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Roleplay Battle Arcade Challenge Signups

Discussion in 'ASB' started by Destiny Warrior, Mar 22, 2012.

Thread Status:
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  1. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Waterwarrior will probably destroy me, but w/e.



    Current queue:
    Show Hide

    Show Hide
    [​IMG]
  2. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Singles
    No Thread
    Pokemon that demand blood Team:

    Abilities: Shed Skin/Inner Focus/Forewarn
    Frank - Scrafty - 26 moves (open)

    [​IMG]
    Scrafty* [Frank] M[​IMG]
    Nature: Brave
    Type: Dark/Fight
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50 (-10% evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    Abilities:

    Shed Skin (innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie (innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Intimidate (can be activated):When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    EC: 6/6
    DW: 5/5

    MC: 1

    Moves:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Swagger
    Headbutt
    Brick Break
    Payback
    Crunch
    Hi Jump Kick
    Head Smash
    Drain Punch
    Dragon Dance
    Detect
    Ice Punch
    Fake Out
    Thunder Punch
    Fire Punch
    Zen Headbutt
    Dig
    Double Team
    Focus Blast
    Taunt
    Super Fang
    Stone Edge
    Dragon Tail​
    Lucy - Lucario - 27 moves (open)
    [​IMG]
    Lucario [Lucy] F[​IMG]
    Nature: Naughty
    Type: Fighting/Steel
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.


    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20


    Abilities:

    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    EC: 6/6
    MC: 0
    DC: 5/5


    Moves:
    Bone Rush
    Metal Claw
    Dark Pulse
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Hi Jump Kick
    Crunch
    Agility
    Earthquake
    Rock Slide
    Substitute
    Low Sweep
    Shadow Claw
    Ice Punch
    Dragon Pulse
    Close Combat
    Extreme Speed
    Aura Sphere
    Detect
    Me First
    Metal Sound​
    Aphrodite - Necturna - 21 moves (open)

    [​IMG]
    Necturna [Aphrodite] F[​IMG]
    Nature: Quiet
    Type: Grass/Ghost
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-10% Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    Abilities:

    Forewarn (Innate): This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

    Telepathy (Innate): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    EC: 6/6
    MC: 0
    DC: 3/5


    Moves
    Super Fang
    Poison Fang
    Thunder Fang
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Future Sight
    Giga Drain
    Sketch (Earthquake)
    Shadow Ball
    Solarbeam
    Hidden Power Fighting (7)
    Power Whip
    Torment
    Protect
    Horn Leech​
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Issuing my own challenge! Wheeeeee

    Name: Herr Frederick von Twirlenkiller
    Format: Singles
    Team:
    Twilight (open)


    [​IMG]
    <Rapidash> [Twilight] (Female)

    Nature: Naive (+17% accuracy)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.

    Run Away (Innate):
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Flash-Fire (Innate):

    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body (DW UNLOCKED,Innate):

    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


    Rapidash
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:

    Growl(*)
    Tackle(*)
    Tail Whip(*)
    Ember(*)
    Flame Wheel(*)
    Stomp(*)
    Flame-Charge(*)
    Fire-Spin(*)
    Bounce
    Agility
    Flare-Blitz
    Poison Jab
    Megahorn
    Quick Attack
    Inferno

    Fire-Blast(*)
    Wild-Charge(*)
    Sunny-Day(*)
    Will-O-Wisp
    Solar Beam
    Overheat
    Double Team
    Substitute
    Drill Run
    Hidden Power (Ice, 7)


    Hypnosis(*)
    Low-Kick(*)
    Charm(*)
    Morning Sun
    Double-Edge
    Endure



    Fiona (open)

    [​IMG]
    <Fiona> [Vanilluxe] (Female)
    Nature: Modest (+ Sp.Attack - Attack)
    Type: Ice

    Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    About: Aside from her physical difference betwen other Vanilish (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary.

    Abilites:
    Ice-Body (Innate):

    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Weak Armor (DW UNLOCKED, Can be enabled):

    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 79
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:

    Icicle Spear(*)
    Harden(*)
    Astonish(*)
    Uproar(*)
    Icy Wind(*)
    Mist(*)
    Avalanche(*)
    Taunt(*)
    Acid Armor
    Mirror Coat
    Sheer-Cold
    Weather Ball

    Hail (*)
    Blizzard (*)
    Hidden-Power (7 BP,Electric) (*)
    Flash Cannon
    Magic Coat
    Signal Beam
    Substitute
    Toxic
    Double Team
    Rest
    Rain Dance
    Hyper-Beam


    Automotize(*)
    Water-Pulse(*)
    Imprison(*)


    Bosco (open)


    [​IMG]
    <Muk> (Bosco) (Male)

    Nature: Quiet (-10% evasion)
    Type: Poison

    Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


    About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


    Abilites:

    Stench (Innate):

    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


    Sticky Hold (Innate):

    This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


    Poison Touch (DW UNLOCKED,can be enabled):

    This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).




    Muk
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 43 (-)
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:

    Poison Gas(*)
    Pound(*)
    Harden(*)
    Mud-Slap(*)
    Disable(*)
    Sludge(*)
    Minimize(*)
    Mud-Bomb(*)
    Acid Armor
    Gunk Shot
    Memento







    Poison-Jab(*)
    Flamethrower(*)
    Payback(*)
    Rock-Slide
    Pain-Split
    Giga-Drain
    Rest
    Venoshock
    Sleep-Talk
    Ice Punch
    Thunderbolt
    Endure
    Brick-Break
    Dark Pulse
    Hidden-Power (Water, 7)
    Double-Team
    Protect
    Dig
    Toxic
    Taunt
    Shadow Ball
    Torment
    Focus Punch
    Rock Tomb
    Facade


    Curse(*)
    Shadow-Sneak(*)
    Acid-Spray(*)
    Scary Face
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Taking the snowman and the guy with the Bioshock avatar

    Current queue:
    Matezoide (Illegal-ish but not really, please link to your thread)
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    ill take Matezoide to finish off the queue, I have his Thread saved anyways. expect the OP up later today
  6. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I think it's about high time I did this again.

    Name
    : Ben Lad
    Format: Singles
    Thread: Right here
    Mon #1: Kitsunoh (Limber)
    Mon #2: Luxray (Guts)
    Mon #3: Haxorus (Mold Breaker)
    Kitsunoh (open)
    [​IMG]
    Kitsunoh [Amelia] (Female)
    "<You people make my brain bleed...>"
    A Kitsunoh Ben caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.

    Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Frisk, Limber, Cursed Body
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (43/99):
    Level Up:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Iron Head
    Revenge
    Imprison
    Tail Whip
    Metal Claw
    Shadow Claw
    Copycat
    Fake Out
    Shadowstrike
    Perish Song

    Egg:
    Yawn
    Meteor Mash
    Foul Play

    TM:
    Toxic
    Will-o-Wisp
    Protect
    Taunt
    Earthquake
    Rest
    Rock Slide
    U-Turn
    Torment
    Bulldoze
    Dig

    Other:
    Ice Punch
    Thunderpunch
    Pain Split
    Super Fang
    Endure
    Sleep Talk
    Snore
    Defog
    Low Kick
    Sucker Punch
    Knock Off
    Luxray (open)
    [​IMG]
    Luxray(*) [Alexander] (Male)
    "<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
    A Luxray that the wanderer caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

    Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities: Rivalry, Intimidate, Guts (DW)
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Intimidate: (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts (DW, Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 81 (+)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (22/57):
    Level up:
    Tackle(*)
    Leer(*)
    Charge(*)
    Spark(*)
    Bite(*)
    Roar(*)
    Swagger(*)
    Thunder Fang
    Crunch
    Wild Charge
    Discharge

    Egg:
    Fire Fang(*)
    Ice Fang(*)
    Quick Attack(*)
    Double Kick

    TM:
    Protect(*)
    Thunder Wave(*)
    Light Screen(*)
    Toxic

    Other:
    Magnet Rise
    Superpower
    Endure
    Haxorus (open)
    [​IMG]
    Haxorus [Anonicus] (Male)
    "<Vae victus!>"
    A Haxorus Ben met along with Fion the Necturine, and for reasons unknown, something of a surrogate father to her. Noble and charismatic, Anonicus finds himself in a leader role more often than not.

    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Rivalry, Mold Breaker, Unnerve (DW)
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW, Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (22/68):
    Level Up:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Swords Dance
    Taunt
    Dragon Dance
    Outrage

    Egg:
    Focus Energy
    Reversal
    Counter

    TM:
    Dig
    Aerial Ace
    Protect
    Dragon Tail
    Earthquake

    Other:
    Aqua Tail
    Superpower
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Taking Wanderer, will get your run started before i go to work today
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Here we are again!

    Mode: Singles (again! :D)
    Woo Ice-type training!
    Ice-types Pokemon:
    Gorbachev the Rotom-F @ Levitate (open)


    [​IMG]/ [​IMG] (currently in Fridge form)
    Rotom (Gorbachev) -
    Nature: Modest (+SpA, -Atk)
    Type:
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Ice (with Fridge only):
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: (Normal/Fridge)

    HP: 90
    Atk: Rank 1/ 2 (-)
    Def: Rank 3/ 4
    SpA: Rank 4/ 5 (+)
    SpD: Rank 3/ 4
    Spe: 91/ 86
    Size Class: 1/ 2
    Weight Class: 1/ 3
    Base Rank Total: 16

    EC:
    N/A
    MC: 0
    DC: NA

    Attacks: (31/ 53 total moves)
    Physical:
    Astonish

    Special:
    Blizzard (with Fridge only)
    Dark Pulse
    Discharge
    Electro Ball
    Hex
    Ominous Wind
    Shadow Ball
    Shock Wave
    Signal Beam
    Thunder
    Thunderbolt
    ThunderShock
    Uproar

    Status:
    Charge
    Confuse Ray
    Double Team
    Endure
    Light Screen
    Pain Split
    Protect
    Reflect
    Rest
    Sleep Talk
    Snatch
    Substitute
    Thunder Wave
    Toxic
    Trick
    Will-o-Wisp

    Chell the Jynx @ Forewarn (open)


    [​IMG]
    Jynx (Chell) Female
    Nature: Timid (+Spe, -Atk, +14% Acc)
    Type: Ice/Psychic
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Dry Skin (DW ABILITY- UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (31/ 110 total moves)
    Physical:
    Avalanche
    Bide
    Counter
    Fake Out
    Heart Stamp
    Ice Punch
    Lick
    Pound

    Special:
    Blizzard
    Confusion
    Ice Beam
    Shadow Ball
    Powder Snow
    Psychic
    Psyshock
    Wring Out

    Status:
    Copycat
    Endure
    Fake Tears
    Lovely Kiss
    Lucky Chant
    Mean Look
    Miracle Eye
    Perish Song
    Protect
    Sing
    Substitute
    Sweet Kiss
    Taunt
    Teleport
    Wish

    The Walrus the Walrein @ Ice Body (open)


    [​IMG]
    Walrein (The Walrus) Male
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW Ability- UNLOCKED): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (30 total)
    Physical:
    Aqua Tail
    Body Slam
    Crunch
    Dive
    Earthquake
    Ice Ball
    Super Fang
    Waterfall

    Special:
    Aurora Beam
    Blizzard
    Brine
    Hyper Beam
    Ice Beam
    Powder Snow
    Sheer Cold
    Signal Beam
    Surf
    Water Gun

    Status:
    Aqua Ring
    Defense Curl
    Encore
    Endure
    Growl
    Hail
    Protect
    Rest
    Roar
    Sleep Talk
    Substitute
    Toxic
  9. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
  10. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,935
    Name: EspyOwner
    Format: Singles
    Thread: None
    Mon #1: Gallade @ Inner Focus
    Mon #2: Hitmonchan @ Iron Fist
    Mon #3: Milotic @ Marvel Scale
    Gallade (Matt Parkman) (open)
    [​IMG]
    Gallade [Matt Parkman] (Male)
    Nature: Impish (+1 Defense, -1 Special Attack)
    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified (Dream World):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Growl
    Leer
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Leaf Blade
    Night Slash
    Fury Cutter
    Slash
    Swords Dance
    Psycho Cut
    Helping Hand
    Protect
    Close Combat
    Imprison
    False Swipe

    Disable
    Encore
    Shadow Sneak

    Fire Punch
    Ice Punch
    ThunderPunch
    Magic Coat
    Wonder Room
    Pain Split
    Drain Punch
    Skill Swap
    Zen Headbutt

    Taunt
    Torment
    Will-O-Wisp
    Light Screen
    Reflect
    Endure
    Earthquake
    Rock Slide
    Trick Room
    Safeguard
    Hitmonchan (Peter Petrelli) (open)
    [​IMG]
    Hitmonchan [Peter Petrelli] (Male)
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Keen Eye:
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy..

    Iron Fist:
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    HP: 90
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 4
    Spe: 76

    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Agility
    Bullet Punch
    Close Combat
    Comet Punch
    Counter
    Detect
    Fake Out
    Feint
    Fire Punch
    Focus Punch
    Foresight
    Helping Hand
    Ice Punch
    Mach Punch
    Mega Punch
    Pursuit
    Quick Guard
    Revenge
    Sky Uppercut
    Tackle
    Thunderpunch

    Endure
    Hi Jump Kick
    Mega Kick
    Mind Reader
    Rapid Spin

    Bide
    Brick Break
    Bulldoze
    Double Team
    Drain Punch
    Earthquake
    Facade
    Low Sweep
    Protect
    Rage
    Rest
    Rock Slide
    Stone Edge
    Substitute
    Theif
    Toxic
    Milotic (Claire Bennet) (open)
    [​IMG]
    Milotic [Claire Bennet] (Female)
    Nature: Modest (+1 Special Attack, -1 Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Marvel Scale:
    Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Cute Charm:
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Aqua Ring
    Captivate
    Flail*
    Hydro Pump
    Recover
    Refresh
    Safeguard
    Splash*
    Tackle*
    Twister
    Water Gun
    Water Pulse
    Water Sport
    Wrap

    Haze*
    Hypnosis*
    Mirror Coat*

    Magic Coat
    Icy Wind

    Brine
    Dive
    Double Team
    Dragon Tail
    Hidden Power (Electric) (7)
    Ice Beam*
    Protect
    Rain Dance*
    Scald*
    Substitute
    Surf
    Toxic
  11. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Whoa. Haven't done this in a while. :o

    Name: Chris Wolfe
    Format: Singles
    Thread: Here
    Pokemon #1: Frostbite the Scylant (w/ Technician)
    Pokemon #2: Hakumen the Kitsunoh (w/ Limber)
    Pokemon #3: Chrysalis the Starmie (w/ Natural Cure)

    Frostbite the Scylant (open)

    [​IMG]
    Frostbite - Scylant (M)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
    Type: Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    KOs: 6

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician: (Dream World; Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    -Acrobatics
    -Aerial Ace
    -Blizzard
    -Brick Break
    -Bug Bite
    -Bulldoze
    -Counter
    -Earth Power
    -Focus Energy
    -Fury Attack
    -Hidden Power: Grass 6
    -Hone Claws
    -Ice Shard
    -Icicle Crash
    -Icicle Spear
    -Icy Wind
    -Leech Life
    -Leer
    -Pin Missile
    -Protect
    -Scratch
    -Sheer Cold
    -Silver Wind
    -Slash
    -Stone Edge
    -Substitute
    -Taunt
    -U-Turn
    -X-Scissor

    Total Moves: 29

    Hakumen the Kitsunoh (open)
    [​IMG]
    Hakumen - Kitsunoh (M)
    Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
    Type:
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    KOs: 8

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:
    -Copycat
    -Curse
    -Earthquake
    -Faint Attack
    -Fake Out
    -Ice Punch
    -Imprison
    -Iron Defense
    -Iron Head
    -Leer
    -Lick
    -Low Kick
    -Magic Coat
    -Metal Burst
    -Metal Claw
    -Meteor Mash
    -Odor Sleuth
    -Pain Split
    -Payback
    -Perish Song
    -Protect
    -Psycho Shift
    -Revenge
    -Rock Slide
    -Safeguard
    -Scratch
    -Shadow Claw
    -Shadow Sneak
    -Shadowstrike
    -Super Fang
    -Tackle
    -Tail Whip
    -Taunt
    -Thunderpunch
    -Torment
    -Trick Room
    -U-Turn
    -Will-o-Wisp
    -Yawn

    Total Moves: 39

    Chrysalis the Starmie (open)

    [​IMG]
    Chrysalis - Starmie (-)
    Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Attack)
    Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    KOs: 9

    Abilities:
    Illuminate: (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic: (Dream World; Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 + 20 Acc
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    -Aurora Beam
    -Barrier
    -Blizzard
    -Brine
    -Bubblebeam
    -Camouflage
    -Confuse Ray
    -Grass Knot
    -Harden
    -Hydro Pump
    -Light Screen
    -Magic Coat
    -Minimize
    -Power Gem
    -Protect
    -Psychic
    -Rapid Spin
    -Recover
    -Reflect
    -Substitute
    -Supersonic
    -Surf
    -Swift
    -Tackle
    -Teleport
    -Thunder
    -Thunderbolt
    -Water Gun
    -Whirlpool

    Total Moves: 29
  12. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    TRAINING TIMEEEEEEEEEEEEE


    [​IMG] Name: McGlacier
    Format: Singles
    Thread: Toothpaste
    Pokemon #1: Beartic (Swift Swim)
    Pokemon #2: Jynx (Forewarn)
    Pokemon #3: Froslass (Cursed Body)

    Theodore the Beartic (open)



    [​IMG]
    Theodore the Beartic (Male)

    Nature: Adamant (+atk, -spa)

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Swift Swim (DW Unlocked) (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 50
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 13

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Jet
    Powder Snow
    Growl
    Bide
    Icy Wind
    Fury Swipes
    Brine
    Endure
    Slash
    Hail
    Rest
    Flail
    Thrash
    Blizzard
    Sheer Cold
    Icicle Crash
    Charm

    Ice Punch
    Encore
    Yawn
    Night Slash
    Focus Punch

    Low Kick
    Sleep Talk
    Super Power

    Protect
    Dig
    Aerial Ace
    Shadow Claw
    Grass Knot
    Substitute
    Hone Claws
    Stone Edge
    Bulldoze
    Brick Break

    35 Moves
    Marilyn the Jynx (open)
    [​IMG]
    Jynx [Marilyn, "The Seductress"] (F)
    Nature: Timid (+spe -atk)
    Type: Ice/Psychic

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110 (+15% acc)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks:
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears
    Psychic
    Blizzard
    Copycat
    Perish Song
    Fake Out
    Wish
    Lovely Kiss
    Icy Wind

    Recycle
    Endure
    Sleep Talk
    Skill Swap
    Magic Coat
    Hyper Voice
    Role Play
    Wish
    Trick
    Helping Hand

    Ice Beam
    Substitute
    Protect
    Rest
    Psyshock
    Grass Knot
    Shadow Ball
    Frost Breath
    Avalanche
    Light Screen
    Reflect
    Rain Dance
    Bide

    40 Moves
    Artica the Froslass (open)


    [​IMG]
    Snorunt [Artica, "The Departed"] (Female)
    Nature: mild (+spa, -def)

    Info on Artica:

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Cursed Body (DW UNLOCKED): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3

    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks:
    Astonish
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Blizzard
    Confuse Ray
    Ominous Wind
    Wake-Up Slap
    Hail
    Ice Fang
    Crunch
    Destiny Bond


    Disable
    Fake Tears
    Hex
    Block
    Weather Ball
    Pain Split
    Signal Beam
    Snatch
    Sucker Punch
    Trick
    Ice Punch
    Spite


    Safe Guard
    Light Screen
    Ice Beam
    Substitute
    Taunt
    Thunderbolt
    Thunder Wave
    Shadow Ball
    Psychic
    Telekinesis
    Embargo
    Endure
    Toxic


    41 Moves



    Special Request: Any referee besides Waterwarrior. Will wait extra if i have to.
  13. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "Back here again......"
    Name: King Serperior
    Format: Singles
    Thread: Battle Arcade
    Pokemon #1: Nidoking (Sheer Force)
    Pokemon #2: Pyroak (Rock Head)
    Pokemon #3: Lucario (Steadfast)
    King the Nidoking (open)

    [​IMG]
    Nidoking [King] (Male)
    Mild: (+1 Sp.Atk, -1 Def)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-1)
    SpA: Rank 4 (+1)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: Maxed
    MC: 0
    DC: Maxed
    KOC: 0

    Attacks:
    1). Leer(*)
    2). Peck(*)
    3). Focus Energy(*)
    4). Tackle(*)
    5). Horn Attack(*)
    6). Double Kick(*)
    7). Poison Sting(*)
    8). Focus Energy(*)
    9). Fury Attack(*)
    10). Helping Hand(*)
    11). Poison Jab
    12). Fire Blast
    13). Sludge Wave
    14). Sucker Punch(*)
    15). Head Smash(*)
    16). Confusion(*)
    17). Sludge Bomb(*)
    18). Thunderbolt(*)
    19). Ice Beam(*)
    20). Protect
    21). Water Pulse
    22). Dig
    23). Double Team
    24). Hone Claws
    25). Chip Away
    26). Thrash
    27). Earth Power
    28). Megahorn
    29). Blizzard
    30). Flamethrower
    31). Thunder
    32). Brick Break
    33). Fire Punch
    34). Thunderpunch
    35). Ice Punch
    36). Focus Blast
    37). Surf
    38). Hidden Power (Ground) [7 BAP]
    39). Rock Slide
    40). Earthquake
    41). Stone Edge
    42). Drill Run
    43). Toxic Spikes
    44). Endure
    45). Venoshock
    46). Smack Down

    Firestorm the Pyroak (open)
    Firestorm the Pyroak (open)

    [​IMG]
    Pyroak [Firestorm] (Male)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4(+1)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-15% Speed)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: Maxed
    MC: 0
    DC: Maxed
    KOC: 0

    Attacks:
    1). Bullet Seed(*)
    2). Sweet Scent(*)
    3). Absorb(*)
    4). Growth(*)
    5). Ember(*)
    6). Leech Seed(*)
    7). Flame Wheel(*)
    8). Giga Drain(*)
    9). Fire Spin(*)
    10). Synthisis
    11). Lava Plume
    12). Petal Dance
    13). Fire Spin
    14). Flare Blitz
    15). Wood Hammer
    16). Heat Crash
    17). Zap Cannon
    18). Substitute
    19). Toxic
    20). Solarbeam
    21). Seed Bomb(*)
    22). Earth Power(*)
    23). Dragonbreath(*)
    24). Inferno
    25). Flamethrower(*)
    26). Energy Ball(*)
    27). Overheat(*)
    28). Low Kick
    29). Flash Cannon
    30). Sunny Day
    31). Grasswhistle
    32). Counter
    33). Block
    34). Iron Defense
    35). Worry Seed

    Goku the Lucario (open)

    [​IMG]
    Lucario [Goku] (male)
    Nature: Naughty (+1 Atk, -1Sp.Def)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-1)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6 Maxed
    MC: 0
    DC: 5/5 Maxed
    KOC: 0

    Attacks:
    1). Quick Attack(*)
    2). Foresight(*)
    3). Endure(*)
    4). Counter(*)
    5). Force Palm(*)
    6). Feint(*)
    7). Reversal(*)
    8). Screech(*)
    9). Nasty Plot
    10). Heal Pulse
    11). Hi Jump Kick
    12). Roar
    13). Crunch(*)
    14). Bullet Punch(*)
    15). Detect(*)
    16). Rock Slide(*)
    17). Shadow Claw(*)
    18). Earthquake(*)
    19). Ice Punch
    20) Swords Dance
    21). Dig
    22). Dark Pulse
    23). Metal Claw
    24). Bone Rush
    25). Metal Sound
    26). Close Combat
    27). Aura Sphere
    28). Extremespeed
    29). Dragon Pulse
    30). Ice Punch
    31). Me First
    32). Drain Punch
    33). Copycat
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Taking Wolfe and Espy, will post in like 10 minutes

    Current queue:

    Glacier
    King Serperior
  15. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Ill take glacier and ks to clear out the queue, however I won't get OPs up until tomorow morning
  16. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Taking it again!


    Name: Me
    Format: Singles
    Link: This
    Team:
    Twilight (open)


    [​IMG]
    <Rapidash> [Twilight] (Female)

    Nature: Naive (+17% accuracy)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.

    Run Away (Innate):
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Flash-Fire (Innate):

    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body (DW UNLOCKED,Innate):

    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


    Rapidash
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:

    Growl(*)
    Tackle(*)
    Tail Whip(*)
    Ember(*)
    Flame Wheel(*)
    Stomp(*)
    Flame-Charge(*)
    Fire-Spin(*)
    Bounce
    Agility
    Flare-Blitz
    Poison Jab
    Megahorn
    Quick Attack
    Inferno

    Fire-Blast(*)
    Wild-Charge(*)
    Sunny-Day(*)
    Will-O-Wisp
    Solar Beam
    Overheat
    Double Team
    Substitute
    Drill Run
    Hidden Power (Ice, 7)


    Hypnosis(*)
    Low-Kick(*)
    Charm(*)
    Morning Sun
    Double-Edge
    Endure



    Fiona (open)

    [​IMG]
    <Fiona> [Vanilluxe] (Female)
    Nature: Modest (+ Sp.Attack - Attack)
    Type: Ice

    Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    About: Aside from her physical difference betwen other Vanilish (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary.

    Abilites:
    Ice-Body (Innate):

    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Weak Armor (DW UNLOCKED, Can be enabled):

    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 79
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:

    Icicle Spear(*)
    Harden(*)
    Astonish(*)
    Uproar(*)
    Icy Wind(*)
    Mist(*)
    Avalanche(*)
    Taunt(*)
    Acid Armor
    Mirror Coat
    Sheer-Cold
    Weather Ball

    Hail (*)
    Blizzard (*)
    Hidden-Power (7 BP,Electric) (*)
    Flash Cannon
    Magic Coat
    Signal Beam
    Substitute
    Toxic
    Double Team
    Rest
    Rain Dance
    Hyper-Beam


    Automotize(*)
    Water-Pulse(*)
    Imprison(*)


    Ernie (open)

    [​IMG]

    <Throh> [Ernie] (Male)
    Nature: Adamant (+ Attack, - Sp.Attack)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    About: While meditating, Throh was approached by the team and instantly felt Steve's strength. During their battle, Ernie showed a lot of inteligence and cunning, used Steve's own strength against him and got an early lead, but Steve managed to recover and quickly turn the tables around. After being burned by his Fire Punch, Ernie activated his Guts ability and had little trouble beating down Steve, until his Anger Point activated and a single Close Combat was enough to fall the Judo Pokemon.

    He decided to join the team and train harder than ever, due to his old age, he also feels responsable to the others and greatly enjoys Tara's company, due to her maturity.


    Guts (Innate):

    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Inner Focus (Innate):


    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker (DW LOCKED, Innate):

    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: None
    MC: 0
    DC: 3/5

    Attacks

    Bind (*)
    Leer (*)
    Bide (*)
    Focus Energy (*)
    Seismic Toss (*)
    Vital Throw (*)
    Revenge (*)
    Storm Throw (*)
    Bulk-Up
    Superpower
    Body Slam
    Endure
    Wide Guard
    Reversal

    Earthquake (*)
    Rest (*)
    Facade (*)
    Payback

    Sleep-Talk (*)
    Ice Punch (*)
    Thunder Punch (*)
    Fire Punch
  17. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Let's try this out!
    Name: Sarah, Plain and Tall
    Format: Singles
    Thread: lolnope
    Pokemon1: Necturna (Anticipation)
    Pokemon2: Shedinja (Wonder Guard)
    Pokemon3: Revenankh (Shed Skin)
    Sacred Fire the Necturna (open)

    [​IMG][​IMG]
    Name: Necturna [Sacred Fire] (F)
    Nature: Naughty (+Atk -SpD)

    Type: Ghost/Grass
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (-)
    Spe: 81
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC 6/6
    MC 1
    DC 2/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Poison Fang
    Thunder Fang
    Super Fang
    Horn Leech

    Toxic
    Shadow Ball
    Energy Ball

    Leaf Storm
    Sketch
    Nightmare
    Leaf Blade

    Shelly the Shedinja (open)

    [​IMG][​IMG]
    Shedinja [Shelly] (-)
    Nature: Quiet (+Spa -Spe -10% Evasion)

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Wonder Guard: Type: Innate
    Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.


    Stats:
    HP: 80
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC 6/6
    MC 0

    Moves:
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Mind Reader
    Fury Swipes
    False Swipe
    Double Team
    Screech
    Swords Dance
    Spite

    Dig
    X-Scissor
    Aerial Ace

    Night Slash
    Bug Bite
    Endure

    CleoPatrick the Revenankh (open)

    [​IMG][​IMG]
    Revenankh [CleoPatrick] (M)
    Nature: Brave (+Atk -Spe -10% Evasion)

    Type: Ghost/Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 3/5

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Moonlight
    Power Whip

    Earthquake
    Brick Break
    Smack Down
    Protect

    Counter
    Mach Puch
    Shadow Sneak
  18. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    This thread is now CLOSED. Please post further arcade challenges in the new arcade thread.
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,000
    New thread.

    Also Alex is a mean person for taking me off the reffing list :<
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