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Roleplay Battle Arcade Challenge: The Wanderer

Discussion in 'ASB' started by Destiny Warrior, Mar 28, 2012.

  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    "Well this match is just tuckering us out, perhaps a small nap....."

    Pain Split - Rest - Sleep Talk (Hi Jump Kick/Drain Punch/Zen Headbutt/Reflect)


    [​IMG]
    80 HP
    69 EN
    Status: Paralyzed 10%
    5/3/2/3/81 (+8%ACC)
    Guts
    Air Balloon

    [​IMG]
    45 HP
    52 EN
    Status: Burned, Badly Poisoned (2 DPA), Reflect (2 Actions), 15 HP Sub
    6/3/1/3/80
    Pure Power


    Round 1:
    Medicham uses Pain Split!
    Alexander -17 HP
    Medicham +18 HP
    -18 energy

    Alexander uses Crunch!
    Paralyzed <1000, 6442 no
    To Crit <625, 2768 no
    4+3=7 Damage to sub
    -6 Energy

    Burn deals 2 Damage to Medicham
    Poison Deals 2 Damage to Medicham

    Round 2:
    Medicham uses Rest!
    Medicham fell asleep and healed!
    +12 HP
    All status removed!
    -15 Energy

    Alexander uses Thunder Fang!
    Paralyzed <1000, 5683 no
    To Crit <625, 4774 no
    3.5+3+3=9.5 Damage to Sub
    Sub destroyed!
    -4 Energy

    Round 3:
    Medicham uses Sleep Talk!
    (Hi Jump Kick/Drain Punch/Zen Headbutt/Reflect)
    Roll (1-4) 2 Drain Punch!
    8+3+3+1=15 Damage to Alexander
    +7.5 Health Restored
    +12 Health restored through Rest
    -11 Energy

    Alexander uses Spark!
    Paralyzed <1000, 8176 no
    To Crit <625, 7289 no
    To Paralyze <3000, 5113 no
    7+3+3=13 Damage to Medicham
    -4 Energy


    Alexander: 17+15=32 Damage Taken
    Medicham: 13-18-12-12-7.5+4=33 HP Restored


    [​IMG]
    48 HP
    55 EN
    Status: Paralyzed 5%
    5/3/2/3/81 (+8%ACC)
    Guts

    [​IMG]
    78 HP
    8 EN
    Status: Rest (1 action)
    6/3/1/3/80
    Pure Power


    [​IMG]
    "Well perhaps we got a bit too excited, time to relax for now"

    Sleep - Chill - Chill
  2. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    There'll be none of that, I'm afraid.
    Ice Fang -> Thunder Wave -> Toxic*

    *If Luxray ends up being fully paralyzed A2, use Thunder Wave
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    48 HP
    55 EN
    Status: Paralyzed 5%
    5/3/2/3/81 (+8%ACC)
    Guts

    [​IMG]
    78 HP
    8 EN
    Status: Rest (1 action)
    6/3/1/3/80
    Pure Power


    Round 1:
    Medicham is resting!
    +12 HP

    Alexander uses Ice Fang!
    Fully Paralyzed <500, 7567 no
    To Crit <625, 8967 no
    To Freeze <1000, 1469 no
    7+3=10 Damage to medicham
    -5 Energy

    Round 2:
    Medicham chills!
    +12 Energy

    Alexander uses Thunder Wave!
    Fully Paralyzed <500, 3803 no
    Medicham was Paralyzed!
    -6 Energy

    Round 3:
    Alexander uses Toxic!
    Fully Paralyzed <500, 3221 no
    Medicham was badly poisoned!
    -7 Energy

    Medicham chills!
    Fully Paralyzed <2500, 2929 no
    +12 Energy

    Poison deals 1 Damage to Medicham!


    Alexander: No Damage Taken
    Medicham:10+1-12=1 HP Restored

    [​IMG]
    48 HP
    37 EN
    Status: Paralyzed 5%
    5/3/2/3/81 (+8%ACC)
    Guts

    [​IMG]
    79 HP
    32 EN
    Status: Paralyzed (20%), Badly Poisoned (1 DPA)
    6/3/1/3/80
    Pure Power
  4. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    It's times like this I wish I had a better movepool...
    Endure -> Wild Charge* -> Wild Charge
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    "Well i guess were gonna settle in for the long haul"

    Chill - Rest - sleep


    [​IMG]
    48 HP
    37 EN
    Status: Paralyzed 5%
    5/3/2/3/81 (+8%ACC)
    Guts

    [​IMG]
    79 HP
    32 EN
    Status: Paralyzed (20%), Badly Poisoned (1 DPA)
    6/3/1/3/80
    Pure Power


    Round 1:
    Alexander uses Endure!
    Fully Paralyzed <500, 6604 no
    it braced itself for impact!
    -15 Energy

    Medicham Chilled!
    Fully paralyzed <2000, 2204 no
    +12 Energy

    Poison deals 1 Damage to Medicham!

    Round 2:
    Alexander uses Wild Charge!
    Fully Paralyzed <500, 3349 no
    To Crit <625, 8157 no
    9+3+3=15 Damage to Medicham
    -6 Energy

    Medicham uses Rest!
    Fully paralyzed <2000, 6480 no
    Medicham fell asleep and healed itself!
    +12 HP
    -15 Energy

    Round 3:
    Alexander uses Wild Charge!
    Fully Paralyzed <500, 6824 no
    To Crit <625, 5951 no
    9+3+3=15 Damage to Medicham
    -10 Energy

    Medicham is asleep!
    +12 HP

    Alexander: No Damage Taken
    Medicham: 15+15+1-12-12=7 Damage Taken



    [​IMG]
    48 HP
    6 EN
    Status: None
    5/3/2/3/81 (+8%ACC)
    Guts

    [​IMG]
    72 HP
    29 EN
    Status: Resting (1 Action)
    6/3/1/3/80
    Pure Power


    [​IMG]
    "Now to work on finishing this!"

    Sleep Talk(Fake Out/Zen Headbutt/Focus Punch/Toxic) - Brick Break - Zen Headbutt
    IF Chill is used, AND your not asleep, Fake Out that action, but if you have already used Fake Out
  6. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Now to mess it up.
    Chill -> Thunder Wave -> Chill
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    48 HP
    6 EN
    Status: None
    5/3/2/3/81 (+8%ACC)
    Guts

    [​IMG]
    72 HP
    29 EN
    Status: Resting (1 Action)
    6/3/1/3/80
    Pure Power


    Round 1:
    Alexander Chills!
    +12 Energy

    Medicham uses Sleep Talk!
    Move (1-4) 4 Toxic
    To Hit <9000, 7656 yes
    Alexander was badly poisoned!
    -7 Energy

    Poison deals 1 Damage to Alexander

    Round 2:
    Alexander uses Thunder Wave!
    Medicham was Paralyzed.
    -6 Energy

    Medicham uses Brick Break!
    Fully Paralyzed <2500, 4355 no
    To Crit <625, 7425 no
    8+3+3+1=15 Damage to Alexander
    -5 Energy

    Poison deals 1 Damage to Alexander

    Round 3:
    Medicham uses Fake Out!
    Fully Paralyzed <2500, 988 yes
    Medicham was Fully Paralyzed

    Alexander Chilled!
    +12 Energy

    Poison deals 1 Damage to Alexander


    Alexander: 3+15=18 Damage taken
    Medicham: No Damage Taken



    [​IMG]
    30 HP
    24 EN
    Status: Badly Poisoned (2DPA)
    5/3/2/3/81 (+8%ACC)
    Guts

    [​IMG]
    72 HP
    17 EN
    Status: Paralyzed (15%)
    6/3/1/3/80
    Pure Power
  8. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Crunch -> Chill -> Crunch
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Sorry for making you wait forever ;.;


    [​IMG]
    30 HP
    24 EN
    Status: Badly Poisoned (2DPA)
    5/3/2/3/81 (+8%ACC)
    Guts

    [​IMG]
    72 HP
    17 EN
    Status: Paralyzed (15%)
    6/3/1/3/80
    Pure Power


    Round 1:
    Alexander uses Crunch!
    To Crit <625, 7109 no
    Lower Def <1000, 91 yes
    8+3=11 Damage to Medicham
    Medicham's Defense Fell!
    -6 energy

    Medicham Chilled!
    Paralyzed <1500, 7454 no
    +12 Energy

    Poison deals 2 damage to Alexander

    Round 2:
    Alexander Chilled!
    +12 Energy

    Medicham chilled!
    Paralyzed <1500, 3279 no
    +12 Energy

    Poison deals 2 damage to Alexander

    Round 3:
    Alexander uses Crunch!
    To Crit <625, 1297 no
    Lower Def <1000, 3421 no
    8+3+1.75=13 Damage to Medicham
    -6 energy

    Medicham uses Rest!
    Paralyzed <1500, 8221 no
    Medicham fell asleep and healed itself!
    -15 energy

    Poison deals 2 damage to Alexander


    Alexander: 6 Damage Taken
    Medichama: 11+13-12=12 Damage Taken


    [​IMG]
    24 HP
    24 EN
    Status: Badly Poisoned (3DPA)
    5/3/2/3/81 (+8%ACC)
    Guts

    [​IMG]
    60 HP
    26 EN
    Status: Resting (2 Actions)
    6/3/1/3/80
    Pure Power


    [​IMG]
    "Sorry to keep you waiting to keep you waiting ;.;"

    Sleep Talk(Brick Break/Force Palm/Rock Smash/Psycho Cut) - Sleep Talk(Brick Break/Force Palm/Rock Smash/Psycho Cut) - Fake Out
  10. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Ah, no worries. Still can't let this stallwar continue, though.
    Chill -> Crunch -> Crunch
  11. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    24 HP
    24 EN
    Status: Badly Poisoned (3DPA)
    5/3/2/3/81 (+8%ACC)
    Guts

    [​IMG]
    60 HP
    26 EN
    Status: Resting (2 Actions)
    6/3/1/3/80
    Pure Power


    Round 1:
    Alexander chilled!
    +12 Energy

    Medicham uses Sleep Talk!
    Move (1-4) 4 Psycho Cut
    To Crit <1250, 7093 no
    7+3+3=13 Damage to Alexander
    + 12 HP
    -6 Energy

    Poison deals 3 Damage to Alexander!

    Round 2:
    Alexander uses Crunch!
    To Crit <625, 8063 no
    Lower Def <1000, 5969 no
    8+3=11 Damage to Medicham
    -6 Energy

    Medicham uses Sleep Talk!
    Move (1-4) 1 Brick Break
    To Crit <625, 2280 no
    8+3+3=14 Damage to Alexander
    +12 HP
    -11 Energy

    Alexander was KOed!

    Medicham: 11-12-12=13 Health Restored


    [​IMG]
    KO HP
    KO EN
    Status: Badly Poisoned (3DPA)
    5/3/2/3/81 (+8%ACC)
    Guts

    [​IMG]
    73 HP
    9 EN
    Status: Resting (0 Actions)
    6/3/1/3/80
    Pure Power
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    And so Alexander is conquered...But Anonicus will be doing conquerING!

    [​IMG]
    <VAE VICTUS!>

    Aerial Ace -> Taunt*/** -> Earthquake

    *If Medicham uses a protective/evasive move, use Aerial Ace
    **If Medicham uses Magic Coat, use Dragon Dance
  13. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    "Well i guess we have enough time for a little more fun!"

    Chill - Fake Out - Chill


    [​IMG]
    100 HP
    100 EN
    Status: None
    7/3/1/3/97
    Mold Breaker

    [​IMG]
    73 HP
    9 EN
    Status: Resting (0 Actions)
    6/3/1/3/80
    Pure Power


    Round 1:
    Anonicus uses Aerial Ace!
    To Crit <625, 8222 no
    6+3+2*1.5=16.5 Damage to Medicham
    -4 Energy

    Medicham woke up!
    Medicham Chills!
    +12 Energy

    Round 2:
    Medicham uses Fake Out!
    To Crit <625, 6732 no
    4+3=7 Damage to Anonicus
    -4 Energy

    Anonicus Flinched!

    Round 3:
    Anonicus uses Earthquake!
    To Crit <625, 6103 no
    10+3+2=15 Damage to Medicham
    -7 Energy

    Medicham Chills!
    +12 Energy


    Anonicus: 7 Damage taken
    4+7=11 Energy Used
    Medicham: 16.5+15=32 Damage Taken
    4-12-12=20 Energy Restored

    [​IMG]
    93 HP
    89 EN
    Status: None
    5/3/2/3/81 (+8%ACC)
    Mold Breaker

    [​IMG]
    41 HP
    29 EN
    Status: None
    6/3/1/3/80
    Pure Power

    [​IMG]
    "Now for one last game!"

    Thunder Wave - Brick Break - Ice Punch+Ice Punch
    IF taunt A1, switch actions to Magic Coat - Thunder Wave - Ice Punch+Ice Punch
    IF Dig, Reflect the first time, Earthquake+earthquake the 2nd, pushing down
  14. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Does that game involve screwing you over?
    Protect -> Dragon Dance -> Protect
  15. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    93 HP
    89 EN
    Status: None
    7/3/1/3/97
    Mold Breaker

    [​IMG]
    41 HP
    29 EN
    Status: None
    6/3/1/3/80
    Pure Power


    Round 1:
    Anonicus uses Protect!
    it protected itself
    -7 Energy

    Medicham uses Thunder Wave!
    -7 Energy

    Round 2:
    Anonicus uses Dragon Dance!
    It's Spe and Att rose!
    -7 Energy

    Medicham uses Brick Break!
    To crit <625, 5786 no
    8+3+3+1=15 Damage to Anonicus
    -5 Energy

    Round 3:
    Anonicus uses Protect!
    it protected itself
    -18 Energy

    Medicham uses Mega Ice Punch!
    8*2.25+3+1*1.5=33 Damage prevented
    -blah energy

    Medicham was KOed!


    Anonicus: 15 Damage taken
    7+7+18=32 energy used

    [​IMG]
    78 HP
    57 EN
    Status: +1 Spe, +1 Att
    7/3/1/3/97
    Mold Breaker

    [​IMG]
    90 HP
    100 EN
    Status: Burned
    4/5/4/5/39 (-10% EVA)
    Pressure

    Dusknoir is sent out automatically, issue your actions against it!
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Now to avoid screwing myself over...
    Outrage -> Outrage -> Outrage
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    "Well it looks like our party might be over before its begun......"

    Counter - Counter - Ice Punch+Ice Punch


    [​IMG]
    78 HP
    57 EN
    Status: +1 Spe, +1 Att
    5/3/2/3/81 (+8%ACC)
    Mold Breaker

    [​IMG]
    90 HP
    100 EN
    Status: Burned
    4/5/4/5/39 (-10% EVA)
    Pressure


    Round 1:
    Anonicus uses Outrage!
    To Crit <625, 9354 no
    12+3+2+1.75=18.75 Damage to Dusknoir
    -9 energy

    Dusknoir uses Counter!
    18.75*1.5=28.125 Damage to Anonicus
    -16 Energy

    Burn deals 2 Damage to Dusknoir

    Round 2:
    Anonicus uses Outrage!
    To Crit <625, 1159 no
    12+3+2+1.75=18.75 Damage to Dusknoir
    -9 energy

    Dusknoir uses Counter!
    18.75*1.5=28.125 Damage to Anonicus
    -20 Energy

    Burn deals 2 Damage to Dusknoir

    Round 3:
    Anonicus uses Outrage!
    To Crit <625, 9354 no
    12+3+2+1.75=18.75 Damage to Dusknoir
    -9 energy

    Dusknoir uses Mega Ice Punch!
    To Crit <625, 5207 no
    To Freeze <2000, 700 yes
    8*2.25+1.5-3*1.5=27.25 Damage to Anonicus
    -28 Energy

    Anonicus was KOed!


    Anonicus: 28.125+28.125+27.25=84 Damage taken
    9+9+9=27 Energy Used
    Dusknoir: 18.75+18.75+18.75+4=60 Damage taken
    16+20+28=64 Energy Used


    [​IMG]
    KO HP
    30 EN
    Status: Lost :(
    5/3/2/3/81 (+8%ACC)
    Mold Breaker

    [​IMG]
    30 HP
    34 EN
    Status: Burned
    4/5/4/5/39 (-10% EVA)
    Pressure



    [​IMG]
    "Well our grand game came to a screeching halt sooner than I would have liked. Fare thee well challenger and hopefully luck will be with you next time!"


    Sorry Wanderer, but your arcade challenge has ended. Here are your rewards for this run:

    The Wanderer: 5 CC
    Amelia the Kitsunoh: 12 MC + 4 KOC
    Alexander the Luxray: 3 MC
    Anonicus the Haxorus: 3 MC + 1 KOC


    And I Receive 16 UC, sorry for making you wait so long for the conclusion.
  18. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,587
    Do not post in this thread if you are not the current ref or challenger, else the heavens will call down hundreds of Dragon-types that will all use Dragon Claw on your face.

    The Wanderer is using the following Pokemon in the Singles Arcade.

    Mollux (Dry Skin) (open)
    [​IMG]
    Mollux [Harya] (Female)
    "<I LOVE CHESS!!! IT IS LIKE BALLET BUT WITH MORE EXPLOSIONS!!!>"
    Elise's Mollux. Everything Harya says is cryptic, confusing, and just plain nonsense.

    Nature: Bold (+1 Def, -1 Atk)
    Type: Fire/Poison
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities: Dry Skin
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW, locked): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 1/5

    Attacks (26 total):
    Level Up:
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume
    Heat Wave
    Eruption
    Recover
    Acid Armor

    Egg:
    Aqua Ring
    Stealth Rock
    Heal Bell
    Fire Spin
    Heal Pulse

    TM:
    Protect
    Thunderbolt
    Hidden Power (Grass, power 7)
    Thunder Wave
    Substitute
    Rain Dance
    Thunder
    Sludge Wave

    Other:
    Iron Defense
    Cupra (Shield Dust) (open)
    [​IMG]
    Cupra [Teleia] (Female)
    "<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>"
    El's Cupra. A bit of a glory seeker, Teleia's a bit pissed now that Auroch's back in the spotlight...

    Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Shield Dust, Keen Eye
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Illusion (DW, locked): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 38 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/9
    MC: 0
    DC: 2/5

    Attacks:
    Level Up:
    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse
    Will-o-wisp
    Ancientpower
    Zen Headbutt

    Egg:
    Bug Buzz
    Counter
    Hydro Pump

    TM:
    Psyshock
    Protect
    Shadow Ball

    Other:
    Electroweb
    Zoroark (Illusion) (open)
    [​IMG]
    Zoroark [Auroch] (Female)
    "<Hook, line and sucker!>"
    A shiny Zoroark that belongs to El. Doesn't like Ben much at all (and Rico even less), but the sudden return of her real trainer after an unusually prolonged absence has left her questioning her allegiance...

    Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def)
    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Illusion
    Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Mastered!
    MC: 0

    Moves (24/73):
    Level Up:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    U-Turn
    Hone Claws
    Nasty Plot
    Agility
    Night Daze
    Imprison

    Egg:
    Extrasensory
    Dark Pulse
    Counter

    TM:
    Dig
    Shadow Ball
    Toxic
    Focus Blast
    Hidden Power (Electric, Power 7)
    Protect

    Other:
    Bounce


    Battle #1:
    [​IMG]
    Swimmer Ronald would like to battle!

    RNG: 21/125 (Seadra)
    Seadra (open)
    [​IMG]
    Seadra(M)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Modest Nature(+SpA, -Atk)

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 2

    Ability:
    Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Moves:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Twister

    Hidden Power Grass 7
    Ice Beam
    Hyper Beam
    Dragon Pulse
    Scald
    Surf

    Dragon Rage
    DragonBreath
    Razor Wind
    Signal Beam


    "No, I am NOT the McDonalds guy."

    Roulette:
    4 21 10 15
    21 1 11 15
    17 16 17 1
    20 5 3 22

    Events (open)
    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally


    Please choose four consecutive events from the roulette.
  19. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Then why do you smell like McDonalds?

    [21 10 15 21]
  20. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,587
    RNG: 4/4 (21)
    21: The roulette is sped up for the rest of the challenge(N is doubled).

    [​IMG]
    "That is a VERY good question..."

    Focus Energy --- Dragon Pulse --- Dragon Pulse
    IF successful Protective/Evasive move, AND you are set to use Dragon Pulse, THEN Chill and push actions down.
    IF Mollux is Biding when you would attack, THEN use Smokescreen.
  21. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    <YES>

    Rain Dance -> Thunder -> Thunder
  22. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,587
    [​IMG]
    Harya
    HP: 100
    EN: 100
    Other: none

    [​IMG]
    Seadra
    HP: 90
    EN: 100
    Other: none

    Action 1:
    Seadra used Focus Energy!
    -12 Energy

    Harya used Rain Dance!
    -10 Energy

    +2 HP for Harya

    Action 2:
    Seadra used Dragon Pulse!
    Calculation: 9+3+5+4*1.5-4*1.5=17
    -7 Energy

    Harya used Thunder!
    Crit: [<=625] 7259/10000 (No)
    Para: [<=3000] 9762/10000 (No)
    Calculation: (12+5*1.5-2*1.5)*1.5=24.75
    -8 Energy

    +2 HP for Harya

    Action 3:
    Seadra used Dragon Pulse!
    Calculation: 9+3+5+4*1.5-4*1.5=17
    -11 Energy

    Harya used Thunder!
    Crit: [<=625] 8252/10000 (No)
    Para: [<=3000] 2588/10000 (Yes)
    Calculation: (12+5*1.5-2*1.5)*1.5=24.75
    -12 Energy

    +2 HP for Harya

    END OF ROUND

    [​IMG]
    Harya
    HP: 72
    EN: 70
    Other: none

    [​IMG]
    Seadra
    HP: 40
    EN: 70
    Other: Paralyzed (20%)

    Arena: Rain (3R)

    [​IMG]
    "Oh, it must be the burger I ate an hour ago."
  23. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    <IN MEAT SPACE, EVERYONE IS YOUR FRIEND!>

    Thunderbolt -> Thunder -> Thunder
    *If Seadra uses Smokescreen (Fog), use Rain Dance the next action, but only once
  24. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,587
    [​IMG]
    "This fog..."

    Smokescreen (Fog) --- Smokescreen (Fog) --- Dragon Pulse

    [​IMG]
    Harya
    HP: 72
    EN: 70
    Other: none

    [​IMG]
    Seadra
    HP: 40
    EN: 70
    Other: Paralyzed (15%), Focus Energy (3a)

    Arena: Rain (3R)

    Action 1:
    Harya used Thunderbolt!
    Crit: [<=625] 8239/10000 (No)
    Calculation: (10+5*1.5-2*1.5)*1.5=21.75
    -7 Energy

    Seadra used Smokescreen (Fog)!
    Full para: [<=2000] 4248/10000 (No)
    -4 Energy

    Action 2:
    Harya used Rain Dance!
    -10 Energy

    Seadra used Smokescreen (Fog)!
    Full para: [<=2000] 7635/10000 (No)
    -8 Energy

    Action 3:
    Harya used Thunder!
    Hit: [<=5600] 7087/10000 (No)
    -8 Energy

    Seadra used Dragon Pulse!
    Full para: [<=2000] 6287/10000 (No)
    Calculation: 9+3+5+4*1.5-4*1.5=17
    -7 Energy

    END OF ROUND

    [​IMG]
    Harya
    HP: 55
    EN: 45
    Other: none

    [​IMG]
    Seadra
    HP: 18
    EN: 51
    Other: Paralyzed (10%)

    Arena: Fog (4a)

    [​IMG]
    "It burns......."

    Dragon Pulse*3
  25. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Not as bad as this will.
    Rain Dance -> Thunder -> Thunder

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