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Roleplay Battle Arcade Challenge Signups

Discussion in 'ASB' started by Destiny Warrior, Mar 22, 2012.

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  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    I'll take Lord Jessus, and The Royal Guard, however things will be slow for a little bit, while i finish up a couple things IRL
  2. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,366
    EDIT: Withdrawing my challenge. No one likes Triples... :(
  3. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    I shall subref Objection

    Queue
    IAR

    EDIT: Disregard this, I found out I have too much on my hands
  4. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Challenging the arcade

    mode: Singles
    Thread none

    Pokes and Abilities
    Aerodactyl - Pressure
    Haxorus - Mold Breaker
    Ambipom - Technician

    Pokemon Info
    Technobird the Aerodactyl (open)

    [pimg]142[/pimg]
    Aerodactyl[Technobird](M)
    Nature:Jolly(+Spe, -SpA, +26%Acc)
    Rock:Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities

    Rock Head:[Type: Innate]This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure:[Type: Innate]This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 150(+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    MC: 0
    DC: 0/5


    Attacks:
    Level Up: Ice Fang, Fire Fang, Thunder Fang, Wing Attack, Bite, Scary Face, Supersonic, Roar, Agility, AncientPower
    TM/HMs - Stone Edge, Earthquake, Fly
    Egg Moves - Roost, Pursuit, Steel Wing
    Bloodshed the Haxorus (open)

    [pimg]642[/pimg]
    Haxorus[Bloodshed] (M)
    Nature:Adamant (+Att, -Spa)
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


    Stats:

    HP: 100
    Atk: Rank 7(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC:0
    DC:5/5


    Attacks:
    Level Up - Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance
    TM - Double Team, Substitute, Dig, Hone Claws, X Scissor
    Egg Moves - Endure, Reversal, Endeaver
    Handy the Ambipom (open)

    [​IMG]
    Ambipom(Handy)M
    Nature – Adamant(+Att , -Spa )
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 2[COLOR]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Level Up – Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit
    TM/HM – Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt
    Egg Moves – Fake Out, Bounce, Counter
    4th Gen Tutor - Fire Punch, Thunder Punch, Ice Punch
  5. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
  6. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    corrected
  7. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    You forgot my request for a subref, which Subway dropped out of. Does nobody read the "EDIT: Disregard this" part of his post or something?

    EDIT: OK, thanks for putting that in.
  8. nyttyn

    nyttyn No regrets
    is a Pre-Contributor

    Joined:
    Sep 8, 2010
    Messages:
    971
    I would like to challenge the Battle Arcade!

    Mode: Singles Battle Arcade

    Thread: N/A

    Chosen Pokemon with Abilities:
    Necturine: Forewarn (Lead)
    Ralts: Trace
    Munchlax: Thick Fat
    Necturine (Necty) (open)
    Necturine(*) Necty (F)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Abilities:
    Ability 1: Anticipation
    Type: Innate
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Ability 2: Telepathy (DW)
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3+
    SpA: Rank 2
    SpD: Rank 3
    Spe: 44-
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-o-Wisp
    Hex

    Sketch
    Leaf Blade
    Nightmare

    Substitute
    Protect
    Psychic

    Power Whip
    Pain Split

    ”Ralts (Sona)” (open)

    [​IMG]
    Ralts(*) Sona (F)
    Nature: Timid(+15% Speed, +7% Accuracy, -1 Atk)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Trace
    Type: Can be Activated

    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Command: (Ability: Trace (Target Ability) )
    Ability 2: Synchronize
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Ability 3: Telepathy (DW) (Locked)
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 0-
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 46+
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9 Next Evolution at 4
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Confuse Ray
    Will-o-wisp
    Encore

    Thunderbolt
    Shadow Ball
    Taunt


    Brolax (Munchlax) (open)

    [​IMG]
    Munchlax Brolax (M)
    Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Ability 1: Pick Up
    Type: Innate

    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Ability 2: Thick Fat

    Type: Innate

    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ability 3: Gluttony(DW)

    Type: Innate

    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3+
    SpD: Rank 3
    Spe: 4-
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Zen Headbutt
    Counter
    Substitute

    Flamethrower
    Thunderbolt
    Earthquake
  9. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    Continuing my challenge.

    Mode: Singles

    Thread: http://www.smogon.com/forums/showthread.php?t=3464818

    Chosen Pokemon with Abilities:
    Milotic: Marvel Scale
    Steelix: Sturdy
    Carracosta: Solid Rock

    Mirokarosu (Milotic) (open)

    [​IMG]
    Milotic(*) [Mirokarosu] (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20
    Total Moves: 42

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Splash(*)
    Tackle(*)
    Aqua Ring
    Captivate
    Hydro Pump
    Rain Dance
    Recover
    Refresh
    Safeguard
    Twister
    Water Gun
    Water Pulse
    Water Sport
    Wrap

    Confuse Ray(*)
    Hypnosis(*)
    Mirror Coat(*)
    Brine
    Dragon Pulse
    DragonBreath
    Haze
    Tickle

    Double Team(*)
    Ice Beam(*)
    Scald(*)
    Attract
    Blizzard
    Bulldoze
    Dive
    Dragon Tail
    Endure
    Hail
    Hidden Power (Electric, 7)
    Light Screen
    Protect
    Rest
    Substitute
    Surf
    Toxic

    Icy Wind
    Magic Coat
    Mud-Slap
    Haganeiru (Steelix) (open)

    [​IMG]
    Steelix [Haganeiru] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Steel/Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21
    Total Moves: 46

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Autotomize
    Bind
    Crunch
    Curse
    Double-Edge
    DragonBreath
    Fire Fang
    Harden
    Ice Fang
    Iron Tail
    Mud Sport
    Rage
    Rock Throw
    Rock Tomb
    Sand Tomb
    Sandstorm
    Screech
    Slam
    Smack Down
    Stone Edge
    Tackle
    Thunder Fang

    Block
    Heavy Slam
    Rock Blast
    Stealth Rock

    Bide
    Bulldoze
    Dig
    Dragon Tail
    Earthquake
    Explosion
    Fissure
    Gyro Ball
    Protect
    Rest
    Roar
    Skull Bash
    Swagger
    Taunt
    Torment
    Toxic

    Aqua Tail
    Body Slam
    Endure
    Magnet Rise
    Abagoora (Carracosta) (open)

    [​IMG]
    Carracosta [Abagoora] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Solid Rock:
    (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Study: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 32
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 45

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    AncientPower
    Aqua Jet
    Aqua Tail
    Bide
    Bite
    Brine
    Crunch
    Curse
    Hydro Pump
    Protect
    Rain Dance
    Rock Slide
    Rollout
    Shell Smash
    Smack Down
    Water Gun
    Wide Guard
    Withdraw

    Body Slam
    Flail
    Iron Defense
    Knock Off
    Rock Throw
    Whirlpool

    Attract
    Bulldoze
    Dig
    Dive
    Double Team
    Earthquake
    Facade
    Frustration
    Giga Impact
    Rest
    Return
    Rock Polish
    Rock Smash
    Rock Tomb
    Sandstorm
    Scald
    Stone Edge
    Substitute
    Swagger
    Toxic
    Waterfall
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    So, there's a large queue, eh? Well, I'm not a ref, so I can't do anything but make it longer. Ah well.

    Houdin: Magic Guard
    Kippy: Torrent
    Dovahkiin: Pickpocket

    Houdin the Alakazam (open)

    [​IMG]
    Alakazam* (Houdin) Male
    Nature: Timid (-Atk, +Spe, +22% accuracy)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (120x1.15) (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (36 total)
    Physical:
    Counter
    Fire Punch*

    Special:
    Charge Beam
    Confusion
    Energy Ball
    Focus Blast
    Future Sight
    Hidden Power (Fire- 7)
    Hyper Beam
    Psybeam
    Psychic*
    Psyshock*
    Shadow Ball*
    Zap Cannon

    Status:
    Ally Switch
    Calm Mind
    Disable
    Double Team
    Encore*
    Endure
    Guard Swap*
    Kinesis
    Light Screen
    Magic Coat
    Miracle Eye
    Protect
    Recover
    Reflect
    Safeguard
    Snatch
    Substitute
    Taunt
    Teleport*
    Thunder Wave
    Torment
    Toxic

    Kippy the Swampert (open)

    [​IMG]
    Swampert (Kippy) Male
    Nature: Adamant
    Type: Water / Ground
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
    Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (32 total)
    Physical:
    Avalanche*
    Brick Break
    Dig*
    Dive
    Earthquake
    Endeavor
    Giga Impact
    Hammer Arm
    Ice Punch
    Return
    Stone Edge
    Superpower
    Tackle*
    Take Down
    Waterfall*

    Special:
    Hydro Cannon
    Hydro Pump
    Mud Bomb
    Mud-slap*
    Mud Shot
    Muddy Water
    Water Gun*

    Status:
    Bide*
    Curse*
    Double Team
    Foresight*
    Growl*
    Mirror Coat
    Mud Sport*
    Protect
    Rest*
    Yawn*

    Dovahkiin the Weavile (open)

    [​IMG]
    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (29 total)
    Physical:
    Aerial Ace
    Assurance
    Beat Up
    Brick Break
    Counter
    Dig
    Faint Attack
    Fake Out
    Fury Swipes
    Ice Punch
    Ice Shard
    Metal Claw
    Night Slash
    Pursuit
    Quick Attack
    Revenge
    Scratch
    Slash
    X-Scissor

    Special:
    Icy Wind

    Status:
    Agility
    Embargo
    Hone Claws
    Leer
    Nasty Plot
    Screech
    Substitute
    Taunt
    Torment
  11. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    <Destiny_Warrior> yo objection
    <Destiny_Warrior> can I get you
    <Destiny_Warrior> to be an arcade ref
    <%Objection> !yes
    <Destiny_Warrior> ok
    <Destiny_Warrior> you're hired
    <Destiny_Warrior> go take some challenges
    <Destiny_Warrior> now

    Taking the following challenges:
    • LouisCyphre
    • Wobbanaut
    • typon77 (subref)

    Queue
    • Objection (subref)
    • nyttyn
    • Elevator Music
    • waterwarrior
  12. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Let's go for round two!

    Mode: Singles

    Thread

    Chosen Pokemon with Abilities:
    Kitsunoh: Limber
    Sneasel: Keen Eye
    Mienfoo: Regenerator

    Kitsunoh (open)

    [​IMG]
    Kitsunoh (Female)
    Nature: Jolly (+Spe, -SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities-
    Frisk (Can be Activated): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW- Unlocked, Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats-
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+, +18% Accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Counters-
    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks-
    Physical: Scratch, Lick, Metal Burst, Faint Attack, Shadow Sneak, Metal Claw, Fake Out, ShadowStrike, Foul Play, Dig, Rock Slide, Meteor Mash, Super Fang, Superpower, Earthquake, U-Turn, Iron Head, Revenge, Shadow Claw, Low Kick, Sucker Punch, Thunder Punch, Ice Punch, Giga Impact, Gyro Ball, Retaliate, Iron Tail
    Special: Hex, Hidden Power [Grass 7], Aerial Ace, Dark Pulse
    Status: Tail Whip, Imprison, Iron Defense, Odor Sleuth, Copycat, Curse, Psycho Shit, Taunt, Will-o-Wisp, Torment, Double Team, Memento, Perish Song, Snatch, Substitute, Toxic, Sunny Day, Protect, Rain Dance, Safeguard, Magic Coat, Rest, Trick Room, Defog

    Sneasel (open)

    [​IMG]
    Sneasel (F)
    Nature: Adamant
    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats-
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Counters-
    EC: 4/6
    DC: 4/5
    MC: 1

    Abilities-
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy
    Pickpocket: (DW-Locked, Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Attacks-
    Physical: Scratch, Quick Attack, Fury Swipes, Dig, Low Sweep, Ice Shard, Faint Attack, Ice Punch, Fake Out, Counter, Feint
    Special: N/A
    Status: Leer, Taunt, Screech, Agility, Torment, Endure, Moonlight

    Mienfoo (open)

    [​IMG]
    Mienfoo (Female)
    Nature: Jolly (+Spe -SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters

    Abilities-
    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
    Regenerator (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy
    Reckless (DW-Locked, Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Counters-
    EC: 1/6
    MC: 2
    DC: 1/5

    Stats-
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75 (+, +13% Accuracy)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Attacks-
    Physical: Pound, Fake Out, Doubleslap, Hi Jump Kick, Low Kick, Stone Edge, Dig, U-Turn
    Special: Swift
    Status: Meditate, Detect, Calm Mind, Me First, Endure

    Btw, if you still need refs, I'm happy to do it. If not, that's cool too
  13. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Okay Objection, as a forcibly hired Arcade ref I'll take that subref challenge.
  14. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Ok, so D_W (hehe looks like an emo kid) asked me to ref some of these matches. I don't wanna get in over my head though, so I'm only gonna take one for now and add more as I get used to the format.

    Nyttyn, you're with me

    Queue
    Elevator_Music
    waterwarrior
    Aweshucks
  15. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Eh, I am probably going to regret this eventually but

    E_M I'll take your challenge too while I'm at it.

    Edit: and I'll take waterwarrior too.
  16. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    I'm back!!

    Singles
    My Battle Arcade thread

    The Mons:
    1). King the Nidoking (Sheer Force)
    2). Firestorm the Pyroak (Rock Head)
    3). Goku the Lucario (Inner Focus)

    King the Nidoking (31 Moves) (open)

    [​IMG]
    Nidoking [King] (Male)
    Mild: (+1 Sp.Atk, -1 Def)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-1)
    SpA: Rank 4 (+1)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: Maxed
    MC: 0
    DC: Maxed
    KOC: 0

    Attacks:
    1). Leer(*)
    2). Peck(*)
    3). Focus Energy(*)
    4). Tackle(*)
    5). Horn Attack(*)
    6). Double Kick(*)
    7). Poison Sting(*)
    8). Focus Energy(*)
    9). Fury Attack(*)
    10). Helping Hand(*)
    11). Poison Jab
    12). Fire Blast
    13). Sludge Wave
    14). Sucker Punch(*)
    15). Head Smash(*)
    16). Confusion(*)
    17). Sludge Bomb(*)
    18). Thunderbolt(*)
    19). Ice Beam(*)
    20). Protect
    21). Water Pulse
    22). Dig
    23). Double Team
    24). Hone Claws
    25). Chip Away
    26). Thrash
    27). Earth Power
    28). Megahorn
    29). Ice Beam
    30). Flamethrower
    31). Thunderbolt

    Firestorm the Pyroak (29 Moves) (open)

    [​IMG]
    Pyroak [Firestorm] (Male)
    Nature: Rash (+1 SpA, -1 SpD)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+1)
    SpD: Rank 2 (-1)
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: Maxed
    MC: 8
    DC: Maxed
    KOC: 0

    Attacks:
    1). Bullet Seed(*)
    2). Sweet Scent(*)
    3). Absorb(*)
    4). Growth(*)
    5). Ember(*)
    6). Leech Seed(*)
    7). Flame Wheel(*)
    8). Giga Drain(*)
    9). Fire Spin(*)
    10). Synthisis
    11). Lava Plume
    12). Petal Dance
    13). Fire Spin
    14). Flare Blitz
    15). Wood Hammer
    16). Heat Crash
    17). Zap Cannon
    18). Substitute
    19). Toxic
    20). Solarbeam
    21). Seed Bomb(*)
    22). Earth Power(*)
    23). Dragonbreath(*)
    24). Inferno
    25). Flamethrower(*)
    26). Energy Ball(*)
    27). Overheat(*)
    28). Low Kick
    29). Flash Cannon

    Goku the Lucario (30 Moves) (open)

    [​IMG]
    Lucario [Goku] (male)
    Nature: Naughty (+1 Atk, -1Sp.Def)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-1)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6 Maxed
    MC: 0
    DC: 5/5 Maxed
    KOC: 0

    Attacks:
    1). Quick Attack(*)
    2). Foresight(*)
    3). Endure(*)
    4). Counter(*)
    5). Force Palm(*)
    6). Feint(*)
    7). Reversal(*)
    8). Screech(*)
    9). Nasty Plot
    10). Heal Pulse
    11). Hi Jump Kick
    12). Roar
    13). Crunch(*)
    14). Bullet Punch(*)
    15). Detect(*)
    16). Rock Slide(*)
    17). Shadow Claw(*)
    18). Earthquake(*)
    19). Ice Punch
    20) Swords Dance
    21). Dig
    22). Dark Pulse
    23). Metal Claw
    24). Bone Rush
    25). Metal Sound
    26). Close Combat
    27). Aura Sphere
    28). Extremespeed
    29). Dragon Pulse
    30). Ice Punch
  17. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Taking Aweshucks from the queue~
  18. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    oh right this exists

    Mode - Singles
    Thread - URL
    Pokemon
    Kidoku [Dragonite] @ Multiscale
    Hagane [Metagross] @ Light Metal
    Shogun [Tomohawk] @ Prankster
    Kidoku the Dragonite (open)

    [​IMG]
    Dragonite* (Kidoku) (M)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

    Type: Dragon / Flying
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats: 91 / 134 / 95 / 100 / 100 / 80

    HP: 100
    Atk: ***** (5)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: **** (4)
    Spe-: 69 (80 / 1.15)

    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 3
    Dream Counter: 5 / 5

    Attacks:

    Agility (*)
    Aqua Tail
    Dragon Dance
    Dragon Rage (*)
    Fire Punch
    Hurricane
    Hyper Beam
    Leer (*)
    Outrage
    Roost
    Safeguard
    Slam (*)
    ThunderPunch
    Thunder Wave (*)
    Twister (*)
    Wrap (*)

    Aqua Jet (*)
    Dragon Pulse (*)
    ExtremeSpeed (*)

    Draco Meteor
    Heat Wave
    Ominous Wind
    Superpower
    Tailwind

    Dragon Claw
    Toxic
    Ice Beam (*)
    Light Screen
    Protect
    Rain Dance
    Thunderbolt (*)
    Earthquake
    Brick Break
    Double Team
    Fire Blast (*)
    Focus Blast
    Sky Drop
    Stone Edge
    Bulldoze
    Dragon Tail
    Substitute
    Fly
    Surf
    Dive

    Reflect
    Bide
    Shock Wave
    Focus Punch
    Endure
    Sleep Talk

    Dispel [Raid]

    Move Count: 51
    Hagane the Metagross (open)

    [​IMG]
    Metagross (Hagane) (U)
    Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

    Type: Steel / Psychic
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats: 80 / 135 / 130 / 95 / 90 / 70

    HP: 100
    Atk: ***** (5)
    Def: ***** (5)
    SpA-: ** (2)
    SpD+: **** (4)
    Spe: 70

    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 4
    Dream Counter: 5 / 5

    Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Attacks:
    Agility
    Bullet Punch
    Confusion
    Hammer Arm
    Hyper Beam
    Iron Defense
    Magnet Rise
    Metal Claw
    Meteor Mash
    Psychic
    Pursuit
    Scary Face
    Take Down
    Zen Headbutt

    Block
    Body Slam
    DynamicPunch
    Endure
    Fury Cutter
    Gravity
    Headbutt (#)
    Ice Punch
    Icy Wind
    Iron Head (#)
    Mimic
    Mud-Slap
    Signal Beam
    Swift
    ThunderPunch
    Trick
    Zen Headbutt (#)

    Psyshock
    Toxic
    Hidden Power [Fire 6]
    Light Screen
    Protect
    Telekinesis
    Rain Dance
    Frustration
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Rest
    Explosion
    Giga Impact
    Rock Polish
    Flash
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut

    Stealth Rock
    Sleep Talk
    Flash

    Move Count: 64
    Shogun the Tomohawk (open)

    [​IMG]
    Tomohawk (Shogun) (M)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type: Flying / Fighting
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats: 105 / 60 / 90 / 115 / 80 / 85

    HP: 110
    Atk-: * (1)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: *** (3)
    Spe: 85

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Evolution Counter: 6 / 6
    Move Counter: 1
    Dream Counter: 5 / 5

    Attacks:
    Aerial Ace
    Air Slash
    Aura Sphere
    Bulk Up
    Earth Power
    Focus Energy
    Fury Swipes
    Harden
    Healing Wish
    Heat Wave
    Hurricane
    Hyper Voice
    Morning Sun
    Rain Dance
    Rest
    Retaliate
    Roar
    Rock Smash
    Sky Drop
    Submission
    Sunny Day
    Superpower
    Whirlwind
    Work Up

    Confuse Ray
    Nature Power (#)
    Rapid Spin
    Roost (#)
    Stealth Rock
    Yawn (#)

    Toxic
    Taunt (#)
    Protect
    Frustration
    SolarBeam
    Return
    Brick Break (#)
    Double Team
    Reflect
    Rock Tomb
    Thief
    Focus Blast
    Quash
    Acrobatics
    Flash
    Bulldoze
    Rock Slide (#)
    Grass Knot
    Substitute
    Fly

    Move Count: 50
  19. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Taking Engi's challenge, up in a sec.
  20. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Let's get it on!"

    Name: Chris Wolfe
    Battle type: Singles
    Thread: None
    Pokemon #1: Hakumen the Kitsunoh (Ability: Limber)
    Pokemon #2: antitina the Krillowatt (Ability: Magic Guard)
    Pokemon #3: Serenity the Togekiss (Ability: Serene Grace)
    Hakumen the Kitsunoh (Free) (open)
    [​IMG]
    Hakumen - Kitsunoh (M)
    Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
    Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    KOs: 5

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    -Copycat
    -Curse
    -Faint Attack
    -Fake Out
    -Imprison
    -Iron Defense
    -Leer
    -Lick
    -Magic Coat
    -Metal Burst
    -Metal Claw
    -Meteor Mash
    -Odor Sleuth
    -Pain Split
    -Payback
    -Perish Song
    -Psycho Shift
    -Revenge
    -Rock Slide
    -Scratch
    -Shadow Sneak
    -Shadowstrike
    -Tackle
    -Tail Whip
    -Trick Room
    -U-Turn
    -Will-o-Wisp
    -Yawn

    Total Moves: 28

    antitina the Krillowatt (Free) (open)

    [​IMG]
    antitina - Krillowatt (F)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
    Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    KOs: 4

    Abilities:
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin: (Dream World) LOCKED.

    Stats:
    HP: 125
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 0/5

    Attacks:
    -Aqua Jet
    -Bubble
    -Charge
    -Confuse Ray
    -Counter
    -Detect
    -Discharge
    -Double Team
    -Earth Power
    -Earthquake
    -Helping Hand
    -Ice Beam
    -Ice Shard
    -Icy Wind
    -Imprison
    -Me First
    -Mirror Coat
    -Safeguard
    -Scald
    -Surf
    -Tackle
    -Thunder
    -Thunderbolt
    -Thundershock
    -Volt Switch

    Total Moves: 25

    Serenity the Togekiss (Free) (open)
    [​IMG]
    Serenity - Togekiss (F)
    Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    KOs: 9
    Original Trainer: rickheg

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    Togekiss
    HP: 100
    Atk: Rank 1
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 5
    DC: 5/5

    Attacks:
    -Air Slash
    -AncientPower
    -Aura Sphere
    -Bestow
    -Charm
    -Encore
    -Extrasensory
    -Extremespeed
    -Flamethrower
    -Follow Me
    -Grass Knot
    -Growl
    -Heal Bell
    -Helping Hand
    -Hyper Beam
    -Light Screen
    -Metronome
    -Morning Sun
    -Nasty Plot
    -Protect
    -Psycho Shift
    -Reflect
    -Roost
    -Safeguard
    -Shadow Ball
    -Sky Attack
    -Sunny Day
    -Sweet Kiss
    -Thunder Wave
    -Toxic
    -Tri Attack
    -Wish
    -Yawn

    Total Moves: 33
  21. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Taking up TheWolf. Thread up in a minute
  22. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,160
    about time i signed up for this...

    Name: Imanalt
    Battle Type: singles
    Thread: none
    Pokemon: Gastrodoom (gastrodon with storm drain), OHAI (lucario with inner focus), TUSKS (Mamoswine with Thick Fat)
    OHAI (open)

    [​IMG]
    Lucario(*) OHAI (M)
    Nature: Hasty (+12% accuracy)
    Type:

    Fighting:
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15) (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Ec: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Close Combat
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Heal Pulse

    Hi Jump Kick(*)
    Blaze Kick(*)
    Crunch(*)

    Dig(*)
    Rock Slide(*)
    Substitute(*)
    Drain Punch
    21 moves

    Gastrodoom (open)

    [​IMG]
    Gastrodon(*) Gastrodoom (M)
    Nature: Quiet (-10 evasion)
    Type:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 36 (39/1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Sticky Hold:
    (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap(*)
    Mud Sport(*)
    Harden(*)
    Water Pulse(*)
    Mud Bomb(*)
    Hidden Power Grass Power 7(*)
    Rain Dance(*)
    Recover
    Muddy Water
    Body Slam

    Brine(*)
    Mirror Coat(*)
    Counter(*)
    Yawn

    Protect(*)
    Toxic(*)
    Scald(*)
    Ice Beam
    Earthquake
    Earth Power
    Sandstorm
    Dig
    Dive
    Surf
    Substitute
    Waterfall
    Double Team
    Pain Split
    Bulldoze
    29 moves

    tusks (open)

    [​IMG]
    Mamoswine TUSKS (m)
    Nature: Mild (+satk, -def)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 80
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Ancientpower
    Peck
    Horn Attack

    Icicle Crash
    Rock Slide
    Avalanche

    Earthquake
    Substitute
    Dig
    Stealth rock
    Superpower
    Ice Beam
    Double Team
    Hidden Power (fire, 7)
    23 moves


    Leading with gastro btw
  23. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    Name: Temperantia
    Format: Singles
    Thread: None
    Pokemon:
    Ludicolo (Swift Swim)- Lead
    Reuniclus (Magic Guard)
    Honchkrow (Insomnia)


    Marina the Ludicolo (open)



    [​IMG]
    Ludicolo- Marina (F)
    Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW=Unlocked): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    Hp: 100
    Atk: 3
    Def: 3
    SpA(+): 4
    SpD: 4
    Spe(-): 61 (70/1.15=60.86)
    SC: 3
    WC: 4
    BRT: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Fake Out
    Fury Swipes
    Water Sport
    BubbleBeam
    Hydro Pump

    Leech Seed
    Giga Drain
    Counter
    Teeter Dance

    Fire Punch

    Rain Dance
    Ice Beam
    Scald
    Toxic
    Substitute

    Total Moves: 21


    Florence the Reuniclus (open)



    [​IMG]
    Reuniclus- Florence (F)
    Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Regenerator (DW=Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    Hp: 110
    Atk: 3
    Def: 3
    SpA(+): 6
    SpD: 3
    Spe: 26 (30/1.15=26.1, rounded down to 26)
    SC: 2
    WC: 2
    BRT: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Fighting, 7)
    Light Screen
    Charm
    Recover
    Psyshock
    Psychic
    Pain Split
    Wonder Room
    Future Sight
    Heal Block

    Imprison
    Acid Armor
    Trick

    Calm Mind
    Shadow Ball
    Trick Room
    Thunder Wave
    Energy Ball
    Telekinesis
    Toxic
    Thunder
    Focus Blast
    Rock Slide

    Total Moves: 27


    Eclipse the Honchkrow (open)



    [​IMG]
    Honchkrow- Eclipse (M)
    Nature: Lonely (Adds * to Attack, Subtracts * from Defense)
    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilties:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW=Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 110
    Atk(+): 6
    Def(-): 1
    SpA: 4
    SpD: 2
    Spe: 71
    SC: 2
    WC: 3
    BRT: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Sucker Punch
    Taunt
    Nasty Plot
    Dark Pulse
    Tailwind

    Roost
    Sky Attack
    Psycho Shift

    Beat Up

    Heat Wave
    Superpower

    Thunder Wave
    Snarl
    Toxic
    Fly
    Substitute

    Total Moves: 23

  24. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Taking Imanalt and Temp to clear the queue, expect challenges up soon!

    EDIT: Poor King Serperior being all forgotten :(

    I'l take him sorry temp but you're back on the queue

    Queue:
    Temperantia
  25. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3466254
    Leading with Mollux
    Mollux has dry skin, rotom has levitate and will be a heat rotom for this battle, snorlax has immunity

    Dream the Mollux (open)

    [​IMG]
    Mollux - Dream (F)
    Nature: Bold
    Type: Fire/Poison
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW Locked): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 0/5

    Attacks:
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume

    Heal Bell
    Heal Pulse
    Stealth Rock

    Sludge Wave
    Thunderbolt
    Protect

    Rotom (open)

    [​IMG]
    Rotom - Palm
    Nature: Modest
    Type: Electric/Ghost
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    (Heat Rotom stats)
    Rotom-H
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    MC: 0


    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave

    Mud-Slap
    Swift
    Sucker Punch

    Thunderbolt
    Shadow Ball
    Light Screen

    Nommy (open)
    [​IMG]
    Snorlax - Nommy (F)
    KOC: 16
    Nature: Quiet
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 25 (-)
    Evasion: -10%
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defence Curl
    Amnesia
    Belly Drum
    Yawn
    Lick
    Recycle
    Screech
    Chip Away

    Counter
    Double Edge
    Substitute

    Earthquake
    Rock Slide
    Toxic
    Body Slam
    Outrage
    Focus Punch
    Stockpile
    Rollout
    Whirlpool
    Heavy Slam
    Crunch
    Surf
    Flamethrower
    Thunderbolt
    Zen Headbutt
    Psychic
    Snatch
    Brick Break
    Ice Beam
    Endure
    Shadow Ball
    Fire Punch
    Focus Blast
    Protect
    Fire Blast
    Incinerate
    Bide
    Hyper Voice
    Seed Bomb
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