Roleplay Battle Arcade Challenge: waterwarrior

Discussion in 'ASB' started by Ragnarokalex, May 2, 2012.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
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    5,769
    Phoenix, you led us through the previous battles and you kicked some ass, so you go out first!
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    [​IMG]
    "Then Ludicolo shall lead this party, now spin the roulette and see how much fun we shall have!"

    Roulette Randomization
    Your roulette for this battle is as follows:
    21 6 5 2
    8 1 3 14
    16 2 19 3
    20 2 13 18



    Event Descriptions:
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally

    Please Select Four Consecutive Events from the Roulette.
  3. waterwarrior

    waterwarrior

    Joined:
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    Messages:
    5,769
    LET'S GET IT!

    1 3 14 16
  4. Ragnarokalex

    Ragnarokalex

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    RNG Roulette Result: 4/4
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Rain Dance - Scald - Drain Punch
    IF protective/evasive move on A2 or A3, chill and push actions down
  5. waterwarrior

    waterwarrior

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    Aww, why do I get the shit roulette effect D:

    Substitute (20 HP) -> Hi Jump Kick (GEM) -> Hi Jump Kick (GEM)
  6. Ragnarokalex

    Ragnarokalex

    Joined:
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    [​IMG]
    100 HP
    100 EN
    Status: None
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    100 HP
    100 EN
    Status: None
    3/3/4/4/60 (-10% EVA)
    Swift Swim


    Round 1:
    Phoenix uses Substitute!
    20 HP sub made!
    -18 Energy

    Ludicolo uses Rain Dance!
    Rain began to fall!
    -9 Energy

    Round 2:
    Ludicolo uses Scald!
    To Crit <625, 9346 no
    8+3+3+1.5=15.5 Damage to sub
    -5 Energy

    Phoenix uses Hi Jump Kick!
    To Crit <625, 5330 no
    13+3+3+1.5=20.5 Damage to Ludicolo
    -7 Energy

    Round 3:
    Ludicolo uses Drain Punch!
    8+1.5=4 Damage to sub
    2 Health restored
    -12 Energy

    Phoenix uses Hi Jump Kick!
    To Crit <625, 5630 no
    13+3+3+1.5=20.5 Damage to Ludicolo
    -11 Energy


    Phoenix: 20 Damage Taken
    Ludicolo: 20.5+20.5-2=39 Damage Taken


    [​IMG]
    80 HP
    64 EN
    Status: None
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    61 HP
    72 EN
    Status: None
    3/3/4/4/60 (-10% EVA)
    Swift Swim

    Rain continues to fall for 3 more rounds!

    Post your actions Waterwarrior!
  7. waterwarrior

    waterwarrior

    Joined:
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    Messages:
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    iirc, Drain Punch does not recover HP when used against a Sub. Regardless:

    Bulldoze -> Aura Sphere (GEM) -> Focus Blast (GEM)
    If Substitute is used A1, change actions to Aura Sphere -> Hi Jump Kick -> Aura Sphere (GEM)
    If Drain Punch AND it does not have a Substitute up, Counter and push back
  8. Ragnarokalex

    Ragnarokalex

    Joined:
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    [​IMG]
    "Well if you have to be so direct....."


    Substitute 15 - Double Team 3 Clones - Leech Seed



    [​IMG]
    80 HP
    64 EN
    Status: None
    4/2/4/3/104 (+12%)
    Steadfast

    [​IMG]
    61 HP
    72 EN
    Status: None
    3/3/4/4/60 (-10% EVA)
    Swift Swim


    Rain continues to fall for 3 more rounds!


    Round 1:
    Ludicolo uses Substitute!
    A 15 HP sub was made!
    -12 Energy

    Phoenix uses Aura Sphere!
    To Crit <625, 9701 no
    9+3=12 Damage dealt to Sub
    -6 Energy

    Round 2:
    Ludicolo uses Double Team!
    3 Clones were created!
    -12 Energy

    Phoenix uses Hi Jump Kick!
    To Crit <625, 5733 no
    Hit Clone <7500, 7021 yes
    Phoenix's attack went through a clone!
    13+3+3+1.5=20.5/2=10.25 Damage to Phoenix
    -7 Energy

    Round 3:
    Ludicolo uses Leech Seed!
    To Hit <9000, 1871 no
    Phoenix was covered in seeds!
    -9 Energy

    Phoenix uses Aura Sphere!
    To Crit <625, 6974 no
    9+3+3=15 Damage to sub
    The substitute was destroyed!
    The clones disappated!
    -6 Energy

    Seeds drain 3 Health from Phoenix!

    Phoenix: 10.25+3=13 Damage Taken
    Ludicolo: 15-3=12 Damage Taken


    [​IMG]
    67 HP
    45 EN
    Status: Seeded (5 actions)
    4/2/4/3/104 (+12%)
    Steadfast
    2 Fighting Gem uses left

    [​IMG]
    49 HP
    39 EN
    Status: None
    3/3/4/4/60 (-10% EVA)
    Swift Swim

    Rain continues to fall for 2 more rounds!

    [​IMG]
    "I think a swim would be lovely right about now"

    Dive - Chill - Dive
    IF counter is used A1 or A3, switch that action to Chill
    IF an offensive fighting type combo is used, dive and stay under that action, come up the next action and push actions down
  9. waterwarrior

    waterwarrior

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    Well that didn't go very well at all... And this round is going to be equally crap.. Oh well. Onwards, Phoenix!

    ExtremeSpeed -> Hi Jump Kick (GEM) -> ExtremeSpeed
  10. Ragnarokalex

    Ragnarokalex

    Joined:
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    [​IMG]
    67 HP
    45 EN
    Status: Seeded (5 actions)
    4/2/4/3/104 (+12%)
    Steadfast
    2 Fighting Gem uses left

    [​IMG]
    49 HP
    39 EN
    Status: None
    3/3/4/4/60 (-10% EVA)
    Swift Swim

    Rain continues to fall for 2 more rounds!


    Round 1:
    Phoenix uses Extreme Speed!
    To Crit <625, 6407 no
    8+1.5=9.5 Damage to Ludicolo
    -6 Energy

    Ludicolo uses Dive!
    To Crit <625, 7040 no
    8+3+3+1.5=15.5 Damage to Phoenix
    -9 Energy

    Seeds drain 3 Health from Phoenix!

    Round 2:
    Ludicolo Chills!
    +12 Energy

    Phoenix uses Hi Jump Kick!
    To Crit <625, 7773 no
    13+3+3+1.5=20.5 Damage to Ludicolo
    -7 Energy

    Seeds drain 3 Health from Phoenix!

    Round 3:
    Phoenix uses Extreme Speed!
    To Crit <625, 3716 no
    8+1.5=9.5 Damage to Ludicolo
    -6 Energy

    Ludicolo uses Dive!
    To Crit <625, 7841 no
    8+3+3+1.5=15.5 Damage to Phoenix
    -9 Energy

    Seeds drain 3 Health from Phoenix!

    Phoenix: 15.5+15.5+9=40 Damage Taken
    Ludicolo: 9.5+9.5+20.5-9=31 Damage Taken


    [​IMG]
    27 HP
    26 EN
    Status: Seeded (2 actions)
    4/2/4/3/104 (+12%)
    Steadfast
    1 Fighting Gem uses left

    [​IMG]
    18 HP
    33 EN
    Status: None
    3/3/4/4/60 (-10% EVA)
    Swift Swim

    Rain continues to fall for 1 more rounds!
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,769
    Finish him, Phoenix!

    Hi Jump Kick (GEM) -> Hi Jump Kick (GEM) -> Vacuum Wave
    If successful P/E action is used A1, Feint
    If damaging evasive action is used A1, Vacuum Wave
  12. Ragnarokalex

    Ragnarokalex

    Joined:
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    [​IMG]
    "Looks like its time to draw the curtain on the first act!"


    Drain Punch - Surf - Chill


    [​IMG]
    27 HP
    26 EN
    Status: Seeded (2 actions)
    4/2/4/3/104 (+12%)
    Steadfast
    1 Fighting Gem uses left

    [​IMG]
    18 HP
    33 EN
    Status: None
    3/3/4/4/60 (-10% EVA)
    Swift Swim

    Rain continues to fall for 1 more rounds!


    Round 1:
    Ludicolo uses Drain Punch!
    To Crit <625, 7427 no
    8+1.5*1.5=14.25 Damage to Phoenix
    7 Health Restored
    -12 Energy

    Phoenix uses Hi Jump Kick!
    To Crit <625, 2255 no
    13+3+3+1.5=20.5 Damage to Ludicolo
    -7 Energy

    Seeds drain 3 Health from Phoenix!

    Round 2:
    Ludicolo uses Surf!
    To Crit <625, 7649 no
    10+3+3+1.5=17.5 Damage to Phoenix
    -6 Energy

    Phoenix was KOed!

    Phoenix: 14.25+17.5=31.75~32 Damage Taken
    Ludicolo: 20.5-3-7=11 Damage Taken


    [​IMG]
    KO HP
    KO EN
    Status: None
    4/2/4/3/104 (+12%)
    Steadfast
    1 Fighting Gem uses left

    [​IMG]
    7 HP
    15 EN
    Status: None
    3/3/4/4/60 (-10% EVA)
    Swift Swim


    [​IMG]
    "Now it is time to set the stage for the second act!"

    Please send in your next mon!
  13. waterwarrior

    waterwarrior

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    CRAP. Edgeworth, get in there and show her what you got!
  14. Ragnarokalex

    Ragnarokalex

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    [​IMG]
    "One last little bit of fun before we move on!:

    Fake Out - Fake Out - Fake Out
  15. waterwarrior

    waterwarrior

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    5,769
    All right Edgeworth, go and activate your secret weapon: Steadfast!

    Flinch (damn it >.< ) -> Night Slash
  16. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,847
    [​IMG]
    100 HP
    100 EN
    Status: None
    6/2/2/2/75
    Super Luck
    5 Dark Gem uses left

    [​IMG]
    7 HP
    15 EN
    Status: None
    3/3/4/4/60 (-10% EVA)
    Swift Swim


    Round 1:
    Ludicolo uses Fake Out!
    To Crit <625, 9061 no
    4+1.5=5.5 Damage to Edgeworth
    -4 Energy

    Edgeworth Flinched!

    Round 2:
    Ludicolo uses Fake Out!
    To Crit <625, 9886 no
    4+1.5=5.5 Damage to Edgeworth
    -8 Energy

    Edgeworth uses Night Slash!
    To Crit <3333, 4197 no
    7+3+3+1=14 Damage to Ludicolo
    -4 Energy

    Ludicolo was KOed!


    Edgeworth: 5.5+5.5=11 Damage Taken
    Ludicolo: 14 Damage Taken


    [​IMG]
    89 HP
    96 EN
    Status: None
    6/2/2/2/75
    Super Luck
    5 Dark Gem uses left

    [​IMG]
    KO HP
    KO EN
    Status: None
    3/3/4/4/60 (-10% EVA)
    Swift Swim

    Medicham shall be sent out next, issue your actions against it!
  17. waterwarrior

    waterwarrior

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    I think I'll just switch to Houdin.

    Care to bring out Dusknoir?
  18. Ragnarokalex

    Ragnarokalex

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    nope, you go right ahead
  19. waterwarrior

    waterwarrior

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    Messages:
    5,769
    Suit yourself...

    Shadow Ball -> Psychic -> Shadow Ball
    If Bide, change remaining actions to Future Sight -> Toxic -> Shadow Ball
    If Light Screen, change that action to Taunt

    Curse my only having 2 subs...
  20. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    [​IMG]
    "Well we may as well turn up the heat!"

    Retaliate - Body Slam - Retaliate+Retaliate


    [​IMG]
    90 HP
    100 EN
    Status: None
    1/2/5/3/138 (+22% ACC)
    Magic Guard
    5 Psychic Gem uses left

    [​IMG]
    100 HP
    100 EN
    Status: None
    6/3/1/3/80
    Pure Power

    Benched mons (open)

    [​IMG]
    89 HP
    96 EN
    Status: None
    6/2/2/2/75
    Super Luck
    5 Dark Gem uses left


    Round 1:
    Houdin uses Shadow Ball!
    To Crit <625, 5456 no
    Lower SpD <1000, 7391 no
    8+3*1.5=16.5 Damage to Medicham
    -6 Energy

    Medicham uses Retaliate!
    To Crit <625, 3806 no
    To Paralyze <3000, 2412 yes
    14+4.5+1=19.5 Damage to Houdin
    -8 Energy

    Round 2:
    Houdin uses Psychic!
    Paralyzed <2000, 3434 no
    To Crit <625, 4426 no
    Lower SpD <1000, 1022 no
    9+3+3=15 Damage to Medicham
    -6 Energy

    Medicham uses Body Slam!
    To Crit <625, 9386 no
    9+4.5+1=14.5 Damage to Houdin
    Houdin was paralyzed! (20%)
    -7 Energy

    Round 3:
    Houdin uses Shadow Ball!
    To Crit <625, 3561 no
    Lower SpD <1000, 7777 no
    8+3*1.5=16.5 Damage to Medicham
    -6 Energy

    Medicham uses Vengeance!
    To Crit <625, 6576 no
    14*2.25+4.5+1=37 Damage to Houdin
    -30 Energy

    Houdin: 19.5+14.5+37=71 Damage Taken
    Medicham: 16.5+16.5+15=48 Damage Taken

    [​IMG]
    19 HP
    82 EN
    Status: Paralyzed (15%)
    1/2/5/3/138 (+22% ACC)
    Magic Guard
    5 Psychic Gem uses left

    [​IMG]
    52 HP
    55 EN
    Status: Cooling Down
    6/3/1/3/80
    Pure Power



    [​IMG]
    "Well that assault went even better than expected....."

    Cooldown - Fake Out - Headbutt
    IF Thunder Wave A3, Magic Coat that action
    IF Swagger A3, Magic Coat that action
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,769
    Multiplier for the EN cost of same move combos is 1.75, so Cham should have 5 less EN.

    Actually, we're not all that screwed after all. We blast it while it cools down, survive the round... As long as we don't get full para'd, you might even take him out, Houdin!

    Shadow Ball + Shadow Ball combo -> cooldown -> Teleport (Evasive)
  22. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    [​IMG]
    19 HP
    82 EN
    Status: Paralyzed (15%)
    1/2/5/3/138 (+22% ACC)
    Magic Guard
    5 Psychic Gem uses left

    [​IMG]
    52 HP
    50 EN
    Status: Cooling Down
    6/3/1/3/80
    Pure Power

    Benched mons (open)

    [​IMG]
    89 HP
    96 EN
    Status: None
    6/2/2/2/75
    Super Luck
    5 Dark Gem uses left


    Round 1:
    Houdin uses Mega Shadow Ball!
    Paralyzed <1500, 4118 no
    To Crit <625, 1042 no
    Lower SpD <1000, 9450 no
    8*2.25+3*1.5=31.5 Damage to Medicham
    -42 Energy

    Medicham rests!

    Round 2:
    Medicham uses Fake Out!
    To Crit <625, 2449 no
    4+4.5+1=9.5 Damage to Medicham
    -4 Energy

    Houdin Rests!

    Round 3:
    Houdin uses Teleport!
    Paralyzed <1500, 1121 Yes :(
    Houdin was fully Paralyzed!

    Medicham uses Headbutt!
    To Crit <625, 2645 no
    8+4.5+1=13.5 Damage to Houdin
    -6 Energy

    Houdin was KOed!


    Houdin:13.5+9.5=23 Damage Taken
    Medicham: 31.5~32 Damage Taken
    [​IMG]
    KO HP
    KO EN
    Status: Paralyzed (15%)
    1/2/5/3/138 (+22% ACC)
    Magic Guard
    5 Psychic Gem uses left

    [​IMG]
    20 HP
    40 EN
    Status: None
    6/3/1/3/80
    Pure Power



    Your actions for Edgeworth please WaterWarrior!
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,769
    Medicham should have 20 HP, not 21. Shadow Ball combo rounds to 32 DMG. Sorry for nitpicking, but well... I'm kinda fucked, if you haven't noticed. :/

    Night Slash -> Quick Attack -> Night Slash
    If Counter when you would use Night Slash, Double Team (2 clones) the first time, Substitute (15 HP) the second time, pushing back each time
    If Hi Jump Kick is used in a combo, Detect and push back

    Well I'm fucked...
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
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    [​IMG]
    "We can still have some fun before we're done!"

    Endure - Hi Jump Kick - Hi Jump Kick

    [​IMG]
    89 HP
    96 EN
    Status: None
    6/2/2/2/75
    Super Luck
    5 Dark Gem uses left

    [​IMG]
    20 HP
    40 EN
    Status: None
    6/3/1/3/80
    Pure Power

    Benched mons (open)




    Round 1:
    Medicham uses Endure!
    It prepared for impact!
    -15 Energy

    Edgeworth uses Night Slash!
    To Crit <3333, 1678 yes
    7+3+3+3+1=17 Damage to Medicham
    -4 Energy

    Round 2:
    Edgeworth uses Quick Attack!
    To Crit <1250, 1732 no
    4+3+1=8 Damage to Medicham
    -2 Energy

    Medicham uses Hi Jump Kick!
    To Hit <8500, 5019 yes
    To Crit <625, 4667 no
    14+3+4.5+1*1.5=33.75 Damage to Edgeworth
    -9 Energy

    Round 3:
    Medicham uses Hi Jump Kick!
    To Hit <8500, 4912 yes
    To Crit <625, 2515 no
    14+3+4.5+1*1.5=33.75 Damage to Edgeworth
    -13 Energy

    Edgeworth uses Night Slash!
    To Crit <3333, 5472 no
    7+3+3+1=14 Damage to Medicham
    -4 Energy



    Edgeworth: 33.75+33.75=67.5 Damage Taken
    Medicham: 14+17+8=39 Damage Taken
    [​IMG]
    22 HP
    84 EN
    Status: None
    6/2/2/2/75
    Super Luck
    5 Dark Gem uses left

    [​IMG]
    1 HP
    3 EN
    Status: None
    6/3/1/3/80
    Pure Power



    [​IMG]
    "Well it appears that our game is entering its final act!"

    Fake Out
  25. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,769
    Fuck me... At least a 1-0 isn't a complete failure.

    Pursuit

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