Battle Arcade Challenge: The Wanderer


"Well this match is just tuckering us out, perhaps a small nap....."

Pain Split - Rest - Sleep Talk (Hi Jump Kick/Drain Punch/Zen Headbutt/Reflect)



80 HP
69 EN
Status: Paralyzed 10%
5/3/2/3/81 (+8%ACC)
Guts
Air Balloon


45 HP
52 EN
Status: Burned, Badly Poisoned (2 DPA), Reflect (2 Actions), 15 HP Sub
6/3/1/3/80
Pure Power


Round 1:
Medicham uses Pain Split!
Alexander -17 HP
Medicham +18 HP
-18 energy

Alexander uses Crunch!
Paralyzed <1000, 6442 no
To Crit <625, 2768 no
4+3=7 Damage to sub
-6 Energy

Burn deals 2 Damage to Medicham
Poison Deals 2 Damage to Medicham

Round 2:
Medicham uses Rest!
Medicham fell asleep and healed!
+12 HP
All status removed!
-15 Energy

Alexander uses Thunder Fang!
Paralyzed <1000, 5683 no
To Crit <625, 4774 no
3.5+3+3=9.5 Damage to Sub
Sub destroyed!
-4 Energy

Round 3:
Medicham uses Sleep Talk!
(Hi Jump Kick/Drain Punch/Zen Headbutt/Reflect)
Roll (1-4) 2 Drain Punch!
8+3+3+1=15 Damage to Alexander
+7.5 Health Restored
+12 Health restored through Rest
-11 Energy

Alexander uses Spark!
Paralyzed <1000, 8176 no
To Crit <625, 7289 no
To Paralyze <3000, 5113 no
7+3+3=13 Damage to Medicham
-4 Energy


Alexander: 17+15=32 Damage Taken
Medicham: 13-18-12-12-7.5+4=33 HP Restored



48 HP
55 EN
Status: Paralyzed 5%
5/3/2/3/81 (+8%ACC)
Guts


78 HP
8 EN
Status: Rest (1 action)
6/3/1/3/80
Pure Power



"Well perhaps we got a bit too excited, time to relax for now"

Sleep - Chill - Chill
 

There'll be none of that, I'm afraid.
Ice Fang -> Thunder Wave -> Toxic*

*If Luxray ends up being fully paralyzed A2, use Thunder Wave
 

48 HP
55 EN
Status: Paralyzed 5%
5/3/2/3/81 (+8%ACC)
Guts


78 HP
8 EN
Status: Rest (1 action)
6/3/1/3/80
Pure Power


Round 1:
Medicham is resting!
+12 HP

Alexander uses Ice Fang!
Fully Paralyzed <500, 7567 no
To Crit <625, 8967 no
To Freeze <1000, 1469 no
7+3=10 Damage to medicham
-5 Energy

Round 2:
Medicham chills!
+12 Energy

Alexander uses Thunder Wave!
Fully Paralyzed <500, 3803 no
Medicham was Paralyzed!
-6 Energy

Round 3:
Alexander uses Toxic!
Fully Paralyzed <500, 3221 no
Medicham was badly poisoned!
-7 Energy

Medicham chills!
Fully Paralyzed <2500, 2929 no
+12 Energy

Poison deals 1 Damage to Medicham!


Alexander: No Damage Taken
Medicham:10+1-12=1 HP Restored


48 HP
37 EN
Status: Paralyzed 5%
5/3/2/3/81 (+8%ACC)
Guts


79 HP
32 EN
Status: Paralyzed (20%), Badly Poisoned (1 DPA)
6/3/1/3/80
Pure Power
 

"Well i guess were gonna settle in for the long haul"

Chill - Rest - sleep



48 HP
37 EN
Status: Paralyzed 5%
5/3/2/3/81 (+8%ACC)
Guts


79 HP
32 EN
Status: Paralyzed (20%), Badly Poisoned (1 DPA)
6/3/1/3/80
Pure Power


Round 1:
Alexander uses Endure!
Fully Paralyzed <500, 6604 no
it braced itself for impact!
-15 Energy

Medicham Chilled!
Fully paralyzed <2000, 2204 no
+12 Energy

Poison deals 1 Damage to Medicham!

Round 2:
Alexander uses Wild Charge!
Fully Paralyzed <500, 3349 no
To Crit <625, 8157 no
9+3+3=15 Damage to Medicham
-6 Energy

Medicham uses Rest!
Fully paralyzed <2000, 6480 no
Medicham fell asleep and healed itself!
+12 HP
-15 Energy

Round 3:
Alexander uses Wild Charge!
Fully Paralyzed <500, 6824 no
To Crit <625, 5951 no
9+3+3=15 Damage to Medicham
-10 Energy

Medicham is asleep!
+12 HP

Alexander: No Damage Taken
Medicham: 15+15+1-12-12=7 Damage Taken




48 HP
6 EN
Status: None
5/3/2/3/81 (+8%ACC)
Guts


72 HP
29 EN
Status: Resting (1 Action)
6/3/1/3/80
Pure Power



"Now to work on finishing this!"

Sleep Talk(Fake Out/Zen Headbutt/Focus Punch/Toxic) - Brick Break - Zen Headbutt
IF Chill is used, AND your not asleep, Fake Out that action, but if you have already used Fake Out
 

48 HP
6 EN
Status: None
5/3/2/3/81 (+8%ACC)
Guts


72 HP
29 EN
Status: Resting (1 Action)
6/3/1/3/80
Pure Power


Round 1:
Alexander Chills!
+12 Energy

Medicham uses Sleep Talk!
Move (1-4) 4 Toxic
To Hit <9000, 7656 yes
Alexander was badly poisoned!
-7 Energy

Poison deals 1 Damage to Alexander

Round 2:
Alexander uses Thunder Wave!
Medicham was Paralyzed.
-6 Energy

Medicham uses Brick Break!
Fully Paralyzed <2500, 4355 no
To Crit <625, 7425 no
8+3+3+1=15 Damage to Alexander
-5 Energy

Poison deals 1 Damage to Alexander

Round 3:
Medicham uses Fake Out!
Fully Paralyzed <2500, 988 yes
Medicham was Fully Paralyzed

Alexander Chilled!
+12 Energy

Poison deals 1 Damage to Alexander


Alexander: 3+15=18 Damage taken
Medicham: No Damage Taken




30 HP
24 EN
Status: Badly Poisoned (2DPA)
5/3/2/3/81 (+8%ACC)
Guts


72 HP
17 EN
Status: Paralyzed (15%)
6/3/1/3/80
Pure Power
 
Sorry for making you wait forever ;.;



30 HP
24 EN
Status: Badly Poisoned (2DPA)
5/3/2/3/81 (+8%ACC)
Guts


72 HP
17 EN
Status: Paralyzed (15%)
6/3/1/3/80
Pure Power


Round 1:
Alexander uses Crunch!
To Crit <625, 7109 no
Lower Def <1000, 91 yes
8+3=11 Damage to Medicham
Medicham's Defense Fell!
-6 energy

Medicham Chilled!
Paralyzed <1500, 7454 no
+12 Energy

Poison deals 2 damage to Alexander

Round 2:
Alexander Chilled!
+12 Energy

Medicham chilled!
Paralyzed <1500, 3279 no
+12 Energy

Poison deals 2 damage to Alexander

Round 3:
Alexander uses Crunch!
To Crit <625, 1297 no
Lower Def <1000, 3421 no
8+3+1.75=13 Damage to Medicham
-6 energy

Medicham uses Rest!
Paralyzed <1500, 8221 no
Medicham fell asleep and healed itself!
-15 energy

Poison deals 2 damage to Alexander


Alexander: 6 Damage Taken
Medichama: 11+13-12=12 Damage Taken



24 HP
24 EN
Status: Badly Poisoned (3DPA)
5/3/2/3/81 (+8%ACC)
Guts


60 HP
26 EN
Status: Resting (2 Actions)
6/3/1/3/80
Pure Power



"Sorry to keep you waiting to keep you waiting ;.;"

Sleep Talk(Brick Break/Force Palm/Rock Smash/Psycho Cut) - Sleep Talk(Brick Break/Force Palm/Rock Smash/Psycho Cut) - Fake Out
 

24 HP
24 EN
Status: Badly Poisoned (3DPA)
5/3/2/3/81 (+8%ACC)
Guts


60 HP
26 EN
Status: Resting (2 Actions)
6/3/1/3/80
Pure Power


Round 1:
Alexander chilled!
+12 Energy

Medicham uses Sleep Talk!
Move (1-4) 4 Psycho Cut
To Crit <1250, 7093 no
7+3+3=13 Damage to Alexander
+ 12 HP
-6 Energy

Poison deals 3 Damage to Alexander!

Round 2:
Alexander uses Crunch!
To Crit <625, 8063 no
Lower Def <1000, 5969 no
8+3=11 Damage to Medicham
-6 Energy

Medicham uses Sleep Talk!
Move (1-4) 1 Brick Break
To Crit <625, 2280 no
8+3+3=14 Damage to Alexander
+12 HP
-11 Energy

Alexander was KOed!

Medicham: 11-12-12=13 Health Restored



KO HP
KO EN
Status: Badly Poisoned (3DPA)
5/3/2/3/81 (+8%ACC)
Guts


73 HP
9 EN
Status: Resting (0 Actions)
6/3/1/3/80
Pure Power
 

And so Alexander is conquered...But Anonicus will be doing conquerING!


<VAE VICTUS!>

Aerial Ace -> Taunt*/** -> Earthquake

*If Medicham uses a protective/evasive move, use Aerial Ace
**If Medicham uses Magic Coat, use Dragon Dance
 

"Well i guess we have enough time for a little more fun!"

Chill - Fake Out - Chill



100 HP
100 EN
Status: None
7/3/1/3/97
Mold Breaker


73 HP
9 EN
Status: Resting (0 Actions)
6/3/1/3/80
Pure Power


Round 1:
Anonicus uses Aerial Ace!
To Crit <625, 8222 no
6+3+2*1.5=16.5 Damage to Medicham
-4 Energy

Medicham woke up!
Medicham Chills!
+12 Energy

Round 2:
Medicham uses Fake Out!
To Crit <625, 6732 no
4+3=7 Damage to Anonicus
-4 Energy

Anonicus Flinched!

Round 3:
Anonicus uses Earthquake!
To Crit <625, 6103 no
10+3+2=15 Damage to Medicham
-7 Energy

Medicham Chills!
+12 Energy


Anonicus: 7 Damage taken
4+7=11 Energy Used
Medicham: 16.5+15=32 Damage Taken
4-12-12=20 Energy Restored


93 HP
89 EN
Status: None
5/3/2/3/81 (+8%ACC)
Mold Breaker


41 HP
29 EN
Status: None
6/3/1/3/80
Pure Power


"Now for one last game!"

Thunder Wave - Brick Break - Ice Punch+Ice Punch
IF taunt A1, switch actions to Magic Coat - Thunder Wave - Ice Punch+Ice Punch
IF Dig, Reflect the first time, Earthquake+earthquake the 2nd, pushing down
 

93 HP
89 EN
Status: None
7/3/1/3/97
Mold Breaker


41 HP
29 EN
Status: None
6/3/1/3/80
Pure Power


Round 1:
Anonicus uses Protect!
it protected itself
-7 Energy

Medicham uses Thunder Wave!
-7 Energy

Round 2:
Anonicus uses Dragon Dance!
It's Spe and Att rose!
-7 Energy

Medicham uses Brick Break!
To crit <625, 5786 no
8+3+3+1=15 Damage to Anonicus
-5 Energy

Round 3:
Anonicus uses Protect!
it protected itself
-18 Energy

Medicham uses Mega Ice Punch!
8*2.25+3+1*1.5=33 Damage prevented
-blah energy

Medicham was KOed!


Anonicus: 15 Damage taken
7+7+18=32 energy used


78 HP
57 EN
Status: +1 Spe, +1 Att
7/3/1/3/97
Mold Breaker


90 HP
100 EN
Status: Burned
4/5/4/5/39 (-10% EVA)
Pressure

Dusknoir is sent out automatically, issue your actions against it!
 

"Well it looks like our party might be over before its begun......"

Counter - Counter - Ice Punch+Ice Punch



78 HP
57 EN
Status: +1 Spe, +1 Att
5/3/2/3/81 (+8%ACC)
Mold Breaker


90 HP
100 EN
Status: Burned
4/5/4/5/39 (-10% EVA)
Pressure


Round 1:
Anonicus uses Outrage!
To Crit <625, 9354 no
12+3+2+1.75=18.75 Damage to Dusknoir
-9 energy

Dusknoir uses Counter!
18.75*1.5=28.125 Damage to Anonicus
-16 Energy

Burn deals 2 Damage to Dusknoir

Round 2:
Anonicus uses Outrage!
To Crit <625, 1159 no
12+3+2+1.75=18.75 Damage to Dusknoir
-9 energy

Dusknoir uses Counter!
18.75*1.5=28.125 Damage to Anonicus
-20 Energy

Burn deals 2 Damage to Dusknoir

Round 3:
Anonicus uses Outrage!
To Crit <625, 9354 no
12+3+2+1.75=18.75 Damage to Dusknoir
-9 energy

Dusknoir uses Mega Ice Punch!
To Crit <625, 5207 no
To Freeze <2000, 700 yes
8*2.25+1.5-3*1.5=27.25 Damage to Anonicus
-28 Energy

Anonicus was KOed!


Anonicus: 28.125+28.125+27.25=84 Damage taken
9+9+9=27 Energy Used
Dusknoir: 18.75+18.75+18.75+4=60 Damage taken
16+20+28=64 Energy Used



KO HP
30 EN
Status: Lost :(
5/3/2/3/81 (+8%ACC)
Mold Breaker


30 HP
34 EN
Status: Burned
4/5/4/5/39 (-10% EVA)
Pressure




"Well our grand game came to a screeching halt sooner than I would have liked. Fare thee well challenger and hopefully luck will be with you next time!"


Sorry Wanderer, but your arcade challenge has ended. Here are your rewards for this run:

The Wanderer: 5 CC
Amelia the Kitsunoh: 12 MC + 4 KOC
Alexander the Luxray: 3 MC
Anonicus the Haxorus: 3 MC + 1 KOC


And I Receive 16 UC, sorry for making you wait so long for the conclusion.
 
Do not post in this thread if you are not the current ref or challenger, else the heavens will call down hundreds of Dragon-types that will all use Dragon Claw on your face.

The Wanderer is using the following Pokemon in the Singles Arcade.


Mollux [Harya] (Female)
"<I LOVE CHESS!!! IT IS LIKE BALLET BUT WITH MORE EXPLOSIONS!!!>"
Elise's Mollux. Everything Harya says is cryptic, confusing, and just plain nonsense.

Nature: Bold (+1 Def, -1 Atk)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Dry Skin
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW, locked): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 1/5

Attacks (26 total):
Level Up:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Heat Wave
Eruption
Recover
Acid Armor

Egg:
Aqua Ring
Stealth Rock
Heal Bell
Fire Spin
Heal Pulse

TM:
Protect
Thunderbolt
Hidden Power (Grass, power 7)
Thunder Wave
Substitute
Rain Dance
Thunder
Sludge Wave

Other:
Iron Defense

Cupra [Teleia] (Female)
"<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>"
El's Cupra. A bit of a glory seeker, Teleia's a bit pissed now that Auroch's back in the spotlight...

Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Shield Dust, Keen Eye
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW, locked): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-wisp
Ancientpower
Zen Headbutt

Egg:
Bug Buzz
Counter
Hydro Pump

TM:
Psyshock
Protect
Shadow Ball

Other:
Electroweb

Zoroark [Auroch] (Female)
"<Hook, line and sucker!>"
A shiny Zoroark that belongs to El. Doesn't like Ben much at all (and Rico even less), but the sudden return of her real trainer after an unusually prolonged absence has left her questioning her allegiance...

Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def)
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Illusion
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0

Moves (24/73):
Level Up:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
U-Turn
Hone Claws
Nasty Plot
Agility
Night Daze
Imprison

Egg:
Extrasensory
Dark Pulse
Counter

TM:
Dig
Shadow Ball
Toxic
Focus Blast
Hidden Power (Electric, Power 7)
Protect

Other:
Bounce


Battle #1:

Swimmer Ronald would like to battle!

RNG: 21/125 (Seadra)

Seadra(M)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Modest Nature(+SpA, -Atk)

HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2

Ability:
Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Moves:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister

Hidden Power Grass 7
Ice Beam
Hyper Beam
Dragon Pulse
Scald
Surf

Dragon Rage
DragonBreath
Razor Wind
Signal Beam


"No, I am NOT the McDonalds guy."

Roulette:
4 21 10 15
21 1 11 15
17 16 17 1
20 5 3 22

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose four consecutive events from the roulette.
 
RNG: 4/4 (21)
21: The roulette is sped up for the rest of the challenge(N is doubled).


"That is a VERY good question..."

Focus Energy --- Dragon Pulse --- Dragon Pulse
IF successful Protective/Evasive move, AND you are set to use Dragon Pulse, THEN Chill and push actions down.
IF Mollux is Biding when you would attack, THEN use Smokescreen.
 

Harya
HP: 100
EN: 100
Other: none


Seadra
HP: 90
EN: 100
Other: none

Action 1:
Seadra used Focus Energy!
-12 Energy

Harya used Rain Dance!
-10 Energy

+2 HP for Harya

Action 2:
Seadra used Dragon Pulse!
Calculation: 9+3+5+4*1.5-4*1.5=17
-7 Energy

Harya used Thunder!
Crit: [<=625] 7259/10000 (No)
Para: [<=3000] 9762/10000 (No)
Calculation: (12+5*1.5-2*1.5)*1.5=24.75
-8 Energy

+2 HP for Harya

Action 3:
Seadra used Dragon Pulse!
Calculation: 9+3+5+4*1.5-4*1.5=17
-11 Energy

Harya used Thunder!
Crit: [<=625] 8252/10000 (No)
Para: [<=3000] 2588/10000 (Yes)
Calculation: (12+5*1.5-2*1.5)*1.5=24.75
-12 Energy

+2 HP for Harya

END OF ROUND


Harya
HP: 72
EN: 70
Other: none


Seadra
HP: 40
EN: 70
Other: Paralyzed (20%)

Arena: Rain (3R)


"Oh, it must be the burger I ate an hour ago."
 

<IN MEAT SPACE, EVERYONE IS YOUR FRIEND!>

Thunderbolt -> Thunder -> Thunder
*If Seadra uses Smokescreen (Fog), use Rain Dance the next action, but only once
 

"This fog..."

Smokescreen (Fog) --- Smokescreen (Fog) --- Dragon Pulse


Harya
HP: 72
EN: 70
Other: none


Seadra
HP: 40
EN: 70
Other: Paralyzed (15%), Focus Energy (3a)

Arena: Rain (3R)

Action 1:
Harya used Thunderbolt!
Crit: [<=625] 8239/10000 (No)
Calculation: (10+5*1.5-2*1.5)*1.5=21.75
-7 Energy

Seadra used Smokescreen (Fog)!
Full para: [<=2000] 4248/10000 (No)
-4 Energy

Action 2:
Harya used Rain Dance!
-10 Energy

Seadra used Smokescreen (Fog)!
Full para: [<=2000] 7635/10000 (No)
-8 Energy

Action 3:
Harya used Thunder!
Hit: [<=5600] 7087/10000 (No)
-8 Energy

Seadra used Dragon Pulse!
Full para: [<=2000] 6287/10000 (No)
Calculation: 9+3+5+4*1.5-4*1.5=17
-7 Energy

END OF ROUND


Harya
HP: 55
EN: 45
Other: none


Seadra
HP: 18
EN: 51
Other: Paralyzed (10%)

Arena: Fog (4a)


"It burns......."

Dragon Pulse*3
 

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