Roleplay Battle Arcade Challenge: waterwarrior

#78
RNG Roulette Result: 3/4
1: Opponent’s Pokemon are poisoned for the battle.


"If only i had a Murkrow, this poison wouldn't be a problem at all!"

Agility - Dig - Dig
IF an offensive Fighting type combo is used A2 or A3, stay under that action
 
#80

100 HP
100 EN
Status: None
4/2/4/3/104 (+12%)
Steadfast


90 HP
100 EN
Status: None
4/2/1/2/85
Water Veil

Round 1:
Phoenix uses Hi Jump Kick!
To Crit <625, 392 yes
13+3+3+3=22 Damage to Buizel
-7 Energy

Buizel uses Agility!
Buizel's speed rose sharply!
-7 Energy

Round 2:
Buizel dug underground!
Buizel uses Dig!
To Crit <625, 7100 no
8+3*1.5=16.5 Damage to Phoenix
-10 Energy

Phoenix uses Counter!
16.5*1.5=24.75 Damage to Buizel
-13 Energy

Round 3:
Buizel dug underground!
Buizel uses Dig!
To Crit <625, 9529 no
8+3*1.5=16.5 Damage to Phoenix
-14 Energy

Phoenix uses Counter!
16.5*1.5=24.75 Damage to Buizel
-17 Energy


Phoenix:16.5+16.5=33 Damage Taken
Buizel: 24.75+24.75+22=71.5~72 damage taken


67 HP
63 EN
Status: None
4/2/4/3/104 (+12%)
Steadfast


18 HP
69 EN
Status: +1 Speed
4/2/1/2/85
Water Veil


Issue your actions Waterwarrior!
 
#82

67 HP
63 EN
Status: None
4/2/4/3/104 (+12%)
Steadfast


18 HP
69 EN
Status: +1 Speed
4/2/1/2/85
Water Veil

Round 1:
Phoenix uses Uber Speed!
To Crit <625, 4532 no
8*2.25+3=21 Damage to Buizel
-24 Energy

Buizel was KOed!




67 HP
39 EN
Status: None
4/2/4/3/104 (+12%)
Steadfast


KO HP
KO EN
Status: +1 Speed
4/2/1/2/85
Water Veil


Congratulations on your victory! the next round will be posted shortly!
 
#83

Hiker Fernando would like to battle!

"I climbed the mountain to get over into this country. I hope noone catches me sneaking in here....."

RNG Roll for opponent: 16/125

Graveler (F)

Types:

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 15

Abilities:
Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sand Veil(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Ability:
Sturdy

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Rollout
Rock Blast
Smack Down
Selfdestruct

Earthquake
Sandstorm
Facade
Stone Edge
Gyro Ball
Substitute

Hammer Arm
Flail
Focus Punch
Endure


Roulette Randomization
Your roulette for this battle is as follows:
9 13 10 7
1 23 14 7
10 6 20 18
6 19 19 6



Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
#85
RNG Roulette Result: 3/4
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.

You may select one of these items for each of your pokemon:
Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Rare Candy
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin
 
#87

"Well those are some shiny toys........you should gimme one."

Earthquake - hammer Arm - Earthquake
IF counter is used A1 or A3, use Defense Curl the first time and Sandstorm the 2nd
 
#88
No thanks. You do get to see it in action though!

Focus Blast (Gem) -> Counter -> Focus Blast (Gem)

Also, can you please confirm or deny whether or not I go back to five uses of my Gem if I don't use them all in this battle, or it stays at what would be 3 uses left.
 
#89

100 HP
100 EN
Status: None
4/2/4/3/104 (+12%)
Steadfast


90 HP
100 EN
Status: None
4/4/1/2/35
Sand Veil

Round 1:
Phoenix uses Focus Blast!
To Hit <7000, 1968 yes
To Crit <625, 1392 no
12+4+3+3*1.5=33 Damage to Graveler
-7 Energy

Graveler uses Earthquake!
TO Crit <625, 1270 no
10+3+1.5*1.5=21.75 Damage to Phoenix
-6 Energy

Round 2:
Graveller uses Hammer Arm!
To Hit <9000, 8987 yes
To Crit <625, 1125 no
10+1.5*1.5=17.25 Damage to Phoenix
-6 Energy

Phoenix uses Counter!
17.25*1.5=25.875 Damage to Buizel
-14 Energy

Round 3:
Phoenix uses Focus Blast!
To Hit <7000, 3554 yes
To Crit <625, 3226 no
12+4+3+3*1.5=33 Damage to Graveler
-7 Energy



Graveller was KOed!

Phoenix:21.75+17.25=39 Damage Taken
Graveller: 33+33+25.875=92 Damage Taken


61 HP
72 EN
Status: None
4/2/4/3/104 (+12%)
Steadfast


KO HP
KO EN
Status: None
4/4/1/2/35
Sand Veil

Congratulations on your victory, the next round will be posted shortly!
 
#90

Parasol Lady Jill would like to battle!
"I always take my pokemon on walks with me, but then it splashes me and doesn't get lunch......."


RNG Roll for opponent: 106/125

Palpitoad(M)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
Modest(+SpA, -Atk)
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Hydration(Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Ability:
Water Absorb

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Muddy Water

Hidden Power Grass 7
Rain Dance
Sludge Bomb
Scald
Substitute
Surf

Earth Power
Refresh
Sleep Talk
Water Pulse


Roulette Randomization
Your roulette for this battle is as follows:
17 2 15 4
2 4 12 15
15 19 23 23
13 11 4 14




Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
#92
RNG Roulette Result: 3/4
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle


"Taking a nap before we start?! No dessert for you tonight!"

Sleep Talk (Earth Power/Aqua Ring/Scald/Sub20) - Aqua Ring - Earth Power
IF aqua ring is already active A2, earth power that action instead
 
#93
Uuuhhh yeah, I realized that you had Sleep Talk. Yessiree Bob.

Sky-Hi Jump Kick (HJK combo) -> cooldown -> Aura Sphere
If Substitute (20 HP) is chosen by Sleep Talk, change actions to Hi Jump Kick -> Aura Sphere -> Hi Jump Kick

Don't fail me now, 93% accuracy...
 
#94

100 HP
100 EN
Status: None
4/2/4/3/104 (+12%)
Steadfast


100 HP
100 EN
Status: None
2/2/4/2/69
Water Absorb


Round 1:
Palpitoad uses Sleep Talk!
Move used (1-4) 4 Substitute
A 20 HP sub was made!
-18 Energy

Phoenix uses Hi Jump Kick!
To Crit <625, 6825 no
13+3+3=19 Damage dealt to Sub
-7 Energy


Round 2:

Phoenix uses Aura Sphere!
To Crit <625, 3894 no
9+3+3=15 Damage to Sub
the sub was destroyed!
-6 Energy

Palpitoad uses Aqua Ring!
Palpitoad was cloaked in water!
-8 Energy

Aqua Ring heals 2 Damage from Palpitoad


Round 3:
Phoenix uses Hi Jump Kick!
To Crit <625, 3932 no
13+3+3=19 Damage dealt to Palpitoad
-7 Energy

Palpitoad uses Earth Power!
To Crit <625, 7595 no
Lower SpD <1000, 407 yes
9+3+1.5*1.5=20.25 Damage to Phoenix
Phoenix's Special Defense Fell!
-6 Energy

Aqua Ring heals 2 Damage from Palpitoad


Phoenix: 20 Damage Taken
Palpitoad:20+19-4=35 Damage Taken




80 HP
80 EN
Status: -1 SpD
4/2/4/3/104 (+12%)
Steadfast


65 HP
68 EN
Status: Water Ring (4A)
2/2/4/2/69
Water Absorb

Post your actions Waterwarrior!
 
#95
Just keep the pain coming, Phoenix!

Focus Blast -> Hi Jump Kick -> Focus Blast
If Supersonic AND you do not already have a Substitute up, Substitute (15 HP) and push back
 
#97

"You better win this or else no lunch for a week!"

Sub 20 - Scald - Scald
IF Scald burns A2, use earth power A3



80 HP
80 EN
Status: -1 SpD
4/2/4/3/104 (+12%)
Steadfast


65 HP
68 EN
Status: Water Ring (4A)
2/2/4/2/69
Water Absorb


Round 1:
Phoenix uses Focus Blast!
To Hit <8200, 5459 yes
To Crit <625, 8976 no
Lower SpD <1000, 2626 no
12+3+3=18 Damage To Palpitoad
-7 Energy

Palpitoad uses Substitute!
A 20 HP sub was made!
-18 Energy

Aqua Ring heals 2 Damage from Palpitoad

Round 2:
Phoenix uses Hi Jump Kick!
To Crit <625, 3654 no
13+3+3=19 Damage dealt to Sub
-7 Energy

Palpitoad uses Scald!
To Crit <625, 9090 no
To Burn <3000, 1918 yes
8+3+1.5+1.75=14.25 Damage to Phoenix
Phoenix was Burned!
-5 Energy

Aqua Ring heals 2 Damage from Palpitoad
Burn deals 2 damage to Phoenix

Round 3:
Phoenix uses Focus Blast!
To Hit <8200, 4498 yes
To Crit <625, 1012 no
Lower SpD <1000, 6363 no
12+3+3=18 Damage To Sub
Substitute destroyed!
-7 Energy

Palpitoad uses Earth Power!
To Crit <625, 4521 no
Lower SpD <1000, 4076 no
9+3+1.5*1.5+1.75=22 Damage to Phoenix
-6 Energy

Aqua Ring heals 2 Damage from Palpitoad
Burn deals 2 damage to Phoenix


Phoenix: 14.25+22+4=40 Damage Taken
Palpitoad: 20+18-6=32 Damage taken




40 HP
59 EN
Status: Burned
4/2/4/3/104 (+12%)
Steadfast


33 HP
39 EN
Status: Water Ring (1A)
2/2/4/2/69
Water Absorb



"Now finish him!"

Mud Shot - Earth Power - Earth Power
IF Dig is used, and surfacing isnt delayed, make a 15 HP sub the first time, Chill the 2nd time, and Earth Power+Earth Power combo the 3rd
IF surfacing is delayed, Aqua Ring the first round he is untargettable, and chill the rest
 
#99

40 HP
59 EN
Status: Burned
4/2/4/3/104 (+12%)
Steadfast


33 HP
39 EN
Status: Water Ring (1A)
2/2/4/2/69
Water Absorb


Round 1:
Phoenix uses Focus Blast!
To Hit <8200, 3898 yes
To Crit <625, 8133 no
Lower SpD <1000, 4149 no
12+3+3+3=21 Damage To Palpitoad
-7 Energy

Palpitoad uses Mud Shot!
To Hit <9500, 2499 yes
To Crit <625, 5441 no
6+3+1.5*1.5=15.75 Damage to Phoenix
Phoenix's Speed fell!
-3 energy

Aqua Ring heals 2 Damage from Palpitoad
Burn deals 2 damage to Phoenix

Round 2:
Palpitoad uses Earth Power!
To Crit <625, 4743 no
9+3+1.5*1.5=20.5 damage to Phoenix
-6 energy

Phoenix uses Aura Sphere!
To Crit <625, 6589 no
9+3+3+3=18 Damage to Palpitoad
-6 Energy

Palpitoad was KOed!




4 HP
46 EN
Status: Burned
4/2/4/3/104 (+12%)
Steadfast


KO HP
KO EN
Status: none
2/2/4/2/69
Water Absorb



Congratulations on your victory, the next round will be posted shortly!
 

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch


"Choose which Pokemon you will lead with challenger!"