1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Roleplay Battle Arcade Challenge: waterwarrior

Discussion in 'ASB' started by Ragnarokalex, May 2, 2012.

  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    22 HP
    84 EN
    Status: None
    6/2/2/2/75
    Super Luck
    5 Dark Gem uses left

    [​IMG]
    1 HP
    3 EN
    Status: None
    6/3/1/3/80
    Pure Power

    Benched mons (open)




    Round 1:
    Medicham uses Fake Out!
    To Crit <625, 9090 no
    4+4.5+1=9.5 Damage to Edgeworth
    -4 Energy

    Medicham was KOed!


    Edgeworth: 9.5~10 Damage Taken
    Medicham:No Damage Taken
    [​IMG]
    12 HP
    84 EN
    Status: None
    6/2/2/2/75
    Super Luck
    5 Dark Gem uses left

    [​IMG]
    KO HP
    KO EN
    Status: None
    6/3/1/3/80
    Pure Power


    Dusknoir is sent out next, issue your actions waterwarrior!
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Fuck it, not even going to try.

    Night Slash (GEM) until dead

    GG Alex, and thanks for reffing this :D
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    12 HP
    84 EN
    Status: None
    6/2/2/2/75
    Super Luck
    5 Dark Gem uses left

    [​IMG]
    90 HP
    100 EN
    Status: None
    4/5/4/5/39
    Pure Power

    Benched mons (open)




    Round 1:
    Edgeworth uses Night Slash!
    To Crit <1250, 6054 no
    7+3+3+1*1.5=21 Damage to Dusknoir
    -4 Energy

    Dusknoir uses Brick Break!
    To Crit <625, 8797 no
    8+3*1.5=16.5 Damage to Edgeworth
    -6 Energy

    Edgeworth was KOed!


    [​IMG]
    KO HP
    KO EN
    Status: None
    6/2/2/2/75
    Super Luck
    5 Dark Gem uses left

    [​IMG]
    79 HP
    92 EN
    Status: None
    6/3/1/3/80
    Pure Power


    Sorry Waterwarrior, but your Battle Arcade challange has ended, your prizes for this run are as such:

    Phoenix the Lucario: 12 MC +3 KOC
    Edgeworth the Absol: 3 MC +2 KOC
    Houdin the Alakazam: 3 MC
    you recieve 5 CC

    I recieve 18 UC


    You may challange the Arcade again on the 26th of November.
  4. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513


    Battle 1!

    [​IMG]

    Preschooler Todd would like to fight

    RNG: 57/125

    Nuzleaf (open)


    [​IMG]
    Nuzleaf(F)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    Abilities:

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Ability:
    Chlorophyll


    Attacks:
    Bide
    Razor Leaf
    Pound
    Harden
    Growth
    Nature Power
    Fake Out
    Synthesis
    Torment

    Hidden Power Fire 7
    Sunny Day
    Hyper Beam
    Giga Drain
    SolarBeam
    Dark Pulse

    Foul Play
    Leech Seed
    Quick Attack
    Worry Seed




    ''We got the type advantage, right?''



    Select the events

    4/18/24/7
    21/1/21/18
    9/13/5/12
    17/11/7/11

    Show Hide

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Yaaay easy first battles!
    4 18 24 7
  6. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    RNG -: 586 out of 10,000.

    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle

    [​IMG]

    ''Daddy says a good sleep is always good.''

    Sleep -> Fake-Out -> Sunny Day

    If you wake up A1, use Torment that action.
    If Scylant is behind a substitute A2, use Hidden-Power that action, but dont push-back.
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Good thing cooldown prevents flinching!

    OBJECTION! (Bug Buzz x2 combo) -> cooldown -> Bug Bite
  8. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    100 HP
    100 EN
    Status: None
    4/2/4/3/130+
    Technician

    [​IMG]
    90 HP
    100 HP
    Status: None
    1/2/3/3/50


    'Calcs' (open)


    Scylant used combo!
    (20,25 + 3 + 1,5)*2,25 = 55,68 damage

    Nuzleaf did some stuff.

    Scylant used Bug Bite
    ([6]*1,5 + 3 + 3)*2,25 = 33,75 damage
    Nuzleaf fainted!


    [​IMG]
    100 HP
    100 EN
    Status: None
    4/2/4/3/130+
    Technician

    [​IMG]
    KO HP
    KO HP
    Status: None
    1/2/3/3/50


    [​IMG]
    ''I want my daddy!!!!!! :'(''

    Congrats for winning such a great battle, Waterwarrior! Your next opponent will be posted soon.
  9. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    Boarder Richard would like to fight!

    RNG: 95/125

    ''An ice type battle, huh?''

    Snover (open)

    [​IMG]
    Snover (M)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Brave Nature(+Atk, -SpA)
    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 34(-)
    SC: 2
    WC: 4
    Base Rank Total: 14

    Abilities:

    Snow Warning(Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.[Command: (Ability: Snow Warning)]

    Soundproof(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Attacks:
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    Grasswhistle
    Swagger
    Mist
    Ice Shard

    Hidden Power Fire 7
    Blizzard
    Ice Beam
    Shadow Ball
    Energy Ball
    Frost Breath

    Avalanche
    Bullet Seed
    Leech Seed
    Seed Bomb


    Pick da events!

    5/4/22/19
    10/1/7/13
    2/7/14/17
    5/3/8/2


    Show Hide

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Another easy one? Hooray! (Although this one will be slightly harder than the last :/)

    13 2 7 14
  11. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    RNG: 2


    2: Opponent’s Pokemon are burned for the battle.

    [​IMG]
    ''Not like that will change anything.....''

    Hidden-Power -> Swagger -> Hidden Power

    If Scylant is behind a sub when you would use Swagger, use Hidden-Power that action and push-back.
    If Protective/Evasive action, Chill that action and push-back.
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Let's fight fire with fire!

    Hidden Power -> Dig -> Hidden Power
  13. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    ''Ha! 6 BAP!''


    ......

    [​IMG]
    ''Waitasecond..............''


    [​IMG]
    100 HP
    100 EN
    Status: None
    4/2/4/3/130+
    Technician


    [​IMG]
    90 HP
    100 EN
    Status: None
    4/2/3/2/Slow
    Something

    Calcs (open)


    Scylant used Hidden Power - 4 energy
    To crit (9981) - No
    (9 + 3)*2,25 = 27 damage

    Snover used Hidden Power - 5 energy
    To crit (7199) - No
    (7)*2,25 = 15,75 damage


    Snover's Swag missed!

    Scylant used Dig - 9 energy
    To crit (6589) - No
    (8 + 3)*0,67 = 7,37 damage


    Scylant used Hidden Power - 4 energy
    To crit (1985) - No
    (9 + 3)*2,25 = 27 damage

    Snover used Hidden Power - 5 energy
    To crit (992) - No
    (7)*2,25 = 15,75 damage



    [​IMG]
    69 HP
    80 EN
    Status: None
    4/2/4/3/130+
    Technician


    [​IMG]
    29 HP
    82 EN
    Status: None
    4/2/3/2/Slow
    Something


    WW's turn.
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Hidden Power -> Bug Buzz -> Hidden Power
    If SWAG SWAG SWAG A1, change that action to Dig and push back
    If Hidden Power is used in a combo A1, change actions to Protect -> X-Scissor + X-Scissor combo -> cooldown (X-Scissor + X-Scissor combo)
  15. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    ''gg''

    Hidden-Power*3



    [​IMG]
    69 HP
    80 EN
    Status: None
    4/2/4/3/130+
    Technician


    [​IMG]
    29 HP
    82 EN
    Status: None
    4/2/3/2/Slow
    Something

    Calcs (open)


    Something


    [​IMG]
    54 HP
    80 EN
    Status: None
    4/2/4/3/130+
    Technician


    [​IMG]
    KO HP
    KO EN
    Status: None
    4/2/3/2/Slow
    Something



    Congrats, Waterwarrior! Your next opponent will show up shortly.
  16. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    ''For Master Ledian!''

    RNG: 62/125

    Meditite (open)


    [​IMG]
    Meditite (M)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [5 Pure Power]
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy(+ Trait: Pure Power)

    Moves:
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power Flying 7
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm

    Focus Punch
    Frustration
    Brick Break
    Facade
    Rock Slide
    Sleep Talk

    Drain Punch
    Ice Punch
    Psycho Cut
    Thunderpunch



    Pick the events:

    2/16/17/16
    10/5/5/8
    11/3/21/6
    17/5/8/3

    Show Hide

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Oh crap it has Rock Slide... well then, looks like we'll actually have to think for this one...

    8 3 2 16
  18. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    RNG: 4/4

    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    [​IMG]
    ''For Lady Ledian!''


    Rock-Slide -> Drain Punch -> Rock-Slide


    If Double-Team, use Rock-Slide that action and push-back.
    If Sheer-Cold in a combo, use Detect that action and push-back.
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Why do you never sub for this?

    Dig -> Aerial Ace -> Dig
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    *shrugs*

    [​IMG]
    100 HP
    100 EN
    Status: None
    4/2/4/3/130+
    Technician


    [​IMG]
    90 HP
    100 EN
    Status: None
    5/2/1/2/60

    Calcs (open)


    Scylant used Dig - 10 energy
    To crit (1970) - No
    (8 + 3) = 11 damage

    Meditite used Rock-Slide - 6 energy
    But it missed!

    Action 2

    Scylant used Aerial Ace - 5 energy
    To crit (9827) - No
    (9 + 3)*1,5 = 18 damage

    Meditite used Drain Punch - 11 energy
    To crit (3755) - No
    (8 + 3 + 4,5) = 15,5 damage
    Meditite recovered 7,75 HP

    Action 3


    Scylant used Dig - 10 energy
    To crit (7689) - No
    (8 + 3) = 11 damage

    Meditite used Rock-Slide - 6 energy
    But it missed!


    [​IMG]
    84 HP
    75 EN
    Status: None
    4/2/4/3/130+
    Technician


    [​IMG]
    58 HP
    77 EN
    Status: None
    5/2/1/2/60



    You may order.
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Just missing the KO here...

    Aerial Ace -> Blizzard -> Aerial Ace
    If Rock Slide outside of a combo, change that action to Dig
    If Rock Slide is used in a combo, change that action to Protect
  22. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    ''Give us strength, Lady Ledian!''

    Force-Palm*3

    If you paralise him, change the following actions to Rock-Slide -> Rock-Slide


    [​IMG]
    84 HP
    75 EN
    Status: None
    4/2/4/3/130+
    Technician


    [​IMG]
    58 HP
    77 EN
    Status: None
    5/2/1/2/60


    Calcs (open)


    Scylant used Aerial Ace - 5 energy
    To crit (9827) - No
    (9 + 3)*1,5 = 18 damage

    Meditite used Force-Palm - 4 energy
    To crit (6044) - No
    To paralise (8791) - No
    (6 + 3 + 4,5) = 13,5 damage

    Action 2

    Scylant used Blizzard
    To crit (4352) - No
    To freeze (8761) - No
    (12 + 3 + 3 ) = 18 damage


    Meditite used Force-Palm - 7 energy
    To crit (1002) - No
    To paralise (7765) - No
    (6 + 3 + 4,5) = 13,5 damage

    Action 3

    Scylant used Aerial Ace - 5 energy
    To crit (9827) - No
    (9 + 3)*1,5 = 18 damage

    Meditite used Force-Palm - 10 energy
    To crit (9585) - No
    To paralise (2267) - Yes
    (6 + 3 + 4,5) = 13,5 damage





    [​IMG]
    44 HP
    57 EN
    Status: None
    4/2/4/3/130+
    Technician
    20% paralised

    [​IMG]
    4 HP
    56 EN
    Status: None
    5/2/1/2/60

    [​IMG]
    ''Forgive me.....Lady Ledian....''



    Rock-Slide combo -> Cooldown -> Rock-Slide combo


    Combo has to hit and the paralise must occur....yup, these odds are terrible.
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    To make things even better for you, Force Palm inflicts 20% paralysis, so I only have a 15% chance not to move :D

    Ice Shard until one of you dies
  24. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    44 HP
    57 EN
    Status: None
    4/2/4/3/130+
    Technician
    20% paralised

    [​IMG]
    4 HP
    56 EN
    Status: None
    5/2/1/2/60


    Scylant is unable to move and gets hit by the combo.


    Wheeeeeeeeeeeeeeee


    lolno.

    [​IMG]
    44 HP
    57 EN
    Status: None
    4/2/4/3/130+
    Technician
    20% paralised

    [​IMG]
    KO HP
    KO EN
    Status: None
    5/2/1/2/60


    [​IMG]
    ''I am....so sorry.....''


    Next battle will be up soon.

  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    Arcade Star Dahlia wants to battle!

    "No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

    Dusknoir (open)
    [​IMG]
    Dusknoir(F)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    -10% Evasion

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Moves
    ThunderPunch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Endure
    Embargo
    Giga Impact
    Flash
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Strength
    Rock Smash

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split

    Body Slam
    Counter
    DynamicPunch
    Double-Edge
    Headbutt
    Helping Hand
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud Slap
    Nightmare
    Seismic Toss
    Snore
    Spite
    Sucker Punch
    Trick
    Medicham (open)
    [​IMG]
    Medicham(F)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [6 Pure Power]
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy + Pure Power[Trait]

    Moves
    Fire Punch
    Ice Punch
    ThunderPunch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power Flying 7
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm
    Hi Jump Kick
    Psych Up
    Acupressure
    Power Trick
    Reversal
    Recover

    Focus Punch
    Psyshock
    Toxic
    Bulk Up
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Drain Punch
    Recycle
    Retaliate
    Giga Impact
    Flash
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Bullet Punch
    DynamicPunch
    Fake Out
    Foresight
    Guard Swap
    Power Swap
    Psycho Cut

    Body Slam
    Counter
    Double-Edge
    Gravity
    Headbutt
    Helping Hand
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    Trick
    Vacuum Wave
    Zen Headbutt
    Ludicolo (open)
    [​IMG]
    Ludicolo(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Ability:
    Swift Swim

    Moves:
    Astonish
    Growl
    Absorb
    Nature Power
    Fake Out
    Mist
    Fury Swipes
    Water Sport
    Rain Dance
    BubbleBeam
    Thief
    Natural Gift
    Mega Drain
    Zen Headbutt
    Uproar
    Hydro Pump

    Focus Punch
    Hone Claws
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power Flying 7
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Energy Ball
    Scald
    Fling
    Endure
    Drain Punch
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Grass Knot
    Swagger
    Substitute
    Surf
    Strength
    Whirlpool
    Rock Smash
    Waterfall
    Dive
    Rock Climb

    Counter
    Flail
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun

    Body Slam
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Mimic
    Mud-Slap
    Seed Bomb
    Sleep Talk
    Snore
    ThunderPunch


    "Choose which Pokemon you will lead with, my dear challenger.''

Users Viewing Thread (Users: 0, Guests: 0)