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Roleplay Battle Arcade Challenge: waterwarrior

Discussion in 'ASB' started by Ragnarokalex, May 2, 2012.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Aaaaand time to finally continue this challenge!

    4 - 24 - 1 -16
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Bump for Subway...
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    RNG Roulette Result: 3/4
    1: Opponent’s Pokemon are poisoned for the battle.

    [​IMG]
    "If only i had a Murkrow, this poison wouldn't be a problem at all!"

    Agility - Dig - Dig
    IF an offensive Fighting type combo is used A2 or A3, stay under that action
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Forgetting something, I see?

    Hi Jump Kick -> Counter -> Counter
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    100 HP
    100 EN
    Status: None
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    90 HP
    100 EN
    Status: None
    4/2/1/2/85
    Water Veil

    Round 1:
    Phoenix uses Hi Jump Kick!
    To Crit <625, 392 yes
    13+3+3+3=22 Damage to Buizel
    -7 Energy

    Buizel uses Agility!
    Buizel's speed rose sharply!
    -7 Energy

    Round 2:
    Buizel dug underground!
    Buizel uses Dig!
    To Crit <625, 7100 no
    8+3*1.5=16.5 Damage to Phoenix
    -10 Energy

    Phoenix uses Counter!
    16.5*1.5=24.75 Damage to Buizel
    -13 Energy

    Round 3:
    Buizel dug underground!
    Buizel uses Dig!
    To Crit <625, 9529 no
    8+3*1.5=16.5 Damage to Phoenix
    -14 Energy

    Phoenix uses Counter!
    16.5*1.5=24.75 Damage to Buizel
    -17 Energy


    Phoenix:16.5+16.5=33 Damage Taken
    Buizel: 24.75+24.75+22=71.5~72 damage taken

    [​IMG]
    67 HP
    63 EN
    Status: None
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    18 HP
    69 EN
    Status: +1 Speed
    4/2/1/2/85
    Water Veil


    Issue your actions Waterwarrior!
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Goodbye. And maybe put on something less revealing for the next gen, would'ja?

    ExtremeSpeed + ExtremeSpeed combo -> Cooldown (ExtremeSpeed) -> ExtremeSpeed
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    67 HP
    63 EN
    Status: None
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    18 HP
    69 EN
    Status: +1 Speed
    4/2/1/2/85
    Water Veil

    Round 1:
    Phoenix uses Uber Speed!
    To Crit <625, 4532 no
    8*2.25+3=21 Damage to Buizel
    -24 Energy

    Buizel was KOed!



    [​IMG]
    67 HP
    39 EN
    Status: None
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    KO HP
    KO EN
    Status: +1 Speed
    4/2/1/2/85
    Water Veil


    Congratulations on your victory! the next round will be posted shortly!
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    Hiker Fernando would like to battle!

    "I climbed the mountain to get over into this country. I hope noone catches me sneaking in here....."

    RNG Roll for opponent: 16/125
    (16) Graveler (open)

    [​IMG]
    Graveler (F)

    Types:

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 15

    Abilities:
    Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sand Veil(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Ability:
    Sturdy

    Attacks:
    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Rollout
    Rock Blast
    Smack Down
    Selfdestruct

    Earthquake
    Sandstorm
    Facade
    Stone Edge
    Gyro Ball
    Substitute

    Hammer Arm
    Flail
    Focus Punch
    Endure


    Roulette Randomization
    Your roulette for this battle is as follows:
    9 13 10 7
    1 23 14 7
    10 6 20 18
    6 19 19 6



    Event Descriptions:
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally

    Please Select Four Events from the Roulette.
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Note to self: Consider HP Grass...

    1 23 14 7
  10. Ragnarokalex

    Ragnarokalex

    Joined:
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    3,994
    RNG Roulette Result: 3/4
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.

    You may select one of these items for each of your pokemon:
    Absorb Bulb
    Cell Battery
    Air Ballon
    Escape Button
    Red Card
    Rare Candy
    Berserk Gene
    Fire Gem
    Water Gem
    Electric Gem
    Grass Gem
    Ice Gem
    Fighting Gem
    Poison Gem
    Ground Gem
    Flying Gem
    Psychic Gem
    Bug Gem
    Rock Gem
    Ghost Gem
    Dragon Gem
    Dark Gem
    Steel Gem
    Normal Gem
    Eviolite
    Lucky Egg
    Exp. Share
    Amulet Coin
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Hmm...

    Fighting Gem for Phoenix, Psychic Gem for Houdin, and Dark Gem for Edgeworth
  12. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,994
    [​IMG]
    "Well those are some shiny toys........you should gimme one."

    Earthquake - hammer Arm - Earthquake
    IF counter is used A1 or A3, use Defense Curl the first time and Sandstorm the 2nd
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    No thanks. You do get to see it in action though!

    Focus Blast (Gem) -> Counter -> Focus Blast (Gem)

    Also, can you please confirm or deny whether or not I go back to five uses of my Gem if I don't use them all in this battle, or it stays at what would be 3 uses left.
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    100 HP
    100 EN
    Status: None
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    90 HP
    100 EN
    Status: None
    4/4/1/2/35
    Sand Veil

    Round 1:
    Phoenix uses Focus Blast!
    To Hit <7000, 1968 yes
    To Crit <625, 1392 no
    12+4+3+3*1.5=33 Damage to Graveler
    -7 Energy

    Graveler uses Earthquake!
    TO Crit <625, 1270 no
    10+3+1.5*1.5=21.75 Damage to Phoenix
    -6 Energy

    Round 2:
    Graveller uses Hammer Arm!
    To Hit <9000, 8987 yes
    To Crit <625, 1125 no
    10+1.5*1.5=17.25 Damage to Phoenix
    -6 Energy

    Phoenix uses Counter!
    17.25*1.5=25.875 Damage to Buizel
    -14 Energy

    Round 3:
    Phoenix uses Focus Blast!
    To Hit <7000, 3554 yes
    To Crit <625, 3226 no
    12+4+3+3*1.5=33 Damage to Graveler
    -7 Energy



    Graveller was KOed!

    Phoenix:21.75+17.25=39 Damage Taken
    Graveller: 33+33+25.875=92 Damage Taken

    [​IMG]
    61 HP
    72 EN
    Status: None
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    KO HP
    KO EN
    Status: None
    4/4/1/2/35
    Sand Veil

    Congratulations on your victory, the next round will be posted shortly!
  15. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    Parasol Lady Jill would like to battle!
    "I always take my pokemon on walks with me, but then it splashes me and doesn't get lunch......."


    RNG Roll for opponent: 106/125
    (106) Palpitoad (open)

    [​IMG]
    Palpitoad(M)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats
    Modest(+SpA, -Atk)
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 69
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Hydration(Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Ability:
    Water Absorb

    Attacks:
    Bubble
    Growl
    Supersonic
    Round
    Bubblebeam
    Mud Shot
    Aqua Ring
    Uproar
    Muddy Water

    Hidden Power Grass 7
    Rain Dance
    Sludge Bomb
    Scald
    Substitute
    Surf

    Earth Power
    Refresh
    Sleep Talk
    Water Pulse


    Roulette Randomization
    Your roulette for this battle is as follows:
    17 2 15 4
    2 4 12 15
    15 19 23 23
    13 11 4 14




    Event Descriptions:
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally

    Please Select Four Events from the Roulette.
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    No type advantage? Well damn...

    2 15 4 2
  17. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,994
    RNG Roulette Result: 3/4
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle

    [​IMG]
    "Taking a nap before we start?! No dessert for you tonight!"

    Sleep Talk (Earth Power/Aqua Ring/Scald/Sub20) - Aqua Ring - Earth Power
    IF aqua ring is already active A2, earth power that action instead
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Uuuhhh yeah, I realized that you had Sleep Talk. Yessiree Bob.

    Sky-Hi Jump Kick (HJK combo) -> cooldown -> Aura Sphere
    If Substitute (20 HP) is chosen by Sleep Talk, change actions to Hi Jump Kick -> Aura Sphere -> Hi Jump Kick

    Don't fail me now, 93% accuracy...
  19. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    100 HP
    100 EN
    Status: None
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    100 HP
    100 EN
    Status: None
    2/2/4/2/69
    Water Absorb


    Round 1:
    Palpitoad uses Sleep Talk!
    Move used (1-4) 4 Substitute
    A 20 HP sub was made!
    -18 Energy

    Phoenix uses Hi Jump Kick!
    To Crit <625, 6825 no
    13+3+3=19 Damage dealt to Sub
    -7 Energy


    Round 2:

    Phoenix uses Aura Sphere!
    To Crit <625, 3894 no
    9+3+3=15 Damage to Sub
    the sub was destroyed!
    -6 Energy

    Palpitoad uses Aqua Ring!
    Palpitoad was cloaked in water!
    -8 Energy

    Aqua Ring heals 2 Damage from Palpitoad


    Round 3:
    Phoenix uses Hi Jump Kick!
    To Crit <625, 3932 no
    13+3+3=19 Damage dealt to Palpitoad
    -7 Energy

    Palpitoad uses Earth Power!
    To Crit <625, 7595 no
    Lower SpD <1000, 407 yes
    9+3+1.5*1.5=20.25 Damage to Phoenix
    Phoenix's Special Defense Fell!
    -6 Energy

    Aqua Ring heals 2 Damage from Palpitoad


    Phoenix: 20 Damage Taken
    Palpitoad:20+19-4=35 Damage Taken



    [​IMG]
    80 HP
    80 EN
    Status: -1 SpD
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    65 HP
    68 EN
    Status: Water Ring (4A)
    2/2/4/2/69
    Water Absorb

    Post your actions Waterwarrior!
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Just keep the pain coming, Phoenix!

    Focus Blast -> Hi Jump Kick -> Focus Blast
    If Supersonic AND you do not already have a Substitute up, Substitute (15 HP) and push back
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Bump for Alex...
  22. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    "You better win this or else no lunch for a week!"

    Sub 20 - Scald - Scald
    IF Scald burns A2, use earth power A3


    [​IMG]
    80 HP
    80 EN
    Status: -1 SpD
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    65 HP
    68 EN
    Status: Water Ring (4A)
    2/2/4/2/69
    Water Absorb


    Round 1:
    Phoenix uses Focus Blast!
    To Hit <8200, 5459 yes
    To Crit <625, 8976 no
    Lower SpD <1000, 2626 no
    12+3+3=18 Damage To Palpitoad
    -7 Energy

    Palpitoad uses Substitute!
    A 20 HP sub was made!
    -18 Energy

    Aqua Ring heals 2 Damage from Palpitoad

    Round 2:
    Phoenix uses Hi Jump Kick!
    To Crit <625, 3654 no
    13+3+3=19 Damage dealt to Sub
    -7 Energy

    Palpitoad uses Scald!
    To Crit <625, 9090 no
    To Burn <3000, 1918 yes
    8+3+1.5+1.75=14.25 Damage to Phoenix
    Phoenix was Burned!
    -5 Energy

    Aqua Ring heals 2 Damage from Palpitoad
    Burn deals 2 damage to Phoenix

    Round 3:
    Phoenix uses Focus Blast!
    To Hit <8200, 4498 yes
    To Crit <625, 1012 no
    Lower SpD <1000, 6363 no
    12+3+3=18 Damage To Sub
    Substitute destroyed!
    -7 Energy

    Palpitoad uses Earth Power!
    To Crit <625, 4521 no
    Lower SpD <1000, 4076 no
    9+3+1.5*1.5+1.75=22 Damage to Phoenix
    -6 Energy

    Aqua Ring heals 2 Damage from Palpitoad
    Burn deals 2 damage to Phoenix


    Phoenix: 14.25+22+4=40 Damage Taken
    Palpitoad: 20+18-6=32 Damage taken



    [​IMG]
    40 HP
    59 EN
    Status: Burned
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    33 HP
    39 EN
    Status: Water Ring (1A)
    2/2/4/2/69
    Water Absorb


    [​IMG]
    "Now finish him!"

    Mud Shot - Earth Power - Earth Power
    IF Dig is used, and surfacing isnt delayed, make a 15 HP sub the first time, Chill the 2nd time, and Earth Power+Earth Power combo the 3rd
    IF surfacing is delayed, Aqua Ring the first round he is untargettable, and chill the rest
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    How about no?

    Focus Blast (GEM) -> Aura Sphere (GEM) -> Aura Sphere (GEM)
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    40 HP
    59 EN
    Status: Burned
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    33 HP
    39 EN
    Status: Water Ring (1A)
    2/2/4/2/69
    Water Absorb


    Round 1:
    Phoenix uses Focus Blast!
    To Hit <8200, 3898 yes
    To Crit <625, 8133 no
    Lower SpD <1000, 4149 no
    12+3+3+3=21 Damage To Palpitoad
    -7 Energy

    Palpitoad uses Mud Shot!
    To Hit <9500, 2499 yes
    To Crit <625, 5441 no
    6+3+1.5*1.5=15.75 Damage to Phoenix
    Phoenix's Speed fell!
    -3 energy

    Aqua Ring heals 2 Damage from Palpitoad
    Burn deals 2 damage to Phoenix

    Round 2:
    Palpitoad uses Earth Power!
    To Crit <625, 4743 no
    9+3+1.5*1.5=20.5 damage to Phoenix
    -6 energy

    Phoenix uses Aura Sphere!
    To Crit <625, 6589 no
    9+3+3+3=18 Damage to Palpitoad
    -6 Energy

    Palpitoad was KOed!



    [​IMG]
    4 HP
    46 EN
    Status: Burned
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    KO HP
    KO EN
    Status: none
    2/2/4/2/69
    Water Absorb



    Congratulations on your victory, the next round will be posted shortly!
  25. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    Arcade Star Dahlia wants to battle!

    "No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

    Dusknoir (open)
    [​IMG]
    Dusknoir(F)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    -10% Evasion

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Moves
    ThunderPunch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Endure
    Embargo
    Giga Impact
    Flash
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Strength
    Rock Smash

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split

    Body Slam
    Counter
    DynamicPunch
    Double-Edge
    Headbutt
    Helping Hand
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud Slap
    Nightmare
    Seismic Toss
    Snore
    Spite
    Sucker Punch
    Trick
    Medicham (open)
    [​IMG]
    Medicham(F)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [6 Pure Power]
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy + Pure Power[Trait]

    Moves
    Fire Punch
    Ice Punch
    ThunderPunch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power Flying 7
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm
    Hi Jump Kick
    Psych Up
    Acupressure
    Power Trick
    Reversal
    Recover

    Focus Punch
    Psyshock
    Toxic
    Bulk Up
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Drain Punch
    Recycle
    Retaliate
    Giga Impact
    Flash
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Bullet Punch
    DynamicPunch
    Fake Out
    Foresight
    Guard Swap
    Power Swap
    Psycho Cut

    Body Slam
    Counter
    Double-Edge
    Gravity
    Headbutt
    Helping Hand
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    Trick
    Vacuum Wave
    Zen Headbutt
    Ludicolo (open)
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    Ludicolo(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Ability:
    Swift Swim

    Moves:
    Astonish
    Growl
    Absorb
    Nature Power
    Fake Out
    Mist
    Fury Swipes
    Water Sport
    Rain Dance
    BubbleBeam
    Thief
    Natural Gift
    Mega Drain
    Zen Headbutt
    Uproar
    Hydro Pump

    Focus Punch
    Hone Claws
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power Flying 7
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Energy Ball
    Scald
    Fling
    Endure
    Drain Punch
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Grass Knot
    Swagger
    Substitute
    Surf
    Strength
    Whirlpool
    Rock Smash
    Waterfall
    Dive
    Rock Climb

    Counter
    Flail
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun

    Body Slam
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Mimic
    Mud-Slap
    Seed Bomb
    Sleep Talk
    Snore
    ThunderPunch


    "Choose which Pokemon you will lead with challenger!"

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