Roleplay Battle Arcade Challenge: waterwarrior


"Then Ludicolo shall lead this party, now spin the roulette and see how much fun we shall have!"

Roulette Randomization
Your roulette for this battle is as follows:
21 6 5 2
8 1 3 14
16 2 19 3
20 2 13 18



Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Consecutive Events from the Roulette.
 
RNG Roulette Result: 4/4
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Rain Dance - Scald - Drain Punch
IF protective/evasive move on A2 or A3, chill and push actions down
 

100 HP
100 EN
Status: None
4/2/4/3/104 (+12%)
Steadfast


100 HP
100 EN
Status: None
3/3/4/4/60 (-10% EVA)
Swift Swim


Round 1:
Phoenix uses Substitute!
20 HP sub made!
-18 Energy

Ludicolo uses Rain Dance!
Rain began to fall!
-9 Energy

Round 2:
Ludicolo uses Scald!
To Crit <625, 9346 no
8+3+3+1.5=15.5 Damage to sub
-5 Energy

Phoenix uses Hi Jump Kick!
To Crit <625, 5330 no
13+3+3+1.5=20.5 Damage to Ludicolo
-7 Energy

Round 3:
Ludicolo uses Drain Punch!
8+1.5=4 Damage to sub
2 Health restored
-12 Energy

Phoenix uses Hi Jump Kick!
To Crit <625, 5630 no
13+3+3+1.5=20.5 Damage to Ludicolo
-11 Energy


Phoenix: 20 Damage Taken
Ludicolo: 20.5+20.5-2=39 Damage Taken



80 HP
64 EN
Status: None
4/2/4/3/104 (+12%)
Steadfast


61 HP
72 EN
Status: None
3/3/4/4/60 (-10% EVA)
Swift Swim

Rain continues to fall for 3 more rounds!

Post your actions Waterwarrior!
 
iirc, Drain Punch does not recover HP when used against a Sub. Regardless:

Bulldoze -> Aura Sphere (GEM) -> Focus Blast (GEM)
If Substitute is used A1, change actions to Aura Sphere -> Hi Jump Kick -> Aura Sphere (GEM)
If Drain Punch AND it does not have a Substitute up, Counter and push back
 

"Well if you have to be so direct....."


Substitute 15 - Double Team 3 Clones - Leech Seed




80 HP
64 EN
Status: None
4/2/4/3/104 (+12%)
Steadfast


61 HP
72 EN
Status: None
3/3/4/4/60 (-10% EVA)
Swift Swim


Rain continues to fall for 3 more rounds!


Round 1:
Ludicolo uses Substitute!
A 15 HP sub was made!
-12 Energy

Phoenix uses Aura Sphere!
To Crit <625, 9701 no
9+3=12 Damage dealt to Sub
-6 Energy

Round 2:
Ludicolo uses Double Team!
3 Clones were created!
-12 Energy

Phoenix uses Hi Jump Kick!
To Crit <625, 5733 no
Hit Clone <7500, 7021 yes
Phoenix's attack went through a clone!
13+3+3+1.5=20.5/2=10.25 Damage to Phoenix
-7 Energy

Round 3:
Ludicolo uses Leech Seed!
To Hit <9000, 1871 no
Phoenix was covered in seeds!
-9 Energy

Phoenix uses Aura Sphere!
To Crit <625, 6974 no
9+3+3=15 Damage to sub
The substitute was destroyed!
The clones disappated!
-6 Energy

Seeds drain 3 Health from Phoenix!

Phoenix: 10.25+3=13 Damage Taken
Ludicolo: 15-3=12 Damage Taken



67 HP
45 EN
Status: Seeded (5 actions)
4/2/4/3/104 (+12%)
Steadfast
2 Fighting Gem uses left


49 HP
39 EN
Status: None
3/3/4/4/60 (-10% EVA)
Swift Swim

Rain continues to fall for 2 more rounds!


"I think a swim would be lovely right about now"

Dive - Chill - Dive
IF counter is used A1 or A3, switch that action to Chill
IF an offensive fighting type combo is used, dive and stay under that action, come up the next action and push actions down
 

67 HP
45 EN
Status: Seeded (5 actions)
4/2/4/3/104 (+12%)
Steadfast
2 Fighting Gem uses left


49 HP
39 EN
Status: None
3/3/4/4/60 (-10% EVA)
Swift Swim

Rain continues to fall for 2 more rounds!


Round 1:
Phoenix uses Extreme Speed!
To Crit <625, 6407 no
8+1.5=9.5 Damage to Ludicolo
-6 Energy

Ludicolo uses Dive!
To Crit <625, 7040 no
8+3+3+1.5=15.5 Damage to Phoenix
-9 Energy

Seeds drain 3 Health from Phoenix!

Round 2:
Ludicolo Chills!
+12 Energy

Phoenix uses Hi Jump Kick!
To Crit <625, 7773 no
13+3+3+1.5=20.5 Damage to Ludicolo
-7 Energy

Seeds drain 3 Health from Phoenix!

Round 3:
Phoenix uses Extreme Speed!
To Crit <625, 3716 no
8+1.5=9.5 Damage to Ludicolo
-6 Energy

Ludicolo uses Dive!
To Crit <625, 7841 no
8+3+3+1.5=15.5 Damage to Phoenix
-9 Energy

Seeds drain 3 Health from Phoenix!

Phoenix: 15.5+15.5+9=40 Damage Taken
Ludicolo: 9.5+9.5+20.5-9=31 Damage Taken



27 HP
26 EN
Status: Seeded (2 actions)
4/2/4/3/104 (+12%)
Steadfast
1 Fighting Gem uses left


18 HP
33 EN
Status: None
3/3/4/4/60 (-10% EVA)
Swift Swim

Rain continues to fall for 1 more rounds!
 
Finish him, Phoenix!

Hi Jump Kick (GEM) -> Hi Jump Kick (GEM) -> Vacuum Wave
If successful P/E action is used A1, Feint
If damaging evasive action is used A1, Vacuum Wave
 

"Looks like its time to draw the curtain on the first act!"


Drain Punch - Surf - Chill



27 HP
26 EN
Status: Seeded (2 actions)
4/2/4/3/104 (+12%)
Steadfast
1 Fighting Gem uses left


18 HP
33 EN
Status: None
3/3/4/4/60 (-10% EVA)
Swift Swim

Rain continues to fall for 1 more rounds!


Round 1:
Ludicolo uses Drain Punch!
To Crit <625, 7427 no
8+1.5*1.5=14.25 Damage to Phoenix
7 Health Restored
-12 Energy

Phoenix uses Hi Jump Kick!
To Crit <625, 2255 no
13+3+3+1.5=20.5 Damage to Ludicolo
-7 Energy

Seeds drain 3 Health from Phoenix!

Round 2:
Ludicolo uses Surf!
To Crit <625, 7649 no
10+3+3+1.5=17.5 Damage to Phoenix
-6 Energy

Phoenix was KOed!

Phoenix: 14.25+17.5=31.75~32 Damage Taken
Ludicolo: 20.5-3-7=11 Damage Taken



KO HP
KO EN
Status: None
4/2/4/3/104 (+12%)
Steadfast
1 Fighting Gem uses left


7 HP
15 EN
Status: None
3/3/4/4/60 (-10% EVA)
Swift Swim



"Now it is time to set the stage for the second act!"

Please send in your next mon!
 

100 HP
100 EN
Status: None
6/2/2/2/75
Super Luck
5 Dark Gem uses left


7 HP
15 EN
Status: None
3/3/4/4/60 (-10% EVA)
Swift Swim


Round 1:
Ludicolo uses Fake Out!
To Crit <625, 9061 no
4+1.5=5.5 Damage to Edgeworth
-4 Energy

Edgeworth Flinched!

Round 2:
Ludicolo uses Fake Out!
To Crit <625, 9886 no
4+1.5=5.5 Damage to Edgeworth
-8 Energy

Edgeworth uses Night Slash!
To Crit <3333, 4197 no
7+3+3+1=14 Damage to Ludicolo
-4 Energy

Ludicolo was KOed!


Edgeworth: 5.5+5.5=11 Damage Taken
Ludicolo: 14 Damage Taken



89 HP
96 EN
Status: None
6/2/2/2/75
Super Luck
5 Dark Gem uses left


KO HP
KO EN
Status: None
3/3/4/4/60 (-10% EVA)
Swift Swim

Medicham shall be sent out next, issue your actions against it!
 
Suit yourself...

Shadow Ball -> Psychic -> Shadow Ball
If Bide, change remaining actions to Future Sight -> Toxic -> Shadow Ball
If Light Screen, change that action to Taunt

Curse my only having 2 subs...
 

"Well we may as well turn up the heat!"

Retaliate - Body Slam - Retaliate+Retaliate



90 HP
100 EN
Status: None
1/2/5/3/138 (+22% ACC)
Magic Guard
5 Psychic Gem uses left


100 HP
100 EN
Status: None
6/3/1/3/80
Pure Power


89 HP
96 EN
Status: None
6/2/2/2/75
Super Luck
5 Dark Gem uses left


Round 1:
Houdin uses Shadow Ball!
To Crit <625, 5456 no
Lower SpD <1000, 7391 no
8+3*1.5=16.5 Damage to Medicham
-6 Energy

Medicham uses Retaliate!
To Crit <625, 3806 no
To Paralyze <3000, 2412 yes
14+4.5+1=19.5 Damage to Houdin
-8 Energy

Round 2:
Houdin uses Psychic!
Paralyzed <2000, 3434 no
To Crit <625, 4426 no
Lower SpD <1000, 1022 no
9+3+3=15 Damage to Medicham
-6 Energy

Medicham uses Body Slam!
To Crit <625, 9386 no
9+4.5+1=14.5 Damage to Houdin
Houdin was paralyzed! (20%)
-7 Energy

Round 3:
Houdin uses Shadow Ball!
To Crit <625, 3561 no
Lower SpD <1000, 7777 no
8+3*1.5=16.5 Damage to Medicham
-6 Energy

Medicham uses Vengeance!
To Crit <625, 6576 no
14*2.25+4.5+1=37 Damage to Houdin
-30 Energy

Houdin: 19.5+14.5+37=71 Damage Taken
Medicham: 16.5+16.5+15=48 Damage Taken


19 HP
82 EN
Status: Paralyzed (15%)
1/2/5/3/138 (+22% ACC)
Magic Guard
5 Psychic Gem uses left


52 HP
55 EN
Status: Cooling Down
6/3/1/3/80
Pure Power




"Well that assault went even better than expected....."

Cooldown - Fake Out - Headbutt
IF Thunder Wave A3, Magic Coat that action
IF Swagger A3, Magic Coat that action
 
Multiplier for the EN cost of same move combos is 1.75, so Cham should have 5 less EN.

Actually, we're not all that screwed after all. We blast it while it cools down, survive the round... As long as we don't get full para'd, you might even take him out, Houdin!

Shadow Ball + Shadow Ball combo -> cooldown -> Teleport (Evasive)
 

19 HP
82 EN
Status: Paralyzed (15%)
1/2/5/3/138 (+22% ACC)
Magic Guard
5 Psychic Gem uses left


52 HP
50 EN
Status: Cooling Down
6/3/1/3/80
Pure Power


89 HP
96 EN
Status: None
6/2/2/2/75
Super Luck
5 Dark Gem uses left


Round 1:
Houdin uses Mega Shadow Ball!
Paralyzed <1500, 4118 no
To Crit <625, 1042 no
Lower SpD <1000, 9450 no
8*2.25+3*1.5=31.5 Damage to Medicham
-42 Energy

Medicham rests!

Round 2:
Medicham uses Fake Out!
To Crit <625, 2449 no
4+4.5+1=9.5 Damage to Medicham
-4 Energy

Houdin Rests!

Round 3:
Houdin uses Teleport!
Paralyzed <1500, 1121 Yes :(
Houdin was fully Paralyzed!

Medicham uses Headbutt!
To Crit <625, 2645 no
8+4.5+1=13.5 Damage to Houdin
-6 Energy

Houdin was KOed!


Houdin:13.5+9.5=23 Damage Taken
Medicham: 31.5~32 Damage Taken

KO HP
KO EN
Status: Paralyzed (15%)
1/2/5/3/138 (+22% ACC)
Magic Guard
5 Psychic Gem uses left


20 HP
40 EN
Status: None
6/3/1/3/80
Pure Power



Your actions for Edgeworth please WaterWarrior!
 
Medicham should have 20 HP, not 21. Shadow Ball combo rounds to 32 DMG. Sorry for nitpicking, but well... I'm kinda fucked, if you haven't noticed. :/

Night Slash -> Quick Attack -> Night Slash
If Counter when you would use Night Slash, Double Team (2 clones) the first time, Substitute (15 HP) the second time, pushing back each time
If Hi Jump Kick is used in a combo, Detect and push back

Well I'm fucked...
 

"We can still have some fun before we're done!"

Endure - Hi Jump Kick - Hi Jump Kick


89 HP
96 EN
Status: None
6/2/2/2/75
Super Luck
5 Dark Gem uses left


20 HP
40 EN
Status: None
6/3/1/3/80
Pure Power



Round 1:
Medicham uses Endure!
It prepared for impact!
-15 Energy

Edgeworth uses Night Slash!
To Crit <3333, 1678 yes
7+3+3+3+1=17 Damage to Medicham
-4 Energy

Round 2:
Edgeworth uses Quick Attack!
To Crit <1250, 1732 no
4+3+1=8 Damage to Medicham
-2 Energy

Medicham uses Hi Jump Kick!
To Hit <8500, 5019 yes
To Crit <625, 4667 no
14+3+4.5+1*1.5=33.75 Damage to Edgeworth
-9 Energy

Round 3:
Medicham uses Hi Jump Kick!
To Hit <8500, 4912 yes
To Crit <625, 2515 no
14+3+4.5+1*1.5=33.75 Damage to Edgeworth
-13 Energy

Edgeworth uses Night Slash!
To Crit <3333, 5472 no
7+3+3+1=14 Damage to Medicham
-4 Energy



Edgeworth: 33.75+33.75=67.5 Damage Taken
Medicham: 14+17+8=39 Damage Taken

22 HP
84 EN
Status: None
6/2/2/2/75
Super Luck
5 Dark Gem uses left


1 HP
3 EN
Status: None
6/3/1/3/80
Pure Power




"Well it appears that our game is entering its final act!"

Fake Out