Roleplay Battle Arcade Challenge: The Wanderer


"I hope your not to tuckered out from your meal!"

Hidden power - Hidden Power - Hidden Power



85 HP
80 EN
Status: None
4/3/1/3/127(19%ACC)
Limber
Amulet Coin


62 HP
85 EN
Status: None
1/2/5/3/65
Natural Cure


Round 1:
Amelia uses Shadow Strike!
To Crit <625, 7774 no
Lower Def <5000, 8744 no
8+3+3=14 damage to Roselia
-5 Energy

Roselia uses Hidden Power!
To Crit <625, 1068 no
7+3*1.5=15 Damage to Amelia
-5 Energy

Round 2:
Amelia uses Ice Punch!
To Crit <625, 8581 yes
To Freeze <1000, 2038 no
8+3*1.5=16.5 Damage to Roselia
-6 Energy

Roselia uses Hidden Power!
To Crit <625, 6442 no
7+3*1.5=15 Damage to Amelia
-9 Energy

Round 3:
Amelia uses Shadow Strike!
To Crit <625, 474 no
Lower Def <5000, 1303 no
8+3+3+3=17 damage to Roselia
-5 Energy

Roselia uses Hidden Power!
To Crit <625, 2535 no
7+3*1.5=15 Damage to Amelia
-13 Energy


Amelia: 45 Damage Taken
Electabuzz: 14+16.5+17=48 Damage Taken



40 HP
80 EN
Status: None
4/3/1/3/127(19%ACC)
Limber
Amulet Coin


14 HP
85 EN
Status: None
1/2/5/3/65
Natural Cure



"Well this isnt going well!"

Hidden power - Hidden Power - Hidden Power
 
So Sorry Wanderer but all 3 Ice Punches missed and all 3 hidden powers crit your arcade run is overJK its ded




Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch


"Choose which Pokemon you will lead with challenger!"
 

"Then Ludicolo shall lead the charge! Now decide what fun the Roulette will bring us today!"

Please choose 4 consecutive events from the roulette:
6 9 11 21
18 10 11 22
5 24 10 24
14 4 2 22
 
RNG Roulette Result: 3/4
2: Opponent’s Pokemon are burned for the battle.


"There's no game like an interesting game!"

Leech Seed - Scald - Scald
IF taunted when you would Leech Seed, switch that action and remaining actions to follow Hydro Pump - Scald - Hydro Pump
IF protective/evasive move, and ludi's not taunted, Rain dance and Push down
 

100 HP
100 EN
Status: None
4/3/1/3/127(19%ACC)
Limber
Amulet Coin


100 HP
100 EN
Status: Burned
3/3/4/4/60
Swift Swim


Round 1:
Amelia uses Taunt!
Ludicolo fell for the taunt.
-10 Energy

Ludicolo uses Hydro Pump!
To hit <8000, 7483 yes
To Crit <625, 2324 no
12+3+1.5=16.5 Damage to Amelia
-7 Energy

Burn deals 2 damage to Ludicolo!

Round 2:
Amelia digs underground!

Ludicolo uses Scald!
nope
-5 Energy

Amelia uses Dig!
To Crit <625, 1244 no
10+1.5*.66=7.59 Damage to Ludicolo
-10 Energy

Burn deals 2 damage to Ludicolo!

Round 3:
Amelia uses Torment!
Ludicolo was subjected to torment!
-10 Energy

Ludicolo uses Hydro Pump!
To Hit <8000, 6576 yes
To Crit <625, 3946 no
12+3+1.5=16.5 Damage to Amelia
-7 Energy

Burn deals 2 damage to Ludicolo!


Amelia: 16.5+16.5=33 Damage Taken
Ludicolo: 7.59+2+2+2=14 damage Taken



67 HP
70 EN
Status: None
4/3/1/3/127(19%ACC)
Limber
Amulet Coin


86 HP
81 EN
Status: Burned, Taunted (3 Actions, Tormented (5 Actions)
3/3/4/4/60
Swift Swim
 
Surf - Counter - Focus Punch+Fire Punch


67 HP
70 EN
Status: None
4/3/1/3/127(19%ACC)
Limber
Amulet Coin


86 HP
81 EN
Status: Burned, Taunted (3 Actions, Tormented (5 Actions)
3/3/4/4/60
Swift Swim


Round 1:
Amelia uses Toxic!
Ludicolo was Badly Poisoned!
-7 Energy

Ludicolo uses Surf!
To Crit <625, 535 yes
10+3+3+1.5=17.5 damage to Amelia
-6 Energy

Poison deals 1 damage to Ludicolo
Burn deals 2 Damage to Ludicolo

Round 2:
Amelia uses Shadow Strike!
To Crit <625, 2719 no
Lower Def <5000, 6340 no
8+3+1.5=12.5 Damage to Ludicolo
-5 energy

Ludicolo uses Counter!
but it missed
-13 Energy

Poison deals 1 damage to Ludicolo
Burn deals 2 Damage to Ludicolo

Round 3:
Amelia uses Pain Split!
Amelia +18 HP
Ludicolo -18 HP
-18 Energy

Ludicolo uses Eruption Punch!
To Crit <625, 1205 no
To Burn <1000, 7901 no
15+8*1.5=34.5 Damage to Amelia
-24 Energy


Amelia: 17.5+18.75+34.5-18=53 Damage Taken
Ludicolo: 18+3+3+3+12.5=40 Damage Taken



32 HP
40 EN
Status: None
4/3/1/3/127(19%ACC)
Limber
Amulet Coin


46 HP
38 EN
Status: Burned, Tormented (2 Actions), Badly Poisoned (2DPA), cooling down
3/3/4/4/60
Swift Swim




cooldown - Leech Seed - Hydro Pump
IF Taunt is used A1 or A2, switch A2 to Hydro pump and A3 to Scald
IF Pain Split, AND Ludicolo not taunted, Protect that action
 

32 HP
40 EN
Status: None
4/3/1/3/127(19%ACC)
Limber
Amulet Coin


46 HP
38 EN
Status: Burned, Tormented (2 Actions), Badly Poisoned (2DPA), cooling down
3/3/4/4/60
Swift Swim


Round 1:
Amelia uses Shadow Strike!
To Crit <625, 7190 no
Lower Def <5000, 5533 no
8+3+1.5=12.5 Damage to Ludicolo
-5 energy

Ludicolo cooled down!

Poison deals 2 damage to Ludicolo
Burn deals 2 Damage to Ludicolo

Round 2:
Amelia dug underground

Ludicolo uses Leech Seed!
But it missed
-9 Energy

Amelia uses Dig!
To Crit <625, 1527 no
8+1.5*.66=6.27 Damage to Ludicolo
-10 Energy

Poison deals 2 damage to Ludicolo
Burn deals 2 Damage to Ludicolo

Round 3:
Amelia uses Shadow Strike!
To Crit <625, 6177 no
Lower Def <5000, 7095 no
8+3+1.5=12.5 Damage to Ludicolo
-5 energy

Ludicolo uses Hydro Pump!
To Hit <8000, 7811 yes
To Crit <625, 1121 no
12+3+1.5=16.5 Damage to Amelia
-7 Energy

Poison deals 2 damage to Ludicolo
Burn deals 2 Damage to Ludicolo

Amelia: 17 Damage Taken
Ludicolo: 12.5+12.5+6.27+4+4+4=43 Damage Taken



15 HP
20 EN
Status: None
4/3/1/3/127(19%ACC)
Limber
Amulet Coin


3 HP
21 EN
Status: Burned, Badly Poisoned (3DPA)
3/3/4/4/60
Swift Swim
 

15 HP
20 EN
Status: None
4/3/1/3/127(19%ACC)
Limber
Amulet Coin


3 HP
21 EN
Status: Burned, Badly Poisoned (3DPA)
3/3/4/4/60
Swift Swim


Round 1:
Amelia uses Shadow Sneak!

Ludicolo was KOed!



15 HP
17 EN
Status: None
4/3/1/3/127(19%ACC)
Limber
Amulet Coin


KO HP
KO EN
Status: Burned, Badly Poisoned (3DPA)
3/3/4/4/60
Swift Swim



"Well it looks like Medicham will have to clean this up!

Fire Punch - Fire Punch - Fire Punch
IF Pain Split, detect that action
IF Taunt, Detect that action, but not twice in a row
 

15 HP
20 EN
Status: None
4/3/1/3/127(19%ACC)
Limber
Amulet Coin


90 HP
100 EN
Status: Burned
6/3/1/3/80
Swift Swim


Round 1:
Amelia uses Yawn!
Medicham became Drowsy!
-7 Energy

Medicham uses Fire Punch!
To Crit <625, 529 yes
8+3+3+1*1.5=22.5 Damage to Amelia
-6 Energy

Amelia was KOed!

Burn deals 2 Damage to Medicham!



KO HP
KO EN
Status: None
4/3/1/3/127(19%ACC)
Limber
Amulet Coin


88 HP
94 EN
Status: Burned
6/3/1/3/80
Pure Power
 

And now it's time for everyone's favorite Luxray to-


<SKULLS FOR THE SKULL THRONE!>
Thunder Wave* -> Toxic -> Crunch

*If Medicham uses a protective/evasive move, use Light Screen
 

"Well if our opponent would like to play with fire i guess someone needs to get burned..."

Magic Coat - Magic Coat - Reflect



100 HP
100 EN
Status: None
5/3/2/3/81 (+8%ACC)
Guts
Air Balloon


88 HP
94 EN
Status: Burned
6/3/1/3/80
Pure Power


Round 1:
Alexander uses Thunder Wave!
but it was reflected!
-6 Energy

Medicham uses Magic Coat!
Paralysis chance <5000, 4478 yes
Alexander was paralysed!
-7 Energy

Yawn Duration (1-2) 1
Medicham fell into a light sleep
Burn deals 2 Damage to Medicham

Round 2:
Medicham is fast asleep!

Alexander uses Toxic!
Paralyzed <2500, 8954 no
To hit <9800, 3313 yes
Medicham was badly poisoned!
-7 Energy

Poison deals 1 Damage to Medicham
Burn deals 2 Damage to Medicham

Round 3:
Medicham uses Reflect!
Dahlia's team was protected!
-10 Energy

Alexander uses Crunch!
Paralyzed <2500, 3188 no
To Crit <625, 9768 no
Lower Def <1000, 3496 no
4+3+2=9 Damage to Medicham
-6 Energy

Poison deals 1 Damage to Medicham
Burn deals 2 Damage to Medicham


Alexander: No Damage Taken
Medicham: 3+3+2+9=17 Damage Taken



100 HP
80 EN
Status: Paralyzed 20%
5/3/2/3/81 (+8%ACC)
Guts
Air Balloon


71 HP
77 EN
Status: Burned, Badly Poisoned (1 DPA), Reflect (5 Actions)
6/3/1/3/80
Pure Power


"Time to take to the offensive!"

Hi Jump Kick - Drain Punch - Hi Jump Kick
IF Thunder Wave is used, AND you don't have a sub up, Sub 15 that action and push down
IF Double Team is used, foresight that action and push down, but only once.
 

100 HP
80 EN
Status: Paralyzed 20%
5/3/2/3/81 (+8%ACC)
Guts
Air Balloon


71 HP
77 EN
Status: Burned, Badly Poisoned (1 DPA), Reflect (5 Actions)
6/3/1/3/80
Pure Power


Round 1:
Medicham uses Foresight!
It targetted Alexander!
-6 Energy

Alexander uses Double Team!
Paralyzed <2000, 5454 no
It created a clone
-4 Energy

Burn deals 2 Damage to Medicham
Poison Deals 1 Damage to Medicham

Round 2:
Medicham uses Substitute!
it created a 15 HP sub
-12 Energy

Alexander uses Thunder Wave!
Paralyzed <2000, 2205 no
nope
-7 Energy

Burn deals 2 Damage to Medicham
Poison Deals 2 Damage to Medicham

Round 3:
Medicham uses Hi Jump Kick!
To Hit <8500, 6400 yes
To Crit <625, 7974 no
14+3+3=20 Damage to Alexander
-7 Energy

Alexander uses Wild Charge!
Paralyzed <2000, 146 yes
But it was fully Paralyzed!

Burn deals 2 Damage to Medicham
Poison Deals 2 Damage to Medicham


Alexander: 20 Damage Taken
Medicham:3+4+4+15=26 Damage Taken



80 HP
69 EN
Status: Paralyzed 10%
5/3/2/3/81 (+8%ACC)
Guts
Air Balloon


45 HP
52 EN
Status: Burned, Badly Poisoned (2 DPA), Reflect (2 Actions), 15 HP Sub
6/3/1/3/80
Pure Power
 

Gah, that last part backfired hard...but maybe I can do something about it...
Crunch -> Thunder Fang -> Spark
*If Medicham uses a protective/evasive move, use Chill and push actions down, but only once