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Roleplay Battle Arcade Challenge: SubwayJ

Discussion in 'ASB' started by Ragnarokalex, Apr 28, 2012.

  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    125 HP
    100 EN
    Status: None
    Magic Guard
    3/3/3/2/121
    [​IMG]
    110 HP
    100 EN
    Status: None
    Overcoat
    1/4/5/3/80


    [​IMG]
    100 HP
    100 EN
    Status: None
    Tangled Feet
    3/1/4/2/91
    [​IMG]
    100 HP
    100 EN
    Status: None
    Flare Boost
    1/2/4/3/85


    Round 1:
    Krillowatt uses Discharge!
    To Crit Cyclohm <625, 116 yes
    To Crit Chatot <625, 5685 no
    To Crit Colosshale <625, 2793 no
    To Paralyze Cyclohm <1500, 4927 no
    To Paralyze Chatot <3000, 6470 no
    To Paralyze Colosshale <3000, 3998 no
    6+3+3+1.5*.44=5.94 Damage to Cyclohm
    6+3+3*1.5=18 Damage to Chatot
    6+3+1.5=15.75 Damage to Colosshale
    -5 Energy

    Chatot uses Taunt!
    Cyclohm fell for the taunt!
    -10 Energy

    Colosshale uses Earth Power!
    To Crit <625, 4702 no
    Lower SpD <1000, 5833 no
    9+1.5*1.5=15.75 Damage
    -6 Energy

    Cyclohm uses Arctic Wind!
    To Crit Chatot <625, 7768 no
    To Crit Colosshale <625, 4058 no
    3+4.5*1.5=11.25 Damage to Chatot
    3+3*.66=4 Damage to Colosshale
    -20 Energy

    Hail dealt 2 Damage to Chatot and Colosshale

    Round 2:
    Krillowatt uses Blizzard!
    To Crit Chatot <625, 4034 no
    To Crit Colosshale <625, 194 Yes
    To Freeze Chatot <1000, 2504 no
    To Freeze Colosshale <1000, 2741 no
    9+3*1.5=18 Damage to Chatot
    9+1.5*.66=6.93 Damage to Colosshale
    -8 Energy

    Chatot uses Chatter!
    To Crit <625, 9794 no
    To Confuse <3000, 7962 no
    6+3+1.5=10.5 Damage
    -3 Energy

    Colosshale uses Mud Bomb!
    To Hit <8500, 467 yes
    To Crit <625, 6381 no
    Lower Acc <3000, 8395 no
    7+3*1.5=15 Damage
    -5 Energy

    Cyclohm Rests!

    Hail dealt 2 Damage to Chatot and Colosshale

    Round 3:
    Krillowatt uses Discharge!
    To Crit Cyclohm <625, 6658 no
    To Crit Chatot <625, 6233 no
    To Crit Colosshale <625, 1436 no
    To Paralyze Cyclohm <1500, 4989 no
    To Paralyze Chatot <3000, 7626 no
    To Paralyze Colosshale <3000, 5527 no
    6+3+1.5*.44=4.62 Damage to Cyclohm
    6+3+3*1.5=18 Damage to Chatot
    6+3+1.5=15.75 Damage to Colosshale
    -5 Energy

    Chatot uses Chatter!
    To Crit <625, 8519 no
    To Confuse <3000, 3818 no
    6+3+1.5=10.5 Damage
    -7 Energy

    Colosshale uses Earth Power!
    To Crit <625, 8894 no
    Lower SpD <1000, 9060 no
    9+1.5*1.5=15.75 Damage
    -6 Energy

    Cyclohm uses Blizzard!
    To Crit Chatot <625, 139 yes
    To Crit Colosshale <625, 9692 no
    To Freeze Chatot <1000, 10000 (O.o) no
    To Freeze Colosshale <1000, 4300 no
    9+4.5+3*1.5=18.675 Damage to Chatot
    9+3*.66=8 Damage to Colosshale
    -8 Energy

    Hail dealt 2 Damage to Chatot and Colosshale

    Krillowatt: No damage Taken
    Cyclohm: 15.75+10.5+10.5+15.75+15+4.62+5.94=78.06=78 Damage Taken
    Chatot: 6+18+11.25+18+18+18.675=89.925=90 Damage Taken
    Colosshale: 6+15.75+4+6.93+15.75+8=56,43=56 Damage Taken

    [​IMG]
    125 HP
    82 EN
    Status: None
    Magic Guard
    3/3/3/2/121
    Wiki Berry
    [​IMG]
    32 HP
    72 EN
    Status: None
    Overcoat
    1/4/5/3/80


    [​IMG]
    10 HP
    80 EN
    Status: None
    Tangled Feet
    3/1/4/2/91
    [​IMG]
    44 HP
    83 EN
    Status: None
    Flare Boost
    1/2/4/3/85

    Hail continues to fall for 3 more rounds!


    Your turn to issue actions SubwayJ!
  2. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    Krillowatt: Blizzard-Thunderbolt(Colloshale)-Thunder(Colloshale)
    Cyclohm: Blizzard*3
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    "Uh oh, this doesn't look good"

    Chatot: chatter Cyclohm x3
    Colosshale: Earth Power Cyclohm x3

    [​IMG]
    125 HP
    82 EN
    Status: None
    Magic Guard
    3/3/3/2/121
    Wiki Berry
    [​IMG]
    32 HP
    72 EN
    Status: None
    Overcoat
    1/4/5/3/80


    [​IMG]
    10 HP
    80 EN
    Status: None
    Tangled Feet
    3/1/4/2/91
    [​IMG]
    44 HP
    83 EN
    Status: None
    Flare Boost
    1/2/4/3/85

    Hail continues to fall for 3 more rounds!


    Round 1:
    Krillowatt uses Blizzard!
    To Crit Chatot <625, 6929 no
    To Crit Colosshale <625, 9652 no
    To Freeze Chatot <1000, 4048 no
    To Freeze Colosshale <1000, 892 yes
    9+3*1.5=18 Damage to Chatot
    9+1.5*.66=6.93 Damage to Colosshale
    Colosshale was frozen for 2 Actions!
    -8 Energy

    Chatot was KOed

    Colosshale is frozen solid!

    Cyclohm uses Blizzard!
    To Crit Colosshale <625, 8309 no
    To Freeze Colosshale <1000, 6214 no
    9+3*.66=8 Damage to Colosshale
    -8 Energy

    Hail dealt 2 Damage to Colosshale

    Round 2:
    Krillowatt uses Thunderbolt!
    To Crit >625, 7814 no
    10+3+1.5*1.5=21.75 Damage
    -6 Energy

    Colosshale is frozen solid!

    [Cyclohm uses Blizzard!
    To Crit Colosshale <625, 7803 no
    To Freeze Colosshale <1000, 9840 no
    9+3*.66=8 Damage to Colosshale
    -8 Energy

    Colosshale was KOed!


    Krillowatt: No damage Taken
    Cyclohm: No Damage Taken
    Chatot: 18 Damage Taken
    Colosshale:6.93+8+2+21.75+8=46.68=47 Damage Taken

    [​IMG]
    125 HP
    82 EN
    Status: None
    Magic Guard
    3/3/3/2/121
    Wiki Berry
    [​IMG]
    32 HP
    72 EN
    Status: None
    Overcoat
    1/4/5/3/80


    [​IMG]
    KO HP
    KO EN
    Status: None
    Tangled Feet
    3/1/4/2/91
    [​IMG]
    KO HP
    KO EN
    Status: None
    Flare Boost
    1/2/4/3/85

    Hail continues to fall for 2 more rounds!


    Congrats, the next round will be posted shortly!
  4. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    Arcade Star Dahlia wants to battle!

    "No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

    Dusknoir (open)
    [​IMG]
    Dusknoir(F)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    -10% Evasion

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Moves
    ThunderPunch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Endure
    Embargo
    Giga Impact
    Flash
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Strength
    Rock Smash

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split

    Body Slam
    Counter
    DynamicPunch
    Double-Edge
    Headbutt
    Helping Hand
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud Slap
    Nightmare
    Seismic Toss
    Snore
    Spite
    Sucker Punch
    Trick
    Omastar (open)
    [​IMG]
    Omastar(F)

    Types:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 5
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armor(Innate): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Ability:
    Swift Swim

    Moves:
    Water Gun
    Constrict
    Withdraw
    Horn Attack
    Leer
    Bite
    Rollout
    Mud Shot
    Brine
    Protect
    Spike Cannon
    Tickle
    AncientPower
    Rock Blast
    Shell Smash
    Hydro Pump

    Headbutt
    Curse
    Water Pulse
    Toxic
    Horn Drill
    Body Slam
    Take Down
    Double-Edge
    BubbleBeam
    Hidden Power Electric 7
    Ice Beam
    Snore
    Blizzard
    Hyper Beam
    Icy Wind
    Submission
    Rain Dance
    Seismic Toss
    Rage
    Frustration
    Smack Down
    Return
    Mimic
    Double Team
    Reflect
    Bide
    Sandstorm
    Rock Tomb
    Skull Bash
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Scald
    Endure
    Giga Impact
    Rock Polish
    Stone Edge
    Gyro Ball
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Surf
    Whirpool
    Rock Smash
    Waterfall
    Dive

    Aurora Beam
    Haze
    Knock Off
    Muddy Water
    Slam
    Spikes
    Supersonic
    Toxic Spikes
    Wring Out

    Earth Power
    Icy Wind
    Iron Defense
    Mimic
    Rock Throw
    Metagross (open)
    [​IMG]
    Metagross(-)

    Types:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Quiet Nature(+SpA, -Spe)
    Stas
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 60(-)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    Abilities:

    Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Moves:
    Take Down
    Confusion
    Metal Claw
    Scary Face
    Pursuit
    Psychic
    Iron Defense
    Meteor Mash
    Agility
    Hyper Beam

    Hone Claws
    Psyshock
    Toxic
    Hidden Power Fire 7
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Round
    Endure
    Explosion
    Giga Impact
    Rock Polish
    Flash
    Gyro Ball
    Stealth Rock
    Psych Up
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Substitute
    Flash Cannon
    Cut
    Strength
    Rock Smash

    Block
    Body Slam
    Defense Curl
    Double-Edge
    DynamicPunch
    Fury Cutter
    Gravity
    Headbutt
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Magnet Rise
    Mimic
    Mud-Slap
    Refresh
    Rollout
    Selfdestruct
    Signal Beam
    Snore
    Swift
    ThunderPunch
    Trick
    Zen Headbutt
    Scrafty (open)
    [​IMG]
    Scrafty(F)

    Types:

    Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [Command: (Ability: Intimidate)]

    Ability:
    Shed Skin

    Moves:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Chip Away
    Hi Jump Kick
    Scary Face
    Crunch
    Facade
    Rock Climb
    Focus Punch
    Head Smash

    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power Flying 7
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Dig
    Double Team
    Sludge Bomb
    Rock Tomb
    Torment
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Retaliate
    Giga Impact
    Stone Edge
    Rock Slide
    Dragon Tail
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Strength

    Amnesia
    Counter
    Detect
    Dragon Dance
    Drain Punch
    Fake Out
    Fire Punch
    Ice Punch
    ThunderPunch
    Zen Headbutt


    "Choose which Pokemon you will lead with challenger!"
  5. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    Cyclohm and Necturna Keep it up!
  6. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    "Then I shall start our grand game with Dusknoir and Metagross!"

    Roulette Randomization
    Your roulette for this battle is as follows:
    18 8 21 21
    7 21 18 5
    2 9 2 23
    9 9 23 19


    Event Descriptions:
    2: Opponent’s Pokemon are burned for the battle.
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    23: No Event

    Please Select Four Consecutive Events from the Roulette.
  7. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    Not much choice

    18-8-21-21
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    RNG Roulette Result: 4/4
    21: The roulette is sped up for the rest of the challenge(N is doubled).


    [​IMG]
    "Well the roulette was no fun, guess we get to start this battle off like so!"

    Metagross: Light Screen - Ice Punch Necturna - Icy Wind
    IF targetted with Willowisp from a nontaunted target, Protect and push actions down

    Dusknoir: Taunt Necturna - Taunt Cyclohm - Shadow Punch Necturna
    IF Shell Smash is used, AND Necturna isn't taunted, Snatch that action and push actions down
    IF your target Protects, Confuse Ray its partner and push actions down
  9. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    Necturna: Will-O-Wisp(Dusknoir)-Super Fang+Super Fang(Metagross)-Cooldown(shadow sneak(Dusknoir)

    Cyclohm: Substitute(20)-Dragon Tail(Metagross)-Dragon Tail(Dusknoir)
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    100 HP
    100 EN
    Status: None
    Forewarn
    5/4/4/5/70 (-10% EVA)
    [​IMG]
    110 HP
    100 EN
    Status: None
    Overcoat
    1/4/5/3/80


    [​IMG]
    90 HP
    100 EN
    Status: None
    Pressure
    4/5/4/5/39 (-10% EVA)
    [​IMG]
    100 HP
    100 EN
    Status: None
    Clear Body/Light Metal
    5/5/4/3/60 (-10% EVA)


    Round 1:
    Cyclohm uses Substitute!
    Cyclohm set up a 20 HP Sub!
    -18 Energy

    Necturna uses Willowisp!
    To Hit <8000, 1819 yes
    Dusknoir was burned!
    -7 Energy

    Metagross uses Light Screen!
    Dahlia's team is protected!
    -7 Energy

    Dusknoir uses Taunt!
    Cyclohm fell for the taunt!
    -10 Energy

    Burn deals 2 Damage to Dusknoir

    Round 2:
    Cyclohm uses Dragon Tail!
    To Crit <625, 9229 no
    6+3-6*.66=2 Damage to Metagross
    -4 Energy

    Metagross uses Ice Punch!
    To Hit <9300, 430 yes
    To Crit <625, 1822 no
    To Freeze <1000, 268 yes
    Duration (1-2) 2 Necturna was frozen for 2 actions!
    8+1.5*1.5=13.5 Damage to Necturna
    -6 Energy

    Dusknoir uses Taunt!
    Cyclohm fell for the taunt!
    -14 Energy

    Necturna is frozen Solid!

    Burn deals 2 Damage to Dusknoir

    Round 3:
    Cyclohm uses Dragon Tail!
    To Crit <625, 3223 no
    6+3-6=3 Damage to Metagross
    -8 Energy

    Necturna is frozen solid!

    Metagross uses Icy Wind!
    To Hit Necturna <9700, 5574 yes
    Crit Necturna <625, 2411 no
    Crit Cyclohm <625, 8225 no
    4-1.5*1.5=3.75 Damage to Necturna
    4+1.5*1.5=8.25 Damage to Cyclohm
    Necturna and Cyclohm's speed fell!
    -4 Energy

    Dusknoir uses Shadow Punch!
    To Crit <625, 1134 no
    7+3*1.5=15 Damage to Necturna
    -4 Energy

    Burn deals 2 Damage to Dusknoir


    Metagross phaze target: 1=Omastar, 2=Scrafty, 1 Omastar
    Dusknoir Phaze target: 1 Metagross 2=Scrafty, 1 Metagross

    Omastar and Metagross were switched in!

    Cyclohm: 20 Damage Taken
    Necturna: 13.5+15+3.75=32 Damage Taken
    Metagross: 2 Damage Taken
    Dusknoir: 9 Damage Taken

    [​IMG]
    68 HP
    93 EN
    Status: Taunted (4 actions)
    Forewarn
    5/4/4/5/70 (-10% EVA)
    [​IMG]
    90 HP
    70 EN
    Status: 12 HP Sub, Taunted (3 Actions)
    Overcoat
    1/4/5/3/80


    [​IMG]
    100 HP
    100 EN
    Status: None
    Swift Swim
    1/5/5/3/55
    [​IMG]
    98 HP
    80 EN
    Status: None
    Clear Body/Light Metal
    5/5/4/3/60 (-10% EVA)

    Dahlia's Team is protected by Light Screen for 4 more actions!

    Switched Out (open)

    [​IMG]
    81 HP
    72 EN
    Status: None
    Pressure
    4/5/4/5/39 (-10% EVA)



    Your turn to issue actions SubwayJ!
  11. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    Before I forget, there needs to be forewarn rolls on all of Dhalias attacks because they're all super effective, Also Dusknoir was Targeted with WilloWisp not Metagross

    Actions will be posted once this is fixed
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
  13. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    Necturna: Horn Leech-Giga Drain-Horn Leech (All Omastar)
    Cyclohm: Thunder-Twister-Thunder (All Omastar)
    **Cyclohm If Omastar Faints replace all remaining actions with Flamethrower (Metagross)
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    "Well this is going to be fun!"

    Metagross: Rain Dance - Meteor Mash - Ice Punch+Ice Punch Necturna

    Omastar: Protect - Dive Necturna - Dive Necturna


    [​IMG]
    68 HP
    93 EN
    Status: Taunted (4 actions)
    Forewarn
    5/4/4/5/70 (-10% EVA)
    [​IMG]
    90 HP
    70 EN
    Status: 12 HP Sub, Taunted (3 Actions)
    Overcoat
    1/4/5/3/80


    [​IMG]
    100 HP
    100 EN
    Status: None
    Swift Swim
    1/5/5/3/55
    [​IMG]
    98 HP
    80 EN
    Status: None
    Clear Body/Light Metal
    5/5/4/3/60 (-10% EVA)

    Dahlia's Team is protected by Light Screen for 4 more actions!

    Switched Out (open)

    [​IMG]
    81 HP
    72 EN
    Status: None
    Pressure
    4/5/4/5/39 (-10% EVA)



    Round 1:
    Omastar uses Protect!
    It protected itself!
    -12 Energy

    Cyclohm uses Thunder!
    To Hit <8000, 8933 no
    But it missed...
    -7 Energy

    Necturna uses Horn Leech!
    To Crit <625, 3760
    8+3*1.5=16.5 Damage
    But it was protected
    -11 Energy

    Metagross uses Rain Dance!
    It began to rain!
    -10 Energy

    Round 2:
    Omastar dove underwater!

    Cyclohm uses Twister!
    but it missed....
    -2 Energy

    Necturna uses Giga Drain!
    but it missed....
    -11 Energy

    Metagross uses Meteor Mash!
    To Hit <9500, 104 yes
    To Crit <625, 8968 no
    Raise Attack <2000, 1062 yes
    10+3+1.5=14.5 Damage to Necturna
    Metagross's attack rose!
    -6 Energy

    Omastar uses Dive!
    To Crit <625, 2111 no
    8+3+3-4.5*.66=6.27 Damage
    -9 Energy

    Round 3:
    Omastar dove underwater!

    Cyclohm uses Thunder!
    but it missed....
    -7 Energy

    Necturna uses Horn Leech!
    but it missed....
    -7 Energy

    Metagross uses Mega Ice Punch!
    To Hit <7400, 5896 yes
    To Crit <625, 6821 no
    To Freeze <2000, 1600 yes (O.o)
    Duration (1-2) 1 Turn
    8*2.25+1.5*1.5+1.75= 31 Damage to Necturna
    -32 Energy

    Omastar uses Dive!
    To Crit <625, 5934 no
    8+3+3-4.5*.66=6.27 Damage
    -13 Energy



    Cyclohm: No Damage Taken
    Necturna: 6.27+6.27+31+14.5=58 Damage Taken
    Metagross: No Damage Taken
    Omastar: NO Damage Taken

    [​IMG]
    10 HP
    64 EN
    Status: Taunted (1 actions), Frozen (1 Action)
    Forewarn
    5/4/4/5/70 (-10% EVA)
    [​IMG]
    90 HP
    54 EN
    Status: 12 HP Sub
    Overcoat
    1/4/5/3/80


    [​IMG]
    100 HP
    65 EN
    Status: None
    Swift Swim
    1/5/5/3/55
    [​IMG]
    98 HP
    38 EN
    Status: None
    Clear Body/Light Metal
    5/5/4/3/60 (-10% EVA)

    Dahlia's Team is protected by Light Screen for 1 more actions!
    Rain continues to fall for 3 more rounds!

    Switched Out (open)

    [​IMG]
    81 HP
    72 EN
    Status: None
    Pressure
    4/5/4/5/39 (-10% EVA)



    [​IMG]
    "Now to prepare for the next bout of action!"

    Omastar: Ice Beam Necturna - Stealth Rock - Ice Beam Cyclohm
    IF Cyclohm uses an Electric Type offensive combo targetting you A2 or A3, switch that action to Protect and push actions down

    Metagross: Cooldown - Meteor Mash Cyclohm - Chill
  15. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    Cyclohm Weather Ball-Thunder-Weather ball (all Metagross)
    Necturna-Horn leech-GigaDrain-Hornleech (all omastar)

    Forewarn hax GOGOGO!
  16. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    10 HP
    64 EN
    Status: Taunted (1 actions), Frozen (1 Action)
    Forewarn
    5/4/4/5/70 (-10% EVA)
    [​IMG]
    90 HP
    54 EN
    Status: 12 HP Sub
    Overcoat
    1/4/5/3/80


    [​IMG]
    100 HP
    65 EN
    Status: None
    Swift Swim
    1/5/5/3/55
    [​IMG]
    98 HP
    38 EN
    Status: None
    Clear Body/Light Metal
    5/5/4/3/60 (-10% EVA)

    Dahlia's Team is protected by Light Screen for 1 more actions!
    Rain continues to fall for 3 more rounds!

    Switched Out (open)

    [​IMG]
    81 HP
    72 EN
    Status: None
    Pressure
    4/5/4/5/39 (-10% EVA)



    Round 1:
    Omastar uses Ice Beam!
    To Hit <8900, 712 yes
    To Crit <625, 5507 no
    10*1.5=15 Damage to Necturna
    -7 Energy

    Necturna was KOed

    Cyclohm uses Weather Ball!
    To Crit <625, 3463 no
    5+3+3=11 Damage to Metagross
    -7 Energy

    Metagross rests!

    Round 2:
    Omastar uses Stealth Rock!
    Rocks begin to hover around SubwayJ's Team!
    -11 Energy

    Cyclohm uses Thunder!
    To Crit <625, 1112 no
    To Paralyze <3000, 2790 yes
    12+3+3=18 Damage to Metagross
    -7 Energy

    Metagross uses Meteor Mash!
    Paralyzed <2000, 8392 no
    To Hit <9500, 4790 yes
    To Crit <625, 3677 no
    Raise Attack <2000, 86 yes
    10+3+1.5+1.75=16.25 Damage to Cyclohm
    Metagross's attack rose!
    Cyclohm's sub was destroyed!
    -6 Energy

    Round 3:
    Omastar uses Ice Beam!
    To Crit <625, 1625 no
    To Freeze <1000, 7926 no
    10+3*1.5=19.5 Damage to Cyclohm
    -7 Energy

    Cyclohm uses Weather Ball!
    To Crit <625, 3463 no
    10+3+3=16 Damage to Metagross
    -7 Energy

    Metagross Chills!
    Paralyzed <2000, 4895 no
    +12 Energy



    Cyclohm: 19.5=20 Damage Taken
    Necturna: 15 Damage Taken
    Metagross: 16+18+11=45 Damage Taken
    Omastar: No Damage Taken

    [​IMG]
    KO HP
    KO EN
    Status: None
    Forewarn
    5/4/4/5/70 (-10% EVA)
    [​IMG]
    70 HP
    33 EN
    Status: None
    Overcoat
    1/4/5/3/80

    Subway J's team is surronded by hovering rocks!!


    [​IMG]
    100 HP
    40 EN
    Status: None
    Swift Swim
    1/5/5/3/55
    [​IMG]
    53 HP
    44 EN
    Status: Paralyzed (15%)
    Clear Body/Light Metal
    5/5/4/3/60 (-10% EVA)

    Rain continues to fall for 2 more rounds!

    Switched Out (open)

    [​IMG]
    81 HP
    72 EN
    Status: None
    Pressure
    4/5/4/5/39 (-10% EVA)
  17. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    A couple things, your first and second Weather Ball calcs are different (The second one should be right as it is raining) Another thing is that Metagross is paralysed and needs a roll to see if it's able to chill, as well as an indicator at the end of round summary.

    Nevertheless I shall send out Krillowatt!

    Actions will be posted once everything is fixed.
  18. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Light screen was up for the first one so the base power was cut in half, and fixed the para roll
  19. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    Krillowatt-Discharge-Thunder(Metagross)-Discharge
    Cyclohm-Thunder-Weather Ball-Thunder(Metagross)

    There's no use trying anymore...
  20. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    "Keep up the assault!"

    Omastar: Protect Cyclohm - Ice beam Cyclohm - Earth Power Cyclohm

    Metagross: Light Screen - Ice Punch+Ice Punch Cyclohm - Cooldown
    IF Fully Paralyzed A1, Light Screen A2


    [​IMG]
    120 HP
    100 EN
    Status: None
    3/3/3/2/121 (+17% ACC)
    Magic Guard
    [​IMG]
    70 HP
    33 EN
    Status: None
    1/4/5/3/80
    Overcoat


    [​IMG]
    100 HP
    40 EN
    Status: None
    1/5/5/3/55
    Swift Swim
    [​IMG]
    53 HP
    44 EN
    Status: Paralyzed (15%)
    5/5/4/3/60 (-10% EVA)
    Clear Body/Light Metal

    Rain continues to fall for 2 more rounds!

    Switched Out (open)

    [​IMG]
    81 HP
    72 EN
    Status: None
    Pressure
    4/5/4/5/39 (-10% EVA)



    Round 1:
    Krillowatt was sent out!
    Rocks dug into its skin!
    -12 HP

    Krillowatt uses Discharge!
    Crit Cyclohm <625, 3953 no
    Crit Omastar <625, 3897 no
    Crit Metagross <625, 9245 no
    Paralyze Cyclohm <1500, 9998 no
    Paralyze Omastar <3000, 9803 no
    Paralyze Metagross <3000, 8044 no
    6+3*.44=3.96 Damage to Cyclohm
    6+3*1.5=13.5 Damage to Omastar
    6+3=9 Damage to Metagross
    -5 Energy

    Omastar uses Protect!
    Cyclohm was protected!
    -14 Energy

    Cyclohm uses Thunder!
    To Crit <625, 203 yes
    To Paralyze <3000, 4262 no
    12+3+3+3=21 Damage to Metagross
    -7 Energy

    Metagross uses Light Screen!
    Dahlia's team was protected!
    -7 Energy

    Round 2:
    Krillowatt uses Thunder!
    To Crit <625, 8008 no
    To Paralyze <3000, 6658 no
    6+3=9 Damage to Metagross
    -7 Energy

    Omastar uses Ice Beam!
    To Crit <625, 9605 no
    To Freeze <1000, 5429 no
    10+3*1.5=19.5 Damage to Cyclohm
    -7 Energy

    Cyclohm uses Weather Ball!
    To Crit <625, 5002 no
    5+3+3=11 Damage to Metagross
    -7 Energy

    Metagross uses Mega Ice Punch!
    To Crit <625, 97 yes
    To Freeze <2000, 7488 no
    18+3+1.5*1.5=33.75 Damage to Cyclohm
    -32 Energy

    Metagross Fainted from exhaustion!

    Round 3:
    Krillowatt uses Discharge!
    Crit Cyclohm <625, 1665 no
    Crit Omastar <625, 1005 no
    Paralyze Cyclohm <1500, 7219 no
    Paralyze Omastar <3000, 7343 no
    3+3*.44=2.64 Damage to Cyclohm
    3+3*1.5=9 Damage to Omastar
    -5 Energy

    Omastar uses Earth Power!
    To Crit <625, 119 yes
    9+3+1.5*1.5=20.25 Damage to Cyclohm
    -6 Energy

    Cyclohm was KOed!



    Cyclohm: 19.5+3.96+3.96+20.25+33.75=81 Damage Taken
    Krillowatt: 12 Damage Taken
    Metagross: irrelevent
    Omastar: 13.5+9=23 Damage Taken

    [​IMG]
    108 HP
    83 EN
    Status: None
    3/3/3/2/121 (+17% ACC)
    Magic Guard
    [​IMG]
    KO HP
    KO EN
    Status: None
    1/4/5/3/80
    Overcoat


    [​IMG]
    77 HP
    13 EN
    Status: None
    1/5/5/3/55
    Swift Swim
    [​IMG]
    KO HP
    KO EN
    Status: Paralyzed (15%)
    5/5/4/3/60 (-10% EVA)
    Clear Body/Light Metal

    Rain continues to fall for 1 more round!

    [​IMG]
    "Now we shall follow up with Dusknoir!"

    Omastar: Chill - Hydro Pump Unown - Scald Unown

    Dusknoir: Shadow Ball Unown - Shadow Punch Unown - Shadow Ball Unown
  21. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    Unown: HP water (Omastar)-HP water(dusk)-HP electric(OMastar)
    Krill: Discharge*3
  22. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    108 HP
    83 EN
    Status: None
    3/3/3/2/121 (+17% ACC)
    Magic Guard
    [​IMG]
    90 HP
    100 EN
    Status: None
    2/2/4/2/48
    Overcoat


    [​IMG]
    77 HP
    13 EN
    Status: None
    1/5/5/3/55
    Swift Swim
    [​IMG]
    81 HP
    72 EN
    Status: None
    4/5/4/5/39 (-10% EVA)
    Pressure

    Rain continues to fall for 1 more round!

    Switched Out (open)





    Round 1:
    Unown was sent out!
    Rocks dug into its skin!
    -12 HP

    Krillowatt uses Discharge!
    Crit Unown <625, 6148 no
    Crit Omastar <625, 2053 no
    Crit Dusknoir <625, 7649 no
    Paralyze Unown <3000, 6244 no
    Paralyze Omastar <3000, 5608 no
    Paralyze Dusknoir <3000, 5561 no
    6+3+1.5=10.5 Damage to Unown
    6+3*1.5=13.5 Damage to Omastar
    6+3-3=6 Damage to Dusknoir
    -5 Energy

    Omastar Chills!
    +12 Energy

    Unown uses Hidden Power Water!
    To Crit <625, 6658 no
    Lower Speed <2000, 6787 no
    7+1.5=8.5 Damage to Omastar
    -4 Energy

    Dusknoir uses Shadow Ball!
    To Crit <625, 1318 no
    Lower SpD <1000, 6711
    8+3+3*1.5+21 Damage to Unown
    -5 Energy

    Round 2:
    Krillowatt uses Discharge!
    Crit Unown <625, 5313 no
    Crit Omastar <625, 14 yes
    Crit Dusknoir <625, 4529 no
    Paralyze Unown <3000, 9774 no
    Paralyze Omastar <3000, 4123 no
    Paralyze Dusknoir <3000, 9990 no
    6+3+3+1.5=10.5 Damage to Unown
    6+3*1.5=18 Damage to Omastar
    6+3-3=6 Damage to Dusknoir
    -9 Energy

    Omastar uses Hydro Pump!
    To Hit <8000, 464 yes
    To Crit <625, 1653 no
    12+3+3+4.5=22.5 Damage to Unown
    -7 Energy

    Unown uses Hidden Power Water!
    To Crit <625, 9968 no
    Lower Speed <2000, 1192 yes
    8-1.5=6.5 Damage to Dusknoir

    Dusknoir uses Shadow Punch!
    To Crit <625, 1198 no
    7+3+3*1.5=19.5 Damage
    -4 Energy

    Unown was KOed!

    Round 3:
    Krillowatt uses Discharge!
    Crit Omastar <625, 6487 no
    Crit Dusknoir <625, 7593 no
    Paralyze Omastar <3000, 3255 no
    Paralyze Dusknoir <3000, 7230 no
    6+3*1.5=13.5 Damage to Omastar
    6+3-3=6 Damage to Dusknoir
    -13 Energy

    Omastar uses Scald!
    but theres no target....

    Dusknoir uses Shadow Ball!
    but theres no target.......



    Unown: 10.5+12+21+10.5+22.5+19.5=96 Damage Taken
    Krillowatt: No Damage Taken
    Omastar:13.5+13.5+18+8.5=53.5=54 Damage Taken
    Dusknoir:6+6+6+6.5=24.5=25 Damage Taken


    [​IMG]
    108 HP
    56 EN
    Status: None
    3/3/3/2/121 (+17% ACC)
    Magic Guard
    [​IMG]
    KO HP
    KO EN
    Status: None
    2/2/4/2/48
    Overcoat


    [​IMG]
    23 HP
    18 EN
    Status: None
    1/5/5/3/55
    Swift Swim
    [​IMG]
    56 HP
    63 EN
    Status: None
    4/5/4/5/39 (-10% EVA)
    Pressure
  23. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    Lets see if we can die now!

    Sheer Cold+Sheer Cold Combo (Dusknoir)-die-die

    If that hits, laugh evilly
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    "Looks like our game has come to an end!"

    Dusknoir: Protect - Chill - Chill

    Omastar: Chill - Chill - Chill


    [​IMG]
    108 HP
    56 EN
    Status: None
    3/3/3/2/121 (+17% ACC)
    Magic Guard
    [​IMG]
    KO HP
    KO EN
    Status: None
    2/2/4/2/48
    Overcoat


    [​IMG]
    23 HP
    18 EN
    Status: None
    1/5/5/3/55
    Swift Swim
    [​IMG]
    56 HP
    63 EN
    Status: None
    4/5/4/5/39 (-10% EVA)
    Pressure
    Switched Out (open)





    Round 1:
    Dusknoir uses Protect!
    it protected itself!
    -

    Krillowatt uses Mega Sheer Cold!
    To Hit <900, 7521 no
    -80 Energy

    Krillowatt fainted due to exhaustion!



    [​IMG]
    KO HP
    KO EN
    Status: None
    3/3/3/2/121 (+17% ACC)
    Magic Guard
    [​IMG]
    KO HP
    KO EN
    Status: None
    2/2/4/2/48
    Overcoat


    [​IMG]
    23 HP
    18 EN
    Status: None
    1/5/5/3/55
    Swift Swim
    [​IMG]
    56 HP
    63 EN
    Status: None
    4/5/4/5/39 (-10% EVA)
    Pressure


    Sorry SubwayJ, your arcade run has ended!!

    SubwayJ: 6 CC
    Cyclohm: 12 MC, 5 KOC
    Krillowatt: 10 MC, 2 DC, 2 KOC
    Unown: 1 CC (might want to double check this)
    Necturna: 2 MC, 1 DC



    and i recieve 19 UC for all this shenaniganry!
  25. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,954
    IT'S TIME FOR SOME ARCADE DOUBLES!
    ----------------------------------------------------------
    [​IMG]
    Ninja Boy Jet would like to battle!

    "HIYAAAAAAAA!"
    RNG For opponents:
    74/125 Monferno
    63/125 Grotle

    74 - Monferno (open)
    [​IMG]
    Monferno(F)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Mild Nature(+SpA, -Def)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 81
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Ability:
    Iron Fist

    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Flame Wheel
    Fury Swipes
    Feint
    Torment

    Hidden Power Grass 7
    Brick Break
    Flamethrower
    Acrobatics
    Shadow Claw
    Rock Slide

    Counter
    Fire Punch
    Focus Punch
    ThunderPunch

    63 - Grotle (open)

    [​IMG]
    Grotle(F)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 36
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    Abilities:

    Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Leech Seed

    Bullet Seed
    Iron Tail
    Return
    Facade
    Endure
    Substitute

    Body Slam
    Double-Edge
    Seed Bomb
    Superpower


    "BAM! POW! KABLAMMO!"

    Roulette Randomisation:
    Your roulette for this battle is as follows:
    23 1 7 16
    12 19 15 14
    23 20 9 24
    14 20 17 21

    23: No Event
    1: Opponent’s Pokemon are poisoned for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    19: Sandstream is applied to the battle.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    23: No Event
    20: Snow Warning is applied to the battle.
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    24: Challenger wins 1 free CC, then battles normally
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    20: Snow Warning is applied to the battle.
    17: Drought is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).

    Please Select Four Consecutive Events from the Roulette.

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