Roleplay Battle Arcade Challenge: SubwayJ

#1
Doubles Time!


Fruit Ninja (*) the Krillowatt (M) @ Magic Guard
Nature: Naive (+Spe, -SpDef)

Type:
Electric / Water

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats: (Naive Nature)

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121(+) (+17%ACC)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 3/5

Moves:

Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Zap Cannon
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Thunder
Copycat
Heart Swap
Discharge
Hydro Pump

Metronome (*)
Me First (*)
Counter (*)
Sheer Cold

Ice Beam (*)
Thunderbolt (*)
Scald (*)
Blizzard
Earthquake



Angry Birds the Cyclohm (M) @ Overcoat
Nature: Modest (+Sp Atk, -Atk)

Type: Electric/Dragon

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW-Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

Stats: (Modest Nature)

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5

Moves:

Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail

Heal Bell
Hydro Pump
Power Gem

Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard



Doodle Jump (*) the Unown @ Levitate
Nature: Modest (+SpAtk, -Atk)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: (Modest Nature)

HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank4(+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14

MC: 0

Moves:

Hidden Power Bug (7) : 50% Drain Effect (*)
Hidden Power Dark (7) : Taunt Effect (*)
Hidden Power Dragon (7) : Roar Effect (*)
Hidden Power Electric (7) : 30% Paralyze (*)
Hidden Power Fighting (7) : Calculates Damage Using Defense (*)
Hidden Power Fire (7) : 30% Burn (*)
Hidden Power Flying (7) : High Critical Hit Ratio (*)
Hidden Power Ghost (7) : 20% Special Defense Lower (*)
Hidden Power Grass (7) : 20% Sleep (*)
Hidden Power Ground (7) : 20% Accuracy Lower (*)
Hidden Power Ice (7) : 20% Freeze (*)
Hidden Power Poison (7) : 30% Toxic (*)
Hidden Power Psychic (7) : 20% Confusion (*)
Hidden Power Rock (7) : 20% Flinch (*)
Hidden Power Steel (7) : 20% Special Attack Lower (*)
Hidden Power Water (7) : 20% Speed Lower, and douse (*)
(Because it's unown)

Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable and Imprison. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack, so for example Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers.



Plants vs Zombies (PVZ) the Necturna (F)
Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW-LOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: (Quiet Nature)

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-) (-10EVA)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC 6/6
MC 0
DC 1/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball


Shell Smash(Sketched)
Giga Drain
Natural Gift

Protect
Calm Mind
Psychic


Let's GOGOGO
------------------------------------------------------

Scientist Fred would like to battle!

"I'm going to record the results of this fight for science!"

RNG Roll for Opponent: 22/125, 93/125

Electabuzz(M)

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Lonely Nature(+Atk, -Def)
Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 3

Abilities:

Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Ability:
Vital Spirit

Moves:
Quick Attack
Leer
ThunderShock
Low Kick
Swift
Shock Wave
ThunderPunch
Light Screen

Focus Punch
Hidden Power Grass 7
Rain Dance
Thunderbolt
Thunder
Facade

Cross Chop
Dynamicpunch
Fire Punch
Ice Punch


Carnivine (M)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40(-)
Size Class: 3
Weight Class: 3
-10% Evasion

Abilities:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability:
Levitate

Moves:
Bind
Growth
Bite
Vine Whip
Sweet Scent
Ingrain
Faint Attack

Hidden Power
Hyper Beam
Solarbeam
Sludge Bomb
Facade
Energy Ball

Giga Drain
Leech Seed
Sleep Powder
Synthesis



Roulette Randomization
Your roulette for this battle is as follows:
10 21 18 2
5 16 21 8
11 4 2 23
17 18 22 7


Event Explainations:
2: Opponent’s Pokemon are burned for the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event

Please Select Four ConsecutiveEvents from the Roulette.
 
#3
RNG Roulette Result: 2/4
18: Drizzle is applied to the battle.


"Now to document what happens when i do this!"

Electabuzz: Light Screen - Hidden Power Krill - Hidden Power Krill

Carnivine: Leech Seed Cyclohm - Sleep Powder Cyclohm - Giga Drain Krill
 
#5

125 HP
100 EN
Status: None
Magic Guard
3/3/3/2/121

110 HP
100 EN
Status: None
Overcoat
1/4/5/3/80



100 HP
100 EN
Status: None
Vital Spirit
4/1/3/3/105

100 HP
100 EN
Status: None
Levitate
4/3/4/3/40

Rain is falling


Round 1:
Krillowatt uses Blizzard!
To Hit Electabuzz <9700, 1577 yes
To Hit Carnivine <9700, 7687 yes
To Crit Electabuzz <625, 7581 no
To Crit Carnivine <625, 500 yes
To Freeze Electabuzz <1000, 8162 no
To Freeze Carnivine <1000, 4810 no
9+[3-3]*1.5=9 Damage
(9+3+[3-3]*1.5)*1.5=18 Damage
-8 Energy

Electabuzz uses Light Screen!
Scientist Fred's Team was protected!
-7 Energy

Cyclohm uses Substitute!
15 HP sub made!
-12 Energy

Carnivine uses Leech Seed!
But it failed
-9 Energy

Round 2:
Krillowatt uses Copycat!
Electabuzz was seeded!
-12 Energy

Electabuzz uses Hidden Power!
To Crit <625, 8920 no
7+[3-2]*1.5)*1.5=12.75 Damage
-5 Energy

Cyclohm uses Hurricane!
To Crit <625, 8217 no
To Confuse <3000, 7099 no
(6+[5-3]*1.5)*1.5=13.5 Damage
-8 Energy

Carnivine uses Sleep Powder!
But it failed
-6 Energy

Krillowatt absorbs 3 HP from Electabuzz

Round 3:
Krillowatt uses Detect!
Krillowatt protected itself
-17 Energy

Electabuzz uses Hidden Power!
To Crit <625, 3085 no
7+[3-2]*1.5)*1.5=12.75 Damage
-9 Energy

Carnivine uses Giga Drain!
To Crit <625, 7261 no
(8+3+[4-2]*1.5)*1.5=21 Damage
-6 Energy

Cyclohm uses Arctic Wind!
To Crit Electabuzz <625, 3979 no
To Crit Carnivine <625, 1121 no
3+[5-3]*1.5=6 Damage
(3+[5-3]*1.5)*1.5=9 Damage
-20 Energy

Krillowatt absorbs 3 HP from Electabuzz
Hail deals 2 Damage to Electabuzz and Carnivine

Krillowatt: 12.75-6=7 Damage Taken
Cyclohm: 15 Damage Taken
Electabuzz: 3+3+2+6+9=23 Damage Taken
Carnivine: 2+18+13.5+9=42.5=43 Damage Taken


118 HP
63 EN
Status: None
Magic Guard
3/3/3/2/121

95 HP
100 EN
Status: 15 HP Sub
Overcoat
1/4/5/3/80



77 HP
100 EN
Status: Leech Seeded (4 more actions)
Vital Spirit
4/1/3/3/105

57 HP
100 EN
Status: None
Levitate
4/3/4/3/40

Hail continues to fall for 3 more rounds!


Your turn to issue actions SubwayJ!
 
#7

"Time to try this equation out!"

Electabuzz: Focus Punch Cyclohm - Ice Punch Cyclohm - Focus Punch Cyclohm
Carnivine: Sleep Powder Krillowatt - Leech Seed Cyclohm - Giga Drain Krillowatt


118 HP
63 EN
Status: None
Magic Guard
3/3/3/2/121

95 HP
60 EN
Status: 15 HP Sub
Overcoat
1/4/5/3/80



77 HP
79 EN
Status: Leech Seeded (4 more actions)
Vital Spirit
4/1/3/3/105

57 HP
79 EN
Status: None
Levitate
4/3/4/3/40


Round 1:
Electabuzz uses Focus Punch!
To Crit <625, 5787 no
15+[4-4]=15 Damage
Cyclohm's Sub was destroyed!
-10 Energy

Cyclohm rests

Carnivine uses Sleep Powder!
To Hit <7500, 3889 yes
Krillowatt Fell into a Light Sleep
-7 Energy

Krillowatt is fast asleep!

Krillowatt absorbs 3 HP from Electabuzz
Hail deals 2 Damage to Electabuzz and Carnivine

Round 2:
Krillowatt rests?

Electabuzz uses Ice Punch!
To Crit <625, 9426 no
To Freeze <1000, 8726 no
8*1.5=12 Damage
-6 Energy

Cyclohm uses Dragon Rage!
10 Damage!
-4 Energy

Carnivine uses Leech Seed!
To Hit <9000, 4540 yes
Cyclohm was covered with seeds!
-9 Energy

Krillowatt absorbs 3 HP from Electabuzz
Hail deals 2 Damage to Electabuzz and Carnivine
Carnivine absorbs 3 HP from Cyclohm

Round 3:
Krillowatt uses Charge!
Krillowatt charged itself up!
+1 SpD
-7 Energy

Electabuzz uses Focus Punch!
To Crit <625, 613 no
15+3+[4-4]=18 Damage
-10 Energy

Cyclohm uses Sonicboom!
10 Damage!
-5 Energy

Carnivine uses Giga Drain!
To Crit <625, 5921 no
(8+3+[4-2]*1.5)*1.5-1.75=19.25 Damage
+9.75 HP regained
-11 Energy

Krillowatt absorbs 3 HP from Electabuzz
Hail deals 2 Damage to Electabuzz and Carnivine
Carnivine absorbs 3 HP from Cyclohm

Krillowatt: 21-9=12 Damage Taken
Cyclohm: 12+18+6=36 Damage Taken
Electabuzz: 9+6=15 Damage Taken
Carnivine: 6+10+10-9.75-6=9.5=11 Damage Taken


106 HP
56 EN
Status: +1 SpD, Charged
Magic Guard
3/3/3/2/121

59 HP
51 EN
Status: Leech Seeded (4 more actions)
Overcoat
1/4/5/3/80



62 HP
53 EN
Status: Leech Seeded (1 more action)
Vital Spirit
4/1/3/3/105

46 HP
52 EN
Status: None
Levitate
4/3/4/3/40

Hail continues to fall for 2 more rounds!
 
#8

"That equation seems to have worked, now to remove the X-Factor!"

Electabuzz:Ice Punch Cyclohm - Ice Punch Cyclohm - Ice Punch Cyclohm
IF Cyclohm uses Protect, switch that action to Hidden Power Krillowatt
Carnivine:Giga Drain Krillowatt - Sleep Powder Krillowatt - Giga Drain Krillowatt
IF Mirror Coat is used A2, switch that action to Energy Ball
 
#10

106 HP
56 EN
Status: +1 SpD, Charged
Magic Guard
3/3/3/2/121

59 HP
51 EN
Status: Leech Seeded (4 more actions)
Overcoat
1/4/5/3/80



62 HP
53 EN
Status: Leech Seeded (1 more action)
Vital Spirit
4/1/3/3/105

46 HP
52 EN
Status: None
Levitate
4/3/4/3/40

Hail continues to fall for 2 more rounds!


Round 1:
Electabuzz uses Ice Punch!
To Crit <625, 4069 no
To Freeze <1000, 223 Yes
(8+[4-4]*1.5)*1.5=12 Damage
Cyclohm was frozen for 2 turns!
-6 Energy

Cyclohm is frozen solid!

Carnivine uses Giga Drain!
To Crit <625, 5987 no
(8+3+[4-2]*1.5)*1.5-1.75=19.25 Damage
+9.625 HP regained
-15 Energy

Krillowatt uses OMG this is cheap!
Crit Electabuzz <625, 984 no
Crit Carnivine <625, 5 yes
Freeze Electabuzz <1000, 8868 no
Freeze Carnivine <1000, 6066 no
(12+25)*.75=27.75 Damage to Electabuzz
({12+25}*.75+3)*1.5=46.25 Damage
-39 Energy

Krillowatt absorbs 3 HP from Electabuzz
Hail deals 2 Damage to Electabuzz and Carnivine
Carnivine absorbs 3 HP from Cyclohm

Round 2:
Krillowatt rests

Electabuzz uses Ice Punch!
To Crit <625, 515 yes
To Freeze <1000, 3233 no
(8+3)*1.5=16.5 Damage
-6 Energy

Cyclohm is frozen solid!

Carnivine uses Sleep Powder!
To Hit <7500, 5183 yes
Krillowatt fell into a light sleep
-7 Energy

Hail deals 2 Damage to Electabuzz and Carnivine
Carnivine absorbs 3 HP from Cyclohm

Round 3:
Krillowatt is fast asleep!

Electabuzz uses Ice Punch!
To Crit <625, 8739 no
To Freeze <1000, 6490 no
(8+[4-4]*1.5)*1.5=12 Damage
Cyclohm was frozen for 2 turns!
-6 Energy

Cyclohm uses Blizzard!
To Crit Electabuzz <625, 7966
To Freeze Electabuzz <1000, 3655
12*.75+3=11 Damage

Carnivine was KOed!

Hail deals 2 Damage to Electabuzz and Carnivine

Krillowatt: 19.25=19 Damage Taken
Cyclohm: 12+12+16.5+6=46.5=47 Damage Taken
Electabuzz: 6+27.75+3+11=47.75=48 Damage Taken


87 HP
17 EN
Status: Charged
Magic Guard
3/3/3/2/121

12 HP
43 EN
Status: none
Overcoat
1/4/5/3/80



14 HP
23 EN
Status: none
Vital Spirit
4/1/3/3/105

KO HP
KO EN
Status: None
Levitate
4/3/4/3/40

Hail continues to fall for 1 more rounds!
 
#12

"Uh oh, looks like my experiment is failing!"

Ice Punch Cyclohm - Quick attack Cyclohm - Die


87 HP
17 EN
Status: Charged
Magic Guard
3/3/3/2/121

12 HP
43 EN
Status: none
Overcoat
1/4/5/3/80



14 HP
23 EN
Status: none
Vital Spirit
4/1/3/3/105

KO HP
KO EN
Status: None
Levitate
4/3/4/3/40

Hail continues to fall for 1 more rounds!


Round 1:
Krillowatt uses Scald!
To Crit <625, 443 yes
8+3+3=14 Damage

Electabuzz was KOed!


87 HP
17 EN
Status: Charged
Magic Guard
3/3/3/2/121

12 HP
43 EN
Status: none
Overcoat
1/4/5/3/80



KO HP
KO EN
Status: none
Vital Spirit
4/1/3/3/105

KO HP
KO EN
Status: None
Levitate
4/3/4/3/40

Congratulations, the next round will be posted shortly!
 
#13

Backpacker Jill would like to battle!

"My pokemon have been caught and trained in the wild!"

RNG Roll for Opponent: 6/125, 30/125

Pidgeotto(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Abilities:

Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Tangled Feet(Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Big Pecks(Innate): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Ability:
Tangled Feet

Attacks:
Tackle
Gust
Sand-Attack
Whirlwind
Wing Attack
Twister
FeatherDance

Return
Facade
Roost
Pluck
U-Turn
Fly

Brave Bird
Faint Attack
Pursuit
Steel Wing

Ledian(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
Adamant Nature(+Atk, -SpA)
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 4
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 15

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Ability:
Iron Fist

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Focus Punch
Brick Break
Aerial Ace
Drain Punch
U-turn
Acrobatics

Bide
Bug Bite
Encore
Dizzy Punch



Roulette Randomization
Your roulette for this battle is as follows:
17 11 22 14
19 23 16 9
5 14 5 4
2 3 14 13


Event Explainations:
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
9: Challenger’s Pokemon are poisoned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
19: Sandstream is applied to the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event

Please Select Four Consecutive Events from the Roulette.
 
#15
RNG Roulette Result: 4/4
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

You may select a berry for each of your mons, here are your choices:

Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry



"Well, were screwed......"


Pidgeotto: Return Cyclohm - Pluck Cyclohm - Return Cyclohm

Ledian: Dizzy Punch Cyclohm - Bug Bite Cyclohm - Dizzy Punch Cyclohm
 
#16
Cyclohm wants a Wiki berry
Krillowatt wants a Mago Berry
Unown wants a Wiki Berry
Necturna wants a Leppa Berry

Cyclohm: Hail-Blizzard-Substitute (15)
Krillowatt: Protect (Cyclohm)-Blizzard-OMG This is cheap(blizzard+sheer cold combo)
 
#17

125 HP
100 EN
Status: None
Magic Guard
3/3/3/2/121
Wiki Berry

110 HP
100 EN
Status: None
Overcoat
1/4/5/3/80
Mago Berry



100 HP
100 EN
Status: None
Tangled Feet
3/2/1/2/71

90 HP
100 EN
Status: None
Iron Fist
3/2/1/4/85


Round 1:
Krillowatt uses Protect!
Cyclohm was protected!
-

Ledian uses Dizzy Punch!
To Crit <625, 2344 no
7+2-1.5=7.5 Damage
-5 Energy

Cyclohm uses Hail!
It began to hail!
-10 Energy

Pidgeotto uses Return!
To Crit <625, 8977 no
8+3-1.5=10.5 Damage
-6 Energy

Hail dealt 2 Damage to Ledian and Pidgeotto!

Round 2:
Krillowatt uses Blizzard!
To Crit Pidgeotto <625, 8041 no
To Crit Ledyba <625, 7728 no
To Freeze Pidgeotto <1000, 1749 no
To Freeze Ledian <1000, 4432 no
9+1.5*1.5=15.75 Damage to Pidgeotto
(9+3+[3-3]*1.5)*1.5=11.25 Damage to Ledian
-8 Energy

Ledian uses Bug Bite!
To Crit <625, 3634 no
6+3-1.5=7.5 Damage
Ledian Ate Cyclohm's Wiki Berry!
+15 HP, Ledian is confused temporarily
-3 Energy

Cyclohm uses Blizzard!
To Crit Pidgeotto <625, 54 yes
To Crit Ledyba <625, 1769 no
To Freeze Pidgeotto <1000, 6396 no
To Freeze Ledian <1000, 7819 no
9+3+4.5*1.5=24.75 Damage to Pidgeotto
9+1.5*1.5=15.75 Damage to Ledian
-8 Energy

Pidgeotto uses Pluck!
To Crit <625, 4109 no
6+3-1.5*.66=4.95 Damage
-3 Energy

Hail dealt 2 Damage to Ledian and Pidgeotto!

Round 3:
Ledian uses Dizzy Punch!
To Hit Self <5000, 8787 no
To Crit <625, 2847 no
To Confuse <2000, 2350 no
7+2-1.5=7.5 Damage
-5 Energy

Cyclohm uses Substitute!
15 HP Sub Set up
-12 Energy

Pidgeotto uses Return!
To Crit <625, 4457 no
8+3-1.5=10.5 Damage
The Sub took the hit!
-6 Energy

Krillowatt uses OMG this is cheap!
Crit Pidgeotto <625, 7871 no
Crit Ledian <625, 192 yes
Freeze Pidgeotto <1000, 3088 no
Freeze Ledian <1000, 6255 no
({12+25}*.75+1.5)*1.5=43.875 Damage
({12+25}*.75+3-1.5)*1.5=43.875 Damage
-39 Energy

Hail dealt 2 Damage to Ledian and Pidgeotto!

Krillowatt: No damage Taken
Cyclohm: 7.5+4.95+15=27.45=27 Damage Taken
Pidgeotto: 6+15.75+24.75+43.875=90.375=90 Damage Dealt
Ledian: 6+11.25+15.75+43.875-15=61.785=62 Damage Dealt


125 HP
100 EN
Status: None
Magic Guard
3/3/3/2/121
Wiki Berry

83 HP
100 EN
Status: 5 HP sub
Overcoat
1/4/5/3/80



10 HP
100 EN
Status: None
Tangled Feet
3/2/1/2/71

28 HP
100 EN
Status: None
Iron Fist
3/2/1/4/85

Hail continues to fall for 3 more rounds!


Your turn to issue actions SubwayJ!
 
#19

"Guess there's nothing left to do but be annoying!"

Pidgeotto: Pluck Krillowatt x3
Ledian: Bug Bite Krillowatt x3



125 HP
100 EN
Status: None
Magic Guard
3/3/3/2/121
Wiki Berry

83 HP
100 EN
Status: 5 HP sub
Overcoat
1/4/5/3/80



10 HP
100 EN
Status: None
Tangled Feet
3/2/1/2/71

28 HP
100 EN
Status: None
Iron Fist
3/2/1/4/85

Hail continues to fall for 3 more rounds!


Round 1:
Krillowatt rests!

Ledian uses Bug Bite!
Hit Self <5000, 9203 no
To Crit <625, 7264 no
6+3=9 Damage
Ledian Ate Krillowatt's Mago Berry!
+15 HP, Ledian is confused temporarily
-3 Energy

Cyclohm uses Blizzard!
To Crit Pidgeotto <625, 1171 no
To Crit Ledyba <625, 7171 no
To Freeze Pidgeotto <1000, 3190 no
To Freeze Ledian <1000, 9454 no
9+4.5*1.5=20.25 Damage to Pidgeotto
9+1.5*1.5=15.75 Damage to Ledian
-8 Energy

Pidgeotto was KOed

Hail dealt 2 Damage to Ledian!

Round 2:
Krillowatt uses Blizzard!
To Crit Ledyba <625, 6253 no
To Freeze Ledian <1000, 3040 no
12-1.5*1.5=15.75 Damage
-8 Energy

Ledian uses Bug Bite!
Hit Self <5000, 4345 yes
4+1.5=5.5 Damage
-3 Energy

Cyclohm uses Blizzard!
To Crit Ledyba <625, 1769 no
To Freeze Ledian <1000, 7819 no
12+1.5*1.5=20.25 Damage
-8 Energy

Ledian was KOed!


Krillowatt: 9 Damage Taken
Cyclohm: No Damage Taken
Pidgeotto: 20 Damage Taken
Ledian: 4+15.75+20.25+15.75-15=40 Damage Taken


125 HP
100 EN
Status: None
Magic Guard
3/3/3/2/121
Wiki Berry

83 HP
100 EN
Status: 5 HP sub
Overcoat
1/4/5/3/80



KO HP
KO EN
Status: None
Tangled Feet
3/2/1/2/71

KO HP
KO EN
Status: None
Iron Fist
3/2/1/4/85

Hail continues to fall for 3 more rounds!


Congrats, the next round will be posted shortly!
 
#20

Janitor Joe would like to battle!

"My pokemon try to help me clean, but they're really slobs!"

RNG Roll for Opponent: 125/125, 88/125

Chatot (M)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Mild Nature(+SpA, -Atk)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Keen Eye(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Tangled Feet(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Big Pecks(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Ability:
Tangled Feet

Attacks:
Peck
Growl
Mirror Move
Sing
Fury Attack
Chatter
Taunt
Round

Hidden Power Fire 7
Aerial Ace
Facade
Pluck
U-Turn
Fly

Air Cutter
Encore
Night Shade
Steel Wing

Colosshale (F)

Types:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Stats
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Abilities:

Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Ability:
Flare Boost

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam

Toxic
Hidden Power Water 7
Taunt
Rain Dance
Dark Pulse
Venoshock

Encore
Fake Out
Earth Power
Water Spout



Roulette Randomization
Your roulette for this battle is as follows:
2 1 16 7
7 11 13 8
6 9 13 10
20 15 12 22


Event Explanations:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
20: Snow Warning is applied to the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)

Please Select Four Consecutive Events from the Roulette.
 
#22
RNG Roulette Result: 4/4
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).


"Let's see if my pokemon can make a mess of things here too!"

Chatot: Taunt Cyclohm - Chatter Cyclohm - Chatter Cyclohm
IF Protect is used Targetting Cyclohm, switch targets and push actions down

Colosshale: Earth Power Cyclohm - Mud Bomb - Earth Power Cyclohm
IF Protect is used Targetting Cyclohm, switch targets
 
#23
Hmm I learned some new detect mechanics...
Krillowatt: Bodyblock+Detect combo (Cyclohm)-Cooldown (Discharge)-Thunder(Chatot)
Cyclohm: Rain Dance-Thunder-Thunder(Both thunders at Chatot)
 
#25
Someone should update the DAT with that then

Krillowatt: Discharge-Blizzard(Chatot)-Discharge
Cyclohm: Twister+Hail Combo-Cooldown(Blizzard)-Blizzard