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Roleplay Battle Arcade Challenge: waterwarrior

Discussion in 'ASB' started by Ragnarokalex, May 2, 2012.

  1. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    52 HP
    58 EN
    1/2/4/3/110 62
    Forewarn
    WW's Bench (open)



    [​IMG]
    25 HP
    19 EN
    3/3/4/3/56
    Asleep (1 more action)



    [​IMG]
    43 HP
    37 EN
    6/3/1/3/80
    Light-Screen (5 actions)

    Dahlia's bench (open)

    [​IMG]
    53 HP
    28 EN
    4/5/4/5/39
    Pressure



    Sun (1 Action)


    Calcs (open)


    Chell is preparing Bide!

    Medicham used Hi-Jump-Kick - 7 energy
    To hit (4721) - Yes
    To crit (4125) - No
    (13 + 3 + 4,5 + 1) = 21,5 damage

    Action 2

    Medicham chilled +12 energy

    Chell is charging.....

    Action 3

    Chell used Bide! - 25 energy
    37,625 damage!


    Medicham used Hi-Jump-Kick - 7 energy
    To hit (4721) - Yes
    To crit (9175) - No
    (13 + 3 + 4,5 + 1) = 21,5 damage


    [​IMG]
    9 HP
    33 EN
    1/2/4/3/110 62 (One action, i believe)
    Forewarn

    WW's Bench (open)



    [​IMG]
    25 HP
    19 EN
    3/3/4/3/56
    Asleep (1 more action)



    [​IMG]
    5 HP
    35 EN
    6/3/1/3/80
    Light-Screen (2 actions)

    Dahlia's bench (open)

    [​IMG]
    53 HP
    28 EN
    4/5/4/5/39
    Pressure
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    Chell's Speed is back to normal now as her Speed has been at -1 for four whole actions (A3 of two rounds ago and all of last round), making her faster than Medicham once again!

    Gogogo unavaoidable combo that does just enough damage!

    Fake Out + Fake Out combo
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    ''Awwww :(''

    Something


    [​IMG]
    9 HP
    33 EN
    1/2/4/3/110 62 (One action, i believe)
    Forewarn

    WW's Bench (open)



    [​IMG]
    25 HP
    19 EN
    3/3/4/3/56
    Asleep (1 more action)



    [​IMG]
    5 HP
    35 EN
    6/3/1/3/80
    Light-Screen (2 actions)

    Dahlia's bench (open)

    [​IMG]
    53 HP
    28 EN
    4/5/4/5/39
    Pressure



    Calcs (open)

    Calcs (open)

    Chell used Fake-Out combo
    (9 - 3) = 6 damage

    Medicham fainted!



    [​IMG]
    9 HP
    33 EN
    1/2/4/3/110 62
    Forewarn

    WW's Bench (open)



    [​IMG]
    25 HP
    19 EN
    3/3/4/3/56
    Asleep (1 more action)



    [​IMG]
    KO HP
    KO EN
    6/3/1/3/80
    Light-Screen (1 actions)

    Dahlia's bench (open)

    [​IMG]
    53 HP
    28 EN
    4/5/4/5/39
    Pressure


    [​IMG]
    ''Ludicolo's turn :D''

    Rain-Dance -> Water Pulse -> Bubblebeam

    If Fake-Out is ordered A2, change A2 to Fake-Out
    If Endure A2, use Whirlpool A2.
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    SWWIIIIIIIIIIFT SWIIIIIIIIIM!! -shakes fist angrily-

    cooldown -> Teleport (evasive) -> Fake Out

    Stalling wooo!
  5. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Calcs (open)

    Ludicolo used Rain Dance - 9 energy

    Chell is cooling down

    Action 2

    Chell used Teleport - 6 energy

    Ludicolo used Water-Pulse - 3 energy

    Action 3

    Chell used Fake-Out - 4 energy
    To crit (9518) - No
    (4 - 3) = 1 damage



    [​IMG]
    9 HP
    14 EN (Forgot to reduce the EN from the combo)
    1/2/4/3/110 62
    Forewarn

    WW's Bench (open)



    [​IMG]
    25 HP
    19 EN
    3/3/4/3/56
    Asleep (1 more action)



    [​IMG]
    99 HP
    88 EN
    Status: None
    3/3/4/4/60
    Swift Swim

    Dahlia's bench (open)

    [​IMG]
    53 HP
    28 EN
    4/5/4/5/39
    Pressure


    Rain (4 Rounds)
    [​IMG]

    ''Not my brighest hour, i would say.....why did i specify the action? Well, it is your turn now ^^''
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    There are 3 rounds of rain remaining, not 4

    So, saying as I have 1 too few EN to actually pull off Endure, I gotta ask... what time is it?
    DYING TIME, WITH CHELL AND THE WALRUS!

    Fake Out + Heart Stamp combo -> cooldown -> Fake Out
    If Fake Out A1, change that action to Fake Out + Fake Out combo
    If successful Protective move is used A1, Chill and push back
    SILLY BONUS SUB: If Fake Out + Fake Out A1, be sad
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    I keep forgetting about that....Eh, ok, i will take the damage :P

    Water-Pulse*3




    [​IMG]
    9 HP
    14 EN (Forgot to reduce the EN from the combo)
    1/2/4/3/110 62
    Forewarn

    WW's Bench (open)



    [​IMG]
    25 HP
    19 EN
    3/3/4/3/56
    Asleep (1 more action)



    [​IMG]
    99 HP
    88 EN
    Status: None
    3/3/4/4/60
    Swift Swim

    Dahlia's bench (open)

    [​IMG]
    53 HP
    28 EN
    4/5/4/5/39
    Pressure


    Calcs (open)


    Chell used combo
    To crit (8831) - No
    (8 - 3) = 5 damage

    Ludicolo flinched!

    Action 2

    Ludicolo used Water-Pulse - 3 energy
    Chell fainted!



    WW's Bench (open)



    [​IMG]
    25 HP
    19 EN
    3/3/4/3/56
    Asleep (1 more action)


    [​IMG]
    KO HP
    KO EN
    1/2/4/3/110 62
    Forewarn
    1 KOC


    [​IMG]
    91 HP
    85 EN
    Status: None
    3/3/4/4/60
    Swift Swim

    Dahlia's bench (open)

    [​IMG]
    53 HP
    28 EN
    4/5/4/5/39
    Pressure


    Rain (2 Rounds)


    Send your next pokemon.
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    I said it was dying time. I was not lying.

    The Walrus, get on out there and try to not die too quickly!
  9. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    ''Ok, Ludicolo, lets try to KO him now!''

    Energy-Ball*3


    If Endure, use Whirlpool that action.
    If Walrus is under the effects of a protective/evasive move when you would attack, Chill that action

    Had to rush this a bit, but i think it is fine.
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    For the most part I guess. I just sent Walrus in to die :/
    Welp, out with a bang we go!

    Signal Beam + Hyper Beam combo
  11. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    WW's Bench (open)



    [​IMG]
    25 HP
    19 EN
    3/3/4/3/56
    Asleep (1 more action)


    [​IMG]
    KO HP
    KO EN
    1/2/4/3/110 62
    Forewarn
    1 KOC


    [​IMG]
    91 HP
    85 EN
    Status: None
    3/3/4/4/60
    Swift Swim

    Dahlia's bench (open)

    [​IMG]
    53 HP
    28 EN
    4/5/4/5/39
    Pressure



    Calcs (open)


    Walrus used combo
    To hit (9652) - No....YES! Fuck this nature!
    To crit (8502) - No
    (15 + 8)*1,5 = 34,5 damage

    Walrus fainted!


    WW's Bench (open)



    [​IMG]
    KO HP
    KO EN
    3/3/4/3/56
    Asleep (1 more action)


    [​IMG]
    KO HP
    KO EN
    1/2/4/3/110 62
    Forewarn
    1 KOC


    [​IMG]
    56 HP
    80 EN
    Status: None
    3/3/4/4/60
    Swift Swim

    Dahlia's bench (open)

    [​IMG]
    53 HP
    28 EN
    4/5/4/5/39
    Pressure



    Send out your next pokemon!
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    Gee, I wonder who will come out now...?

    ARCEUS, DESTROY HIM!

    ...I don't have an Arceus? Damn :/

    Ah well, Gorbachev will have to do then.

    Thunder -> Blizzard -> Thunder
    If successful P/E action, Light Screen the first time and Charge the second, pushing back each time
    If successful damaging Fighting-type combo, change that action to Substitute (15)
  13. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [youtube]kAHHFc-gIeI[/youtube]



    [​IMG]

    ''Time to take a gamble....''

    Body-Slam*3


    If Rotom gets paralised, change the following actions to Hydro-Pump -> Surf
    [​IMG]
    90 HP
    100 EN
    2/4/5/4/86

    [​IMG]
    56 HP
    80 EN
    Status: None
    3/3/4/4/60
    Swift Swim

    Calcs (open)


    Ludicolo used Body-Slam - 6,3 energy
    To paralise (8284) - No
    To crit (994) - No
    (9 - 1,5) = 7,5 damage

    Rotom used Thunder - 7 energy
    To crit (1629) - No
    To paralise (9961) - No
    (12 + 3 + 1,5) = 16,5 damage

    Action 2

    Ludicolo used Body-Slam - 10,3 energy
    To paralise (2245) - Yes
    To crit (6565) - No
    (9 - 1,5) = 7,5 damage

    Rotom used Blizzard - 6 energy
    To move (7492) - Yes
    To hit (6792) - FFFUUUU
    To freeze (2491) - No
    (12 + 3 + 1,5) = 16,5 damage

    Action 3

    Ludicolo used Hydro Pump - 6 energy
    To crit (6591) - No
    To hit (6722) - Yes
    (12 + 3 + 3) = 18 damage

    Rotom tries to use Thunder.... - 6 energy
    To move (1802) - No

    -10% to Rotom's paralisis!


    [​IMG]
    57 HP
    82 EN
    2/4/5/4/86
    10% paralised


    [​IMG]
    22 HP
    57 EN
    Status: None
    3/3/4/4/60
    Swift Swim

    [​IMG]
    ''Give him as much damage as possible!''

    Drain-Punch -> Surf -> Drain-Punch
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    I should have 86 EN, saying as Blizzard costs 7 EN as well and I don't expend any EN for being fully paralyzed.

    Anyways, we /could/ try our luck with shenanigans, or we could just KO this asshole now then get kicked by Dusky.

    Surprisingly, not going for the shenanigans.

    Thundershock + Thunder combo
    If fully paralyzed, rage and repeat A2
  15. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    57 HP
    86 EN
    2/4/5/4/86
    10% paralised


    [​IMG]
    22 HP
    57 EN
    Status: None
    3/3/4/4/60
    Swift Swim


    Calcs (open)


    Ludicolo used Drain-Punch - 11 energy
    To crit (1930) - No
    (8 - 1,5)*1,5 = 9,75 damage (Thats just sad)
    +4,875 HP to Ludicolo

    Rotom tries to use combo... - 15,5 energy
    To move (3151) - Yes
    (22 + 3 + 1,5) = 26,5 damage
    Ludicolo fainted!


    [​IMG]
    47 HP
    70 EN
    2/4/5/4/86
    10% paralised


    [​IMG]
    KO HP
    KO EN
    Status: None
    3/3/4/4/60
    Swift Swim
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    Yeah, 2 KO's and a half-dead Dusknoir isn't a bad run at all, especially when my team selection was just "these guys need training."

    cooldown -> Thunderbolt -> Blizzard
    If successful P/E move, change that action to Chill
    Fuck the other sub, I really can't win this whatever I do
  17. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    ''Very nice, thanks for this match :D''

    Focus-Punch -> Rock-Slide -> Rock-Slide



    [​IMG]
    47 HP
    70 EN
    2/4/5/4/86
    10% paralised


    [​IMG]
    53 HP
    28 EN
    4/5/4/5/39
    Pressure



    Calcs (open)


    Dusknoir used Focus-Punch - 10 energy
    To crit (9932) - No
    (15)*1,5 = 22,5 damage

    Rotom is cooling down

    Action 2

    Dusknoir used Rock-Slide - 6 energy
    To hit (1294) - Yes
    To crit (9941) - No
    To flinch (351) - Yes
    (8)*1,5 = 12 damage

    Rotom flinched!

    Action 3

    Dusknoir used Rock-Slide - 10 energy
    To hit (4886) - Yes
    (8)*1,5 = 12 damage

    Rotom fainted!


    [​IMG]
    KO HP
    KO EN
    2/4/5/4/86
    10% paralised


    [​IMG]
    53 HP
    2 EN
    4/5/4/5/39
    Pressure



    Prizes!

    Rotom: 12 MC, 4 KOC

    Jynx: 3 MC, 1 KOC

    Walrein: 3 MC

    WW: 5 CC

    Matezoide: 16 UC
  18. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,723
    Only waterwarrior, UllarWarlord, and any appointed subrefs are allowed to currently post in this thread.

    waterwarrior is challenging Battle Arcade Singles with the following Pokemon:


    [​IMG]
    Sniper Astoria would like to battle!

    "Let's see if you stand a ghost of a chance!"

    Misdreavus (39) (open)
    [​IMG]

    Misdreavus(F)

    Types:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam
    Pain Split

    Hidden Power Fighting 7
    Protect
    Thunderbolt
    Psychic
    Shadow Ball
    Will-O-Wisp

    Destiny Bond
    Imprison
    Memento
    Ominous Wind


    Roulette:
    Your choices for the roulette are as follows:

    17 17 22 2
    5 15 24 23
    3 12 8 8
    19 12 21 6

    Roulette Effects:
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    17: Drought is applied to the battle.
    19: Sandstream is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally

    "Choose wisely, challenger!"
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    Awww, it's so cuddly! :3

    15 24 23 3
  20. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,723
    RNG: 3

    23: No Event

    [​IMG]
    "So it's a simple battle, eh? Just how I like it."

    Misdreavus: Will-O-Wisp > HP Fighting > HP Fighting
    IF P/E Action AND not at full EN, Chill
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    We both know that that won't work at all!

    Substitute (20 HP) -> Night Slash -> Night Slash
  22. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,723
    [​IMG]
    HP: 100
    EN: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Item: N/A
    Other: N/A

    [​IMG]
    HP: 90
    EN: 100
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Item: N/A
    Other: N/A

    Action 1:
    Dovahkiin used Substitute (20)!
    A Substitute was created!
    -18 EN

    Misdreavus used Will-O-Wisp!
    But the attack failed!
    -7 EN

    Action 2:
    Dovahkiin used Night Slash!
    <33=crit>
    (7+3+3+5.5)*1.5=27.75 damage!
    -4 EN

    Misdreavus used Hidden Power!
    <2775=nocrit>
    (7+1.5)*2.25=19.125 damage!
    The Substitute took the blow!
    -5 EN

    Action 3:
    Dovahkiin used Night Slash!
    <4649=nocrit>
    (7+3+5.5)*1.5=23.25 damage!
    -8 EN

    Misdreavus used Hidden Power!
    <7179=nocrit>
    (7+1.5)*2.25=19.125 damage!
    The Substitute took the blow!
    The Substitute faded!
    -9 EN

    Dovahkiin: -20 HP, -30 EN
    Misdreavus: -51 HP, -21 EN

    [​IMG]
    HP: 80
    EN: 70
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Item: N/A
    Other: N/A

    [​IMG]
    HP: 39
    EN: 79
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Item: N/A
    Other: N/A

    Your orders, waterwarrior.
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,542
    FINISH HER!

    Night Slash x3
    If successful P/E move, Chill
    If Pain Split AND you do not have a Substitute up, change that action to Substitute (15 HP)
  24. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,723
    [​IMG]

    "I don't go down without a fight! ...even though I'm probably going down..."

    Misdreavus: Will-O-Wisp >Destiny Bond > HP Fighting

    [​IMG]
    HP: 80
    EN: 70
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Item: N/A
    Other: N/A

    [​IMG]
    HP: 39
    EN: 79
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Item: N/A
    Other: N/A

    Action 1:
    Dovahkiin used Night Slash!
    <8411=nocrit>
    (7+3+5.5)*1.5=23.25 damage!
    -12 EN

    Misdreavus used Will-O-Wisp!
    <2368=hit>
    Dovahkiin became burned!
    -7 EN

    Dovahkiin suffered from its burn!
    -2 HP

    Action 2:
    Dovahkiin used Night Slash!
    <7980=nocrit>
    (7+3+5.5-3)*1.5=18.75 damage!
    Misdreavus fainted!
    -16 EN

    [​IMG]
    HP: 78
    EN: 42
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Item: N/A
    Other: Burned

    [​IMG]
    HP: KO
    EN: KO
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Item: N/A
    Other: Fainted

    [​IMG]
    "But I'm supposed to be the best class..."

    Your next roulette will be in your next post.
  25. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,723
    [​IMG]
    Heavy Riggs would like to battle!

    "I've adapted to the cold - let's see if you really have!"

    Snover (95) (open)
    [​IMG]
    Snover (M)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Brave Nature(+Atk, -SpA)
    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 34(-)
    SC: 2
    WC: 4
    Base Rank Total: 14

    Abilities:

    Snow Warning(Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.[Command: (Ability: Snow Warning)]

    Soundproof(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Attacks:
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    Grasswhistle
    Swagger
    Mist
    Ice Shard

    Hidden Power Fire 7
    Blizzard
    Ice Beam
    Shadow Ball
    Energy Ball
    Frost Breath

    Avalanche
    Bullet Seed
    Leech Seed
    Seed Bomb


    Roulette:
    Your choices for the roulette are as follows:

    16 19 4 16
    7 12 21 17
    5 17 13 17
    20 18 20 4

    Roulette Effects:
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).

    "Heh...looks like we might be having some weather. Not that it matters - it'll be Hail anyway. Make your choice."

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