Battle Arcade Challenge - TIO

If you are not the current ref or TIO, do not post in this thread, or a somewhat creative threat will occur.

TIO is using the following Pokemon in the Singles Arcade:

Jellicent[Jill](F)*
Nature: Bold (+Def, -Att)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body: Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW unlocked): Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble*
Water Sport*
Absorb*
Night Shade*
BubbleBeam*
Recover*
Water Pulse*
Ominous Wind
Rain Dance
Hex
Wring Out
Water Spout
Brine

Confuse Ray*
Mist*
Acid Armor*
Pain Split

Giga Drain
Icy Wind
Magic Coat

Ice Beam*
Shadow Ball*
Scald*
Toxic
Protect
Will-o-Wisp
Surf
Double Team


Fraxure[Chuck](M)*
Nature: Adamant (+Att, -SpA)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker: Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry: Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender (Monster/Ground are used for Nidorina/Nidoqueen).

Unnerve (DW): Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Scratch*
Leer*
Assurance*
Dragon Rage*
Dual Chop*
Scary Face*
Slash*
False Swipe*
Dragon Dance
Dragon Claw
Outrage
Taunt

Iron Tail*
Night Slash*
Reversal*
Counter

Aqua Tail

Return*
X-Scissor*
Poison Jab*


Damanitan[King Kong](M)*
Nature: Adamant
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Sheer Force: Type: Can be Enabled.
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Zen Mode(DW): Type: Can be Enabled.
Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: Rank 6(+) (3 Zen)
Def: Rank 2 (4 Zen)
SpA: Rank 1(-) (4 Zen)
SpD: Rank 2 (4 Zen)
Spe: 95 (55 Zen)
Size Class: 3
Weight Class: 4
Base Rank Total: 18 (21 Zen)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Work Up*
Flare Blitz
Belly Drum
Taunt
Thrash
Superpower
Overheat

Flame Wheel*
Focus Punch*
Sleep Talk*

Endeavor
Heat Wave

Substitute*
Rock Slide*
Flame Charge*
Earthquake
Psychic


Battle #1

Bird Keeper Oswald would like to battle!
"Me and Pokemon have always soared together. Do you have that connection with your Pokemon?"

RNG roll (for Pokemon) 76/125

Staravia(M)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Reckless (Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Ability:
Intimidate

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Take Down

Facade
Steel Wing
Roost
Pluck
U-turn
Fly

Detect
Double-Edge
Pursuit
Revenge


Roulette:
2 18 8 15
10 13 20 15
1 17 8 22
8 8 7 15

Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose 4 consecutive events from the roulette
 
RNG roll (for effect) 3/4 = 8
Opponent’s Pokemon become cloaked by a Mist(2 rounds).


"Better than getting burned, I say... too bad we can't really do anything to a Ghost-type."

Fly -> Pursuit -> Fly
If Will-o-Wisp A2, change that action to Detect
If Ice Beam A2, change that action to Detect
 

"Not good...."

Pre-Round stats:

Jill
HP: 110
EN: 100
1/4/3/4/60

Staravia
HP: 90
EN: 100
4/2/1/2/80
Mist (2 rounds)

Action 1
Staravia flew up high! (10 EN)

Jill used Acid Armor! (7 EN)
Jill's Def rose!

Fly -> Jill
Jill avoided the attack!

Action 2
Pursuit -> Jill (5 EN)
RNG roll (to crit, <=625 crit) 6183 = no crit
(4+(4-4)1.5)(1.5)-3.5 = 2.5 DMG

Scald -> Staravia (5 EN)
RNG roll (to crit) 5202 = no crit
RNG roll (to burn, <=3000 burn) 71 = burn
(8+3+(3-2)1.5) = 12.5 DMG
Staravia was burned!

Burn -> Staravia (2 DMG)

Action 3
Staravia flew up high! (10 EN)

Jill used Acid Armor! (7 EN)
Jill's Def rose!

Fly -> Jill
Jill avoided the attack!

Burn -> Staravia (2 DMG)


Post-Round stats:

Jill
HP: 107
EN: 81
1/4/3/4/60
+3 Def

Staravia
HP: 73
EN: 75
4/2/1/2/80
Burn (2 DPA, -3 BAP from physical attacks)
Mist (1 round)


"Son of a bitch..."
 
Water Spout ~ Hydro Pump ~ Surf
If Fly, Acid Armor and push back
If Detect, Chill and push back
 

"Murmur murmur explicit word murmur..."
Aerial Ace -> Pursuit -> Aerial Ace

Pre-Round stats:

Jill
HP: 107
EN: 81
1/4/3/4/60
+3 Def

Staravia
HP: 73
EN: 75
4/2/1/2/80
Burn (2 DPA, -3 BAP from physical attacks)
Mist (1 round)

Action 1
Aerial Ace -> Jill (3 EN)
RNG roll (to crit) 4968 = no crit
(3+3+(4-4)1.5)-5.25 = 1 DMG (motherfucker -.-)

Water Spout -> Staravia (7 EN)
RNG roll (to crit) 4075 = no crit
((15x(106/110))+3+(3-2)1.5) = 19 DMG

Burn - >Staravia (2 DMG)

Action 2
Pursuit -> Jill (5 EN)
RNG roll (to crit) 6091 = no crit
(1+(4-4)1.5)(1.5)-5.25 = 1 DMG

Hydro Pump -> Jill (7 EN)
RNG roll (to hit) 2118 = hit
RNG roll (to crit) 9984 = no crit
(12+3+(3-2)1.5) = 16.5 DMG

Burn -> Staravia (2 DMG)

Action 3
Aerial Ace -> Jill (3 EN)
RNG roll (to crit) 7153 = no crit
(3+3+(4-4)1.5)-5.25 = 1 DMG

Surf -> Staravia (6 EN)
RNG roll (to crit) 7649 = no crit
(10+3+(3-2)1.5) = 14.5 DMG

Burn -> Staravia (2 DMG)


Post-Round stats:

Jill
HP: 104
EN: 61
1/4/3/4/60
+2 Def

Staravia
HP: 17
EN: 69
4/2/1/2/80
Burn (2 DPA, -3 BAP from physical attacks)


"I hate everything."
 

"Yeah yeah, we faint, you don't use up 61 EN... whoopee."

Battle #2

Aroma Lady Rebecca would like to battle!

RNG roll (for Pokemon) 11/125

Gloom(F)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 16

Abilities:

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stench(Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Ability:
Chlorophyll

Attacks:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Natural Gift
Moonlight
Giga Drain
Petal Dance

Toxic
Venoshock
Hidden Power Fire 7
Sunny Day
SolarBeam
Sludge Bomb

Ingrain
Razor Leaf
Synthesis
Teeter Dance

"People often tell me that my Pokemon is smelly, but they're just being silly... right?"

Roulette:
4 17 7 24
8 12 13 16
7 15 11 8
11 16 15 12

Please choose 4 consecutive events form the roulettte
 
RNG roll (for effect) 2/4 = 17
Drought is applied to the battle!


"Oh goodie! We just love the sun, don't we Gloom?"
Solarbeam -> Toxic -> Solarbeam
If Protect is used successfully, change that action to Ingrain and push back. Do not activate this sub more than once. This sub takes precedence.
If Rain Dance, change A3 to Venoshock
 

"Why are you taking away the sweet sunshine?"

Pre-Round stats:

Jill
HP: 110
EN: 100
1/4/3/4/60

Gloom
HP: 90
EN: 100
2/3/4/3/40

Sun (forever!)

Action 1
Solarbeam -> Jill (7 EN)
RNG roll (to crit) 6246 = no crit
RNG roll (for Cursed Body, <=3000 disable) 5762 = no disable
(12+3+(4-4)1.5)(1.5) = 22.5 DMG

Jill used Rain Dance! (9 EN)
Meanie ;~;

Action 2
Jill used Double Team! (16 EN)
Jill made 4 clones!

Toxic -> Jill (6 EN)
RNG roll (to hit, <=9000 hit) 1183 = hit
RNG roll (for target, <=2000 Jill) 85 = Jill
RNG roll (for Cursed Body) 1844 = disable
Jill was badly poisoned!
The clones dissipated!
Toxic was disabled!

Toxic -> Jill (1 DMG)

Action 3
Ice Beam -> Gloom (7 EN)
RNG roll (to crit) 2860 = no crit
RNG roll (to freeze) 4871 = no freeze
(10+(3-3)1.5)(1.5) = 15 DMG

Venoshock -> Jill (7 EN)
RNG roll (to crit) 1255 = no crit
(13+3+(4-4)1.5) = 16 DMG

Toxic -> Jill (1 DMG)


Post-Round stats:

Jill
HP: 69
EN: 68
1/4/3/4/60
Toxic (2 DPA)

Gloom
HP: 75
EN: 80
2/3/4/3/40
Cursed Body (Toxic)

Rain (3 rounds)


"Hmph! That's what you get for trying to hurt my sweetie!"
 
Wait, the toxic actually hit?
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUU-
Will-o-Wisp ~ Ice Beam ~ Hex
If Sleep Powder, Magic Coat
If Stun Spore, Magic Coat
 

"Finish that meanie off, Gloomy-baby!"
Petal Dance -> Petal Dance -> Petal Dance

Pre-Round stats:

Jill
HP: 69
EN: 68
1/4/3/4/60
Toxic (2 DPA)

Gloom
HP: 75
EN: 80
2/3/4/3/40
Cursed Body (Toxic)

Rain (3 rounds)

Action 1
Will-o-Wisp -> Gloom (7 EN)
RNG roll (to hit, <=7500 hit) 1841 = hit
Gloom was burned!

Petal Dance -> Jill (7 EN)
RNG roll (to crit) 6763 = no crit
(12+3+(4-4)1.5)(1.5) = 22.5 DMG

Toxic -> Jill (2 DMG)
Burn -> Gloom (2 DMG)

Action 2
Ice Beam -> Gloom (7 EN)
RNG roll (to crit) 6777 = no crit
RNG roll (to freeze) 5052 = no freeze
(10+(3-3)1.5)(1.5) = 15 DMG

Petal Dance -> Jill (7 EN)
RNG roll (to crit) 5478 = no crit
(12+3+(4-4)1.5)(1.5) = 22.5 DMG

Toxic -> Jill (2 DMG)
Burn -> Gloom (2 DMG)

Action 3
Hex -> Gloom (6 EN)
RNG roll (to crit) 5698 = no crit
(10+3+(3-3)1.5) = 13 DMG

Petal Dance -> Jill (7 EN)
RNG roll (to crit) 3914 = no crit
(12+3+(4-4)1.5)(1.5) = 22.5 DMG
Jill fainted!


Post-Round stats:

Jill
HP: -3
EN: KO
1/4/3/4/60

Gloom
HP: 43
EN: 59
2/3/4/3/40


"Ha! Take that!"

TIO's Battle Arcade challenge has ended

TIO gets 2 CC
Jill the Jellicent gets 6 MC and 1 KOC

I get 2(2)+3 = 7 UC

Please come back on the 15th! Thanks for playing!
 
TIO is challenging the Singles Arcade with the following Pokemon:

TIO said:

Cinccino [Dexter](M)
Nature: Adamant (+Att, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: Type: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician: Type: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (DW unlocked): Type: Innate. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-up Slap
After You
Hyper Voice
Rock Blast
Bullet Seed
Last Resort
Echoed Voice

Endure
Knock Off
Flail
Mud-Slap
Tail Whip

Covet
Sleep Talk

Safeguard
Dig
Double Team
Retailiate
Thief
Thunder Wave
U-Turn
Sunny Day
Rain Dance


Jellicent[Jill](F)*
Nature: Bold (+Def, -Att)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body: Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW unlocked): Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble*
Water Sport*
Absorb*
Night Shade*
BubbleBeam*
Recover*
Water Pulse*
Ominous Wind
Rain Dance
Hex
Wring Out
Water Spout
Brine
Hydro Pump

Confuse Ray*
Mist*
Acid Armor*
Pain Split

Giga Drain
Icy Wind
Magic Coat
Sleep Talk

Ice Beam*
Shadow Ball*
Scald*
Toxic
Protect
Will-o-Wisp
Surf
Double Team
Hail
Blizzard
Energy Ball
Psychic


Damanitan[King Kong](M)*
Nature: Adamant
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Sheer Force: Type: Can be Enabled.
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Zen Mode(DW): Type: Can be Enabled.
Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: Rank 6(+) (3 Zen)
Def: Rank 2 (4 Zen)
SpA: Rank 1(-) (4 Zen)
SpD: Rank 2 (4 Zen)
Spe: 95 (55 Zen)
Size Class: 3
Weight Class: 4
Base Rank Total: 18 (21 Zen)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Work Up*
Flare Blitz
Belly Drum
Taunt
Thrash
Superpower
Overheat

Flame Wheel*
Focus Punch*
Sleep Talk*

Endeavor
Heat Wave

Substitute*
Rock Slide*
Flame Charge*
Earthquake
Psychic
Grass Knot
U-Turn

With Skill Link, Cursed Body, and Sheer Force respectively.
Battle #1

Bird Catcher Damian would like to battle!

RNG roll (for Pokemon) 88

Chatot (M)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Mild Nature(+SpA, -Atk)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Keen Eye(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Tangled Feet(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Big Pecks(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Attacks:
Peck
Growl
Mirror Move
Sing
Fury Attack
Chatter
Taunt
Round

Hidden Power Fire 7
Aerial Ace
Facade
Pluck
U-Turn
Fly

Air Cutter
Encore
Night Shade
Steel Wing

"Looks like we're in for a tough fight, old friend!"

Roulette:
5 17 1 21
11 11 10 11
12 18 5 19
7 11 24 21

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose 4 consecutive events!
 
RNG roll (for event) 4/4 = 21
The roulette is sped up for the rest of the challenge(N is doubled)


"That's what your going to have to pay for destroying my bird!"
Fly -> Round -> Fly
If Rock Blast, cry profusely and wish for a better (read: usable) movepool
 

"Get ready for some pain Chatot..."

Pre-Round stats:

HP: 100
EN: 100
4/2/2/2/115

Chatot
HP: 100
EN: 100
3/1/4/2/91

Action 1
Rock Blast -> Chatot (12 EN)
RNG roll (to hit) 314 = hit
RNG roll (to crit) 285, 4237, 3263, 5617, 6839 = 1 crit
((4x5)+1+(4-1)1.5)(1.5) = 38.25 DMG

Chatot flew up high! (10 EN)
Fly -> Dexter
RNG roll (to hit) 8939 = hit
RNG roll (to crit) 4812 = no crit
(9+3+(3-2)1.5) = 13.5 DMG

Action 2
Tail Slap -> Chatot (11 EN)
RNG roll (to hit) 7345 = hit
RNG roll (to crit) 3268, 2504, 1513, 8121, 9130 = no crit
((4x5)+3+(4-1)1.5) = 27.5 DMG

Round -> Dexter (7 EN)
RNG roll (to crit) 6617 = no crit
(6+3+(4-2)1.5) = 12 DMG

Action 3
Rock Blast -> Chatot (12 EN)
RNG roll (to hit) 567 = hit
RNG roll (to crit) who cares?
((4x5)+(4-1)1.5)(1.5) = 36.75 DMG


Post-Round stats:

HP: 74
EN: 65
4/2/2/2/115

Chatot
HP: -3
EN: KO
3/1/4/2/91


"Goddamn that hurt... but you'll get what's coming to you!"

Your next battle will be up shortly.
 
Battle #2

Dragon Tamer Ra's would like to battle!
"You think you can stand up to our might?"

RNG roll (for Pokemon) 89/125

Gabite(F)

Types:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:

Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Dual Chop
Slash

Dragon Claw
Earthquake
Dig
Facade
Shadow Claw
Stone Edge

Body Slam
Double-Edge
Iron Head
Outrage


Roulette:
9 21 10 2
24 7 23 15
13 24 6 11
8 17 19 4

Please choose eight consecutive events from the roulette
 
Screw it, I've waited long enough, finally calling DQ on this.

I get 1(2)+2 = 4 UC
You get NOTHING

You can challenge again a week from this post (if you ever come back, that is)
 

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