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Roleplay Battle Arcade Challenge: The Wanderer

Discussion in 'ASB' started by Destiny Warrior, Mar 28, 2012.

  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    "I hope your not to tuckered out from your meal!"

    Hidden power - Hidden Power - Hidden Power


    [​IMG]
    85 HP
    80 EN
    Status: None
    4/3/1/3/127(19%ACC)
    Limber
    Amulet Coin

    [​IMG]
    62 HP
    85 EN
    Status: None
    1/2/5/3/65
    Natural Cure


    Round 1:
    Amelia uses Shadow Strike!
    To Crit <625, 7774 no
    Lower Def <5000, 8744 no
    8+3+3=14 damage to Roselia
    -5 Energy

    Roselia uses Hidden Power!
    To Crit <625, 1068 no
    7+3*1.5=15 Damage to Amelia
    -5 Energy

    Round 2:
    Amelia uses Ice Punch!
    To Crit <625, 8581 yes
    To Freeze <1000, 2038 no
    8+3*1.5=16.5 Damage to Roselia
    -6 Energy

    Roselia uses Hidden Power!
    To Crit <625, 6442 no
    7+3*1.5=15 Damage to Amelia
    -9 Energy

    Round 3:
    Amelia uses Shadow Strike!
    To Crit <625, 474 no
    Lower Def <5000, 1303 no
    8+3+3+3=17 damage to Roselia
    -5 Energy

    Roselia uses Hidden Power!
    To Crit <625, 2535 no
    7+3*1.5=15 Damage to Amelia
    -13 Energy


    Amelia: 45 Damage Taken
    Electabuzz: 14+16.5+17=48 Damage Taken


    [​IMG]
    40 HP
    80 EN
    Status: None
    4/3/1/3/127(19%ACC)
    Limber
    Amulet Coin

    [​IMG]
    14 HP
    85 EN
    Status: None
    1/2/5/3/65
    Natural Cure


    [​IMG]
    "Well this isnt going well!"

    Hidden power - Hidden Power - Hidden Power
  2. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Really? I thought it was going great.
    Ice Punch -> Ice Punch -> Ice Punch
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    So Sorry Wanderer but all 3 Ice Punches missed and all 3 hidden powers crit your arcade run is overJK its ded



    [​IMG]
    Arcade Star Dahlia wants to battle!

    "No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

    Dusknoir (open)
    [​IMG]
    Dusknoir(F)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    -10% Evasion

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Moves
    ThunderPunch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Endure
    Embargo
    Giga Impact
    Flash
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Strength
    Rock Smash

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split

    Body Slam
    Counter
    DynamicPunch
    Double-Edge
    Headbutt
    Helping Hand
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud Slap
    Nightmare
    Seismic Toss
    Snore
    Spite
    Sucker Punch
    Trick
    Medicham (open)
    [​IMG]
    Medicham(F)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [6 Pure Power]
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy + Pure Power[Trait]

    Moves
    Fire Punch
    Ice Punch
    ThunderPunch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power Flying 7
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm
    Hi Jump Kick
    Psych Up
    Acupressure
    Power Trick
    Reversal
    Recover

    Focus Punch
    Psyshock
    Toxic
    Bulk Up
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Drain Punch
    Recycle
    Retaliate
    Giga Impact
    Flash
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Bullet Punch
    DynamicPunch
    Fake Out
    Foresight
    Guard Swap
    Power Swap
    Psycho Cut

    Body Slam
    Counter
    Double-Edge
    Gravity
    Headbutt
    Helping Hand
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    Trick
    Vacuum Wave
    Zen Headbutt
    Ludicolo (open)
    [​IMG]
    Ludicolo(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Ability:
    Swift Swim

    Moves:
    Astonish
    Growl
    Absorb
    Nature Power
    Fake Out
    Mist
    Fury Swipes
    Water Sport
    Rain Dance
    BubbleBeam
    Thief
    Natural Gift
    Mega Drain
    Zen Headbutt
    Uproar
    Hydro Pump

    Focus Punch
    Hone Claws
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power Flying 7
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Energy Ball
    Scald
    Fling
    Endure
    Drain Punch
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Grass Knot
    Swagger
    Substitute
    Surf
    Strength
    Whirlpool
    Rock Smash
    Waterfall
    Dive
    Rock Climb

    Counter
    Flail
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun

    Body Slam
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Mimic
    Mud-Slap
    Seed Bomb
    Sleep Talk
    Snore
    ThunderPunch


    "Choose which Pokemon you will lead with challenger!"
  4. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    And the main event is here at last...I think I'mma lead off with my Kitsunoh.
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    "Then Ludicolo shall lead the charge! Now decide what fun the Roulette will bring us today!"

    Please choose 4 consecutive events from the roulette:
    6 9 11 21
    18 10 11 22
    5 24 10 24
    14 4 2 22
  6. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Lady Luck be kind!

    [14 4 2 22]
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    RNG Roulette Result: 3/4
    2: Opponent’s Pokemon are burned for the battle.

    [​IMG]
    "There's no game like an interesting game!"

    Leech Seed - Scald - Scald
    IF taunted when you would Leech Seed, switch that action and remaining actions to follow Hydro Pump - Scald - Hydro Pump
    IF protective/evasive move, and ludi's not taunted, Rain dance and Push down
  8. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Indeed. Well then...shall we dance?
    Taunt -> Dig -> Torment
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    100 HP
    100 EN
    Status: None
    4/3/1/3/127(19%ACC)
    Limber
    Amulet Coin

    [​IMG]
    100 HP
    100 EN
    Status: Burned
    3/3/4/4/60
    Swift Swim


    Round 1:
    Amelia uses Taunt!
    Ludicolo fell for the taunt.
    -10 Energy

    Ludicolo uses Hydro Pump!
    To hit <8000, 7483 yes
    To Crit <625, 2324 no
    12+3+1.5=16.5 Damage to Amelia
    -7 Energy

    Burn deals 2 damage to Ludicolo!

    Round 2:
    Amelia digs underground!

    Ludicolo uses Scald!
    nope
    -5 Energy

    Amelia uses Dig!
    To Crit <625, 1244 no
    10+1.5*.66=7.59 Damage to Ludicolo
    -10 Energy

    Burn deals 2 damage to Ludicolo!

    Round 3:
    Amelia uses Torment!
    Ludicolo was subjected to torment!
    -10 Energy

    Ludicolo uses Hydro Pump!
    To Hit <8000, 6576 yes
    To Crit <625, 3946 no
    12+3+1.5=16.5 Damage to Amelia
    -7 Energy

    Burn deals 2 damage to Ludicolo!


    Amelia: 16.5+16.5=33 Damage Taken
    Ludicolo: 7.59+2+2+2=14 damage Taken


    [​IMG]
    67 HP
    70 EN
    Status: None
    4/3/1/3/127(19%ACC)
    Limber
    Amulet Coin

    [​IMG]
    86 HP
    81 EN
    Status: Burned, Taunted (3 Actions, Tormented (5 Actions)
    3/3/4/4/60
    Swift Swim
  10. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Now for the next step in the plan...
    Toxic -> Shadowstrike -> Pain Split
  11. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Surf - Counter - Focus Punch+Fire Punch

    [​IMG]
    67 HP
    70 EN
    Status: None
    4/3/1/3/127(19%ACC)
    Limber
    Amulet Coin

    [​IMG]
    86 HP
    81 EN
    Status: Burned, Taunted (3 Actions, Tormented (5 Actions)
    3/3/4/4/60
    Swift Swim


    Round 1:
    Amelia uses Toxic!
    Ludicolo was Badly Poisoned!
    -7 Energy

    Ludicolo uses Surf!
    To Crit <625, 535 yes
    10+3+3+1.5=17.5 damage to Amelia
    -6 Energy

    Poison deals 1 damage to Ludicolo
    Burn deals 2 Damage to Ludicolo

    Round 2:
    Amelia uses Shadow Strike!
    To Crit <625, 2719 no
    Lower Def <5000, 6340 no
    8+3+1.5=12.5 Damage to Ludicolo
    -5 energy

    Ludicolo uses Counter!
    but it missed
    -13 Energy

    Poison deals 1 damage to Ludicolo
    Burn deals 2 Damage to Ludicolo

    Round 3:
    Amelia uses Pain Split!
    Amelia +18 HP
    Ludicolo -18 HP
    -18 Energy

    Ludicolo uses Eruption Punch!
    To Crit <625, 1205 no
    To Burn <1000, 7901 no
    15+8*1.5=34.5 Damage to Amelia
    -24 Energy


    Amelia: 17.5+18.75+34.5-18=53 Damage Taken
    Ludicolo: 18+3+3+3+12.5=40 Damage Taken


    [​IMG]
    32 HP
    40 EN
    Status: None
    4/3/1/3/127(19%ACC)
    Limber
    Amulet Coin

    [​IMG]
    46 HP
    38 EN
    Status: Burned, Tormented (2 Actions), Badly Poisoned (2DPA), cooling down
    3/3/4/4/60
    Swift Swim




    cooldown - Leech Seed - Hydro Pump
    IF Taunt is used A1 or A2, switch A2 to Hydro pump and A3 to Scald
    IF Pain Split, AND Ludicolo not taunted, Protect that action
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I just realized something. Amelia's ghost-type; how is counter working?
  13. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    aha, knew i would forget to explain that ludicolo is magic and can do that kind of stuff.... >.> fixing
  14. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Hooray for sub abuse!
    Shadowstrike -> Dig -> Shadowstrike
  15. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    32 HP
    40 EN
    Status: None
    4/3/1/3/127(19%ACC)
    Limber
    Amulet Coin

    [​IMG]
    46 HP
    38 EN
    Status: Burned, Tormented (2 Actions), Badly Poisoned (2DPA), cooling down
    3/3/4/4/60
    Swift Swim


    Round 1:
    Amelia uses Shadow Strike!
    To Crit <625, 7190 no
    Lower Def <5000, 5533 no
    8+3+1.5=12.5 Damage to Ludicolo
    -5 energy

    Ludicolo cooled down!

    Poison deals 2 damage to Ludicolo
    Burn deals 2 Damage to Ludicolo

    Round 2:
    Amelia dug underground

    Ludicolo uses Leech Seed!
    But it missed
    -9 Energy

    Amelia uses Dig!
    To Crit <625, 1527 no
    8+1.5*.66=6.27 Damage to Ludicolo
    -10 Energy

    Poison deals 2 damage to Ludicolo
    Burn deals 2 Damage to Ludicolo

    Round 3:
    Amelia uses Shadow Strike!
    To Crit <625, 6177 no
    Lower Def <5000, 7095 no
    8+3+1.5=12.5 Damage to Ludicolo
    -5 energy

    Ludicolo uses Hydro Pump!
    To Hit <8000, 7811 yes
    To Crit <625, 1121 no
    12+3+1.5=16.5 Damage to Amelia
    -7 Energy

    Poison deals 2 damage to Ludicolo
    Burn deals 2 Damage to Ludicolo

    Amelia: 17 Damage Taken
    Ludicolo: 12.5+12.5+6.27+4+4+4=43 Damage Taken


    [​IMG]
    15 HP
    20 EN
    Status: None
    4/3/1/3/127(19%ACC)
    Limber
    Amulet Coin

    [​IMG]
    3 HP
    21 EN
    Status: Burned, Badly Poisoned (3DPA)
    3/3/4/4/60
    Swift Swim
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Say goodnight!
    Shadow Sneak -> Chill -> Chill
    *If Ludicolo uses a protective/evasive move, use Chill and push actions down
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    15 HP
    20 EN
    Status: None
    4/3/1/3/127(19%ACC)
    Limber
    Amulet Coin

    [​IMG]
    3 HP
    21 EN
    Status: Burned, Badly Poisoned (3DPA)
    3/3/4/4/60
    Swift Swim


    Round 1:
    Amelia uses Shadow Sneak!

    Ludicolo was KOed!


    [​IMG]
    15 HP
    17 EN
    Status: None
    4/3/1/3/127(19%ACC)
    Limber
    Amulet Coin

    [​IMG]
    KO HP
    KO EN
    Status: Burned, Badly Poisoned (3DPA)
    3/3/4/4/60
    Swift Swim


    [​IMG]
    "Well it looks like Medicham will have to clean this up!

    Fire Punch - Fire Punch - Fire Punch
    IF Pain Split, detect that action
    IF Taunt, Detect that action, but not twice in a row
  18. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Welp, at this point, all Amelia can do is wreak some havoc.
    Yawn -> Toxic -> Shadowstrike
  19. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    15 HP
    20 EN
    Status: None
    4/3/1/3/127(19%ACC)
    Limber
    Amulet Coin

    [​IMG]
    90 HP
    100 EN
    Status: Burned
    6/3/1/3/80
    Swift Swim


    Round 1:
    Amelia uses Yawn!
    Medicham became Drowsy!
    -7 Energy

    Medicham uses Fire Punch!
    To Crit <625, 529 yes
    8+3+3+1*1.5=22.5 Damage to Amelia
    -6 Energy

    Amelia was KOed!

    Burn deals 2 Damage to Medicham!


    [​IMG]
    KO HP
    KO EN
    Status: None
    4/3/1/3/127(19%ACC)
    Limber
    Amulet Coin

    [​IMG]
    88 HP
    94 EN
    Status: Burned
    6/3/1/3/80
    Pure Power
  20. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    And now it's time for everyone's favorite Luxray to-

    [​IMG]
    <SKULLS FOR THE SKULL THRONE!>
    Thunder Wave* -> Toxic -> Crunch

    *If Medicham uses a protective/evasive move, use Light Screen
  21. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    "Well if our opponent would like to play with fire i guess someone needs to get burned..."

    Magic Coat - Magic Coat - Reflect


    [​IMG]
    100 HP
    100 EN
    Status: None
    5/3/2/3/81 (+8%ACC)
    Guts
    Air Balloon

    [​IMG]
    88 HP
    94 EN
    Status: Burned
    6/3/1/3/80
    Pure Power


    Round 1:
    Alexander uses Thunder Wave!
    but it was reflected!
    -6 Energy

    Medicham uses Magic Coat!
    Paralysis chance <5000, 4478 yes
    Alexander was paralysed!
    -7 Energy

    Yawn Duration (1-2) 1
    Medicham fell into a light sleep
    Burn deals 2 Damage to Medicham

    Round 2:
    Medicham is fast asleep!

    Alexander uses Toxic!
    Paralyzed <2500, 8954 no
    To hit <9800, 3313 yes
    Medicham was badly poisoned!
    -7 Energy

    Poison deals 1 Damage to Medicham
    Burn deals 2 Damage to Medicham

    Round 3:
    Medicham uses Reflect!
    Dahlia's team was protected!
    -10 Energy

    Alexander uses Crunch!
    Paralyzed <2500, 3188 no
    To Crit <625, 9768 no
    Lower Def <1000, 3496 no
    4+3+2=9 Damage to Medicham
    -6 Energy

    Poison deals 1 Damage to Medicham
    Burn deals 2 Damage to Medicham


    Alexander: No Damage Taken
    Medicham: 3+3+2+9=17 Damage Taken


    [​IMG]
    100 HP
    80 EN
    Status: Paralyzed 20%
    5/3/2/3/81 (+8%ACC)
    Guts
    Air Balloon

    [​IMG]
    71 HP
    77 EN
    Status: Burned, Badly Poisoned (1 DPA), Reflect (5 Actions)
    6/3/1/3/80
    Pure Power

    [​IMG]
    "Time to take to the offensive!"

    Hi Jump Kick - Drain Punch - Hi Jump Kick
    IF Thunder Wave is used, AND you don't have a sub up, Sub 15 that action and push down
    IF Double Team is used, foresight that action and push down, but only once.
  22. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I just realized I need your orders first.
  23. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Time for me to deny it!
    Double Team (1 clone) -> Thunder Wave -> Wild Charge
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    100 HP
    80 EN
    Status: Paralyzed 20%
    5/3/2/3/81 (+8%ACC)
    Guts
    Air Balloon

    [​IMG]
    71 HP
    77 EN
    Status: Burned, Badly Poisoned (1 DPA), Reflect (5 Actions)
    6/3/1/3/80
    Pure Power


    Round 1:
    Medicham uses Foresight!
    It targetted Alexander!
    -6 Energy

    Alexander uses Double Team!
    Paralyzed <2000, 5454 no
    It created a clone
    -4 Energy

    Burn deals 2 Damage to Medicham
    Poison Deals 1 Damage to Medicham

    Round 2:
    Medicham uses Substitute!
    it created a 15 HP sub
    -12 Energy

    Alexander uses Thunder Wave!
    Paralyzed <2000, 2205 no
    nope
    -7 Energy

    Burn deals 2 Damage to Medicham
    Poison Deals 2 Damage to Medicham

    Round 3:
    Medicham uses Hi Jump Kick!
    To Hit <8500, 6400 yes
    To Crit <625, 7974 no
    14+3+3=20 Damage to Alexander
    -7 Energy

    Alexander uses Wild Charge!
    Paralyzed <2000, 146 yes
    But it was fully Paralyzed!

    Burn deals 2 Damage to Medicham
    Poison Deals 2 Damage to Medicham


    Alexander: 20 Damage Taken
    Medicham:3+4+4+15=26 Damage Taken


    [​IMG]
    80 HP
    69 EN
    Status: Paralyzed 10%
    5/3/2/3/81 (+8%ACC)
    Guts
    Air Balloon

    [​IMG]
    45 HP
    52 EN
    Status: Burned, Badly Poisoned (2 DPA), Reflect (2 Actions), 15 HP Sub
    6/3/1/3/80
    Pure Power
  25. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Gah, that last part backfired hard...but maybe I can do something about it...
    Crunch -> Thunder Fang -> Spark
    *If Medicham uses a protective/evasive move, use Chill and push actions down, but only once

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