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Roleplay Battle Arcade Challenge Signups

Discussion in 'ASB' started by Destiny Warrior, Mar 22, 2012.

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  1. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,971
    Imma sign up for Singles
    Iota the Gengar (Levitate) (open)

    [​IMG]
    Gengar(*) [Iota] (Male)
    Nature: Hasty (+Spe, -Def)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc: +19%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 1

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Confuse Ray(*)
    Night Shade(*)
    Sucker Punch(*)
    Shadow Punch
    Hex
    Dream Eater
    Destiny Bond

    Explosion(*)
    Will-O-Wisp(*)
    Disable(*)

    Thunderbolt(*)
    Shadow Ball(*)
    Sludge Bomb(*)
    Toxic
    Taunt
    Venoshock
    Pain Split
    Focus Blast
    Giga Drain
    Protect
    Hidden Power (Fire 7)
    Counter
    Drain Punch
    Torment
    Perish Song
    Bide
    Ice Punch
    Focus Punch
    Telekinesis
    Thunder
    Fire Punch
    Icy Wind

    Delta the Krillowatt (Magic Guard) (open)

    [​IMG]
    Krillowatt [Delta]
    Nature: Naive (+Spe, -SpD)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+)
    Acc: +17%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5
    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Charge
    Confuse Ray
    Imprison
    Aqua Jet
    Thunder
    Hydro Pump
    Muddy Water
    Zap Cannon
    Copycat
    Discharge

    Counter
    Mirror Coat
    Signal Beam
    Me First
    Shock Wave
    Follow Me

    Thunder Wave
    Thunderbolt
    Scald
    Earthquake
    Hone Claws
    Waterfall
    Low Kick
    Blizzard
    Rain Dance
    Volt Switch
    Dive
    Substitute
    Payback
    Torment
    Safeguard
    Ice Beam

    Rho the Marowak (Battle Armour) (open)

    [​IMG]
    Marowak [Rho a.k.a Boner] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Stats:

    HP: 90
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/6
    MC: 4
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Attacks:
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage
    Double Edge
    Endeavour
    Bone Rush

    Belly Drum
    Detect
    Skull Bash
    Endure
    Perish Song

    Smack Down
    Aerial Ace
    Fire Blast
    Stone Edge
    Earthquake
    Brick Break
    Swords Dance
    Rest
    Sleep Talk
    Dig
    ThunderPunch
    Fire Punch
    Ice Beam
    Focus Punch
    DynamicPunch
    Substitute
    Bulldoze
    Outrage
    Stealth Rock
    Giga Impact
  2. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Announcing that the Arcade has taken on 2 new refs: dogfish44 and Ragnarokalex!

    I'm too busy presently to take any more Arcade challenges to ref, but you may find more luck with the other referees!
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Yay :D alright to kick this new workload off, im gonna be a dick and take both The Wanderer and Jesseus, ill have your threads up momentarily.
  4. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    An announcement for the public: The "lockdown" on Battle Arcade challenges is no longer present. I am removing it. You may all feel free to challenge with your A-team of tournament Pokemon now!
  5. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Doubles Time!

    [​IMG]
    Fruit Ninja (*) the Krillowatt (M) @ Magic Guard
    Fruit Ninja (*) the Krillowatt (M) (open)

    Nature: Naive (+Spe, -SpDef)

    Type:
    Electric / Water

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats: (Naive Nature)

    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121(+) (+17%ACC)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 3/5

    Moves:

    Bubble (*)
    Charge (*)
    Tackle (*)
    Thundershock (*)
    Detect (*)
    Zap Cannon
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Thunder
    Copycat
    Heart Swap
    Discharge
    Hydro Pump

    Metronome (*)
    Me First (*)
    Counter (*)
    Sheer Cold

    Ice Beam (*)
    Thunderbolt (*)
    Scald (*)
    Blizzard
    Earthquake


    [​IMG]
    Angry Birds the Cyclohm (M) @ Overcoat
    Angry Birds the Cyclohm (M) (open)

    Nature: Modest (+Sp Atk, -Atk)

    Type: Electric/Dragon

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:

    Shield Dust:
    (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW-Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

    Stats: (Modest Nature)

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC 9/9
    MC 0
    DC 5/5

    Moves:

    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Hurricane
    Slack Off
    Weather Ball
    Dragon Pulse
    Double Hit
    Bide
    Tri Attack
    Leer
    Dragon Tail

    Heal Bell
    Hydro Pump
    Power Gem

    Flamethrower
    Thunder
    Substitute
    Hail
    Sandstorm
    Blizzard


    [​IMG]
    Doodle Jump (*) the Unown @ Levitate
    Doodle Jump (*) the Unown (open)


    Nature: Modest (+SpAtk, -Atk)

    Type: Psychic

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: (Modest Nature)

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank4(+)
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    MC: 0

    Moves:

    Hidden Power Bug (7) : 50% Drain Effect (*)
    Hidden Power Dark (7) : Taunt Effect (*)
    Hidden Power Dragon (7) : Roar Effect (*)
    Hidden Power Electric (7) : 30% Paralyze (*)
    Hidden Power Fighting (7) : Calculates Damage Using Defense (*)
    Hidden Power Fire (7) : 30% Burn (*)
    Hidden Power Flying (7) : High Critical Hit Ratio (*)
    Hidden Power Ghost (7) : 20% Special Defense Lower (*)
    Hidden Power Grass (7) : 20% Sleep (*)
    Hidden Power Ground (7) : 20% Accuracy Lower (*)
    Hidden Power Ice (7) : 20% Freeze (*)
    Hidden Power Poison (7) : 30% Toxic (*)
    Hidden Power Psychic (7) : 20% Confusion (*)
    Hidden Power Rock (7) : 20% Flinch (*)
    Hidden Power Steel (7) : 20% Special Attack Lower (*)
    Hidden Power Water (7) : 20% Speed Lower, and douse (*)
    (Because it's unown)

    Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable and Imprison. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack, so for example Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers.


    [​IMG]
    Plants vs Zombies (PVZ) the Necturna (F)
    Plants vs Zombies (PVZ) the Necturna (F) (open)

    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Ghost

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW-LOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats: (Quiet Nature)

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-) (-10EVA)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC 6/6
    MC 0
    DC 1/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech
    Shadow Ball


    Shell Smash(Sketched)
    Giga Drain
    Natural Gift

    Protect
    Calm Mind
    Psychic


    Let's GOGOGO
  6. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Ill take your match Orcinus, I have a large workload atm, so itll be a little bit before i have your challange up, but itll definitely be up before morning.
  7. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    ^ Umm just posting to say that SubwayJ challenged not orcinus. Didn't want you to mess up the challenge thread!
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    oof, to many reffing thingys, ill have it straight when i get it up lol
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    No lockdown on Arcade? Wonderful!

    SINGLES GO!!!

    Houdin the Alakazam (open)

    [​IMG]
    Alakazam* (Houdin) Male
    Nature: Timid (-Atk, +Spe, +22% accuracy)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (120x1.15) (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (30 total)
    Physical:
    Counter
    Fire Punch*

    Special:
    Confusion
    Energy Ball
    Focus Blast
    Future Sight
    Hidden Power (Fire- 7)
    Hyper Beam
    Psybeam
    Psychic*
    Psyshock*
    Shadow Ball*

    Status:
    Ally Switch
    Calm Mind
    Disable
    Double Team
    Encore*
    Endure
    Guard Swap*
    Kinesis
    Light Screen
    Miracle Eye
    Protect
    Recover
    Reflect
    Substitute
    Taunt
    Teleport*
    Thunder Wave
    Torment

    Dovahkiin the Weavile (open)

    [​IMG]


    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- LOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks: (24 total)
    Physical:
    Aerial Ace
    Assurance
    Beat Up
    Brick Break
    Dig
    Faint Attack
    Fake Out
    Fury Swipes
    Ice Punch
    Ice Shard
    Metal Claw
    Pursuit
    Quick Attack
    Revenge
    Scratch
    Slash

    Special:
    Icy Wind

    Status:
    Agility
    Embargo
    Hone Claws
    Leer
    Nasty Plot
    Screech
    Taunt

    Franziska the Serperior (open)

    [​IMG]

    Serperior (Franziska) Female
    Nature: Serious
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW ability- UNLOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (20 total)
    Physical:
    Iron Tail
    Leaf Blade
    Slam
    Tackle
    VINE WHIP
    Wrap

    Special:
    Energy Ball
    Giga Drain
    Hidden Power (Fire- 7)
    Leaf Storm
    Leaf Tornado
    Magical Leaf
    Mega Drain
    Wring Out

    Status:
    Attract
    Coil
    Double Team
    Gastro Acid
    Glare
    Growth
    Leech Seed
    Leer
    Taunt
  10. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Singles
    No thread
    Mode: Singles

    Snorlax will use Immunity
    Scrafty will use Intimidate
    Gengar will use Levitate

    Nommy (open)
    [​IMG]
    Nommy (Snorlax) (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Immunity:
    Type: Innate
    This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Gluttony (Dream World UNLOCKED):
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 25 (-)
    Evasion: -10%
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defence Curl
    Amnesia
    Belly Drum
    Yawn
    Lick
    Recycle
    Screech
    Chip Away

    Counter
    Double Edge
    Substitute

    Earthquake
    Rock Slide
    Toxic
    Body Slam
    Outrage
    Focus Punch
    Stockpile
    Rollout
    Whirlpool
    Heavy Slam
    Crunch
    Surf
    Flamethrower
    Thunderbolt
    Zen Headbutt
    Psychic
    Snatch
    Brick Break
    Ice Beam
    Endure
    Shadow Ball
    Fire Punch
    Focus Blast
    Protect
    Fire Blast
    Incinerate
    Pants (open)
    [​IMG]
    Scrafty(*) Pants (M)
    Nature: Adamant
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Shed Skin:
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie:
    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW):
    Type: Can be Activated, unlocked
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18



    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Leer (*)
    Low Kick(*)
    Sand-Attack(*)
    Faint Attack(*)
    Headbutt(*)
    Swagger(*)
    Brick Break(*)
    Payback(*)

    Fire Punch(*)
    Thunderpunch(*)
    Ice Punch(*)

    Dig(*)
    Taunt(*)
    Dragon Claw(*)
    Detect
    Drain Punch
    Crunch
    Double team
    Poison Jab
    Substitute
    Hi Jump Kick
    Zen Headbutt
    Focus Punch
    Head Smash
    Fake out
    Incinerate
    Thief
    Torment
    Rock slide
    Dragon tail
    Rock Tomb
    Scary Face
    Counter
    Protect
    Facade
    Low Sweep
    Roar
    Giga Impact
    Dragon Dance
    Sunny Day
    Moves: 39


    Purple Boss (open)

    [​IMG]
    Gengar(*) Purple Boss (M)
    Nature: Timid

    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Accuracy: +17%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 1

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)
    Shadow Punch

    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)

    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Energy Ball
    Taunt
    Pain split
    Hex
    Dark Pulse
    Venoshock
    Dream Eater
    Protect
    Torment
    Bide
    Focus Blast
    Destiny Bond
    Endure
    Counter
    Perish Song
    Double Team
    Psychic
    Giga Drain
    Thunder
  11. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Alright, i have more time opened up now, so ill pick up Waterwarrior and Orcinus Duo. Threads should be up relatively shortly.
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Time to train my Togekiss!

    Format: Singles
    Thread: Right here.
    Pokemon #1: Togekiss (Serene Grace)
    Pokemon #2: Axew (Mold Breaker)
    Pokemon #3: Necturine (Anticipation)

    Togekiss (open)
    [​IMG]
    Togekiss(*) [Sethim (Seth for short)] (Male)
    "<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
    Rico's little brother (their mother was a ditto), Seth is a bit of a foil to his Lucario sibling in demeanor and tactics alike. Although an utter space cadet, Seth's preference to support and incapacitation over brute force make him a valuable ally.

    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Serene Grace, Hustle, Super Luck (DW)
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Super Luck (DW, Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (33 total):
    Level Up:
    Growl(*)
    Charm(*)
    Metronome(*)
    Sweet Kiss(*)
    Yawn(*)
    Encore(*)
    AncientPower(*)
    Follow Me(*)
    Bestow(*)
    Magical Leaf
    Double-edge
    Last Resort
    After You
    Safeguard
    Baton Pass
    Aura Sphere
    Air Slash
    Extremespeed
    Sky Attack

    Egg:
    Nasty Plot(*)
    Extrasensory(*)
    Morning Sun(*)

    TM:
    Flamethrower(*)
    Thunder Wave(*)
    Grass Knot(*)
    Protect
    Shadow Ball
    Hidden Power (Ice, Power 7)
    Solarbeam
    Light Screen

    Past Gen:
    Heal Bell
    Water Pulse
    Counter
    Axew (open)
    [​IMG]
    Axew [Anonicus] (Male)

    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Rivalry, Mold Breaker, Unnerve (DW)
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW, Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks (14 total):

    Level Up:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe

    Egg:
    Focus Energy
    Reversal
    Counter

    TM:
    Dig
    Aerial Ace
    Protect
    Necturine (open)
    [​IMG]
    Necturine [Fion] (Female)

    Nature: Relaxed (+1 Def, -15% speed, -10 Evasion)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Anticipation, Telepathy (DW)
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW, Locked): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 44 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (12 total):

    Level Up:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Egg:
    Leaf Blade
    Giga Drain
    Sketch

    TM:
    Protect
    Psychic
    Torment
  13. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "I am ready"

    Format: Singles
    Thread: What thread?
    Pokemon #1: Stormblade the Scyther (Technician)
    Pokemon #2: Jaws the Gible (Sand Veil)
    Pokemon #3: Jack Sparrow (Unaware)

    Stormblade the Scyther (open)

    [​IMG]
    Scyther [Stormblade] (male)
    Naughty (+1 Atk, -1 SpD)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Swarm: (Inate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
    Technician: (Inate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Steadfast(DW-Locked): (Inate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5(+1)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2(-1)
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 4/6
    MC: 4
    DC: 2/5
    KOC: 0

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Wing Attack
    Fury Cutter
    Agility

    Steel Wing
    Night Slash
    Light Screen

    X-Scissor
    Aerial Ace
    Protect

    Move Total: 16

    Jaws the Gible (open)

    [​IMG]
    Gible [Jaws] (male)
    Nature:
    Rash: (+Sp.Atk, -Sp.Def)

    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin: (DW - Locked)(Innate)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+1)
    SpD: Rank 1 (-1)
    Spe: 42
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5
    KOC: 0

    Moves:
    Tackle
    Sand Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash

    Outrage
    Thrash
    Dragonbreath

    Earthquake
    Fire Blast
    Stone Edge

    Move Total: 13

    Jack Sparrow the Privatyke (open)

    [​IMG]
    Privatyke [Jack Sparrow] (male)
    Nature: Adamant (+Atk, -Sp.Atk)

    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    HP: 100
    Atk: Rank 4 (+1)
    Def: Rank 3
    SpA: Rank 1 (-1)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    EC: 1/6
    MC: 2
    DC: 1/5
    KOC: 0

    Moves:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet

    Cross Chop
    Recover
    Rock Blast

    Waterfall
    Brick Break
    Earthquake
  14. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    ok

    ==

    also challenging again!

    Mode: Singles
    Thread: Thread
    Pokemon and Abilities:
    Sazandora [Shinwa] w/ Levitate
    Kitsunoh [Tsuki] w/ Limber
    Metagross [Hagane] w/ Light Metal

    Shinwa the Sazandora (Hydreigon) (open)

    [​IMG]
    Sazandora (Shinwa) (F)
    Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

    Type: Dragon / Dark
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats: 92 / 105 / 90 / 125 / 90 / 98

    HP: 100
    Atk+: ***** (5)
    Def: *** (3)
    SpA: ***** (5)
    SpD: *** (3)
    Spe-: 85 (98 / 1.15)

    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: Not Applicable.

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Double Hit
    Tri Attack
    Slam
    Dragon Pulse
    Work Up
    Dragon Rush
    Body Slam
    Scary Face
    Hyper Voice
    Outrage

    Assurance
    Dark Pulse (#)
    Earth Power (#)
    Head Smash
    Thunder Fang (#)
    Ice Fang
    Fire Fang

    Draco Meteor

    Taunt (#)
    Thunder Wave (#)
    Protect (#)
    Rock Slide
    Focus Blast
    Flamethrower
    Surf
    Fly
    Toxic
    Roar
    Earthquake
    Double Team
    Reflect
    Torment
    Payback
    Giga Impact
    Stone Edge
    Bulldoze
    U-Turn
    Substitute
    Dragon Tail
    Flash Cannon
    Fire Blast
    Rock Tomb
    Charge Beam
    Acrobatics

    Move Count: 52
    Tsuki the Kitsunoh (open)

    [​IMG]
    Kitsunoh
    * [Tsuki] (F)
    Nature: Jolly (+15% Speed, +19% [18.539%] Accuracy, Special Attack decreased by *)

    Type: Ghost / Steel
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats: 80 / 103 / 85 / 55 / 80 / 110

    HP: 100
    Atk: **** (4)
    Def: *** (3)
    SpA-: * (1)
    SpD: *** (3)
    Spe+: 127 (110 * 1.15)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Evolution Counter: 6 / 6
    Move Counter: 4
    Dream Counter: 5 / 5

    Attacks:
    Scratch (*)
    Iron Defense (*)
    Lick (*)
    Odor Sleuth (*)
    Metal Burst (*)
    Faint Attack (*)
    Shadow Sneak (*)
    Curse (*)
    Imprison
    Tail Whip
    Copycat
    Metal Claw
    Memento
    Fake Out
    Shadow Claw
    Iron Head
    Revenge
    ShadowStrike
    Perish Song

    FeatherDance (*)
    Flail (*)
    Foul Play
    Meteor Mash (*)
    Psycho Shift
    Yawn

    Endeavor
    Ice Punch
    Icy Wind
    Magic Coat
    Pain Split
    Sucker Punch
    Superpower
    Super Fang
    ThunderPunch

    Roar
    Toxic
    Taunt
    Protect
    Frustration
    Earthquake
    Return
    Dig (*)
    Double Team
    Torment
    Attract
    False Swipe
    Will-o-Wisp (*)
    Embargo
    Payback
    Giga Impact
    Flash
    Bulldoze
    Rock Slide (*)
    U-Turn
    Substitute

    Move Count: 55
    Hagane the Metagross (open)

    [​IMG]
    Metagross (Hagane) (U)
    Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

    Type: Steel / Psychic
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats: 80 / 135 / 130 / 95 / 90 / 70

    HP: 100
    Atk: ***** (5)
    Def: ***** (5)
    SpA-: ** (2)
    SpD+: **** (4)
    Spe: 70

    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 1
    Dream Counter: 5 / 5

    Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Meteor Mash
    Pursuit
    Psychic
    Iron Defense
    Agility
    Hammer Arm
    Zen Headbutt
    Hyper Beam

    Block
    Body Slam
    DynamicPunch
    Endure
    Fury Cutter
    Gravity
    Headbutt (#)
    Ice Punch
    Icy Wind
    Iron Head (#)
    Mimic
    Mud-Slap
    Signal Beam
    Swift
    ThunderPunch
    Trick
    Zen Headbutt (#)

    Psyshock
    Toxic
    Hidden Power [Fire 6]
    Light Screen
    Protect
    Telekinesis
    Rain Dance
    Frustration
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Rest
    Explosion
    Giga Impact
    Rock Polish
    Flash
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut

    Stealth Rock
    Sleep Talk
    Flash

    Move Count: 64
  15. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Might as well

    Name: Typon77
    Mode: Singles
    Pokemon and Abilities:

    Crush the Colossoil @ Guts (open)
    [​IMG]
    Colossoil [Crush] (M)
    Nature: Adamant (+1 Attack, -1 SpAtk)

    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW) [UNLOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats: 133 / 122 / 72 / 71 / 72 / 95

    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95

    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (38)

    Physical
    Aqua Tail
    Bite
    Body Slam
    Bounce
    Bulldoze
    Crunch
    Dig
    Dragon Tail
    Earthquake
    Fake Out
    Fire Fang
    Flail
    Horn Attack
    Magnitude
    Megahorn
    Peck
    Pursuit
    Rapid Spin
    Rock Slide
    Smack Down
    Stone Edge
    Sucker Punch
    Tackle
    Thunder Fang
    U-Turn

    Special
    Bubblebeam
    Mud Bomb
    Mud Shot
    Snarl
    Water Spout

    Status
    Double Team
    Encore
    Endure
    Leer
    Protect
    Substitute
    Taunt
    Torment
    Spectre the Gengar @ Levitate (open)
    [​IMG]
    Gengar [Spectre] (M)
    Nature: Hasty (+15% Spe, +19% Accuracy, -1 Def)

    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 60 / 65 / 60 / 130 / 75 / 110

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (110*1.15)
    +19% Accuracy

    Size Class: 3
    Weight Class: 1
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: (33)

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball
    Hex

    Disable
    Explosion
    Perish Song

    Pain Split
    Ice Punch
    Fire Punch
    Metronome

    Taunt
    Thunderbolt
    Sludge Bomb
    Venoshock
    Toxic
    Substitute
    Counter
    Dream Eater
    Focus Blast
    Giga Drain
    Endure
    Bide
    Psychic
    Torment
    Protect
    Will-O-Wisp
    Clem the Stratagem @ Technician (and Levitate as a Trait) (open)

    [​IMG]
    Stratagem (Clem)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130

    EC: 9/9
    MC: 0
    DC: 5/5

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Attacks: (31)

    Physical
    Rock Blast
    Rollout
    Smack Down
    Tackle

    Special
    Ancientpower
    Earth Power
    Energy Ball
    Fire Blast
    Flamethrower
    Giga Drain
    Heat Wave
    Hidden Power (Fighting 6)
    Hyper Beam
    Mud Shot
    Mud Slap
    Ominous Wind
    Paleo Wave
    Power Gem
    Shadow Ball
    Swift
    Vacuum Wave
    Volt Switch
    Weather Ball

    Status
    Acupressure
    Defense Curl
    Disable
    Double Team
    Endure
    Protect
    Stealth Rock
    Substitute
  16. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Hell, let's try this out

    I would like to challenge the Battle Arcade!

    Mode: Singles

    Thread: N/A

    Chosen Pokemon with Abilities:
    Kitsunoh @ Limber
    Mienfoo @ Regenerator
    Hippopotas @ Sand Stream

    Kitsunoh (open)

    [​IMG]
    Kitsunoh (Female)
    Nature: Jolly (+Spe, -SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+15%, +18% Accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 2
    DC: 2/5

    Moves:
    Scratch
    Tail Whip
    Imprison
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Metal Claw
    Copycat
    Curse
    Fake Out
    ShadowStrike

    Foul Play
    Hex
    Psycho Shit

    Taunt
    Dig
    Will-o-Wisp
    Rock Slide

    Hippopotas (open)
    Hippopotas (*) (Female)
    Nature: Careful (+SpD -SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 32
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 3/6
    MC: 5
    DC: 3/5

    Abilities
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
    Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Attacks
    Tackle (*)
    Sand Attack (*)
    Bite (*)
    Yawn (*)
    Take Down (*)
    Dig (*)
    Sand Tomb (*)
    Fissure

    Body Slam (*)
    Slack Off (*)
    Whirlwind (*)

    Earthquake (*)
    Rock Slide (*)
    Return (*)
    Protect
    Double Team
    Substitute

    Mienfoo (open)

    [​IMG]
    Mienfoo (Female)
    Nature: Jolly (+Spe -SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters

    Abilities:
    Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
    Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75 (+15%, +13% Accuracy)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Attacks:
    Pound
    Meditate
    Detect
    Fake-Out
    Doubleslap
    Swift
    Calm Mind
    Hi Jump Kick

    Me First
    Low Kick
    Endure

    Stone Edge
    Dig
    U-Turn
  17. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,971
    Attempting to continue my streak

    Singles
    Battle Arcade Challenge
    Iota the Gengar @ Levitate (open)

    [​IMG]
    Gengar(*) [Iota] (Male)
    Nature: Hasty (+Spe, -Def)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc: +19%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Confuse Ray(*)
    Night Shade(*)
    Sucker Punch(*)
    Shadow Punch
    Hex
    Dream Eater
    Destiny Bond
    Dark Pulse
    Mean Look

    Explosion(*)
    Will-O-Wisp(*)
    Disable(*)

    Thunderbolt(*)
    Shadow Ball(*)
    Sludge Bomb(*)
    Toxic
    Taunt
    Venoshock
    Pain Split
    Focus Blast
    Giga Drain
    Protect
    Hidden Power (Fire 7)
    Counter
    Drain Punch
    Torment
    Perish Song
    Bide
    Ice Punch
    Focus Punch
    Telekinesis
    Thunder
    Fire Punch
    Icy Wind
    Psychic
    DynamicPunch
    Zap Cannon
    Endure
    Brick Break
    Energy Ball

    Tau the Alakazam @ Magic Guard (open)

    [​IMG]
    Alakazam(*) [Tau] (Male)
    Nature: Timid (+Spe, -Atk)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (+)
    Acc: +22%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5 /5

    Abilities:
    Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Attacks:
    Teleport(*)
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Telekinesis
    Role Play
    Trick

    Encore(*)
    Light Screen(*)
    Knock Off(*)
    Guard Split
    Skill Swap

    Psychic(*)
    Shadow Ball(*)
    Charge Beam(*)
    Calm Mind
    Counter
    Energy Ball
    Focus Blast
    Zap Cannon
    Hidden Power (Fire 7)
    Skill Swap
    Gravity
    Taunt
    Magic Coat
    Torment
    Shockwave
    Endure
    Psyshock
    Substitute
    Signal Beam
    Snatch
    Dig

    Delta the Krillowatt (open)

    [​IMG]
    Krillowatt [Delta] (Female)
    Nature: Naive (+Spe, -SpD)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+)
    Acc: +17%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5
    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Charge
    Confuse Ray
    Imprison
    Aqua Jet
    Thunder
    Hydro Pump
    Muddy Water
    Zap Cannon
    Copycat
    Discharge

    Counter
    Mirror Coat
    Signal Beam
    Me First
    Shock Wave
    Follow Me

    Thunder Wave
    Thunderbolt
    Scald
    Earthquake
    Hone Claws
    Waterfall
    Low Kick
    Blizzard
    Rain Dance
    Volt Switch
    Dive
    Substitute
    Payback
    Torment
    Safeguard
    Ice Beam
    Toxic
    Surf
  18. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    After reffing enough of this i'm gonna give it a shot.

    Doubles
    ERROR 404-No thread found

    Daezara the Cyclohm ............... (open)

    [​IMG]
    *Cyclohm (Daezara) Female*
    Nature:
    Modest
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust:
    Type: Innate
    This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static:
    Type: Innate
    This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat:
    Type: Innate
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 41 Total
    Tackle*
    Growl*
    Dragon Rage*
    Charge*
    Thundershock*
    Rain Dance*
    Sonicboom*
    Leer*
    Twister*
    Spark*
    Hurricane
    Double Hit
    Slack Off
    Whirlwind
    Weather Ball
    Discharge
    Dragon Tail
    Dragon Pulse

    Hydro Pump*
    Dragonbreath*
    Signal Beam*
    Power Gem
    Heal Bell
    Magnet Rise

    Draco Meteor
    Swift

    Thunder*
    Hidden Power Fighting(7)*
    Protect*
    Thunder Wave
    Ice Beam
    Flamethrower
    Surf
    Substitute
    Fire Blast
    Blizzard
    Light Screen
    Hyper Beam
    Endure
    Hail
    Torment

    Feralyn the Octillery............... (open)

    [​IMG]
    Octillery (Feralyn) Female
    Nature:
    Quiet
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper:
    Type: Innate
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody:(Dreamworld)
    Type: Innate
    This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 38 (-) (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    DC: 5/5
    MC: 1


    Attacks: 34 Total
    Water Gun
    Lock on
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Signal Beam
    Ice Beam
    Soak
    Octazooka
    Gunk Shot
    Constrict
    Wring Out
    Lock On

    Water Spout
    Rock Blast
    Thunder Wave

    Acid Spray
    Endure
    Bounce
    Seed Bomb

    Flamethrower
    Psychic
    Protect
    Energy Ball
    Surf
    Brine
    Scald
    Hidden Power Ghost (7)
    Payback
    Substitute
    Dive
    Whirlpool
    Charge Beam

    Zakireth the Chandelure............... (open)

    [​IMG]
    Chandelure (Zakireth) Male
    Nature:
    Timid
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body:
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire:
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag:
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92 (+) (+10% Accuracy & Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: 30 Total
    Ember
    Minimize
    Astonish
    Smog
    Firespin
    Confuse Ray
    Nightshade
    Will o Wisp
    Flame Burst
    Imprison
    Shadow Ball
    Pain Split
    Curse
    Overheat
    Inferno

    Endure
    Heat Wave
    Acid Armor

    Taunt
    Trick Room
    Energy Ball
    Psychic
    Flamethrower
    Sunny Day
    Solar Beam
    Protect
    Safeguard
    Toxic
    Flame Charge
    Substitute

    Maltia the Gengar............... (open)

    [​IMG]
    Gengar (Maltia) Female
    Nature:
    Timid
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+) (+19% Accuracy % Evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: 33 Total
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Destiny Bond
    Dark Pulse
    Hex
    Shadow Ball
    Dream Eater

    Disable
    Will o Wisp
    Perish Song
    Knock Off

    Pain Split
    Counter
    Magic Coat
    Endure

    Psychic
    Substitute
    Venoshock
    Taunt
    Giga Drain
    Torment
    Protect
    Thunderbolt
    Bide
    Rest
    Snatch


    Daezara's Ability Shield Dust
    Feralyn's Ability Sniper
    Zakireth Ability Flame Body
    Maltia Ability Levitate
  19. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,346
    Following DW's advice I'm looking fro a Sub-ref for my arcade challenge, It's already in the final battle so it's almost finished
  20. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Going to give this a try

    No Thread to speak of.

    Zephyr the Cyclohm@Static (open)

    [​IMG]
    <Cyclohm> [Zephyr] (Male)
    Nature: Lonely
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Overcoat:(Innate)(DW LOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 3(+)
    Def: Rank 3(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 3/5

    Attacks:(14)
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Double Hit
    Slack Off
    Hurricane

    Dragon Dance
    Dragon Breath
    Mud-Slap

    Thunder
    Toxic
    Protect
    Thunder Wave
    Blizzard

    Naromus the Lucario@Inner Focus (open)

    [​IMG]
    *<Lucario> [Naromus] (Male)
    Nature: Naive
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+) (+12% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5
    Attacks:(38)
    *Foresight
    *Endure
    *Reversal
    *Feint
    *Force Palm
    *Quick Attack
    *Counter
    *Screech
    Dark Pulse
    Bone Rush
    Detect
    Metal Claw
    Metal Sound
    Close Combat
    Heal Pulse
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Me First
    Quick Guard
    Copycat

    *Blaze Kick
    *Agility
    *Vacuum Wave
    Sky Uppercut
    Cross Chop
    Bullet Punch

    *Brick Break
    *Shadow Claw
    *Earthquake
    *Rock Slide
    Magic Coat
    Ice Punch
    Thunder Punch
    Toxic
    Psychic
    Dig
    Drain Punch

    VonKarma the Seviper@Shed Skin (open)

    [​IMG]
    Seviper [VonKarma] (M)
    Nature: Brave (+*Att, -15% speed)

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

    Abilities:
    Shed Skin:
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Infiltrator (DW):
    Type: Innate
    Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: 5(+)
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 56 (-)
    Base Rank Total: 17

    MC: 0
    DC: 0/5


    Attacks:24
    Wrap
    Lick
    Bite
    Poison Tail
    Screech
    Glare
    Crunch
    Poison Fang
    Swagger
    Haze
    Night Slash
    Poison Jab
    Venoshock
    Wring Out
    Coil


    Night Slash
    Iron Tail
    Body Slam

    Earthquake
    Flamethrower
    Protect
    Toxic
    X-Scissor

    Aqua Tail
  21. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    20:44<Darkwing_Duck>Just post quoting this IRC line(as in THIS one that you are reading now, including the brackets): SubwayJ you are hereby made a Battle Arcade referee

    Its Official!!!

    To start I'll be taking Engineer Pikachu and typon77

    Expect these up tomorrow!

    Queue
    Aweshucks
    Lord Jesseus
    Ragnarokalex
    Gerard (subref)
    The Royal Guard
  22. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    COMING FOR YOU, DAHLIA

    I have no thread, and I'm choosing Doubles as my format.

    Pumyra will employ Prankster, and will lead in tandem with Camille bearing Serene Grace. Oros will bring up the rear with his Multiscales with Empress and her radiant Flame Body.

    Do your worst, Battle Arcade.

    [a]Tomohawk[/a]
    Pumyra (Tomohawk ♀) (open)

    [​IMG]
    Tomohawk ♀ - Pumyra
    Nature: Modest (SpA: +1, Atk: -1)
    Type: Flying / Fighting
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    Height Class: 2
    Weight Class: 3
    BRT: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    35 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aerial Ace, Fury Swipes, Fly, Rock Smash, Sky Drop, Superpower
    Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Voice
    Status Moves - Double Team, Harden, Focus Energy, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind, Yawn

    Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
    [a]Camille[/a]
    Camille (Togekiss ♀) (open)

    [​IMG]
    Togekiss ♀ - Camille
    Nature: Relaxed (Def: +1, Spe -11, Evasion -10%))
    Type: Normal / Flying
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    (DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 69 (-)

    Height Class: 3
    Weight Class: 3
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    38 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Counter, Extremespeed, Fly, Sky Attack
    Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Magical Leaf, Psyshock, SolarBeam, Zap Cannon
    Status Moves - Bestow, Charm, Double Team, Encore, Endure, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave, Yawn

    Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
    [a]Dragonite[/a]
    Oros (Dragonite ♂) (open)

    [​IMG]
    Dragonite ♂ - Oros
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Dragon / Flying
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80

    Height Class: 4
    Weight Class: 6
    BRT: 22

    EC: 9 / 9
    MC: 5
    DC: 5 / 5

    47 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Jet, Bide, Brick Break, Dive, Dragon Claw, Dragon Tail, Earthquake, Extremespeed, Fire Punch, Fly, Outrage, Rock Slide, Sky Drop, Slam, Stone Edge, ThunderPunch, Waterfall, Wrap,
    Special Moves - Blizzard, Dragon Pulse, Dragon Rage, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Icy Wind, Surf, Thunder, Thunderbolt, Twister
    Status Moves - Agility, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Rest, Roost, Safeguard, Sleep Talk, Substitute, Sunny Day, Tailwind, Thunder Wave

    Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
    [a]Volcarona[/a]
    Empress (Volcarona ♀) (open)

    [​IMG]
    Volcarona ♀ - Empress
    Nature: Bold (Def: +1, Atk: -1)
    Type: Bug / Fire
    Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    (DW) Swarm - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    (Additiona Trait) Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 100

    Height Class: 3
    Weight Class: 3
    BRT: 21

    EC: 6 / 6
    MC: 1
    DC: 5 / 5

    24 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Flare Blitz, Fly, Leech Life, Take Down
    Special Moves - Bug Buzz, Ember, Fiery Dance, Gust, Heat Wave, Hurricane, SolarBeam
    Status Moves - Double Team, Endure, Harden, Light Screen, Magnet Rise, Morning Sun, Protect, Quiver Dance, Rage Powder, String Shot, Substitute, Sunny Day, Will-O-Wisp

    A rigid follower and enforcer of rules, Volcarona believes in discretion over valor and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.
  23. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,971
    DW says "jesseus you're hired now go take some battles" on IRC so
    Aweshucks and Ragnarokalex just one for now until i get the hang of what im doing
    YOU'RE COMIN' WITH ME

    Queue
    Lord Jesseus
    Ragnarokalex
    Gerard (subref)
    The Royal Guard
  24. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
  25. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,971
    Taking Ragnarokalex and Gerard

    Queue
    Lord Jesseus
    The Royal Guard
    Objection (Subref)

    Someone please take me. :(
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