Roleplay Battle Arcade Challenge: typon77

Discussion in 'ASB' started by SubwayJ, May 24, 2012.

  1. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,429
    ONLY SUBWAYJ AND TYPON77 WILL BE POSTING IN THIS THREAD UNTIL THE END OF THIS CHALLENGE

    "Welcome to the Battle Arcade! Lets see if you can start up a streak!"

    Typon is Challenging SINGLES with the following Pokemon...

    Crush the Colossoil @ Guts (open)
    [​IMG]
    Colossoil [Crush] (M)
    Nature: Adamant (+1 Attack, -1 SpAtk)

    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW) [UNLOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats: 133 / 122 / 72 / 71 / 72 / 95

    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95

    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (38)

    Physical
    Aqua Tail
    Bite
    Body Slam
    Bounce
    Bulldoze
    Crunch
    Dig
    Dragon Tail
    Earthquake
    Fake Out
    Fire Fang
    Flail
    Horn Attack
    Magnitude
    Megahorn
    Peck
    Pursuit
    Rapid Spin
    Rock Slide
    Smack Down
    Stone Edge
    Sucker Punch
    Tackle
    Thunder Fang
    U-Turn

    Special
    Bubblebeam
    Mud Bomb
    Mud Shot
    Snarl
    Water Spout

    Status
    Double Team
    Encore
    Endure
    Leer
    Protect
    Substitute
    Taunt
    Torment
    Spectre the Gengar @ Levitate (open)
    [​IMG]
    Gengar [Spectre] (M)
    Nature: Hasty (+15% Spe, +19% Accuracy, -1 Def)

    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 60 / 65 / 60 / 130 / 75 / 110

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (110*1.15)
    +19% Accuracy

    Size Class: 3
    Weight Class: 1
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: (33)

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball
    Hex

    Disable
    Explosion
    Perish Song

    Pain Split
    Ice Punch
    Fire Punch
    Metronome

    Taunt
    Thunderbolt
    Sludge Bomb
    Venoshock
    Toxic
    Substitute
    Counter
    Dream Eater
    Focus Blast
    Giga Drain
    Endure
    Bide
    Psychic
    Torment
    Protect
    Will-O-Wisp
    Clem the Stratagem @ Technician (and Levitate as a Trait) (open)

    [​IMG]
    Stratagem (Clem)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130

    EC: 9/9
    MC: 0
    DC: 5/5

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Attacks: (31)

    Physical
    Rock Blast
    Rollout
    Smack Down
    Tackle

    Special
    Ancientpower
    Earth Power
    Energy Ball
    Fire Blast
    Flamethrower
    Giga Drain
    Heat Wave
    Hidden Power (Fighting 6)
    Hyper Beam
    Mud Shot
    Mud Slap
    Ominous Wind
    Paleo Wave
    Power Gem
    Shadow Ball
    Swift
    Vacuum Wave
    Volt Switch
    Weather Ball

    Status
    Acupressure
    Defense Curl
    Disable
    Double Team
    Endure
    Protect
    Stealth Rock
    Substitute

    --------------------------------------------------------------------------

    [​IMG]
    Trainer Phineas would like to battle!
    "I know what we're gonna do today, we're going to have some typon for breakfast!"

    Pokemon RNG: 86/125

    (86) Lopunny (open)
    [​IMG]
    Lopunny (F)

    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Cute Charm(Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Klutz(Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    Limber(Innate): This Pokemon’s body is well trained and immune to paralysis.

    Ability:
    Limber

    Attacks:
    Mirror Coat
    Magic Coat
    Splash
    Pound
    Defense Curl
    Foresight
    Endure
    Return
    Frustration
    Quick Attack
    Jump Kick
    Baton Pass

    Protect
    Dig
    Facade
    Low Sweep
    Drain Punch
    Giga Impact

    Circle Throw
    Fire Punch
    Ice Punch
    ThunderPunch


    "Prepare to die via Lopunny!"

    Roulette Randomization:
    Your roulette for this battle is...

    17-24-17-8
    9-18-21-15
    16-20-18-13
    18-9-20-1

    Effects: (open)

    17: Drought is applied to the battle.
    24: Challenger wins 1 free CC, then battles normally
    17: Drought is applied to the battle.
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    18: Drizzle is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    20: Snow Warning is applied to the battle.
    18: Drizzle is applied to the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    18: Drizzle is applied to the battle.
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    20: Snow Warning is applied to the battle.
    1: Opponent’s Pokemon are poisoned for the battle.


    "Now you have a choice!"

    Please select four consecutive events from the roulette!
  2. typon77

    typon77

    Joined:
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    Messages:
    1,407
    Hmmmm not much, but I guess I'll go 1-17-24-17
  3. SubwayJ

    SubwayJ

    Joined:
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    RNG roll: 4/4
    Event 17 (Drought effect) will be in effect this battle!

    [​IMG]
    Don't underestimate the power of Lopunny!

    Jump Kick-Ice Punch-Jump Kick
    **If Protect is used replace that action with Defense Curl
    **If encore is used, use Magic coat that action
  4. typon77

    typon77

    Joined:
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    I've got a trick or two up my sleeve

    Fake Out -> Bulldoze -> Dig
  5. SubwayJ

    SubwayJ

    Joined:
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    [​IMG]
    Crush(M)
    120 HP
    100 EN
    6/3/2/3/95
    Guts

    [​IMG]
    Lopunny(F)
    100 HP
    100 EN
    4/3/1/4/105
    Limber

    It is Sunny!

    Round 1
    Crush used Fake Out!
    RNG Roll-To Crit(<=625 Crit): 8858 No
    4+4 = 8 damage
    -4 EN

    Lopunny Flinched!

    Round 2
    Shinwa used Bulldoze!
    RNG Roll-To Crit(<=625 Crit): 7072 No
    5+3+3=11 damage
    -4 EN

    Lopunny used Ice Punch!
    RNG Roll-To Crit(<=625 Crit): 7532 No
    RNG Roll-To FRZ Its Sunny!
    (8+1.5)*.1.5=14.25 damage
    -6 EN

    Round 3
    Crush Dug into the ground!

    Lopunny used Jump Kick!
    It Kept going and crashed!

    (10+1.5)*1.5=17.25
    17.25/2 = 8.625 damage
    -7 EN

    Crush used Dig!
    RNG Roll-To Crit(<=625 Crit): 3983 No
    8+3+3=14 damage
    -9 EN

    [​IMG]
    Crush(M)
    106 HP
    83 EN
    6/3/2/3/95
    Guts

    [​IMG]
    Lopunny(F)
    58 HP
    87 EN
    4/3/1/4/105
    Limber

    It is Sunny!


    Your turn to order typon!
  6. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,407
    Earthquake -> Crunch -> Bulldoze
    If Jump Kick, alternate with Digs and Bounces
    If Low Sweep, alternate with Digs and Bounces unless Bulldoze is being used.
  7. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,429
    [​IMG]
    "Jump Kick isn't the only move we have!"
    Drain Punch*3
  8. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,429
    [​IMG]
    Crush(M)
    106 HP
    83 EN
    6/3/2/3/95
    Guts

    [​IMG]
    Lopunny(F)
    58 HP
    87 EN
    4/3/1/4/105
    Limber
    -1 Spe

    It is Sunny!

    Round 1
    Crush used Earthquake!
    RNG Roll-To Crit(<=625 Crit): 1230 No
    10+3+4 = 17 damage
    -6 EN

    Lopunny used Drain Punch!
    RNG Roll-To Crit(<=625 Crit): 7714 No
    (8+1.5)*1.5=14.25 damage
    7.125 Healed
    -12 EN


    Round 2
    Shinwa used Crunch!
    RNG Roll-To Crit(<=625 Crit): 4976 No
    RNG Roll-To DEF lower(<=625 Lower): 8841 No
    8+3+4=15 damage
    -5 EN

    Lopunny used Drain Punch!
    RNG Roll-To Crit(<=625 Crit): 6523 No
    (8+1.5)*1.5=14.25 damage
    7.125 Healed
    -16 EN

    Round 3
    Shinwa used Bulldoze!
    RNG Roll-To Crit(<=625 Crit): 3080 No
    5+3+3=11 damage
    -4 EN

    Lopunny used Drain Punch!
    RNG Roll-To Crit(<=625 Crit): 349 Yes
    (8+3+1.5)*1.5=18.25 damage
    9.125 Healed
    -20 EN

    [​IMG]
    Crush(M)
    60 HP
    68 EN
    6/3/2/3/95
    Guts

    [​IMG]
    Lopunny(F)
    38 HP
    39 EN
    4/3/1/4/105
    Limber
    -1 Spe

    It is Sunny!



    [​IMG]
    "Ohh No This Isn't good!"
    Ice Punch-Drain Punch-Ice Punch
    **If damaging evasive move then Ice Punch+Ice Punch combo and push actions back two slots
  9. typon77

    typon77

    Joined:
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    Earthquake -> Protect -> Bulldoze
  10. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,429
    Sorry can you get a subref, I've been so busy with a funeral and visitation because of my aunt's passing. Sorry for any inconviniences
  11. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,549
    Subref: found.

    [​IMG]
    Crush (M)
    HP: 60 | EN: 68 | Spe: 95
    Ranks: 6/3/2/3 | Total: 22
    Size: 5 | Weight: 10
    Ability: Guts
    Other: Used Fake Out

    [​IMG]
    Lopunny (F)
    HP: 38 | EN: 39 | Spe: 105 60
    Ranks: 4/3/1/4 | Total: 19
    Size: 2 | Weight: 3
    Ability: Limber
    Other: -1 speed (1 more round)

    Arena effects: Sun (permanent)

    Action 1

    Crush uses Earthquake for 6 energy
    Roll a D16 for crit: 15 - no crit
    Lopunny takes (10+3+(6-5)+(5-3)*1.5)=17 damage

    Lopunny uses Ice Punch for 6 energy
    Roll a D16 for crit: 8 - no crit
    No freeze roll due to sun
    Crush takes (8+(4-3)*1.5)*1.5=14.25 damage

    Action 2

    Lopunny uses Drain Punch for 12 energy
    Crush would take (8+(4-3)*1.5)*1.5=14.25 damage damage


    Crush uses Protect for (7+(14.25/2.5))=12.7 energy (round to 13)
    Lopunny's Drain Punch is cockblocked

    Action 3

    Crush uses Bulldoze for 4 energy
    Roll a D16 for crit: 14 - no crit
    Lopunny takes (6+3+(6-5)+(5-3)*1.5)=13 damage
    Lopunny's speed is lowered by 1 stage

    Lopunny uses Ice Punch for 6 energy
    Roll a D16 for crit: 10 - no crit
    No freeze roll due to sun
    Crush takes (8+(4-3)*1.5)*1.5=14.25 damage

    [​IMG]
    Crush (M)
    HP: 31 | EN: 45 | Spe: 95
    Ranks: 6/3/2/3 | Total: 22
    Size: 5 | Weight: 10
    Ability: Guts
    Other: Used Fake Out

    [​IMG]
    Lopunny (F)
    HP: 8 | EN: 15 | Spe: 105 60
    Ranks: 4/3/1/4 | Total: 19
    Size: 2 | Weight: 3
    Ability: Limber
    Other: -1 speed (1 more round)

    Arena effects: Sun (permanent)
  12. typon77

    typon77

    Joined:
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    Messages:
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    Earthquake -> Bite -> Earthquake
    If Damaging Fighting Move, alternate dig and bounce
    If Damaging fighting combo set up a 15 hp substitute, unles you don't have enough HP, in which case, Dig + Tackle
  13. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,549
    [​IMG]
    "Oh dear."

    Combo: Quick Attack + Jump Kick - Cooldown - Chill
  14. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,549
    [​IMG]
    Crush (M)
    HP: 31 | EN: 45 | Spe: 95
    Ranks: 6/3/2/3 | Total: 22
    Size: 5 | Weight: 10
    Ability: Guts
    Other: Used Fake Out

    [​IMG]
    Lopunny (F)
    HP: 8 | EN: 15 | Spe: 105 60
    Ranks: 4/3/1/4 | Total: 19
    Size: 2 | Weight: 3
    Ability: Limber
    Other: -1 speed (1 more round)

    Arena effects: Sun (permanent)

    Action 1

    Lopunny uses a combo of Quick Attack and Jump Kick for (3+7)*1.5=15 energy
    Roll a D1000 for accuracy (97.5%): 46 - hit
    Roll a D16 for crit: 15 - no crit
    Crush takes (4/2+10+(4-3)*1.5)*1.5=20.25 damage
    Lopunny runs out of energy and faints

    [​IMG]
    Crush (M)
    HP: 11 | EN: 45

    [​IMG]
    Lopunny (F)
    HP: 8 | EN: KO

    [​IMG]
    "Hey, where's Perry?"

    typon77 has won one battle. Here comes the second opponent.

    [​IMG]
    Parasol Lady Meg wants to battle!

    Roll a D125 for pokemon: 115 - Vanillish

    "My parasol and my pokemon help keep me cool on a hot day."

    (115) Vanillish (open)

    [​IMG]
    Vanillish(F)

    Type:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 59
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Ability:
    Ice Body

    Attacks:
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt
    Mirror Shot

    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Substitute
    Flash Cannon

    Ice Shard
    Imprison
    Powder Snow
    Water Pulse


    Roll 16D24 for roulette:
    22 18 24 10
    24 11 24 21
    2 4 6 13
    3 17 6 8
    • 22: The roulette is slowed down for the rest of the challenge(N is halved)
    • 18: Drizzle is applied to the battle.
    • 24: Challenger wins 1 free CC, then battles normally
    • 10: Challenger’s Pokemon are burned for the duration of the battle.
    • 24: Challenger wins 1 free CC, then battles normally
    • 11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    • 24: Challenger wins 1 free CC, then battles normally
    • 21: The roulette is sped up for the rest of the challenge(N is doubled).
    • 2: Opponent’s Pokemon are burned for the battle.
    • 4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    • 6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    • 13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    • 3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    • 17: Drought is applied to the battle.
    • 6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    • 8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    So pick a group of 4 consecutive events and let the second battle begin!
  15. typon77

    typon77

    Joined:
    May 9, 2011
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    1,407
    24 - 21 - 2 - 4
  16. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,549
    Roll a D4 for roulette: 1
    24: Challenger wins 1 free CC, then battles normally

    [​IMG]
    "You're looking a little hot. Let me cool you down."

    Hail - Blizzard - Ice Beam
    If he uses Taunt on action 1, change your actions to Icy Wind - Ice Beam - Icy Wind
    If he uses Encore on action 2, regardless of whether or not the above sub activates, change action 2 to Combo: Ice Shard + Icicle Spear and action 3 to Cooldown
  17. typon77

    typon77

    Joined:
    May 9, 2011
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    1,407
    "I know I'm hot... Thanks for the self esteem boost though"

    Stone Edge -> Dig -> Stone Edge
  18. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,549
    [​IMG]
    Crush (M)
    HP: 120 | EN: 100 | Spe: 95
    Ranks: 6/3/2/3 | Total: 22
    Size: 5 | Weight: 10
    Ability: Guts
    Other: None

    [​IMG]
    Vanillish (F)
    HP: 90 | EN: 100 | Spe: 59
    Ranks: 2/3/4/3 | Total: 16
    Size: 2 | Weight: 3
    Ability: Ice Body
    Other: None

    Action 1

    Crush uses Stone Edge for 7 energy
    Roll a D100 for accuracy: 98 - miss

    Vanillish uses Hail for 9 energy
    The weather changes to hail for 4 rounds

    Crush takes 2 hail damage

    Action 2

    Crush uses Dig for 9 energy
    Crush burrows underground

    Vanillish uses Blizzard for 7 energy
    The move misses due to Dig

    Crush unleashes Dig
    Roll a D16 for crit: 9 - no crit
    Vanillish takes (8+3+(6-5)+(5-3)*1.5)=15 damage

    Crush takes 2 hail damage
    Vanillish restores 2 HP due to Ice Body

    Action 3

    Crush uses Stone Edge for 7 energy
    Roll a D100 for accuracy: 38 - hit
    Roll a D16 for crit (boosted to 2/16): 3 - no crit
    Vanillish takes (10+(6-5)+(5-3)*1.5)*1.5=21 damage

    Vanillish uses Ice Beam for 6 energy
    Roll a D16 for crit: 7 - no crit
    Roll a D100 for freeze: 10 - freeze
    Roll a D2 for freeze duration: 2 - 2 actions
    Crush takes (10+3+(4-3)*1.5)*1.5=21.75 damage

    Crush takes 2 hail damage
    Vanillish restores 2 HP due to Ice Body

    [​IMG]
    Crush (M)
    HP: 92 | EN: 77 | Spe: 95
    Ranks: 6/3/2/3 | Total: 22
    Size: 5 | Weight: 10
    Ability: Guts
    Other: Frozen (2 actions)

    [​IMG]
    Vanillish (F)
    HP: 58 | EN: 78 | Spe: 59
    Ranks: 2/3/4/3 | Total: 16
    Size: 2 | Weight: 3
    Ability: Ice Body
    Other: None
  19. typon77

    typon77

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    May 9, 2011
    Messages:
    1,407
    Earthquake -> Stone Edge -> Earthquake
    If Damaging Ice Type move, alternate between Dig and Bounce for each one.
    If Damaging Ice Type Combo, Protect
  20. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,549
    [​IMG]
    "Oops. We overdid it on the cooling. Oh well."

    Icy Wind - Blizzard - Blizzard
  21. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,549
    [​IMG]
    Crush (M)
    HP: 92 | EN: 77 | Spe: 95
    Ranks: 6/3/2/3 | Total: 22
    Size: 5 | Weight: 10
    Ability: Guts
    Other: Frozen (2 actions)

    [​IMG]
    Vanillish (F)
    HP: 58 | EN: 78 | Spe: 59
    Ranks: 2/3/4/3 | Total: 16
    Size: 2 | Weight: 3
    Ability: Ice Body
    Other: None

    Arena effects: Hail (3 more rounds)

    Action 1

    Crush is frozen solid
    Crush's freeze counter drops to 1

    Vanillish uses Icy Wind for 4 energy
    Roll a D100 for accuracy: 28 - hit
    Roll a D16 for crit: 3 - no crit
    Crush takes (6+3+(4-3)*1.5)*1.5=15.75 damage
    Crush's speed is lowered by 1 stage

    Crush takes 2 hail damage
    Vanillish restores 2 HP due to Ice Body

    Action 2

    Vanillish uses Blizzard for 7 energy
    Accuracy at 100% due to Hail
    Roll a D16 for crit: 11 - no crit
    No freeze roll because Crush is already frozen
    Crush takes (12+3+(4-3)*1.5)*1.5=24.75 damage

    Crush is frozen solid
    Crush's freeze counter drops to 0

    Crush takes 2 hail damage
    Vanillish restores 2 HP due to Ice Body

    Action 3

    Vanillish uses Blizzard for 11 energy
    Accuracy at 100% due to Hail
    Roll a D16 for crit: 16 - no crit
    Roll a D100 for freeze: 68 - no freeze
    Crush takes (12+3+(4-3)*1.5)*1.5=24.75 damage

    Crush uses Dig for 9 energy
    Crush burrows underground

    Crush unleashes Dig
    Roll a D16 for crit: 3 - no crit
    Vanillish takes (8+3+(6-5)+(5-3)*1.5)=15 damage

    Crush takes 2 hail damage
    Vanillish restores 2 HP due to Ice Body

    [​IMG]
    Crush (M)
    HP: 21 | EN: 68 | Spe: 95 54.2857...
    Ranks: 6/3/2/3 | Total: 22
    Size: 5 | Weight: 10
    Ability: Guts
    Other: -1 speed (1 more round)

    [​IMG]
    Vanillish (F)
    HP: 49 | EN: 56 | Spe: 59
    Ranks: 2/3/4/3 | Total: 16
    Size: 2 | Weight: 3
    Ability: Ice Body
    Other: None

    Arena effects: Hail (2 more rounds)
  22. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,549
    [​IMG]
    "If you can't stand the heat, stay out of the ... wait, that didn't come out right."

    Blizzard x 3
    If he uses Protect and did not use protect on the previous action and you do not have a substitute up, change that action to Substitute (15 HP) and push actions back.
  23. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,407
    Fake Out three times until you die....

    That freezehax...
  24. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,549
    [​IMG]
    Crush (M)
    HP: 21 | EN: 68 | Spe: 95 54.2857...
    Ranks: 6/3/2/3 | Total: 22
    Size: 5 | Weight: 10
    Ability: Guts
    Other: -1 speed (1 more round)

    [​IMG]
    Vanillish (F)
    HP: 49 | EN: 56 | Spe: 59
    Ranks: 2/3/4/3 | Total: 16
    Size: 2 | Weight: 3
    Ability: Ice Body
    Other: None

    Arena effects: Hail (2 more rounds)

    Action 1

    Crush uses Fake Out for 4 energy
    Roll a D16 for crit: 13 - no crit
    Vanillish takes (4+(6-5)+(5-3)*1.5)=8 damage

    Vanillish flinches

    Crush takes 2 hail damage
    Vanillish restores 2 HP due to Ice Body

    Action 2

    Crush uses Fake Out for 8 energy
    Roll a D16 for crit: 7 - no crit
    Vanillish takes (4+(6-5)+(5-3)*1.5)=8 damage

    Vanillish uses Blizzard for 7 energy
    Accuracy at 100% due to Hail
    Roll a D16 for crit: 4 - no crit
    Roll a D100 for freeze: 23 - no freeze
    Crush takes (12+3+(4-3)*1.5)*1.5=24.75 damage
    Crush is KO'd by the attack

    [​IMG]
    Crush (M)
    HP: KO | EN: 56

    [​IMG]
    Vanillish (F)
    HP: 35 | EN: 49

    [​IMG]
    "Now if you'll excuse me, I'm off to find some nicer weather."

    typon77 completed two battles before his streak ended.

    Prizes
    • typon77 gets 3 CC (2 for each battle won + 1 from arcade events)
    • Crush the Colossoil gets 6 MC and 1 KOC
    • Objection gets 6 UC
    • SubwayJ gets 1 UC

    And in the words of Apu Nahasapeemapetilon: "Thank you, come again!"

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