Battle Arcade Challenge: The Royal Guard

http://veekun.com/dex/media/pokemon/main-sprites/black-white/448.png/IMG]
100 HP
100 EN
Status: none
4/3/4/2/104
Inner Focus

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/477.png
52 HP
37 EN
Status: Paralyzed (10%)
4/5/4/5/39 (-10% Evasion)
Pressure


Round 1:
Lionheart uses Shadow Claw!
To Crit <1250, 945 yes
7+3-1.5*1.5=12.5 Damage to Dusknoir
-5 Energy

Dusknoir uses Trick Room!
The dimensions were twisted!
-10 Energy

Round 2:
Lionheart uses Protect!
Lionheart protected itself!
-7 Energy

Dusknoir uses Sunny Day!
The sunshine grew Bright!
-10 Energy

Round 3:
Dusknoir uses Memento!
Dusknoir sacrificed itself and put a curse on Lionheart!


Dusknoir was KOed!

Zephyr:0 Damage Taken
Dusknoir: KOed


100 HP
85 EN
Status: -2 Attack, -2 Sp.Attack
4/3/4/2/104 (+12% Accuracy)
Inner Focus


100 HP
100 EN
Status: None
3/3/3/4/60 (-10% Evasion)
Swift Swim

Trick Room is in effect for 3 more rounds!
The sun is shining for 3 more Rounds!
 

"The best type of game is the one you dont even know your playing!"

Subsitute 15 - Leech Seed - Focus Punch


100 HP
85 EN
Status: -2 Attack, -2 Sp.Attack
4/3/4/2/104 (+12% Accuracy)
Inner Focus


100 HP
100 EN
Status: None
3/3/3/4/60 (-10% Evasion)
Swift Swim


Round 1:
Ludicolo uses Substitute!
15 HP sub made
-12 Energy

Lionheart uses Toxic!
Sub says yum
-7 Energy

Round 2:
Ludicolo uses Leech Seed!
To Hit <8000, 4435 yes
Lionheart was covered in seeds!
-10 energy

Lionheart uses Drain Punch!
To Crit <625, 6276 no
8+3+1.5-3.5=9 damage to sub
-11 Energy

Ludicolo drains 3 HP from Lionheart!

Round 3:
Ludicolo tightens its focus!

Lionheart uses Close Combat!
To Crit <625 9908 no
12+3+1.5-3.5=Sub destroyed
Lionheart's defenses fell!
-7 Energy

Ludicolo uses Focus Punch!
To Crit <625, 2876 no
15*1.5+1.75=24.25 Damage to Lionheart
-10 Energy

Ludicolo drains 3 HP from Lionheart!


Lionheart: 6+24.25=30 Damage Taken
Ludicolo: 15-6=9 Damage taken



70 HP
60 EN
Status: -2 Attack, -2 Sp.Attack, Leech Seeded (4a)
4/3/4/2/104 (+12% Accuracy)
Inner Focus


91 HP
68 EN
Status: None
3/3/3/4/60 (-10% Evasion)
Swift Swim

Trick Room is in effect for 2 more rounds!
The sun is shining for 2 more Rounds!



"Let's keep the game going strong!"

Fire Punch - Substitute 15 - Fire Punch
 

70 HP
60 EN
Status: -2 Attack, -2 Sp.Attack, Leech Seeded (4a)
4/3/4/2/104 (+12% Accuracy)
Inner Focus


91 HP
68 EN
Status: None
3/3/3/4/60 (-10% Evasion)
Swift Swim

Trick Room is in effect for 2 more rounds!
The sun is shining for 2 more Rounds!


Round 1:
Ludicolo uses Fire Punch!
To Crit <625, 7525 no
To Burn <1000, 5036 no
8+3*1.5+1.75=18.25 Damage to Lionheart
-6 Energy

Lionheart uses Counter!
18.25*1.5=27.375 Damage to Ludicolo
-14 Energy

Ludicolo drains 3 HP from Lionheart!

Round 2:
Ludicolo uses Substitute!
15 HP sub made!
-12 energy

Lionheart uses Close Combat!
To Crit <625, 5751 no
12+3+1.5-3.5=13 damage to sub
Lionheart's defenses fell!
-7 Energy

Ludicolo drains 3 HP from Lionheart!

Round 3:
Ludicolo uses Fire Punch!
To Crit <625, 7525 no
To Burn <1000, 5036 no
8+3*1.5+3.5=20 Damage to Lionheart
-6 Energy

Lionheart uses Counter!
Sub Destroyed
-7 Energy

Ludicolo drains 3 HP from Lionheart!


Lionheart: 18.25+20+9=37 damage Taken
Ludicolo: 15+27.375=42 Damage Taken



33 HP
25 EN
Status: -2 Attack, -2 Sp.Attack, Leech Seeded (1a), -1 Def/Spdef
4/3/4/2/104 (+12% Accuracy)
Inner Focus


49 HP
44 EN
Status: None
3/3/3/4/60 (-10% Evasion)
Swift Swim

Trick Room is in effect for 1 more rounds!
The sun is shining for 1 more Rounds!
 

"Looks like its time to end this contest!"

Fire Punch+Fire Punch - cooldown - Chill


33 HP
25 EN
Status: -2 Attack, -2 Sp.Attack, Leech Seeded (1a), -1 Def/Spdef
4/3/4/2/104 (+12% Accuracy)
Inner Focus


49 HP
44 EN
Status: None
3/3/3/4/60 (-10% Evasion)
Swift Swim

Trick Room is in effect for 1 more rounds!
The sun is shining for 1 more Rounds!


Round 1:
Lionheart uses Close Combat!
To Crit <625, 9767 no
12+3+1.5-3.5=13 damage to Ludicolo
Lionheart's defenses fell!
-7 Energy

Ludicolo uses Inferno Punch!
To Crit <625, 5874 no
To Burn <1000, 9865 no
8*2.25+3*1.5+3.5=35 Damage to Lionheart
-39 Energy

Lionheart was KOed!



KO HP
KO EN
Status: none
4/3/4/2/104 (+12% Accuracy)
Inner Focus


36 HP
5 EN
Status: None
3/3/3/4/60 (-10% Evasion)
Swift Swim



"Well it appears that luck was not with you this time challenger, hopefully we shall meet again!"

Sorry The Royal Guard, your arcane run has ended, your prizes for this run are as such:


The Royal Guard: 6 CC
Zephyr the Cyclohm: 12 MC + 4 KOC
Lionheart the Lucario: 3 MC + 1 KOC
Von Lefera the Seviper: 3 MC



and i receive 16 UC for finally finishing this. You may rechallange the arcade in exactly one week.
 
Name: Kevin
Format: Doubles
Thread: http://www.smogon.com/forums/showthread.php?t=3467429
Mon #1 Lucario- Steadfast
Mon #2 Revenankh-Air Lock
Mon#3 Weavile-Pressure
Mon#4 Cyclohm-Static


*<Lucario> [Lionheart] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:(55)
*Counter
*Endure
*Feint
*Force Palm
*Foresight
*Quick Attack
*Reversal
*Screech
Aura Sphere
Bone Rush
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Heal Pulse
Me First
Metal Claw
Metal Sound
Quick Guard

*Agility
*Blaze Kick
*Vacuum Wave
Bullet Punch
Cross Chop
Hi-Jump Kick
Sky Uppercut
Zen Headbutt

*Brick Break
*Earthquake
*Rock Slide
*Shadow Claw
Bulldoze
Dig
Drain Punch
Dual Chop
Facade
Flash Cannon
Focus Blast
Focus Punch
Hone Claws
Ice Punch
Iron Tail
Magic Coat
Magnet Rise
Mud Slap
Psychic
Rest
Role Play
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic


<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type: Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 3/5

Attacks:(22)
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Vital Throw
Wrap
Wring Out

Counter
Curse
Drain Punch
Mach Punch
Shadow Sneak
Wide Guard

Ice Punch
Pain Split
Protect
Rock Slide
Taunt


<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type: Ice/Dark
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:(40)
Agility
Assurance
Beat Up
Dark Pulse
Embargo
Faint Attack
Fling
Fling
Fury Swipes
Hone Claws
Ice Shard
Icy Wind
Leer
Metal Claw
Nasty Plot
Night Slash
Punishment
Quick Attack
Revenge
Scratch
Screech
Slash
Snatch
Taunt

Avalanche
Bite
Counter
Crush Claw
Double Hit
Dynamic Punch
Fake Out
Feint
Ice Punch

Dig
Focus Punch
Protect
Reflect
Shadow Claw
Sleep Talk
Snore
Torment
X-Scissor


<Cyclohm> [Zephyr] (Male)
Nature: Modest
Type: Dragon/Electirc
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat:(Innate)(DW UNLOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(-)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Attacks:(32)
Charge
Double Hit
Dragon Rage
Growl
Hurricane
Rain Dance
Slack Off
Sonicboom
Tackle
Thundershock
Twister
Weather Ball
Zap Cannon

Dragon Breath
Dragon Dance
Hydro Pump
Mud-Slap

Blizzard
Draco Meteor
Fire Blast
Flamethrower
Flash
Hail
Light Screen
Magnet Rise
Protect
Sunny Day
Thunder
Thunder Wave
Torment
Toxic
Volt Switch



-----------------------------------------------------------------------------------

Burgler McBurgler would like to battle!

"You want to know where i caught my Pokemon? Don't you worry about that guy...."

RNG Roll for Opponent: 88/125
RNG Roll for Opponent: 56/125

"Eeny, Meeny, Miney, These two!"

Lombre(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Rain Dish

Attacks:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Mega Drain
Bubble Beam
Zen Headbutt

Hidden Power Fighting 7
Ice Beam
Rain Dance
Giga Drain
Energy Ball
Surf

Counter
Leech Seed
Razor Leaf
Teeter Dance


Chatot (M)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Mild Nature(+SpA, -Atk)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Keen Eye(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Tangled Feet(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Big Pecks(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Ability:
Tangled Feet

Attacks:
Peck
Growl
Mirror Move
Sing
Fury Attack
Chatter
Taunt
Round

Hidden Power Fire 7
Aerial Ace
Facade
Pluck
U-Turn
Fly

Air Cutter
Encore
Night Shade
Steel Wing


Roulette Randomization
Your roulette for this battle is as follows:
1 13 17 21
22 14 4 21
8 7 1 22
2 22 10 24


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please Select Four Events from the Roulette.
 
RNG Roulette Result: 4/4
21: The roulette is sped up for the rest of the challenge(N is doubled).


"Time to steal the show!"

Chatot: Taunt Revenankh - Hidden Power Lucario - Hidden Power Lucario
IF Lucario uses Dig when your targetting it, Air Cutter instead

Lombre: Leech Seed Lucario - Leech Seed Revenankh - Hidden Power Lucario
IF lucario is using Dig when your targetting it, Mega Drain Revenankh
IF Lucario is using a Protective/evasive move A1, Switch A1 and A2 around
 

100 HP
100 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

100 HP
100 EN
Status: None
5/3/2/4/65
Air Lock


90 HP
100 EN
Status: None
1/2/3/3/50
Rain Dish

100 HP
100 EN
Status: None
3/1/4/2/91
Tangled Feet

Round 1:
Casalimai Began storing energy!

Lionheart dug underground!

Chatot uses Taunt!
Casalimai fell for the taunt!
-10 Energy

Lombre uses Mega Drain!
To Crit <625, 2020 no
8+3-1.5=10.5 Damage to Casalimai
-9 Energy

Lionheart uses Dig!
To Crit <625, 8838 no
8+3*.75=8.25 Damage to Lombre
-10 Energy

Round 2:
Casalimai is storing energy!

Lionheart uses Protect!
Casalimai was protected!
-7 Energy

Chatot uses Hidden Power!
To Crit <625, 6196 no
7+3*1.5=15 Damage to Lionheart
-5 Energy

Lombre uses Leech Seed!
protected
-9 Energy

Round 3:
Casalimai uses Bide!
10.5*1.75=17.9375 Damage to Chatot
-14 Energy

Lionheart uses Bulldoze?
To Crit Casalimai <625, 1519 no
To Crit Lombre <625, 3888 no
6*.75+1.5=6 Damage to Casalimai
6*.75+3*.75=5.625 Damage to Lombre
Lombre and Casalimai's speed Fell
-4 Energy

Chatot uses Hidden Power!
To Crit <625, 4620 no
7+3*1.5=15 Damage to Lionheart
-9 Energy

Lombre uses Hidden Power!
To Crit <625, 4544 no
7+1.5*1.5=12.75 Damage to Lionheart
-5 Energy

Casalimai: 10.5~11 Damage Taken
Lionheart:15+15+12.75=43 Damage Taken
Chatot:18 Damage Taken
Lombre: 8.25+5.625=14 Damage Taken



57 HP
79 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

89 HP
86 EN
Status: -1 Speed, Taunted (3 Actions)
5/3/2/4/65
Air Lock


76 HP
79 EN
Status: -1 Speed
1/2/3/3/50
Rain Dish

82 HP
76 EN
Status: None
3/1/4/2/91
Tangled Feet
 
Revenankh: Ice Punch-Rock Tomb-Ice Punch all on Chatot

Lucario: Thunder Punch-Ice Punch-Thunder Punch all on Chatot

Subs for Both if your target is under the effects of a protective/evasive move then switch targets
 

57 HP
79 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

89 HP
86 EN
Status: -1 Speed, Taunted (3 Actions)
5/3/2/4/65
Air Lock


76 HP
79 EN
Status: -1 Speed
1/2/3/3/50
Rain Dish

82 HP
76 EN
Status: None
3/1/4/2/91
Tangled Feet

Round 1:
Lionheart uses Thunder Punch!
To Crit <625, 8756 no
To Para <1000, 8976 no
8+4.5*1.5=18.475 Damage to Chatot
-6 Energy

Chatot uses Hidden Power!
To Crit <625, 4620 no
7+3*1.5=15 Damage to Lionheart
-13 Energy

Casalimai uses Ice Punch!
To Crit <625, 1298 no
To Freeze <1000, 9898 no
8+6*1.5=21 Damage to Chatot

Lombre uses Leech Seed!
To Hit <9000. 9123 no
But it missed
-9 Energy

Round 2:
Lionheart uses Rock Tomb!
To Crit <625, 2348 no
5+4.5*1.5=14.25 Damage to Chatot
-3 Energy

Chatot uses Hidden Power!
To Crit <625, 4620 no
7+3*1.5=15 Damage to Lionheart
-17 Energy

Casalimai uses Thunder Punch!
To Crit < 1239 no
TO para <1000, 8976 no
8+6*1.5=21 Damage to Chatot
-6 Energy

Lombre uses Hidden Power!
To Crit <625, 5343 no
7+1.5*1.5=12.75 Damage to Lionheart
-5 Energy

Round 3:
Lionheart uses Thunder Punch!
To Crit <625, 3456 no
To Para <1000, 2872 no
8+4.5*1.5=18.75 Damage to Chatot

Chatot was KOed!

Casalimai uses Ice Punch!
but it had no target.....
-6 Energy

Lombre uses Hidden Power!
To Crit <625, 979 no
7+1.5*1.5=12.75 Damage to Lionheart
-9 Energy



Casalimai: No Damage Taken
Lionheart:15+15+12.75+12.75=56 Damage Taken
Chatot:lots of Damage Taken
Lombre: No Damage Taken


1 HP
84 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

89 HP
78 EN
Status: -1 Speed
5/3/2/4/65
Air Lock


76 HP
56 EN
Status: -1 Speed
1/2/3/3/50
Rain Dish

KO HP
KO EN
Status: None
3/1/4/2/91
Tangled Feet


Fake Out Lucario*3
IF Lucario is KOed, switch Remaining actions to Leech Seed Casalimai - Giga Drain Casalimai
 

1 HP
84 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

89 HP
78 EN
Status: -1 Speed
5/3/2/4/65
Air Lock


76 HP
56 EN
Status: -1 Speed
1/2/3/3/50
Rain Dish

KO HP
KO EN
Status: None
3/1/4/2/91
Tangled Feet

Round 1:
Lionheart uses Endure!
It braced itsle for impact!
-15 Energy

Casalimai uses Hammer Arm!
To Hit <9000, 6452 no
To Crit <625, 7285 no
10+3+4.5=17.5 Damage to Lombre
-6 Energy

Lombre uses Fake out!
trollolololol

Round 2:
Lionheart uses Drain Punch!
To Crit <625, 126 yes
8+3+3+3=17 Damage Dealt to Lombre
-11 Energy

Casalimai uses Power Whip!
To Hit <7000, 4031 yes
To Crit <625 9017 no
12+4.5=16.5 Damage to Lombre
-8 Energy

Lombre uses Fake Out!
lllolololol

Round 3:
Lionheart uses Drain Punch!
To Crit <625, 6073 no
8+3+3=14 Damage Dealt to Lombre
-15 Energy

Casalimai used a combo, im not gonna calc it so go eat yourself


Casalimai: No Damage Taken
Lionheart:15+15+12.75+12.75=56 Damage Taken
Chatot:lots of Damage Taken
Lombre: No Damage Taken


1 HP
84 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

89 HP
78 EN
Status: -1 Speed
5/3/2/4/65
Air Lock


KO HP
KO EN
Status: -1 Speed
1/2/3/3/50
Rain Dish

KO HP
KO EN
Status: None
3/1/4/2/91
Tangled Feet


Congratulations on your victory! The next round will be posted shortly!

+1 KOC Lionheart
+1 KOC Casalimai
 

Burgler McBurgler would like to battle!

"I'm still here? I thought they were gonna kick me out.....guess ill keep going."

RNG Roll for Opponent: 48/125
RNG Roll for Opponent: 55/125

"Why are you, watching me!"

Dustox(F)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Shield Dust(Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

CompoundEyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Ability:
Shield Dust

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite
Harden
Confusion
Gust
Protect
Moonlight
Psybeam
Whirlwind

Hidden Power Rock 7
Hyper Beam
Light Screen
Giga Drain
Psychic
Shadow Ball
Sludge Bomb
Energy Ball
Silver Wind


Pupitar(M)

Types:

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Base Rank Total: 17

Abilities:

Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Ability:
Shed Skin

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse

Taunt
Protect
Earthquake
Stone Edge
Sleep Talk
Substitute

Dragon Dance
Focus Energy
Outrage
Iron Head


Roulette Randomization
Your roulette for this battle is as follows:
5 11 16 6
23 10 19 13
11 9 21 15
6 6 9 2



Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please Select Four Events from the Roulette.
 
RNG Roulette Result: 4/8
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)



"Why aren't you playing Skyrim?"

Dustox: Psychic Rev - Shadow Ball Rev - Psychic Rev
Pupitar: Dragon Dance - Bite Rev - Bite Rev

For Both: IF targetted with Bide, protect A3
 

100 HP
100 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

100 HP
100 EN
Status: None
5/3/2/4/65
Air Lock


90 HP
100 EN
Status: None
1/3/3/3/65
Shield Dust

100 HP
100 EN
Status: None
4/3/2/3/51
Shed Skin

Round 1:
Lionheart uses Blaze Kick!
To Crit <625, 4351 no
9+1.5*1.5=15.75 Damage to Dustox
-7 Energy

Casalimai uses Power Whip!
To Hit <7000, 1852 yes
To Crit <625, 3593 no
12+3*2.25=33.75 Damage to Pupitar
-8 Energy

Dustox uses Psychic!
To Crit <625, 6924 no
Lower SpD <1000, 8868 no
9-1.5*1.5=11.25 Damage to Casalamai
-6 Energy

Pupitar uses Dragon Dance!
Pupitars attack and speed rose!
-8 Energy

Round 2:
Lionheart uses Rock Slide!
To Crit Dustox <625, 1985 no
To Crit Pupitar <625, 4020 no
Flinch Dustox <3000, 5321 no
Flinch Pupitar <3000, 4302 no
6+1.5*1.5=12.25 Damage to Dustox
6+1.5*.66=4.95 Damage to Pupitar
-6 Energy

Pupitar uses Bite!
To Crit <625, 1571 no
To Flinch <3000, 3276 no
6+1.5=7.5 Damage to Pupitar
-4 Energy

Casalimai uses Drain Punch!
To Crit <625, 5614 no
8+3+3*1.5=21 Damage to Pupitar
10.5 Health Restored
-11 Energy

Dustox uses Shadow Ball!
To Crit <625, 5214 no
Lower SpD <1000, 9854 no
8-1.5*1.5=9.75 Damage to Casalimai
-6 Energy

Round 3:
Lionheart uses Blaze Kick!
To Crit <625, 8314 no
9+1.5*1.5=15.75 Damage to Dustox
-7 Energy

Pupitar uses Bite!
To Crit <625, 8232 no
To Flinch <3000, 6200 no
6+1.5=7.5 Damage to Pupitar
-4 Energy

Casalimai uses Power Whip!
To Hit <7000, 4483 yes
To Crit <625, 549 yes
12+3+3*2.25=40.5 Damage to Pupitar
-8 Energy

Dustox uses Psychic!
To Crit <625, 4698 no
Lower SpD <1000, 2117 no
9-1.5*1.5=11.25 Damage to Casalamai
-6 Energy



Casalimai: 11.25+7.5+7.5+9.75+11.25-10=37 Damage Taken
Lionheart: No Damage Taken
Dustox: 15.75+15.75+12.25=44 Damage Taken
Pupitar:33.75+21+40.5= 95 Damage Taken


100 HP
80 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

63 HP
73 EN
Status: None
5/3/2/4/65
Air Lock


46 HP
82 EN
Status: None
1/3/3/3/65
Shield Dust

5 HP
80 EN
Status: None
4/3/2/3/51
Shed Skin
 
Shall we end this farce?

Lucario: Extremespeed Pupitar-Blaze Kick Dustox-Ice Punch Dustox

Revenankh-Ice Punch Dustox-Rock Slide- Ice Punch Dustox
 
http://bulbapedia.bulbagarden.net/wiki/File:Spr_HGSS_Burglar.png
"Seriously your still here?"

Dustox: Psychic Rev x3

Pupitar: Be Dead x3


100 HP
80 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

63 HP
73 EN
Status: None
5/3/2/4/65
Air Lock


46 HP
82 EN
Status: None
1/3/3/3/65
Shield Dust

5 HP
80 EN
Status: None
4/3/2/3/51
Shed Skin

Round 1:
Lionheart uses Extreme Speed!
TO Crit <625, 4970 no
8+1.5*.66= 6.27 Damage to Pupitar
-6 Energy

Pupitar was KOed!

Casalimai uses Ice Punch!
To Crit <625, 2263 no
To Freeze <1000, 435 yes
Duration (1-2) 2
Dustox was frozen
8+3=11 Damage to Dustox
-6 Energy

Dustox is Frozen!

Round 2:
Lionheart uses Blaze Kick!
To Crit <625, 5051 no
9+1.5*1.5=15.75 Damage to Dustox
-7 Energy

Casilimai uses Rock Slide!
To Hit <9000, 2203
To Crit <625, 9152 no
8+3*1.5=16.5 Damage to Dustox
-6 Energy

Dustox is Frozen!

Round 3:
Lionheart uses Ice Punch!
To Crit <625,
8+1.5=9.5 Damage to Dustox
-6 Energy

Dustox was KOed!



100 HP
80 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

63 HP
73 EN
Status: None
5/3/2/4/65
Air Lock


KO HP
KO EN
Status: None
1/3/3/3/65
Shield Dust

KO HP
KO EN
Status: None
4/3/2/3/51
Shed Skin


Congratulations on your victory! the next round will be posted shortly!


+3 KOC Lionheart
+1 KOC Casilimai
 

Burgler McBurgler would like to battle!

"So apparently i stole enough mons to just keep going!"

RNG Roll for Opponent: 89/125
RNG Roll for Opponent: 46/125

"I hope all the work i put into training these pokemon pays off!"

Gabite(F)

Types:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:

Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Ability:
Rough Skin

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Dual Chop
Slash

Dragon Claw
Earthquake
Dig
Facade
Shadow Claw
Stone Edge

Body Slam
Double-Edge
Iron Head
Outrage


Porygon2 (Genderless)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Quiet Nature(+SpA, -Spe)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 52(-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
-10% Evasion

Abilities
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Ability:
Analytic

Attacks:
Conversion2
Tackle
Conversion
Agility
Defense Curl
Psybeam
Recover
Magnet Rise
Signal Beam
Sharpen

Psyshock
Ice Beam
Hyper Beam
Protect
Thunderbolt
Psychic
Shadow Ball
Endure
Substitute


Roulette Randomization
Your roulette for this battle is as follows:
17 16 8 21
11 17 10 3
8 3 2 12
20 13 24 18



Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please Select Four Events from the Roulette.
 

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