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Data Battle Arcade Preparations [UPDATED WITH NEW POKEMON!]

Discussion in 'Network Center' started by Destiny Warrior, Mar 4, 2012.

  1. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    [​IMG]

    [​IMG]

    Battle Arcade

    The Battle Arcade is one of the Battle Facilities exported from the main games to ASB. It was approved here, and is detailed here.

    Pokemon
    The Battle Arcade usually uses quasi-random Pokemon, but for ASB it'll be a little different. I need you guys to create Pokemon templates for me that will save me a billion hours of my time I don't have to spend. Basically, follow the guidelines:

    1.Put all Pokemon you do in separate hide tags. Use the format you use for standard ASB Pokemon. A sample is given below.

    2. List all level up moves upto level 35(all generations), including pre-evolution moves if applicable.

    3. Then separately list all remaining LU moves from all generations.

    4. List all TMs and HMs the Pokemon learns(all generations).

    5. List all egg moves the Pokemon learns(all generations only).

    6. List all tutor and event moves the Pokemon gets(all generations).

    7. Leave the nature area blank, and do the stats as if they were neutral natured(though it shouldn't be written anywhere).

    8. Use Veekun.com for the sprites.

    9. Do not include EC, MC and DC.

    10. Do not list Dream World Abilities specially. List them like normal abilities.

    11. Please do the Pokemon properly because it's difficult to have to check and redo things that are done wrong.

    12. List all Pokemon to be male(unless female only or genderless). I will handle genders myself later.

    13. If there are any repetitions in moves, list only the first instance of the move.

    Here's the fun part: You're rewarded for helping! Yes, you can earn some UC while you're at this. You earn 1 UC for every 5 Pokemon that you do.

    The social group for preparations stuff is long obsolete, but if you can bring that stuff here, it would be great, and save everyone a lot of time.

    As this is now moving into a new thread, for the sake of sanity, all reservations are wiped. My apologies to you folks, but now that official approval has been received, this needs to be sped up as much as possible(and it takes too long for a single person to finish a generation.

    The list of the Pokemon themselves is given below.

    Venusaur (open)
    [​IMG]
    Venusaur(M)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Abilities:

    Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks
    Tackle
    Growl
    Leech Seed
    Vine Whip
    Poisonpowder
    Sleep Powder
    Razor Leaf
    Sweet Scent
    Growth
    Double-Edge
    Petal Dance
    Worry Seed

    Synthesis
    SolarBeam
    Seed Bomb

    Swords Dance
    Toxic
    Body Slam
    Take Down
    Hyper Beam
    Rage
    Mega Drain
    Mimic
    Double Team
    Reflect
    Bide
    Rest
    Substitute
    Cut
    Flash
    Headbutt
    Curse
    Roar
    Hidden Power
    Sunny Day
    Snore
    Protect
    Giga Drain
    Frustration
    Return
    Mud-Slap
    Swagger
    Sleep Talk
    Defense Curl
    Rest
    Attract
    Fury Cutter
    Bullet Seed
    Earthquake
    Sludge Bomb
    Facade
    Secret Power
    Energy Ball
    Endure
    Giga Impact
    Captivate
    Natural Gift
    Grass Knot
    Strength
    Rock Smash
    Rock Climb
    Venoshock
    Light Screen
    Safeguard
    Round
    Echoed Voice
    Bulldoze

    Petal Dance
    Razor Wind
    Skull Bash
    Amnesia
    Charm
    GrassWhistle
    Ingrain
    Leaf Storm
    Nature Power
    Power Whip
    Sludge

    Frenzy Plant
    Grass Pledge
    Block
    Knock Off
    Outrage
    String Shot
    Rock Throw
    Ancientpower
    Charizard (open)
    [​IMG]
    Charizard(M)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Abilities:

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)..

    Attacks
    Heat Wave
    Scratch
    Growl
    Ember
    Metal Claw
    Leer
    Dragon Claw
    Shadow Claw
    Air Slash
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Flamethrower
    Fire Fang
    Flame Burst
    Slash

    Wing Attack
    Fire Spin
    Inferno
    Flare Blitz

    Hone Claws
    Focuc Punch
    Dragon Claw
    DynamicPunch
    Headbutt
    Curse
    Roar
    Mega Punch
    Swords dance
    Mega Kick
    Toxic
    Rock Smash
    Hidden Power
    Sunny Day
    Snore
    Body Slam
    Take Down
    Double Edge
    Hyper Beam
    Protect
    Endure
    Frustration
    SolarBeam
    Submission
    Iron Tail
    Dragonbreath
    Counter
    Seismic Toss
    Earthquake
    Return
    Fissure
    Dig
    Brick Break
    Mimic
    Double Team
    Flamethrower
    Swagger
    Sleep Talk
    Sandstorm
    Reflect
    Bide
    Rock Tomb
    Swift
    Aerial Ace
    Facade
    Secret Power
    Defense Curl
    Skull Bash
    Rest
    Attract
    Round
    Echoed Voice
    Steel Wing
    Overheat
    Roost
    Focus Blast
    Fling
    Sky Drop
    Incinerate
    Dragon Pulse
    Will-o-Wisp
    Giga Impact
    Bulldoze
    Captivate
    Rock Slide
    Dragon Tail
    Natural Gift
    Fire Punch
    Substitute
    Fury Cutter
    Cute
    Fly
    Strength
    Defog

    Ancientpower
    Beat Up
    Belly Drum
    Bite
    Crunch
    Dragon Dance
    Dragon Rush
    Outrage

    Air Cutter
    Blast Burn
    Fire Pledge
    Ominous Wind
    Swift
    Tailwind
    ThunderPunch
    Twister
    Blastoise (open)

    [​IMG]
    Blastoise (M)
    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 78
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Attacks
    Tackle
    Tail Whip
    Bubble
    Flash Cannon
    Water Gun
    Withdraw
    Bite
    Rapid Spin
    Protect
    Water Pulse
    Aqua Tail

    Skull Bash
    Iron Defense
    Rain Dance
    Hydro Pump

    Focus Punch
    Water Pulse
    Dynamicpunch
    Headbutt
    Curse
    Rollout
    Roar
    Mega Punch
    Mega Kick
    Toxic
    Body Slam
    Take Down
    Double-Edge
    Bubblebeam
    Hail
    Hidden Power ? (?)
    Snore
    Ice Beam
    Blizzard
    Hyper Beam
    Submission
    Counter
    Seismic Toss
    Rage
    Icy Wind
    Endure
    Frustration
    Smack Down
    Iron Tail
    Earthquake
    Return
    Fissure
    Dig
    Brick Break
    Mud-slap
    Mimic
    Double Team
    Rock Tomb
    Ice Punch
    Facade
    Secret Power
    Swagger
    Sleep Talk
    Defense Curl
    Reflect
    Bide
    Rest
    Attract
    Round
    Focus Blast
    Scald
    Brine
    Fling
    Giga Impact
    Avalanche
    Gyro Ball
    Bulldoze
    Captivate
    Rock Slide
    Dragon Tail
    Natural Gift
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Rock Climb
    Dive

    Aqua Jet
    Aqua Ring
    Confusion
    Fake Out
    Flail
    Foresight
    Haze
    Mirror Coat
    Mist
    Mud Sport
    Muddy Water
    Refresh
    Water Spout
    Yawn

    Hydro Cannon
    Outrage
    Signal Beam
    Water Pledge
    Zen Headbutt
    Zap Cannon
    Raichu (open)

    [​IMG]
    Raichu (M)
    Type:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Attacks
    Charm
    Sweet Kiss
    Nasty Plot
    Thundershock
    Tail Whip
    Quick Attack
    Growl
    Thunder Wave
    Thunderbolt
    Swift
    Electro Ball
    Double Team
    Slam
    Feint
    Agility

    Discharge
    Light Screen
    Thunder

    Focus Punch
    DynamicPunch
    Headbutt
    Curse
    Rollout
    Mega Punch
    Mega Kick
    Toxic
    Body Slam
    Take Down
    Double-Edge
    Zap Cannon
    Hidden Power ? (?)
    Snore
    Hyper Beam
    Pay Day
    Protect
    Rain Dance
    Endure
    Frustration
    Iron Tail
    Submission
    Seismic Toss
    Rage
    Mimic
    Return
    Mud-slap
    Dig
    Brick Break
    Double Team
    Shock Wave
    Facade
    Secret Power
    Swagger
    Sleep Talk
    Reflect
    Bide Swift
    Defense Curl
    ThunderPunch
    Detect
    Skull Bash
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Fling
    Charge Beam
    Giga Impact
    Flash
    Volt Switch
    Captivate
    Natural Gift
    Substitute
    Wild Charge
    Rock Smash
    Strength
    Flash

    Bestow
    Charge
    DoubleSlap
    Encore
    Fake Out
    Flail
    Lucky Chant
    Present
    Reversal
    Tickle
    Wish
    Volt Tackle

    Counter
    Covet
    Helping Hand
    Knock Off
    Magnet Rise
    Signal Beam
    Fly
    Surf
    Dizzy Punch
    Petal Dance
    Scary Face
    Sing
    Sandslash (open)

    [​IMG]
    Sandslash (M)
    Type:

    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Attacks
    Scratch
    Defense Curl
    Sand-Attack
    Poison Sting
    Rollout
    Rapid Spin
    Swift
    Fury Cutter
    Magnitude
    Fury Swipes
    Crush Claw
    Sand Tomb
    Slash
    Dig
    Gyro Ball

    Swords Dance
    Sandstorm

    Hone Claws
    Focus Punch
    DynamicPunch
    Headbutt
    Curse
    Toxic
    Hidden Power ? (?)
    Sunny Day
    Snore
    Body Slam
    Take Down
    Double-Edge
    Hyper Beam
    Protect
    Safeguard
    Endure
    Frustration
    Iron Tail
    Submission
    Seismic Toss
    Rage
    Earthquake
    Return
    Fissure
    Brick Break
    Mud-slap
    Mimic
    Double Team
    Swagger
    Sleep Talk
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Bide
    Swift
    Detect
    Skull Bash
    Rest
    Rock Slide
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Stealth Rock
    Captivate
    X-Scissor
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb

    Chip Away
    Counter
    Flail
    Metal Claw
    Mud Shot
    Night Slash

    Covet
    Earth Power
    Knock Off
    Super Fang
    Nidoqueen (open)

    [​IMG]
    Nidoqueen (F)
    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 76
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18


    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks
    Growl
    Tackle
    Scratch
    Tail Whip
    Body Slam
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Chip Away
    Helping Hand
    Toxic Spikes
    Fury Swipes

    Flatter
    Crunch
    Earth Power
    Superpower
    Captivate
    Poison Fang

    Hone Claws
    Focus Punch
    Water Pulse
    DynamicPunch
    Headbutt
    Curse
    Roar
    Mega Punch
    Mega Kick
    Toxic
    Venoshock
    Rock Smash
    Hidden Power
    Sunny Day
    Snore
    Taunt
    Horn Drill
    Take Down
    Double-Edge
    Bubblebeam
    Water Gun
    Ice Beam
    Blizzard
    Hyper Beam
    Icy Wind
    Protect
    Rain Dance
    Endure
    Frustration
    Smack Down
    Iron Tail
    Pay Day
    Submission
    Counter
    Seismic Toss
    Rage
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Fissure
    Mimic
    Shadow Ball
    Brick Break
    Mud-slap
    Double Team
    Sludge Wave
    Shock Wave
    Flamethrower
    Sludge Bomb
    Ice Punch
    Swagger
    Sleep Talk
    Sandstorm
    Reflect
    Bide
    Fire Blast
    Defense Curl
    ThunderPunch
    Detect
    Skull Bash
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Rock Slide
    Attract
    Thief
    Round
    Echoed Voice
    Fire Punch
    Focus Blast
    Fling
    Incinerate
    Quash
    Dragon Pulse
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Avalanche
    Stealth Rock
    Captivate
    Dragon Tail
    Natural Gift
    Poison Jab
    Fury Cutter
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Whirlpool
    Rock Climb

    Beat Up
    Charm
    Disable
    Focus Energy
    Poison Tail
    Pursuit
    Supersonic

    Aqua Tail
    Outrage
    Super Fang
    Uproar
    Lovely Kiss
    Moonlight
    Sweet Kiss
    Nidoking (open)

    [​IMG]
    Nidoking (M)
    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    LEAVE THE NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Chip Away
    Horn Attack
    Helping Hand
    Thrash
    Toxic Spikes

    Flatter
    Poison Jab
    Horn Drill
    Captivate
    Earth Power
    Megahorn

    Hone Claws
    Focus Punch
    Water Pulse
    DynamicPunch
    Headbutt
    Curse
    Roar
    Mega Punch
    Mega Kick
    Toxic
    Venoshock
    Hidden Power ? (?)
    Sunny Day
    Snore
    Taunt
    Body Slam
    Take Down
    Double-Edge
    Bubblebeam
    Water Gun
    Ice Beam
    Blizzard
    Hyper Beam
    Icy Wind
    Protect
    Rain Dance
    Endure
    Frustration
    Smack Down
    Iron Tail
    Pay Day
    Submission
    Counter
    Seismic Toss
    Rage
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Fissure
    Mimic
    Shadow Ball
    Brick Break
    Mud-slap
    Double Team
    Sludge Wave
    Shock Wave
    Flamethrower
    Sludge Bomb
    Ice Punch
    Swagger
    Sleep Talk
    Sandstorm
    Reflect
    Bide
    Fire Blast
    Defense Curl
    ThunderPunch
    Detect
    Skull Bash
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Rock Slide
    Attract
    Thief
    Round
    Echoed Voice
    Fire Punch
    Focus Blast
    Fling
    Incinerate
    Quash
    Dragon Pulse
    Shadow Claw
    Giga Impact
    Stone Edge
    Bulldoze
    Avalanche
    Stealth Rock
    Dragon Tail
    Natural Gift
    Fury Cutter
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Whirlpool
    Rock Climb

    Amnesia
    Beat Up
    Confusion
    Disable
    Head Smash
    Poison Tail
    Sucker Punch
    Supersonic

    Aqua Tail
    Drill Run
    Outrage
    Super Fang
    Superpower
    Uproar
    Lovely Kiss
    Sweet Kiss
    Morning Sun
    Clefable (open)
    [​IMG]
    Clefable(M)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    Abilities:

    Cute Charm(Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Attacks
    Sing
    Doubleslap
    Minimize
    Metronome
    Moonlight
    Charm
    Sweet Kiss
    Copycat
    Magical Leaf
    Pound
    Growl
    Encore
    Defense Curl
    Follow Me
    Wake-Up Slap
    Bestow
    Cosmic Power
    Lucky Chant
    Gravity

    Stored Power
    Light Screen
    Meteor Mash
    Healing Wish
    After You

    Mega Punch
    Mega Kick
    Toxic
    Body Slam
    Take Down
    Double-Edge
    BubbleBeam
    Water Gun
    Ice Beam
    Blizzard
    Hyper Beam
    Submission
    Counter
    Seismic Toss
    Rage
    SolarBeam
    Thunderbolt
    Thunder
    Psychic
    Teleport
    Mimic
    Double Team
    Reflect
    Bide
    Fire Blast
    Skull Bash
    Rest
    Thunder Wave
    Psywave
    Tri Attack
    Substitute
    Strength
    Flash
    DynamicPunch
    Headbutt
    Curse
    Rollout
    Zap Cannon
    Psych Up
    Hidden Power
    Sunny Day
    Snore
    Icy Wind
    Protect
    Rain Dance
    Endure
    Frustration
    Iron Tail
    Return
    Shadow Ball
    Mud-Slap
    Ice Punch
    Swagger
    Sleep Talk
    ThunderPunch
    Dream Eater
    Detect
    Attract
    Fire Punch
    Nightmare
    Focus Punch
    Water Pulse
    Calm Mind
    Safeguard
    Dig
    Brick Break
    Shock Wave
    Flamethrower
    Facade
    Secret Power
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Drain Punch
    Recycle
    Giga Impact
    Stealth Rock
    Captivate
    Natural Gift
    Grass Knot
    Rock Smash
    Psyshock
    Telekinesis
    Round
    Echoed Voice
    Incinerate
    Retaliate
    Work Up

    Amnesia
    Belly Drum
    Present
    Splash
    Wish
    Aromatherapy
    Covet
    Fake Tears
    Tickle

    Softboiled
    Bounce
    Endeavor
    Heal Bell
    Helping Hand
    Knock Off
    Last Resort
    Magic Coat
    Role Play
    Signal Beam
    Trick
    Zen Headbutt
    Uproar
    Petal Dance
    Scary Face
    Swift
    Ninetales
    Vileplume
    Ninetales (open)
    [​IMG]
    Ninetales(M)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    Abilities:

    Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Drougt(Innate): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Attacks
    Nasty Plot
    Ember
    Quick Attack
    Confuse Ray
    Tail Whip
    Roar
    Safeguard
    Fire Spin
    Will-O-Wisp
    Imprison
    Flame Burst
    Flamethrower
    Payback

    Captivate
    Inferno
    Grudge
    Extrasensory
    Fire Blast

    Toxic
    Body Slam
    Take Down
    Double-Edge
    Hyper Beam
    Rage
    Dig
    Mimic
    Double Team
    Reflect
    Bide
    Swift
    Skull Bash
    Rest
    Substitute
    Headbutt
    Curse
    Hidden Power
    Sunny Day
    Snore
    Protect
    Endure
    Frustration
    Iron Tail
    Return
    Swagger
    Sleep Talk
    Attract
    Facade
    Secret Power
    Overheat
    Calm Mind
    SolarBeam
    Giga Impact
    Psych Up
    Captivate
    Dark Pulse
    Natural Gift
    Dream Eater
    Psyshock
    Flame Charge
    Round
    Energy Ball
    Incinerate

    Disable
    Faint Attack
    Flail
    Hypnosis
    Spite
    Heat Wave
    Howl
    Flare Blitz
    Power Swap
    Hex
    Tail Slap

    Ominous Wind
    Pain Split
    Role Play
    Zen Headbutt

    Venomoth
    Arcanine
    Poliwrath
    Alakazam
    Machamp
    Victreebel
    Tentacruel
    Golem
    Rapidash
    Slowbro
    Cloyster
    Gengar
    Hypno
    Kingler
    Exeggutor
    Marowak
    Hitmonlee
    Hitmonchan
    Weezing
    Kangaskhan
    Starmie
    Pinsir
    Tauros
    Gyarados
    Ditto
    Vaporeon
    Jolteon
    Flareon
    Aerodactyl

    Meganium
    Typhlosion
    Feraligatr
    Ledian
    Ariados
    Crobat
    Lanturn
    Xatu
    Ampharos
    Bellossom
    Azumarill
    Sudowoodo
    Politoed
    Jumpluff
    Quagsire
    Espeon
    Umbreon
    Slowking
    Girafarig
    Forretress
    Dunsparce
    Steelix
    Granbull
    Qwilfish
    Scizor
    Shuckle
    Heracross
    Ursaring
    Magcargo
    Octillery
    Mantine
    Skarmory
    Houndoom
    Kingdra
    Donphan
    Stantler
    Smeargle
    Hitmontop
    Miltank
    Blissey
  2. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    This post will be used for Pokemon 81-160.

    Sceptile
    Blaziken
    Swampert
    Ludicolo
    Shiftry
    Swellow
    Pelipper
    Gardevoir
    Masquerain
    Breloom
    Ninjask
    Shedinja
    Exploud
    Hariyama
    Delcatty
    Sableye
    Aggron
    Medicham
    Manectric
    Swalot
    Sharpedo
    Wailord
    Camerupt
    Torkoal
    Grumpig
    Flygon
    Cacturne
    Altaria
    Zangoose
    Seviper
    Lunatone
    Solrock
    Whiscash
    Crawdaunt
    Claydol
    Cradily
    Armaldo
    Milotic
    Absol
    Walrein

    Torterra
    Infernape
    Empoleon
    Staraptor
    Luxray
    Roserade
    Rampardos
    Bastiodon
    Vespiquen
    Floatzel
    Ambipom
    Drifblim
    Mismagius
    Honchkrow
    Bronzong
    Spiritomb
    Lucario
    Hippowdon
    Drapion
    Toxicroak
    Abomasnow
    Weavile
    Magnezone
    Lickilicky
    Rhyperior
    Tangrowth
    Electivire
    Magmortar
    Togekiss
    Yanmega
    Leafeon
    Glaceon
    Gliscor
    Mamoswine
    Porygon-Z
    Gallade
    Probopass
    Dusknoir
    Froslass
    Rotom-A (open)

    [​IMG] | [​IMG] | [​IMG] | [​IMG] | [​IMG]
    Rotom-A(U)

    Types:

    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20


    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge
    Hydro Pump | Air Slash | Leaf Storm | Blizzard | Overheat

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Reflect
    Facade
    Secret Power
    Rest
    Thief
    Snatch
    Round
    Charge Beam
    Endure
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Dark Pulse
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger

    Mud-Slap
    Pain Split
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Swift
  3. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    This post will be used for Pokemon 161-210.

    Serperior (open)
    [​IMG]

    Serperior (M)

    Types:

    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Overgrow:
    (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:

    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Leaf Blade
    Coil
    Giga Drain

    Wring Out
    Gastro Acid
    Leaf Storm

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Return
    Double Team
    Reflect
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Giga Impact
    Flash
    Swords Dance
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Captivate
    Glare
    Iron Tail
    Magical Leaf
    Mean Look
    Mirror Coat
    Natural Gift
    Pursuit
    Sweet Scent
    Twister

    Frenzy Plant
    Grass Pledge
    Emboar (open)
    [​IMG]

    Emboar (M)

    Types:

    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats
    HP: 110
    Atk: 5
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 65
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:

    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Flamethrower

    Head Smash
    Roar
    Flare Blitz

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Brick Break
    Double Team
    Fire Blast
    Rock Tomb
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Overheat
    Focus Blast
    Scald
    Fling
    Incinerate
    Will-O-Wisp
    Giga Impact
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength

    Body Slam
    Covet
    Curse
    Endeavor
    Heavy Slam
    Magnitude
    Sleep Talk
    Superpower
    Thrash
    Yawn

    Blast Burn
    Fire Pledge
    Samurott (open)
    [​IMG]

    Samurott (M)

    Types:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 70
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Abilities:

    Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Megahorn
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge
    Aqua Jet
    Encore
    Aqua Tail

    Slash
    Retaliate
    Swords Dance
    Hydro Pump

    Toxic
    Hail
    Hidden Power
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    False Swipe
    Scald
    Fling
    Giga Impact
    X-Scissor
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Waterfall
    Dive

    Air Slash
    Assurance
    Brine
    Copycat
    Detect
    Night Slash
    Screech
    Trump Card

    Hydro Cannon
    Water Pledge
    Stoutland (open)
    [​IMG]

    Stoutland(M)

    Types:

    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 100
    Atk: 4
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Abilities:

    Sand rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Attacks:

    Ice Fang
    Fire Fang
    Thunder Fang
    Leer
    Tackle
    Odor Sleuth
    Bite
    Helping Hand
    Take Down
    Work Up
    Crunch
    Roar
    Retaliate
    Reversal

    Last Resort
    Giga Impact

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Payback
    Giga Impact
    Thunder Wave
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Snarl
    Surf
    Strength

    Charm
    Endure
    Howl
    Lick
    Mud-Slap
    Pursuit
    Sand-Attack
    Yawn
    Musharna (open)
    [​IMG]

    Musharna(M)

    Types:

    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 110
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 29
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    Abilities:

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:

    Defense Curl
    Lucky Chant
    Psybeam
    Hypnosis
    Psywave
    Yawn
    Imprison
    Moonlight
    Zen Headbutt
    Synchronoise
    Nightmare
    Future Sight
    Calm Mind

    Psychic
    Dream Eater
    Telekinesis
    Stored Power

    Psyshock
    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Shadow Ball
    Double Team
    Reflect
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Charge Beam
    Giga Impact
    Flash
    Thunder Wave
    Gyro Ball
    Psych Up
    Rock Slide
    Dream Eater
    Swagger
    Substitute
    Trick Room

    Barrier
    Baton Pass
    Curse
    Helping Hand
    Magic Coat
    Secret Power
    Sleep Talk
    SonicBoom
    Swift
    Unfezant (open)
    [​IMG]

    Unfezant(M)

    Types:

    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 2
    Spe: 93
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Attacks:

    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt
    Air Slash
    Razor Wind

    FeatherDance
    Swagger
    Facade
    Tailwind
    Sky Attack

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Rest
    Attract
    Round
    Echoed Voice
    Giga Impact
    Psych Up
    Work Up
    Pluck
    U-turn
    Substitute
    Fly

    Bestow
    Hypnosis
    Lucky Chant
    Morning Sun
    Steel Wing
    Uproar
    Wish
    Gigalith (open)
    [​IMG]

    Gigalith (M)

    Types:

    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: 5
    Def: 5
    SpA: 2
    SpD: 3
    Spe: 25
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:

    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Power Gem
    Rock Slide
    Stealth Rock
    Sandstorm

    Stone Edge
    Explosion

    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Earthquake
    Return
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Giga Impact
    Rock Polish
    Bulldoze
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength

    Autotomize
    Curse
    Gravity
    Heavy Slam
    Lock-On
    Magnitude
    Take Down
    Excadrill (open)
    [​IMG]

    Excadrill (M)

    Types:

    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 110
    Atk: 5
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    Abilities:

    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:

    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Slash
    Rock Slide
    Horn Drill
    Earthquake

    Swords Dance
    Sandstorm
    Drill Run
    Fissure

    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Shadow Claw
    Giga Impact
    Bulldoze
    Rock Slide
    X-Scissor
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Crush Claw
    Earth Power
    Iron Defense
    Metal Sound
    Rock Climb
    Skull Bash
    Submission
    Conkeldurr (open)
    [​IMG]

    Types:

    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: 5
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Bulk Up
    Rock Slide
    DynamicPunch

    Scary Face
    Hammer Arm
    Stone Edge
    Focus Punch
    Superpower

    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Payback
    Retaliate
    Giga Impact
    Bulldoze
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Comet Punch
    Counter
    Detect
    Drain Punch
    Endure
    Force Palm
    Foresight
    Mach Punch
    Reversal
    SmellingSalt
    Wide Guard
    Seismitoad (open)
    [​IMG]

    Types:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 110
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 74
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

    Attacks:

    Bubble
    Growl
    Supersonic
    Round
    BubbleBeam
    Mud Shot
    Aqua Ring
    Uproar
    Muddy Water
    Rain Dance
    Flail

    Acid
    Drain Punch
    Echoed Voice
    Hydro Pump
    Hyper Voice

    Toxic
    Hail
    Venoshock
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Scald
    Fling
    Payback
    Giga Impact
    Bulldoze
    Rock Slide
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength

    Earth Power
    Mist
    Mud Bomb
    Mud Sport
    Refresh
    Sleep Talk
    Snore
    Water Pulse
    Throh (open)
    [​IMG]

    Throh (M)

    Types:

    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 120
    Atk: 4
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker:
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:

    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw
    Body Slam
    Bulk Up

    Circle Throw
    Endure
    Wide Guard
    Superpower
    Reversal

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength
    Sawk (open)
    [​IMG]

    Sawk (M)

    Types:

    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker:
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:

    Rock Smash
    Leer
    Bide
    Focus Energy
    Double Kick
    Low Sweep
    Counter
    Karate Chop
    Brick Break
    Bulk Up

    Retaliate
    Endure
    Quick Guard
    Close Combat
    Reversal

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Fling
    Payback
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Work Up
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Strength
    Krookodile (open)
    [​IMG]

    Krookodile (M)

    Types:

    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 92
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Moxie:
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Anger Point:
    (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Attacks:

    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Crunch
    Dig
    Scary Face

    Foul Play
    Sandstorm
    Earthquake
    Outrage
    Thrash

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Taunt
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Return
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Shadow Claw
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Bulldoze
    Rock Slide
    Dragon Tail
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength

    Beat Up
    Counter
    Double-Edge
    Fire Fang
    Focus Energy
    Mean Look
    Pursuit
    Rock Climb
    Thunder Fang
    Uproar
    Darmanitan (open)
    [​IMG]

    Darmanitan (M)

    Types:

    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 110
    Atk: 5
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Abilities:

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Zen Mode:
    (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Attacks:

    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Swagger
    Facade
    Fire Punch
    Work Up
    Thrash
    Belly Drum
    Flare Blitz
    Hammer Arm
    Uproar
    Taunt

    Superpower
    Overheat

    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Dig
    Psychic
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Torment
    Facade
    Flame Charge
    Rest
    Attract
    Thief
    Round
    Overheat
    Focus Blast
    Fling
    Will-O-Wisp
    Payback
    Giga Impact
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Work Up
    Grass Knot
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Strength

    Encore
    Endure
    Flame Wheel
    Focus Energy
    Focus Punch
    Hammer Arm
    Sleep Talk
    Take Down
    Yawn
    Crustle (open)
    [​IMG]

    Crustle (M)

    Types:

    Bug:
    Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 45
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Shell Armor:
    (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armor:
    (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:

    Fury Cutter
    Shell Smash
    Rock Blast
    Withdraw
    Sand-Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock
    Rock Slide
    Slash

    X-Scissor
    Flail
    Rock Wrecker

    Hone Claws
    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Shadow Claw
    Giga Impact
    Stone Edge
    Swords Dance
    Struggle Bug
    Bulldoze
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Block
    Counter
    Curse
    Endure
    Iron Defense
    Night Slash
    Sand Tomb
    Spikes
    Scrafty (open)

    [​IMG]

    Scrafty (M)

    Types:

    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 2
    SpD: 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Moxie
    (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Command: (Ability: Intimidate)

    Attacks:

    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Chip Away
    Hi Jump Kick
    Scary Face

    Crunch
    Facade
    Rock Climb
    Focus Punch
    Head Smash

    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Dig
    Double Team
    Sludge Bomb
    Rock Tomb
    Torment
    Facade
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Payback
    Retaliate
    Giga Impact
    Stone Edge
    Rock Slide
    Dragon Tail
    Work Up
    Poison Jab
    Grass Knot
    Substitute
    Rock Smash
    Snarl
    Strength

    Amnesia
    Counter
    Detect
    Dragon Dance
    Drain Punch
    Faint Attack
    Fake Out
    Fire Punch
    Ice Punch
    ThunderPunch
    Zen Headbutt
    Sigilyph (open)

    [​IMG]

    Sigilyph (M)

    Types:

    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 97
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    Abilities:

    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Tinted Lens (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Wonder Skin (Innate): The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Attacks:

    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Reflect
    Synchronoise
    Mirror Move

    Gravity
    Air Slash
    Psychic
    Cosmic Power
    Sky Attack

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Ice Beam
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    SolarBeam
    Smack Down
    Return
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Charge Beam
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Swagger
    Pluck
    Substitute
    Flash Cannon
    Trick Room
    Fly

    AncientPower
    Psycho Shift
    Roost
    Skill Swap
    Steel Wing
    Stored Power
    Cofagrigus (open)

    [​IMG]

    Cofagrigus (M)

    Types:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: 2
    Def: 6
    SpA: 3
    SpD: 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:
    Mummy
    (Innate): This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks:

    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-O-Wisp
    Ominous Wind
    Curse
    Power Split
    Guard Split
    Scary Face

    Shadow Ball
    Grudge
    Mean Look
    Destiny Bond

    Calm Mind
    Toxic
    Hidden Power
    Hyper Beam
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Psychic
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Embargo
    Payback
    Giga Impact
    Flash
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Endure
    Fake Tears
    Heal Block
    Imprison
    Memento
    Nasty Plot
    Nightmare
    Carracosta (open)

    [​IMG]

    Carracosta (M)

    Types:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: 4
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 32
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Abilities:
    Solid Rock
    (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard
    Brine
    Smack Down
    Curse

    Shell Smash
    Aqua Tail
    Rock Slide
    Rain Dance
    Hydro Pump

    Toxic
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Frustration
    Earthquake
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Scald
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive

    Body Slam
    Flail
    Iron Defense
    Knock Off
    Rock Throw
    Slam
    Water Pulse
    Whirlpool
    Archeops (open)

    [​IMG]

    Archeops (M)

    Types:
    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    Abilities:
    Defeatist
    (Innate): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Attacks:

    Quick Attack
    Leer
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    AncientPower
    Agility
    Quick Guard
    Acrobatics
    DragonBreath
    Crunch

    Endeavor
    U-turn
    Rock Slide
    Dragon Claw
    Thrash

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Hidden Power
    Taunt
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Shadow Claw
    Giga Impact
    Rock Polish
    Stone Edge
    Bulldoze
    Dragon Tail
    Swagger
    Substitute
    Rock Smash
    Cut
    Fly

    Bite
    Defog
    Dragon Pulse
    Earth Power
    Head Smash
    Knock Off
    Steel Wing
    Zoroark
    Cinccino
    Gothitelle
    Reuniclus
    Sawsbuck
    Escavalier (open)

    [​IMG]
    Escavalier(M)

    Types:

    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 20
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Abilities

    Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armour:[Type: Innate]This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat:[Type: Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks:
    Peck
    Leer
    Quick Guard
    Twineedle
    Fury Swipes
    Headbutt
    False Swipe
    Bug Buzz
    Slash

    Iron Head
    Iron Defence
    X-Scissor
    Reversal
    Swords Dance
    Giga Impact

    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Energy Ball
    Struggle Bug
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut

    Bug Bite
    Counter
    Faint Attack
    Horn Attack
    Knock Off
    Megahorn
    Pursuit
    Screech

    Giga Drain
    Sleep Talk
    Snore
    Endure
    Fury Cutter
    Take Down
    Scary Face
    Flail
    Double Edge

    Jellicent
    Galvantula
    Ferrothorn
    Chandelure
    Haxorus
    Accelgor
    Mienshao
    Druddigon
    Bisharp
    Bouffalant
    Braviary
    Heatmor
    Durant (open)

    [​IMG]
    Durant(M)

    Types:

    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 109
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    Abilities

    Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Hustle:[Type: Can be Enabled]This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Traunt:[Type: Trait]This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Attacks:
    Vice Grip
    Fury Cutter
    Sand Attack
    Bite
    Agility
    Metal Claw
    Bug Bite
    Crunch

    Iron Head
    Dig
    Entertainment
    X-Scissor
    Iron Defense
    Guillotine
    Metal Sound

    Hone Claws
    Toxic
    Hidden Power
    Protect
    Frustration
    Return
    Double Team
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Shadow Claw
    Retaliate
    Giga Impact
    Rock Polish
    Stone Edge
    Thunder Wave
    Struggle Bug
    Rock Slide
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut
    Strength

    Baton Pass
    Endure
    Faint Attack
    Rock Climb
    Screech
    Thunder Fang

    Endeavour
    Sleep Talk
    Snore
    Superpower
    Volcarona

    Syclant
    Revenankh
    Pyroak
    Fidgit
    Arghonaut
    Stratagem
    Kitsunoh
    Cyclohm
    Colossoil
    Voodoom
  4. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    claiming noctowl
    ledian
    ariados
    togetic
    flaaffy

    also apparently privatyke

    and marill
    skiploom
    sunflora
    yanma
    murkrow

    misdreavus
    gligar
    sneasel
    piloswine
    corsola too


    [a]noctowl[/a]
    Noctowl (open)
    [​IMG]
    Noctowl(M)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    HP: 110
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Attacks:
    Sky Attack
    Tackle
    Growl
    Foresight
    Hypnosis
    Peck
    Uproar
    Reflect
    Confusion
    Take Down
    Echoed Voice

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Steel Wing
    Fly
    Flash
    Roost
    Endure
    Silver Wind
    Recycle
    Giga Impact
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Pluck
    Substitute
    Defog
    Round
    Work Up

    Faint Attack
    FeatherDance
    Mirror Move
    Supersonic
    Whirlwind
    Wing Attack
    Agility
    Night Shade

    [a]ledian[/a]
    Ledian (open)
    [​IMG]
    Ledian(M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind

    Focus Punch
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Dig
    Brick Break
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Flash
    Roost
    Focus Blast
    Fling
    Endure
    Drain Punch
    Giga Impact
    Swords Dance
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    U-turn
    Substitute
    Strength
    Rock Smash
    Round
    Acrobatics
    Struggle Bug

    Bide
    Psybeam
    Bug Bite
    Bug Buzz
    Encore
    Knock Off
    Screech
    Dizzy Punch

    [a]ariados[/a]
    Ariados (open)
    [​IMG]
    Ariados(M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Attacks:
    Bug Bite
    Poison Sting
    String Shot
    Scary Face
    Constrict
    Leech Life
    Night Shade
    Shadow Sneak
    Fury Swipes
    Sucker Punch

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Dig
    Psychic
    Double Team
    Sludge Bomb
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Flash
    Endure
    Giga Impact
    Captivate
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Hone Claws
    Venoshock
    Round
    Struggle Bug

    Baton Pass
    Disable
    Psybeam
    Pursuit
    Signal Beam
    SonicBoom
    Toxic Spikes
    Electroweb
    Rage Powder
    Twineedle

    [a]togetic[/a]
    Togetic (open)
    [​IMG]
    Togetic(M)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    HP: 110
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace(Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Attacks:
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Wish

    Focus Punch
    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Shock Wave
    Flamethrower
    Fire Blast
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Steel Wing
    Fly
    Flash
    Rock Smash
    Roost
    Fling
    Endure
    Drain Punch
    Silver Wind
    Giga Impact
    Thunder Wave
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Defog
    Psyshock
    Telekinesis
    Round
    Echoed Voice
    Incinerate
    Retaliate
    Work Up

    [a]flaaffy[/a]
    Flaaffy (open)
    [​IMG]
    Flaaffy(M)

    Types:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Abilities:

    Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Attacks:
    Tackle
    Growl
    Thundershock
    Thunder Wave
    Cotton Spore
    Charge

    Focus Punch
    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Brick Break
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Strength
    Flash
    Rock Smash
    Fling
    Charge Beam
    Endure
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Safeguard
    Round
    Echoed Voice
    Volt Switch
    Wild Charge

    Body Slam
    Odor Sleuth
    Reflect
    Screech
    Take Down
    Flatter
    Sand-Attack
    After You
    Agility


    ---
    [a]privatyke[/a]
    Privatyke (open)
    [​IMG]
    Privatyke(M)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    Abilities:

    Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Klutz(Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Attacks:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet
    Mach Punch

    Focus Punch
    Water Pulse
    Toxic
    Hail
    Taunt
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Brick Break
    Double Team
    Sludge Bomb
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Focus Blast
    Brine
    Fling
    Endure
    Drain Punch
    Embargo
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Cut
    Surf
    Strength
    Whirlpool
    Rock Smash
    Waterfall
    Hyper Beam (was this intentional???)
    Sludge Wave
    Low Sweep
    Round
    Echoed Voice
    Scald
    Bulldoze
    Work Up
    Poison Jab
    Snarl
    Dive

    Bulk Up
    Circle Throw
    Cross Chop
    Headbutt
    Octazooka
    Recover
    Rock Blast
    Scary Face
    Seismic Toss
    Soak
    Venoshock


    ---

    [a]marill[/a]
    Marill (open)
    [​IMG]
    Marill(M)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats
    HP: 100
    Atk: Rank 1 [3 Huge Power]
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:

    Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Huge Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Sap Sipper(Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Tackle
    Defense Curl
    Tail Whip
    Water Gun
    Rollout
    BubbleBeam
    Aqua Ring
    Double-Edge
    Splash
    Charm
    Bubble
    Slam

    Focus Punch
    Water Pulse
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Return
    Dig
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Surf
    Strength
    Rock Smash
    Waterfall
    Dive
    Fling
    Endure
    Captivate
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Whirlpool
    Light Screen
    Round
    Scald
    Work Up

    Amnesia
    Belly Drum
    Future Sight
    Perish Song
    Present
    Supersonic
    Aqua Jet
    Body Slam
    Refresh
    Superpower
    Water Sport
    Encore
    Sing
    Tickle
    Fake Tears
    Soak

    [a]skiploom[/a]
    Skiploom (open)
    [​IMG]
    Skiploom(M)

    Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 80
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Abilities:

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Attacks:
    Splash
    Synthesis
    Tail Whip
    Tackle
    Poison Powder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain

    Toxic
    Hidden Power
    Sunny Day
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Flash
    Energy Ball
    Endure
    Silver Wind
    Swords Dance
    Captivate
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    U-turn
    Substitute
    Reflect
    Round
    Acrobatics
    Psych Up

    Amnesia
    Confusion
    Double-Edge
    Encore
    Helping Hand
    Aromatherapy
    Worry Seed
    Cotton Guard
    Seed Bomb

    [a]sunflora[/a]
    Sunflora (open)
    [​IMG]
    Sunflora(M)

    Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    Abilities:

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Solar Power(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Attacks:
    Absorb
    Pound
    Growth
    Razor Leaf
    Mega Drain
    Ingrain
    GrassWhistle
    Leech Seed
    Bullet Seed
    Worry Seed
    Sunny Day
    Endeavor

    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Giga Drain
    Safeguard
    Frustration
    SolarBeam
    Return
    Double Team
    Sludge Bomb
    Facade
    Secret Power
    Rest
    Attract
    Cut
    Flash
    Energy Ball
    Endure
    Giga Impact
    Swords Dance
    Captivate
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Round

    Curse
    Encore
    Helping Hand
    Nature Power
    Ingrain
    Sweet Scent
    Bide
    Morning Sun

    [a]yanma[/a]
    Yanma (open)
    [​IMG]
    Yanma(M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Compoundeyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Attacks:
    Tackle
    Foresight
    Quick Attack
    Double Team
    SonicBoom
    Hypnosis
    Detect
    Supersonic
    Uproar
    Pursuit

    Toxic
    Hidden Power
    Sunny Day
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Protect
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Steel Wing
    Flash
    Roost
    Endure
    Silver Wind
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    U-turn
    Substitute
    Defog
    Round

    Leech Life
    Reversal
    Signal Beam
    Whirlwind
    Faint Attack
    Feint
    Double-Edge

    [a]murkrow[/a]
    Murkrow (open)
    [​IMG]
    Murkrow(M)
    Types:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Steel Wing
    Snatch
    Fly
    Roost
    Endure
    Embargo
    Payback
    Thunder Wave
    Psych Up
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Pluck
    Substitute
    Defog
    Round
    Quash
    Retaliate
    Snarl

    Confuse Ray
    Drill Peck
    FeatherDance
    Mirror Move
    Perish Song
    Sky Attack
    Whirlwind
    Brave Bird
    Psycho Shift
    Screech


    ---

    [a]misdreavus[/a]
    Misdreavus (open)
    [​IMG]
    Misdreavus(M)

    Types:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam
    Pain Split

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Psychic
    Shadow Ball
    Double Team
    Shock Wave
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Skill Swap
    Snatch
    Flash
    Charge Beam
    Endure
    Will-O-Wisp
    Embargo
    Payback
    Thunder Wave
    Psych Up
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Telekinesis
    Round
    Echoed Voice

    Destiny Bond
    Imprison
    Psych Up
    Screech
    Curse
    Memento
    Nasty Plot
    Ominous Wind
    Shadow Sneak
    Sucker Punch
    Wonder Room

    [a]gligar[/a]
    Gligar (open)
    [​IMG]
    Gligar(M)

    Types:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    Abilities:

    Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Immunity(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Attacks:
    Poison Sting
    Sand-Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Screech
    Acrobatics

    Toxic
    Hidden Power
    Sunny Day
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Earthquake
    Return
    Dig
    Double Team
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Steel Wing
    Cut
    Strength
    Rock Smash
    Taunt
    Brick Break
    Torment
    Roost
    False Swipe
    Fling
    Endure
    Payback
    Rock Polish
    Stone Edge
    Swords Dance
    Stealth Rock
    Captivate
    Dark Pulse
    Rock Slide
    X-Scissor
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    U-turn
    Substitute
    Defog
    Hone Claws
    Venoshock
    Round
    Struggle Bug
    Bulldoze

    Counter
    Metal Claw
    Razor Wind
    Sand Tomb
    Wing Attack
    Agility
    Baton Pass
    Cross Poison
    Double-Edge
    Feint
    Night Slash
    Power Trick
    Poison Tail
    Rock Climb

    [a]sneasel[/a]
    Sneasel (open)
    [​IMG]
    Sneasel(M)

    Types:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Abilities:

    Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Attacks:
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Icy Wind

    Focus Punch
    Calm Mind
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Cut
    Surf
    Strength
    Rock Smash
    False Swipe
    Fling
    Endure
    Embargo
    Shadow Claw
    Payback
    Avalanche
    Swords Dance
    Psych Up
    Captivate
    Dark Pulse
    X-Scissor
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Swagger
    Substitute
    Whirlpool
    Hone Claws
    Reflect
    Low Sweep
    Round
    Retaliate
    Snarl

    Bite
    Counter
    Fake Out
    Foresight
    Spite
    Double Hit
    Ice Punch
    Ice Shard
    Punishment
    Pursuit
    Assist
    Feint

    [a]piloswine[/a]
    Piloswine (open)
    [​IMG]
    Piloswine(M)


    Types:

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    Abilities:

    Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Ancientpower
    Peck
    Horn Attack
    Odor Sleuth
    Mud Sport
    Powder Snow
    Endure
    Mud-Slap
    Mud Bomb
    Icy Wind
    Ice Fang
    Take Down
    Tackle
    Ice Shard

    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Double Team
    Reflect
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Strength
    Rock Smash
    Giga Impact
    Stone Edge
    Avalanche
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Round
    Bulldoze

    Bite
    Body Slam
    Double-Edge
    Icicle Spear
    Mud Shot
    Take Down
    Curse
    Fissure
    Icicle Crash

    [a]corsola[/a]
    Corsola (open)
    [​IMG]
    Corsola(M)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Tackle
    Harden
    Bubble
    Recover
    Refresh
    Rock Blast
    Bubblebeam
    Lucky Chant
    Spike Cannon

    Water Pulse
    Calm Mind
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Earthquake
    Return
    Dig
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Surf
    Strength
    Rock Smash
    Brine
    Endure
    Explosion
    Rock Polish
    Stone Edge
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Whirlpool
    Scald
    Bulldoze

    Amnesia
    Barrier
    Confuse Ray
    Icicle Spear
    Ingrain
    Mist
    Screech
    Aqua Ring
    Curse
    Nature Power
    Bide
    Head Smash
  5. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
    Messages:
    231
    I will reserve Pidgeotto, Chansey, Noctowl, Porygon2, Smeargle, Vigoroth, Loudred, Spinda, Bibarel, and Munclax.

    Chansey (open)

    [​IMG]
    Chansey (F)
    LEAVE NATURES BLANK
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Healer : (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:
    HP: 140
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Attacks:
    Defense Curl
    Pound
    Growl
    Tail Whip
    Refresh
    Softboiled
    DoubleSlap
    Minimize
    Sing
    Fling
    Bestow
    Take Down
    Charm
    Copycat
    Sweet Kiss

    Aromatherapy
    Counter
    Endure
    Gravity
    Heal Bell
    Helping Hand
    Metronome
    Mud Bomb
    Natural Gift
    Present
    Substitute
    Last Resort

    Focus Punch
    Water Pulse
    Calm Mind
    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Solarbeam
    Iron Tail
    Thunderbolt
    Thunder
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Skill Swap
    Snatch
    Fling
    Charge Beam
    Incinerate
    Retaliate
    Endure
    Drain Punch
    Recycle
    Giga Impact
    Flash
    Thunder Wave
    Stealth Rock
    Psych Up
    Bulldoze
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Dream Eater
    Grass Knot
    Swagger
    Wild Charge
    Rock Smash
    Strength
    Rock Climb


    Porygon2 (open)

    [​IMG]
    Porygon2 (Genderless)
    LEAVE NATURES BLANK
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Conversion2
    Tackle
    Conversion
    Agility
    Defense Curl
    Psybeam
    Recover
    Magnet Rise
    Signal Beam
    Sharpen

    Psyshock
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustraton
    Solarbeam
    Iron Tail
    Thunder
    Thunderbolt
    Return
    Psychic
    Shadow Ball
    Double Team
    Shock Wave
    Aerial Ace
    Facade
    Secret Power
    Rest
    Thief
    Round
    Charge Beam
    Endure
    Recycle
    Giga Impact
    Flash
    Thunder Wave
    Psych Up
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
  6. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    3,021
    Here are the one's I have already done, and I will try to work on some more later:

    Grovyle (open)


    [​IMG]

    Grovyle(Male)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Unburden(Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.


    Attacks:
    Pound
    Leer
    Absorb
    Quick Attack
    Fury Cutter
    Pursuit
    Screech
    Mega Drain
    Leaf Blade

    Focus Punch
    Toxic
    Bullet Seed
    Hidden Power
    Sunny Day
    Protect
    Giga Drain
    Safeguard
    Frustration
    SolarBeam
    Iron Tail
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Round
    Energy Ball
    Fling
    Acrobatics
    Endure
    Drain Punch
    Flash
    Swords Dance
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Crunch
    Crush Claw
    Double Kick
    Dragon Breath
    Endeavor
    Grasswhistle
    Leaf Storm
    Leech Seed
    Magical Leaf
    Mud Sport
    Razor Wind
    Synthesis
    Worry Seed


    Combusken (open)

    [​IMG]

    Combusken (Male)

    Types:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Abilities:

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost (Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).


    Attacks:
    Scratch
    Growl
    Focus Energy
    Ember
    Double Kick
    Peck
    Sand Attack
    Fire Spin
    Bulk Up

    Hone Claws
    Focus Punch
    Toxic
    Hidden Power
    Sunny Day
    Protect
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice
    Overheat
    Focus Blast
    Fling
    Incinerate
    Endure
    Will-O-Wisp
    Shadow Claw
    Swords Dance
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Agility
    Baton Pass
    Counter
    Crush Slaw
    Curse
    Feather Dance
    Feint
    Flame Burst
    Last Resort
    Low Kick
    Night Slash
    Reversal
    SmellingSalt


    Marshtomp (open)

    [​IMG]


    Marshtomp(M)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks:
    Tackle
    Growl
    Mud Slap
    Water Gun
    Bide
    Mud Shot
    Foresight
    Mud Sport
    Mud Bomb

    Water Pulse
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sludge Wave
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Scald
    Fling
    Bulldoze
    Endure
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive

    Ancient Power
    Avalanche
    Bite
    Counter
    Curse
    Double Edge
    Ice Ball
    Mirror Coat
    Refresh
    Sludge
    Stomp
    Uproar
    Wide Guard
    Yawn


    Mightyena (open)

    [​IMG]

    Mightyena(M)

    Type:

    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Tackle
    Howl
    Sand Attack
    Bite
    Odor Sleuth
    Roar
    Swagger
    Assurance
    Scary Face

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Return
    Dig
    Shadow Ball
    Double Team
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Snatch
    Endure
    Round
    Incinerate
    Embargo
    Payback
    Retaliate
    Giga Impact
    Captivate
    Dark Pulse
    Sleep Talk
    Natural Gift
    Substitute
    Rock Smash
    Snarl
    Strength

    Astonish
    Covet
    Fire Fang
    Ice Fang
    Leer
    Me First
    Poison Fang
    Sucker Punch
    Thunder Fang
    Yawn


    Linoone (open)

    [​IMG]


    Linoone(M)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 100
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Pick Up(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Attacks:
    Switcheroo
    Tackle
    Growl
    Tail Whip
    Headbutt
    Sand Attack
    Odor Sleuth
    Mud Sport
    Pin Missile
    Fury Swipes
    Covet

    Water Pulse
    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Theif
    Round
    Echoed Voice
    Fling
    Charge Beam
    Endure
    Shadow Claw
    Retaliate
    Giga Impact
    Thunder Wave
    Work Up
    Captivate
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Whirlpool

    Charm
    Helping Hand
    Mud Slap
    Pursuit
    Rock Climb
    Simple Beam
    Tickle
    Trick


    Beautifly (open)

    [​IMG]


    Beautifly(M)

    Type:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Attacks:
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Harden
    Absorb
    Gust
    Stun Spore
    Morning Sun
    Mega Drain
    Whirlwind

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Safeguard
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Roost
    Round
    Energy Ball
    Acrobatics
    Endure
    Silver Wind
    Giga Impact
    Flash
    Captivate
    Sleep Talk
    Natural Gift
    Struggle Bug
    Swagger
    U-Turn
    Substitute
    Defog


    Dustox (open)

    [​IMG]



    Dustox(M)

    Type:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Shield Dust(Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Compound Eyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Attacks:
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Harden
    Confusion
    Gust
    Protect
    Moonlight
    Psybeam
    Whirlwind

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Giga Drain
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Sludge Bomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Roost
    Round
    Energy Ball
    Acrobatics
    Endure
    Silver Wind
    Giga Impact
    Flash
    Captivate
    Sleep Talk
    Natural Gift
    Struggle Bug
    Swagger
    U-Turn
    Substitute
    Defog


    Lombre (open)


    [​IMG]

    Lombre(Male)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Fake Out
    Mist
    Fury Swipes
    Water Sport
    Mega Drain
    Bubble Beam
    Zen Headbutt

    Water Pulse
    Hone Claws
    Toxic
    Hail
    Bullet Seed
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Energy Ball
    Scald
    Fling
    Endure
    Drain Punch
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive

    Counter
    Flail
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun


    Nuzleaf (open)


    [​IMG]


    Nuzleaf(Male)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    Abilities:

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


    Attacks:
    Bide
    Razor Leaf
    Pound
    Harden
    Growth
    Nature Power
    Fake Out
    Synthesis
    Torment

    Toxic
    Bullet Seed
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Energy Ball
    False Swipe
    Fling
    Endure
    Embargo
    Explosion
    Payback
    Retaliate
    Flash
    Swords Dance
    Psych Up
    Captivate
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Snarl
    Cut
    Strength

    Amnesia
    Beat Up
    Defog
    Foul Play
    Leech Seed
    Nasty Plot
    Power Swap
    Quick Attack
    Razor Wind
    Take Down
    Worry Seed


    Kirlia (open)

    [​IMG]


    Kirlia(Male)

    Types:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abilities:

    Synchronize(Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace(Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Magical Leaf
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Heal Pulse
    Calm Mind
    Psychic

    Psyshock
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Light Screen
    Protect Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Thunderbolt
    Return
    Shadow Ball
    Reflect
    Shock Wave
    Torment
    Facade
    Secret Power
    Rest
    Attract Thief
    Round
    Echoed Voice
    Ally Switch
    Skill Swap Snatch
    Fling
    Charge Beam
    Will-O-Wisp
    Endure
    Recycle
    Flash
    Thunder Wave
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Grudge
    Mean Look
    Memento
    Sneak
    Synchronoise


    Spinda (open)

    [​IMG]


    Spinda(M)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 12

    Abilities:

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Tangled Feet(Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

    Contrary(Can be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Tackle
    Uproar
    Copycat
    Faint Attack
    Psybeam
    Hypnosis
    Dizzy Punch

    Focus Punch
    Water Pulse
    Calm Mind
    Toxic
    Hidden power
    Sunny Day
    protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Dig
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Fling
    Retaliate
    Endure
    Drain Punch
    Recycle
    Flash
    Psych Up
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Dram Eater
    Swagger
    Substitute
    Trick Room
    Wild Charge
    Rock Smash
    Strength

    Assist
    Baton Pass
    Disable
    Encore
    Fake Out
    Fake Tears
    Icy Wind
    Psycho Cut
    Rapid Spin
    Rock Slide
    Role Play
    SmellingSalt
    Trick
    Wish


    Vibrava (open)


    [​IMG]


    Vibrava(M)

    Types:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    SonicBoom
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Earthquake
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Struggle Bug
    Bulldoze
    Steel Wing
    Roost
    Endure
    Dragon Pulse
    Silver Wind
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Fly
    Strength
    Defog

    Bug Bite
    Earth Power
    Endure
    Flail
    Focus Energy
    Fury Cutter
    Gust
    Mud Shot
    Quick Attack
    Signal Beam


    Dusclops (open)

    [​IMG]

    Dusclops(M)

    Types:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 90
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 25
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthqauke
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Fling
    Charge Beam
    Endure
    Will-O-Wisp
    Embargo
    Payback
    Giga Impact
    Flash
    Psych Up
    Bulldoze
    Captivate
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Rock Smash
    Strength

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    memento
    Ominous Wind
    Pain Split


    Sealeo (open)

    [​IMG]

    Sealeo(M)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    Abilities:

    Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Attacks:
    Powder Snow
    Growl
    Defense Curl
    Water Gun
    Encore
    Ice ball
    Body Slam
    Aurora Beam

    Water Pulse
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Earthquake
    Return
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Brine
    Captivate
    Round
    Echoed Voice
    Bulldoze
    Frost Breath
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive

    Aqua Ring
    Curse
    Fissure
    Rollout
    Signal Beam
    Spit Up
    Stockpile
    Swallow
    Water Sport
    Yawn


    Shelgon (open)

    [​IMG]


    Shelgon(M)

    Types:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats
    LEAVE THIS NATURE SECTION BLANK
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    Abilities:

    Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Protect

    Hone Claws
    Dragon Claw
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Rain Dance
    Frustration
    Return
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Endure
    Dragon Pulse Round
    Incinerate
    Shadow Claw
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Defense Curl
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Fire Fang
    Hydro Pump
    Shadow Claw
    Thrash
    Twister
  7. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    My previously done mons:

    Flarelm (open)
    [​IMG]

    Flarelm (Male)

    Types:

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    Abilities:

    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Leaf Tornado

    Aromatherapy
    Blaze Kick
    Counter
    DragonBreath
    Earth Power
    GrassWhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Seed Bomb
    Water Sport

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Safeguard
    Frustration
    SolarBeam
    Iron Tail
    Return
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Overheat
    Energy Ball
    Endure
    Will-o-Wisp
    Flash
    Swords Dance
    Stealth Rock
    Rock Slide
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Strength
    Rock Smash
    Rock Climb
    Flame Charge
    Low Sweep
    Round
    Incinerate

    Bolderdash (open)
    [​IMG]
    Bolderdash (Male)

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Vacuum Wave

    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Giga Drain
    Frustration
    Earthquake
    Return
    Shadow Ball
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Aerial Ace
    Facade
    Secret Power
    Rest
    Energy Ball
    False Swipe
    Endure
    Embargo
    Giga Impact
    Rock Polish
    Flash
    Stone Edge
    Stealth Rock
    Rock Slide
    Sleep Talk
    Natural Gift
    Substitute
    Cut
    Rock Smash
    Rock Climb
    Hone Claws
    Knock Down
    Round
    Echoed Voice
    Acrobatics

    Duclohm (open)
    [​IMG]
    Duclohm (Male)

    Types:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks:
    Tackle
    Growl
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Sonicboom
    Twister

    Dragon Dance
    Dragon Rush
    DragonBreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Shock Wave
    Spark
    Thrash
    Water Pulse

    Dragon Claw
    Roar
    Toxic
    Hail
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Shock Wave
    Flamethrower
    Fire Blast
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Charge Beam
    Endure
    Dragon Pulse
    Flash
    Thunder Wave
    Captivate
    Sleep Talk
    Natural Gift
    Substitute
    Trick Room
    Surf
    Strength
    Waterfall
    Hone Claws
    Round
    Incinerate
    Volt Switch
    Dragon Tail
    Wild Charge

    Colosshale (open)
    [​IMG]
    Colosshale (Male)

    Types:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Stats
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    Abilities:

    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Attacks:
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Body Slam

    Double-Edge
    Encore
    Fake Out
    Fire Fang
    Fissure
    Flail
    Horn Drill
    Sand Tomb
    Screech
    Sucker Punch
    Thunder Fang
    Aqua Tail
    Bite
    Dive
    Earth Power
    Magnitude
    Water Spout

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Earthquake
    Return
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Snatch
    Endure
    Embargo
    Payback
    Captivate
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    U-Turn
    Substitute
    Strength
    Rock Smash
    Venoshock
    Sludge Wave
    Round
    Echoed Voice
    Quash
    Retaliate
    Snarl
  8. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    reserving

    Grotle - done
    Staravia - done
    Kricketune - done
    Wobbuffet - done
    Gloom - done

    Grotle (open)

    [​IMG]

    Grotle(M)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 36
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    Abilities:

    Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Leech Seed
    Synthesis
    Crunch
    Giga Drain
    Leaf Storm

    Toxic
    Bullet Seed
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Giga Drain
    Safeguard
    Frustration
    SolarBeam
    Iron Tail
    Return
    Double Team
    Reflect
    Facade
    Secret Power
    Rest
    Attract
    Round
    Energy Ball
    Endure
    Flash
    Swords Dance
    Stealth Rock
    Captivate
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Smash
    Rock Climb

    Amnesia
    Body Slam
    Double-Edge
    Earth Power
    Growth
    Sand Tomb
    Seed Bomb
    Spit Up
    Stockpile
    Superpower
    Swallow
    Thrash
    Tickle
    Wide Guard
    Worry Seed


    Monferno (open)

    [​IMG]

    Monferno(M)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 81
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Feint
    Torment
    Close Combat
    Fire Spin
    Slack Off
    Acrobatics
    Slack Off
    Flare Blitz
    Nasty Plot
    Facade
    Flamethrower

    Hone Claws
    Focus Punch
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Frustration
    Iron Tail
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Overheat
    Focus Blast
    Fling
    Incinerate
    Endure
    Will-O-Wisp
    Acrobatics
    Shadow Claw
    Retaliate
    Swords Dance
    Stealth Rock
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Grass Knot
    Swagger
    U-turn
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Smash
    Rock Climb

    Assist
    Blaze Kick
    Counter
    Double Kick
    Encore
    Fake Out
    Fire Punch
    Focus Energy
    Focus Punch
    Heat Wave
    Helping Hand
    Quick Guard
    Submission
    ThunderPunch


    Kricketune (open)

    [​IMG]

    Kricketune(M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    Abilities:

    Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Attacks:
    Growl
    Bide
    Fury Cutter
    Leech Life
    Sing
    Focus Energy
    Slash
    X-Scissor
    Screech
    Taunt
    Night Slash
    Bug Buzz
    Perish Song
    Struggle Bug
    Bug Bite

    Hone Claws
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Brick Break
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    False Swipe
    Endure
    Silver Wind
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Struggle Bug
    X-Scissor
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Smash

    Bug Bite
    Endeavor
    Fury Cutter
    Knock Off
    Mud-Slap
    Snore
    String Shot
    Uproar


    Staravia (open)

    [​IMG]

    Staravia(M)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Abilities:

    Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Reckless (Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Take Down
    Agility
    Brave Bird
    Final Gambit

    Toxic
    Hidden Power
    Sunny Day
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Retaliate
    Work Up
    Steel Wing
    Roost
    Endure
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Pluck
    U-turn
    Substitute
    Fly
    Defog

    Astonish
    Detect
    Double-Edge
    FeatherDance
    Foresight
    Fury Attack
    Pursuit
    Revenge
    Roost
    Sand-Attack
    Steel Wing
    Uproar


    Wobbuffet (open)

    [​IMG]

    Wobbuffet(M)

    Types:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats
    HP: 135
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 33
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Shadow Tag (innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Telepathy (Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Counter
    Mirror Coat
    Safeguard
    Destiny Bond
    Splash
    Charm
    Encore


    Gloom (open)

    [​IMG]

    Gloom(M)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 16

    Abilities:

    Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stench (Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Attacks:
    Absorb
    Sweet Scent
    Acid
    PoisonPowder
    Stun Spore
    Sleep Powder
    Mega Drain
    Lucky Chant
    Natural Gift
    Moonlight
    Giga Drain
    Petal Dance

    Toxic
    Venoshock
    Bullet Seed
    Hidden Power
    Sunny Day
    Protect
    Giga Drain
    Frustration
    Solarbeam
    Return
    Double Team
    Sludge Bomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Energy Ball
    Fling
    Endure
    Drain Punch
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Grass Knot
    Substitute
    Cut
    Flash

    After You
    Charm
    Flail
    Ingrain
    Nature Power
    Razor Leaf
    Secret Power
    Swords Dance
    Synthesis
    Teeter Dance
    Tickle
  9. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Monferno (open)

    [​IMG]
    Monferno(Male)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 81
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:


    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Flame Wheel
    Fury Swipes
    Feint
    Torment

    Hone Claws
    Focus Punch
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Protect
    Frustration
    Iron Tail
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Endure
    Will-O-Wisp
    Acrobatics
    Shadow Claw
    Retaliate
    Swords Dance
    Stealth Rock
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Grass Knot
    Swagger
    U-turn
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb

    Assist
    Blaze Kick
    Counter
    Double Kick
    Encore
    Fake Out
    Fire Punch
    Focus Energy
    Focus Punch
    Heat Wave
    Helping Hand
    Quick Guard
    Submission
    ThunderPunch
    Prinplup (open)

    [​IMG]
    Prinplup(Male)

    Types:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    Abilities:

    Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Defiant(Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Attacks:
    Tackle
    Growl
    Water Sport
    Peck
    Metal Claw
    Bide
    Bubblebeam
    Fury Attack

    Water Pulse
    Hone Claws
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Brine
    Round
    Echoed Voice
    Scald
    Fling
    Quash
    Endure
    Shadow Claw
    Stealth Rock
    Captivate
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Pluck
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Waterfall
    Dive
    Defog

    To be added:
    Bibarel
    Luxio
    Cranidos
    Shieldon
    Mothim
    Pachirisu
    Buizel
  10. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Already done:
    Bayleef (open)

    [​IMG]
    Bayleef(Male)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:
    Tackle
    Growl
    Razor Leaf
    PoisonPowder
    Reflect
    Synthesis
    Body Slam
    Magical Leaf
    Natural Gift

    Toxic
    Bullet Seed
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Giga Drain
    Safeguard
    Frustration
    Solarbeam
    Iron Tail
    Return
    Double Team
    Reflect
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Energy Ball
    Endure
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    AncientPower
    Aromatherapy
    Body Slam
    Counter
    Flail
    GrassWhistle
    Heal Pulse
    Ingrain
    Leaf Storm
    Leech Seed
    Nature Power
    Refresh
    Vine Whip
    Wring Out

    Quilava (open)

    [​IMG]
    Quilava(Male)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Attacks:
    Tackle
    Leer
    SmokeScreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Focus Punch
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Protect
    Frustration
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Aerial Ace
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Round
    Overheat
    Incinerate
    Endure
    Will-O-Wisp
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Wild Charge
    Cut
    Strength
    Rock Smash

    Covet
    Crush Claw
    Double Kick
    Double-Edge
    Extrasensory
    Flame Burst
    Flare Blitz
    Foresight
    Fury Swipes
    Howl
    Nature Power
    Quick Attack
    Reversal
    Submission
    Thrash

    Croconaw (open)

    [​IMG]
    Croconaw(Male)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 58
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash
    Crunch

    Hone Claws
    Dragon Claw
    Focus Punch
    Water Pulse
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Round
    Scald
    Fling
    Endure
    Shadow Claw
    Swords Dance
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Cut
    Surf
    Strength
    Waterfall
    Whirlpool
    Rock Smash
    Dive

    Ancient Power
    Aqua Jet
    Block
    Crunch
    Dragon Claw
    Dragon Dance
    Fake Tears
    Hydro Pump
    Ice Punch
    Metal Claw
    Mud Sport
    Razor Wind
    Rock Slide
    Thrash
    Water Pulse
    Water Sport

    Furret (open)

    [​IMG]
    Furret(Male)

    Types:

    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Attacks:
    Tackle
    Scratch
    Foresight
    Defense Curl
    Quick Attack
    Fury Swipes
    Helping Hand
    Follow Me
    Slam
    Rest
    Sucker Punch
    Amnesia
    Baton Pass

    Hone Claws
    Focus Punch
    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    Fling
    Charge Beam
    Endure
    Shadow Claw
    Retaliate
    Giga Impact
    Work Up
    Captivate
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    U-turn
    Substitute
    Cut
    Surf
    Strength
    Whirlpool
    Rock Smash

    Assist
    Charm
    Covet
    Double-Edge
    Focus Energy
    Iron Tail
    Last Resort
    Natural Gift
    Pursuit
    Reversal
    Slash
    Substitute
    Trick

    Magmar (open)

    [​IMG]
    Magmar(Male)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 93
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities
    :

    Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


    Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Attacks:
    Smog
    Ember
    Leer
    Smokescreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Flame Burst
    Smog
    Fire Punch
    Lava Plume
    Leer
    Sunny Day
    Flamethrower
    Fire Blast

    Focus Punch
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Iron Tail
    Return
    Psychic
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Thief
    Low Sweep
    Round
    Overheat
    Focus Blast
    Fling
    Incinerate
    Endure
    Will-O-Wisp
    Giga Impact
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Strength
    Rock Smash
    Rock Climb

    Barrier
    Belly Drum
    Cross Chop
    Dynamic Punch
    Flare Blitz
    Focus Energy
    Iron Tail
    Karate Chop
    Mach Punch
    Mega Punch
    Screech
    Thunder Punch
  11. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Plusle (open)

    [​IMG]
    Plusle (M)

    Types:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Plus: Innate
    This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Attacks:

    Growl
    Thunder Wave
    Quick Attack
    Helping Hand
    Spark
    Encore
    Fake Tears
    Copycat
    Electro Ball
    Swift

    (Egg)
    Discharge
    Lucky Chant
    Sing
    Substitute
    Sweet Kiss
    Wish

    (TM/HM)
    Toxic
    Hidden Power
    Ligh Screen
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Fling
    Charge Beam
    Endure
    Flash
    Volt Switch
    Thunder Wave
    Captivate
    Sweet Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Wild Charge

    Minun (open)

    [​IMG]
    Minun (M)

    Types:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Minus: Innate

    This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Attacks:

    Growl
    Thunder Wave
    Quick Attack
    Helping Hand
    Spark
    Encore
    Fake Tears
    Copycat
    Electro Ball
    Swift

    (Egg)
    Discharge
    Lucky Chant
    Sing
    Substitute
    Sweet Kiss
    Wish

    (TM/HM)
    Toxic
    Hidden Power
    Ligh Screen
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Fling
    Charge Beam
    Endure
    Flash
    Volt Switch
    Thunder Wave
    Captivate
    Sweet Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Wild Charge


    Volbeat (open)

    [​IMG]
    Volbeat (M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16


    Abilities:

    Illuminate: Can be Activated

    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    Command: (Ability: Illuminate)

    Swarm: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Prankster: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:

    Flash
    Tackle
    Confuse Ray
    Double Team
    Moonlight
    Quick Attack
    Tail Glow
    Signal Beam
    Protect

    (Egg)
    Baton Pass
    Bug Buzz
    Dizzy Punch
    Encore
    Seismic Toss
    Silver Wind
    Trick

    (TM/HM)
    Focus Punch
    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Giga Drain
    Frustration
    Thunderbolt
    Solarbeam
    Thunder
    Return
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Roost
    Round
    Fling
    Charge Beam
    Acrobatics
    Endure
    Silver Wind
    Flash
    Thunder Wave
    Struggle Bug
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    U-Turn
    substitute


    Illumise (open)

    [​IMG]
    Illumise (F)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.


    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Oblivious: Innate
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Tinted Lens: Innate
    When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Prankster: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:

    Tackle
    Sweet Scent
    Charm
    Moonlight
    Quick Attack
    Wish
    Encore
    Flatter

    (Egg)
    Baton Pass
    Bug Buzz
    Captivate
    Confuse Ray
    Encore
    Fake Tears
    Growth
    Silver Wind

    (TM/HM)
    Focus Punch
    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Giga Drain
    Frustration
    Thunderbolt
    Solarbeam
    Thunder
    Return
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Roost
    Round
    Fling
    Charge Beam
    Acrobatics
    Endure
    Silver Wind
    Flash
    Thunder Wave
    Struggle Bug
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    U-Turn
    substitute


    Roselia (open)

    [​IMG]
    Roselia (M)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Abilities:

    Natural Cure: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point: Can be Disabled.
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Leaf Guard: Innate
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:

    Absorb
    Growth
    Posion Sting
    Stun Spore
    Mega Drain
    Leech Seed
    Magical Leaf
    Grasswhistle
    Giga Drain
    Toxic Spikes
    Water Sport
    Worry Seed

    (Egg)
    Cotton Spore
    Giga Drain
    Grasswhistle
    Leaf Storm
    Mind Reader
    Natural Gift
    Pin Missile
    Razor Leaf
    Seed Bomb
    Sleep Powder
    Spikes
    Synthesis
    Extrasensory

    (TM/HM)
    Toxic
    Venoshock
    Bullet Seed
    Hidden Power
    Sunny Day
    Protect
    Rain Dance
    Giga Drain
    Frustration
    Solar Beam
    Return
    Shadow Ball
    Double Beam
    Sludge Bomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Energy Ball
    Endure
    Flash
    Swords Dance
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Cut

    CLAIMING 1UC
  12. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Reserving the following (That aren't already completed):
    Snover (open)
    [​IMG]
    Snover (M)

    Type: Grass / Ice
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
    Command: (Ability: Snow Warning)
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 40

    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14

    Attacks:

    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    Grasswhistle
    Swagger
    Mist
    Ice Shard
    Ingrain
    Wood Hammer
    Blizzard
    Sheer Cold

    Avalanche
    Bullet Seed
    Double-Edge
    Growth
    Leech Seed
    Magical Leaf
    Natural Gift
    Seed Bomb
    Skull Bash
    Stomp

    Toxic
    Hail
    Hidden Power
    Ice Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Solarbeam
    Return
    Shadow Ball
    Double Team
    Facade
    Rest
    Attract
    Round
    Energy Ball
    Flash
    Swords Dance
    Frost Breath
    Grass Knot
    Substitute

    Lopunny (open)

    [​IMG]
    Lopunny (M)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Attacks:

    Mirror Coat
    Magic Coat
    Splash
    Pound
    Defense Curl
    Foresight
    Endure
    Return
    Frustration
    Quick Attack
    Jump Kick
    Baton Pass
    Agility
    Dizzy Punch
    After You
    Charm
    Entrainment
    Bounce
    Healing Wish

    Attract
    Circle Throw
    Copycat
    Double Hit
    Encore
    Fake Out
    Fake Tears
    Fire Punch
    Flail
    Focus Punch
    Ice Punch
    Low Kick
    Sky Uppercut
    Sweet Kiss
    Switcheroo
    ThunderPunch

    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Solarbeam
    Iron Tail
    Thunderbolt
    Thunder
    Dig
    Shadow Ball
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Low Sweep
    Round
    Focus Blast
    Fling
    Charge Beam
    Retaliate
    Drain Punch
    Giga Impact
    Thunder Wave
    Work Up
    Captivate
    Sleep Talk
    Natural Gift
    Grass Know
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Rotom (open)

    [​IMG]
    Rotom (/)

    Type: Electric / Ghost
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Attacks:

    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Double Team
    Reflect
    Facade
    Secret Power
    Rest
    Thief
    Snatch
    Round
    Charge Beam
    Endure
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Dark Pulse
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute

    Chatot (open)

    [​IMG]
    Chatot (M)

    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Attacks:

    Peck
    Growl
    Mirror Move
    Sing
    Fury Attack
    Chatter
    Taunt
    Mimic
    Roost
    Uproar
    FeatherDance
    Round
    Echoed Voice
    Synchronoise
    Hyper Voice

    Agility
    Air Cutter
    Defog
    Encore
    Nasty Plot
    Night Shade
    Sleep Talk
    Steel Wing
    Supersonic

    Toxic
    Hidden Power
    Sunny Day
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Work Up
    Endure
    Captivate
    Natural Gift
    Swagger
    Pluck
    U-Turn
    Substitute
    Fly
    Defog
  13. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,595
    Reserving:

    -Kadabra
    -Haunter
    -Rhydon
    -Magneton
    -Graveler

    EDIT:

    Kadabra (open)
    [​IMG]

    Kadabra (M)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Attacks:

    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Future Sight

    Psyshock
    Toxic
    Calm Mind
    Hidden Power
    Sunny Day
    Taunt
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Return
    Psychic
    Double Team
    Shadow Ball
    Reflect
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Ally Switch
    Energy Ball
    Fling
    Charge Beam
    Embargo
    Flash
    Thunder Wave
    Psych Up
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Trick Room
    Focus Punch
    Shock Wave
    Iron Tail
    Secret Power
    Snatch
    Endure
    Drain Punch
    Recycle
    Captivate
    Sleep Talk
    Natural Gift

    Encore
    Barrier
    Knock Off
    Fire Punch
    Thunderpunch
    Ice Punch
    Power Trick
    Guard Swap
    Skill Swap
    Guard Split

    Haunter (open)
    [​IMG]

    Haunter (M)

    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    Attacks:

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Shadow Punch

    Astonish
    Clear Smog
    Disable
    Explosion
    Fire Punch
    Grudge
    Haze
    Ice Punch
    Perish Song
    Psywave
    Scary Face
    Smog
    Thunderpunch
    Will-O-Wisp

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Return
    Psychic
    Shadow Ball
    Double Team
    Sludge Bomb
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Fling
    Will-O-Wisp
    Embargo
    Explosion
    Shadow Claw
    Payback
    Psych Up
    Poison Jab
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Giga Drain
    Secret Power
    Skill Swap
    Snatch
    Endure
    Captivate
    Sleep Talk
    Natural Gift

    Graveler (open)
    [​IMG]

    Graveler (F)

    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 15

    Attacks:

    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Rollout
    Rock Blast
    Smack Down
    Selfdestruct

    Toxic
    Hidden Power
    Sunny Day
    Protect
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Fling
    Incinerate
    Explosion
    Rock Polish
    Stone Edge
    Gyro Ball
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Strength
    Secret Power
    Captivate
    Sleep Talk
    Natural Gift

    Block
    Hammer Arm
    Flail
    Curse
    Focus Punch
    Rock Climb
    Endure
    Autotomize
    Mega Punch

    Magneton (open)
    [​IMG]

    Magneton

    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull: (Can Be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Attacks:

    Tri Attack
    Metal Sound
    Tackle
    Thundershock
    Supersonic
    Sonicboom
    Thunder Wave
    Spark
    Electro Ball
    Lock-On
    Magnet Bomb

    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Reflect
    Facade
    Rest
    Round
    Charge Beam
    Explosion
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Gyro Ball
    Psych Up
    Swagger
    Substitute
    Flash Cannon
    Wild Charge
    Shock Wave
    Secret Power
    Endure
    Recycle
    Sleep Talk
    Natural Gift

    Rhydon (open)
    [​IMG]

    Rhydon (M)

    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    Attacks:

    Horn Attack
    Tail Whip
    Stomp
    Fury Attack
    Scary Face
    Rock Blast
    Bulldoze

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Incinerate
    Shadow Claw
    Payback
    Giga Impact
    Rock Polish
    Stone Edge
    Swords Dance
    Bulldoze
    Rock Slide
    Dragon Tail
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Surf
    Strength
    Focus Punch
    Shock Wave
    Secret Power
    Endure
    Dragon Pulse
    Avalanche
    Stealth Rock
    Captivate
    Sleep Talk
    Natural Gift
    Whirlpool

    Crunch
    Reversal
    Counter
    Magnitude
    Curse
    Crush Claw
    Dragon Rush
    Ice Fang
    Thunder Fang
    Fire Fang
    Skull Bash
    Iron Tail
    Rock Climb
  14. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    The OP has been brought up to date so far. Below is a summary of the Pokemon completed in the first batch of preparations:-

    Generation 1 Pokemon: 7/24 completed + 5 due from group
    Generation 2 Pokemon: 17/24 completed
    Generation 3 Pokemon: 14/24 completed
    Generation 4 Pokemon: 6/24 completed
    Generation 5 Pokemon: 24/24 completed
    CAP Pokemon: 5/5 completed

    This means that there are a total of 47 Pokemon left to do, out of which 5 are currently in the social group and need to be moved.
  15. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Reserving
    Pickachu (open)
    [​IMG]
    Pikachu(M)

    Type:
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate)
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Lightning Rod: (Innate)
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Attacks
    Level-up
    ThunderShock
    Growl
    Tail Whip
    Thunder Wave
    Quick Attack
    Swift
    Electro Ball
    Double Team
    Slam
    Thunderbolt
    Feint
    (Pichu level up)
    Charm
    Sweet Kiss
    Nasty plot

    Egg
    Bestow
    Bide
    Charge
    Encore
    Endure
    Fake Out
    Flail
    Lucky Chant
    Present
    Reversal
    ThunderPunch
    Tickle
    Wish

    TM/HM
    Focus Punch
    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Brick Break
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Fling
    Charge Beam
    Endure
    Flash
    Volt Switch
    Thunder Wave
    Captivate
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Strength

    Poliwhirl (open)

    [​IMG]
    Poliwhirl (M)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb: (Innate)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Damp: (Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Swift Swim: (Innate)
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Moves:
    Level-Up
    Water Sport
    Bubble
    Hyposis
    Water Gun
    DoubleSlap
    Rain Dance
    Body Slam
    Bubblebeam

    Egg
    Encore
    Endure
    Haze
    Ice Ball
    Mind Reader
    Mist
    Mud Shot
    Refresh
    Splash
    Water Pulse
    Water Sport

    TM/HM
    Focus Punch
    Water Pulse
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Protect
    Frustration
    Earthquake
    Return
    Dig
    Psychic
    Brick Break
    Double Team
    Facade
    Secret Power
    Bide
    Rest
    Attract
    Thief
    Round
    Scald
    Fling
    Bulldoze
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive

    Dragonair
    Piloswine
    Delibird
    Bibarel

    BC: 2/5

    @typon77 *sniff*
  16. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    @Mog I already have rotom, chatot, and croagunk
  17. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    here are the five i already did in the previous group.

    Charmeleon (open)

    [​IMG]
    Charmeleon(Male)

    Types:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Blaze:

    Type: Innate

    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power:

    Type: Innate

    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang

    Ancient Power
    Beat Up
    Belly Drum
    Bite
    Counter
    Crunch
    Dragon Dance
    Dragon Pulse
    Dragon Rush
    Flare Blitz
    Focus Punch
    Outrage
    Rock Slide
    Swords Dance

    Hone Claws
    Dragon Claw
    Toxic
    Hidden Power
    Sunny Day
    Protect
    Frustration
    Iron Tail
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Round
    Echoed
    Overheat
    Fling
    Incinerate
    Endure
    Will-O-Wisp
    Shadow Claw
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength


    Wartortle (open)

    [​IMG]
    Wartortle(Male)

    Types:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 58
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    Abilities:

    Torrent:

    Type: Innate

    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Rain Dish:

    Type: Innate

    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


    Attacks:
    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse

    Aqua Jet
    Aqua Ring
    Brine
    Fake Out
    Flail
    Foresight
    Haze
    Mirror Coat
    Mist
    Mud Sport
    Muddy Water
    Refresh
    Water Sport
    Yawn

    Focus Punch
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Rain Dance
    Frustration
    Iron Tail
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Scald
    Fling
    Endure
    Gyro Ball
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Subsitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Whirlpool
    Dive


    Butterfree (open)


    [​IMG]
    Butterfree(Male)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.



    LEAVE THIS NATURE SECTION BLANK
    Stats

    Butterfree
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Compoundeyes:

    Type: Innate

    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Tinted Lens:

    Type: Innate

    When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


    Attacks:
    Tackle
    String Shot
    Bug Bite
    Harden
    Confusion
    PoisonPowder
    Stun Spore
    Sleep Powder
    Gust
    Supersonic
    Whirlwind
    Psybeam
    Silver Wind
    Tailwind

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Giga Drain
    Safeguard
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Theif
    Round
    Skill Swap
    Roost
    Energy Ball
    Acrobatics
    Endure
    Giga Impact
    Flash
    Struggle Bug
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    U-Turn
    Substitute
    Defog

    Beedrill (open)


    [​IMG]
    Beedrill(Male)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Poison:
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Swarm:

    Type: Innate

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


    Sniper:

    Type: Innate

    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Attacks:
    Fury Attack
    Focus Energy
    Twineedle
    Rage
    Pursuit
    Toxic Spikes
    Pin Missile

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Prustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Sludge Bomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Theif
    Roost
    Round
    False Swipe
    Acrobatics
    Endure
    Silver Wind
    Payback
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Struggle Bug
    X-Scissor
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    U-Turn
    Substitute
    Rock Smash
    Cut
    Defog

    Pidgeotto (open)


    [​IMG]
    Pidgeotto(Male)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    LEAVE THIS NATURE SECTION BLANK
    Stats
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    Abilities:

    Keen Eye:

    Type: Innate

    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Tangled Feet:

    Type: Innate

    When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.


    Big Pecks:

    Type: Innate

    This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.


    Attacks:
    Tackle
    Gust
    Sand-Attack
    Whirlwind
    Wing Attack
    Twister
    FeatherDance

    Air Cutter
    Air Slash
    Brave Bird
    Defog
    Faint Attack
    Foresight
    Pursuit
    Steel Wing
    Uproar

    Toxic
    Hidden Power
    Sunny Day
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Theif
    Round
    Work Up
    Roost
    Endure
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Pluck
    U-Turn
    Substitute
    Fly
    Defog

  18. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Updated so far. 34 Pokemon left.

    Actually, make that 33. In the interests of sanity, I will do Smeargle myself later.
  19. Pwnemon

    Pwnemon is a more intuitive player
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,077
    reserving: cranidos shieldon buizel pachirisu bronzor

    will edit with finished mons

    Cranidos (open)
    [​IMG]

    Cranidos (M)

    Types:
    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: 5
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Mold Breaker:
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Chip Away
    AncientPower

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Smack Down
    Iron Tail
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Double Team
    Shock Wave
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Fling
    Incinerate
    Endure
    Dragon Pulse
    Payback
    Rock Polish
    Stone Edge
    Swords Dance
    Bulldoze
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Strength
    Rock Climb

    Crunch
    Curse
    Double-Edge
    Hammer Arm
    Iron Head
    Leer
    Slam
    Stomp
    Thrash
    Whirlwind


    Shieldon (open)
    [​IMG]

    Shieldon (M)

    Types:
    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 90
    Atk: 2
    Def: 4
    SpA: 2
    SpD: 3
    Spe: 30
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 15

    Abilities:

    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Attacks:
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defense
    Swagger
    AncientPower

    Roar
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Rain Dance
    Frustration
    Smack Down
    Iron Tail
    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Double Team
    Shock Wave
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Endure
    Round
    Incinerate
    Rock Polish
    Stone Edge
    Bulldoze
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Substitute
    Flash Cannon
    Rock Smash
    Strength

    Body Slam
    Counter
    Curse
    Double-Edge
    Fissure
    Focus Energy
    Headbutt
    Rock Blast
    Scary Face
    Screech
    Wide Guard


    Buizel (open)
    [​IMG]

    Buizel (M)

    Types:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 85
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    Abilities:

    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Attacks:
    SonicBoom
    Growl
    Water Sport
    Quick Attack
    Water Gun
    Pursuit
    Swift
    Aqua Jet
    Agility

    Focus Punch
    Water Pulse
    Toxic
    Hail
    Bulk Up
    Hidden Power
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Return
    Dig
    Brick Break
    Double Team
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Brine
    Endure
    Captivate
    Sleep Talk
    Natural Gift
    Round
    Echoed Voice
    Scald
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive
    Whirlpool

    Aqua Ring
    Aqua Tail
    Baton Pass
    DoubleSlap
    Fury Cutter
    Fury Swipes
    Headbutt
    Me First
    Mud-Slap
    Odor Sleuth
    Slash
    Switcheroo
    Tail Slap


    Pachirisu (open)
    [​IMG]

    Pachirisu (M)

    Types:
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 95
    Size Class 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:

    Run Away:
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Attacks:
    Growl
    Bide
    Quick Attack
    Charm
    Spark
    Endure
    Swift
    Electro Ball
    Sweet Kiss
    Discharge

    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Fling
    Charge Beam
    Endure
    Flash
    Volt Switch
    Thunder Wave
    Captivate
    Sleep Talk
    Natural Gift
    Grass Knot
    Swagger
    U-turn
    Substitute
    Cut

    Bestow
    Bite
    Charge
    Covet
    Defense Curl
    Fake Tears
    Flail
    Flatter
    Follow Me
    Rollout
    Tail Whip


    Bronzor (open)
    [​IMG]

    Bronzor (N)

    Types:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: 1
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 23
    Size Class 1
    Weight Class: 4
    Base Rank Total: 11

    Abilities:

    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Attacks:
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Iron Defense
    Safeguard

    Psyshock
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    SolarBeam
    Earthquake
    Return
    Psychic
    Shadow Ball
    Double Team
    Reflect
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Round
    Skill Swap
    Charge Beam
    Endure
    Payback
    Recycle
    Rock Polish
    Flash
    Gyro Ball
    Stealth Rock
    Psych Up
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Trick Room
  20. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    I'll take Nidorina, Nidorino, Golbat, Machoke, and Weepinbell.
    Nidorina (open)

    [​IMG]

    Nidorina (F)
    Nature:
    Typing: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 56
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    Attacks:
    Growl
    Tackle
    Scratch
    Tail Whip
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand

    Beat Up
    Charm
    Chip Away
    Counter
    Disable
    Endure
    Focus Energy
    Iron Tail
    Poison Tail
    Pursuit
    Skull Bash
    Supersonic
    Take Down

    Water Pulse
    Hone Claws
    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Double Team
    Shock Wave
    Sludge Bomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Endure
    Round
    Echoed Voice
    Shadow Claw
    Captivate
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength

    Nidorino (open)

    [​IMG]

    Nidorino (M)
    Nature:
    Typing: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Amnesia
    Beat Up
    Chip Away
    Confusion
    Counter
    Disable
    Endure
    Head Smash
    Iron Tail
    Poison Tail
    Sucker Punch
    Supersonic
    Take Down

    Water Pulse
    Hone Claws
    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Double Team
    Shock Wave
    Sludge Bomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Endure
    Round
    Echoed Voice
    Shadow Claw
    Captivate
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
  21. Pwnemon

    Pwnemon is a more intuitive player
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,077
    taking carnivine croagunk munchlax hippopotas and meditite

    will edit
  22. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,039
    Reserving:

    Smeargle (open)

    [​IMG]
    Smeargle (Male)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 75
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    Abilities:

    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Technichan (Innate); This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Moody (Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Attacks:

    Absorb
    Acid
    Acid Armor
    Acid Spray
    Acrobatics
    Acupressure
    Aerial Ace
    Aeroblast
    After You
    Agility
    Air Cutter
    Air Slash
    Ally Switch
    Amnesia
    AncientPower
    Aqua Jet
    Aqua Ring
    Aqua Tail
    Arm Thrust
    Aromatherapy
    Assist
    Assurance
    Astonish
    Attack Order
    Attract
    Aura Sphere
    Aurora Beam
    Autotomize
    Avalanche
    Barrage
    Barrier
    Baton Pass
    Beat Up
    Belly Drum
    Bestow
    Bide
    Bind
    Bite
    Blast Burn
    Blaze Kick
    Blizzard
    Block
    Blue Flare
    Body Slam
    Bolt Strike
    Bone Club
    Bone Rush
    Bonemerang
    Bounce
    Brave Bird
    Brick Break
    Brine
    Bubble
    BubbleBeam
    Bug Bite
    Bug Buzz
    Bulk Up
    Bulldoze
    Bullet Punch
    Bullet Seed
    Calm Mind
    Camouflage
    Captivate
    Charge
    Charge Beam
    Charm
    Chip Away
    Circle Throw
    Clamp
    Clear Smog
    Close Combat
    Coil
    Comet Punch
    Confuse Ray
    Confusion
    Constrict
    Conversion
    Conversion 2
    Copycat
    Cosmic Power
    Cotton Guard
    Cotton Spore
    Counter
    Covet
    Crabhammer
    Cross Chop
    Cross Poison
    Crunch
    Crush Claw
    Crush Grip
    Curse
    Cut
    Dark Pulse
    Dark Void
    Defend Order
    Defense Curl
    Defog
    Destiny Bond
    Detect
    Dig
    Disable
    Discharge
    Dive
    Dizzy Punch
    Doom Desire
    Double-Edge
    Double Hit
    Double Kick
    DoubleSlap
    Double Team
    Draco Meteor
    DragonBreath
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Drain Punch
    Dream Eater
    Drill Peck
    Drill Run
    Dual Chop
    DynamicPunch
    Earth Power
    Earthquake
    Echoed Voice
    Egg Bomb
    Electro Ball
    Electroweb
    Embargo
    Ember
    Encore
    Endeavor
    Endure
    Energy Ball
    Entrainment
    Eruption
    Explosion
    Extrasensory
    ExtremeSpeed
    Facade
    Faint Attack
    Fake Out
    Fake Tears
    False Swipe
    FeatherDance
    Feint
    Fiery Dance
    Final Gambit
    Fire Blast
    Fire Fang
    Fire Pledge
    Fire Punch
    Fire Spin
    Fissure
    Flail
    Flame Burst
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Flash
    Flash Cannon
    Flatter
    Fling
    Fly
    Focus Blast
    Focus Energy
    Focus Punch
    Follow Me
    Force Palm
    Foresight
    Foul Play
    Freeze Shock
    Frenzy Plant
    Frost Breath
    Frustration
    Fury Attack
    Fury Cutter
    Fury Swipes
    Fusion Bolt
    Fusion Flare
    Future Sight
    Gastro Acid
    Gear Grind
    Giga Drain
    Giga Impact
    Glaciate
    Glare
    Grass Knot
    Grass Pledge
    GrassWhistle
    Gravity
    Growl
    Growth
    Grudge
    Guard Split
    Guard Swap
    Guillotine
    Gunk Shot
    Gust
    Gyro Ball
    Hail
    Hammer Arm
    Harden
    Haze
    Head Charge
    Head Smash
    Headbutt
    Heal Bell
    Heal Block
    Heal Order
    Heal Pulse
    Healing Wish
    Heart Stamp
    Heart Swap
    Heat Crash
    Heat Wave
    Heavy Slam
    Helping Hand
    Hex
    Hi Jump Kick
    Hidden Power
    Hone Claws
    Horn Attack
    Horn Drill
    Horn Leech
    Howl
    Hurricane
    Hydro Cannon
    Hydro Pump
    Hyper Beam
    Hyper Fang
    Hyper Voice
    Hypnosis
    Ice Ball
    Ice Beam
    Ice Burn
    Ice Fang
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Imprison
    Incinerate
    Inferno
    Ingrain
    Iron Defense
    Iron Head
    Iron Tail
    Judgment
    Jump Kick
    Karate Chop
    Kinesis
    Knock Off
    Last Resort
    Lava Plume
    Leaf Blade
    Leaf Storm
    Leaf Tornado
    Leech Life
    Leech Seed
    Leer
    Lick
    Light Screen
    Lock-On
    Lovely Kiss
    Low Kick
    Low Sweep
    Lucky Chant
    Lunar Dance
    Luster Purge
    Mach Punch
    Magic Coat
    Magic Room
    Magical Leaf
    Magma Storm
    Magnet Bomb
    Magnet Rise
    Magnitude
    Me First
    Mean Look
    Meditate
    Mega Drain
    Mega Kick
    Mega Punch
    Megahorn
    Memento
    Metal Burst
    Metal Claw
    Metal Sound
    Meteor Mash
    Metronome
    Milk Drink
    Mimic
    Mind Reader
    Minimize
    Miracle Eye
    Mirror Coat
    Mirror Move
    Mirror Shot
    Mist
    Mist Ball
    Moonlight
    Morning Sun
    Mud-Slap
    Mud Bomb
    Mud Shot
    Mud Sport
    Muddy Water
    Nasty Plot
    Natural Gift
    Nature Power
    Needle Arm
    Night Daze
    Night Shade
    Night Slash
    Nightmare
    Octazooka
    Odor Sleuth
    Ominous Wind
    Outrage
    Overheat
    Pain Split
    Pay Day
    Payback
    Peck
    Perish Song
    Petal Dance
    Pin Missile
    Pluck
    Poison Fang
    Poison Gas
    Poison Jab
    PoisonPowder
    Poison Sting
    Poison Tail
    Pound
    Powder Snow
    Power Gem
    Power Split
    Power Swap
    Power Trick
    Power Whip
    Present
    Protect
    Psybeam
    Psych Up
    Psychic
    Psycho Boost
    Psycho Cut
    Psycho Shift
    Psyshock
    Psystrike
    Psywave
    Punishment
    Pursuit
    Quash
    Quick Attack
    Quick Guard
    Quiver Dance
    Rage
    Rage Powder
    Rain Dance
    Rapid Spin
    Razor Leaf
    Razor Shell
    Razor Wind
    Recover
    Recycle
    Reflect
    Reflect Type
    Refresh
    Relic Song
    Rest
    Retaliate
    Return
    Revenge
    Reversal
    Roar
    Roar of Time
    Rock Blast
    Rock Climb
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Rock Wrecker
    Role Play
    Rolling Kick
    Rollout
    Roost
    Round
    Sacred Fire
    Sacred Sword
    Safeguard
    Sand-Attack
    Sand Tomb
    Sandstorm
    Scald
    Scary Face
    Scratch
    Screech
    Searing Shot
    Secret Power
    Secret Sword
    Seed Bomb
    Seed Flare
    Seismic Toss
    Selfdestruct
    Shadow Ball
    Shadow Claw
    Shadow Force
    Shadow Punch
    Shadow Sneak
    Sharpen
    Sheer Cold
    Shell Smash
    Shift Gear
    Shock Wave
    Signal Beam
    Silver Wind
    Simple Beam
    Sing
    Sketch
    Skill Swap
    Skull Bash
    Sky Attack
    Sky Drop
    Sky Uppercut
    Slack Off
    Slam
    Slash
    Sleep Powder
    Sleep Talk
    Sludge
    Sludge Bomb
    Sludge Wave
    Smack Down
    SmellingSalt
    Smog
    SmokeScreen
    Snarl
    Snatch
    Snore
    Soak
    Softboiled
    SolarBeam
    SonicBoom
    Spacial Rend
    Spark
    Spider Web
    Spike Cannon
    Spikes
    Spit Up
    Spite
    Splash
    Spore
    Stealth Rock
    Steamroller
    Steel Wing
    Stockpile
    Stomp
    Stone Edge
    Stored Power
    Storm Throw
    Strength
    String Shot
    Struggle
    Struggle Bug
    Stun Spore
    Submission
    Substitute
    Sucker Punch
    Sunny Day
    Super Fang
    Superpower
    Supersonic
    Surf
    Swagger
    Swallow
    Sweet Kiss
    Sweet Scent
    Swift
    Switcheroo
    Swords Dance
    Synchronoise
    Synthesis
    Tackle
    Tail Glow
    Tail Slap
    Tail Whip
    Tailwind
    Take Down
    Taunt
    Techno Blast
    Teeter Dance
    Telekinesis
    Teleport
    Thief
    Thrash
    Thunder
    Thunder Fang
    ThunderPunch
    ThunderShock
    Thunder Wave
    Thunderbolt
    Tickle
    Torment
    Toxic
    Toxic Spikes
    Transform
    Tri Attack
    Trick
    Trick Room
    Triple Kick
    Trump Card
    Twineedle
    Twister
    U-turn
    Uproar
    V-create
    Vacuum Wave
    Venoshock
    ViceGrip
    Vine Whip
    Vital Throw
    Volt Switch
    Volt Tackle
    Wake-Up Slap
    Water Gun
    Water Pledge
    Water Pulse
    Water Sport
    Water Spout
    Waterfall
    Weather Ball
    Whirlpool
    Whirlwind
    Wide Guard
    Wild Charge
    Will-O-Wisp
    Wing Attack
    Wish
    Withdraw
    Wonder Room
    Wood Hammer
    Work Up
    Worry Seed
    Wrap
    Wring Out
    X-Scissor
    Yawn
    Zap Cannon
    Zen Headbutt

    Seadra
    Electabuzz
    Bibarel
    Luxio

    Will do by this time tomorrow.
  23. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    new post because the old one is just too big

    pupitar
    gabite
    mothim


    i guess those are the only 3 that aren't "claimed".... but if you guys dont hurry up i'll start taking your claimed mons since apparently everyone else is too...

    [a]pupitar[/a]
    Pupitar (open)
    [​IMG]
    Pupitar(M)

    Types:

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 51
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    Abilities:

    Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Dark Pulse

    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Rock Smash
    Rock Tomb
    Endure
    Payback
    Rock Polish
    Stone Edge
    Stealth Rock
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Smack Down
    Round
    Snarl

    Ancientpower
    Curse
    Dragon Dance
    Focus Energy
    Outrage
    Pursuit
    Stomp
    Assurance
    Iron Defense
    Iron Head
    Iron Tail

    [a]mothim[/a]
    Mothim (open)
    [​IMG]
    Mothim(M)

    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 66
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Attacks:
    Tackle
    Protect
    Bug Bite
    Hidden Power
    Confusion
    Gust
    PoisonPowder

    Toxic
    Sunny Day
    Hyper Beam
    Rain Dance
    Giga Drain
    Safeguard
    Frustration
    SolarBeam
    Return
    Psychic
    Shadow Ball
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Skill Swap
    Roost
    Energy Ball
    Endure
    Silver Wind
    Giga Impact
    Flash
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    U-turn
    Substitute
    Defog
    Venoshock
    Round
    Acrobatics
    Struggle Bug

    [a]gabite[/a]
    Gabite (open)
    [​IMG]
    Gabite(M)

    Types:

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 82
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    Abilities:

    Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin(Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Attacks:
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Dual Chop
    Slash

    Dragon Claw
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Earthquake
    Return
    Dig
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Endure
    Dragon Pulse
    Shadow Claw
    Stone Edge
    Stealth Rock
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Cut
    Strength
    Rock Smash
    Rock Climb
    Hone Claws
    Round
    Incinerate
    Bulldoze

    Body Slam
    Double-Edge
    DragonBreath
    Iron Head
    Metal Claw
    Outrage
    Scary Face
    Thrash
    Twister
    Mud Shot
  24. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Bibarel (open)

    [​IMG]Bibarel (M)
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3

    Abilities:

    Simple:

    Type: Innate

    This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Unaware:

    Type: Innate

    When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Moody:

    Type: Innate

    This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.



    Moves:

    Tackle
    Growl
    Defense Curl
    Rollout
    Headbutt
    Hyper Fang
    Yawn
    Amnesia
    Water Gun

    Aqua Tail
    Double Edge
    Endure
    Fury Swipes
    Odor Sleuth
    Quick Attack
    Rock Climb
    Skull Bash
    Sleep Talk
    Water Sport

    Focus Punch
    Water Pulse
    Hyper Beam
    Scald
    Fling
    Giga Impact
    Bulldoze
    Surf
    Strength
    Waterfall
    Dive
    Whirlpool
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Dig
    Shadow Ball
    Double Team
    Shock Wave
    Facade
    Secret Power
    Rest
    Attract
    Theif
    Round
    Echoed Voice
    Charge Beam
    Retaliate
    Thunder Wave
    Work Up
    Stealth Rock
    Captivate
    Natural Gift
    Grass Knot
    Swagger
    Pluck
    Substitute
    Rock Smash
    Cut



    Vigoroth (open)

    [​IMG]
    Vigoroth (M)
    Type: Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 3
    Weight Class: 3

    Abilities:

    Vital Spirit:

    Type: Innate

    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Moves:

    Scratch
    Yawn
    Encore
    Faint Attack
    Slack Off
    Amnesia
    Uproar
    Fury Swipes
    Endure

    After You
    Body Slam
    Crush Claw
    Curse
    Hammer Arm
    Night Slash
    Pursuit
    Slash
    Sleep Talk
    Snore
    Tickle

    Hone Claws
    Focus Punch
    Water Pulse
    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Incinerate
    Shadow Claw
    Captivate
    Retaliate
    Bulldoze
    Rock Slide
    Work Up
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb


    Loudred (open)

    [​IMG]
    Loudred (M)
    Type: Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 48
    Size Class: 2
    Weight Class: 3

    Abilities:

    Soundproof:

    Type: Innate

    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Scrappy:

    Type: Innate

    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Moves:

    Pound
    Uproar
    Astonish
    Howl
    Bite
    Supersonic
    Stomp

    Circle Throw
    Endeavor
    Extrasensory
    Fake Tears
    Hammer Arm
    SmellingSalt
    Smoke Screen
    Snore
    Swagger
    Take Down

    Water Pulse
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Smack Down
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Fire Blast
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Overheat
    Fling
    Incinerate
    Retaliate
    Bulldoze
    Endure
    Captivate
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Strength


    Munchlax (open)

    [​IMG]
    Munchlax (M)
    Type: Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 5
    Size Class: 1
    Weight Class: 5

    Abilities:

    Pick Up:

    Type: Innate

    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat:

    Type: Innate

    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony:

    Type: Innate

    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).


    Moves:

    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    After You
    Charm
    Counter
    Curse
    Double Edge
    Lick
    Natural Gift
    Pursuit
    Selfdestruct
    Substitute
    Whirlwind
    Zen Headbutt

    Focus Punch
    Water Pulse
    Toxic
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Thunderbolt
    Thunder
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Shock Wave
    Flamethrower
    Sandstorm
    Fire Blast
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Fling
    Incinerate
    Retaliate
    Bulldoze
    Endure
    Captivate
    Work Up
    Rock Slide
    Sleep Talk
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Whirlpool
    Rock Climb


    Cherrim (open)

    [​IMG]
    Cherrim (M)
    Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1

    Abilities:

    Flower Gift:

    Type: Innate

    This Pokemon’s flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

    Moves:

    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day
    Petal Dance
    Worry Seed

    Aromatherapy
    Defense Curl
    Grasswhistle
    Heal Pulse
    Healing Wish
    Natural Gift
    Nature Power
    Razor Leaf
    Rollout
    Seed Bomb
    Sweet Scent
    Tickle
    Weather Ball

    Toxic
    Bullet Seed
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Giga Drain
    Safeguard
    Frustration
    Solarbeam
    Return
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Energy Ball
    Endure
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Grass Knot
    Swagger
    Substitute


    Dragonair (open)

    [​IMG]
    Dragonair (M)
    Type: Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 2

    Abilities:

    Shed Skin:

    Type: Innate

    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale:

    Type: Innate

    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Moves:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Aqua Jet
    Dragon Dance
    Dragon Pulse
    Dragonbreath
    Dragon Rush
    Extremespeed
    Haze
    Iron Tail
    Light Screen
    Mist
    Supersonic
    Water Pulse

    Toxic
    Hail
    Hidden Power
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Shock Wave
    Flamethrower
    Fire Blast
    Facade
    Secret Power
    Rest
    Attract
    Endure
    Round
    Incinerate
    Dragon Tail
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Surf
    Waterfall
    Whirlpool


    Delibird (open)

    [​IMG]
    Delibird (M)
    Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2

    Abilities:

    Vital Spirit:

    Type: Innate

    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Hustle:

    Type: Can be Enabled

    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Vital Spirit:

    Type: Innate

    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Moves:

    Present

    Aurora Beam
    Bestow
    Fake Out
    Future Sight
    Ice Ball
    Ice Punch
    Ice Shard
    Icy Wind
    Quick Attack
    Rapid Spin
    Splash

    Focus Punch
    Water Pulse
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Frustration
    Return
    Brick Break
    Double Team
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Round
    Theif
    Fling
    Frost Breath
    Endure
    Recycle
    Avalanche
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Pluck
    Substitute
    Fly
    Defog


    Lumineon (open)

    [​IMG]
    Lumineon (M)
    Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 91
    Size Class: 2
    Weight Class: 2

    Abilities:

    Swift Swim:

    Type: Innate

    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Storm Drain:

    Type: Innate

    This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Water Veil:

    Type: Innate

    Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Moves:

    Pound
    Water Gun
    Attract
    Rain Dance
    Gust
    Water Pulse
    Captivate
    Safeguard

    Agility
    Aqua Tail
    Aurora Beam
    Brine
    Charm
    Flail
    Psybeam
    Signal Beam
    Splash
    Sweet Kiss
    Tickle

    Water Pulse
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    Return
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Brine
    Endure
    Silver Wind
    Round
    Scald
    Payback
    Giga Impact
    Flash
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    U-Turn
    Substitute
    Surf
    Waterfall
    Dive
    Whirlpool
    Defog


    Meditite (open)

    [​IMG]
    Meditite (M)
    Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    HP: 90
    Atk: Rank 2 [4 Pure Power]
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2

    Abilities:

    Pure Power:

    Type: Trait

    This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy:

    Type: Innate

    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Moves:

    Bide
    Meditate
    Confusion
    Detect
    Hidden Power
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm

    Baton Pass
    Bullet Punch
    Drain Punch
    Dynamicpunch
    Fake Out
    Fire Punch
    Foresight
    Guard Swap
    Ice Punch
    Power Swap
    Psycho Cut
    Secret Power
    Thunderpunch

    Psyshock
    Focus Punch
    Calm Mind
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Fling
    Retaliate
    Endure
    Recycle
    Flash
    Psych Up
    Captivate
    Work Up
    Rock Slide
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength


    Croagunk (open)

    [​IMG]
    Croagunk (M)
    Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2

    Abilities:

    Anticipation:

    Type: Innate

    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Dry Skin:

    Type: Innate

    This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Poison Touch:

    Type: Can be Disabled.

    This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Moves:

    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Mud Bomb


    Acupressure
    Bullet Punch
    Counter
    Cross Chop
    Drain Punch
    Dynamicpunch
    Fake Out
    Feint
    Headbutt
    Me First
    Meditate
    SmellingSalt
    Vacuum Wave
    Wake-Up Slap

    Focus Punch
    Toxic
    Bulk Up
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break
    Double Team
    Sludge Wave
    Sludge Bomb
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Theif
    Snatch
    Low Sweep
    Round
    Focus Blast
    Fling
    Endure
    Embargo
    Payback
    Captivate
    Dark Pulse
    Retaliate
    Bulldoze
    Rock Slide
    X-Scissor
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Strength
    Rock Climb


    Machoke (open)

    [​IMG]
    Machoke (M)
    Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 45
    Size Class: 3
    Weight Class: 4

    Abilities:

    Guts:

    Type: Innate

    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard:

    Type: Innate

    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Steadfast:

    Type: Innate

    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Moves:

    Karate Chop
    Low Kick
    Leer
    Focus Energy
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw

    Bullet Punch
    Close Combat
    Counter
    Encore
    Fire Punch
    Heavy Slam
    Ice Punch
    Knock Off
    Light Screen
    Meditate
    Power Trick
    Rock Slide
    Rolling Kick
    SmellingSalt
    ThunderPunch
    Tickle

    Focus Punch
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Theif
    Round
    Focus Blast
    Fling
    Incinerate
    Endure
    Payback
    Captivate
    Retaliate
    Bulldoze
    Rock Slide
    Work Up
    Sleep Talk
    Natural Gift
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Strength
    Rock Climb


    Weepinbell (open)

    [​IMG]
    Weepinbell (M)
    Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 1

    Abilities:

    Chlorophyll:

    Type: Innate

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Gluttony:

    Type: Innate

    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Moves:

    Vine Whip
    Growth
    Wrap
    Sleep Powder
    PoisonPowder
    Stun Spore
    Acid
    Knock Off
    Sweet Scent

    Bullet Seed
    Clear Smog
    Encore
    Giga Drain
    Ingrain
    Leech Life
    Magical Leaf
    Natural Gift
    Power Whip
    Reflect
    Swords Dance
    Synthesis
    Tickle
    Weather Ball
    Worry Seed

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Protect
    Giga Drain
    Frustration
    Solarbeam
    Return
    Double Team
    Reflect
    Sludge Bomb
    Facade
    Secret Power
    Rest
    Attract
    Theif
    Round
    Energy Ball
    Endure
    Flash
    Captivate
    Sleep Talk
    Grass Knot
    Substitute
    Cut


    Golbat (open)

    [​IMG]
    Golbat (M)
    Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4

    Abilities:

    Inner Focus:

    Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator:

    Type: Innate

    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Moves:

    Leech Life
    Screech
    Bite
    Supersonic
    Astonish
    Wing Attack
    Confuse Ray
    Air Cutter
    Mean Look

    Brave Bird
    Curse
    Defog
    Faint Attack
    Giga Drain
    Gust
    Hypnosis
    Nasty Plot
    Pursuit
    Quick Attack
    Steel Wing
    Whirlwind
    Zen Headbutt

    Toxic
    Venoshock
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Sludge Bomb
    Shadow Ball
    Double Team
    Aerial Ace
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Theif
    Round
    Acrobatics
    Snatch
    Roost
    Endure
    Payback
    Giga Impact
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Pluck
    U-Turn
    Substitute
    Fly
    Defog


    Seadra (open)

    [​IMG]
    Seadra (M)
    Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 2

    Abilities:

    Poison Point:

    Type: Can be Disabled.

    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Sniper:

    Type: Innate

    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp:

    Type: Innate

    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Moves:

    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Twister

    Aurora Beam
    Clear Smog
    Dragon Rage
    DragonBreath
    Flail
    Muddy Water
    Octazooka
    Outrage
    Razor Wind
    Signal Beam
    Splash
    Water Pulse

    Water Pulse
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Brine
    Endure
    Dragon Pulse
    Round
    Scald
    Giga Impact
    Captivate
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Flash Cannon
    Surf
    Waterfall
    Dive
    Whirlpool


    Electabuzz (open)

    [​IMG]
    Electabuzz (M)
    Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 3

    Abilities:

    Static:

    Type: Innate

    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Vital Spirit:

    Type: Innate

    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Moves:

    Quick Attack
    Leer
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    ThunderPunch
    Light Screen

    Barrier
    Cross Chop
    Dynamicpunch
    Feint
    Fire Punch
    Focus Punch
    Hammer Arm
    Ice Punch
    Karate Chop
    Meditate
    Rolling Kick

    Focus Punch
    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Psychic
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Theif
    Low Sweep
    Round
    Focus Blast
    Fling
    Charge Beam
    Endure
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Captivate
    Sleep Talk
    Natural Gift
    Substitute
    Swagger
    Wild Charge
    Rock Smash
    Strength
    Rock Climb


    Lairon (open)

    [​IMG]
    Lairon (M)
    Type: Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    HP: 90
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 5

    Abilities:

    Sturdy:

    Type: Innate

    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head:

    Type: Innate

    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal:

    Type: Innate

    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Moves:

    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Iron Tail

    Body Slam
    Curse
    Dragon Rush
    Endeavor
    Head Smash
    Iron Head
    Screech
    SmellingSalt
    Stealth Rock
    Stomp
    Superpower

    Water Pulse
    Hone Claws
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Protect
    Rain Dance
    Frustration
    Earthquake
    Return
    Dig
    Double Team
    Shock Wave
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Rest
    Attract
    Endure
    Round
    Shadow Claw
    Rock Polish
    Stone Edge
    Bulldoze
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength


    Luxio (open)

    [​IMG]
    Luxio (M)
    Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3

    Abilities:

    Intimidate:

    Type: Can be Activated

    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Rivalry:

    Type: Innate

    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Guts:

    Type: Innate

    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moves:

    Tackle
    Leer
    Charge
    Bite
    Spark
    Roar
    Swagger
    Crunch

    Double Kick
    Fire Fang
    Helping Hand
    Howl
    Ice Fang
    Night Slash
    Quick Attack
    Shock Wave
    Signal Beam
    Swift
    Take Down
    Thunder Fang

    Roar
    Toxic
    Hidden Power
    Light Screen
    Protect
    Rain Dance
    Frustration
    Iron Tail
    Thunderbolt
    Thunder
    Return
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Theif
    Round
    Charge Beam
    Endure
    Flash
    Volt Switch
    Thunder Wave
    Captivate
    Sleep Talk
    Natural Gift
    Substitute
    Wild Charge
    Snarl
    Strength


    Carnivine (open)

    [​IMG]
    Carnivine (M)
    Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 46
    Size Class: 3
    Weight Class: 3

    Abilities:

    Levitate:

    Type: Trait

    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Moves:

    Bind
    Growth
    Bite
    Vine Whip
    Sweet Scent
    Ingrain
    Faint Attack

    Giga Drain
    Grasswhistle
    Leech Seed
    Magical Leaf
    Rage Powder
    Razor Leaf
    Slam
    Sleep Powder
    Stun Spore
    Synthesis
    Worry Seed

    Toxic
    Bullet Seed
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Solarbeam
    Return
    Double Team
    Sludge Bomb
    Facade
    Secret Power
    Rest
    Attract
    Theif
    Round
    Natural Gift
    Endure
    Energy Ball
    Fling
    Payback
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Grass Knot
    Swagger
    Substitute
    Cut




    All done!
  25. Pwnemon

    Pwnemon is a more intuitive player
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    4,077
    okay, hippopotas

    Hippopotas (open)
    [​IMG]

    Hippopotas (M)

    Types:

    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 32
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:

    Sand Stream:
    (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Command: (Ability: Sand Stream)

    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities.

    Sand Force:
    (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Tackle
    Sand-Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb
    Crunch

    Water Pulse
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Protect
    Frustration
    Iron Tail
    Earthquake
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Endure
    Stealth Rock
    Captivate
    Round
    Bulldoze
    Rock Slide
    Sleep Talk
    Natural Gift
    Swagger
    Substitute
    Rock Smash
    Strength

    Body Slam
    Curse
    Revenge
    Sand Tomb
    Slack Off
    Sleep Talk
    Spit Up
    Stockpile
    Swallow
    Whirlwind


    that should be the last of 1-8!~

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