Battle Arcade Challenge: SubwayJ


46 HP
80 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
Rock Head

110 HP
79 EN
Status: None
1/4/5/3/80
Shield Dust



6 HP
85 EN
Status: -1 Spe
1/3/4/3/35
Regenerator

14 HP
83 EN
Status: -1 Spe
4/2/3/2/54
Torrent

Rain is falling


Round 1:
Cyclohm uses Electroweb!
To Crit Corsola <625, 3981 no
To Crit Dewott <625, 2626 no
4.5+3+3*1.5=15.75 Damage to Corsola
4.5+3+4.5*1.5=18 Damage to Dewott
Their speed fell!
-3 Energy

Corsola was KOed!
Dewott was KOed!




46 HP
80 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
Rock Head

110 HP
79 EN
Status: None
1/4/5/3/80
Shield Dust



KO HP
85 EN
Status: -1 Spe
1/3/4/3/35
Regenerator

KO HP
83 EN
Status: -1 Spe
4/2/3/2/54
Torrent

Rain is falling


Congratulations on your victory! the next round will be posted shortly.
 
Battle Girl Cindy would like to battle!

"The ref is totally not too lazy to go find a new sprite!"

RNG Roll for opponent: 86 & 77


Lopunny (F)

Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:

Cute Charm(Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.


Attacks:
Mirror Coat
Magic Coat
Splash
Pound
Defense Curl
Foresight
Endure
Return
Frustration
Quick Attack
Jump Kick
Baton Pass

Protect
Dig
Facade
Low Sweep
Drain Punch
Giga Impact

Circle Throw
Fire Punch
Ice Punch
ThunderPunch


Bibarel (F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3

Abilities:

Simple(Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.


Attacks:
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Amnesia
Water Gun

Focus Punch
Giga Impact
Waterfall
Dig
Facade
Pluck

Aqua Tail
Double Edge
Quick Attack
Rock Climb




Roulette Randomization
Your roulette for the following battle is as follows:
14 9 18 6
14 9 16 16
22 19 4 24
11 5 9 1

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG Roulette Result: 2/4
19: Sandstream is applied to the battle.

Lopunny: Ice Punch Cyclohm - Drain Punch Cyclohm - Ice Punch Cyclohm

Bibaral: Dig Cyclohm x3
 
Cyclohm: Thunderbolt (Bibarel)-Thunderbolt (Bibarel)-Dragon Pulse (Lopunny)
Pyroak: Wood Hammer+Wood Hammer (Bibarel)-Cooldown (Flare Blitz (Lopunny))-Flare Blitz (Lopunny)
 

120 HP
100 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
Rock Head

110 HP
100 EN
Status: None
1/4/5/3/80
Shield Dust



100 HP
100 EN
Status: None
4/3/1/4/105
Cute Charm

100 HP
100 EN
Status: None
4/2/1/2/71
Simple

A Sandstorm is raging!


Round 1:
Lopunny uses Ice Punch!
To Crit <625, 3187 no
To Freeze <1000, 7010 no
8*1.5=12 Damage to Cyclohm
-6 energy

Cyclohm uses Thunderbolt!
To Crit <625, 9906 no
To Paralyze <1000, 1235 no
10+3+3*1.5=24 Damage to Bibarel
-6 Energy

Bibaral uses Dig!
To Crit <625, 7665 no
8*1.5=12 Damage to Cyclohm
-10 Energy

Pyroak uses Mega Wood Hammer!
To Crit <625, 2828 no
15*2.25+3+1.5*1.5=57.375 Damage to Bibarel
-41 energy

The Sandstorm deals 2 Damage to all mons!

Round 2:
Lopunny uses Drain Punch!
To Crit <625, 6998 no
8 Damage to Cyclohm
2 HP Restored
-12 Energy

Cyclohm uses Thunderbolt!
To Crit <625, 996 no
To Paralyze <1000, 4435 no
10+3+3*1.5=24 Damage to Bibarel
-10 Energy

Bibarel was KOed!

Pyroak is cooling Down!

The Sandstorm deals 2 Damage to all mons!

Round 3:
Lopunny uses Ice Punch!
To Crit <625, 1204 no
To Freeze <1000, 6104 no
8*1.5=12 Damage to Cyclohm
-6 energy

Cyclohm uses Dragon Pulse!
To Crit <625, 5624 no
9+3+1.5=13.5 Damage to Lopunny
-6 Energy

Pyroak uses Flare Blitz!
To Crit <625, 3061, no
15+3=18 Damage to Lopunny
-9 Energy

The Sandstorm deals 2 Damage to all mons!


Cyclohm:12+8+12+12+6=50Damage Taken
6+10+6=22 Energy Used
Pyroak: 6 Damage taken
41+9=50 Energy Used
Lopunny: 13.5+18+6=38 Damage Taken
6+12+6=24 Energy used
Bibarel:ded



114 HP
50 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
Rock Head

60 HP
78 EN
Status: None
1/4/5/3/80
Shield Dust
1 KOC



62 HP
76 EN
Status: None
4/3/1/4/105
Cute Charm

KO HP
100 EN
Status: None
4/2/1/2/71
Simple

A Sandstorm is raging!


Your turn to issue actions SubwayJ!
 
Pyroak: Wood Hammer-Flare Blitz-Wood Hammer (All Lopunny)
***If Dig, use Wood Hammer + Wood Hammer (Lopunny) that action and push back 1a
***If protective/evasive action, use Chill that action

Cyclohm: Thunderbolt-Dragon Pulse-Thunderbolt (All Lopunny)
***If Dig, use Dragon Tail that action
***If Endure use Toxic that action
 

114 HP
50 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
Rock Head

60 HP
78 EN
Status: None
1/4/5/3/80
Shield Dust
3 KOC



62 HP
76 EN
Status: None
4/3/1/4/105
Cute Charm

KO HP
100 EN
Status: None
4/2/1/2/71
Simple

A Sandstorm is raging!


Round 1:
Lopunny uses Dig!
To Crit <625, 5343 no
8*1.5=12 Damage to Cyclohm
-10 Energy

Cyclohm uses Dragon Tail!
To Crit <625, 1243 no
8+3-3=8 Damage to Lopunny

Pyroak uses Mega Wood Hammer!
To Crit <625, 534 yes
12*2.25+3+3+1.5*1.5=61.875 Damage to Lopunny
-A lot of energy



114 HP
50 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
Rock Head
1 KOC

60 HP
78 EN
Status: None
1/4/5/3/80
Shield Dust
3 KOC



KO HP
76 EN
Status: None
4/3/1/4/105
Cute Charm

KO HP
100 EN
Status: None
4/2/1/2/71
Simple

A Sandstorm is raging!


Congratulations on your victory, the next round will be posted shortly.
 
Battle Girl Cindy would like to battle!

"I finally got a day off from work!"

RNG Roll for opponent: 46 & 71


Porygon2 (Genderless)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Quiet Nature(+SpA, -Spe)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 52(-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
-10% Evasion

Abilities

Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Conversion2
Tackle
Conversion
Agility
Defense Curl
Psybeam
Recover
Magnet Rise
Signal Beam
Sharpen

Psyshock
Ice Beam
Hyper Beam
Protect
Thunderbolt
Psychic
Shadow Ball
Endure
Substitute


Sealeo(M)
Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 4
Base Rank Total: 16

Abilities:

Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Attacks:
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Hail
Hidden Power Grass 7
Ice Beam
Blizzard
Brine
Surf

Aqua Ring
Signal Beam
Stockpile
Yawn




Roulette Randomization
Your roulette for the following battle is as follows:
8 11 13 6
19 22 22 15
17 24 15 17
14 6 16 20

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally



Please select 4 consecutive events!
 
RNG Roulette Result: 1/4
22: The roulette is slowed down for the rest of the challenge(N is halved)

Porygon: Ice Beam Cyclohm - Ice Beam Cyclohm - Ice Beam Cyclohm
IF Sealeo is targetted with an offensive Grass or Electric typed combo A2 or A3, pass protect to it that action

Sealeo: Yawn Pyroak - Ice Beam Cyclohm - Ice Beam Cyclohm
IF Pyroak uses Protect A1, Use Aqua Ring that action and push down
IF Pyroak uses Substitute A1, Encore that action
 

120 HP
100 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
S/W: 4/5
Rock Head

110 HP
100 EN
Status: None
1/4/5/3/80
S/W: 4/4
Shield Dust



100 HP
100 EN
Status: None
3/3/5/3/52 (-10%EVA)
S/W: 1/3
Analytic

100 HP
100 EN
Status: None
1/3/4/3/45
S/W: 2/4
Ice Body



Round 1:
Cyclohm uses Bide!
It began storing energy

Pyroak uses Low Sweep!
To Crit <625, 8734 no
6*1.5=9 Damage to Porygon2
Prygon's speed fell
-4 Energy

Porygon2 uses Ice Beam!
To Crit <625, 2836 no
To Freeze <1000, 9354 no
10+3+2*1.5=22.5 Damage to Cyclohm
-7 Energy

Sealeo uses Yawn!
Pyroak became drowsy.
-7 Energy

Round 2:
Cyclohm is storing energy!

Pyroak uses Wood hammer!
To Crit <625, 7386 no
15+3*1.5=27 Damage to Sealeo
-12 Energy

Porygon2 uses Ice Beam!
To Crit <625, 8773 no
To Freeze <1000, 6354 no
10+3+2*1.5=22.5 Damage to Cyclohm
-7 Energy

Sealeo uses Ice Beam!
To Crit <625, 3363 no
to freeze <1000, just noticed shield dust >.<
10+3+1.5*1.5=21.75 Damage to Cyclohm
-6 energy

Round 3:
Cyclohm uses Bide!
22.5+22.5+21.75*1.75=116.8125 Damage to Porygon2
-64 Energy

Porygon2 was KOed!

Pyroak uses Wood hammer!
To Crit <625, 4505 no
15+3*1.5=27 Damage to Sealeo
-16 Energy

Sealeo uses Ice Beam!
To Crit <625, 6886 no
10+3+1.5*1.5=21.75 Damage to Cyclohm
-10 Energy


Cyclohm: 22.5+22.5+21.75+21.75=89 Damage Taken
64 Energy Used
Pyroak: NO Damage Taken
4+12+16=32 Energy Used
Porygon2: splat
Sealeo: 24+24=48 Damage Taken
7+6+10=23 Energy Used




120 HP
68 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
S/W: 4/5
Rock Head

21 HP
36 EN
Status: Drowsy
1/4/5/3/80
S/W: 4/4
Shield Dust



KO HP
KO EN
Status: None
3/3/5/3/52 (-10%EVA)
S/W: 1/3
Analytic

46 HP
77 EN
Status: None
1/3/4/3/45
S/W: 2/4
Ice Body


Your turn to issue actions SubwayJ!
 

120 HP
68 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
S/W: 4/5
Rock Head

21 HP
36 EN
Status: Drowsy
1/4/5/3/80
S/W: 4/4
Shield Dust



KO HP
KO EN
Status: None
3/3/5/3/52 (-10%EVA)
S/W: 1/3
Analytic

46 HP
77 EN
Status: None
1/3/4/3/45
S/W: 2/4
Ice Body



Round 1:
Cyclohm uses Thunderbolt!
To Crit <625, 4947 no
10+3+3*1.5=24 Damage to sealeo
-6 Energy

Pyroak uses Wood hammer!
To Crit <625, 7386 no
15+3*1.5=27 Damage to Sealeo
-20 Energy


Sealeo was KOed!




120 HP
48 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
S/W: 4/5
Rock Head

21 HP
29 EN
Status: Drowsy
1/4/5/3/80
S/W: 4/4
Shield Dust



KO HP
KO EN
Status: None
3/3/5/3/52 (-10%EVA)
S/W: 1/3
Analytic

KO HP
KO EN
Status: None
1/3/4/3/45
S/W: 2/4
Ice Body


Congrats on your victory! Your Team will be healed while Dahlia is summoned!
 

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"



Clefable(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Quiet Nature(+SpA, -Spe, -10% Evasion)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:

Cute Charm (Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard(Innate):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.


Moves:
After You
Amnesia
Aromatherapy
Attract
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
BubbleBeam
Calm Mind
Captivate
Charge Beam
Charm
Copycat
Cosmic Power
Counter
Covet
Curse
Defense Curl
Detect
Dig
Double-Edge
DoubleSlap
Double Team
Drain Punch
Dream Eater
DynamicPunch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Moonlight
Mud-Slap
Natural Gift
Nightmare
Pound
Present
Protect
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
SolarBeam
Splash
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunderbolt
ThunderPunch
Thunder Wave
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt


Mollux(F)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Bold Nature (+Def, -Att)
Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities:

Dry Skin(Innate): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate(Can Be Enabled): This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.


Moves:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Helping Hand
Hidden Power
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw


Corsola(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Quiet Nature (+SpA, -Spe, -10% Evasion)
Stats
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Hustle(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Moves:
Amnesia
AncientPower
Aqua Ring
Attract
Barrier
Bide
Blizzard
Body Slam
Brine
Bubble
BubbleBeam
Bulldoze
Calm Mind
Captivate
Confuse Ray
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endeavor
Endure
Explosion
Facade
Flail
Frustration
Hail
Harden
Headbutt
Head Smash
Hidden Power (Fire 7)
Ice Beam
Icicle Spear
Icy Wind
Ingrain
Iron Defense
Light Screen
Lucky Chant
Magic Coat
Mimic
Mirror Coat
Mist
Mud-Slap
Natural Gift
Nature Power
Power Gem
Protect
Psychic
Rain Dance
Recover
Reflect
Refresh
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scald
Screech
Secret Power
Selfdestruct
Shadow Ball
Sleep Talk
Snore
Spike Cannon
Stealth Rock
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Tackle
Toxic
Water Pulse
Whirlpool


Donphan(F)
*
Types:
*
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Careful Nature(+SpD, -SpA)
Stats
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19
*
Abilities:
*
Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:
AncientPower
Assurance
Attract
Block
Body Slam
Bounce
Bulldoze
Captivate
Charm
Counter
Curse
Defense Curl
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Headbutt
Head Smash
Heavy Slam
Hidden Power
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun



*Please Select 2 Mons to send in against Dahlia!*
 

"Then Donphan and Clefable will take the stage!"

Roulette Randomization
Your roulette for the following battle is as follows:
8 11 13 6
19 22 22 15
17 24 15 17
14 6 16 20

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally



Please select 4 consecutive events!
 
RNG Roulette Result: 1/2
17: Drought is applied to the battle.


"Looks like things are going to start off hot!"


Donphan: Stealth Rock - Rock Slide - Rock Slide
IF Stealth Rock is active on your side of the field, Rapid Spin Pyroak A3
IF Magic Coat is used when you would Stealth Rock, Rock Slide that action and push down

Clefable: Icy Wind - Bounce Pyroak - Bounce Pyroak
IF Pyroak is under the effects of a protective/evasive move when you would Icy Wind, Light Screen the first time, Reflect the 2nd, and minimize the 3rd, pushing back each time
IF Pyroak uses Solar beam on Donphan, Rain Dance that action and push down



120 HP
100 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
S/W: 4/5
Rock Head

110 HP
100 EN
Status: None
4/3/5/3/26 (-10% EVA)
S/W: 2/2
Magic Guard



100 HP
100 EN
Status: None
3/3/4/3/52 (-10% EVA)
S/W: 3/3
Cute Charm

100 HP
100 EN
Status: None
5/5/1/3/50
S/W: 3/5
Sturdy

The Sun is Shining!
 
Pyroak: Wood Hammer+Wood Hammer (Donphan)-Flare Blitz+Low Kick (Clefable)
Reuniclus: Helping Hand (Pyroak)-Thunder (Clefable)-Helping Hand (Pyroak)
 

120 HP
100 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
S/W: 4/5
Rock Head

110 HP
100 EN
Status: None
4/3/5/3/26 (-10% EVA)
S/W: 2/2
Magic Guard



100 HP
100 EN
Status: None
3/3/4/3/52 (-10% EVA)
S/W: 3/3
Cute Charm

100 HP
100 EN
Status: None
5/5/1/3/50
S/W: 3/5
Sturdy

The Sun is Shining!



Round 1:
Reuniclus uses Helping Hand!
It's ready to help Pyroak!
-38 Energy

Clefable uses Icy Wind!
To Crit Pyroak <625, 4612 no
To Crit Reuniclus <625, 8922 no
4.5+1.5=6 Damage to Pyroak
4.5+1.5=6 Damage to Reuniclus
Their Speed Fell!
-4 Energy

Donphan uses Stealth Rock!
Rocks began hovering around SubwayJ's Team!
-12 Energy

Pyroak uses Mega Wood Hammer!
To Crit <625, 4949 no
15*2.25*2-1+3-3*1.5=99.75 Damage to Donphan
-40 Energy

Donphan was KOed!

Round 2:
Clefable uses Bounce!
To Hit <9500, 5904 no
To Crit <625, 1785 no
To Paralyze <3000, 5138 no
9-1.5*1.5=11.25 Damage to Pyroak
-10 Energy

Reuniclus uses Thunder!
To Crit <625, 658 no
To Paralyze <3000, 7795 no
12+3=15 Damage to Clefable
-8 Energy

Donphan Cools Down!

Round 3:
Reuniclus uses Helping Hand!
It's ready to help Pyroak!
-25 Energy

Clefable uses Bounce!
To Hit <9500, 1905 no
To Crit <625,1839 no
To Paralyze <3000, 1777 yes
9-1.5*1.5=11.25 Damage to Pyroak
Pyroak was Paralyzed!
-14 Energy

Pyroak uses Inferno Drop!
Fully Paralyzed <2500, 2784 no
To Crit <625, 35 yes
To Burn <1000, 4589 no
(15+6)*2+3*1.5=67.5 Damage to Clefable
-23 Energy Used


Pyroak: 11.25+11.25+6=29 Damage Taken
40+23=63 Energy Used
Reuniclus: 6 Damage Taken
38+8+25=71 Energy Used
Donphan: ded
Clefable: 15+67.5=83 Damage Taken
4+10+14=28 Energy Used




91 HP
37 EN
Status: Cooling Down, -1 Speed
3/4/4/3/52(-) (-10% EVA)
S/W: 4/5
Rock Head

104 HP
29 EN
Status: -1 Speed
4/3/5/3/26 (-10% EVA)
S/W: 2/2
Magic Guard



17 HP
72 EN
Status: None
3/3/4/3/52 (-10% EVA)
S/W: 3/3
Cute Charm

KO HP
KO EN
Status: None
5/5/1/3/50
S/W: 3/5
Sturdy

The Sun is Shining!


Mollux will come out next
 
One minor note before I order, Low Kick+Flare Blitz should be Fighting typed, due to Low Kick being Set and Flare Blitz being Elemental. So STAB should be removed and SE damage multiplier should apply.
 

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