Data Battle Arcade Challenge Sign-Ups 2.0! Open for business!

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Name: Mylo Xyloto
Thread: ...
Format: Singles
Pokemon:


Salamence [Radioactive]
Nature: Naive (+15% Speed, +6% Accuracy, -1 SpD)

Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 115 (100*1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Heatbutt
Protect
Double Edge
Fly
Dragon Tail

Dragon Dance
Hydro Pump
Fire Fang
Dragon Pulse
Shadow Claw

Dragon Claw
Fire Blast
Rock Slide
Brick Break
Hidden Power (Grass, 7)

Draco Meteor
Outrage
Roost


Gengar [Figure 8] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levite (Innate):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC:
9/9
MC:

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Hex

Disable
Ice Punch
Fire Punch
ThunderPunch
Will-O-Wisp

Taunt
Sludge Bomb
Shadow Ball
Venoshock
Psychic
Thunderbolt
Protect
Dynamic Punch

Pain Split


Sigilyph [Clarity] (M)
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
Type: Flying / Psychic
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Wonder Skin: Innate
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Magic Guard: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens: Innate
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe:112 (97*1.15) (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

MC: 0
DC: 0/5

Attacks
Air Cutter
Gust
Hypnosis
Light Screen
Miracle Eye
Psywave
Psybeam
Tailwind
Whirlwind

Ancient Power
Psycho Shift
Roost
Skill Swap
Steel Wing

Energy Ball
Ice Beam
Protect
Psyshock
Shadow Ball
 
alright, i foolishly promised id do it, so Frosty...... your coming with me



Queue:
(S) Mylo Xyloto
(S) Unoriginal Name
(S) Aweshucks
(S) (Subref) Matezoide
(D) Wanderer
 
Name: Cube
Format: Singles
Thread: Here.

Abilities:
Gastly: Levitate
Revenankh: Shed Skin
Nohface: Levitate

Mons:

Gastly [Scaawy] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Levitate
Levitate: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 0

Attacks [28/73]
Astonish
Attract
Bide
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Foul Play
Frustration
Giga Drain
Grudge
Haze
Hex
Hidden Power
Hypnosis
Ice Punch
Icy Wind
Knock Off
Lick
Mean Look
Mega Drain
Mimic
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Rest
Return
Round
Scary Face
Secret power
Selfdestruct
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Smog
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon



Revenankh [Wevvy] (M)
Nature: Lonely (+1 Atk, -Def)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Shed Skin, Air Lock, Infiltrator (DW)
Shed Skin: (Innate) - This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) - This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator - Locked: (Innate) - Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Mach Punch
Shadow Sneak
Force Palm
Destiny Bond

Taunt
Earthquake
Torment
Brick Break
Substitute



Nohface [Kitty] (F)
Nature: Adamant (+Atk, -SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Levitate, Levitate (DW)
Levitate: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate - Locked: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks
Odor Sleuth
Scratch
Iron Defense
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Meteor Mash
Yawn
Foul Play
Psycho Shift
Hex

Torment
Substitute
Will-O-Wisp
Dig
Taunt
 
Name: Unitas
Format: Singles
Thread: None

Electivire:Vital Spirit
Muk:Poison Touch
Heatmor: Flash Fire


Electivire* [Caiphus] (Male)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Electric
Typing: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Ability 1:Motor Drive )Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Ability 2: Vital Spirit (DW) (Unlocked) (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Level Up:
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball
Thunderbolt
Screech

Egg Moves:
Ice Punch
Fire Punch
Feint
Focus Punch
Meditate
Hammer Arm

TM Moves:
Brick Break
Substitute
Protect
Psywave
Toxic
Hidden Power Grass (7)
Wild Charge
Earthquake
Rain Dance

Tutor Moves:
Dual Chop
Magnet Rise
Signal Beam
Iron Tail
Low Kick



Muk* [Barrabus] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Poison
Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Ability 1: Stench (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Ability 3: Poison Touch (DW) (Unlocked) (Toggle) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 43 (50/1.15) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC:6/6
MC:
DC:5/5

Attacks:

Level Up:
Posion Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Gunk Shot
Fling
Acid Armor
Sludge Wave
Memento
Screech

Egg Moves:
Curse
Shadow Sneak
Imprison
Shadow Punch
Mean Look

TM Moves:
Substitue
Payback
Poison Jab
Rock Slide
Flamethrower
Protect
Shadow Ball
Torment
Double Team
Thunderbolt
Toxic
Endure
Thunder
Swagger
Sunny Day
Facade
Rest
Snore

Tutor Moves:
Giga Drain
Pain Split
Ice Punch
Thunderpunch
Endure
Explosion
Dark Pulse
Sleep Talk



Furnace the Heatmor (Male)
Nature:Quiet (+Atk, -15%Spd, -10% Evasion)
Type:Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
White Smoke: (Passive) (DW) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Intimidate, etc.) These Pokemon are also immune to Fog and lingering smoke-based effects.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC:0
DC:0/5

Attacks:

Level Up:
Incinerate
Lick
Oder Sleuth
Bind
Fire Spin
Fury Swipes

Egg:
Sucker Punch
Night Slash
Heat Wave
Body Slam
Curse

TM:
Rock Tomb
Aerial Ace
Dig
Shadow Claw
Facade
 
Cube and Unitas are coming with me.


Queue:
AOPS (Subref)
Birkal (Subref)



I just realised i was supposed to take Unitas instead of Wolfe earlier. My appologies.
 
Due to having my eyes opened to a couple of different things, Triples arcades will from now on be abolished, the current triples run will be allowed to continue, but upon its completion no more triples will be taken. The data for triples will remain in the thread for my reference until the current challenge is finished, then it will be removed.

Sorry everyone but its too much strain on my already shrinking arcade crew @.@
 
I swear I'll get back to reffing these eventually

Name: Aweshucks
Thread: here
Format: Singles

Abilities:
Kitsunoh @ Cursed Body
Shuckle @ Sturdy
Vileplume @ Chlorophyll


Kitsunoh (Female)
Nature: Jolly (+Spe, -SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities-
Frisk (Passive): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW- Unlocked, Passive): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats-
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+, +19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Counters-
EC: 6/6
MC: 0
DC: 5/5

Attacks-
Physical: Scratch, Lick, Metal Burst, Faint Attack, Shadow Sneak, Metal Claw, Fake Out, ShadowStrike, Foul Play, Dig, Rock Slide, Meteor Mash, Super Fang, Superpower, Earthquake, U-Turn, Iron Head, Revenge, Shadow Claw, Low Kick, Sucker Punch, Thunder Punch, Ice Punch, Giga Impact, Gyro Ball, Retaliate, Iron Tail, Strength, Return, Frustration, Bulldoze, Headbutt, Endeavor, Fury Cutter, Facade, Thief, Flail, Fling
Special: Hex, Hidden Power [Grass 7], Aerial Ace, Dark Pulse, Shadow Ball, Psychic, Ominous Wind, Round
Status: Tail Whip, Imprison, Iron Defense, Odor Sleuth, Copycat, Curse, Psycho Shit, Taunt, Will-o-Wisp, Torment, Double Team, Memento, Perish Song, Snatch, Substitute, Toxic, Sunny Day, Protect, Rain Dance, Safeguard, Magic Coat, Rest, Trick Room, Defog, Sleep Talk, Captivate, Trick, Spike, Snore, Roleplay, Yawn, FeatherDance, Attract


Janis (F)
Janis is named after Janis Joplin
Nature: Brave (+Atk -Spe)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities-
Chlorophyll:

Type: Passive

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Effect Spore: (DW-Locked)

Type: Toggle

By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%.

Stats-
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 43 (-10% Evasion)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

Counters-
EC: 9/9
MC: 0
DC: 2/5

Attacks-
Level Up:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Aromatherapy
Petal Dance
Giga Drain

Egg:
Ingrain
Synthesis
Teeter Dance
Secret Power
Nature Power

TM:
Toxic
Solar Beam
Protect
Sunny Day
Substitute
Venoshock
Double Team


Aweshuckle (M)
You don't fuckle with Shuckle.
Nature: Relaxed (+Def -Spe)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Rock: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities-
Sturdy:

Type: Passive

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Gluttony:

Type: Passive

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Contrary: (DW-Locked)

Type: Toggle.

No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

Stats-
HP: 80
Atk: Rank 1
Def: Rank 10 (+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

Counters-
EC: N/A
MC: 0
DC: 0/5

Attacks-
Level Up:
Withdraw
Contstrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Sfeguard
Rest
Rock Throw

Egg:
Mud Slap
Final Gambit
Helping Hand
Accupressure
Knock Off

TM:
Toxic
Protect
Gyro Ball
Substitute
Double Team
 
time to keep rolling

Thread: here
Format: Doubles
Mons:

Thanks to Matezoide for the sprite!
Clefable (Clarwyn) Female
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
Type: Passive
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Unaware: (DW)
Type: Passive
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
DC: 5/5
MC: 0


Attacks: 43 Total
Aromatherapy
Bestow
Bubble Beam
Charm
Copycat
Cosmic Power
Defense Curl
Double Slap
Encore
Flamethrower
Follow Me
Grass Knot
Gravity
Heal Bell
Helping Hand
Hyper Beam
Ice beam
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mimic
Minimize
Moonlight
Pound
Protect
Psychic
Reflect
Rest
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snatch
Stealth Rock
Stored Power
Substitute
Sweet Kiss
Thunder Wave
Thunderbolt
Toxic
Wake Up Slap
Wish


*Thanks to Matezoide for the sprite*
Dusknoir (Cyvain) Male
Nature:
Quiet
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0

Attacks: 49 Total
Astonish
Bind
Brick Break
Bulldoze
Confuse Ray
Counter
Dark Pulse
Destiny Bond
Disable
Earthquake
Endure
Faint Attack
Fire Punch
Focus Blast
Focus Punch
Foresight
Future Sight
Gravity
Helping Hand
Hex
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Leer
Mean Look
Nightshade
Pain Split
Payback
Protect
Psychic
Pursuit
Rain Dance
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Snatch
Substitute
Sucker Punch
Sunny Day
Taunt
Thunder Punch
Torment
Toxic
Trick Room
Will o Wisp


Hydreigon (Kormahs) Male
Nature:
Brave
Type:
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks: 42 Total
Acrobatics
Aqua Tail
Bite
Crunch
Dark Pulse
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Fire Blast
Flamethrower
Fly
Focus Blast
Focus Energy
Headbutt
Head Smash
Hyper Voice
Ice Fang
Outrage
Protect
Reflect
Rest
Roar
Roost
Sleep Talk
Stone Edge
Substitute
Superpower
Surf
Tackle
Tailwind
Taunt
Thunder Fang
Thunder Wave
Tri Attack
U-Turn
Work Up


Thanks to Matezoide for the sprite!
Eelektross (Zaragoth) Male
Nature:
Quirky

Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 50
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 31 Total
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Double Team
Drain Punch
Fire Punch
Flamethrower
Giga Drain
Headbutt
Light Screen
Protect
Rest
Sleep Talk
Spark
Super Fang
Tackle
Thunder
Thunderbolt
Thunder Wave
U-Turn
Wild Charge
Zap Cannon
 
Picking up akela's. Will post in it tomorrow.

EDIT:
And also posting a challenge of my own.

Thread: http://www.smogon.com/forums/threads/battle-arcade-challenge-rediamond.3475101/page-3
Format: Singles

Gardevoir* [Celeste] (Female)
Nature: Bold (+* Defense, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



Stats:
HP: 100
Atk-: Rank 2
Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Total Moves: 63/93
Ally Switch
Attract
Body Slam
Calm Mind*
Captivate
Charge Beam
Charm
Confuse Ray
Confusion*
Defense Curl
Destiny Bond*
Disable
Double-Edge
Double Team*
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl*
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse*
Helping Hand
Hidden Power (Ground 7)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant*
Magical Leaf*
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic*
Psych Up
Psyshock*
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak*
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Sychronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt*
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp*
Wish
Wonder Room
Zen Headbutt

Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 6/6
MC: 2
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Total moves: 55/72

Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Counter
Cut
Dig
Double Team
Earthquake
Earth Power
Echoed Voice
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Natural Gift
Pin Missile
Protect
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
Strength
String Shot
Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor

Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 1
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks: 68/82
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Captivate
Chip Away
Close Combat
Counter
Curse
Cut
Detect
Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up
 
Last edited:
DOUBLES TIME!
Streak: 4
Thread: http://www.smogon.com/forums/threads/battle-arcade-challenge-subwayj.3465838/page-6
Abilities: No Guard (Aurumoth), Hydration (Vaporeon), Telepathy (Necturna), Shield Dust (Cyclohm)


Sterling the Aurumoth (♀)
Type:


Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

Nature: Quiet (+Special Attack, -Speed)

Type:

: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
110/120/99/117/60/94

HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 2

Speed: 81
Base Rank Total: 22
Size Class: 4
Weight Class: 5

Evolution Counters: 9/9
Dream Counters: 5/5
Move Counters: 0


Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Cut
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Total Moves: 75
(Max Movepool)


Nature: Bold (+Def, -Atk)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats: (Bold Nature)

HP: 120
Atk: Rank 2(-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC:
DC:
5/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack
Trump Card
Water Gun
Water Pulse
Aurora Beam
Aqua Ring
Hydro Pump
Bite
Muddy Water
Acid Armor
Haze
Double-Edge
Baton Pass
Charm
Focus Energy
Take Down
Mist
Last Resort

Wish
Stored Power
Yawn
Endure
Fake Tears
Detect
Flail

Protect
Work Up
Round
Shadow Ball
Toxic
Hidden Power (Electric 7)
Ice Beam
Blizzard
Hyper Beam
Mimic
Rain Dance
Double Team
Surf
Scald
Brine
Bide
Reflect
Roar
Dig
Dive
Swagger
Substitute
Facade
Echoed Voice
Whirlpool
Rock Smash

Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Signal Beam
Sleep Talk
Iron Tail
Aqua Tail
Swift
Mud-Slap

Total Moves: 67

Fantôme the Necturna (♀)
Type:


Fantôme, at one point, was the first Necturna in ASB. As such she has much experience, traveling with Subway on many TLR's and other important battles! Due to her mysterious ways, she is always shifting and hiding, however Fantôme trusts Subway and would never leave his side!

Nature: Quiet (+Special Attack, -Speed)

Type:

: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
64/120/100/85/120/81

HP: 100
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 4
Special Defence: Rank 5

Speed: 70
Base Rank Total: 23
Size Class: 3
Weight Class: 3

Evolution Counters: 6/6
Dream Counters: 5/5
Move Counters: 1


Moves:
*Level Up*

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball

*Egg*

Spore
Giga Drain
Natural Gift
Ingrain
Gravity
Leaf Storm
Leaf Blade
Future Sight
Nightmare
Curse
*TM/HM*

Protect
Calm Mind
Psychic
Torment
Telekenisis
Toxic
Shadow Claw
Stone Edge
Thief
Substitute
Energy Ball
Grass Knot
Payback
Hidden Power (Water 7)
Psych Up
Giga Impact
Hyper Beam
Sunny Day
Solarbeam
Facade
*Tutor*

Synthesis
Snatch
Bind
Spite
Skill Swap
Trick
Worry Seed
Sleep Talk
Seed Bomb
Knock Off

Total Moves: 54


Omega the Cyclohm (♂)
Type:


For a long time, Omega was the strongest pokemon on SubwayJ's team. He pulled his weight in every battle and tried the best he could. Often Omega helps the newer members of SubwayJ's team to fit in and be more comfortable, it helps that the newbies look up to him with great respect.

Nature: Modest (+Special Attack, -Attack)

Type:

: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust:
(Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

Stats:
108/60/118/112/70/80

HP: 110
Attack: Rank 1
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 3

Speed: 80
Base Rank Total: 20

Size Class: 4
Weight Class: 4

Evolution Counters: 9/9
Dream Counters: 5/5
Move Counters: 0


Moves:
*Level Up*

Tackle
Growl
Twister
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail
Discharge
Zap Cannon
Thrash
Outrage
*Egg*

Heal Bell
Hydro Pump
Power Gem
Magnet Rise
Gust
Mud Slap

*TM/HM*

Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard
Volt Switch
Sunny Day
Thunder Wave
Hidden Power Grass (7)
Hyper Beam
Surf
Earthquake
Protect
Thunderbolt
Torment
Light Screen
Ice Beam
Charge Beam
Fire Blast
Rest
Round
Incinerate
Flash
Trick Room
Endure
Toxic
Double Team
Hone Claws
Secret Power
Facade

*Tutor*

Signal Beam
Electroweb
Draco Meteor
Sleep Talk

Total Moves: 63

 

Geodude6

Look at my shiny CT!
<Ragnarokalex> actually geodude if you want you can go ahead and pick up arcades
<SubwayJ> I was just trying to show that highlighting can show if you're AFK or not :p
<Ragnarokalex> i think i need another ref now anyways
<Ragnarokalex> lol
<Ragnarokalex> well i was actualy just about to walk out the door :p
<SubwayJ> Ohh
<Ragnarokalex> gonna go check out my friends rapier and see if i want it for 30 bucks
<SubwayJ> Farewell in that case!
<Ragnarokalex> so geodude go ahead and pick up stuff, ill edit you onto the list when i get back


So yeah, taking Subway, post up soon.

Also, I won't mind doing triples, so this is a reminder to @Ragnarokalex to not remove the triples data.
 
Last edited:
Link




<Hitmonchan> [Little Mac] (Male)

Nature: Adamant

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

About: Small and light, Little Mac is a fighter at heart. He is not afraid to take on enemies larger than himself and aims to become the greatest boxer in the world. After learning everything he could learn from Doc Louis (At the moment), they went their separated ways, under the promisse that they will meet again when he is ready to finish the training.
Now a Hitmonchan, Doc Louis returned to finish the training. Mac finally mastered the Star Punch, and can shoot several variations of the move with changes in power, speed and typing. Despite this, Mac knows theres much to learn, so he continues to train his body and soul.
A recent event has given Mac a deep fear of karts, which did not lessen with his evolution.

Abilites:

Keen Eye (Passive):This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy..

Iron Fist (Passive): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Inner Focus (DW UNLOCKED, Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


Stats

HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5


Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)
Comet Punch
Agility
Revenge
Ice Punch
Fire Punch
ThunderPunch
Focus Punch
Sky Uppercut
Quick Guard
Close Combat
Detect
Mega Punch


Attract
Bide
Body Slam
Brick-Break
Bulk Up
Bulldoze
Dizzy Punch
Double Team
Drain Punch
Earthquake (*)
Facade
Fling
Low Kick
Low Sweep (*)
Metronome
Protect
Rain Dance
Retaliate
Rest
Rock-Slide (*)
Seismic Toss
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Thief
Toxic

Counter (*)
Hi Jump Kick (*)
Bullet Punch (*)
Feint
Mach Punch
Endure
Mind Reader
Pursuit
Rapid Spin




<Aurumoth> (Will) [Female]
Nature: Sassy (+1 Sp.Defense, -15% Speed, -10% Evasion)

Type: Bug/Psychic
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: Will comes from a big family, being the oldest sibling, Will has grown to be extremely responsable and careful for her brothers and sisters. As the years passed, she realised her brothers/sisters became old enough to take care of themselves, which upset her to an extent.
Eventualy, she met Matezoide and was caught. Although she isnt the oldest one anymore, Will is happy to be part of a new family, despite being rather tomboyish and unstable, Will has the personality and inteligence of a competent leader. The Heart of Kandrakar's power has grown considerably, affecting her physical appearance, though her mind hasnt changed one bit.


Abilities:


Weak Armor: (Toggle) Default effect: None.
Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Heal Pulse (*)
Zen Headbutt
Reflect
Wish
AncientPower
Final Gambit
Tail Glow
Healing Wish

Hidden Power Ground (7)
Light Screen
Magic Coat
Protect
Psychic (*)
Psyshock
Shadow Ball (*)
Overheat
Thunder
Thunderbolt
Will-O-Wisp (*)
Wonder Room
Electroweb
Helping Hand
Ice Beam
X-Scissor
Safeguard
Substitute
Retaliate
Trick
Giga Impact
Skill Swap
Role Play
Icy Wind
Ally Switch
Toxic

Hydro Pump (*)
Bug Buzz (*)
Disable (*)
Close Combat
Feint
Counter
Megahorn
Wing Attack



<Leafeon> (Harold) [Male]
Nature: Adamant (+Atk, -SpAtk)

Type: Grass

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence.
After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later.
However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones.


Abilities:

Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyl (DW UNLOCKED, Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats

HP: 100
Atk: Rank 5(+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Double Edge
Charm
Razor Leaf
Magical Leaf
Grass Whistle
Giga Drain
Synthesis
Sunny Day
Leaf Blade
Swords Dance

Aerial Ace
Dig
Double-Team
Facade
Frustration
Heal Bell
Knock Off
Endure (*)
Flail (*)
Yawn (*)
Wish
Covet




Queue:

Rediamond (Singles)
Matezoide (Singles)
 
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