Roleplay Battle Arcade Challenge: waterwarrior


HP: 79
EN: 79
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Ability: Contrary
Item: N/A
Other: +3 Special Attack


HP: 10
EN: 64
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Ability: Rain Dish
Item: Grass Gem
Other: -10% Evasion

Arena: Sunny (2r)

Action 1:
Franziska used Energy Ball!
<4302=nocrit>
<7526=nosideeffect>
8+3-1.5+5.25=14.75 damage!
Ludicolo fainted!
-5 EN


HP: 79
EN: 74
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Ability: Contrary
Item: N/A
Other: +2 Special Attack


HP: KO
EN: KO
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Ability: Rain Dish
Item: Grass Gem
Other: Fainted

Arena: Sunny (2r)


"Let's keep up the boogie, Medicham~"

Sending out Medicham
 
Franziska should still be at +3 SpA, as only 1 action has passed since the second Leaf Storm was used.

Ok Franziska, keep dishing out the pain!

Leaf Storm -> Energy Ball -> Leaf Storm
If Bide, change remaining actions to Leech Seed -> Chill -> Leaf Storm
If Medicham has more than 1 Double Team clone up when you would attack, change that action to Magical Leaf
 


It seems you got the upperhand here, but we are just getting started!



Fake Out -> Fire Punch -> Drain Punch




79 HP
74 EN
3/3/3/3/113
Ability: Contrary
Other: +3 Special Attack


HP: 69
EN: 69
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion



90 HP
100 EN
6/3/1/3/80

Action 1

Medicham used Fake Out - 3 energy
To crit (8481) - No
(4 + 3 + 1) = 8 damage

Serperior flinched!

Action 2

Serperior used Energy Ball - 5 energy
To crit (9847) - No
To lower Sp.Def (8511) - No
(8 + 3) + 5,25 = 16,25 damage

Medicham used Fire Punch - 6 energy
To crit (4159) - No
To burn (5761) - No
(8 + 3 + 3 + 1)*1,5 = 22,5 damage

Action 3

Serperior used Leaf Storm - 8 energy
To hit (9987) - No

Medicham used Drain Punch - 11 energy
To crit (6279) - No
(8 + 3 + 3 + 1) = 15 damage
+7,5 HP to Medicham





33 HP
61 EN
3/3/3/3/113
Ability: Contrary
Other: +2 Special Attack


HP: 69
EN: 69
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion



81 HP
80 EN
6/3/1/3/80

Sunny Day (1 Round)




Fantastic work, Medicham! Now, it is your turn, my dear Dusknoir!
 
Yeah of course Leaf Storm missed -.-
However, I should've still gotten the +2 SpA (yeah those moves are cool like that)

You know what Dahlia? We're not switching! Ordering first against that Dusknoir is hell, but if we're first, we might just be able to take a lot out of it!
 


Interesting. Lets see how this goes ^0^



Fire-Punch -> Fire Punch -> Shadow Sneak



If Reflect, use Brick-Break that action and push-back.
If damaging grass type combo AND you are not taunted, use Substitute (15) that action and push-back.
 

33 HP
61 EN
3/3/3/3/113
Ability: Contrary
Other: +2 Special Attack


HP: 69
EN: 69
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion



90 HP
100 EN
4/5/4/5/39
-10% Evasion



81 HP
80 EN
6/3/1/3/80


Sunny Day (1 Round)


Action 1

Franziska used Double Team - 12 energy

Dusky used Fire Punch - 6 energy
To hit correctly (1-2500=Yes) -> 8871 - No

Action 2

Franziska used Giga Drain - 11 energy
To crit (8716) - No
(8 + 3 - 3) + 7 = 15 damage
+7,5 HP to Franziska!

Dusk used Fire Punch - 10 energy
To hit correctly (1-3334=Yes) -> 587 - Yes
To crit (8471) - No
To burn (5512) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Action 3

Franziska used Leaf Storm - 8 energy
To crit (4046) - No
(14 + 3 - 3) + 7 = 21 damage

Dusk used Shadow Sneak - 3 energy
To crit (5412) - No
(4 + 3 + 1,5) = 8,5 damage



13 HP
30 EN
3/3/3/3/113
Ability: Contrary
Other: +5 Special Attack


HP: 69
EN: 69
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion



54 HP
81 EN
4/5/4/5/39
-10% Evasion



81 HP
80 EN
6/3/1/3/80
 
Yaaaaay one action before I die!

Leaf Storm x3
If successful P/E action, change that action to Growth and push back
If Shadow Sneak in a combo A1, change that action to Protect and push back
 


At least i can do this >:O

Trick Room -> Shadow Ball -> Chill


13 HP
30 EN
3/3/3/3/113
Ability: Contrary
Other: +5 Special Attack


HP: 69
EN: 69
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion



54 HP
81 EN
4/5/4/5/39
-10% Evasion



81 HP
80 EN
6/3/1/3/80



Action 1

Serperior used Leaf Storm - 9 energy
To crit (9182) - No
(14 + 3 -1,5) + 8,75 = 24,25 damage


Dusknoir used Trick-Room - 9 energy

Action 2

Dusknoir used Shadow Ball - 5 energy
(8 + 3 + 1,5) =12,5 damage



KO HP
KO EN
3/3/3/3/113
Ability: Contrary
Other: +5 Special Attack


HP: 69
EN: 69
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion



31 HP
67 EN
4/5/4/5/39
-10% Evasion



81 HP
80 EN
6/3/1/3/80


Trick Room (3 Rounds)
 


Lets test that theory >:)

Pain Split -> Drain Punch -> Dynamic Punch


If Sucesfull Protective/Evasive move, Chill and push-back.
If Double-Team clones are up when you attack, use Earthquake that action and push-back.
 

100 HP
100 EN
6/3/1/3/125
Dark Gem


HP: 69
EN: 69
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion


KO HP
KO EN
3/3/3/3/113
Ability: Contrary
Other: +5 Special Attack



31 HP
67 EN
4/5/4/5/39
-10% Evasion



81 HP
80 EN
6/3/1/3/80


Trick Room (3 Rounds)

Action 1

Dusknoir used Pain Split - 29 energy

+25 HP to Dusknoir
-25 HP to Weavile

Weavile used Night Slash - 4 energy
To crit (7307) - No
(7 + 3 + 3 + 1)*1,5 = 21 damage

Action 2

Dusknoir used Drain Punch - 12 energy
To crit (3217) - No
(8 + 1,5)*2,25 = 21,375 damage
+10,6875 HP to Dusknoir

Weavile used Payback combo! - 30,5 energy
To crit (5648) - No
(22,5 + 3 + 3 + 1)*1,5 = 44,25 damage

Dusknoir....did not faint!

Action 3

Dusknoir used Dynamic Punch - 8 energy
To hit (4982) - Yes
To crit (6671) - No
(10 + 1,5)*2,25 = 25,875 damage
Duration: 2/3
3 Actions!

Weavile is cooling down



28 HP
65 EN
6/3/1/3/125
Dark Gem (1 Use)
Confused (3 Actions)


HP: 69
EN: 69
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion


KO HP
KO EN
3/3/3/3/113
Ability: Contrary
Other: +5 Special Attack



1 HP
18 EN
4/5/4/5/39
-10% Evasion


81 HP
80 EN
6/3/1/3/80


Trick Room (3 Rounds)

Dont shoot yourself until the match is over, i want the UC :O
 
God. Fucking. Damn it.

Ice Shard x3
If successful P/E move, change that action to Moonlight the first time and chill the second
If Endure, change that action to Toxic

Please no confusion hax :c
 


We could attempt a combo and force a tie, but Trick-Room would be bad for my Medicham, at the moment, if he faced Blastoise....lets see what lady luck has in store for us!

Brick-Break*3





28 HP
65 EN
6/3/1/3/125
Dark Gem (1 Use)
Confused (3 Actions)


HP: 69
EN: 69
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion


KO HP
KO EN
3/3/3/3/113
Ability: Contrary
Other: +5 Special Attack



1 HP
18 EN
4/5/4/5/39
-10% Evasion


81 HP
80 EN
6/3/1/3/80


Trick Room (2 Rounds)


Weavile tries to use Ice-Shard....
To hitself (1-5000=Yes) -> 1672 -> Yes
-4 energy
(4 + 3 + 1) = 8 damage

Dusknoir used Brick Break - 6 energy

Weavile fainted!





KO HP
KO EN
6/3/1/3/125
Dark Gem (1 Use)
Confused (3 Actions)


HP: 69
EN: 69
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion


KO HP
KO EN
3/3/3/3/113
Ability: Contrary
Other: +5 Special Attack



1 HP
12 EN
4/5/4/5/39
-10% Evasion


81 HP
80 EN
6/3/1/3/80


Trick Room (1 Round)




Amazing job, Dusknoir! Now, it is time for your final move!

Trick -> Thunder-Punch -> Thunder-Punch


If Protective/Evasive move, Chill that action and push-back. Do not activate this sub twice.
If Blastoise has Double Team clones up when you attack, use Shadow Punch that action.
 
And now comes the part where I try to KO a full health Medicham and fail miserably:

Hydro Pump -> Surf -> Hydro Pump
If successful P/E move, change that action to Aqua Ring the first time and Chill the second
If Hi Jump Kick, change that action to Counter
 


Medicham, lets out-damage him!

Hi Jump Kick -> Thunderpunch -> Flying Kick (Hi Jump Kick Combo)





HP: 69
EN: 69
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion


81 HP
80 EN
6/3/1/3/80


Action 1

Medicham used Hi Jump Kick - 6 energy
To crit (3864) - No
(13 + 3 + 1 + 1,5) = 18,5 damage

Blastoise used Counter
27,75 damage

Action 2

Medicham used Thunderpunch - 5 energy
To crit (182) - Yes
To para (8471) - No
(8 + 3 + 1 + 1,5)*1,5 = 20,25 damage

Blastoise used Surf - 6 energy
To crit (8417) - No
(10 + 3 + 1,5) = 14,5 damage

Action 3

Medicham used Flying Kick - Not enough to faint energy
To hit (6933) - Yes
To crit (9581) - No
(29,25 + 3 + 1 + 1,5) = 35 damage

Blastoise fainted!






HP: KO
EN: KO
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion


39 HP
More than 0 EN
6/3/1/3/80




What a fantastic battle! I look foward your next challenge.

Dovahkiin, the Weavile: 12 MC, 3 KOC

Franziska, the Serperior: 3 MC, 1 KOC

Squirts, the Blastoise: 3 MC, 1 KOC


Ullar: 8 UC

Matezoide: 8 UC
 
Do not post in this thread if you are not the current ref or challenger, else the heavens will call down hundreds of Dragon-types that will all use Dragon Claw on your face.

waterwarrior is using the following Pokemon in the Singles Arcade.


Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks: (73/ 102 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Bite
Brick Break
Counter
Crash Claw
Dig
Facade
Faint Attack
Fake Out
Feint
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Punishment
Pursuit
Quick Attack
Return
Revenge
Scratch
Shadow Claw
Slash
X-Scissor

Special:
Blizzard
Dark Pulse
Focus Blast
Hidden Power Rock (7)
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Shadow Ball
Snarl
Surf
Whirlpool

Status:
Agility
Attract
Double Team
Embargo
Endure
Hail
Hone Claws
Leer
Moonlight
Nasty Plot
Protect
Reflect
Rest
Screech
Sleep Talk
Snatch
Spite
Substitute
Swords Dance
Taunt
Torment
Toxic



Serperior (Franziska) Female
Nature: Serious
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW ability- UNLOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (34 total)
Physical:
Aqua Tail
Dragon Tail
Iron Tail
Leaf Blade
Pursuit
Slam
Tackle
VINE WHIP
Wrap

Special:
Dragon Pulse
Energy Ball
Giga Drain
Grass Pledge
Hidden Power Fire (7)
Hyper Beam
Leaf Storm
Leaf Tornado
Magical Leaf
Mega Drain
Mirror Coat
Twister
Wring Out

Status:
Attract
Coil
Double Team
Gastro Acid
Glare
Growth
Leech Seed
Leer
Light Screen
Protect
Reflect
Substitute
Synthesis
Taunt
Torment


Blastoise* (Squirts) Female
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW ability- UNLOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (78/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (34 total)
Physical:
Aqua Tail
Bite*
Brick Break
Counter
Dragon Tail
Fake Out
Rapid Spin*
Skull Bash
Tackle*

Special:
Blizzard
Brine*
Bubble*
Flash Cannon
Focus Blast
Hidden Power (Grass- 7)
Hydro Pump
Ice Beam*
Mirror Coat
Scald
Surf*
Waterfall
Water Gun*
Water Pledge
Water Pulse*
Water Spout

Status:
Aqua Ring*
Double Team*
Endure
Iron Defense
Protect*
Rain Dance
Substitute
Tail Whip*
Toxic
Withdraw*
Yawn*


Battle #1

Swimmer watermaster would like to battle!

RNG: 106/125 (Palpitoad)

Palpitoad(M)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
Modest(+SpA, -Atk)
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Abilities:
Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Muddy Water

Hidden Power Grass 7
Rain Dance
Sludge Bomb
Scald
Substitute
Surf

Earth Power
Refresh
Sleep Talk
Water Pulse


Roulette:
2 3 10 9
17 12 6 8
17 17 21 13
1 14 13 5

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose four consecutive events from the roulette.
 
RNG: 3/4 (14)
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.

Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin
DeepSeaScale
DeepSeaTooth
Dubious Disc
Light Ball
Lucky Punch
Stick
Thick Club
Up-Grade
White Herb
Power Herb