are yet unknown.



    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)


    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



    Abilities:
    Weak Armor: (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion: (DW) (Innate) (Unlocked) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]





    Stats:
    HP: 110
    Atk: 5
    Def: 4
    SpA: 4
    SpD: 3 (+)
    Spe: 81 (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22






    EC: 9/9
    MC: 0
    DC: 5/5





    Attacks:



    Level Up:
    Dragon Dance
    Quiver Dance
    Tackle
    String Shot
    Sunny Day
    Silver Wind
    Bug Bite
    Sunny Day
    Heal Pulse
    Light Screen
    Reflect




    Egg:
    Close Combat
    Megahorn
    Disable
    Bug Buzz
    Hydro Pump




    Tutor:




    TM:
    Thunder
    Psychic
    Toxic
    Will-o-Wisp
    Protect
    Substitute


    Eris the Delcatty (open)

    [​IMG]
    Delcatty [Eris] (Female)
    "Nya, this is fun!"
    Desperation Theme (Can we even call it that?): Blazblue Continuum Shift 2 - Catus Carnival
    Evolution honestly didn't change Eris a bit. Though her attacks hurt twice as much now...


    Nature: Adamant (+Atk, -SpA)


    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.



    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
    Wonder Skin: (DW) (Unlocked) (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.




    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 3




    EC: 6/6
    MC: 0
    DC: 5/5




    Attacks:



    Level Up:
    Fake Out
    Growl
    Tail Whip
    Tackle
    Foresight
    Attract
    Sing
    Copycat
    Doubleslap
    Assist
    Charm
    Double-Edge
    Heal Bell




    Egg:
    Wish
    Simple Beam
    Sucker Punch
    Zen Headbutt
    Helping Hand




    Tutor:


    TM:
    Dig
    Protect
    Frustration
    Return
    Thunder Wave
    Facade
    Giga Impact


    Cecille the Houndoom (open)
    [​IMG]
    Houndoom [Cecille] (Female)
    "Get out of my sight, or I'll burn you to a crisp."
    Desperation Theme: Blazblue Continuum Shift - Nightmare Fiction
    Evolution has made Cecille much colder and much more cruel than she already was. Jet still can't help but feel she has some feelings, though.

    Nature: Bold (+ Defense, - Attack)

    Type: Dark/Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve: (DW) (Unlocked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.



    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4




    EC: 6/6
    MC: 0
    DC: 5/5



    Attacks:

    Level Up:
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up
    Thunder Fang
    Inferno


    Egg:
    Fire Spin
    Nasty Plot
    Will-o-Wisp
    Counter
    Spite


    Tutor:
    Dark Pulse


    TM:
    Fire Blast
    Sludge Bomb
    Torment
    Protect
    Taunt
    Overheat
  21. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Need a sub-ref


    Queue:
    Waterwarrior
    Akela
    Frosty
    Unoriginal Name
    Aweshucks
    Canis Majoris
    Matezoide
  22. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Hiya, no thread, singles.
    Kitsunoh@Cursed Body (open)
    [​IMG]
    Kitsunoh(*) Banquo (M)
    Nature: Adamant (Attack increased by *; Special Attack decreased by *)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
    Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
    Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
    moving through walls.)

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: *****(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 110

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle(*)
    Scratch
    Tail Whip
    Odor Sleuth
    Copycat
    Iron Defense(*)
    Lick(*)
    Leer(*)
    Faint Attack(*)
    Shadow Sneak(*)
    Curse(*)
    Metal Claw

    Meteor Mash(*)
    Yawn(*)
    FeatherDance(*)

    Will-O-Wisp(*)
    Swagger(*)
    Trick Room(*)

    Taunt
    ShadowStrike
    U-Turn
    Metal Burst
    Rock Slide
    Earthquake
    Substitute
    Fake Out
    Torment
    Brick Break
    ThunderPunch
    Perish Song
    Revenge
    Iron Head
    Shadow Claw
    Endeavour
    Mememto
    Flail
    Hex

    Dragonite@Multiscale (open)
    [​IMG]
    Dragonite [Hyperion] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (80/1.15)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Moves:
    Fire Punch
    ThunderPunch
    Wrap
    Roost
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Dragon Pulse
    Iron Tail
    ExtremeSpeed

    Fire Blast
    Thunder
    Blizzard

    Surf
    Hurricane
    Outrage
    Aqua Tail
    Safeguard
    Dragon Claw
    Toxic
    Draco Meteor
    Earthquake
    Light Screen
    Brick Break
    Rock Slide
    Rain Dance
    Substitute
    Reflect
    Double Team
    Thunder Wave
    Superpower
    Roar
    Protect
    Ice Beam
    Thunderbolt
    Flamethrower
    Aqua Jet
    Dive
    Hyper Beam
    Frustration
    Endure
    Wing Attack
    Ice Punch
    Sleep Talk
    Double Team
    Dragon Dance
    Bind

    Weezing@Levitate (open)
    [​IMG]
    Weezing(*) Polaris (M)
    Nature: Modest (Special Attack increased by *; Attack decreased by *)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu,
    Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and
    Glare have Energy Cost reduced by one (1).

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
    Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: **(-)
    Def: *****
    SpA: ****(+)
    SpD: ***
    Spe: 60

    EC: 6/6
    MC: 0

    Attacks:
    Poison Gas(*)
    Tackle(*)
    Smog(*)
    SmokeScreen(*)
    Assurance(*)
    Clear Smog(*)
    Selfdestruct(*)
    Sludge(*)

    Curse(*)
    Pain Split(*)
    Destiny Bond(*)

    Will-O-Wisp(*)
    Sludge Bomb(*)
    Thunderbolt(*)

    HP Ice 7
    Fire Blast
    Toxic
    Psybeam
    Venoshock
    Taunt
    Shadow Ball
    Psywave
    Grudge
  23. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    842
    Time to take my first crack at the Battle Arcade!

    Mode: Singles
    Thread: N/A
    Abilities:
    Magmortar: Vital Spirit
    Cyclohm: Shield Dust
    Braviary: Sheer Force

    Pokemon:

    Flamestrike the Magmortar (Ability: Vital Spirit) (open)
    [​IMG]
    Magmortar - Flamestrike (M)
    Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 96 (83*1.15^)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 47

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Ember
    Smog
    Leer
    Fire Punch
    SmokeScreen
    Faint Attack
    Fire Spin
    Clear Smog
    Flame Burst
    Confuse Ray
    Sunny Day
    Lava Plume
    Flamethrower
    Fire Blast
    Hyper Beam

    Barrier
    Cross Chop
    DynamicPunch
    Mach Punch
    ThunderPunch

    Dual Chop
    Low Kick

    Counter
    Endure
    Heat Wave
    Helping Hand
    Mimic

    Hidden Power Ice 7
    Taunt
    Protect
    SolarBeam
    Thunderbolt
    Earthquake
    Psychic
    Brick Break
    Double Team
    Torment
    Flame Charge
    Rest
    Overheat
    Focus Blast
    Will-O-Wisp
    Rock Slide
    Substitute

    Focus Punch
    Teleport
    Bide

    Shockstrike the Cyclohm (Ability: Shield Dust) (open)
    [​IMG]
    Cyclohm - Shockstrike (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 47

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Whirlwind
    Bide
    Weather Ball
    Tackle
    Growl
    Leer
    Twister
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Double Hit
    Sonicboom
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Zap Cannon

    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Spark

    Draco Meteor

    Roar
    Hidden Power Grass (7)
    Sunny Day
    Blizzard
    Ice Beam
    Hyper Beam
    Light Screen
    Protect
    Thunderbolt
    Thunder
    Double Team
    Flamethrower
    Fire Blast
    Torment
    Volt Switch
    Thunder Wave
    Substitute
    Trick Room
    Surf

    Endure

    Skystrike the Braviary (Ability: Sheer Force) (open)
    [​IMG]
    Braviary - Skystrike (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Sheer Force: (Toggle) Default effect: None.

    Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 37

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Tailwind
    Crush Claw
    Sky Drop
    Superpower
    Whirlwind
    Brave Bird
    Thrash

    Sky Attack
    Roost

    Toxic
    Bulk Up
    Hidden Power Ice 7
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Facade
    Rest
    Attract
    Shadow Claw
    Retaliate
    Giga Impact
    Rock Slide
    Swagger
    Pluck
    U-Turn
    Substitute
    Rock Smash
    Fly
  24. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    What the fuck am I doing...

    Queue:
    Canis Majoris
    MK Ultra
    Flamestrike
    Waterwarrior
    Akela

    Frosty
    Unoriginal Name
    Aweshucks
    Matezoide
  25. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    TIEM FRO ANOEHTR RNU

    Name: Ben Lad
    Thread: Here
    Format: Doubles
    Mons and abilities:
    Lucario (Steadfast)
    Togekiss (Serene Grace)
    Kitsunoh (Cursed Body)
    Colossoil (Guts)
    Lucario (open)
    [​IMG]
    Lucario(*) [Rico] (Male)
    "See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
    The Kumar to Ben's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?

    Nature: Naughty (+1 atk, -1 SpD)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities: Inner Focus, Steadfast, Justified (DW)
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW, unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (83/101):
    Level Up:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Copycat
    Final Gambit
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Dragon Pulse
    Close Combat
    Extremespeed
    Heal Pulse
    Me First
    Calm Mind
    Quick Guard

    Egg:
    Blaze Kick(*)
    Vacuum Wave (*)
    Iron Defense(*)
    Circle Throw
    Hi Jump Kick
    Agility
    Crunch
    Bullet Punch
    Mind Reader
    Sky Uppercut
    Bite
    Cross Chop
    Follow Me

    TM:
    Hidden Power(*) - Ice, power 7
    Swords Dance(*)
    Earthquake(*)
    Psychic
    Shadow Claw
    Double Team
    Bulldoze
    Substitute
    Rock Slide
    Focus Blast
    Dig
    Toxic
    Poison Jab
    Roar
    Flash Cannon
    Hyper Beam
    Rest
    Shadow Ball
    Brick Break
    Giga Impact
    Low Sweep
    Protect
    Attract
    Bulk Up
    Facade
    Frustration
    Hone Claws
    Payback
    Stone Edge
    Fling

    Other:
    Thunderpunch
    Ice Punch
    Zen Headbutt
    Magnet Rise
    Drain Punch
    Sleep Talk
    Focus Punch
    Low Kick
    Water Pulse
    Bonemerang
    Dual Chop
    Helping Hand
    Mud-slap
    Captivate
    Fury Cutter
    Iron Tail
    Togekiss (open)
    [​IMG]
    Togekiss(*) [Sethim (Seth for short)] (Male)
    "<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
    Rico's little brother (their mother was a ditto), Seth has also been with Ben from the get go. A bit of a foil to his Lucario sibling, Seth is generally well-behaved, but also an utter space cadet.

    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Serene Grace, Hustle, Super Luck (DW)
    Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Hustle: (Toggle, defaults to OFF) When Hustle is ON, This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Super Luck (DW, Unlocked): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (54/117):
    Level Up:
    Growl(*)
    Charm(*)
    Metronome(*)
    Sweet Kiss(*)
    Yawn(*)
    Encore(*)
    AncientPower(*)
    Follow Me(*)
    Bestow(*)
    Magical Leaf
    Double-edge
    Last Resort
    After You
    Safeguard
    Baton Pass
    Aura Sphere
    Air Slash
    Extremespeed
    Sky Attack

    Egg:
    Nasty Plot(*)
    Extrasensory(*)
    Morning Sun(*)
    Foresight
    Stored Power
    Mirror Move

    TM:
    Flamethrower(*)
    Thunder Wave(*)
    Grass Knot(*)
    Protect
    Shadow Ball
    Hidden Power (Ice, Power 7)
    Solarbeam
    Light Screen
    Reflect
    Substitute
    Toxic
    Psyshock
    Rest
    Aerial Ace
    Attract

    Other:
    Heal Bell
    Water Pulse
    Counter
    Tailwind
    Roost
    Hyper Voice
    Heat Wave
    Shock Wave
    Trick
    Sleep Talk
    Zap Cannon
    Defog
    Air Cutter
    Body Slam
    Kitsunoh (open)
    [​IMG]
    Kitsunoh [Amelia] (Female)
    "<You people make my brain bleed...>"
    A Kitsunoh Ben caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.

    Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Frisk, Limber, Cursed Body
    Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW, Unlocked): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (57/99):
    Level Up:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Iron Head
    Revenge
    Imprison
    Tail Whip
    Metal Claw
    Shadow Claw
    Copycat
    Fake Out
    Shadowstrike
    Perish Song
    Hex

    Egg:
    Yawn
    Meteor Mash
    Foul Play
    Featherdance
    Flail
    Psycho Shift

    TM:
    Toxic
    Will-o-Wisp
    Protect
    Taunt
    Earthquake
    Rest
    Rock Slide
    U-Turn
    Torment
    Bulldoze
    Dig
    Aerial Ace
    Psychic
    Shadow Ball
    Roar
    Substitute
    Double Team
    Giga Impact

    Other:
    Ice Punch
    Thunderpunch
    Pain Split
    Super Fang
    Endure
    Sleep Talk
    Snore
    Defog
    Low Kick
    Sucker Punch
    Knock Off
    Magic Coat
    Icy Wind
    Endeavor
    Colossoil (open)
    [​IMG]
    Colossoil [Charles] (Male)
    "<I ain't no role model.>"
    A Colossoil that is very good at Basketball - in fact, he's capable of the Chaos Dunk.

    Nature: Naive (+15% Spe, +14 accuracy, -1 SpD)
    Type: Dark/Ground
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities: Rebound, Guts, Pressure (DW)
    Rebound: (Active) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW, Unlocked): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (29/88):
    Level Up:
    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam
    Bounce
    Pursuit
    Dig
    Muddy Water
    Stockpile
    Swallow
    Drill Run
    Peck
    Horn Attack
    Megahorn
    Horn Drill

    Egg:
    Encore
    Thunder Fang
    Water Spout
    Sucker Punch
    Fake Out

    TM:
    Protect
    Taunt
    U-Turn
    Earthquake
    Rock Slide
    Brick Break

    Other:
    Aqua Tail
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