Battle Arcade Challenge: TheWolfe



"I am so boned."

Icicle Spear ~ Icicle Crash ~ Blizzard
Sub: IF Dusknoir uses a damaging Rock move, THEN use Counter.
Sub: IF Dusknoir uses a damaging Fire move, THEN use Counter.
 


Time to finish this! D:<

Rock-Slide -> Fire-Punch Combo -> Cooldown (Rock Slide)


If Rock-Slide misses A1, use it again A2 and push-back.
If you flinch A2, push-back.


90 HP
100 EN
4/5/4/5/39



62 HP
82 EN
5/2/4/3/121
4 KOCs so far.

Action 1

Dusknoir used Rock-Slide - 7 energy
To hit (2174) - Yes
To flinch (181) - Yes
To crit (9981) - No
(8 + 3)*2,25 = 24,75 damage

Scylant flinched!

Action 2

Dusknoir used COMBO! - 28 energy
(18 + 3)*2,25 = 47,25 damage

Scylant fainted!



90 HP
65 EN
4/5/4/5/39



KO HP
KO EN
5/2/4/3/121
4 KOCs so far.




Thanks for this match :D

And then, Dahlia started to pet Hakumen. <3


Scylant:


12 MC, 4 KOC

Starmie:


3 MC


Kitsunoh:

3 MC, 1 KOC


Wolfe: 5 CC

Matezoide: 16 UC
 


"Let's get this party started! Again!"

Mode: Singles
Thread: Here.

Chosen Pokemon with Abilities:
Scylant: Technician
Togekiss: Serene Grace
Kitsunoh: Limber


Frostbite - Scylant (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
KOs: 10

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician: (Dream World; Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks:
-Acrobatics
-Aerial Ace
-Blizzard
-Brick Break
-Bug Bite
-Bulldoze
-Counter
-Earth Power
-Electroweb
-Endure
-Focus Energy
-Fury Attack
-Hidden Power: Grass 6
-Hone Claws
-Ice Shard
-Icicle Crash
-Icicle Spear
-Icy Wind
-Leech Life
-Leer
-Pin Missile
-Protect
-Rock Slide
-Scratch
-Sheer Cold
-Silver Wind
-Slash
-Spikes
-Stone Edge
-Substitute
-Taunt
-Toxic
-U-Turn
-Water Pulse
-X-Scissor

Total Moves: 35


Serenity - Togekiss (F)
Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
KOs: 9
Original Trainer: rickheg

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
Togekiss
HP: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks:
-After you
-Air Slash
-AncientPower
-Attract
-Aura Sphere
-Bestow
-Brick Break
-Charm
-Counter
-Covet
-Defog
-Double Team
-Dream Eater
-Encore
-Endeavor
-Endure
-Extrasensory
-Extremespeed
-Fire Blast
-Flamethrower
-Fling
-Fly
-Follow Me
-Foresight
-Future Sight
-Grass Knot
-Growl
-Heal Bell
-Heat Wave
-Helping Hand
-Hidden Power: Ice 7
-Hyper Beam
-Hyper Voice
-Incinerate
-Light Screen
-Magic Coat
-Magical Leaf
-Metronome
-Mimic
-Mirror Move
-Morning Sun
-Mud-Slap
-Nasty Plot
-Pluck
-Protect
-Psych Up
-Psycho Shift
-Psyshock
-Rain Dance
-Reflect
-Rest
-Role Play
-Roost
-Safeguard
-Shadow Ball
-Shock Wave
-Signal Beam
-Sky Attack
-Sleep Talk
-Solarbeam
-Stored Power
-Substitute
-Sunny Day
-Sweet Kiss
-Swift
-Tailwind
-Thunder Wave
-Toxic
-Tri Attack
-Trick
-Twister
-Uproar
-Water Pulse
-Wish
-Yawn
-Zap Cannon

Total Moves: 77


Hakumen - Kitsunoh (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 9

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
-Copycat
-Curse
-Earthquake
-Endeavor
-Endure
-Faint Attack
-Fake Out
-Foul Play
-Ice Punch
-Imprison
-Iron Defense
-Iron Head
-Leer
-Lick
-Low Kick
-Magic Coat
-Metal Burst
-Metal Claw
-Meteor Mash
-Odor Sleuth
-Pain Split
-Payback
-Perish Song
-Protect
-Psycho Shift
-Revenge
-Rock Slide
-Safeguard
-Scratch
-Shadow Claw
-Shadow Sneak
-Shadowstrike
-Snatch
-Super Fang
-Superpower
-Tackle
-Tail Whip
-Taunt
-Thunderpunch
-Torment
-Trick Room
-U-Turn
-Will-o-Wisp
-Yawn

Total Moves: 44
RNG: 47/125



Artist Leo wants to battle!


I need some inspiration.....i am sure a good Pokemon Battle is just what we need!


Smeargle (Male)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Hasty Nature(+Spe, -Def)
Stats
HP: 90
Atk: Rank 1
Def: Rank 1(-)
SpA: Rank 1
SpD: Rank 2
Spe: 86(+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

Abilities:

Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technichan (Innate); This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Moody (Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:

Aeroblast
Belly Drum
Blue Flare
Bolt Strike
Close Combat
Cotton Guard
Dark Pulse
Dark Void
Destiny Bond
Doom Desire
Draco Meteor
Drain Punch
Drill Peck
Earthquake
Endeavor
ExtremeSpeed
Fake Out
Feint
Fly
Focus Punch
Foul Play
Freeze Shock
Fusion Bolt
Fusion Flare
Gastro Acid
Giga Drain
Gravity
Guard Swap
Gunk Shot
Hammer Arm
Head Charge
Head Smash
Heal Order
Hi Jump Kick
Hurricane
Hydro Pump
Ice Burn
Ingrain
Judgment
Leaf Blade
Leech Seed
Magma Storm
Meteor Mash
Night Daze
Outrage
Overheat
Power Whip
Psycho Boost
Psystrike
Relic Song
Roar of Time
Rock Blast
Sacred Fire
Sacred Sword
Searing Shot
Secret Sword
Seed Flare
Shadow Force
Sheer Cold
Simple Beam
Sky Drop
Sludge Bomb
Spacial Rend
Stone Edge
Storm Throw
Tail Slap
Techno Blast
Teeter Dance
Thunder Wave
Triple Kick
Trump Card
V-create
Vacuum Wave
Weather Ball
Zen Headbutt


Ability: Moody




But first.....


18/21/6/18
22/21/6/7
11/6/21/15
1/24/3/10

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
Note: Moody's description is outdated. It's this one below. Check the Abilities list here for more information about Moody's changes. :]

Moody:

Type: Innate

This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.


"Hm, Smeargle again? I had a pretty bad experience with one in one of my earlier ru- OMG, FREE CC!" :D

15-1-24-3
 
RNG: 4/4


3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.



Thats not nice.....



Trick-Room -> V-Create -> Sacred Fire


If Taunt A1, use Magic Coat that action and push-back.
If sucesfull Protective/Evasive move A2 or A3, use Imprison (Superpower, Bug Buzz, Focus Blast, Blizzard) that action and push-back. Do not activate this sub twice.
 


"Hm, this match up is kind of dicey, with such powerful Fire-moves at his disposal - wait, they ARE physical moves after all!" :D

Icicle Spear ~ Counter ~ Counter
Sub: IF Smeargle is fully paralyzed on A2/A3, THEN use Pin Missile.
 


I missed counter! Noooooooooooooooooooooooo



100 HP
100 EN
5/2/4/3/121
Technician


90 HP
100 EN
1/1/1/2/86
Para (20%)
Moody


Action 1

Scylant used Icicle Spear - 7 energy
Number of hits -> 9983 -> Holy crap!
No crits
(20 + 3 + 6) = 29 damage

Smeargle tries to use Trick-Room....
To move (7819) - Yes

Action 2

Smeargle tries to use V-Create...
To move (939) - No

Scylant used Pin Missile - 7 energy
Number of hits - 1924 - 3 Hits due to being a Bug
(9 + 3 + 6) = 18 damage


Action 3

Smeargle tries to use Sacred Fire...
To move (5775) - Yes
-8 energy
To crit (1005) - No
To burn (1050) - Yes
(10 - 1,5)*2,25 = 19,125 damage


Scylant used Counter - 15,5625 energy
28,6875 damage to Smeargle

-2 HP to Scylant


Moody!
RNG: 5/25

Brave!



79 HP
70 EN
5/2/4/3/121
Technician
Burned

14 HP
82 EN
3/1/1/2/Even Slower
Para (15%)
Moody


Trick-Room (3 Rounds)
 


"Oh yes. Whoohoo."

Icicle Spear x3
Sub: IF Smeargle uses a successful damaging Fire-type combo, THEN use Substitute (15).
 


Smeargle, use Impri---

gdi....ok, use Torm---

ARRRRGGGHHH!

Endure?

ffffffffffffuuuuuuuu


I got Fly, you know?







Oh yeah.....Fly! And then V-Create for the grand finale!



Fly -> Fly -> Fly





79 HP
70 EN
5/2/4/3/121
Technician
Burned

14 HP
82 EN
3/1/1/2/Even Slower
Para (15%)
Moody


Action 1

Smeargle tries to use Fly...
To move (5981) - Yes
-10 energy

Scylant missed! - 7 energy

Smeargle attacked!
To crit (8571) - No
(9 + 1,5)*1,5 = 15,75 damage

-2 HP to Scylant

Action 2


Smeargle tries to use Fly...
To move (4991) - Yes
-14 energy

Scylant missed! - 11 energy

Smeargle attacked!
To crit (7722) - No
(9 + 1,5)*1,5 = 15,75 damage

-2 HP to Scylant

Action 3

Smeargle tries to use V-Create...
To move (198) - No

Scylant finishes it off with Icicle Spear! - 15 energy

-2 HP to Scylant



41 HP
37 EN
5/2/4/3/121
Technician
Burned

KO HP
KO EN
3/1/1/2/Even Slower
Para (15%)
Moody




Bad luck...but that was very inspirational! Thank you, kid.



Damn Para :(
 
122/125

That can only mean.....





PIRATES WANT TO BATTLE!

Yarr!




Privatyke(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Abilities:

Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz(Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Attacks:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach Punch

Focus Punch
Rain Dance
Brick Break
Drain Punch
Rock Slide
Waterfall

Cross Chop
Headbutt
Recover
Soak


Ability: Unaware

9/5/19/15
23/9/7/10
22/1/8/3
6/9/14/23

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 4/4


3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle. AGAIN!



Yarrr! Wheres the gold!?



Rock-Slide -> Drain Punch -> Rock-Slide

If Counter, use Yawn that action the first time, Rain Dance the second and Bubblebeam the third, pushing back every single time.
If Dig, use Aqua Jet the first and second instance and Recover the third, pushing back accordingly.
 

100 HP
100 EN
5/2/4/3/121
Technician



100 HP
100 EN
4/3/1/2/35


Action 1

Scy used Acrobatics - 7 energy
To crit (7518) - No
(11 + 3)*1,5 = 21 damage

Priva used Rock-Slide - 6 energy
To hit (192) - Yes
To crit (8182) - No
(8 + 3)*2,25 = 24,75 damage

Action 2

Scy used Substitute - 12 energy

Priva used Drain Punch - 11 energy
To crit (8054) - No
(8 + 3 + 3) = 14 damage
+7 HP to Priva

Action 3

Scy used Acrobatics - 7 energy
To crit (9357) - No
(11 + 3)*1,5 = 21 damage

Priva used Rock-Slide - 6 energy
To hit (7834) - Yes



60 HP
74 EN
5/2/4/3/121
Technician



65 HP
76 EN
4/3/1/2/35
 
Acrobatics ~ Acrobatics ~ Acrobatics
Sub: IF you are targeted by Rock Slide, THEN use Protect, but don't use it consecutively.
 


You lie!


Drain Punch -> Rock-Slide -> Mega Rock-Slide



60 HP
74 EN
5/2/4/3/121
Technician



65 HP
76 EN
4/3/1/2/35


Action 1

Scy used Acrobatics - 7 energy
To crit (6121) - No
(11 + 3)*1,5 = 21 damage

Priva used Drain Punch - 11 energy
To crit (8054) - No
(8 + 3 + 3) = 14 damage

Action 2

Scy used Protect - Doesnt matters

Priva used Rock-Slide - 6 energy

Action 3


Scy used Acrobatics - 7 energy
To crit (9198) - No
(11 + 3)*1,5 = 21 damage

Priva used Mega Rock-Slide - 42 energy
To hit (3478) - Yes
(18 + 3)*2,25 = 47,25 damage

Scy fainted!





KO HP
KO EN
5/2/4/3/121
Technician



23 HP
17 EN
4/3/1/2/35

Defeated, Wolfe saw himself severely out-numbered.









The young trainer was forced to give them the location of his super-secret, jew treasure, and walked the plank soon after.




Sorry, Wolfe, your Arcade has come to an end.

Wolfe: 2 CC
Scylant: 6 MC, 1 KOC

Matezoide: 7 UC

This post was brought to you by.....


[Youtube]SLMJpHihykI[/Youtube]



Do what you want, cause a pirate is free,
YOU ARE A PIRATE!
Yar har, fiddle di dee,
Being a pirate is alright to be,
Do what you want cause a pirate is free,
You are a pirate!

(spoken)You are a pirate!
(crowd)Yay!

We've got us a map, (a map!)
To lead us to a hidden box,
That's all locked up with locks! (with locks!)
And buried deep away!

We'll dig up the box, (the box!)
We know it's full of precious booty!
Burst open the locks!
And then we'll say hooray!

(changes to electronic euro-pop crap music)

(girl's voice)Yar, har, fiddle di dee.
If you love to sail the sea,
You are a pirate!

(spoken)Weigh anchooor!

Yar har, fiddle di dee,
Being a pirate is alright with me!
Do what you want 'cause a pirate is free,
You are a pirate!
Arr yarr, ahoy and avast,
dinky-dink-dink-a-dinkadefast!
Hang the black flag
At the end of the mast!
You are a pirate!

Hahaha! (Yay!)

We're sailing away (set sail!),
Adventure awaits on every shore!
We set sail and explore (ya-har!)
And run and jump all day (Yay!)
We float on our boat (the boat!)
Until its time to drop the anchor,
Then hang up our coats (aye-aye!)
Until we sail again!

(girl's voice)Yar, har, fiddle di dee.
If you love to sail the sea,
You are a pirate!

Laaaand ho!

Yar har, fiddle di dee,
Being a pirate is alright with me!
Do what you want cause a pirate is free,
You are a pirate!

(spoken)Yar har, wind at your back, lads,
Wherever you go!

(singing)Blue sky above and blue ocean below,
You are a pirate!

(spoken)Hahahahaa!
You're a pirate!
 
TheWolfe is challenging the Singles Arcade with the following Pokemon:
Chosen Pokemon with Abilities:
Scylant: Technician
Togekiss: Serene Grace
Kitsunoh: Limber


Frostbite - Scylant (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
KOs: 11

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician: (Dream World; Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
-Acrobatics
-Aerial Ace
-Blizzard
-Brick Break
-Bug Bite
-Bulldoze
-Counter
-Dig
-Earth Power
-Electroweb
-Endure
-Focus Energy
-Frost Breath
-Fury Attack
-Hail
-Hidden Power: Grass 6
-Hone Claws
-Ice Shard
-Icicle Crash
-Icicle Spear
-Icy Wind
-Leech Life
-Leer
-Pin Missile
-Protect
-Rock Slide
-Scratch
-Sheer Cold
-Silver Wind
-Slash
-Spikes
-Stone Edge
-Substitute
-Tail Glow
-Taunt
-Toxic
-U-Turn
-Water Pulse
-X-Scissor

Total Moves: 39


Serenity - Togekiss (F)
Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
KOs: 9
Original Trainer: rickheg

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
Togekiss
HP: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 6
DC: 5/5

Attacks:
-After you
-Air Slash
-AncientPower
-Attract
-Aura Sphere
-Bestow
-Brick Break
-Charm
-Counter
-Covet
-Defog
-Double Team
-Dream Eater
-Encore
-Endeavor
-Endure
-Extrasensory
-Extremespeed
-Fire Blast
-Flamethrower
-Fling
-Fly
-Follow Me
-Foresight
-Future Sight
-Grass Knot
-Growl
-Heal Bell
-Heat Wave
-Helping Hand
-Hidden Power: Ice 7
-Hyper Beam
-Hyper Voice
-Incinerate
-Light Screen
-Magic Coat
-Magical Leaf
-Metronome
-Mimic
-Mirror Move
-Morning Sun
-Mud-Slap
-Nasty Plot
-Pluck
-Protect
-Psych Up
-Psycho Shift
-Psyshock
-Rain Dance
-Reflect
-Rest
-Role Play
-Roost
-Safeguard
-Shadow Ball
-Shock Wave
-Signal Beam
-Sky Attack
-Sleep Talk
-Solarbeam
-Stored Power
-Substitute
-Sunny Day
-Sweet Kiss
-Swift
-Tailwind
-Thunder Wave
-Toxic
-Tri Attack
-Trick
-Twister
-Uproar
-Water Pulse
-Wish
-Yawn
-Zap Cannon

Total Moves: 77


Hakumen - Kitsunoh (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 10

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 4
DC: 5/5

Attacks:
-Copycat
-Curse
-Earthquake
-Endeavor
-Endure
-Faint Attack
-Fake Out
-Foul Play
-Ice Punch
-Imprison
-Iron Defense
-Iron Head
-Leer
-Lick
-Low Kick
-Magic Coat
-Metal Burst
-Metal Claw
-Meteor Mash
-Odor Sleuth
-Pain Split
-Payback
-Perish Song
-Protect
-Psycho Shift
-Revenge
-Rock Slide
-Safeguard
-Scratch
-Shadow Claw
-Shadow Sneak
-Shadowstrike
-Snatch
-Super Fang
-Superpower
-Tackle
-Tail Whip
-Taunt
-Thunderpunch
-Torment
-Trick Room
-U-Turn
-Will-o-Wisp
-Yawn

Total Moves: 44
Battle #1

Psychic Sofia would like to battle!
"We predicted which Pokemon we would face before we came... We were wrong."

RNG roll (for Pokemon) 114/125

Duosion(M)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 6(+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:
Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Ability:
Magic Gaurd

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock
Endeavor

Rain Dance
Thunder
Psychic
Shadow Ball
Energy Ball
Trick Room

Acid Armor
Confuse Ray
Night Shade
Trick


Roulette:
1 4 6 1
8 20 12 3
6 21 5 6
14 12 16 23

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events from the roulette
 
RNG roll (for event) 4/4 = 20
Snow Warning is applied to the battle.


"We failed to accurately predict that as well..."
Psychic -> Psyshock -> Psychic
If Dig, change that action to Psywave
If successful P/E move, change that action toRain Dance the first time and Acid Armor the second
 

"I just hope my powers could have helped me with this.."

Pre-Round stats:

Frostbite
HP: 100
EN: 100
5/2/4/3/121

Duosion
HP: 100
EN: 100
1/2/6/2/30

Action 1
Pin Missile -> Duosion (5 EN)
RNG roll (to hit, <=8500 hit) 7449 = hit
RNG roll (for # of hits, 1-2 3 hits, 3-4 4 hits, 5-6 5 hits) 1 = 3 hits
RNG roll (to crit, <=625 crit) 3330, 6572, 2823 = no crits
((2x3)+3+3+(5-2)1.5)(1.5) = 24.75 DMG

Psychic -> Frostbite (6 EN)
RNG roll (to crit) 9408 = no crit
RNG roll (to lower SpD) 1 = lower (yes. 1. Out of 10000.)
(10+3+1+(5-3)1.5) = 17 DMG
Frostbite's SpD fell!

Action 2
Bug Bite -> Duosion (4 EN)
RNG roll (to crit) 2985 = no crit
((6x1.5)+3+(5-2)1.5)(1.5) = 24.75 DMG

Psyshock -> Frostbite (5 EN)
RNG roll (to crit) 4166 = no crit
(8+3+1+(5-2)1.5)+1.75 = 18.25 DMG

Action 3
Pin Missile -> Duosion (5 EN)
RNG roll (to hit, <=8500 hit) 9174 = miss
Duosion avoided the attack!

Psychic -> Frostbite (6 EN)
RNG roll (to crit) 8690 = no crit
RNG roll (to lower SpD) 3459 = no lower
(10+3+1+(5-3)1.5)+1.75 = 18.75 DMG


Post-Round stats:

Frostbite
HP: 46
EN: 86
5/2/4/3/121
-1 SpD

Duosion
HP: 50
EN: 83
1/2/6/2/30


"Well now, it looks like my powers might be working after all!"
 


"Ermagerd. 85% Accuracy!" D:

Bug Bite ~ X-Scissor ~ Bug Bite
Sub: IF Duosion uses a damaging Psychic-type combination, THEN use Substitute (15) and push actions down.
 

"We're not going down without a fight!"
Rollout -> Rollout + Rollout combo

Pre-Round stats:

Frostbite
HP: 46
EN: 86
5/2/4/3/121
-1 SpD

Duosion
HP: 50
EN: 83
1/2/6/2/30

Action 1
Bug Bite -> Duosion (4 EN)
RNG roll (to crit) 636 = no crit
((6x1.5)+3+(5-2)1.5)(1.5) = 24.75 DMG

Rollout -> Frostbite (5 EN)
RNG roll (to hit) 6335 = hit
RNG roll (to crit) 9110 = no crit
(4+(1-2)1.5)(2.25) = 5.625 DMG

Action 2
X-Scissor -> Duosion (5 EN)
RNG roll (to crit) 6192 = no crit
(8+3+(5-2)1.5)(1.5) = 23.25 DMG

AUTOBOTS -> Frostbite ((6+10)1.75 = 28 EN)
RNG roll (to hit) 6727 = hit
RNG roll (to crit) 4594 = no crit
((7x2.25)+(1-2)1.5)(2.25) = 32 DMG

Action 3
Bug Bite -> Duosion (4 EN)
RNG roll (to crit) 1495 = no crit
((6x1.5)+3+(5-2)1.5)(1.5) = 24.75 DMG
Duosion fainted!


Post-Round stats:

Frostbite
HP: 8
EN: 73
5/2/4/3/121
-1 SpD

Duosion
HP: -23
EN: KO
1/2/6/2/30


"We may have lost, but you have learned to never underestimate a Psychic!"
 
Battle #2

Bug Catcher Andrew would like to battle!
"My Beedrill may look weak, but it will destroy you completely!"

RNG roll (for Pokemon) 5/125

Beedrill(Male)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison:
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Ability:
Sniper

Attacks:
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Pin Missile

Brick Break
Aerial Ace
Facade
Roost
Acrobatics
Giga Impact
X-Scissor
Poison Jab
U-Turn


Roulette:
4 2 12 24
3 12 15 16
9 12 8 13
18 17 23 3

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top