Battle Arcade Challenge: waterwarrior


''In this case, i shall use my dear Dusknoir to begin. I look foward our battle, so select an event and lets get this started!''

Pick the events:

12/2/16/17
20/19/22/1
5/6/7/4
4/5/24/21

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 3/4

22: The roulette is slowed down for the rest of the challenge(N is halved)


''Now, lets start!''

Trick-Room -> Fire-Punch -> Rock-Slide

If Taunt when you would use Trick-Room, use Rock-Slide that action
If Dig A2 OR A3 ND you did not use Trick-Room A1, use Counter that action and push-back.
 
Well that helps a fuck-ton -.-
And Dusknoir is a fucktard

Icicle Crash -> Blizzard -> Protect
If Icicle Crash flinches A1, change A3 to Substitute (15 HP)

Seriously, fuck Dusknoir. Then again, I never expected to come close to beating Dahlia anyways.
 

100 HP
100 EN
Status: None
4/2/4/3/130+
Technician



90 HP
100 EN
4/5/4/5/39
Pressure

Action 1
Scylant used Icicle Crash - 8 energy
To crit (4983) - No
To flinch (5764) - No
(9 + 3 - 1,5) = 10,5 damage

Dusknoir used Trick-Room - 10 energy
Everything is crazy now!

Action 2

Dusknoir Fire Punch - 6 energy
To crit (2843) - No
To burn (411) - Yes
(8 + 3)*2,25 = 24,75 damage

Scylant used Blizzard - 9 energy
To crit (2950) - No
To freeze (9924) - No
(12 + 3 - 1,5) = 13,5 damage

-2 HP to Scylant

Action 3

Scylant used Protect - 19 energy

Dusknoir used Rock-Slide - 6 energy
(8 + 3)*2,25 = 24,75 ''damage''

-2 HP to Scylant



71 HP
74 EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician



66 HP
78 EN
4/5/4/5/39
Pressure


I wonder if Pressure will change anything.....
 


''We are going for Ludicolo now.''

Teether Dance -> Energy Ball -> Energy Ball

If Spikes, use Fake Out that action and push-back, but only once.
If Double Team is sucesfully used, use Razor-Leaf in the next action and push-back.
 

90 HP
100 EN
Status: None
4/6/3/2/70
Skill Link


71 HP
74 EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician



100 HP
100 EN
Status: None
3/3/4/4/60
Swift Swim



66 HP
78 EN
4/5/4/5/39
Pressure




Ludicolo used Teeter Dance - 5 energy
Intensity: 2/3 (Severe)

Frozone tries to use Icicle Spear.... - 9 energy
Hitself (3445) - Yes
(4 - 2,5) = 1,5 damage

Action 2

Ludicolo used Energy Ball - 5 energy
To crit (3425) - No
To lower Sp.Def (2236) - No
(8 + 3 + 3)*1,5 = 21 damage

Frozone tries to use Avalanche.... - 7 energy
To hitself (2264) - Yes.

BUT, according to the DAT, the mon snaps out after suffering 16 damage or more from a single attack (Crap....). :(

(12 + 3 + 1,5) = 16,5 damage

Action 3

Ludicolo used Energy Ball - 9 energy
To crit (5468) - No
To lower Sp.Def (9874) - No
(8 + 3 + 3)*1,5 = 21 damage

Frozone used Icicle Spear - 9 damage
To crit (2385, 2489, 823, 5562, 1938) - No
(15 + 3 + 1,5) = 19,5 damage




47 HP
100 EN
Status: None
4/6/3/2/70
Skill Link


71 HP
74 EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician



64 HP
81 EN
Status: None
3/3/4/4/60
Swift Swim



66 HP
78 EN
4/5/4/5/39
Pressure



Trick-Room (3 Rounds)


Your turn.
 
Screw it, let's just deal as much damage as possible.

Rock Blast -> Icicle Spear -> Rock Blast
If Counter, change that action to Blizzard the first time, Ice Beam the second, and Blizzard the third
If a P/E action is used successfully, change that action to Spikes
 

''I agree, lets go for the damage race.''

Giga Drain -> Absorb -> Energy Ball

If Giga Drain crits, use Energy Ball A2.



47 HP
100 EN
Status: None
4/6/3/2/70
Skill Link


71 HP
74 EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician



64 HP
81 EN
Status: None
3/3/4/4/60
Swift Swim



66 HP
78 EN
4/5/4/5/39
Pressure



Action 1

Ludicolo used Giga Drain - 11 energy
To crit (3382) - No
(8 + 3 + 3)*1,5 = 21 damage
+10,5 HP to Ludicolo

Cloyster used Rock-Blast
To crit (7652, 2592, 221, 9520, 8521) - One
(15 + 1,5 + 1) = 17,5 damage


Action 2

Ludicolo used Absorb - 5 energy
To crit (5419) - No
(4 + 3 + 3)*1,5 = 15 damage
+7,5 HP to Ludicolo

Cloyster used Icicle Spear
To crit (921, 5120, 7501, 5562, 9973) - No
(15 + 1,5 + 3) = 19,5 damage

Action 3

Ludicolo used Energy Ball - 5 energy
To crit (3425) - No
To lower Sp.Def (2236) - No
(8 + 3 + 3)*1,5 = 21 damage

Cloyster fainted!




KO HP
KO EN
Status: None
4/6/3/2/70
Skill Link


71 HP
74 EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician



45 HP
60 EN
Status: None
3/3/4/4/60
Swift Swim



66 HP
78 EN
4/5/4/5/39
Pressure



Trick-Room (2 Rounds)




''A KO, huh? No need to worry, our battle is just beggining. Send out your next pokemon.''
 

''Haha, probably, but it is alright :D''

Fake-Out -> Fire-Punch -> Fire Punch


If Bug Buzz, use Dive that action.
If Bug Buzz in a combo, use Dive (Suspend) that action.
 
Huh. Turns out Fire Punch actually does a pretty bearable amount of damage. ATTACK!

Protect -> Leech Life -> X-Scissor

And fun fact, this is actually the last round of Trick Room, as you forgot to count the first round in the 4 rounds TR lasts
 
GOD DAMN IT.

Trick-Room (Last Round)


71 HP
74 EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician


KO HP
KO EN
Status: None
4/6/3/2/70
Skill Link



45 HP
60 EN
Status: None
3/3/4/4/60
Swift Swim



66 HP
78 EN
4/5/4/5/39
Pressure



Ludicolo used Fake-Out - 4 energy
(4 + 1,5) = 5,5 ''damage''

Scylant used Protect - 8 energy
-2 HP to Scylant
Action 2

Ludicolo used Fire-Punch - 6 energy
To crit (4649) - No
(8 + 1,5)*2,25 = 21,375 damage

Scylant used Leech Life - 12 energy
To crit (8235) - No
(9 + 3 + 1,5 - 3)*1,5 = 15,75 damage
+ 7,75 HP to Scylant!
-2 HP to Scylant

Action 3

Ludicolo used Fire-Punch - 10 energy
To crit (4649) - No
(8 + 1,5)*2,25 = 21,375 damage

Scylant used X-Scissor - 5 energy
To crit (7027) - No
(8 + 3 + 1,5 - 3)*1,5 = 14,25 damage

-2 HP to Scylant






30 HP
49 EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician


KO HP
KO EN
Status: None
4/6/3/2/70
Skill Link



15 HP
40 EN
Status: None
3/3/4/4/60
Swift Swim



66 HP
78 EN
4/5/4/5/39
Pressure



You are up.
 
I'm still not getting that KO, am I?

Leech Life x3
If successful P/E move, Chill
If Endure, change that action to Hail

Goddamn this sucks, but I guess the sooner this is over the better :/
 


''Time for a little change of plans!''

Endure -> Sunny Day -> Fire-Punch



30 HP
49 EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician


KO HP
KO EN
Status: None
4/6/3/2/70
Skill Link



15 HP
40 EN
Status: None
3/3/4/4/60
Swift Swim



66 HP
78 EN
4/5/4/5/39
Pressure



Ludicolo used Endure - 15 energy
Scylant used Hail - 9 energy
-2 HP to Ludicolo
-2 HP to Scylant


Action 2

Scylant used Leech-Life - 12 energy
13 damage!
+6,5 HP to Scylant.

Ludicolo used Sunny Day - 10 energy

-2 HP to Scylant

Action 3

Scylant used Leech-Life - 16 energy
0 Damage!

Ludicolo used Fire-Punch - 5 energy
To crit (7289) - No
(8 + 1,5 + 3)*2,25 = 28,125 damage

-2 HP to Scylant




2 HP
12 EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician


KO HP
KO EN
Status: None
4/6/3/2/70
Skill Link



1 HP
10 EN
Status: None
3/3/4/4/60
Swift Swim



66 HP
78 EN
4/5/4/5/39
Pressure



Sun! (4 rounds)





''Such a shame Scylant is still faster even in the rain.....oh well, show your power, Ludicolo!''

Fake-Out*3

If Scylant is under the effects of a protective/evasive move, Chill that action

[Youtube]kAHHFc-gIeI[/Youtube]
 

2 HP
12 EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician


KO HP
KO EN
Status: None
4/6/3/2/70
Skill Link



1 HP
10 EN
Status: None
3/3/4/4/60
Swift Swim



66 HP
78 EN
4/5/4/5/39
Pressure



Sun! (3 rounds)


Ludicolo used Fake-Out - 4 energy

Scylant fainted!



110 HP
100 EN
5/3/2/2/92
Snow Cloak


KO HP
KO EN
Status: None
4/6/3/2/70
Skill Link


KO HP
KO EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician



1 HP
6 EN
Status: None
3/3/4/4/60
Swift Swim



66 HP
78 EN
4/5/4/5/39
Pressure


Sun (3 Rounds)


''You still have one pokemon, believe in yourself, Challenger :D''
 
You are beyond a shadow of a doubt the most encouraging Dahlia EVER. I mean, you didn't even safely switch away and save Ludicolo when you totally could @_@

Ice Shard x3
If successful P/E action, Substitute (15 HP)
If Fake Out, Protect
 
:)

Fake-Out



110 HP
100 EN
5/3/2/2/92
Snow Cloak


KO HP
KO EN
Status: None
4/6/3/2/70
Skill Link


KO HP
KO EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician



1 HP
6 EN
Status: None
3/3/4/4/60
Swift Swim



66 HP
78 EN
4/5/4/5/39
Pressure


Sun (3 Rounds)


Ludicolo used Fake-Out!
(4) = 4 ''damage''

Mamoswine used Protect - 8 energy

Ludicolo fainted!



110 HP
94 EN
5/3/2/2/92
Snow Cloak


KO HP
KO EN
Status: None
4/6/3/2/70
Skill Link


KO HP
KO EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician



66 HP
78 EN
4/5/4/5/39
Pressure


KO HP
KO EN
Status: None
3/3/4/4/60
Swift Swim




''Thank you so much, my dear Ludicolo. Dusknoir, go for it!''


Trick-Room -> Will-O-Wisp -> Fire-Punch


If Mamoswine is behind a substitute when you would use Will-O-Wisp, change that action to Fire-Punch and push-back.
If Mamoswine is under the effects of a protective/evasive move A2 or A3, use Gravity that action and push-back.
 
Too bad Fire Punch only deals 14.25 DMG, which is just enough to not have the Substitute break!

Substitute (15 HP) -> Earthquake -> Icicle Crash
 

''Not this time ;)''




110 HP
94 EN
5/3/2/2/92
Snow Cloak


KO HP
KO EN
Status: None
4/6/3/2/70
Skill Link


KO HP
KO EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician



66 HP
78 EN
4/5/4/5/39
Pressure


KO HP
KO EN
Status: None
3/3/4/4/60
Swift Swim

Sun! (3 Rounds)

Dusknoir used Trick-Room - 10 energy

Mamoswine used Substitute - 14 energy
15 HP Sub for Mamo!

Action 2

Dusknoir used Fire-Punch - 5 energy
The power of the sun boosts Fire-Punch!
(8 + 3 + 1,5) = 18,75 damage

The Substitute faded!

Mamoswine used Earthquake - 8 energy
To crit (3900) - No
(10 + 3) = 13 damage

Action 3

Dusknoir used Will-O-Wisp - 7 energy
To hit (698) - Yes
Mamoswine was burned!

Mamoswine used Icicle Crash - 8 energy
To hit (5877) - No
To crit (9713) - No
(9 + 3 - 3) = 9 damage
-2 HP to Mamo






93 HP
64 EN
5/3/2/2/92
Snow Cloak
Burned


KO HP
KO EN
Status: None
4/6/3/2/70
Skill Link


KO HP
KO EN
Status: Burned (2 DPA)
4/2/4/3/130+
Technician



44 HP
56 EN
4/5/4/5/39
Pressure


KO HP
KO EN
Status: None
3/3/4/4/60
Swift Swim


Sun! (2 Rounds)

Trick-Room (3 Rounds)



''Get ready, Dusknoir, here he comes!''
 
/me facepalms

Wooooow I'm stupid

Facade -> Icicle Crash -> Facade
If Pain Split, Protect and push back. Do not activate consecutively
If successful P/E move, Hail the first time and Reflect the second, pushing back each time
 

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